This is unironically the worst game I have ever played in my life, not kidding
This is unironically the worst game I have ever played in my life, not kidding
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You haven't played many games then.
You’re pretty blessed
Fuck off, zoomers.
Pray tell what your second worst game is.
probably a poorfag Brazilian who has to play shitty OG DOOM to the ends of time
What's your favorite game
Hunt Down The Freeman
Doom 2
Did this webm originate from a youtube video or something?
doom 2 is also my favourite game and d44m is easily the best game of 2016
nu doom is just ok
It's not
FUCK OFF RPGCODEX
Explain why you don't like the new doom, take your time, I'll wait
whats better
If that's the worst game you've ever played in your life then you really have not played many or any bad games in your life. In fact, lemme suggest some.
ride to hell retribution
anthem
unearthed trail of ibn battuta
YIIK: A postmodern rpg
you forgot
CoD : Infinite Warfare
Devil May Cry 2
Sonic Boom WiiU (the 3ds versions are actually decent)
Crash Mind Over Mutant
COD IW isnt bad, it's a bland mediocre shooter
Well, i didn't include infinite warfare, because that game is good or bad depending on what part you're there for. The singleplayer is actually pretty cool and has parts that are reminiscent of shattered horizon, a game i wish was revived. The multiplayer is bland as fuck and zombies are meh.
This one explains it pretty well
you must not have played fallout new vegas
part 2
that's ok boomer you can be unhappy with shit taste and go play your 30 year outdated WADs while the rest of us have fun.
Yeah, I'm not reading all that crap
just because original doom has more dead end forks doesn't mean it's a better game
Even if mechanically you don't like how it plays, it at least is a working product. By the sheer fact of that it isn't the worst game ever.
Also who misses Serious Sam autist in Doom threads? It was fun him jerking off Cro-team saying SS is the natural evolution of Doom when Doom was not just about horde enemies but clever map design to house those horde enemies.
rpgniggers should be hanged
Tl;dr You've got a bad case of "shit taste"
Imagine being this autistic.
I feel you user, I tried playing it last year and it was the most boring dogshit I've ever played
>IQ is too low to read a 6 minute long text
Zenimax shills are absolutely pathetic
>nuDoom niggers just get to post "no it's good youre taste is just bad!"
>someone has to point out every single flaw to BTFO them
>"lol i'm not reading that shit xD"
nuDoom niggers in a nutshell
nobody wants to read that shit faggot
RPGcodex loves nudoom, though. They're zenimax shills like you
Every one of these criticisms boils down to;
>"It's not the EXACT SAME GAME RREEEEEE ME SO ANGER E"
dilate
Guess you have unredeemable shit taste then, not sure why you would advertise being a retarded faggot but alright.
Blood
You don't like new doom? That's fine but saying it's one of the worst games ever made is just absolute retardation and you should play more than 2 games before you share your worthless opinions
I can't imagine being so mad about another thread where people say they liked a game that you make one to say it's the worst thing ever.
Lmao. Enjoy you're slow paced grandpa game, nostalgiafags. Learn to aim up plz.
Since you like wasting time reading nonsense read all this then
In conventional usage,boredomis anemotionaland occasionallypsychologicalstate experienced when an individual is left without anything in particular to do, is not interested in his or her surroundings, or feels that a day or period is dull or tedious. It is also understood by scholars as a modern phenomenon which has a cultural dimension. "There is no universally accepted definition of boredom. But whatever it is, researchers argue, it is not simply another name for depression or apathy. It seems to be a specific mental state that people find unpleasant—a lack of stimulation that leaves them craving relief, with a host of behavioural, medical and social consequences."[1]According to BBC News, boredom "...can be a dangerous and disruptive state of mind that damages your health"; yet research "...suggest[s] that without boredom we couldn't achieve our creative feats."[2]
InExperience Without Qualities: Boredom and Modernity, Elizabeth Goodstein traces the modern discourse on boredom through literary, philosophical, and sociological texts to find that as "a discursively articulated phenomenon...boredom is at once objective and subjective, emotion and intellectualization—not just a response to the modern world but also a historically constituted strategy for coping with its discontents."[3]In both conceptions, boredom has to do fundamentally with an experience of time and problems of meaning.
diearly
>t. actual zenimax shills
>t. actual retard
Jesus Christ what a loser
>new bad
>old good
>I've been found out
>Infinite Warfare
Not great, not terrible
No they dont.
