>OHMYGODOHMYGOD YAAAAAYYYY I FOUND A HOLE IN THE GROUND WITH AN EXTRA 5 RUPEES!!!
Are you telling me that there are people in 2019 that seriously believe this is the greatest game of all time?
>OHMYGODOHMYGOD YAAAAAYYYY I FOUND A HOLE IN THE GROUND WITH AN EXTRA 5 RUPEES!!!
Are you telling me that there are people in 2019 that seriously believe this is the greatest game of all time?
you're right GOTY is Skyrim of course
You will never understand what it meant to play this game for the first time in 1998 and walk out on Hyrule Field for the first time. A defining moment in gaming for anyone who experienced it. You're clearly underage.
this
i wanna go back
Meanwhile....
The jump from 2d was too much.
Its neat when you're playing a randomizer.
>wow you dove real deep in my research tank
>you learned moonlight sonata
BotW surpassed that feeling within the first five minutes.
NINTENDO
>0 rupees
NINTENDO
>Another OOT Remake
NINTENDOOOOOOOOOOOOOO
ITT: Zoomers try to bait boomers epic style
Ha! You even went through the trouble to replace the textures and make them look worse. Either that or you're trying to play it on a shitty pc/emulator and trying to come off as an elitist.
you wish zoomer
nINTENDO
You probably replied to bait, but this is still a beautiful post. Indeed, you had to be there to understand what's so magical about OoT and many others gen 5 games
looks like shit desu
why is there a mountain there? why did he change the castle walls?
no thanks
>Descibes Twilight Princess while criticizing Ocarina of Time
Is OP special needs?
>nothing personal kid
I really hope I can forget enough of this game that I can recapture some of the magic I felt when exploring it for the first time. It was so good going into the game (mostly) blind and getting to discover everything on my own.
Why did they reward so much exploration with money when money both caps out really quickly and also there's nothing you can invest it into?
You're right, disk 2 was better.
OP, we laugh at your buttharm towards an old game's eternal prestige
you can get bigger wallets zoomer
>Fall down a hole
>”huh, a small room”
>Find 5 rupees
>Don’t think anything of it
>Exit hole
This is the actual response. Not your retarded version.
Literal cope. It's good in the context of time, but it has 100% been surpassed in terms of being top dog.
I hate that I can't unironically hate this game without being called a Arin/sequelitis cocksucker, or that I'm "underage" even though I'm 26.
This game fucking sucks. It always fucking sucked. It was never the best Zelda game and it was never even that great of a game anyway. Why people blow it's dick so fucking hard is insane to me, people calling it the best game ever when it just isn't; not in any way. Not even the best Zelda game. Fuck OoT.
the save system ruin it. if you wanted to save you had to backtrack out of a dungeon.
True, OoT boomers need to realize that their game is dated. BotW is an excellent game.
Even with the adult wallet it caps out too much and even when you have the 500 rupee wallet there's nothing to spend it on.
PS fanboy as fuck
bombs and other stuff
you're an idiot
Playing the song of time was the only way to perma save
The only thing you're going to be spending money on is shields if you literally walk into every Like-Like you encounter. And there are like-like, five in the whole game.
No. I play games of all kinds, on all platforms. I couldn't give a fuck about one particular company or system.
OoT is just a bad fucking game and I wish people would open their eyes.
your open world autism simulator will never surpass oot, especially wince it fails hard as a zelda game
Huh a thread about how the game is bad shortly after a thread about how it's good
Wonder what barnacle head is up to this one
I thought it was pretty disappointing after Mario 64. Sure, it was big but there was nothing in it and Link has less methods of getting across that are fun.
Cope, it factually is the best game ever
Literal cope.
Huge cringe, readily apparent all of you are 90s born queers and console peasant shitters.
Seething, Half-Life 2 is the only relevant PC game
Are you running this on a fuckin e-machine from the early 2000s!?
You use it to buy arrows so you can hunt big ghosts on horseback.
>Open world Bad
>Old game good!
Fuck off parrot, BotW was great in everything it wanted to do. And no, it didn't fail hard, at most it could have had some more classic dungeons similar to hyrule castle.
OoT is a dated game with plenty of flaws, take of you nostalgia glasses
>hurrrr durrrr you had to be there to get it!
I was there, I liked it at the time, and I'm also smart enough to understand that OoT has long since been surpassed by most of its sucessors. You nostalgiafags are even worse than zoomers.
/thread
Just use the song of soaring bro
cope
I've never understood this argument. Just because something once was revolutionary doesn't mean it is anymore. Why should I care about the historical significance of a video game? It's not a painting or a book, where that kind of thing actually matters. Is the video game fun to play right now, yes or no? If no then why should I care about it? This is why I don't understand why Tetris is on every "greatest video game of all time" list. Sure it was a big leap for gaming history, but why would I play it today when there are hundreds of other games that are more fun?
Fucking this. BotW effortlessly shits on OoT in every way that matters and it's not even close.
Have sexual intercourse
Shut up Arin.
who on earth considers the grottos to be the defining aspect of OOT?
this.
BoTW was a painfully average game with nothing standing out about it. It's not even good from an open world standpoint. Go be contrarian somewhere else.
When has a painting ever mattered?
Majora’s Mask is better
Only casual fags think OoT is goat
Unlike Arin, I'm not downplaying what Ocarina brought to the table. I'm saying if it was the best at all, it was just the best for its time and doesn't measure up by today's standards. Even Skyward Sword has better dungeons.
