You need to use consumables to actually use skills hence constant farming for spirit emblems

>You need to use consumables to actually use skills hence constant farming for spirit emblems
>You need certain items like divine confetti to kill some bosses and mini-bosses, hence constant farming for said items
>Only 1 weapon
>Most prosthetics suck dick
>Bosses pivot, each battle is one of attrition and endurance, several phases for shit bosses to mask the fact that they are badly designed
>Most areas past Ashina Castle are just "hey, let's place a lot of small enemies lmao"
>Boring lore, boring main character, boring characters overall
>The grappling hook mechanic is most of the times more a nuissance than a feature

The setting is nice and the overall feel of the game is on point, however, I feel like people just don't want to fairly critizice From due to fanboy loyalty alone and don't actually see how this game is hard for the sake of being hard, annoying in most areas and a total grind if you want to complete it 100%

As days go by, I think more and more than DS1 was lightning in a bottle and From are not as good as developers as we all thought.

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agree

This.

Headless are one of the worst designed enemies in any videogame.
Prove me wrong.

I played this game until the Ape Guardian boss.
I've never seen a shittier boss design in my fucking life.

I think the parry mechanic is fun and i actually never prosthetics to beat the game except for shurikens on dogs. You can just run past enemies and never used confetti on the bosses

Did you kill the headless without confetti?
And the monk?

Scrub

>constant farming for spirit emblems
I had 999 by the end of the game. Did you use one on every enemy or something?

>constant farming for divine confetti
Later in the game there's a merchant that sells them. And you only need like 2 per headless per attempt, and all headless are optional minibosses.

>And the monk?
Yes. You do not need confetti for either. They're illusions, not apparitions.

What's wrong with it?

Why do I deal twice the damage with confetti then?

Do you unironically think that a big, hyper agressive enemy with 0 telegraphed moves and a second phase with a instakill mechanic is actually fine?

I really don't understand why spirit emblems needed to be a consumable as opposed to refreshing when you rest like your flask. I spent my leftover souls on buying emblems and had like 400 of them halfway through the game.

>Implying you have to farm Spirit Emblems
>Implying you need to farm confetti to kill any mandatory boss in the game
>Implying having only 1 primary weapon in an action game is a bad thing
>Implying multi-phase combat is meant to mask shit design while never explaining what's actually weak about the design
>Implying areas are bad because they have enemies in them
>Implying subjective take on one of the most interesting Japanese themed games to come out in the decade is objective
>Implying grappling isn't cool as fuck
3/10 review, no salient points--maybe try articulating tangible negatives next time OP

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>twice
Gonna need proof. Confetti has a straight damage boost to all enemies, while doing even more to apparitions. Never used it as I never went after headless, but it should be 1.125 times damage. Sure you didn't combine sugars on top?

iirc confetti increases the damage against all enemies by 25%, against apparitions by almost 50%.

>"Why, yes, i own a katana collection, how did you know?"

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>0 telegraphed moves
Except everything is telegraphed plenty, you're just retarded
>Instakill mechanic
Yeah fuck using your shield prosthetic or just backing away when he lifts his head to do the scream. How dare a boss have a means of beating you!

The game is far from perfect, same with all From Soft games, but I don't think most of the "flaws" quoted there are honest at all. I had 999 emblems in the first hours of the game, I've barely used confetti except for the optional minibosses (Headless and the Warriors), and most of the bosses are quite fun. I agree the game feel grindy and, sometimes (the multiple stages of most bossed, for instance) like it's trying to be harder that it is, but I'd say this is From best game to date, and quite a great game. Also, they make quite tight, focused experiences, and that's something uncommon these days. They're great developers because of their limitations, I'd say.
I agree with this.

>"Why does everything kill me in 2 hits"
>"BECAUSE ITS A SOULS GAME GIT GUD"

Excellent fanbase.
This game is trash and it will never be what ds1 was.

>with 0 telegraphed moves
You do see that he moves his arms before they hit you, right? And the one-hit kill is the scream I guess? The momoent the sign appears you have ample time to run out of it's radius until it's happening. Granted, the ape was the hardest boss for me, but mostly because I tried to fight him like all the other ones trough parrying, when the best way is simple attacking as aggressive as possible, run after him and just fucking hit him whenever you see a chance for it. He's next to DoH the one boss where you more or less need to kill him trough the hp bar and not the posture meter.

You don't get the purple shied after you kill him tough. Either use a pacifying agent that brings you trough one whole scream or just run away.

Any video game?
Wouldn't say that.
They are the worst enemies in Sekiro, though, and it's complete ass that someone thought it'd be cool to have you fight them as many times as you do, but they're also completely optional and their rewards are very minor so you can just avoid them and not give a shit.
It's like how I think post-game grindy content and optional 100 level dungeons in RPGs are lame as fuck so I just don't do them.

>You need to use consumables to actually use skills hence constant farming for spirit emblems
?

>You need certain items like divine confetti to kill some bosses and mini-bosses, hence constant farming for said items
You can play normally and go back to these optional bosses later on

>Only 1 weapon
So?

>>Most prosthetics suck dick
True. But most have a niche use that makes some fights trivial.

>Bosses pivot, each battle is one of attrition and endurance, several phases for shit bosses to mask the fact that they are badly designed
???

>Most areas past Ashina Castle are just "hey, let's place a lot of small enemies lmao"
No?

>Boring lore, boring main character, boring characters overall
Opinion, a shitty one tho.

>The grappling hook mechanic is most of the times more a nuissance than a feature
?????

?SAPE?

If they removed the need for spirit emblems and made them refill, giving you more options besides deflect or dodge in time it would be a better experience imo.
The setting is perfect and pretty whimsical and even comfy at times, and some instances of the game like the first time you encounter the serpent are beautiful.
However, the combat is not as polished as it should, it's between a hack and slash and a adventure rpg, sort of like For Honor but with less options.
And some bosses are pure artificial difficulty given flesh. I prefer a boss with a big healthbar and interesting mechanics than a shitty boss that gets gradually harder due to revives and second phases because then it becomes a battle of endurance and nobody enjoys that.

The ape is one of the easiest bosses in the game along with the corrupted monk. Use firecrackers in the first phase, run and attack while the ape is in the floor in the second. I beat the two apes in my first try, and I'm quite bad at these games. Just use the tools the game gives you

>there are people who actually died to the scream
How hard is it to just run away?

You can block his scream with the normal shield.
Never said 'get gud', just said it's ridiculous that people would complain about a boss being able to mount an actual offense. Obviously, there's a balance between completely unexpected bullshit difficulty and difficulty that's actually capable of being overcome, but Sekiro hardly ever dips into that first category. Most people are just expecting the masocore game the not challenge or try to kill them, I guess? Fucking idiots. Do the same people complain about dying in a single instance of falling down a hole in Mario or Megaman? What a bunch of dumb mother fuckers.

Man I really miss Cleaveposting

Wouldn't the firethrower be more effective? He gets stunned and you can slice him up 3-4 times.

>Abloobloo it's not muh darksouls
You're whats wrong with the fanbase, dawg.

Consumables are total aids in fromsoft games.

I hate them so much and end up having a giant stack of unused ones by the end of the game because I've relied on my raw combat abilities the whole time because they dont require farming or have the chance to waste

I agree with most of your points but
>this game is hard for the sake of being hard
is simply wrong. Sekiro isn't hard, it is just tedious and requires patience and assiduity. The "difficulty" is caused by the need to learn every enemy fighting style. But once you have the animations memorized the difficulty is gone, so it's not actually difficult.

A thing that requires a lot of repetition to learn isn't hard. This learning of every enemy fighting style bores me out of my mind and in the end there is 0 satisfaction in actually beating a boss. It's like, meuh... let's move on.

Demon of Hatred is a joke because you can immediately restart the fight. No need to run to the boss because there is a safepoint right there. That means you can just let yourself be killed over and over until you know all the animations of his first form by heart. Don't fight him at all, just look at his shit over and over again.

Of course it's even easier to just watch the animations on youtube a couple of times. Doing that turns every boss in Sekiro into baby tier toddler shit.

He's not that bad, don't be a wimp.

I like the design of the spirit emblems mechanic, I think it's quite balanced. Later in the game, most enemies give you a lot of emblems and you can spam prosthetics and arts like a madman, making the whole thing quite easy. It's a bit like the grass in Demon's Souls. At first you struggle with the limitations, but some hours in you're drowning in them and you turn the game into a much easier experience. I feel the combat could be a little bit more polished tho, but I'm afraid is on my side. I anticipate too much, I push too many buttons, too fast and it's not really the game's fault. I don't know, I won't pretend the game's perfect, but I really like these guys work.

agree
BB=DeS=DkS > DkS2 > Sekiro > DkS3

I won't change this opinion so don't debate it.

they're too hardcore for you bro

>If they removed the need for spirit emblems and made them refill, giving you more options besides deflect or dodge in time it would be a better experience imo.
You can buy them for 10 sen at every idol and enemies drop a ton of them. They're so easy to acquire I simply can't see how anyone ran out.

I don't really like the range of the flamethrower, but that's on me. I beat the whole thing using axe, spear and firecrackers mostly.

Those items are easily acquirable and the lore is far from boring. It is beautiful and focused. Stay mad casual anglocucks

It's not the fact of being capable to overcome the difficulty, it's being able to enjoy it.
For example, I've never ever enjoyed a boss fight as much as I enjoyed Artorias. Because it's the definitive 1v1 fight in souls games.
Why?
>You can dodge his shit even if he's agressive as hell
>You can stop him from amping up and growing stronger
>You can decide if you want to block, counter or dodge his attacks
>You have different tools to engage him, being ds1 the diverse game that is
>You feel a sense of accomplishment and ease when killing him, sadness aswell

Now, let's look at most bosses in Sekiro
>Most are devoid of lore or emotions
>You don't really have to try as hard in important bosses like Gyobu, Genichiro and Lady Butterfly because they are simple, I'm saying this being Butterfly my favorite boss of the game even if second phase it's a gank
>Instead of being a actual combat, besides humanoid bosses the rest are "hit it twice and leave because it oneshots you"
>There's no sense of accomplishment in beating them, more like completing a chore

I could go on and on.
It fails to give the same feel as a proper souls, even if it's not the same saga it's easy to compare the two.

My buggest issue is how long it takes to farm for skill points. I'm on NG+4 and I still haven't completed the last skill tree.

I never used consumables. It's just a waste of time. You need to get the enemy off your ass in order to use them without getting hit. It makes the fights even more tedious so I don't think they even help you. It's much easier to just play perfectly and never get hit instead of mixing in power up items and other crap.

Samefag

took me 9 hours straight farming the bridge route of ashina outskirts end-game, it's a fucking joke man.

I worded that poorly, I meant to say what you just eloquently typed.
I feel that way too, honestly. It's more of a chore than a adventure.
Bosses are rotations and dances without room for improvised strats and surprises.

>be bad
>he god aped.com

????
Why do you need the skills if you finished the game 3 times already?

I feel the same way. I tried my best to have fun with Sekiro, but it just doesn't work. DS and BB are infinitely superior imo.

