Does anyone even like Megaman Legends? I'm not even shitposting i'm genuinely curious

Does anyone even like Megaman Legends? I'm not even shitposting i'm genuinely curious

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Other urls found in this thread:

mega.nz/#!1cdkDY6B!2vFw0c_lX28LjmLukru1z-KkafIo1o2C8VaBPq6IUpQ
youtu.be/roeQGzQQdSg?t=259
siliconera.com/2012/05/22/capcoms-ex-troopers-has-nothing-to-do-with-mega-man-legends-3/
youtube.com/watch?v=Y3rP4xlDPOw
youtu.be/_IP9ZmsSMgo
youtube.com/watch?v=GwxP6bdLubQ
exhentai.org/g/1240593/822ff14e57/
exhentai.org/g/1239671/afddf2b8d9/
kobun20.interordi.com/rockman-dash/
msi.com/Laptop/GL62VR-7RFX/Specification
nhentai.net/g/32830/
m.youtube.com/watch?v=W-_c2-kARr4
youtu.be/cJ4R2Y7kRYA
boards.fireden.net/v/
twitter.com/NSFWRedditVideo

yes.
/thread

Not that many people but that's mostly because people missed out on the games, moreso for Tron's game.

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Did anyone else have a crush on some of the girls back when they first played it as a kid?

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Yes.

Don't care for the second game.

No but I liked the monkey

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I liked to imagine that dash was megaman from the future and also survived a nuke and all his friends were dead and now he is living a new adventure with his new friends because light is death and roll too.

>short-haired cuties everywhere
God I love this series

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It's one of my favorite games. Comfy as fuck

You have to understand, back in the 90s Megaman still had a lot of clout as a quality series. And considering MML was a pioneer of stuff like "3D comfy town hub" and early 3D movement, it actually gets a lot less respect than it deserves.

Yes. It's the only megaman series I have any childhood attachment to, and the only reason I check Megaman threads. I'm way past being upset over the cancellation of legends 3, and would be satisfied with any sort of development at this point.

Yes.

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I never played the games but I remember the outrage over Legends 3 being cancelled. I looked up some gameplay footage of the first two games and they just seemed so mediocre. What was the appeal?

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Is this tonight's Battle Network thread?

I liked it

Cute girls

you had to be there

I liked 1. I never played 2.
What the fuck happened to megaman during that time?
>Gets announced 3 fucking games
>All of them get cancelled
>They sweep him under the rug

The fuck Capcom?

No , it died for a reason
The majority of people that voted don't even played the games

I fucking hate you soo much people
>Waaah dont buy MM11 because they cancelled my meme game!

Blame Inafune. His relationship with the suits wasn't great and when he quit Capcom they cancelled everything and shelved the franchise.

virgin MML3 vs chad MM11

Had a nice pace to it, lots of focus on villages and exploration, nice art style, and I like blocky bullets.

A madiocre game that fills a particular niche will be great to those who like it.

I loved it, cliches and tank control and all.
2=TB>1

I was interested in the lore and the take on the characters. the 3D world traversal was a big deal to me at the time for a mega man game. Tronn and Roll were cute as hell, and I like the concept of being an explorer and stuff. It just hit a lot of notes for me.

Just played two, I liked that you had this ship house that you upgraded along the way in your journey, it has a lot of charm and details to it, the combat itself is 'okay' but while clunky, it is still unique enough that it can be nice you get into it.

Fuck yeah i did growing up. Wondering how it holds up. I used to think it was easily the best megaman game

The over world and bosses are great. The dungeons aren't

>Waaah dont buy MM11 because they cancelled my meme game!
>Legends hater was just a nigger trying to stir up shit between different MM fans
Explains a lot. Now fuck off, nigger.

Maybe

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1 is good but 2 had a lot of problems so I'm happy 3 got cancelled since it looked like it was continuing the trend that 2 started

It's one of my favorite games of all time. Still have my original copy I got in 1999 when I was 7. Run through it a few times every couple of months, the setting, style and story are just so unique and the environments are gorgeous. Not a big fan of having to emulate it but it was all I could do while I was stuck in Europe.

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OPINIONS, but Legends is the best mega man series in my book. Not that 1-10 are shit or something.

I loved the games but i understand the gameplay is dated.

megaman legends was always jank, but it was fun to explore because of the way they designed the world and the enemies
You always wanted to find new shit and build better shit, and you wanted to fuck roll and tron
Looking at the gameplay today, yea it was kinda jank, but its alright

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For me, MML1 still holds up.

