redpill me on these, do they really give an unfair advantage?
Hit Box
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Yes. They will either be banned, or everyone will be forced to buy one.
Autistic Koreans can push the buttons 0.0001 seconds faster, or something like that.
Call me old fashioned, but I still prefer WSAD.
>Do buttons which can be pressed simultaneously, and thus can be pressed an extremely small time apart consecutively, give a performance advantage over a big hulking stick that must be deflected physically
yes, and it's not close
Not more than a stick compared to a pad for standing 360 motions, the people complaining about the hitbox and not only the gafrobox are just buttmad stick players jealous that they had to put a stupid amount of money in a peripheral that is about to be replaced..
Except only the Gafrobox skips neutral, and it's been banned. Pressing buttons simultaneously is no longer a plus that the hitbox exclusively has.
ok, but what's the difference between this and a keyboard?
It's not that we can press buttons simultaneously, it's that there's no theoretical minimum time between pressing up and pressing down
On a stick, however, it takes real-world microseconds (frames) to move the thing from up to down
it's the "mechanical keyboards" of sticks aka an advantage so incredibly small that no one has managed to take advantage of it yet and win so much as a first-to-five at fucking chuck-e-cheese
Advantage, yes. Unfair, no.
Same argument can be used against arcade sticks.
These work just fine with PS4/Xbone, only have the amount of keys you need, and Sanwa buttons are the best.
ban them for fighting games
good for speedrunning though
>allow arcade sticks
>but ban whatever new stuff shows up that is better because I'm lazy
>also hitboxes are just a meme lmao xd they're useless and pathetic
>also hitboxes give an unfair advantage pls ban
I love how hypocritical the FGC can be
Pads are actually better to play on then arcade sticks. The reason people use arcade sticks is because that's what they used to play on.
Hitboxes are just cancer. Might as well allow complex macros too
No one using one has ever won a notable tournament.
which pad? only those you allow? or only the current gen pads? only the Dualshock 4? only the Xbone controller? only the 360 pad? only the Dualshock 3? which of these is the fair controller? all other ones will be either inferior or unfair advantage then? and why are you comparing a better controller with macros?
I know that might be a shocking revelation for you...
But..
Its almost like a group of people is not one person with a single black and white opinion.
God damn the stick autists really are delusional, sunken costs are a bitch.
Imagine spending 200 bucks on a fight stick despite never having stepped into an arcade in your life.
There is 0 chance of hitboxes as an entity getting banned, because to do that you'd also need to ban keyboards and you frankly cannot do that if you're porting your games to PC. They've been around for a little under a decade, pros have always known about them and they've never given a fuck and they're not about to now
i legitimately want all tournaments to run on arcade hardware
none of this hitbox or pad shit
Thats like saying Jordons make you better at apehoop than regular Nike's
>I WANT EVERYONE TO ONLY USE THE CONTROLLER I LIKE!!!
you're like consolefags wanting bans on mouse+keyboard for FPS
Controllers exist because the console needs a controller to come with it and you expect some people to play your game to some capacity on that controller.
Sticks exist is because arcades exist (or used to exist) and a large percentage of people that play are used to standard arcade cabinets for playing these types of games.
Hitbox exists to basically try to min-max as much as possible and obtain an unfair advantage. You can't argue against this. If you wanna twist the competition and just allow people to do whatever they want for a little bit of extra precision you might as well allow macros or other hardware assisted mechanism because why not?
false equivalence
back in the day fighting games were developed for arcades, they were the most apt platform to play on
i'll admit it's a purist stance but consider the following: you're a nigger
gamepads are objectively better than sticks. just fucking ban anything that isn't your precious stick, faggot
>buy a custom limited edition fight stick signed by my favorite fighting game autist
>custom handmade kawamashi lever with a mobius loop shaped gate for precision inputs and easy 360s
>buttons that trigger at the slightest gust of wind
>10 extra buttons for binds
>storage compartnment for donuts
>throw a tantrum when someone comes up with a controller that isn't retarded enough to use analog inputs
fightsticks arent analog
>back in the day fighting games were developed for arcades, they were the most apt platform to play on
and nowadays they're developed for consoles, suck it, your times are gone, now stop whining and let everyone use whatever they want so long as it's not automation, and if you think your method of control is worse than another one, then learn the other one, you lazy-ass retard
>i'll admit it's a purist stance
a retarded stance, you mean
>but consider the following: you're a nigger
even if I was one, I'd rather be a a nigger than a feminist like yourself, using the term "false equivalence" when inappropriate
Why would I wanna bad pads when I literally just explained why they exist and why people use them?