It's the last achievement I need.

What are your hopes and expectations for DLC?
>Tomoe skill tree
>Dogen skill tree
>Terror prosthetic
>Second weapon

>X isn't hard, it is just tedious
COPE harder

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>achievements
Don't forget to post it on social media!!!

I sometimes wish I was as bad at games as the average Yea Forums user.
It's a lot like how I feel about third-worlders who have a cartoon image of America in their heads. Such sweet innocence and ignorance.

I hated the boss/mini-boss design. Not because they were difficult, but because there was only really one decent way to approach any of them, and that's essentially to play a shitty rhythm game with them. Plus the entire posture mechanic was just a way for them to drag shit out artificially, because they have long since run out of ideas to make their bosses unique and challenging.

What? They cost 30 at the point I'm atm in the game.

Ball based Mibu skill tree

That's a patrician opinion you have there.

Only problem that I have is that it’s a snipe player action game, meaning zero replay ability. It was fun but I’d rather fromsoft go back to action rpgs

You can always tell it’s a seething Bloobrony when they say something like “boring lore” or “boring setting”. Their brainlet racism always gets the better of them and it betrays their objective facade.

The bosses were the best in any of their games yet. Stop smoking crack dumb fag

Somebody's been watching Kimetsu no Yaiba.

I agree but
I would put sekiro in the list as its not a souls game, in the same way you didnt put armoredcore there.
DS2 is objectively the worst executed game, yet so so fun I cant even rate it

Thanks, citizen.

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I've never owned a PS4 or played Bloodborne.
I'm the OP, btw.
Your criticism is as spot on as your taste.

Cope with what? I beat the game. If you are a human with a brain that functions normally (no damage or birth defect), then learning a couple of steps by heart via repetition is one of the easiest things there is. Figuring out what to do when you're thrown into a complex situation, however, is genuinely difficult. Fast on the spot thinking, taking multiple variables into account and then executing your conclusion correctly -> THAT is difficult. There just aren't enough variables in Sekiro unless you fight a huge mob of enemies. But guess what: fighting mobs in Sekiro sucks too because of the shitty From camera. So that isn't entertaining either.

> and that's essentially to play a great rhythm game with them
fixed

>465079312
it's funny because bloodborne's setting is
>it's grim and dark and grey
wow

Whatever fag. You anglos love pretending and lying so it means jack shit to me

>You need to use consumables to actually use kills hence constant farming for spirit emblems
I have over 700 SE and I didn't farm for one second. I won't bother reading the rest, since obviously your a fag with a shit opinion about a great game.

They need to find ways to cope with their shittiness and that they can't summon others to help them and feel good again.

Im glad you followed my advice.

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Did this nigger just say that the memebosses in this game who are literal rythm games are in the same level as Artorias, O&S, Manus, Nameless, Gael, Gundyr, Ludvig, German and motherfucking Soul of Cinder?

Exactly. They’re the biggest phonies of all.

>Fast on the spot thinking, taking multiple variables into account and then executing your conclusion correctly -> THAT is difficult
You just described Sekiro to the point. Not that you would know of course seeing how you didn't play even one minute of it.

Yeah man Megaman is such a bullshit game that isn't hard, it is just tedious and requires patience and assiduity. The "difficulty" is caused by the need to learn every enemy and boss fighting style. But once you have the animations memorized the difficulty is gone, so it's not actually difficult.

A thing that requires a lot of repetition to learn isn't hard. This learning of every enemy fighting style bores me out of my mind and in the end there is 0 satisfaction in actually beating a boss. It's like, meuh... let's move on.

Yellow Devil is a joke because you can immediately restart the fight. No need to run to the boss because there is a checkpoint right there. That means you can just let yourself be killed over and over until you know all the animations of his first form by heart. Don't fight him at all, just look at his shit over and over again.

Of course it's even easier to just watch the animations on youtube a couple of times. Doing that turns every boss in Megaman into baby tier toddler shit.

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Sekiro is a blatant souls style spinoff game.

>rythm games
>just like Artorias, O&S, Manus, Nameless, Gael, Gundyr, Ludvig, German and motherfucking Soul of Cinder
Glad to see that you're beginning to understand.

Sekiro's combat is a watered down For Honor, though.
If you keep defending From's crap you are no better than the average vidya mob fanbase.
Be smarter than that, I know you are.

Yeah the Sekiro bosses are better than all the other nobodies. Sekiro bosses are funnier to play and actually tie into the story more rather than being random NPC

He just surrendered when in a tight situation and claimed it was bullshit.
Its only hard if he actually manages to succeed, if not, its bullshit.

Guess we're gonna have to agree to disagree.
I think Artorias fight is kind of lame as fuck in the Souls franchise.

>A thing that requires a lot of repetition to learn isn't hard
Ask me how I know you have low paying job or are highschool dropout

Who are you quoting?

Why is that, user?

>I got filtered so now the boss is shit by design

That's a great post sweety.

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S-sir?? OwO

The fight has nothing interesting combat wise, people love it because who he is and the additional lore.

Mostly I just wish the stealth wasn't so lame.

Sekiro is the exact opposite. The boss fights are just about pattern learning. You are never supposed to or required to intuitively use the skills you already know in novel ways, rather you are supposed to learn the enemy animations by heart so you can either parry them perfectly or dodge them if they are a swipe or a grab or do the mikiri counter. That's it. Sekiro boss fights are akin to a rythm game where you get your input commands on screen, except that your input commands are delivered to you in the form of boss animations.

Fighting hordes of enemies in the game is a different beast, because there isn't a simple one to one correspondence. Rather you have to keep several things in mind, such as the distance to other foes, which attack will reach you first, where to go etc.

However, since the camera is so shitty it isn't fun. And since it is so fucking incredibly laughibly easy to just get away from every enemy regardless of how many are surrounding you, it's not difficult either. Sure you could impose the difficulty on yourself by fighting them without retreating ever, but that's shit like "Kirby is a hard game cause I play it with my feet".

I beat every boring boss and stage in that game. I sucked From's dick so hard that I kept giving them a chance until the game was almost over and then I just said "ok fuck it let's get this over with".

Cope harder Bloodbronies and Soulsfags

Megaman bosses aren't hard either. It's actually a pretty good comparison to Sekiro. Once you know the pattern, the bosses are a joke. The stages of Megaman, on the other hand, sometimes have nice genuine challenges that aren't supposed to be overcome with mindless repetition.

is this your first From game in the vein of Souls? real question, because everything you said applies to Souls/BB. it's all memorize the attack patterns then dodge at the right time and attack when there's an opening. if you don't like that then i guess don't play these games.

Part of what I like about Dark Souls is that it has more methodical and paced out combat in a realistic heavy fantasy setting. The second that a dude starts cutting ninja flips in full plate, that gets a bit ruined. I didn't feel the same connection to Artorias that other players claim to have--Sif has that effect far more for me, honestly. Every time I've actually felt like doing the DS1 DLC, the fight's been a footnote that's real forgettable to me. He doesn't have the sense of build up that I feel he should have given his position in the lore and it almost feels like some head-cannon fanwank for it to be revealed 'nuh uh my chosen undead actually went in the past and beat the best knight ever and then all the deeds that knight did were actually what I did'. It's just kind of fucking lame. Even though he's much easier, I vastly prefer the way that Prince Ostrava was handled in DeS.

it absolutely does have interesting mechanics especially in it's day, the tracking was particularly advanced and we didn't get many straight on swordfights in DS1. Basically it was like fighting a sekiro boss rather than a souls one which was a unique experience then.

>boss fights are akin to a rythm game where you get your input commands on screen, except that your input commands are delivered to you in the form of boss animations.
Nigga, you just described almost every fucking souls-boss expect the gimmicky ones. If you break it down to it's most basic components, fucking every game is a rhythm application. Fuck off, you clearly never played Sekiro and are just pulling shit out of your ass, tough trough your lack of knowledge the only thing that comes out is the most basic observation possible.
>shitty camera
Yeah, you really never played it.

Sekirofags are the worst FROMdrones in existence. They would eat shit out of Miyazaki's asshole if a games journalist had to smell it.
Imagine being so, so fucking deluded, that anyone who has a legitimate criticism of your game has "never played it". Borderline mental illness.

I'm the person who posted that they didn't like the Artorias fight and I'm sort of with you on that point. O&S and Gwyn already presented strong fights against large, aggressive humanoids, so Artorias didn't feel all that special to me on that account. Actually fighting him always felt like just slowly abusing his AI across the fight since I could comfortably punish in given windows. He's kind of a chore, whereas even the Sanctuary Guardian demanded a lot more from me.

I did succeed by beating every boss. That doesn't make them hard. They are essentially just a simple rythm game. When people drop the game saying "it's too difficult for me", what they actually mean is that they can't be bothered to put any more time into it.

Imagine if every Sekiro boss had a tutorial which showed each attack a dozen times. Then the real fight starts. Do you honestly expect many people to still have a problem with it?

Every song in a game like freaking guitar hero is a much bigger challenge because it has more steps to remember. But that still isn't difficult because it is still only a memory game which every human can easily overcome.

You can't even name one point wrong with Sekiro that doesn't apply to virtually every other game since it's such a board observation in the first place. Even a child could see that the only explanation is that you simply never played it.

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no i never did the headless because i never found a way to beat them until i saw some guides after finishing the game. i beat the monk without confetti

>Imagine if every Sekiro boss had a tutorial which showed each attack a dozen times. Then the real fight starts. Do you honestly expect many people to still have a problem with it?
Considering how many claim that they died over and over to the same boss 50 times, yes they would, since there's a difference between seeing something, and actually doing it.

The game was mediocre as fuck. Fanboys and normies loved it solely because of the KINO.
Game will be forgotten in a year or two and even the people who defended it as the GOAT will act like it was always apparent that Sekiro was just meh.

>t. didn't get past butterfly

The combat in DS and Sekiro couldn't be more further appart from eachother.
One is slow paced and requires well placed counters and dodges.
The other is just "press deflect or dodge at the right time, reset to neutral, repeat."

I had this conversation before already. You are correct that I COULD (emphasize is on "could") play every Souls game like this. Doing so, however, would ruin the fun for me. You are right, if I went into DS or BB with the mindset that I only attempt to win once I fully remember my enemy's moveset, then it's a boring chore.

But in actuality I try to beat every enemy in DS and BB ony first try and every other attempt after it even without having perfect knowledge. I inevitably learn more and more with each attempt, but I never have the sense that there is no point in even trying without learning everything. Not so in Sekiro. You need to go with the rythm. Go with the rythm. Go with the rythm. Over and over and over again...yawn. The game literally forces you to learn it in this tedious way and then you did it and feel so fucking empty because all of your adventerous spirit was drained out of you by this tedious boring ass dance you just had to learn every step of.

Furthermore, I enjoy the levels in DS and BB far more than the bosses and the levels in Sekiro were the biggest disappointment. In DS it feels so fucking good to opening a shortcut because you just got through a tough area and now don't have to do it again. You made progress! In Sekiro, shortcuts are meaningless because every single area can be rushed through quite easily WITHOUT EVEN KNOWING THE AREA. Ok when you already know the area in a Souls game, you can rush through them too but if you don't know them too well, then you will get murdered if you try to just yolo through it.

