What's the point of dev rooms?

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To test random shit without wasting time on beating the levels

Trying things out

they have to live somewhere you insensitive fuck

Testing game features

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A convenient marker which displays a shitty system designed by incompetent developers.

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Why Skyrim designed by gay dudes? The backs of the characters are really swole and muscular

Testing things is horribly slow without shortcuts.

Testing
not that bethesda ever tested their games enough

kek nice

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isn't that what the players are for ??

because manly broad shoulders are better than twink narrow twigs

adds soul

heh

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So they have a convenient place were they can test every object in the game

Better question: why dont they just delete the dev rooms before they release the game? autistic fucks.

Too much work. If the code works, don’t touch it.

To test the games mechanics and newly implemented items and monsters.
Which is why dev rooms normally have a example of something you do later in the game or a stock pile of items.
Dev rooms are not for you the player. They are test sites.

High quality post

only incompetent developers use them

why? then we don't get to mess around inside

true I've never seen a non-beth game have these, at least none that I played

Why don't they delete them tho?
I always delete my test levels in rpgmaker

>the dev room for Fallout 76 was left in
>people found a way to access it
>players running around with endgame items and shit they expected you to buy off the store
>Bethesda couldn't even figure out how to stop people from doing it
I have to assume that the test room is actually integral to the game functioning, otherwise why wouldn't they just immediately remove it in a patch the moment players figured out how to access it?

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every dev uses them retard

Given the how debacle around Bethesda, mental retardation is a perfectly believable hypothesis to me.

is this true is there youtube javascript:;videos of this

Maybe it's more trouble than it's worth. I guess it needs to go through more departments, Q&A may need to check if deleting it didn't break anything, etc.

>otherwise why wouldn't they just immediately remove it in a patch the moment players figured out how to access it?

Todd wants to know your location

youtube.com/watch?v=kjyeCdd-dl8&feature=youtu.be&t=426
The shit they tried to tackle the problem was downright comedic

sauce?

Because they make for cool easter eggs

Not posting the better video
youtube.com/watch?v=mJ8PONnSYQI

Because it would imply the game is finished.

cause real developers actually spend a lot of time on their games and these sorts of things they get attached to or remember the fun and hard work they put into the game so they find a small piece of game space and do whatever they want there to commemorate the journey, letting the players access them is just another part of that commemoration

>Assmongoloid

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are you implying im not a real developer?

my rpgmaker game got downloaded 958 times

my bad dude

>my rpgmaker game got downloaded 958 times

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Link it so we can get it to a thousand.

Because unlike your rpg maker games Bethesda "in theory" continues to patch their games and this has use for the test room beyond the game's release

>76 was designed by a B-team
Oh nonono. Things aren't looking good pokebros.

couldn't they at least just put locks on the chests

No that can't be it, they are just to lazy to delete it. Everyone knows that Bethesda are lazy as fuck

what's the point of the secret bowser room?

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>An inconvenient marker which displays a shitty system designed by incompetent developers.
ftfy

Link?

Limitless 2

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lmfao nice

The game runs off scripts from items in these rooms, quests pull items aswell, they are integral to the game function

In every Fallout game, even the oldschool ones, there are chests out of bounds that contain the inventories of all merchants. Some of these can actually be accessed so you can steal from shops by looting their dev container.
So yeah, Fallout games are so spectacularly shittily coded that they are actually necessary to get the game to work.
You also have shit like the dead NPC room in Skyrim. NPCs can't actually die, when they "die" they just get teleported into a cuck cube deep underground where they pretend to be dead, and reviving them teleports them from the cuck cube to the overworld.
My guess is that Bethesda is truly so fucking bad at programming that they don't use classes properly and have to do these persistent hacks to read the properties of their pseudo-hacky-adhoc-class replacements because they can't initialize them again.

>Todd's Test room in Morrowind has a naked Khajit named Pretty Kitty

Based.

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Because AAA games development never has a "alright lads, the game is done, relax, take a load off, clean up anything you didn't get a chance to whilst working 100 hour weeks for the last year" period.

It's fucking crunch and panic and 100% of your time is spent on critical, game breaking shit right up until the last second when management informs you that the half finished build that was checked in two weeks ago is what went gold.