Please kill yourself you stupid hitbox nigger
>using resetera words
>but ban whatever new stuff shows up that is better because I'm lazy
stopped reading there, stale ass pasta is getting boring.
It makes combos easier, like sticks but better. So those fighting game players that argued that their combos are not overly complicated for no reason and have no impact on the skill of a match, claim it's unfair because they spent their NEETbux on a virginstick instead of the chadbox.
If fucking MELEE PLAYERS are more accepting of this then you know you're just being a whiny faggot. b0xx.com
So if hitboxes are fine, does that mean I could use hardware programmable input entry, rapid-fire, modifiers, macros, or other hardware assisted mechanisms? If not, why?
wow, what a great argument, I now believe that you're right in limiting what controllers people use to play videogames to whatever your arbitrary ass demands, and I will follow you
>same argument can be used against arcade sticks
It can't. A stick doesn't give you an actual unfair advantage.
It's situational, but usually it's not that big of a deal.
better controls = GOOD
automation = BAD
is this simple enough for you, caveman?
neither does the Hitbox, it's not better than the other input methods, it's just not shit
Well having an easier time mashing with a rapid-fire just sounds like better controls to me. I'd have way easier time controlling my character if I had a dp macro.
No. That's silly. They do give the ability to press more than one direction at once but when is something like that ever useful?
when blocking crossups/unblockables
You can fire sonic booms while walking forwards
No, they don't.
This argument has been blown out 500 threads ago and I'd appreciate stick shitters not bringing it up again.
in some games they do. marvel had to be patched and SG had a preemptive patch to prevent any double inputs from occuring.
The device itself isnt cheating but some games arent equipped for it and need to be fixed.
Do you have more than one finger on your left hand, fren?
tournies ban macros so no. As long as all your buttons are mapped to either one input (the case with the hitbox) or macros supported in the game (ie: 3 punches) then your controller is legal.
If you play a charge character it decreases the time in between taking an action and putting your character into the charge state to prep a move.
It also makes it easier to flash kick overheads on reaction with Guile.
In MvC 3 you can block both directions by holding right and left, this is more Capcom's fault though.
Games that don't even account for keyboards are clearly made by developers who didn't give a fuck in the first place
Why do they ban macros? It'd just allow for easier control of my character
>game would be easier if I had a macro
what do macros have to do with anything
they make TJU way too easy
A Hitbox is just a simplified keyboard with 24mm Sanwa buttons replacing keys. Competitive gaming switched to keyboards ages ago. Fighting games are now just catching up. Arcade sticks and gamepads are obsolete peripherals. In time FGC pros will largely switch over. Daigo himself is leading the perspective shift. All of this being simply natural progression in competitive gaming.
If easier execution was cheating then non standard fightsticks would have been banned years ago. It's honestly pretty embarrassing to watch commentators shit on them to appeal to their stick overlord sponsors.
That's just wrong, stfu
>retard repeating the same false equivalence argument to himself until people stop paying attention
He probably thinks he's really smart and figured it all out too
don't listen to the keyboard cheaters, it allows you to hold forward and back at the same time which eliminates crossups and allows to move while charging moves.
It also lets you hold down and up at the same time, essentially making you completely invincible.
I never understood the point of charge moves. Why make the inputs take more time to do the same shit as everyone else?
And if you mash all the buttons it actually lets you do every single input in the game at once, leading to invincible instant projectiles.
You're not controlling it it's the game with a macro. Stop trying to paint it as the hitbox being hypocritical.
Empirically false. Left and right simultaneous inputs cancel each other out leading to no input. Up overrides left, right and down. You physically cannot input multiple simultaneous inputs without cancellation. The only offshoot Hitbox model that failed this was the Gafrobox, leading to a justified ban.
gives you design space to make the move itself op. Sonic booms have retarded short recovery.
I play fighting games on keyboard right now and I was thinking of getting a reverse mixbox so I can go to my local, is it worth the $254?
I've heard that they were originally made for people who couldn't do qcf and shoryu motions, which would make sense back in the early SF2 era.
If that's true, then it's probably just tradition at this point.