Nonono. They died because they tried to play intuitively over and over again. They focused on their character instead of just boringly learning the animations. Show me anybody who struggles with that game AFTER learning the animations. What will that person be? Correct, a person with a birth defect or a brain that was damaged by an accident. There are no human beings who have a problem following such simple uncomplex input commands.

Basically this. I think it's being blown out of proportion.
Yes, it's a good stealth-oriented-action rpg.
Yes, the setting is wonderful and the world is beautiful.
Yes, there is a lot to do, some bosses are fun and the prosthetic gimmick is fresh and original.
However, as other anons have said.
>The lore is boring
>Most bosses are rythm games
>Most fights are battles of attrition due to several phases
>Most enemies suck dick and every new area is a gank

7/10, great concept, great world, mediocre execution.

I legitimately never farmed a spirit emblem once, you can buy 200 for like 100 Sen which is one or two enemies worth
Divine Confetti drops and is sold everywhere
At least half of the prosthetics are good, the other half have niche uses

Didn't read the rest of your gay shitter post, get good

>shitty camera
>Yeah, you really never played it.
Jesus Christ are you actually defending From's horrendous camera?

Every one of those points is retarded and misses out an actual flaw
Having to farm your revives back after wiping to a boss a few times is tedious and I don't see the point from a gameplay perspective.
Dying to a boss as you're learning it's patterns, then having to go pop a soul balloon and farm minions to get ressurects back is tedious imo

>Yes, it's a good stealth-oriented-action rpg.
b-b-but the stealth is the most broken aspect of the game. most enemies are blind and deaf which doesn't make you feel very stealthy. you can walk just past them or break pots and other shit right next to them and they won't notice. and some enemies literally see through walls, or from a mile away.

>show me someone who can beat the game after beating it
Did you even read what you wrote before hitting "post"? Besides, it's the same shit again, calling it a rhythm game can apply to almost every other game in existence, most certainly every Souls-game.

Not my fault that you're unable press a simple button to track enemies.

Yep, this is the one decision I didn't really understood.

Literally this.
Took me 8 tries to beat Genichiro.
I managed to defeat him easily by try 4.
I learnt EVERYTHING he does by 6.
Genichiro gives the average player problems not because he is hard or original or requires good timing, as the inputs are really lenient in Sekiro, it's because he has T H R E E phases and either you memorize everything to have enough HP and consumables for the last phase or you are fucked.

It's lady Friede all over again, and that, for me, it's the shittiest boss design in Souls 3.

>every single area can be rushed through quite easily WITHOUT EVEN KNOWING THE AREA
this is possible in Souls as well, no you will not get murdered, just dodge at the right time and roll around until you see a checkpoint. but this is silly anyway, you aren't going to do that in any of these games unless you are a chode.

> I inevitably learn more and more with each attempt, but I never have the sense that there is no point in even trying without learning everything
so you like them because you can half ass them and make countless mistakes but still win, okay

I think the isdea is that the souls emblems are finite, and you can run out of even the ones in the shop.


However even as shit as I was at the game I only got to the point that they double in price like 75% of the way through the game

yeah I also very much disliked the fact that you only have one weapon and that your prosthetics, which 50% of them are useless, cost so much 'ressource' and you basically barely ever use them since you want to keep it for the upcoming bosses

it's kinda sad because otherwise the game is 10/10 IMO

can't wait to see what from does next

That's when it gets even worse. Literally have to avoid certain positions due to the camera alone. Why couldn't they just track up in sticky positions?

I never understood the point of the revives to begin with. What did they add to the game exactly?

When I first heard about it, I thought it would be implemented in creative ways, such as having to die in certain situations, wait until something had happened and then revive yourself at an opportune time. Examples: Break into an area by letting your corpse be carried there (a fortress of monsters that eat humans corpses or shit like that). Or die to a boss who then attempts to eat you but you revive when he lifts you up and stab his eye. Shit like that. But nope. You just get a little health back and that's it. What's the point? It's in the title of the game yet doesn't matter much gameplay wise.

Has to be a holdover from Souls. They didn't design it well at all. So you're supposed to be reviving all the time (even when you die and return to an idol) but then bosses reset as if you never met them.

Its pretty interesting in the non boss areas. Enemies do actually think you are dead and clear off. However the non boss sections are piss easy.

The main reason is to make the health system more quanitzed. It lets you get "killed" in two hits, which keeps the focus on defense

You obviously didn't play the game even halfway through.

>You need to use consumables to actually use skills hence constant farming for spirit emblems
The skills are completely unnecessary in general, but after like the halfway mark you easily end up with hundreds of spirit emblems sitting in the bank. literally the only time i remember running out was at the VERY beginning of the game fighting lady butterfly. other than that you basically have an infinite amount.

>You need certain items like divine confetti to kill some bosses and mini-bosses, hence constant farming for said items
The only bosses where divine confetti is really "needed" are purely optional and dont even grant great rewards. Either way, later in the game you can buy infinite confetti.

>Most prosthetics suck dick
Most are situational, but I agree that most of the tree is kind of pointless.

>Bosses pivot, each battle is one of attrition and endurance, several phases for shit bosses to mask the fact that they are badly designed
literally git gud

>Most areas past Ashina Castle are just "hey, let's place a lot of small enemies lmao"
I agree that most between-boss content is trivial, but it seems like you're implying that it is difficult, which is just sad considering you can stealth everything and have infinite stamina

>Boring lore, boring main character, boring characters overall
subjective so pointless to argue, i dont give a fuck about the lore much

>The grappling hook mechanic is most of the times more a nuissance than a feature
In what possible universe is it a "nuisance"?

Yeah, feels a little underwhelming.

the mechanic is basically just an "extra life". i dont think there's anything wrong with it really considering its a single player game and the extra life really isn't going to help much 99% of the time.

>this is possible in Souls as well
No it is not. When I was still a Souls noob and played DS for the first time, I made multiple attempts to rush through Blighttown. Perhaps if I kept trying, I would've gotten lucky eventually, but you have a better chance by playing like the game is supposed to be played (i.e. cautiously). In Souls and BB, you can easily run into a dead end and be stuck there with a dozen enemies you pulled with you. Not to mention the various traps you can trigger or enemies you can encounter who you cannot simply dodge because you don't know them yet, especially when you still have a dozen enemies on your ass as well.

In Sekiro, on the other hand, just run, grapple, run and NOTHING can ever catch or harm you.

You are a literal retard.
>unable to keep up with fast enemies and unlocks you for zero reason
>insists on going low to the ground when enemies go high, blocking 90% of the view with the player's asshole
>gets snagged on walls, doors, corners, rocks, edges, and trees like a fucking PS2 game
>this could've been avoided but they decided to put half the fights in a 12x12 cardboard box
>in typical FROM fashion, completely shits the bed when pivoting close to an enemy, swivels around for no reason if the enemy is also moving simultaneously
It's complete ass. Even God of War figured this shit out 10 years ago.

wait sorry there is one exception: those monsters who drain your life if you don't kill them quickly. yeah you can't just run by those but they are THE ONLY EXCEPTION IN THE ENTIRE GAME

The game has so many weaknesses, it is pretty pathetic how hard people are trying to defend it.
The replayability is horrendous. Even if you ring the bell and ditch the charm it doesn't make a difference. The game gives you no incentive to explore and enemies feel like an absolute chore to fight, unless its mini bosses in which case you gotta learn their patterns.
If it wasn't for the graphics and the shilling this game would have been perceived as a worse blunder than DS2.

Why do people zealously defend From games?
We all loved dark souls but even that game wasn't perfect.

Literally this.
Even if the world is humongous there are so little to actually explore because the only thing you can pick up are consumables.
I don't know, I expected some sort of spiritual successor to Onimusha, not nippon souls with 1 weapon.

Their world live revolves around videogames, they need to validate their choices.

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Not all games need replayability.

>In Sekiro, on the other hand, just run, grapple, run and NOTHING can ever catch or harm you.
except ranged attacks, which most areas of the game have, and enemies will shoot you mid grapple and let you plummet to your death if you time it wrong. again though, the "first playthrough" argument doesn't hold well, since the type of person who would run through an area without first exploring it is basically subhuman; it's not a practical point of comparison.

>muh fashion and summoning
kill yourself zoomer

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>The game gives you no incentive to explore a
This is probably my biggest gripe with the game. DS and BB had such wonderfully designed levels with so much in them to find. In Sekiro I never had the feeling that I found anything truly precious.

means you too dick gobbler

I'm more concerned that one person hates Sekiro so much that he'd spend an entire thread trying to convince people who like it that it's bad. Comes from a dark place I'm sure, not healthy.

I expected Nioh but with a fromsoft polish.
And there I was, thinking my expectations were too LOW.
All DS games have replayability. Either through different builds/gear or PVP. People defending this lack of replayability are pathetic.

Only the good ones.

Nope. If you just keep moving, the chances of getting hit a really low. And if you do get hit, then just keep running. The chances that you get hit again before you get out are really really low and it never happened to me.

>the type of person who would run through an area without first exploring it is basically subhuman; it's not a practical point of comparison.
why? I noticed that exploration wasn't rewarded so I stopped doing it, eventually rushing through each area because...why not? the stealth is a joke as I already explained here So that's no fun. And just going yolo and killing every enemy in an area without backstab eats far too much time when your strength is low.

mob fights could be really fun in this game but most of the time they are ruined because you cannot see everything you need to see. either the camera is shitty or the area designed in such a way that you are always attacked from off screen.

Its not a souls game.

I agree with this on Dark souls, but as much as i loved bloodborne, i disagree completely. the vast majority of crap scattered around the world is blood echo items. the only exception to this is finding weapons and occasionally armor, but that's no different than finding new prosthetics in sekiro.

that said, i think sekiro would've been well served by putting most of the combat arts out there to find vs. just putting them in the tree or on merchants.

The game lacks so much polish that it feels unfinished. My guess is that it was developed by an inferior division of the company, out of a scrapped prototype. The talented people probably worked on that upcoming open world game the entire time.

>DaS1 fag

Anything you have to say is meaningless

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ITT: scrubs that got carried through soulsborne games via summons get casual filtered and cry about it on the internet

git gud you effeminate pantywaists

>he farmed at all
lmao

Sekiro is the easiest fromsoft game

I thought so too but the game was showcased such a long time ago and the people who worked on it were the A-Team not the B-Team.
I am really disappointed in from.

the only shit that is unacceptable is enemy tracking worse than dark souls 2, terror and forced burn on block AND parry, stupid artificial difficulty niggery

Pretty sad when the only argument Sekiro fags have is "git gud".
You guys are low IQ with no taste in vidya though so I'll let it slide.

>the only exception to this is finding weapons and occasionally armor, but that's no different than finding new prosthetics in sekiro.
I disagree because prosthetics really take a backseat in Sekiro. Often they are useless and even when they are useful, their use is so limited that you don't fight with them routinely. A new weapon in BB is a completely different beast since it opens up a new playstyle for you. Not to mention that it is just cool to try them out unlike the prostetics which always feel like a waste to me.