I absolutely loved this game when I was a kid. It was like a combination of Megaman and Zelda with a sleek anime aesthetic. It packaged everything that I was interested in at the time which is why it's still one of my favorite games.

>Megaman Legends 2 PC (Chinese subs)
mega.nz/#!1cdkDY6B!2vFw0c_lX28LjmLukru1z-KkafIo1o2C8VaBPq6IUpQ

Someone should help me add more links for a Classic-Legends compilation

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>outdated gameplay
its pretty much pioneer 3rd person shooter mechanics way before RE4

Its like zelda slightly but without puzzles except the occasional find this key thing. Has some very light metroidvania elements. Played through 1 and thought it was ok but 2 just didnt sit well with me for some reason. Maybe because I remember getting pissed at it as a kid, idk.

Yes I love it. I even played the N64 version despite being worse in every way.

Yes. A simple 3d adventure with good artstyle and atmosphere

There was just something really charming about it. The gameplay wasn't great, but the setting and characters were really fun. I've never found another antagonist group in video games that I love as much as the Bonnes.

Should I play legends 1 and 2 on Vita? Never played it and the polygons look very charming.

I mean, quality aside you basically had Capcom cancel a game that plenty of people were going to PAY TO PLAY A FUCKING DEMO OF when the demo was already ready, because they wanted to spite Inafune.

Fuck that, I don't like the idea of the consumer being a casualty of war of boardroom battles.

For me it was the museum girl. I also like Tron a lot, it helps that her game is super fun even to this day, I was playing it a couple of months ago on the Vita.

absolutely. it was the cool anime open world action rpg before open world games 3d engine games were even common

Loved'em. They were solid Blockbuster rentals.

Imagine:
>Megaman Legends 1 with the QoL upgrades of Legends 2

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We can do better
>remastered, but keeping the low-poly look

Wouldn't that be pretty much a port instead

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THANK YOU SO MUCH, I BET THERE ARE A LOT OF PEOPLE WHO'LL COME TO SEE THIS

>Eek!
>Stop it, Megaman!
>Repeat for an hour.

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I've played the first one for a good chunk, I think I even got to the final boss but I didn't beat it. The characters are nice and the I really liked the calm atmosphere the towns / ship gives, but everything about the gameplay can go fuck off. It's not fun to play the game, maybe they were still figuring 3D moviment out or something because the game is so stiff to control.

I'd be interrested to see more of world and characters, but only if they revisited the gameplay. Maybe make it something like RE4.

Imagine:
>Legends 2 with the completely interconnected ruins system of Legends 1.
>And with normal movement speed in Nino Ruins

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I guess. I was envisioning a remake with new textures and high-poly models, but not super high to keep the low-poly look. The QoL upgrades from 2 and possibly all new ones tie it all together.

After recently playing 2, I can't say I like it as much. You depend way too much on the lock-on in 2 to the point where you're pretty much always holding it down. 1 was mostly designed in mind with not having to constantly lock on.

I kinda disagree on the gameplay bit, it's like complaining about tank controls on (original) RE2, yeah it's clunky but the game it's tuned for that so it's not an actual problem. Though that may just be my fondness for the game as it was the first PS1 game that I played. I did replayed recently on the PS3 and I have to say that I still have a blast playing it.
I absolutely love the creepy vibe the sub cities give, compared to the lightheartedness the town has.

Tank controls have a place in survival horror games, and many games are better for it. Legends gameplay is okay at best, annoying most of the times. If you just made Legends control better, then it would be a really good game, instead of a niche classic. Honestly, the more I think about it, the more a RE4 over the shoulder camera would work better instead of the weird abomination of moviment we have instead.

Still, cute girls, nice atmosphere, wish I could live in that world.

>make it like RE4
Nah, you can't even strafe in RE4. Put it on Ex Troopers engine. That's the kind of TPS a modern Legends should play like.
youtu.be/roeQGzQQdSg?t=259

>Mediocre

action game with exploration where you plumb the depths of megadungeons looking for salvage to upgrade your equipment

customizable weapons

interesting new take on megaman

3d game in the early era of 3d

Roll

wasn't that game made with the scrapped Legends 3 engine?

No but there's some character assets reused from it

siliconera.com/2012/05/22/capcoms-ex-troopers-has-nothing-to-do-with-mega-man-legends-3/

And because of this your main strategy for the entire game is to lock on and circle strafe.

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It was really good at the time and had a good deal of customization and an "open world".

The boss battles were also fun.