It also provides a way to balance characters who have slightly stronger specials, though that could just be a chicken and egg situation.
no they don't
the buffer system is game is fucked, no one will ever take profit from it except normal people trying to go from a normal fighting game to the cluster fuck that is smash Bros. because they will adapt faster
Not really, they're definitely more optimal in terms of input speed and precision, but in terms of actual effects on the players performance in the game it is very small. There's almost nothing this lets you do that a stick or pad doesn't, and those things are very specific and easily fixed on the game level, like instantly starting another charge after a 1 frame sonic boom shouldn't be possible anyway, it's just that the only controller that could take advantage of it before was pad and everyone looks down on pad.
>finally get around to buying a hitbox
>they're starting to get banned in competitive play
not sure how I feel about this
I wanted to get good and start attending locals and maybe evo next year but if I can't use the hitbox then anything I learn on it will be for nothing
No you will be bullied for both using a mixbox and being bad
hitboxes aren't banned idiot. socd cleaners are.
your local scene doesn't give a shit either.
They're not, custom pieces of shit with no input cleaners are.
Do console fighting games have keyboard support?
There are console keyboards that intentionally make it as hard as possible for the console to tell it's a keyboard, the game itself doesn't need to support it
>"might makes right"
>*better controller comes out*
>IT's CHEATING!!!
The fgc doesn't deserve fighting games.
everyone who has won a notable tournament has stick sponsorship deals
I think players should be able to play with whatever they want.
The argument for players using controllers in tournaments flies because that is the default controller for the systems they are played on - however fightans have moved into the PC space for two gens now, and the default controller for PC is a keyboard - which is all a hitbox is, essentially.
The old guard are scared because a hitbox for many new players enabled them to consistently pull off techniques that they spent a decade mastering - even the basics like a korean back dash in tekken are made incredibly intuitive with a hit box:
Literally just hold back and alternate down > forward really quicky.
Doing that throws out a perfect backdash 100% of the time, no fucks up - every possible frame is covered for defense because you are always holding back and the forward brings you to neutral - it's a shitton harder to pull that off on a stick.
Really, I think a hitbox just increases the skill floor because players can do things with what used to be considered inhuman consistency.
They are pretty good - just give it another gen, everyone will be playing on them.
They’re completely broken due to the speed and accuracy with which you can input button presses. For example on a regular controller if you want to do Chun Ali’s lightning legs you have to press the kick buttons with your thumb very fast (you can use binds to put them on shoulder buttons, but if you’re going to cheat why even use a default controller?). Meanwhile on cheatbox you can press the buttons in sequence with different fingers, making the input much faster and allowing for combos that aren’t intended to be possible, such as special cancelling punch normals into lightning legs. Cheatbox users will try to pass this off as a ‘technique’ and give it fancy names to make it sound legit or like it takes skill. But it is objectively easier and more powerful than what honest players are capable of. And this is only one advantage the cheatbox has. You can also do other things such as double tapping and plinking on them, and they make it trivial to perform the EWGF and TJU, two of the most difficult maneuvers in Tekken
>bro im sorry but you cant use this mouse and keyboard at the fortnite tounament. it isnt fair for the pad players
Smash is trash whether that is melee or brawl fegit
>binds are cheating
Guess the fighting game scene really isn't for you at this point, might as well make your own
I feel like kbd must just be much harder on stick than anything else because I did not have much trouble learning it on pad. I gotta imagine the people saying it’s super hard are playing on stick or something.
Or maybe tekken players are just executionlets. Would make sense given how people say that Eliza has really difficult execution because of having special moves.
cope
It is, people like jdcr went on record as saying it's way harder on stick and the idea of always having a much weaker side is stupi
I don't get FGC stuff like this. If you care so much about what type of controller the players are using, why don't you provide a universal set on arcade setups?
>inb4 money
Well why ban a hitbox then, isn't money made on them just like arcade sticks and pads?
Seems like the only one coping here is you.
It's okay though, you're probably a really good player and know much better than most pros.
anything involving fucking around with the neutral input is harder on stick than pad
Is there any functional reason hitbox direction buttons aren't in wasd configuration?
Yeah but hitbox isn't sponsoring me yet, so right now they are just cutting into my bottom line.
so you can have one fingie on each button
I've never used one so heres a shit guess. All fingers can be on a movement key all at once for a "piano" type of control.
360 and 720 is literally sliding your finger left to right, much easier. Also retarded easy tiger knees.