Yes, I'm a shill, what are you gonna do about it?
Give me some modern FPSs that you've enjoyed more then so that I can laugh at you.
I played the shit out of Doom in the 90's and I absolutely loved it but I think this comparison shows well why people who expect a modern version of the game to play like like the original are frankly out of touch. The gameplay is ridiculously dated, you can't even aim up and down etc... Everything from the enemy movement to the level design is basically working around technical limitations. It's the game whose default input method is the keyboard (no mouse). It's no surprise that modern arcade shooters go the Quake/Serious Sam route.
That's not to say that nu-Doom is perfect. IMO the RPG elements are useless, I think they shouldn't have made the levels revolve around a series of arenas Serious Sam style but rather have more organic enemy placement etc...
Still a very enjoyable game overall IMO.
you must have played a lot of good games
Fuck off, shill
Ok, now post the abstract so I can read it
>>everyone who thinks Doom 2016 isn't the worst game they ever played(seriously retard? have you ever even played other games recently?) is a shill for Zenimax.
Based paranoid schizo poster.
I know that you need to say everything in hyperbole in Yea Forums if you want discussion, but come on. You don’t have to like new Doom, but if you say that it’s the worst game you’ve ever played, you are either lying or you have played only a handful of games ever.
Nudoom was just too slow for me, cant have fun slaying demons when you have to pause to look for some idcard or upgrade
from this gameplay video
youtube.com
i constantly go back to complete this game, i just cant. This game just bores me
WOW, I'M SO TRIGGERED, MASTURBATE TO YOUR TRIGGERING VICTORY user
Not OP
but rainbow six siege,metro trilogy
doom is boring although the gameplay itself is good but its same fucking wave of enemies over and over again and again.
>NuDoom BAD
Far from bad, fun graphics and music for great console shooting.
Also far from ‘evolutionary’; it’s a slower Quake with a perk selection.
>but its the best shooter in years
Right, consoles are still to “blame” for this and the drought.
I read the first few paragraphs and I already want to slap that guy.
>The actual variety in these skateparks themselves is morbidly minimal
Great choice of adverb Shakespeare.
I hate this trend of writing ten thousand words essays criticizing games (and 10hour long youtube video series while we're at it). You're basically just trying to win the argument by exhaustion. If you can't conclusively explain what your problems are with the game in a concise fashion then maybe you don't have such great points after all.
See
my fucking god, how can someone care so much about NOT liking a game, what a waste of oxygen consumption...
Rpgniggers are joyless trannies.
not trying to "trigger" anyone, the game just bored me
That's fair, I guess I should've said "games that you think are bad but better than nu-Doom". Of course coming up with games that are arguably better than Doom 2016 is not difficult, but saying that it's downright the worst is frankly laughable unless you've only played like 10 games in your life.
I have to agree, my biggest issue with it in retrospect is that it wasn't faster, and that having to melee to get health really broke up the flow.
That's fine user, I hope you find a better game that doesn't bore you
Remember that one user that for a couple of days spammed portal threads with rpgcodex screenshots that just said the game and TF2 wasn't for them, not that the game was bad?
I cannot understand this opinion for the life of me. New doom has
>Just as much gore and action
>The same guns but more to do with them
>Vertical combat with maps to accomodate it
>Actual characters and plot, but they don't take up the game
>Graphics and music
Old Doom is a good game but these are pure upgrades. You don't have to like the game, but if you think it's worse than Doom 1-2 it's just nostalgia clouding your vision, and that's a fact.
I never understood those multi-hour Youtube critique videos for games or movies. Sure, I guess that one can always nitpick and elaborate for as long as he wants, but listing actual critical core issues should take 10 minutes max.
never post my wife again
Both gameplay considerations for gamepads. Aiming while going “too fast” using joysticks is a pain in the ass, as is trying to pull off consistent skillshots. That’s why glory kills just require you to be in range as oppose to rewarding you for shooting a weak point.