They had the right idea with the Ceremonial Tanto but they also couldn't allow you to use it over and over because then you could just spam certain tools and easy mode through the game.

They should've made the use of the tools unlimited but get rid of tools like firecracker which then could be spammed endlessly. Make firecrackers consumable items and only include tools that actually are used like unique weapons or shields without restriction.

what exactly am i arguing against? "WAHH THE CAMERA"? it has the exact same camera scheme as every other past soulsborne installment. you got carried by coop and now youre butthurt. get over it and go play something else.

>unable to keep up with fast enemies and unlocks you for zero reason
Whenever enemies go behind something it unlocks after a moment. Some enemy's moves also unlock it.

>I noticed that exploration wasn't rewarded so I stopped doing it, eventually rushing through each area because...why not?
in case you do find something potentially useful? like a new prosthetic, or a gourd seed, or upgrade materials, or sen, or really anything but balloons. unless you know ahead of time exactly where to go you are going to explore.

>I disagree because prosthetics really take a backseat in Sekiro. Often they are useless and even when they are useful, their use is so limited that you don't fight with them routinely. A new weapon in BB is a completely different beast since it opens up a new playstyle for you. Not to mention that it is just cool to try them out unlike the prostetics which always feel like a waste to me.

this is nonsensical though, in BB you only have enough upgrade materials to realistically use 1 or 2 weapons, so 99% of the time a new weapon is literally MORE pointless than a new prosthetic, which you can use anytime.

>They should've made the use of the tools unlimited but get rid of tools like firecracker which then could be spammed endlessly. Make firecrackers consumable items and only include tools that actually are used like unique weapons or shields without restriction.

i won't argue with this, i agree that a rebalancing of "tool cost" would've been good. but this also would've required rebalancing their strengths. spamming spear would be no big deal, but the axe is powerful enough where you'd have to nerf it to make it "free"

Yeah the camera is as shitty as always. Nothing new. Souls didn't have a better cam. But there are other criticisms of Suckiro too. Read the thread.

>making this thread when soulszoomers are just going to spam "g-git gud" to any criticism

the criticism has been soundly shut down throughout the thread, you pantywaisted babbies

Guess they didn't want people to compare it too much to the souls games, but be judged on its own merits. I just can't help it, even though the game is very different from Souls i'm constantly reminded of how its inferior through the abysmal NG+ cycle.

I'm kinda hoping they will fix this up somewhat in a future DLC, if that's even possible. I remember Bloodborne's DLC turned it into one of my favorite games ever.

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>go play something else
Or how about we talk about whatever we want to and you deal with it? The idea that people should run around smiling with 100% positivity the entire time and immediately ignore everything they dislike is so weird and creepy. People want to share their experiences, both good and bad. People want to make others understand their point of view, both with regard to their likes and dislikes. People want to communicate, make suggestions, nitpick, be hyped, share their feelings of disappointment. In short: humans are emotional and social creatures and so it is no fucking surprise that we socially share our emotions, especially on the internet because there is no backlash for doing so.

but here comes mr. retarded fanboy with the most brilliant argument of all time: "don't like it, ignore it!" the biggest irony is that he says that in a thread he doesn't like. so you engage something that upsets you in order to tell us that we are retarded for engaging something that upsets us? HOLY MOTHER OF GOD I HATE THIS ARGUMENT!

To me, exploring means actually trying to find as much as possible in an area. Me rushing through the area in order to find where to go in to progress is not really exploration in my book.

>in case you do find something potentially useful?
everything had such a minor use. the prayer beads are overall the most valuable in terms of usefulness, I guess? but they don't feel special at all because you keep getting them the entire game.

The fuck even is this thread? This isn't how people who disagree normally talk.

If only the prosthetic worked the way they were advertised, allowing for a variety of fighting styles. They really don't, with firecrackers and shuriken being the only kinda useful ones. Spear and axe are complete shit, only countering two types of enemies each, and having such a slow wind-up it's too risky to use them in regular combat.. At the end of the day parrying with the sword is the correct answer to 98% of enemies in sekiro, and it's boring as fuck.

> Me rushing through the area in order to find where to go in to progress is not really exploration in my book.
maybe you shouldn't have done that then and instead tried to find everything in the area, because, again, most of the items had some value, like most Souls games. actually moreso, because depending on your build like half the "useful" shit you pick up is actually 100% worthless, then there's tons of tiny soul items or resins or red moss that you'll never ever use.

ur bad lol

>this is nonsensical though, in BB you only have enough upgrade materials to realistically use 1 or 2 weapons
Yeah but a) I don't know this during my first playthrough so I still get exciting when I find them and try them out to see how I like them, b) you can use them even when they aren't your strongest weapon. It's not like they do nothing unless they are upgraded a lot and c) I can save upgrade materials for later.

In any event, prostetics felt like a gimmick to me. I cannot defeat enemies with using them consistently so I feel that I shouldn't depend on them. I should depend on my parrying, jumping and countering instead. The only prostetics I kinda ended up using was the umbrella and the shuriken.

One guy really, REALLY hates the game, and doesn't want to have a discussion, rather he wants to beat everyone over the head until they agree with him, which they will not.

It's still the best game From has done since Demon's Souls and Bloodbornes.

It's worth playing just for the art style alone.

>maybe you shouldn't have done that then and instead tried to find everything in the area
nope. not worth it. I looked up on youtube where all the valuables were and I didn't miss too much.
>most of the items had some value
and you get EVERY SINGLE ONE of these somewhat useful items a billion times by just having enemies drop them. why search through an area and go out of your way to find some hidden area with an item if you can just farm enemies for a while and then you get a hundred times more of these items with a fraction of the time and effort invested.

oh wow that item was really hidden or protected by strong enemies. must be something awesome! "fistful of ash"
ok fuck this.

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It's true.

>Took me 8 tries to beat Genichiro.
>I managed to defeat him easily by try 4.
>I learnt EVERYTHING he does by 6.

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>I looked up on youtube where all the valuables were
assuming you mean afterword, because only a cocksmoking faggot would look up where items are while playing the game, what does that have to do with the argument? the point is that you do not know what is where on your first playthrough, unless you look it up, and much of it is useful.
>why search through an area and go out of your way to find some hidden area with an item if you can just farm enemies for a while and then you get a hundred times more of these items with a fraction of the time and effort invested.
drop rates are not that high except for low tier items until the end of the game. also, it's another thing it shares with Souls. almost everything can be farmed except one-of-a-kind items in the world, which you can find only by exploring.

Some prosthetics are pretty underrated IMO, I've never used Sabimaru but I've seen streamers absolutely wrecked human bosses with its combo. Oil+Flamethrower into Living Force is also something I wish I've used.

>unable to keep up with fast enemies and unlocks you for zero reason
Did you evern play the game? Be honest, because there are only two enemies in the whole game where it happens, once the dude in the temple that jump over you, the other Emma if you fail a counter after her combo. You either didn't play the fucking game, or are just pulling shit out of your ass since you're unable to form actual profound critique on the game.

You do know there are enemies that follow you and have insane ranges with shurikens, right? Oh no, of course you don't, that would've required you to actually play the fucking game for once.

I just want invasions back. Why get rid of such an awesome feature?

>But in actuality I try to beat every enemy in DS and BB ony first try and every other attempt after it even without having perfect knowledge
So... just like Sekiro? Are you legitimately saying you need to know and do everything perfectly to beat Sekiro bosses? No man, you can even cheese them.

>The game literally forces you to learn it in this tedious way and then you did it and feel so fucking empty because all of your adventerous spirit was drained out of you by this tedious boring ass dance you just had to learn every step of.
Can you replace "you" with "me"? Because you are clearly the only one having this experience.

>you have to learn how to play the game
Great point, really. By now I'm convinced that the only ones who try to "critique" the game either didn't play it or couldn't get past the chained ogre, since the game does have weak points which you fucks never touch upon, since seeing them would require you to be able to progress past the first 20 minutes.

>he point is that you do not know what is where on your first playthrough
I told you what happened. I started exploring. Noticed that everything was shit. After this kept happening over and over I didn't expect to ever find anything truly special so I stopped looking.

I just finished this yesterday and I loved every second of it

>I explored
>but after the first area I stopped
thanks for proving my point, fucking retard.

Ape is the most telegraphed enemy in the game.
Boring is a buzzword used by brainlets that can't appreciate things intended for adults. DS1 is severely overrated among games From has made and is easily irreparably broken by its own mechanics to the point where it's basically a walking simulator if you use certain items.
The posture system allows you to kill bosses extremely fast if you're good enough. It's the opposite of what you say it is.

right, so you are just a dumb faggot who stopped looking for things in Ashina Outskirts. great.

>Die a lot to Rape Ape and his second form
>Get good, learn his moves
>Finally beat him
>When I encounter it again with its mate, I know the moves so well I take them both down without getting hit more than once.

Felt great.

Because it's a minor title to fill space between the major ones, you dumbfuck. Of course it's gonna be rough around the edges.

This is a great way to avoid useful items like confettis and upgrade materials, and some of the earlier merchants aren’t too obvious.

I hope they ditch souls and make more games like Sekiro, being able to be up the boss face and not just having to strafe around them is really fun.
Everyone saying Sekiro is just a rhythm game is retarded, you can call any souls/bb a rhythm game except you dodge instead of deflecting.

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>So... just like Sekiro?
No. I cannot play Sekiro intuitively because it's a game based purely on reaction.
>no dude you can trigger and interrupt
still have to know the animations.
>and you can stun with consumables
still have to know the animations.
>you can cheese
I don't want to cheese. I want to win legitimately.

I know I am bad with words but I'll try to explain: In DS the fights feel so unique. It feels like MY fight. I run in there and "OH NO I HAVE TO AVOID THAT. Shit he got me. COME ON GET UP! YES DID IT...hah wtf how did I end up here? ok big guy comes at me again. can I block that? CAN I? LET'S HOPE FOR THE BEST! IMPACT. phew I guess that worked. ok eat this and that and suck my dick. yeah do you like this you little bitch? eat my axe! SWALLOW IT! oh shit why am I on fire? dead. LET'S TRY AGAIN! I WILL GET THIS FUCKER"

Meanwhile my early experience with Sekiro: "Ok I run in there and oh that didn't work. oh that didn't work. ok I'm dead. so I run in there again. oh that doesn't work either. and that doesn't work either. wtf does work in this game? I must be doing something fundamentally wrong. nothing I do works. ok here we have a fag to fight as practice. ah so you parry and do quick time events. ok I'll try that. ok I run into the next fight and parry, parry, parry, parry, parry, parry shit that wasn't timed right. heal. parry, parry, parry, parry. shit that wasn't timed right. heal. parry. parry. parry.....oh it's over? ok...welp it's just the beinning. I bet this will get more fun later on. right? riiiiiiiiiiiiiiiiiiiiiiiiiiight?"