This.
Also,
>No game will ever feel as absolutely massive, open, and free to do whatever you want, as the first time you got control in GTA3
>bloom
>bloom
>bloom
>bloom
Yikes
Without its bland grottos OoT has nothing except for maybe its equally bland dungeons.
...
BOTW's "dungeons" were ass. There was nothing fun about exploring them
>This thread
Northern Hemisphere please cancel summer early.
>People not giving games credit due their time
We have to go back
>Fast forward 20 years
>People will be shitting on the sacred cows of the people shitting on OoT now
Never mind let's go forward
Have you ever considered your taste is just shit?
Not an argument. BotW's shrines are the equivalent of OoT's grottos, but at least shrines actually have content in them for the most part. As for OoT's dungeons, too many of its puzzles are braindead tile/switch bullshit to be enjoyable and the only thing you can praise them for is "muh atmosphere" which is so subjective it's not even a worthwhile opinion.
what's the point in shitposting this way
BoTW is good, but I miss themed dungeons and enemy variety.
>No full map, have to navigate using the fucking minimap
>No free camera
it's shit
Have you ever considered that maybe your taste is just based on your childhood memories, you fucking faggot?
Enjoy your copy pasted dungeons and 4 enemy types.
"What you find is less important than HOW you find it" - Egoraptor
Quoted for truth!
Difference is, this looks the same as every other game coming out alongside it.
Why are you quoting a sperg?
I will enjoy my four dungeons with different puzzles and mechanics that all require lateral thinking and don't rely on dated tile-pushing nonsense, shrines with mostly different challenges, and well-designed overworld, thanks!
>Dark ominous hole you are in for two seconds. Not even the main attraction of the game, 100 percent optional
>Shitty generic LED light room with unfun puzzles you're stuck in for 5-20 minutes. Forced to go in every single one to 100 percent the game.
Weak.
Cringe but redpilled. Egoraptor's a fag but he's absolutely right about that.
>not both
they compliment each other too well to exclude one over the other
Basically, games like this were the first games to do certain things "right" (or, the best way they can conceivably be done in a video game).
"10/10 Classics" like these are the reasons we have most of the things we like about modern video games today. If these older games weren't the first ones to really pioneer/polish these features, then we wouldn't have the vastly improved versions of those features we see today.
We remember games like this and keep them "sacred" (gay term but applies), in order to never forget what made us love video games in the first place, and to never lose sight of how video games should do things "right". If we just completely forgot about the amazing games of the past just because they appear limited at first glance by today's standards, the greedy AAA jews of the modern industry could start just giving us only pay-per-minute half-ass walking simulators with extra mandatory online subscription fees for each separate game, and we would all happily accept it because nobody would know that video games can be better than that, and actually used to be. If you know how good they used to be, you know that they can always be made good again, and you don't have to put up with shitty devs and publishers taking advantage of you and delivering shitty products.
SEETHING
this argument is incredibly dumb
You know what sucks? Majoras Mask.
BotW fanboys who know the only way they can make the dumb shrines look good is by comparing them to the grottos
>Not even the main attraction of the game
Grottos are one of the few things you can even do in the overworld, so they are the main "attraction" of OoT's exploration. Your attempt at moving the goalposts won't change that obvious fact.
>Shitty generic LED light room with unfun puzzles you're stuck in for 5-20 minutes.
Again, if you consider those puzzles bad then the tile/switch stuff that absolutely DOMINATED earlier titles is utter garbage. It's nothing but an improvement.
>Forced to go in every single one to 100 percent the game.
Nobody plays Zelda games for completionism unless they're autistic. You could extend the same argument to any title, you moron.
so you care more about shallow things like ambiance as opposed to actual gameplay? if they made the shrines look different thematically then i guess no one would complain.
That's great and I understand and appreciate the sentiment, but why would I ever play these games in current year?
>BotW's shrines are the equivalent of OoT's grottos
No they aren't you fucking dumbass. So tired of people repeating this bullshit. BotW's shrines are moreso equivalent to OoT's heart pieces.
The fact that you have to compare shrines to grottos shows how fucking shitty the shrines actually are.
what's wrong with your ROM, OP?
I know it's a common glitch with the ground texture being all messed up, but why the dungeon symbol om the top left?
No user, we must be derisive for the sake of discussion. Allow me to show you.
You are gay
See? Just like that we can keep a thread going forever
>You will never understand what it meant to play this game for the first time in 1998 and walk out on Hyrule Field for the first time.
This.
The bridge between 2D gaming and 3D gaming was painful. I was honestly ready to give up on gaming altogether because most games around that time were just awful.
Running onto Hyrule Field for the first time was simply breathtaking - a landmark moment gaming where you just knew nothing would ever be the same again. Video Games had finally reached a new era.
>BotW's shrines are moreso equivalent to OoT's heart pieces.
That doesn't even make sense. Heart pieces aren't a part of the level design, they're just a reward. Even the grottos had them, so you can't say these two obviously similar things aren't equivalent.
>The fact that you have to compare shrines to grottos shows how fucking shitty the shrines actually are.
Grottos were just about the only optional content OoT had, so that just goes to show how much shittier OoT's overworld is.
It’s been 20 years, why is FF7 the only game that has managed to come close to OOT?