It hasn't really held up like some games of the era but it was a lot of fun at the time.

How was this game? I kinda wanted to play it.

I actually slightly dreaded going in some of the dungeons due to the claustrophobic design and pseudo-jumpscares. I won't go as far as to say they're "scary," but the atmosphere's really well done for MML's era.

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Fuck yes I do. They're some of my favorite games. I still really want MML3.

>she will never try to kill you

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You could her the clunky footsteps or boops/beeps but you couldnt tell exactly where the were right off the bat so you kinda had to stay on your toes.

>Roll
This is important

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It's like Lost Planet, Monster Hunter, and anime had 3-way sex. It's a pretty simple TPS. It uses a mission layout like the MonHun games. You can equip 2 guns, you have different melee attacks depending if your dashing, boosting or neither. You have partners you can take with you on missions. You get a mech. You fight in mech tournaments. I played it years ago. It was pretty damn fun.

Looks like RPCS3 can run it. Citra can probably run it too.
youtube.com/watch?v=Y3rP4xlDPOw

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Need to remember that the first one came out in 1997 which was the same time as the first fallout, GTA, ff7,Gran Turismo, and age of empires.
It was also the time when companies were transitioning to 3d environments and not doing very well at it so the fact it isn't terrible should be of note.

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The Reaverbot alert sound always got me

EXT may have used some character assets from MML3. Gaist Crusher on 3DS plays a lot like how MML3 looked.
youtu.be/_IP9ZmsSMgo

Super important.

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>/thread
You're right, but bad form

GAAAAIIISTO CUURAAAAASHAAAAAAAAAA

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These invisible fuckers have me traumatized.

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And now you'll always be ready when invisible robots start their invasion.

>even the toilet paper?
>we might be pirates but not barbarians! we'll let them keep the toilet paper.

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EXTURIIIIIIM

I always wanted to fuck legends Roll. Then someone created Mayl and Ciel.

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>Ciel
I was with you up until that. Leviathan way better.

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Roll was my first vidya crush and was the older, not afraid to get dirty mechanic sister I never had.

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Leviathan is cute but
>Name implaying a FUCKHUEG BEAST
>she's actually petite af

And it doesn't help her second form during MMZ2. that's just me anyways.

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A lot of people are saying you had to be there, or it was great for its time. They arent wrong. The thing you have to understand was that Mega Man had been extremely popular throughout the 90's and when Legends released it was viewed as an extremely progressive step forward for the franchise. It took this 2d pixel game everyone knew and loved, but had never changed and took it to a much more complex level. I think for a lot of people it helped them feel like the series was actually growing with them. Next take into account there are some light RPG elements, and the game functions as an adventure and things begin to make sense. Before Mega Man was a game you played all the time, but had a relatively short play time. Now it was something far grander, that required a day to day level of attention. Not to mention, it breathed life into characters which essentially had no remarkable story. dialogue, or meaning. I dont think it was objectively speaking a 10/10 game, I tend to put it at 8/10 or even 7/10. But it took a lot of risks it received no credit for, and really helped jumpstart a series of new genres.

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Post your
>favorite area
>favorite song
>favorite weapon
>favorite boss
>favorite npc
>favorite cutscene
for legends 1 or 2 or tron bonne

yes i genuinely liked all 3, but 1 was the worst. fuck you if you disagree, story a shit and you know it

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Yes. Legends has such an superb presentation that that alone can carry the whole series. Even though i have a soft spot for X and consider it as my favorite series, Legends does have a lot more "soul" compared to others series from the franchise.

the appeal was inafune wouldn't shut up about wanting to make part 3 back when everyone thought he could do no wrong.

anyone browsing forums during web 1.0 will tell you the truth that about 15 people if that much truly "got it" and enjoyed legends for what it is without being told by a figurehead it's the bees knees. it was pretty niche and by inafune's own admission it never sold. but when he began doing interviews constantly pushed out by capcom as "mister megaman" then his opinion basically started to become fact or something.

megaman 9 and 10 were created because he really wanted to milk megaman 2 as he always kept saying it was the game he liked working on the best, and when they came out things were unbearable because a bunch of bandwagoners began saying the original series was never any good unless it was the NES entries. it reached a fever pitch that after 9 became a hit and inafune went on to do even more press appearances he wouldn't stop bringing legends up.

also the editor-in-chief for 1up at the time which was one of the biggest gaming sites was a hardcore inafune apologist and legends fan. you can imagine the guy didn't stop shilling this shit either.