>t. actual nigger
You're seriously, literally, and honestly a nigger. How does that feel? To be an actual basement dwelling, nostalgia blind nigger? Do you still breastfeed off your mom? You sound like the sort of disgusting leech that would do that.
>Can't turn off gloryhole kill
>Can't turn off staggering that replenish health
>Can't turn off monster limit
>Can't use tactics, only reactionary actions
>Can't exit rooms until everyone is dead
Old DOOM had WAD, this have WAM (Where are All the Mods?)
>No argument
Thanks for confirming yourself as an actual zenimax shill
as a guy who mostly plays rpg, action, adventure and puzzle games and doesn't really like modern fps, this was unironically fucking incredibly fun.
I hadn't truly enjoyed a single player fps since like Halo combat evolved or Call of Duty 2 until this game came out.
What were some ridiculously good single player shooters i missed in that time?
>obviously hasn't played Duke Nukem Forever
>Liking gaylo
>Liking fucking CoD
Go back to twitter, normalfaggot
Nobody cares, retard. Game is still awesome
Since this is a hyperbole, what is unironically the worst games you have played?
I remember it was some sort of platformer with a fish that apparently got a port to everything from the Amiga to the fucking PS2.
>People don't like the game that I very much enjoy
I guess it's time to commit sudoku, no point in living anymore
suck a dick baby boy
you've never personally played either of those games i mentioned
I have and they're shit.
I think people listen to them in the background "podcast-like". I also think that, like in this thread, it provides a killing argument for people who agree with the video. "Oh yeah, you think I'm wrong? Well how about you spend your entire day watching this and come back to me then. Oh you haven't watched it yet? What, you're afraid that you're wrong?"
In a way I could forgive it if the videos were actually substantial but a lot of the time you end up with a very low content density.
I made the huge mistake to listening to that 10hour-long Youtube series about how DaSII is a poorly made game (recommended by Yea Forums of course). Fucking hell, you could edit it in maybe a 40mn video and lose none of the information. And on top of that he's even arguing for something I agree with, so it's not like I'm a butthurt fanboy or anything. Afterwards I went to see his channel and of course he had a critique of "The Last Jedi" that was twice as long as the movie itself.
I enjoyed the game but some "upgrades" weren't really needed IMO and broke the flow of the game without really purpose. I wish the game flowed better instead of being broken in two distinct "arena fight" and "basic exploration" modes (something the original Doom didn't need to do). I wish they got rid of the RPG elements that didn't really bring much to the table besides having some weapon feel gimped in their base state. I still think that the glory kill mechanic has no place in a Doom game.
You can turn off the glory kill indicator (which everybody should do IMO) and it turns it into an almost-fun mechanic because it rewards you for paying attention and noticing that a monster is staggered. I wish I could turn it off completely but it makes it less despicable IMO.
>Projecting
Goddamn, if you're gonna write a fucking novel, have the common sense to get paid for it.
Coincidentally, I just started reading Masters of Doom while on lunch today. Good shit. Carmack getting into bomb making at the age of 14 was a bit eye-opening.
Mauler's weird. While sometimes he can justify the length of his videos, he is also the type to point out every single wrong doing the thing he is reviewing has made.
It's 2019 Yea Forums, you have nostalgia threads for these games all the time in here. Halo especially. In 5 years to can expect your first Fortnite nostalgia threads.
No
I know it sounds like a meme, but Kingdom hearts 3 was genuinely and unironically the single worst video game experience i have ever had.
I am usually optimistic about that shit but no game has ever had me questioning who the fuck gave this shit the green light more than that game, and 2 was one of my favourite games ever. I even liked all the retarded spin offs up until 3ds which was just meh.
Reading about all the insane shit Carmack did in his youth really puts into perspective why he and Romero had their falling out.
>You can turn off the glory kill indicator
It's already off, if you'd watched the video, you'd know.
>a monster is staggered.
Staggering or not isn't the problem, it's the regenerating health that needs to go.
There was a mod right when the game was released that removed the script for glory kill which simply made them die before they had low enough HP to initiate cancer-mode.
Yes.
Turn off the glory kill highlight and play on the higher difficulties. Congrats, glory kills are now basically a non-issue. Don't get your point about tactics at all.