It’s more fun clicking the buttons doe
Space as up is unironically more ergonomic. Your thumb will naturally come to rest more often than fingers. It's also inherently slower than fingers. The Hitbox just appoints it to an accessible bigger button.
Don’t listen to them. Once daigo wins with his official hitbox, they will be banned.
But it doesn’t matter since you are only playing online anyway
Except hitbox having neutral is an advantage in Tekken
Gafrobox would be useless in Tekken.
>tfw I can play fighting games pretty much at the same level with a hibox, stick, and pad
Feels good man.
A games difficultly should never be based on the difficulty of controlling it. If a new device lets you input things more precisely maybe you should wonder why the old version is still around.
I don't buy a lot of the hype around using better controllers. it's true to an extent but didn't someone win a major fighting game tournament a few years ago using an original Playstation controller (the one that didn't even have analogue sticks)? I think it was Tekken
I have a friend who complains about people playing on hitbox, even though he's not even close to a higher enough level to matter and deliberately plays on shitty controllers. I think he just wants to put the blame of his losses into something other than himself, which is pathetic.
Is chess the best pvp game?
What's most frustrating is when my mental actions don't match my physical actions. Like when I block the cross up in my mind but the game doesn't think it's fast enough.
Just use your keyboard and find out yourself. It's the same thing.
Yes.
similar in concept but not the same thing
keyboards have smaller buttons that are more than likely less sensitive than sanwa or seimitsu buttons which matter and go into preference
Hit Box is never going to get banned at EVO. The dudes who run it don't give a fuck and are down with DIY stuff, plus Hit Box has been a sponsor at EVO and will likely continue to be one. It's just Capcom Pro Tour being retarded because they don't know what they're looking at.
>fightan thread on Yea Forums
>thread wanting to go into actual discussion about hitbox on Yea Forums
Dude we can't even have threads about games without ignorant shitters flooding in much less input methods.
And yet we always have one retard posting the obvious. Ignore them and continue to talk to people who are actually posting on topic.
When a friend of mine started out playing he was always pulling up tier lists for games. I made it a point to beat him with the 'worst' characters to show him that shit didn't matter at the terrible level we were at back then.
>I think players should be able to play with whatever they want.
It's this same attitude that has bitches in bodysuits in women's competitive swimming events instead sleek, sexy 1-piece swimsuits. Next up, beach volleyball in tank tops and athletic shorts. Keep it up, fuckers.
I really don't care about any of that. I don't watch sports. I only play video games.
It's not sports. It's soft-corn porn that only comes once every 4 years god dammit. Are you a trannyfag? You have to go back.
hitbox has more disadvantages than advantages and most everything you read about them is literal marketing propaganda by the company
I've felt keyboard/hitbox style was better since I got into fighting games in 2011, but I bought an arcade stick anyway. First I tried a controller but didn't like it because it hurt my thumbs because it was a shit dpad, so I bought a cheap stick and liked it enough to stick with it. I know I would be better with a hitbox but I just like the feeling of using stick. Came in handy when I went to Japan too since I could actually play in the arcades.
Qanba obsidian 100$ twitter.com
This, with a normal 360 you need to buffer the motion with an attack or a jump now your able to do it from any position so you could do a walking spd like the ai or as a counter while blocking
>Comparing a Fortnite tournament to fighting games where 99% of clients are the reason they buy it.
You cant press toward and backward at once. Toward wins. The only instance of this happening was in MVC3 and it has been fixed. Hitboxes are just as legal as a pad or a stick. I own more than one stick, hitbox, and countless pads. Only people that have never used a hitbox have an issue with them.
Not really, standing 360s are something most high level grappler players can do reliably. Buffering just makes it easier, and most of the time you want to do it from a situation you can buffer in anyway, like tick SPD or empty jump SPD. Reversal 360 is buffering from the blockstun just like from a jump, too.
I just bought a stick and am really enjoying it but objectively hitbox seems to be superior sin e input is faster and more precise. Doesn't matter at my level anyway so whatever.
>Meanwhile on cheatbox you can press the buttons in sequence with different fingers, making the input much faster and allowing for combos that aren’t intended to be possible
You mean just like I do on my official Street Fighter IV stick? Or arcade cabinet? Have you hit your head recently user?
This person knows what they are talking about. If you main Zangief and need to jump to do a SPD you are playing the wrong character.