More like after the first half of the game. And guess what: I was right. There never was anything to find. You must feel so good about wasting your time for zero reward. haha

wow the oh so special items that are dropped everywhere by every enemy. and oh wow the oh so precious merchants who also sell the same shit. isn't the only merchant with something truly unique that faggot in the pot? yeah how about more of those?

The fuck do you mean by "that didn't work" in Sekiro? both games punish you by mindlessly waving your weapon like a retard, souls is about timing your dodges and punishing them while Sekiro is about timing your blocks to punish them.

>I know I am bad with words but I'll try to explain: In DS the fights feel so unique. It feels like MY fight. I run in there and "OH NO I HAVE TO AVOID THAT. Shit he got me. COME ON GET UP! YES DID IT...hah wtf how did I end up here? ok big guy comes at me again. can I block that? CAN I? LET'S HOPE FOR THE BEST! IMPACT. phew I guess that worked. ok eat this and that and suck my dick. yeah do you like this you little bitch? eat my notaxe! SWALLOW IT! oh shit why am I on fire? dead. LET'S TRY AGAIN! I WILL GET THIS FUCKER"
Nice you described how I felt with every Sekiro fight. What are you talking about?
Are you comparing it to DS1 or 2? Maybe it IS too fast for you or something?

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Sekiro is an interesting experience for me. It's probably the hardest Soulsborne game on average in the first playthrough, all the non-puzzle bosses took hours to beat. But on the second playthrough and onward I beat almost every single one first try except for the ones that have lots of patterns and mix them up like SS Isshin, Demon of Hatred and Owl, and even they still go down in 2 or 3 attempts. In comparison, Souls bosses like Manus and Friede raped me on my first playthrough and still continued to in subsequent ones.
Also, fuck the white monkey.

>isn't the only merchant with something truly unique that faggot in the pot?
Besides that one move he sells, no. How far did you make it in the game?

>You need to use consumables to actually use skills hence constant farming for spirit emblems
First of all, you're NOT supposed to spam skills
Second, spirit emblems cost barely nothing
>You need certain items like divine confetti to kill some bosses and mini-bosses, hence constant farming for said items
There isn't a single boss that you need to have items to beat
>Only 1 weapon
Oh so you're just a DS cuck
>Most prosthetics suck dick
They are tools, tools for situational use, they're not supposed to be used in every situation, and the only one that work in most situations are shuriken, axe, shield and flame vent
>Bosses pivot, each battle is one of attrition and endurance, several phases for shit bosses to mask the fact that they are badly designed
There are two ways to win a fight
-constant aciton to wear out posture
-chip damage to wear out health
The system is what it is because it ENCOURAGES you to play the game completely differently than what you would when playing some dark souls game. You're supposed to take the lead
>Most areas past Ashina Castle are just "hey, let's place a lot of small enemies lmao"
What the fuck do you even mean? nitpicking the insects at the temple or something?
>Boring lore, boring main character, boring characters overall
as opposed to VERY deep and exciting Solaire? Sekiro characters are all top tier except for some side npc like the hypnorized samurai
>The grappling hook mechanic is most of the times more a nuissance than a feature
give me one example why you think this, because as far as I tell, everyone who played the game has praised the addition of verticality

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>No. I cannot play Sekiro intuitively because it's a game based purely on reaction.
so you have bad reactions and you're blaming the game for it. Sekiro is a game that rewards mastery of its mechanics, once you know how to deflect there is not a single attack in the game that you cannot handle the first time you see it. the real test is being able to do it on a dime for every variation in the enemy's attack patterns - it's tightly designed like a proper action game. your DaS paragraph is a result of the bosses and mechanics being loose and easy to abuse, not because it's well designed. it's only interesting so long as you don't know how to take advantage of enemy weaknesses, which is actually a lot shorter than with Sekiro.

I’m wrecking people real hard on the third playthrough because the second i went charmless and bell’d. It was about as rude as I thought, and it’s really paid off: Bosses are getting decimated on the first runs now, even with the bell back.

>Farming for emblems
I had 700+ by the time I reached the genichiro fight on the castle, doing nothing other than spending send on emblems before first boss attempts

In Souls I have the freedom to do so many different things during a fight that each fight feels unique. It feels like MY fight. It is ME (MY PLAYSTYLE) vs the big enemy. Yes I get punished for being careless. Yes I get wiped out if I don't react appropriately in a lot of scenarios. But I can still get through the entire game with my own intuitions. Not so in Sekiro. Sekiro is a fucking dance rehearsal where each step feels planned out ahead of time.

>Maybe it IS too fast for you or something?
As I said a billion times already: the game is NOT DIFFICULT. It's toddler tier easy. In fact, it progressively gets easier and easier. Once you have enough health to not get instakilled by a single attack anymore, it's a cakewalk.

My problem is that you cannot play intuitively. My inner voice is useless. My own strategies are not effective. You see: it feels rewarding to do things your own way and still win even if it is not the ideal way or the way the devs anticipated.

gourd seeds and prayer beads are both critical and are scattered everywhere. prosthetics can be found as well. sugars/confetti can be extremely useful if used properly. bundled jizo statues also are awesome. money (bags) helps as well since you need it at times to buy things like combat arts, prosthetics, gourd seeds or beads. i mentioned this earlier in the thread but its really no different than bloodborne where most exploration just leads you to blood echo items. the only reason souls did a better job of this is because of the way larger variety of weapons/armor (even though in reality 99% of that shit is also somewhat useless outside of specific builds/tastes).

I thought the Sekiro salt had died down, where's this coming from? People still mad it's not getting ported? Journalists STILL getting mad they suck at games?

Anyway, git gud, and enjoy this video of a Quadrapalegic beating Corrupted Monk

youtube.com/watch?v=tso8u4OJLuI

and here he is beating demon of hatred

youtube.com/watch?v=g2U_7GVHZhI

shuriken is actually pretty much shit outside of shooting lady butterfly out of the air (which isnt really even that useful). the axe is actually fucking awesome since it inflicts huge posture/vit damage, almost always staggers enemies, and is one of the only moves that grants hyper armor frames, which means you can stunlock quite a few minibosses to death with it.

most of the tools are just situational, which doesnt really bother me. e.g. the whistle is amazing against DoH, but also is helpful against the purple ninja dogs. spear is great for headless ape. firecrackers for beasts, etc. the only tool ive never really been able to find use for is the sabimaru.

>so you have bad reactions and you're blaming the game for it.
OH MY FUCKING LORD! What is wrong with you Sekiro plebs. Why are you so desperate to always interpret every criticism of the game as "the player is bad"? I told you that I beat the game and that it is an incredibly easy game.

AGAIN: THE GAME ISN'T HARD! I beat it EASILY! Got it? Did you hear me this time? So can we move on now?

It is the way HOW I beat it that isn't satisfying. I want to rely on my own intuitions, my own style of fighting, not do a dance rehersal that has pre-defined reactions for me to perform.

It also helps that each of the Ape duo is significantly easier than the first fight, the brown one just dies after 2 or 3 firecrackers.
Some of the perilous attacks are bullshit that takes several times to figure out which ones they are though, like the purple ninjas' kicks or the Guardian Ape's scream.

>I should depend on my parrying, jumping and countering instead.
well yeah, that's sort of the point of the game. in fairness, implementing and balancing multiple weapons for sekiro's combat would've been tough, though it would be awesome if we saw something like that in a DLC.

sabimaru works great for one of the gun ladies

I dunno, they pull your spirit out of your butt and then shove it up theirs and go "OOOOOOHHHH!" so I think they're pretty awesome

Agree with most of these to some extent but I would be more specific about some of these complains.

>the problem with spirit emblems is not so much that you need to farm them, it's just that since it's a consumable, the game is actively disencouraging you to use them freely and experiment, which again, considering how useless most of the prosthetics are, means you're almost never going to use them.

Times I consistently used prosthetics in the entire game:
>axe against shield guys
>feather against demon of hatred's grab attack

That's it, I never felt I had to use any of them for anything else, even if they're very useful as some points, they're still optional so it means I just completely forget they exist.

>The game more often than not feels like it was designed to be "hard" all the time simply because that's what's to be expected in a from soft game, not because the game needed to be hard. This is something DS3 was guilty of as well though, and means sometimes because of the forced difficulty, it's more tedious than anything else

>grappling hook is a huge missed opportunity. Could've had upgrades related to it or completely separate tools to navigate differently or access new areas/shortcuts. Would've made it easier to create roadblocks in the level design as well, but as it is, it's a barebones mechanic that also feels too rigid since you can only use it when the level designers let you

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>the only tool ive never really been able to find use for is the sabimaru.
pretty much every female enemy in the game is weak to it. The gunlady minibosses, O'Rin of the Water (yes, the fucking ghost is weak to poison), the fish ladies at the divine springs

>I beat the game and that it is an incredibly easy game.
sure you did, son. Sure you did.

Same this game is trash.

lmao dick sucking fromcucks on suicidewatch.

>not do a dance rehersal that has pre-defined reactions for me to perform.

all souls games require you to react & dodge to enemies & bosses. are you just miffed because now you have to react accordingly instead of just spamming the "I WIN" dodge button?

there are actually too many gourd seeds in the game. when do you ever need so much uses of your healing?
>prosthetics can be found as well.
and I already said how I don't care about them
>ugars/confetti can be extremely useful if used properly.
dropped a billion times by enemies.
>bundled jizo statues also are awesome
why? you get a revive back. so? if you know how you are supposed to fight an enemy, you don't die. you don't even take damage most of the time. and if you don't know how to fight an enemy yet, you can easily get away before dying. and if you don't know how to fight a boss, then one extra revive won't magically win you the fight (and it would be even more lame if it did).
>money (bags) helps as well since you need it at times to buy things like combat arts, prosthetics, gourd seeds or beads.
money lol. you want me to explore for fucking money? that can be farmed so fucking easily. EVERY ENEMY ALWAYS DROPS MONEY.

interesting, i'll have to try that.

>get filtered by a boss
>FUCK THIS GAME

if you are this weak willed when it comes to a fucking videogame, i can only imagine what a manchild you are at work/school.

For me, it was beating this boss then immediately running into a recycled version of it like an hour later.

Seems like you just played it like a Souls game and got mad because it's not how the game is intended to be played.

I wish any of the prosthetic arms or combat arts besides the mortal blade were actually useful, because the mortal blade is the only one that bypasses posture and does vitality damage, in a game where posture damage is already easy enough to do by just parrying and attacking head on, but getting the boss to half vitality so your posture damage sticks is actually the hard part

>HAHA IF YOU NEVER DIE YOU DONT NEED TO EXPLORE

no shit. if you can beat souls at SL1 with the club you dont need to explore there either. you really are a seething autist, goddamn

>In Souls I have the freedom to do so many different things during a fight that each fight feels unique
That’s not being far to Sekiro, considering how many tools and movesets you can swap out and how each fight puts different emphasis on when/how to deflect, counter, or focus on health/posture.
>Sekiro is a fucking dance rehearsal where each step feels planned out ahead of time.
Yeah like my experience with most Souls bosses. How is Sekiro any different?
I can’t tell if you’re making sense or not, just that you like Souls’ light RPG elements which they did not implement in Sekiro.