As for monster closets, I used to think the same but after going through the originals lately, I'm not so sure. They often play more like room clearing simulators since you often end up edging your way through the levels and can always back out at any time. Being locked in forces you to play more aggressively which is more exhilarating imo.
cool opinion
I'm sure fps almost two decade later still model themselves after those two games on account of them being objectively shit though, you might be right
>me switch guns fast so that means game good
OP here. Sorry guys I accidentally posted the wrong pic. Meant to be Persona 5 instead, Doom was mediocre but fine
you are unironically the biggest faggot to ever post on this board, not kidding
>Being locked in forces you to play more aggressively which is more exhilarating imo.
The gameplay works fine. Quake just does it quicker with less fluff - which is a weird thing to say about a game called ‘Doom’.
It's so fucking dragged out, each point could've been made in a few sentences but instead takes up three paragraphs of repeating itself.
Explain why you think Doom 2016 is bad without usingwojaks and meaningless buzzwords like nu-, onions, or zoomer.
>me move slow and cant aim vertically or even jump SO OG IS GOOD
This guy did
Problem is, zenimax shills have an attentionspan of 3 seconds so they cannot read the explanation they want so badly
>Turn off the glory kill highlight
Already done, as obviously seen in the video
>glory kills are now basically a non-issue.
As seen in the video, the glory kill issue is still there since the stagger mode is there only to serve as a glory kill feature.
>Don't get your point about tactics at all.
I know you don't.
>They often play more like room clearing simulators
You use this sentence to describe DOOM, but it's exactly what nuDOOM is, enter room, can't exit or proceed until... you've cleared the room of monsters.
>Being locked in forces you to play more aggressively
I wrote above >Can't use tactics, only reactionary actions
Which is a limitation that the old game doesn't have, because you can choose to use it or not.
Back to rpgcuckex
I actually agree with you. It was honestly awful every time i played it. And i tried to play it several different times.
Frankly I don't think I can bring myself to watch an other of his videos. Especially since he often sound very arrogant, explaining how he always make "objective points" while other reviews don't and stuff like that. What the fuck does that even mean.
But I mean overall it's really just too long for me. You shouldn't need literally 40+minutes to explain what's wrong with healing crystals in DaSII.
>They have effectively the same problems as grass in DeS (you can farm them and abuse them)
>They're even easier to farm
>You can take them in anticipation of damage since they heal over time so it effectively works as some kind of a buff
>And on top of that they stack
There, done, we can move on with our lifes.
>This is unironically the worst game I have ever played in my life, not kidding
OP, if that is the case you haven't played many video games in your life.
>waaah people don't want to read my 5000 word essay on how i think the game should be done
It’s not bad perse, mainly A. Nothing new unless you never played Quake, and B. Definitely not Doom. It’s aimed solely at the new generation of console gamers - who don’t inherently bother me, just try to say Nudoom is “revolutionary” just because they grew up with Duty.
Also Doom 3 let me skip cutscenes, why can’t I know?
You're deliberately shooting with the weakest gun in the game to trigger the stunned phase. Actually playing the game normally is different.
And you're misinterpreting the whole room clearing. In OG Doom 1/2 it's quite easy to avoid being flanked most of the time, hence you can often almost stay in place shooting around corners methodically clearing the room. 2016 doesn't offer this approach most of the time which isn't a bad thing but regardless it still gives you several different viable ways to approach combat.
Also apparently no one could properly handle Doom’s hitscanners for some reason, too many people kept just hanging out in the middle of rooms as opposed to being smart about it.
It's not hitscanners in general, it is that people became salty after Plutonia experiment which had some pretty bad enemy placement.
>You're deliberately shooting with the weakest gun in the game to trigger the stunned phase.
No, I'm shooting with the pistol to show that the stagger state keep coming back because of the replenishing health that makes it practically invincible.
>And you're misinterpreting the whole room clearing.
And you're being narrow-minded.
>In OG Doom 1/2 it's quite easy to avoid being flanked most of the time, hence you can often almost stay in place shooting around corners methodically clearing the room.
Yes, I know, it gives you a choice to play how you want to. You CAN go in like a retard, and you CAN use strategy, and you CAN exit a room, it's up to you.
>2016 doesn't offer this approach
Yes, as I said earlier, and it seems I keep having to say I've said it earlier because people time and time again can't remember what was said above.