What a stupid thing to say. Without an interesting atmosphere that immerses you the game isn't going to be fun no matter what. Might as well have every character be a white sphere on a white plain.
By the way, Botw's gameplay doesn't even make up for it.
The "greatest game of all time" is subjective. This isn't a sport where some player with the best stats can definitively be called the greatest of all time. You're weighing the opinions of people who grew up in different times, with different generations of games, and whose tastes and interests have morphed over the years.
Anyone who's upset about OoT being considered (one of) the best of all time can go make their own poll limited to people born after the year 2000. If you want to include gamers from multiple decades, then you're going to see a fuckton of OoT. Deal with it.
Also, people need to quit saying shit like "I don't understand". Use your fucking brain for two seconds and you'll be able to find the answers you're looking for without having to post on Yea Forums.
hi welcome to boundary break today we'll be seeing what else is in the hole it's nothing it's fucking nothing
>Just because something once was revolutionary doesn't mean it is anymore. Why should I care about the historical significance of a video game?
You can literally spilt the gaming landscape into BEFORE OoT and AFTER OoT. Thats how important it is. Most often, people who weren't around to experience a phenomenon when it happened refuse to accept its significance.
At least grotto holes have resources to help you. Shrines just drain your resources
>generic physics puzzles in generic shrines
Go play a different game, get this shit out of The Legend of Zelda.
Begone, /vr/min. 3d games play perfectly fine.
Ok but if I played the game today would I have as much fun playing it as I would any other current gen game?
Well I still revisit this game every few years and still find it more enjoyable than most current gen games.
Not only have standards risen, but so have the number of reviewers and contrarianism.
Look up any game that's come out in the recent 5-10 years, any game that you think is genuinely amazing, and I guarentee you it will have a bunch of literal whos giving it 6-7s full of nitpicky garbage.
Generic physics puzzles are still better than braindead nothing puzzles, grandpa. Go play better games.
>Grottos were just about the only optional content OoT had
did you play it?
What? Shrines are the main element to change the game from mildly challenging to piss easy if you complete enough of them.
Not trying to argue with you, but why? What do you find fun about the game?
It's so obvious your hatred for the game is just a shallow response to the praise it gets. OOT isn't necessarily my favorite Zelda game either but it's pure quality through and through especially for its time. You can make weak arguments against it like the fact that the combat hasn't aged well or too many enemies are functionally similar but the music, locations, characters, and dungeons are all top notch Zelda. Live with it, get over it.
Not him but I would say so. In fact if it's your first time playing the game you might even have MORE of an appreciation for it if modern AAA games are all you've been exposed to.
This, literally happened with BOTW. It had a 98 after 98 reviews, but 3 contrarian sites gave it a 6 which dropped its score. Despite all of them naming it their GOTY. Metascores should be locked once the game reaches 100 reviews
>Grottos were just about the only optional content OoT had
You don't have to. Going backwards is almost never going to be as much fun as going forwards when technological innovations are at play. The only exception I can think of is in cooking, but that's often because technological advancements are irrelevant.
If you're seriously interested in playing older games, then I recommend you either:
A) Go WAY back. If you want to see why N64 (and OoT specifically) was great, try playing a bit of NES and SNES first. You don't have to limit yourself to bad games, and just a few games will do. Super Mario Bros 3 is one the best NES games you can play, so maybe start with that.
B) Similar to A, but trace the series' origins and play through the titles in chronological order. If a game doesn't feel great, move on. At least you'll be able to see the evolution for yourself.
Grotto holes have a singular chest in them that gives you rupees or some bombs. Shrines have multiple chests with weapons, arrows or gems. Shrines almost always have multiple enemies that drop weapons and materials for you to pick up. If you manage to enter one and leave with less resources, you're just proving how bad you are at games
>it's another episode of zoomers being salty they missed out on the golden age of gaming
Not him, but the dungeon design on itself holds up very well, I’d even say that it very much trumps BoTWs dungeons that centered around one simple gimmick. I’m not gonna pretend that OOT hasn’t aged at all in relation to newer games, but you can still see some real quality design where it counts if you play it.
>if I played the game today would I have as much fun playing it as I would any other current gen game?
Nintendo re-released the game on 3DS just a few years with only the bare minimum of QoL improvements. OoT is still a fantastic game by any measure.
The game came with an actual fold out map for a reason, you were expected to use that and learn the city.
It depends on your mindset going into it. Play it like you would any other game from today and see what happens.
>generic physics puzzles are better than thematic puzzles like the sun/mirror/fire one in the spirit temple that you use the mirror shield to solve and is later echoed in the boss fight against twinrova
Yeah no fuck off.
Other than Gold Skulltulas and a few minigames, they were. Even then you had to locate some of the grottos to even get some of the Skulltulas, so they constituted the bulk of optional areas to find in the map.
>This is why I don't understand why Tetris is on every "greatest video game of all time" list. Sure it was a big leap for gaming history, but why would I play it today when there are hundreds of other games that are more fun?
Jesus Christ kill yourself, Tetris is the best video game ever conceived to humanity
>100% gameplay with no story or filler bullshit
>fast paced action that never gets old
>millions of re-versions over the years, still manages to be relevant in the modern day
Too bad it peaked in 2001 with TGM2+ and we will never see another game like it ever again
Or we grew up with OoT but still think BotW is more enjoyable.
i remember thinking "that's it? kattelox island was way better than this garbage."