>they just get teleported into a cuck cube

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No it wasn't, Todd Howard was the lead on that shit. Even id software and arkane had to help a bit getting it finished. It was such a broken clusterfuck it's hard to fathom.

>most devs work and live in a dungeon with no windows or lights and just the tools they are allowed to work with piled on the floor with no respect for human dignity

realistic!

>You also have shit like the dead NPC room in Skyrim. NPCs can't actually die, when they "die" they just get teleported into a cuck cube deep underground where they pretend to be dead, and reviving them teleports them from the cuck cube to the overworld.
>My guess is that Bethesda is truly so fucking bad at programming that they don't use classes properly and have to do these persistent hacks to read the properties of their pseudo-hacky-adhoc-class replacements because they can't initialize them again.

This is actually extremely common in games, even games like ARMA handle "spawning" in that exact same way.

Because it can lead to errors. This is the reason why Rockstar didn't fully deleted the sex mode in San Andreas on its original retail release.

thanks

in the case of san andreas sex content it's more likely >It's fucking crunch and panic and 100% of your time is spent on critical, game breaking shit right up until the last second when management informs you that the half finished build that was checked in two weeks ago is what went gold.

the answer clostest to the truth is: you have to understand modern big company workflows to understand most of the bullshit we see today

when you are just allowed to script stuff via editor functionality it is very likely you dont have access to delete functionality to begin with let alone being authorized to make such a decision
and the people who have access to the functionality? busy working on actual code trying to keep a decade old engine running and compatible with modern OS/libraries/drivers
and the people having the authority? they might know about the dev room, but at the end of the day they dont care, because they have to attend a meeting with the suits instead of actually spending time with the team they are supervising

it is a sad atmosphere of denying responsibilities and splitting every task into tiny tasks that can be fit into spreadsheets
devs adding some rogue elements because of passion or cleaning up something crucial out of autism? no place for such things, but at least we got a lounge and a summer party for everyone and their kids

WHY THE FUCK ARE THERE TEN LUIGIS IN THIS ROOM!TELL ME OR ELSE HE GETS KILLED!

What do the npcs do in the cuck cube?how many fit before the cube over flows with them?What if they are interacted with?

Coincidentally, ARMA runs like doodoo

post aesthetic test maps

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bethasda games are so fucking broken that the mere act of deleting test rooms may or may not actually break the actual game

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Better question: Why did they leave the items in the room?

See that test room? you can access it

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>bethesda had nothing to do with the oldschool ones
>there were no out of bounds chests
>a shops stock was found in the shopkeepers inventory or on shelves around the shop

Dev here, you put stuff to test in them before they're ready for the actual game. It's a waste of time to go through the whole game whenever you need to test something so you just make the game start at the dev room.
People just make them connected to the rest of the game for fun.

Even better question: Why delete them in the first place?

>posting internet historicshit

nice

>>bethesda had nothing to do with the oldschool ones
>>there were no out of bounds chests
>>a shops stock was found in the shopkeepers inventory or on shelves around the shop
youtube.com/watch?v=kS3yFKPMbjs

Holy based

>You also have shit like the dead NPC room in Skyrim. NPCs can't actually die, when they "die" they just get teleported into a cuck cube deep underground where they pretend to be dead, and reviving them teleports them from the cuck cube to the overworld.
This is not how it works. There's two different types of NPC in Skyrim, persistent and not persistent. Persistent stuff never gets deleted. That's why it's called persistent. It's by design. In order to not have bodies of persistent NPC cluttering up the world permanently they are moved to an inaccessible location after death. They are dead. If you call the IsDead function on them it returns true. Why are not deleted? Because how the fuck are you going to call the IsDead function on a deleted object?
>My guess is that Bethesda is truly so fucking bad at programming that they don't use classes properly and have to do these persistent hacks to read the properties of their pseudo-hacky-adhoc-class replacements because they can't initialize them again.
My guess is you are an idiot.

Why should they? As long as there's no glitches that can let a player get in without using the console, why not just leave it in? The only people who would find it at that point are curious players fucking about with the console and dataminers.

>Because how the fuck are you going to call the IsDead function on a deleted object?
By making it a class function?

A static function to refer to specific objects? That doesn't work, retard.

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Where can I upvote it?