I have the same model of laptop, user. Neat.

>1 was the worst
Nah, now you can go fuck yourself

I played the first one and while I like the idea and story that control scheme is awful
never played the second but from I know it was better gameplay wise and that cliffhanger does stir the wish to know how it ends
So while I'm not the biggest fan I would have played that 3ds sequel if only to see the ending

>those controls
>gotta stop in place to lock on and shoot
nah, fuck that shit

The poor kids in 2 always make me sad.

2 was more ambitious storywise, but I didn't like how little the townspeople seemed to matter that time around. MML1 was good largely because little things kept changing, and the most mundane NPC had something new to say. Both are way too short though.

I'm actually scared that if a 3 miraculously gets made it would be over just as fast. No way would it feel like it was worth that wait.

But to answer at least one of your questions, Yosyonke town theme is so good.
youtube.com/watch?v=GwxP6bdLubQ

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>Megaman Legends 3 is announced

Do you want
>low poly with or without AA at 120 FPS
or
>another UE4 game particle fiesta

It's a happy story though. If you give them paper and a pencil, they learn to read and write, and you get a letter from them in Yosyonke. That was really uplifting.

>favorite boss
the first kinda hard boss is MML (past the alligator room with the water walls) just for being a wakeup call and making me prepare the second time around

id like a real product for purchase before i even start talking about what the fuck they pushed out to the shelves

The only times you needed to lock-on, you either couldn't move (lake battle), or were never in any danger to need to move and if you were, that's what rolling was for. Other than that, you never needed lock-on. And there you have it. I mean MML1 had a bit of homing for your buster shots, but in MML2, you are literally asking the game to aim for you 24/7.

it was good for its time and the first one had alot of exploration.

But they haven't aged well, you can kill everything without taking damage by just strafing and holding the shoot button.

the free aim assist shit in MML1 was exactly what i hated. i would much rather have MML2's controls and combat in 1's world because it would make it less shitty

In a way it might be good legends 3 got canceled. Inafune was doing that shit where he introduces a charming blue character, then has them upstaged by a shitty red guy again. Like with Gunvolt, and the entire rest of the megaman series.

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They told us during the previews that he wasn't going to be the only playable character, they just didn't want to start the game on the fucking moon.

Buster gun auto aims so you can run and shoot you just need to face approximately the right direction.
The auto lock in the second game just made the strategy of combat dissolve into constant circle strafing. The knockdown effect also made combat tedious since no damage was done to the enemy till they get back up which you then promptly knock down again instantly.
What would only take 5 seconds to destroy now takes 30 seconds because you can't hurt them when they're knocked over.
The plot in the second game was much better but was presented poorly with characters used and then thrown away without a satisfying reason and locations treated the same way.
That can be attributed to the cut content for the game so the developers may have had grander plans for those characters and locations but business gets in the way as usual.

I love Megaman Legends. Couldn't really get into TMoTB though when I tried that.
I genuinely like the way the Legends games feel and control, it just clicks really well with me, if we ever get Legends 3, I'd hope that there's an optional oldschool control method, instead of being forced to just play it like a typical 3rd-person shooter.
I don't get how people can't play it because of the controls, though I guess its just a zoomer thing... Though technically I'm a zoomer too, but I grew up on boomer games when I was really young, so I guess that's why I'm different.

It wouldn't because MML2's lock-on would completely break the game. The enemies in 1 don't move like they do in 2 where they require constant lock-on. At least say you'd prefer a fully manual control scheme like a modern TPS.

Where can I find Legends art books? Namely, Legends 2, I love that one

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just make a remake of all 3 games where they all use mml2's controls and mix enemies ruins and weapons into 1 single game where you can play through every game as whoever you want

>and the entire rest of the megaman series.
That doesn't apply to Protoman at all.

Right, X wasn't the only playable character in X4 or X5 and look at how relevant he was in those games.

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The opposite in fact. Poor guy can't catch a break.

>What do you think this painting needs?

Dude, let it go. Quit superimposing your beef with zero on everything else. Barret seems more like a Protoman than a Zero anyways.