Not him, and I love OOT and BOTW near-equally, but I'll take the puzzles which take programming finesse to implement and a little actual cognition to solve. Liking something solely because it's lazily themed after some elemental trope is about the most brainlet opinion you could have, it's like saying OOT's dungeons are better than those in ALTTP because ALTTP didn't have FIRE FOREST WATER LIGHT DARK retardation
Yeah, great, so I just have to fucking guess where I'm at at any given point and hope I don't get distracted enough to lose track of that for any reason ever. That's what I love when I'm gaming, being forced to constantly pay attention to things that aren't even on the screen.
Also not the guy you're asking, but I would revisit it because I love the variety of weapons and tools, and the simplicity of the enemies.
I also love the Witcher 3, but I'll use it for my comparison. Bombs were my favourite tools in Witcher 3, but they were grossly underwhelming and mostly meant to be used to hard counter certain enemies. In OoT, because enemies have lower HP pools and aren't meant to be major obstacles, you can kill them with virtually anything. You know how you can have certain builds in RPGs for different playstyles? OoT allows you to do that. If you want to use bombs, use bombs. If you want to use arrows, use arrows. The boomerang and bow were my two favourite weapons..
just off the top of my head there was bottles and the upgradeable swords
and then yea the minigames
>The bridge between 2D gaming and 3D gaming was painful. I was honestly ready to give up on gaming altogether because most games around that time were just awful.
SM64 was a launch game though and it proved the potential of 3d.
>it's another episode of salty nostalgiafags being blinded by their rose tinted goggles
>There was no side content
>Other than all that side content
Don't reply to retards.
>ammo/magic/equipment upgrades, Epona, the Biggoron Sword, and spells don't count
>smart puzzles for smart gamers like me
Like I said, take your generic shrines and generic physics puzzles elsewhere.
You didn't have to be there to think this game is amazing either, it still holds up to this day. It's a really good game, the only people who hate on it are people who never played it or were bad at it.
>Yeah, great, so I just have to fucking guess where I'm at at any given point and hope I don't get distracted enough to lose track of that for any reason ever
The game lists the street names and the map is small enough that you're kind of expected to just memorize it after a little bit of playing.
I'll try to make a comprehensive list. All items, grottos and hidden areas, max wallets/quivers/bags, gold skultulas, bottles, big Goron sword, and the minigames. That's plenty. You can have an amazing, quality experience that lasts, what, 20 hours? 30 hours? I can't remember. It doesn't have to be stretched out and padded with more of the same stuff like modern games.
A game that actually bothers with proper physics is anything but generic. I can see why devs stopped bothering with them though since little Pokemon retards like you don't know what quality looks like if it's not presented like a pop-up book with bright elemental colors
No one says you need to or ought to play them today, just to remember them for the good development choices they made, and to hold developers to similar standards today.
If you're talking about the review scores, that's where shit gets tricky. Say GTAV got a 10/10 when it came out (it probably did) because it did all those amazing things that hadn't been seen before, but then next year, a different dev makes a GTAV clone that does everything GTAV did and more, and better.
Well shit, GTAV got a 10/10, does this game now get an 11/10? Or is it even fair to rate this game as highly, because they were lazy and didn't even do anything new, just copied exactly what was already done first by R*, gave it a new coat of paint, and tacked on some extra bits? Would the new game just become a 10/10 and every year that a better game than GTAV comes out, GTAV has to get re-evaluated and bumped down a number?
It makes the most sense to just evaluate and judge a came for the time in which it came out. When we rate GTAV, we're not comparing it to games today that didn't exist when it was made, we're comparing it to everything else that was made at the same time or before it, because that's what the devs themselves were comparing it to when they made it.
If any game could stand the test of time and still be just as enjoyable 20 years from release as the day it came out, it would automatically get a 20/10 just for being so ludicrously ahead of its time.
I played OoT for the first time 2 years ago, it's the best one in the series. Stay mad.
Fuck, I forgot the magic bar and HP. Heart pieces are at the core of every single Zelda. Those are what really drive you to explore every nook and cranny.
I didn't say there was "no side content", I said it was worse side content. Learn to read.
I didn't say they didn't count, I said grottos comprise the vast majority of optional areas to run into when you're exploring the overworld. You can't just list everything off and then pretend that one thing you listed isn't more widespread than the other. You're also conflating areas with rewards.
Well, the dungeons are some of the most well designed maps in the series, each with its own narrative and themes.
I love the atmosphere that this game presents more than almost any other Zelda. The atmosphere is gloomy and dark but there is still just enough humor sprinkled around. I also enjoy the horror elements some of the places have (Future Castle Town, Shadow Temple, Forest Temple, well etc.)
I also love that you get a glimpse of all the side characters' lives, both past and future, and you really get to see the changes brought upon Ganon's reign for yourself.
The soundtrack is also extremely memorable. I love every dungeon theme, I love all the Ocarina tunes etc.
The only thing I'd say sucks is the water boots switching in and out during the water temple. All the other controls feel good to me.
>place block in empty block space
>repeat indefinitely
>that's it
Truly peak vidya
>still trying to come off as tfw intelligent gamer
Of course you don't understand the concept of generic.
>he doesn't like having the wallet maxed out at all times
fucking virgins I swear
Yeah you're right. Mario 64 and OoT are equally important.