>most of the time which
none of the times
>which isn't a bad thing
Which is bad map design and a flaw.
>regardless it still gives you several different viable ways to approach combat.
Yet fewer than DOOM and DOOM II.
You seem to have never played PWAD. The ignorance and sheer obliviousness to how DOOM and DOOM II have evolved with the various doom-ports is a glaringly strong proof of that.
>But mods doesn't coooouuuuuunt
DOOM from the very start was made with mods in mind.
That was the whole purpose of them making *.WAD.
lol rekt
Well yeah, it’s Plutonia - and for every “stand still and shoot you” chaingunner there was a screeching revenant tossing out its homing projectiles. Plutonia’s just brutal as a whole, especially for all the people thinking they HAVE to play on UV.
I agree with some of the points here (mainly surrounding glory kills, the upgrades and some of the level design) but he's really just nitpicking the bad and ignoring the good.
He wants the enemies to cooperate to try and flank you? This is an arcade shooter with demons, not Rainbow Six. It's all about hordes of enemies coming at you.
The whole paragraph around ammo management and the chainsaw are frankly ridiculous to me. Would the game be more fun if you had to manage your ammo Resident Evil style? And if I recall correctly the chainsaw has a very limited number of uses before you need to find gas to refill it, and big monster take more gas than small ones. It's still a clutch but it's not very easy to abuse (at least in the higher difficulty levels in my experience). Besides I don't remember ammo management ever being much of a thing in the original Doom either, unless you decided to start each level from scratch instead of keeping your weapons.
I genuinely think the hitscan enemies are annoying in the original Doom because of your limited movement options and how it's difficult to gauge if you're going to get it due to the very limited sprite animations. It's not too bad in the original Doom but it can be frustrating with the Heavy Weapon Dudes in Doom II, especially since the level design sometimes makes it unclear who is shooting and from where. With projectiles it's a lot easier to see where it's coming from.
>No, I'm shooting with the pistol to show that the stagger state keep coming back because of the replenishing health that makes it practically invincible.
You're shooting at a super slow rate with the weakest weapon to make a ridiculously small nitpick. If that's really the best thing you can come up with to criticize this game it must truly be a masterpiece. I don't like glorykills but this thing you're obsessing about is a complete non-issue.
Based troll OP btfo
>be id software and bethesda
>be known for your amazing modding capabilities and keeping a ‘94 game series relevant
>ship with godawful fuckboy SNAPMAP and no other modding
Even Doom 3 had a better mod scene, even having the ability for simple notepad edits to make the shotgun not suck dick
It's pretty obvious you haven't played this game on harder difficulties.
During stagger mode they actually survive shots better than before entering it.
The example is accurate, weak weapons against weak enemies.
If this was on harder difficulty with a stronger monster it'd be the same, they enter stagger mode and the refill their health so that you don't accidentally kill them without "rewarding" you with a glory kill moment.
The default setting with the whole glowing effect is literally an arrow screaming HERE HERE GLORY KILL THIS DEMON!
>comparing the later levels of nudoom to the first level of doom
so this is bait right?
Made it into a webm just for you
It's a shame that it has come to this.
nuDOOM with mod could've been so much better.
Thanks.
pew... pew... pew...
You're trying too hard. D44M is lacking for a Doom game, but it's far from being a bad game in general.
I've only played it on harder difficulties. I do recall that stunned enemies seemed more resistant to damage, but so what? They're stunned. I fail to see the problem. They'll either die as I continue attacking them or other enemies, or I'll take the time to glory kill them or they'll end their stun phase and I'll finish them afterwards.
It's only a problem if you decide that you need to kill the enemy by shooting the pistol in slomo speed like in your video.
Your point is so terrible that I find myself defending glorykills even though I don't like them.
Glory kills would be a lot better if it carried your current momentum through them, so that you are still "moving" while performing them.
I beat nudoom on UV my first time round and then uninstalled because it was taking up 10% of my HDD even after I deleted language packs, MP, and Snapmap stuff. Anyway, how's Nightmare in it? I kinda wanna give it another go.