>but getting the boss to half vitality so your posture damage sticks is actually the hard part

if play well you pretty much never have to do this, ESPECIALLY if you aren't playing charmless/bell.

>sure you did, son. Sure you did.
Oh god what is wrong with Sekiro fags. Please explain the hard part. It's pure memorization. There is nothing difficult about it. You could probably train a dog to defeat every Sekiro boss if you constructed an appropriate input device for the dog.

the monk arts are amazing. They were overpowered and had to nerf them

you said "i cannot play Sekiro intuitively because it's a game based purely on reaction." you admitted it yourself, there is no interpretation here, only your words. and now you're turning around and saying you beat it easily. how can someone beat something easily without it being intuitive for them?

>I want to rely on my own intuitions, my own style of fighting, not do a dance rehersal that has pre-defined reactions for me to perform.
great! legitimately go play something else. there are games out there that let you do that, Skyrim for instance, but Sekiro is not that game. it IS a dance rehearsal, a rhythm game but with spacing and randomized attack strings that you have to react to on the fly. rhythm is a great genre, it's a shame you aren't into it but oh well.

>constant farming for spirit emblems
How fucking bad are you?
Towards the end of the game I had +500 emblems if not nearing 1k.

You cannot beat the harder bosses like Owl without them taking vitality damage first because it drops off instantly the moment he jumps away from you, is like to see a video of someone beating him without doing any vitality damage

The game's not perfect but most of your complaints are stupid. The only one I actually agree with is that prosthetic balance is pretty terrible.

My only real complaint with the game is that the Shura path sucks fucking dicks. It would have been great if they still let you go to Fountainhead Palace and come back to fight Kuro+Genichiro after they killed Owl. But instead we got something that's akin to GoT season 8
>dude i followed the iron code and now i'm evil lol

but the same is true for all souls games, that's why you sound like a fucking retard

owl is tanky for sure, but if you keep up the pressure on him you don't have to "focus" on hitting his VIT, which seems like what you are implying. if you just fight him normally/aggressively and take all the openings you can, his VIT will decrease gradually while his posture likewise builds up. and even then, owl is a big exception, most other bosses are easily beatable via posture exclusively.

huh what? exploring means that you tediously clear a new area in order to search every nook and cranny. If we are talking about something that is supposed to help you beat this game, then farming is a billion times more effective than exploring. You get the exact same items but you can get a nice route where you only backstab, backstab, backstab. The time it takes to clear an area in order to find some confetti on some roof, you can farm 50 confettis.

And my point about not dying is that you can easily get away from regular enemies. Will you really waste supposedly valuable consumables on regular enemies? Nope. Will you run out of healing by fighting regular enemies? Nope because you can easily get away from them. The value of healing items in Sekiro is very low. You defeat bosses by learning all their moves. Before you did learn all their moves, there's no viable way to defeat them. And once you learned all their moves, you take zero damage. So once again: what's the point of so much healing or multiple revives? The healing you get by just rushing through is more than enough for the few fuckups you might have during bossfights. And the only enemies you cannot run from are also enemies you cannot heal against.

Imagine being this bad
>needing to farm
Kek

I found there was no real incentive to use anything but L1/R1 and maybe the firecrackers 95% of the time, except for the very end game upgraded arms, even then stuff like the axe and ichimonji has insane startup and recovery frames that make them unsafe most the time. Also what is up with the spirit emblem upgrades only giving you ONE fucking extra emblem? How is that worth 3 skill points when the arms already do fuck all?

I'm in my 1st playthrough and this is the game of the year for me
MUCH better than soulborne garbage

Btw how/where can I get more confettis for ghosts? Is there a vendor somewhere?

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>huh what? exploring means that you tediously clear a new area in order to search every nook and cranny. If we are talking about something that is supposed to help you beat this game, then farming is a billion times more effective than exploring
Except for prosthetics - which you claim you don’t care about. So what is your point about exploration here compared to Souls?

>about to quit game because flaming bull is absolute shit and first two areas were meh
>beat the bull before quitting because I don’t want to get filtered
>Ashina Castle is actually pretty good
>Geni is good, and the game opens up afterwards

Turned out better than I thought it would. I actually like the headless. The limited amount of attempts you get due to confetti adds a level of stress to encountering them that I feel is really appropriate given their horrific nature. And they’re totally optional so it’s not like you’re ever forced to go farm confetti, you can just come back later when you have more.

i dont even know what you are talking about anymore. you started off by complaining about exploration and i pointed out that its hardly different than bloodborne, and now you're talking about how easy it is to farm/avoid enemies? are you unironically implying that farming/running past enemies is difficult in soulsborne games?

Blue robe guys in Ashina Castle drop them and they get added to vendors in unlimited quality late in the game.

plus there's one or two late/end game prosthetics that absolutely fucking destroy spooks

honestly my only qualm with the headless is that the rewards are dull. "infinite" sugars serve zero purpose since the game showers you with normal ones anyway.

>you said "i cannot play Sekiro intuitively because it's a game based purely on reaction." you admitted it yourself
What did I admit? I said absolutely nothing about my reflexes. I cannot play Sekiro intuitively because NOBODY CAN! There is no intuitive way to play this game. You do the reactive manoeuvres the game wants you to and win. That's it. Sure you can make the entire thing a little bit more flashy by pointlessly jumping around, blinding the enemy a little here and a little there BUT WHY? Just to dick around pointlessly? You wanna defeat him right? So stop dicking around and just kill him in that one way that kills him effectively.

>and now you're turning around and saying you beat it easily. how can someone beat something easily without it being intuitive for them?
By learning it by heart. Read my freaking comments. See: I've been saying the entire time that this is the reason why the game is NOT hard and there is way to play it differently. You certainly can defeat bosses on your first try, but only by dragging the fight out long enough to know all the moves. It's essentially the same as dying and coming back. You just have to waste time until you memorized the animations and then the boss can be raped with such low effort that it is laughable becuase there are no other challenges or even options in the game.

Just parry bro

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>run past enemies in Souls
>quit game
Resets their aggro and positions and you can reload and go about your day. Ironically enough it took them to get to Sekiro to fix this.

most merchants have atleast one thing unique to them and then for example there is a merchant that sells the firecrackers before the fight with the guy on the horse, i didnt find him on my first playthrough myself

>legitimately go play something else
I already stopped playing the game after I beat it. That won't stop me from talking about it. See:

Ichimonji is fucking gr8 my dude, and bosses actually have a lot of openings after their long combos that allow you to get one off, I also often use it immediately after a successful Mikiri counter.

I think the rewards would be fine if they didn't cost spirit emblems

>complaining about Sekiro

user, pls

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>I cannot play Sekiro intuitively because NOBODY CAN!
holy shit.

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I got that ending in my first playthrough. Don’t even mind missing out on stuff so much, but I hated it story wise. I did what I thought was in character for Wolf, since I figured he’d be all about obeying the code and that he’d be happy to be back with his pops. Then he fucking backstabs Owl. Dumb

you might want to look up the word intuitive buddy

to what end? to get angry that a bunch of people enjoy the rhythmic action that Sekiro provides that the Souls games do not? it's like with you and exploring, why bother when you know you're not going to like what you get? you are NOT going to convince anyone to join you, so all you're doing is venting at a bunch of people who disagree.

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In soulsborne games you get plenty of unique items via exploration that you cannot get easily via farming. That's the point.
Farming works the same in all of these games, but running past enemies is WAAAAY more easy in Sekiro than in the others. Yes, once you know the enemies and locations, you can easily run past everything in soulsborne games as well, but if you don't know the area/enemies you get fucked by trying to run past everything because there are tons of traps and dead ends or things that slow you down, or pits etc. Sekiro only has one area where you cannot just past everything (the area with the dudes that turn you old) and that' sit. Except for them, you could just run through the entire game from start to finish with a low probability of ever getting hit once (except for that one ninja who always hits you on the roof and perhaps the lightning sniper). If there weren't bosses in the game, then THESE THREE ENEMIES were the only dudes who could give you pause during sprinting through the entire game.

Are you people so fucking bad you cant play 3d rock-paper-scissors?
>muh spirit emblems, prosthetics combat arts, consumables
All you need is a functioning L1 button you niggers, this game is absolutely piss easy and as soon as you start a new game you are already playing in easy mode, you people are actual garbage at video games

Thx brother

>You certainly can defeat bosses on your first try, but only by dragging the fight out long enough to know all the moves.
That’s not any different than a melee build in any Souls game, Sekiro just has more complex bosses and quicker fights. Would you make them slower, pissing on people who enjoy their speed? Would you reduce the amount of moves they have?

>this amount of autism
Name a single hard Souls boss that you can beat "intuitively" and not by playing defensively and dragging out the fight to learn their patterns (or die a bunch of times to achive the same reason through trials and errors.)

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You cannot play a game intuitively that only has one single effective playstyle. Intutive gameplay requires the freedom to do your own stuff.
Are we turning this into a semantic dispute now? By "playing intutively" I mean that I can rely on my own instincts, rather than follow canned instructions.

I wish stealth was a better option compared to running straight through the area or just killing all the enemies straight up

I think they're pretty useful, especially the one that increases your stealth. Considering how much OCD and anxiety I have about using consumables, this shit felt like an absolute godsend to me.

Retarded

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Most of them, I beat all of DaS2 without dying to most of the bosses because you only need to press dodge when the attack is about to hit you, there’s nothing else to it

In Sekiro you have to know each and every attack the boss can do before you can beat it

Agreed, grappling kills the sense of exploration in this game, a shame because the levels are so beautiful and it's obvious that a lot of works were put into crafting them.

> Intutive gameplay requires the freedom to do your own stuff.
what, no it doesn't, that has nothing to do with intuition. it's just being able to do something instinctively, like say, react to an incoming attack and deflect it at the right time once you know how the mechanic works because it works the same on everyone and you don't need to know individual movesets to deflect properly the first time you see an attack.
>I mean that I can rely on my own instincts
which you could do in Sekiro, if you weren't autistic

...and this is somehow a good thing?

Face it user, you're a fucking retard.

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>Farming works the same in all of these games, but running past enemies is WAAAAY more easy in Sekiro than in the others.
I think that’s the idea, weighing how much combat you avoid with how good you actually are at combat with the boss.
Shit for what its worth it seems the “canon” Hirata estate has Wolf avoiding most fights, even the drunk guy.
>Yes, once you know the enemies and locations, you can easily run past everything in soulsborne games as well, but if you don't know the area/enemies you get fucked by trying to run past everything because there are tons of traps and dead ends or things that slow you down, or pits etc.
Or you can just run past them and quit the game. Souls games also have the bitchest of all modes via magic and bow builds.

>he considers dark souls 2 bosses hard

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>Most of them, I beat all of DaS2 without dying to most of the bosses because you only need to press dodge when the attack is about to hit you, there’s nothing else to it
And you barely, ever, need to dodge in DS2. It’s the easiest Souls game, just most people aren’t aware of how much stamina they really have and what happens when you run out.