It was cool at first but that feeling faded away after a few hours even when playing it for the first time. Recently I tried VR for the first time and had a similar reaction, but not that I'm used to it all I can see is a bunch of mediocre games that I don't want to play for more than all of 15 minutes. Mario 64 had just as much of a WOW factor as OoT while also just being a better game.
puzzles were never the main appeal of dungeons
Again, a lot of those things overlap with grottos and grottos are still far and away the most common encounter when it comes to optional content. You're padding your list.
This too. I like the freedom you have with using the weapons. Majora's Mask did the same thing, and you could even experiment with the other mask transformations and some interesting things happen sometimes.
I'm not trying to come off as intelligent I'm just calling you a retard which you are. Your whole argument is that OOT's puzzles are more compelling because a couple of throwaway targets have a light gimmick in a light temple and you're completely throwing out the mechanical merit of BOTW's puzzles just because arr rook same. You don't have an argument and you reason like a child
It is. By the way, extremely simplifying a game's premise is not an argument. Sorry you are such a close-minded fellow
Why are you listing items and areas as if they're even remotely the same thing? You also understand that most of those items could be located in the grottos, right?
Shrines and heart pieces are very comparable, because in both instances you are exploring the overworld to try to gain items of progression i.e. increase your health bar. OoT had sidequests to get heart pieces and minigames for them, as well as some you had to find hidden in the world. BotW similarly has some sidequests for shrines as well as exploring. Oftentimes the shrines after quest wouldnt even have a puzzle and just a reward
The shrines in BotW are essentially replacing heart pieces. Not grottos.
>These don't count
ok retard
This
It’s unimpressive now but back in 1997-1998 this shit was beyond mind blowing
Like imagine all the hype of other games but actually delivered
Please tell me why I would have more fun with Tetris than any other game if I played it right now.
>botw fanboys acting like the grottos were the most significant side content in OoT
How fucking low can you stoop
What the hell? Fine, I'll remove grottos from my list and add big rupees instead. After all, grottos are just a means to obtaining everything else on my list.
Explain the capcom games then
My argument is that it's not fucking generic like BotW's. If you're going to make an argument for well implemented puzzles/dungeons/theme, at least use something like Portal, not fucking BotW shrines.
The concept is lost on people who are insecure about their intelligence.
This, but the elation wore off very quickly when you realised that it's just a giant fucking empty circle hub area with a stable in the middle of it. It was an exciting but ultimately disappointing illusion
This, BotW is the first 3D Zelda which was honest about its freedom
Yeah. I mean, I get that it was revolutionary at the time but it was surpassed by the game that came directly after it.
That’s because they literally went back to OOT and replayed that shit to death then just used a comment box from an old dead forum then implemented those changes
Zelda Threads
>Boom
>ZOOM
>Boom Boom!
>Zoomy Zoom Zoom!!
>BOOMBOOMBOOMBOOMBOOMBOOMBOOM!!
>ZOOOOOOOOOOOOOOOMMMMMMMM!!!
To be honest it depends on your level of autism, and I have Aspergers. Still, watch this
youtube.com
Then remove "grottos and hidden areas" you dumb fuck. There, now it's just items and not locations. There's literally 8 other things there if you combine my other post talking about magic and HP.
>Shrines and heart pieces are very comparable, because in both instances you are exploring the overworld to try to gain items of progression i.e. increase your health bar.
The exact same can be said for grottos, many of which house heart pieces, skulltulas, and gossip stones. They're not comparable. You're confusing the level design with the physical reward at the end.
Just because heart pieces are sometimes obtained from sidequests doesn't change the fact that shrines serve as an equivalent for grottos as far as secret areas with rewards are concerned. You're overblowing a tiny difference to downplay their mechanical similarities.
Guess I'm not autistic enough cause that looks pretty boring.
I'd love to hear how BOTW's shrines are generic but Portal puzzles aren't when they all take place in a lab environment which is what your stupid ass was bitching about. You did not quantify generic you're just spouting it like it devalues BOTW somehow. Did you not enjoy the shrines because they're too thematically similar? Oh well, keep fucking crying about it because I liked them.
>There, now it's just items and not locations.
But his point is that he was talking about locations, you retard.
whats funny is that, as minimal as the grottos were, they were still more atmospheric than the shrines anyway
>that cool deku stage in the lost woods
>that weird room with the rainbow walls near the meadow
>some business scrubs huddled underground trying to sell you some items
>fairy fountains hidden underground
>that grotto with redeads right in the middle of kakariko
>playing the classic on an emulator
But now you're just talking about items, and we're discussing two separate things. My original argument is that grottos are just about the only optional areas to find in OoT.
Go back to
and use your fucking eyes. My list was for about optional content. Locations, items, side quests, etc.
Shrines are not the equivalent to grottos whatsoever. I don't understand why you keep insisting on this absolutely retarded claim. The grottos in OoT were just some minimal tiny areas, which had very little impact on the overall game. They are NOT OoT's largest side content, not even fucking close. They are not comparable, whatosever, to the shrines, which are by far one of BotW's most significant content, maybe even the most, and a significant part of what BotW is built around.
Stop trying to make a ridiculous equivalence between shrines and grottos. There isn't one, at all. The only reason you are insisting upon this is because you have to come up with some kind of argument for why the shrines are good and you have to reach as low as comparing them to the grottos for a positive point of comparison.