>Where can I find Legends art books? Namely, Legends 2, I love that one
I got you buddy. Exhentai is a surprisingly reliable and comprehensive resource for artbooks.
exhentai.org/g/1240593/822ff14e57/
exhentai.org/g/1239671/afddf2b8d9/

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I'm actually playing through Legends 2 right now, just beat the bird bots in Nino. Taking a bunch of kino screenshots. Havent touched it since I was a kid so it a huge nostalgia rush

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How are the PSP ports? Do they at least control better or is it just like playing the PS1 version with god awful PSP control layout?

inafune had next to nothing to do with gunvolt

>just make a remake of all 3 games where they all use mml2's controls
Not him, but I would rather have them use either 1's controls or make a combination between 1 and 2's controls.
2's lock on was dogshit, and made the S-class license a million times harder to get than it should have been. Sure, you could move around, but the priority of the lock was fucking jank as all hell, I had times where I locked onto enemies behind fucking walls rather than the one that was currently charging at me, and I'd always end up getting slapped because of it. 1's lock on was so much better because it always targeted the closest enemy.

>Do they at least control better or is it just like playing the PS1 version with god awful PSP control layout?
I don't know about the control layout but it does fix the slowdown in the water dungeon in 2.

ty bud

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It's pretty much the same but since there's only 2 shoulder buttons, lock-on is L+R. Well, that's with the default controls with shoulder buttons being used to turn and that was MML1. I don't remember what it was like in 2.

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It feels like a very good comfy anime and gameplay reminds me of ocarina of time, with dungeons, explorations, returning to places you couldn't visit, etc. It's nice to upgrade/buy new stuff too.

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Anyone remember these semon demons? These jizz quizzers?

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>still have all of the questions memorized
fuck

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If you want more Legends stuff, check this out. I should save these pages in case they get 404'd like old sites do.
kobun20.interordi.com/rockman-dash/

H-How is she going to help me get ready?

its a shame that weapon sucks like 20 dicks in comparison to shining laser

Could you pass her 100 question quiz right now to bypass the 2 mil price and get the sabre?

lul quads

Sweet, ty!

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So far I have been having fun with MML1. I might need to tweak the emulator graphical options, unless the first game was this blocky. My only main complaint with the game is that the tank controls are pretty ass, this was a game that could have benefited greatly from dualshock control.

Outside of that, the game is pretty comfy. I still need to get to the main gate and finish some side quests around town.

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>Could you pass her 100 question quiz right now to bypass the 2 mil price and get the sabre?
yes i could but i dont have the time right now

>Playing this while 10
>All these fucking questions about old music I don't know a fuck about

My dad had a blast helping me through the 100 question quiz for the z-saber part though, he knew all the music trivia.

when you fix the flutter, go onto the top fin and jump toward the forest. youll grab a ledge of the invisible wall's hitbox and can get out of bounds. just know that depending on where you land you will never be able to escape as its two sided

>everyone has completely forgotten nearly a decade later is is sucking off Crapcum at every opportunity and has legions of loyal fanboys that would defend child murder if it was revealed that was going on this whole time
They revealed their true colors ages ago. They will do so again someday. But I won't laugh at you. I won't say I told you so. I take no joy in knowing the truth.

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what are you talking about?

I like the general format of mix-and-match weapon modifications. I don't mean the +.3% to fire rate every MMO-like game does with iterative loot. But changing up so the fundemental feel of all the weapons are different based on the way they're combined.

The only games I can really say have similarly balanced modular weapons is Gunstar Heroes and Dirge of Cerberus.

>haha this quiz will be easy it'll just be trivia about previous locations and parts of the game
>"what festival did jimi hendrix break his guitar at"

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Yeah

You figured it out, user! You cracked the code! You're the only one who realised the truth and we'll all say that you were right later down the line and that you aren't a crazy person.

Good shit. Mine's been through a lot, highly recommended

>Tron got lot of spotlight since she debuted in Mahvel.
>Volnutt on TVC is largely ignored.Because zero is there.

It hurts.

I've noticed that the lock on in mml2 does this annoying ass thing where if your locked on to something and get hurt (usually by the thing you've locked on to) it will stop the lock for a moment then lock on to a completely different enemy, usually across the room, and now your sense of direction is all fucked up leading to more damage.

>Replaying ML2
>Get to the train battle
>Stop replaying ML2

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>Some red
>Some talent

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I mean he also sucks in TVC. He's a ground based projectile fighter in an neigh infinite air juggler.

What laptop is it user?

I like the porn. That counts, right?

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msi.com/Laptop/GL62VR-7RFX/Specification
Just a 1060 but I don't need much out of a laptop.

Cracked the code? They were universally reviled for years. You're either a zoomie or a fucking sellout. Capcom are no different than EA, but they managed to convince everyone otherwise with a few decent games. They would relapse in a heartbeat if behaving that way hadn't nearly killed them. DmC, RE6, MML3, SFV, Mega Man Xover, the list goes on and on an on. Capcom is straight up evil.