It is a good thing, because it means you need actual skill to beat the boss and not just dying until you’ve memorised every attack the boss does

Uhm...pretty much every single one of them? Of course the fights get less hard the more you know in advance, that's why the first encounter is the most exciting one and the one you are most motivated to win. Each following encounter gets a little less exciting, easier and your moviation drops a little. You can replay a Souls boss so many times that he turns into a piss easy, completely predictable, zero excitement Sekiro-esque boss. But that's not how I like to play Souls games which, I should probably mention, I play mostly because I enjoy the levels between the bosses although the bosses themselves are nice as well.

In Sekiro, you don't have the option to fight the boss like a Souls boss or do all kinds of different maneuvers. You essentially have the option to

a) completely easy mode by looking up the the moves online, thus draining absolutely all the fun and excitement out of the encounter (sounds horrible)

b) drag out the fight by keeping away from the boss and defend yourself (sounds shitty)

c) spam parry and hope for the best (sounds shitty)

"But what about that fun aggressive play?"
Yeah you cannot do that unless you know the moves. It. Just. Doesn't. Work. It doesn't get you anywhere. But once you know the moves, it's not exciting anymore. Sekiro managed to design it battles to have no excitement. I didn't think this was possible, but they managed to do it.

This guy isn't the user who was asked the question (i.e. me) btw. Almost feels like that response is meant to make me look bad on purpose.

your reasoning is still totally fucked kiddo. i suppose you could argue that its easier to run past enemies in sekiro, but we're just splitting hairs, since its piss easy to do it in souls too. you're just grasping at straws.

Lmao next level larping.
Nice backpedaling user

>there’s nothing to it
>needs actual skill
These literally contradict each other, and hopefully are different anons.
It sounds like you didn’t like the direction Sekiro took in making boss fights more interesting. At the same time, DS3 and Bloodborne bosses are also plenty more complicated than DS1 or 2 fights, have you played those?

i'm not saying sugars arent useful (i use them all the time), i'm saying the infinite sugars are pointless since there are so many consumable ones are scattered throughout the game/dropped by enemies.

>but we're just splitting hairs, since its piss easy to do it in souls too
Not unless you already know the area. Hey if you are Gladstone Gander who can run through Souls areas with no issue, then that's good for you. I still feel that I have a higher chance of getting through an area by playing it normally, not to mention that exploration feels actually rewarding in those games so I'm motivated to clear it.

>because you only need to press dodge when the attack is about to hit you

and once again, we demonstrate that you fags just want your automatic "I WIN" button back.

literally the only area in souls that is hard to run through is shrine of amana. and the idea that you "enjoy" clearing souls areas but not sekiro ones isnt an argument, but that's a cute opinion

>Yeah you cannot do that unless you know the moves. It. Just. Doesn't. Work.
yes you can, and yes it does

They don’t contradict at all, simple =/= easy

Also yes DS3 and Bloodborne bosses are some of my favourite in the series especially OoK, but not once did I feel like I had to stop playing the game properly in order to learn the ins and outs of the AI to the point where I could physically see the code matrix style, because that is what Sekiro boss fights feel like

Don’t fix what ain’t broke.

>literally the only area in souls that is hard to run through is shrine of amana.
Even then, just bring a bow: Casters die in 2-3 hits and you can pull the knights in an area where it sucks less fighting them.

yes but the point was more about running through the area (e.g. without bothering with enemies).

Like I said, name one. And describe to me how exactly how you beat them "intuitively".

> because that is what Sekiro boss fights feel like
Because it’s more than just a dodge? More than a block? I ask this question from here What shouldn’t they have done to keep the combat “””intuitive”””? Because people can only be so interested in boss fights you only dodge and R1 in, something Sekiro went to address. When it clicks, it c l i c k s way moreso than the combat in previous games.
If you think that Sekiro is just this weird dance rehersal, then you have to realize previous Souls games are just an easier dance routine; you’ve been doing a jig this whole time, the game just did a good job at hiding it.

Can someone tell me how long the games goes on after the owl fight?

there's 3 more required bosses + 1 fairly large area, 2 optional bosses and a handful of minibosses that appear mostly in ashina outskirts and castle. you're basically at "endgame" after owl though.

>You need to use consumables to actually use skills hence constant farming for spirit emblems
False, plenty of skills require no SEs, and the ones that do can still be used with no SEs for a weaker version.
>You need certain items like divine confetti to kill some bosses and mini-bosses, hence constant farming for said items
Nope, there is no enemy in the game that requires consumables; they just make it easier
>Only 1 weapon
Even your picture has him with both Kusabimaru and the Mortal Blade

I'm not even going to read the rest of your post. I'm 3 in and it's clear you haven't played the game.

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Only one major area left

It's a great video game and I'm really enjoying it. I will play Ninja Gaiden to compare how the development of the entertainment technology industry in Japan has evolved since 1988.

Special mention should be made of the fact that Sekiro is probably the most Japanese video game that ever existed.

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I sadly have to agree mate

This entire post reads like someone who literally just hasn't played the game. Or a redditor who just fucking sucks at games in general and can't parry the majority of boss attacks on reaction and has to grind out the timing for even their basic chains that don't have any tricky delays or multiple-choice offshoots.

> and the idea that you "enjoy" clearing souls areas but not sekiro ones isnt an argument, but that's a cute opinion
that's becuse exploration is rewarded in souls and I'm certainly not the only one who feels this way. opinions aren't equal either.
nope.
>When it clicks, it c l i c k s way moreso than the combat in previous games.
lol what? in the other games, you can inflict meaningful damage to every novel enemy you encounter just by doing your known moves. your attack and dodge become part of you, especially since you can still and tweak these things to your own liking. In Sekiro, you cannot just play after you learned the basics and get more and more used to said basics. Nope, every new enemy means starting over. Ok what attacks does this guy have? Let's learn them so I can parry correctly...yawn. Sure the little guys you can just spam your attack and parry and tank their hits, especially later when you have more health. But besides this cheap way of defeating little enemies, you have to re-learn during every encounter.
>What shouldn’t they have done to keep the combat “””intuitive”””?
Easy. Get rid of the posture nonsense, every enemy constantly blocking every attack, the physics breaking tracking and the insane ghost damage. Then you allow for things such as: desperation hits, correctly judging the range of enemies attacks based on the weapons they carry, dodge attacks instinctively by merely observing the incoming attack, doing actual meaningful damage to enemies without having to "complete" a dance with them so you can get a death blow.

"b-b-but you can chip damage enemies in Sekiro too" yes but that's the non-effective method which drags out fights for far far far too long.

Any tips to beat the Sword Saint? I barely manage to get to his second phase, but once he starts shooting and spearing Im completely lost.

>Nope, every new enemy means starting over.
you are fucking hopeless. holy shit. it's the same as parrying in Souls, you don't need to learn their moves before you can do it, you just need to press the button just before the attack connects, which you can do by paying attention to your screen. it's easier when you know their moves but completely doable if you aren't ass.

Run behind him when he does the spear jump and smack his ass, do mikiri counter and don't be greedy.

thanks man Ill try that

his shooting is your bread and butter, because 90% of the time he follows it up with a perilous thrust, which is an easy mikiri (though the 10% of the time he does a sweep will fuck you up).

>>You need to use consumables
Stopped reading there, git gud.

>I am shit at the game, this is the game's fault and not mine
lmao kys

The complaints I see here are similar to the ones made when freedom unite was released ten years ago. Times don't change it's the people who do

>Or a redditor who just fucking sucks at games
So either I suck at games which means Sekiro must be super easy because I beat it easily despite sucking, or I don't suck at games and what I am saying is true which means Sekiro is easy. Either way, Sekiro is easy.
>tricky delays
lol there are delays in the game that are tricky? sorry I'm sure that I saw every attack of every boss in the game multiple times and nothing ever was tricky. hell if they actually made some tricky timings, then Sekiro could actually be a somewhat enjoyable rythm game, instead of being a mediocre rythm game with occasional QTEs mixed in. I honestly don't understand why they didn't just put on screen commands on screen. I mean why not? the only thing this would change about the game would be that you don't have to waste your time remembering which animation requires which response. then it would be a true game about reaction timing. it would be far too easy as is, of course, but they could increase the speed so it gets challenging. less tedious, but more challenging. win win. the game would still be a joke but certainly better than in its current state.

>lol what? in the other games, you can inflict meaningful damage to every novel enemy you encounter just by doing your known moves.
“Meaningful damage”? Like a kill from deflecting a centipede’s attack string? Or properly deflecting the quick-as-hell Ashina Elite’s double slice and staggering the hell out if him? Or maybe when Owl tosses his shurikans and you unlock-dodge behind him after he jump attacks? These are al moves I know.
Sekiro is taking every fight or duel I had against every other major enemy in previous Souls games and cranking it up to 11.

>tfw quit freedom unite after failing to do that one lao shanlung story quest
I even followed a guide but still couldn't DPS that HP sponge before it reached the pass. Maybe I'll get back to it one day, but I also want to try other MH games, how different are they compared to FU?

liar liar pants on fire. there is no consistent parry like that in the game. if there was, the game would actually be kinda fun. there is no zone, i.e. a certain distance between the enemy's visible weapon and yourself, that makes parrying work perfectly. there most certainly is a very lenient TIMING window which makes even spamming parry possible, but there is no spacial window. If you thought there was, then the game deceived you and your brain probably learned the TIMINGS without you deliberately paying attention to them. The mere fact that enemies can hit you without physically touching you should be more than enough to disprove your claim. One of the most well known instances of this is the spear guy you fight early on. You can jump several metres above his spear, but the spear still hits you. The ogre also can "kick" you by kicking in the opposite direction. Ghost damage alone means you cannot just react to what you SEE on screen. You must have prior knowledge. You can acquire that knowledge during the first encounter, but you cannot fight effectively without it. You can win without it via various methods, but not fight effectively.

>Guardian ape boss
>SHIT boss design
don't worry user, i get the joke
maybe nobody else actually played the game

as a baseline strat/starting point, run around and bait out his jumping attack. ideally, deflect this, which will cause him to stagger and give you a quick chance for a fast counter hit to his vitality. from there try to stay roughly at "spear distance"; his combos are pretty unforgiving when you're up close, but from far away you have more control over which moves to try to deflect vs. which moves to back off. if you're feeling the heat, back off and bait the jump again. if he appears to be doing some "wild swings" that look semi-random (or he is on a very long combo) he pretty much always finishes this with a long thrust, which is easily mikiri'd, and if you're close enough to him you can also snag a quick hit to his vitality here.

in short, best time to hit his vitality is after his jumping attack or after a mikiri, both of which can be baited fairly easily once you get a feel. other than that, deflect as much as you can and back off to heal/bait the jump when you need to. his posture starts to regen pretty slowly faster than you think, you dont need to get his vit that far down.

phase 3 is easier than phase 2 since he gains lightning moves. obviously he still has the same moveset so mostly you have to continue the same strat, but if you capitalize on the lightning it makes the phase way easier than the first spear phase.