>tfw think OoT is the best Zelda and think a Link to the Past is the worst
>played both last year
How bad is my taste?
soooooooooooo much this
>confusing the level design
the only reason you're comparing them in the first place is because they're both underground, functionally they're more like segmented dungeon rooms than grottos in any of the previous games
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
>takes place in a lab environment
You never played the games, did you? The later half of 1, and much of 2 takes place outside of the test chambers. Besides, puzzles taking place in test chambers in a game about being a lab rat for AI and breaking out of them is thematically consistent, and part of what makes the game memorable.
cell shaded trash
>deliberately posting a broken version of the game with some weird texture glitch going on because you're too pathetic to post a real screenshot because it would invalidate the only "argument" you have
How pathetic.
>Are you telling me that there are people in 2019 that seriously believe this is the greatest game of all time?
Yes, because it is. Go check Metacritic.
>I don't understand why you keep insisting on this absolutely retarded claim.
You're acting like I'm the only one in this thread who made the argument. I don't understand why you keep insisting they aren't equivalent.
Both are holes in the ground that lead you to some kind of reward. Both populate the overworld map to a large degree and are the bulk of what the player can discover while scouring nooks and crannies. Both have an impact on the game to the extent that they're designed around optional exploration.
Their equivalence is obvious for anyone who isn't a blind retard. Your insistence that they're only different because of heart pieces is beyond absurd and reeks of desperation because you can't admit that Nintendo improved on a concept OoT included.
I wouldn't call LttP the WORST, but I never really liked it that much either. It always just felt like an inferior Link's Awakening to me.
Well, it is either that or
>I WANNA FUCK LINK
>SHOTA GAY SHOTA GAY SHOTA
>I WANT A QT TRAP BROS
>LINK IS CUTE! CUTE!
>I WANT TO FUCK MIDNA
>ZELDA ASS OF THE WILD, AM I RIGHT FELLAS?
>IMP ASS BIG AS FUCK
>URBOSAAAAAAAAAAAAAAAAAAAAA I WANT A MOMMY GERUDO
>functionally they're more like segmented dungeon rooms than grottos in any of the previous games
Only because, functionally, Nintendo realized that they needed some actual gameplay content instead of being an empty room.
>that screenshot
You are like a little baby, watch this.
can you provide some kind of article or interview that says that shrines are meant to be an improved form of grottos? Because from what I can remember, they were designed more as "bite-sized dungeons" and the content within them reflects that
I always play OoT on an emulator, even though I still have my N64 and copy of the game, and they both still work.
1. Emulator allows for much higher resolution so it looks way better, instead of the blurry shit you get out of the N64's composite connection.
2. I can fast forward through all the unskippable cutscenes by speeding up emulation.
3. I can use an Xbox 360 controller, which has far superior analog sticks to the one found on the N64 controller. Sure, the 360 controller isn't perfect, because where do you put the C-buttons? I've mapped them to the d-pad, but it means I have to reach over to the d-pad with my right hand. It's not that bad though. And it's much better than mapping the right thumbstick to C-buttons, I found.
So yeah. For old games where emulator performance is 100% (or more, since you can speed up emulation), emulation is the better way to go, thanks to perfect digital video and higher resolutions.
lmao
Lol
Links Awakening is the best Zelda. I roam around at night in the city with an original gameboy and LA and force homeless people to play it for a few minutes and tell me it's the best at gun point. Most of them like walking around with bow-wow (only one guy said he didn't, but I haven't seen him again since that night).
You forgot the biggest shitshow:
SHEIK IS MALE/FEMALE AND MY HUSBANDO/WAIFU SO I KNOW FOR A FACT THAT THERE IS A PENIS/VAGINA DOWN THERE
Yeah, you can't really get good Zelda discussion here.
bullshit, i was there and i was bored within five minutes of walking this empty wasteland. i turned this shit off and put super mario 64 back in.
Malon a best
Medli a close second
>I'm also smart enough to understand that OoT has long since been surpassed by most of its sucessors
or just retarded enough to believe you're superior to people who enjoy reflecting upon times they hold dear, m'tard
do you seriously play the game like this? holy shit you're retarded. at least fix that aspect ratio pleb
respectable
But I didn't say there was anything wrong with that? Read more carefully, nigger.
Lurk moar before baiting this bad
Why do you need an interview for me to prove an optional hole in the ground that covers most of the overworld isn't the same as an optional hole in the ground that covers most of the overworld? Functionally they're the same in the sense that they're what the player finds during exploration. The only mechanical difference is that shrines actually contain a variety of challenges and puzzles. Grottos do not.
this but unironically
>puzzles were never the main appeal of dungeons
This is what OoTards actually believe.
There is not a single 3D Zelda that is even remotely a contender for the title of best in series. If your #1 Zelda is a game other than LttP, LA, OoA, or OoS then you are a damn fool.
If your only defense boils down to "you had to be there", maybe the game just doesn't hold up.
because they're not based on grottos in any way, shape, or form, despite you claiming they are. Trying to spin it as "well they're both optional holes in the ground, so they're meant to be the same" when they're clearly inspired by dungeon rooms and were done to pepper content throughout BOTW's vast expanse of hills and empty fields is silly
>posts crops of the absolute worst kind of Hex art
>thinks his opinion holds water
ALTTP and LA are the best 2D titles and OOT and MM are the best 3D ones
simple as
I appreciate all Zelda games. You're all screeching faggots with nothing to do. Have a hobby
>were done to pepper content
Literally proving my point. They "peppered content" in the same way the grottos did, except the grottos had nothing interesting in them at all whereas shrines, at the very least, included a variety of gameplay-related stuff. BotW's map also contained exploration based gameplay content outside of shrines themselves like shrine quests and other environmental puzzles.