>I genuinely think the hitscan enemies are annoying in the original Doom because of your limited movement options and how it's difficult to gauge if you're going to get it due to the very limited sprite animations. It's not too bad in the original Doom but it can be frustrating with the Heavy Weapon Dudes in Doom II, especially since the level design sometimes makes it unclear who is shooting and from where.
Causing infighting and being made of glass always balanced that out, as well as making use of the level’s design to avoid or route around them. The projectiles are also slow as balls, I need Babel for classic Doom a lot of the time.
Those laser zombie guys are -kind of- a replacement? I just want either smarter or deadlier shots, I’d LOVE to see more demons lead their projectiles in Eternal (and do less stupid shit overall).
Nightmare is difficult, like about UV in original Doom difficult. Imp fire balls take about 50 health per hit and you only get 10 health from a glory kill, 25 when you are in a critical state. Still, it's nothing compared to OG nightmare.
Cool. I avoided it initially because I half expected to see endlessly respawning enemies again, but UV in it turned out to be kinda easy. Thanks m8, guess I'll redownload it.
>I do recall that stunned enemies seemed more resistant to damage, but so what?
You have the problem in front of you and still can't see it.
So I'll shorten it and make it easier for you to understand.
PACING
Slightly longer explanation:
Enemies shouldn't regenerate while in a staggered state, period.
Game shall never force a gimmick to the point where it's not only slammed onto the gameplay, but rather taking of the the gameplay.
nuDOOM is literally a Serious Sam game in hell, but with worse music.
The glory kill in nuDOOM is almost as forced as hats in Mario Odyssey, almost.
Running up and punching through them, gibbing them while keeping momentum would've been so much better than this run-stop-run movement.
>same enemies
Of which there are at least 11 enemy types off the top of my head (not counting cyber mancubus/invisible pinky due to redundancy, bosses due to uniqueness, possessed engineer/possessed civilians cuz they are literally not a threat)
11 distinct enemies with their own behavior, animations, attacks, and model is better than basically any modern fps game around
Infinite Warfare has the best single player shooty bang bang since BLOPS 2
If he didn't like the game so much why the Fuck did he complete it on nightmare MULTIPLE times? Jesus fucking christ
I'm a fast reader, and I can tell you that shit does not take 6 minutes to read you wretched triple faggot
>11 distinct enemies with their own behavior, animations, attacks, and model is better than basically any modern fps game around
And when anyone’s talking about ‘Doom’s modding scene’, it’s primarily for mapping vanilla gameplay. They nailed it.
OG doom gameplay doesn't change later levels moron
>doomworld forums
That place has both autism and aids. I bet you're the user in the image.
fpbp
Real talk? Titanfall 2, Infinite Warfare, (yes, really), whole Metro series, Far Cry 5, Far Cry 2,
>>No argument
>Calling someone a shill is
You're not just a nigger, you're a stupid nigger.
Except you move faster in old doom, you can also aim vertically and jump if you're not completely braindead and play the game on gzdoom like a normal person.
Shill
>writing a fucking essay
wew lad. show me on the doll where bethesda touched you
>changes the gameplay cause it's that shit in the original
yikes
Ouchie ouchie mah fee fees
I still haven't touched this game after my save got glitched and it switched the gamemode to ultra nightmare AND made me die randomly and wipe all my progress
Fuck you bethesda, with your shit. Try taking a fucking class in coding before making AAA titles you fucking faggots
>you can also aim vertically and jump if you're not completely braindead and play the game on gzdoom like a normal person.
Play with the Babel mod if you’re going to do this so the monsters actually represent more of a threat (encounters were designed without full aiming) and don’t be surprised if some levels feel “underwhelming” because you jump skipped without realizing (its like playing DS1 modded with Sekiro’s jump)
>Me need verticul aim game unplayable without jump
how about you dont pirate videogames
Nigger
Same except I was playing on nightmare and got switched to easy.
Doom 3 and the movie are better
>D*tch
The movie sucks dick, all they had to do was make Alien mixed with Evil Dead with Karl Urban playing Judge Dredd in the Doomguy suit
I hate my country too
based
Great bait thread, now please stop dissapointing your parents and do something with your life.
rpgcucks still seething
>no safe zone
>no way to retract
are boomers all pussies?
The movie is kino, same for the soundtrack. I only regret that Rosamund and Karl were sisters and not lovers.