> These are al moves I know.
Yes. And? We were talking about the fun of INSTINCTIVE play and you tell me maneuvres you LEARNED? Notice that these two things are not the same?
>Like a kill from deflecting a centipede’s attack string?
That was the biggest nonsense ever. What was the point of this? Was it a joke or something? You just parry, parry, parry, parry, parry and kill it. Did they run out of ideas for attack animations or out of time to put it into the game so they just put this lame as boss in there TWICE? I felt like the game was making fun of its own mindlessness at this point.

I can't believe you just typed up all of that horseshit to cover how bad you are. It doesn't matter whether you call it timing or spacing, if you deflect just as an attack is about to hit you, the deflect is successful, that is IT. You can do this without getting creamed first but apparently you are so shit despite repeatedly claiming otherwise that you think this is impossible.

You might just as well look up his moves on youtube and steamroll him if you go as far as asking others how to play. There already isn't any more fun or excitement when you are at the point of looking stuff up so you might as well just watch his animations online and be done with it.

The people who complain about this game are just misinformed, I've seen it with my own eyes countless of times, they keep trying the same strategy over and over and never try anything else or learn anything from the fights and then blame the game for their own ignorance because they can't adapt or blatantly ignore the game mechanics. Nothing is hard in this game, it all comes down to learning.

>no minmax tryhards invading your single player game
>no classes or equipment to bother with
>no one to help you kill hard bosses

Sekiro is the best Fromsoft game I ever played

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>Yes. And? We were talking about the fun of INSTINCTIVE play and you tell me maneuvres you LEARNED?
I had to learn how to use my instictive moves in previous Souls games: When I had to dodge, when to block, when to run away for each boss and enemy. Sekiro’s the same, just with more and quicker fights, and without a boring parry system - as it should be: Bloodborne and DS3 showed the most you can get away with when it’s just a dodge or run, or in BB’s case with very forgiving parry windows (part of the reason I always go STR in it).
> You just parry, parry, parry, parry, parry and kill it
Previously it was roll roll roll attack and kill it, they made steps in Sekiro to make it more interesting.

>cover how bad you are. I
And here we go again. Suckiro fags always resort to "you're bad at video games". Hey if I am bad, then that means Sekiro must be even easier than I claim it is because even I, the horrible player, can beat it.

>It doesn't matter whether you call it timing or spacing,
No it absolutely does matter. If you can SEE or HEAR or somehow physically detect the correct maneuvre beforehand, then you can react without having to learn anything by heart (except for initial tells that are from that point on consistent throughout the game). The Mikiri counter is an example for this. There is a certain time after the audio cue that makes it work 100%. Hence, you as a player who used it in the game a hundred times, will have zero problem using a hundred more times without having to learn anything more about it. In other words, you developed the SKILL to do it. They could've put different audio cues in the game to make it more complex, or have different buttons (or combinations) for different counters since, the way it is right now, it is so simple that it too becomes kinda lame after using it so often.

But if you cannot see or hear in order know the correct response RIGHT WHEN IT HAPPENS THE FIRST TIME, then you either get lucky (not skillful) or learn it by heart (also not skillful). Then it isn't challenging anymore but just a memory game. Or, if you don't want to have consistent cues but still let the player be skillful, you give the player enough freedom to get around the ghost damage and other nonsense by his own devices.

>if you deflect just as an attack is about to hit you, the deflect is successful
there is literal ghost damage in the game, i.e. attacks that do damage to you DESPITE NOT HITTING you, yet you claim this nonsense. do you understand the concept of a contradiction? hey I'm sure you can have the feeling that it is possible to consistently do this because the TIMING is so lenient.

I'm just gonna say that if you are farming anything in the souls games you suck dick op. Everything else in your post is just crappy personal opinions.

>I had to learn how to use my instictive moves
That's a contradiction. If you learn something by heart, it's not you instinctively reacting to what you see. Rather, you are anticipating what is about to be thrown at you and have already a canned response to it.
>When I had to dodge, when to block, when to run away for each boss and enemy.
yeah sure if that's how you played Souls, then there is no meaningful difference between it and Sekiro. But Souls also allowed you to play it differently, i.e. in a way that isn't so mind boggingly boring. Sekiro is a narrow pole you have to balance on to get over a gorge. Souls is a bunch of vines you can swing on to get over the gorge and some of the vines are snakes and some of the others tales of dragons.
>Previously it was roll roll roll attack and kill it, they made steps in Sekiro to make it more interesting.
You call FUCKING CENTIPEDE interesting? HAHAHAHA OH WOW! You literally defeat that """boss""" by tapping one button. That's it. WOW

>And here we go again. Suckiro fags always resort to "you're bad at video games". Hey if I am bad, then that means Sekiro must be even easier than I claim it is because even I, the horrible player, can beat it.
It’s just highlighting that Souls games are mainly just punishing so they “feel hard”, with runbacks and quick deaths and the like. Sekiro feeling more like a “routine” you need to memorize just goes to show there’s more to Souls games than just pure combat, as previous Souls titles are objectively slower and less complex.
You may just be realizing you liked the very risky but ultimately straightforward gameplay of previous titles.
>there is literal ghost damage in the game
A very sad Soul standard. Ironically enough DS2 has the worst hit boxes but ADP can give some of the most leniant iframes.

>But if you cannot see in order know the correct response RIGHT WHEN IT HAPPENS THE FIRST TIME,
Good thing you can though, by looking at their weapon! Wow!!!!

>there is literal ghost damage in the game, i.e. attacks that do damage to you DESPITE NOT HITTING you
uh, what? when does that happen? I never took damage without getting hit. That sure happens in Souls games though, I remember me some shockwaves. Are you sure you didn't actually get hit, and think you didn't?

FU, while being a very great game can feel pretty outdated with its weapon moveset, but I'm probably biased since I'm too used to what the sequels introduced. It's difficult going back and FU was my favorite videogame back then. 3U/4U are great for a starting point

i just beat the demon of hatred and with that finished my first run. Ask me anything!

>uh, what? when does that happen? I never took damage without getting hit.
next time, actually play the game before commenting. thanks.
>That sure happens in Souls games though
It absolutely does. Just like the shitty camera, ghost damage is a From staple. But Souls isn't build around parrying but rather only gives you the option to parry if you feel like it, thus making the ghost damage issue kinda unimportant. Furthermore, the ghost damage was just a way to prove beyond a shadow of a doubt that what you say cannot possibly be true, because if there actually was a consistent correlation between the distance of the VISIBLE weapon and yourself, then ghost damage COULD NOT HAPPEN. But besides this most obvious point, none of the distances are consistent. Sometimes backswings count as swings and sometimes they don't. Sometimes the weapon is farther away and sometimes closer to you for the perfect parry (talking about different enemies of course). If you were paying attention to their visible weapons, then you were paying attention to the wrong thing. The actual thing you need to learn is the TIMING after their animation starts. That is the actual consistent indication of how to parry perfectly but you obviously cannot know it before experiencing it a couple of times so your reflexes mean nothing during the first encounter.

How hard is he compared to Isshin and Owl for you?

>uh, what? when does that happen?
youtube.com/watch?v=c1uavtGusEc

youtube.com/watch?v=mJ22HNOTgS4

youtube.com/watch?v=M69e-24kMBM

>farming in sekiro
>at all
How does it feel to be bad?

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Not him but

1. Owl
2. Demon of Hatred
3. Isshin

In terms of hardest for me

>Rather, you are anticipating what is about to be thrown at you and have already a canned response to it.
It’s being aware of their moveset and reacting appropriately. How do you think fighting games work? Saying you were able to skate by previous games isn’f so much saying they felt more intuitive, it could come across as these previous Souls games not doing much to surprise you.
>But Souls also allowed you to play it differently, i.e. in a way that isn't so mind boggingly boring.
Well, that would just be magic or coop. Things that pretty much just end up simplifying the encounters - with which they have to balance everything around, and boss AI still gets easily and often unintentionally abused.
>You call FUCKING CENTIPEDE interesting?
No the melee as a whole is more involved and interesting, why did you focus on one of two bosses? The centipede claw just has a parry solution that’s objectively and literally more interesting/involved than anything in the previous games, as an example.

>gets shot by an arrow
>literally jumps into ogres arms
>gets hit by upward sword-strike
Amazing just how far you tards have to reach to "explain" your shittiness in beating the second easiest "souls" game.

not the same guy, but i personally find all 3 of the endgame bosses to be about on the same level of difficulty though DoH feels much more like i use a specific strat/recipe as far as sprinting around him and mashing r1 followed by 3 malcontents in phase 3, vs. isshin/owl2 that just plain require you to git gud. DoH sucks in my opinion compared to the other endgame bosses.

get some glasses, Jesus Christ.

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Something I don't like is how basic actions such as blocking and using techniques/tools in the air must be unlocked. The beginning of the game establishes that Sekiro trained relentlessly to become a master shinobi, yet he can't even perform these basic actions from the outset.

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I'd probably rate them Owl(father)>Sword saint> DoH.
Owl kicked me around the longest from those three.
Sword saints second phase was kinda tough for me but once that was over the poor old man kinda just killed himself in phase 3 because "lel, lightning reversal".
DoH wasn't too dangerous except for having 3 life points with way too much vitality. Hands got kinda sweaty when i reached phase 3 without any more healing gourd and i realized i forgot my rice but i pulled through.
DoH feels way too much like he belongs into bloodborne.

Cry harder scrub.

>unable to walk past the given way
>t-t-there is nothing to find
Never knew that chained ogre is halfway trough the game, but you do you I guess.

If these are the best examples you have then you are beyond saving. First one he aims upward and fires the arrow point blank, third Sekiro gets hit by the back of the sword. Second is the only bullshit one but that's From for you. But you're obsessed with timings. Let me repeat myself: what fucking difference does it make? The hit timings are, 99% of the time, lined up perfectly with where the objects would be, just like in a Souls game which also bases parries around the same system. So again, there is NO practical difference, the whole fucking point beyond your sad attempt at technicalities is that you can easily deflect an enemy's attack's the first time you see them.

If you actually had to farm for shit in this game then you are brain dead.

Everytime I played this game I was just reminded of that "This is Dark Souls!" achievement from dark souls 2 and 3 and how utterly cheap it felt.

He has too much vitality
Dropped the game right after him, i was bored

Nice, this is also exactly what I did after Gyobu.

Try killing the bull without cheesing the fireworks or running in circles

It's annoying once you know what you're doing but for new players it teaches them that these moves exist and should be incorporated into combat. It's not a perfect system. The pop-up tutorials are also cancer design, I think Miyazaki gave up and said "fuck it, just throw in paused tutorial messages. they'll still ignore them but at least now I can point at those and say LOOK".

>mfw I realize dying only halves your xp bar but every point you get stays there until you use it
Up until NG+3 I thought dying with 2 unused skill points would make me lose one so I was incredibly careful when trying to get skills that cost 4+ points

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That ain’t bad, that’s like realizing you had a spare solid bill tucked away in your wallet.
I scrubbed up hard and forgot I could buy emblems until I started newgame+...

>"fuck it, just throw in paused tutorial messages. they'll still ignore them but at least now I can point at those and say LOOK".
It would’ve been nice to have a little glossary for all these tucked away in the menus.