There's no "spin" being done here. One game has an empty overworld with the absolute bare minimum while the other game has a shitload to do in comparison.
OoT has better NPCs than MM.
>That Nintendie single platform plebeian that never played an open world game before BOTW.
Name one game that's better
OoT absolutely is the best 3D title, and it absolutely is not better than those 4 games asidr from maybe LttP. Also LBW is a very solid and underrated title.
Are we pretending previous Zelda games weren't open worlds now?
that was the equivalent of a korok turd today, at least oot didn't sacrifice EVERYTHING else to make a world full of korok turd activities
I'll take that over:
>OHMYGOOOOD I FOUND ANOTHER FUCKING SHRINE THAT LOOKS THE SAME AS ALL THE OTHER SHRINES!!!
>hurrrr old good new bad, simple as
>he thinks this game is innovative
its an alright game mate but wtf did this do 'new'
it did some things better but nothing new
so far it just seems like your definition of "overworld" is limited to only Hyrule Field and not any area that outside of dungeons, of which there's plenty beyond just grottos. OOT's main content relies on the temples whereas BOTW's relies on its shrines, not much else to it.
BotW fans sure like to pretend that with Ocarina of Time just because it's a smaller world and they railroad you a bit in the beginning. But BotW fans aren't exactly smart.
Except this entire conversation was about overworld exploration outside of dungeons. BotW's dungeons are the divine beasts, which we're also not counting.
there are no botw fans it's just people trying to rile up zeldafags
Having a tiny, barren sandbox between your dungeons isn't open world, smoothbrain.
The grottos extend well beyond Hyrule field.
It's greatest innovation was atmosphere. You can nitpick the design or the controls, but the reason people remember the game and the feeling of it is the immersion of the world through the music, the setup, and the subtly mature story you learn to appreciate more as an adult. And that all still holds up.
but not smart enough to understand the mastery or the enduring influence of the formula. nostalgia yourself.
>you can do the water dungeon before fire dungeon so it's open world
Sandboxes are quite literally open worlds. Zelda games have all the hallmarks of traditional open world games, and you can't say they're not open world just because they're linear since a ton of other open world franchises are also pretty linear.
This is a very tryhard image. EB Zero didn't saw a release in the US until just recently, yet this is the game that the artist chose.
BOTW's overworld is also 85% optional, including its dungeons, which is unlike any other game in the series, save for maybe WW with its islands and sea charts. Obviously it'll have larger overworld exploration than the previous games when it emphasizes exploration at the cost of everything else
Ahh so then you're saying OoT is all style and zero substance. Got it. Thanks, man!
Stay mad, cocksucker
What does it feel like to be objectively wrong?
Unless it's rando then it could be anything,
Sorry faggot but it objectively is the best game of all time and there's literally nothing you can do to change facts.
See this: And this:
Sorry you weren’t there for the biggest technological leap in gaming history.
He doesn't make the argument properly. You didn't "have to be there". What you really need is to not play any games influenced by OoT before you play OoT for the first time.
It's like Seinfeld. It feels lame to a new audience but only because every other sitcom, if not every sitcom, borrows their formula.
>reviews are objective
What single game can I play that does all of OoT's job but better?
Not one or two things. Everything it brings me.
The only game that has ever come close for me was Majora's Mask and while mechanically its everything I could ask for in a sequel, the 3 day countdown system keeps it from being as comfy.
And comfort brought about by atmosphere abso-fucking-lutely counts.
Just because its dungeons are optional doesn't mean said dungeons aren't blatantly its equivalent of the dungeons in other Zelda games. I was still willing to exclude them though, since we want to compare the two as fairly as possible.
If you admit that BotW has better exploration with more to do, then that's really all I was trying to say. I'm not saying it's perfect.
>reading comprehension
Everything I say is right and the reality is that most people are idiots as indicated by the fact that Wind Waker and Breath of the Wild are fondly remembered
Are we back to hating OoT now?
I can never keep up with this contrarian generation
>muh immersion
>muh atmosphere
>muh story
Yep, style over substance. I bet you think TLOU is one of the best games too.
>20 years later
>OHMYGODOHMYGOD YAAAAAYYYY I FOUND A ROCK ON THE MOUNTAIN WITH AN EXTRA 1/10TH OF AN INVENTORY SLOT FOR THE 300TH TIME
Megaman Legends and The Misadventures of Tron Bonne
>The bridge between 2D gaming and 3D gaming was painful
No, you're not entirely correct. Quake 1 is one of the first major 3D games ever made and it had a fantastic grasp at what was possible with real 3D design, like verticality, full detail and architecture, real lighting, complexity, environmental details and hazards, etc. Arguably there are older 2.5/fake 3D games like Duke Nukem 3D and DOOM which were already lightyears ahead of console games in terms of innovation and grasping the new perspective in creative ways long before the days of Half-Life and Unreal that were still in another league compared to the PS1 and N64 titles of the time.
When you say 3D gaming was painful, I think you mean consoles only. PC was already doing better stuff than most games even back then.
I'm fine with saying BOTW has more exploration but saying that shrines are grottos is asinine. They're completely different game design protocols
The only feeling I had was dread because you'd have to trek all that shit.
I don't know, man. Seinfeld is still very funny by today's standards and oddly insightful too.
>It's another episode of Random Fuck's OOT-shaped asset flip getting undeserved attention
What else were grottos designed to accomplish, though? I gotta agree with what the other user was saying about shrines being their equivalent. They're both basically the "secret underground areas" that aid in optional progression.
Good thing I wasn't an autistic amerisharter, so I got myself a ps1 with legends like silent hill, metal gear solid, Gran Turismo, tomb raider, ape escape, dino crisis, persona, future cop,parappa the rapper , medievil, grandia, ctr, Spyro, ff7-8-9, ff tactics, story, rayman, crash 1/2/3, syphon filter, soul reaver, syndicate, Tekken, star ocean, breath of fire, Abe's odyssey, castlevania sotn, suikoden, tenchu, Wipeout, Tony hawks, driver, xenogear and many more.
Imagine being so mentally DISABLED you go for the BOING BOING YAHOO console to play muh Zelda eternally because that's the only game available on this absolute turd of a console with Mario 64.
Fuck nintendoniggers. Fuck them ALL. AND FUCK THE PRETENDO 64
I don't think any of us necessarily hate OoT, but the idea that it's still the best game in the series is beyond asinine when it's not even better than ALTTP.
the grottos in OoT were NOT about progression. they were literally just some tiny small areas with maybe a rupee chest
Seriously, you guys are WAY overemphasizing these fucking grottos, they were such a tiny, almost irrelevant part of OoT. There is no equivalence to the shrines which are BotW's PRIMARY form of progression
source on pic pls
Give my childhood back Yea Forums
Rando is pretty cool, I played it online with some people from Yea Forums, I think we lucked out on the seed because it wasn't that hard.
If you don't know about OoT Online by the way (perhaps you do, I guess if you know about rando then you probably do, but just in case), then yes you can play OoT online with other people. It's pretty cool. If you already do know about it then apologies. github.com
Godhand isn't on that list so it's wrong.
Pollen Oxide
Far more objective than a butthurt idiot on Yea Forums, yes.
>everything i said is right despite the fact that the objective facts have proven me wrong
You're not very bright are you? Sorry that you're wrong. It must hurt.
Grottos are used as a fraction of OOT's overall content and only partially for the optional content, mostly filled with rupees or a refill of bombs or arrows. You'd find them either by bombing a secret spot or running around in tall grass where you can't see the hole
Shrines on the other hand are the main form of progression and a bulk of the content in BOTW with many resembling dungeons rather than empty rooms. They're also not really as secretive as the grottos given a lot of them have their pointed structures sticking out like a sore thumb or a quest-relevant NPC or object required to make them appear, and the game intends for you to complete most of them to fill out your hearts and stamina gauge
>the grottos in OoT were NOT about progression
Yes they were. You were always rewarded with rupees, a heart piece, or a skulltula, all of which aid your progression in the game.
They weren't that irrelevant considering there were 33 of them. They aren't required to beat the game, but neither are any of the shrines that aren't the four shrines in GP.
>They're also not really as secretive as the grottos given a lot of them have their pointed structures sticking out like a sore thumb
A ton of grottos stick out like a sore thumb. Also, most shrines ARE hidden.
>There is no equivalence to the shrines which are BotW's PRIMARY form of progression
The only you can exclusively get from shrines are spirit orbs, which either increase health or stamina. Weapons, restorative items, additional rune upgrades, armor, inventory upgrades, and armor upgrades are all obtained outside of shrines.
HIRE
I
R
E
Like all things that are now old but are hailed as the best. They really actually were the best in their time period. You think it sucks now, well, by extension of that viewpoint that means that every other video game that existed in OoT's time period was worse than OoT was. And that would be accurate.
Go watch 1977 star wars for the first time and you'll prolly be like, "Wow, this blows, why all the hype? those sfx were trash." But that's because every single great movie that came afterwards built upon the great moments that they mimicked from star wars.
Same with OoT, after it came out, every game dev and their mom was trying to adapt the innovations it made.
So sure, by today's standards, yeah, looks and plays like trash. Just like Zelda 1 did in 1998 compared to a brand new 3D Zelda. Just like Smash64 does compared to Ultimate. Just like the next big game will be trashed when compared to the holodeck games of 2525.
Zoomers will get their comeuppance eventually, whatever is next in the oomer line.
>tfw never finished because I was afraid of the skulltullas
megaman legends came out first and was better
OoT is simply the better game. When you comapre it to BotW, yes the graphics and open world are better but when it comes to story and dungeons Ocarina wins every time. And on PC you can play it in widescreen.
Link's Awakening is the best Zelda.
>he plays Zelda games for the story
Christ, maybe if you stopped at "dungeons" you might've had an argument.
My nostalgia googles are tingling. One of my most beloved memories was playing oot for the first time
And as it stands he has an even better argument. Get mad, fag.
Well, the gameplay is ass so what else there is?
You fags realize that most of us here are boomers, right? I'm 30 and I fully admit OoT is dated as fuck.
Good point.
Can you fire bomb arrows in OoT?
True. OoT really doesn't have much.
!ODNETNIN