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I'm just gonna leave this here because I came across this as a kid many eons ago and thought it was funny.
nhentai.net/g/32830/

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Use the buster cannon.

I'm sorry that your peanut brain can't comprehend the idea of making anything but binary decisions where you either hate something 100% or love and support something 100%, and anything in the middle based on context is unthinkable.

I loved it but never even knew there was a sequel.
For a somewhat similar vibe there was Tail Concerto on the PS1.
I was so angry when before we could even get a demo Legends 3 was killed.

>hating a shitty company that have proven its underhanded nature hundres of times is "binary peanut brain thinking"
Found the stockholm syndrome shill, gargle harder.

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>a span of 6 years of bad games negates the 20 or so years that came before it
I think you're riding that hate train way too hard. Everyone knows that they fucked up. Fuck ups happen and they should be lambasted for it. But when they make good games, I'll give credit where it's due. If they make the same mistakes again, then they can go fuck themselves again.

>roll asking you over coms"you ever wonder where the reaverbots came from ? who made them ?"
and then hearing that awful, ominous sound from one of them nearby.
scared the shit out of me as a lad. going on digs underground was genuinely spooky.

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Legends 1 is my favorite game of all time.

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until he gets an air juggle himself and takes off 70% health for one bar.

>Being killed by roll.
God, I wish that were me.

>Artist actually did some roll lewds.

Bless him.

Like hearing distant noises and you could lock on the darkness itself.

Definitely Tron Bonne and Roll. Also that chick w/green outfit on the upper left corner

Also I love MML. I got 64 as a kid.

>no megaman legends 3
>no steambot chronicles 2

What a joke

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Honestly I had a lot of fun in MML1 stopping every couple of minutes and running around the island looking for everyone.

The digger with the revolver and the kid with a face scar really get around.

>slowly watching them emerge from darkness doing the weird movement towards you locked on

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>Sitting on the floor with my little brother circa almost 2 decades ago
>HA WE CAN GET HIT BY THE CAR HA
>HA KICK THE MAILBOX HA
>HAHA WHATS DOWN HERE
That game was so fun as a child in a way I don't understand anymore.

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I played it as a kid and fucking LOVED it. Never knew what it was called, couldn't remember. I might give it another play through eventually.

I owned Legends 1 growing and thought it was pretty good. Only got to play Legends 2 in the past year or so, and I can't help but think it felt a little unfinished. I never played Tron Bonne, so I have no idea what this "Glide" gang is and the game didn't bother to introduce them, and then there was the dungeons, which seemed less expansive. Can't remember a single detail of any of them other than the underwater BS. All I remember other than that is shooting those bird shitters over and over again in the overworld. And by the time I was done, I couldn't help ask myself : "was that seriously all it was?"

I dunno, the first game just seemed to imply something of a bigger scope than infighting between two control programs

Just get back in touch with your inner child, Jack.

The fun of a child is the complete stupid silliness and how the world actually reacts to what you do instead.
You knew that cars wouldn't hurt your character. Suddenly now it knocks you over. That's new, a surprise, and a delight.

MML1 is actually my favorite game ever

>is already wearing lipstick
>doesn't realize she can just paint with that until you give her some you bought from the store
Needs some brains, more like

it always creeped me out a bit that theyre not even true humans

Played trough them the first time a few months back and fucking loved them. Obviously dated but you could sorta tell they were designed around the controls and that made for a unique experience. Everyone talks about how charming they are (and I agree) but as a newcomer I actually really liked the gameplay.

People hate the controls of God Hand too just cause they’re different, and that game kicks ass. I think it’s fun to learn a new (if slightly unintuitive) control scheme just for the variety it brings a game.

>first time playing and my only subweapon is the bombchu thing
>it does literally nothing to the train because it doesn’t reach

I got pissed.

>kicking the can

That was such a great moment. Loved that boss fight. Tied with tron’s bird as my favorite.

>cattleox island
>m.youtube.com/watch?v=W-_c2-kARr4
>homing missiles
>see above for 1, in 2 the final boss is my favorite and is my favorite for the series. Feels great I can say that about the final boss of a game
>theres a cute girl in nino town that swings her hips a bit whenever you talk to her, she’s got chinese hair buns
>either seeing roll with oil on her face in 1, or the opening of 2 because I wasnt expecting shit to get real so soon

You didn’t ask but my favorite dungeon is nino ruins followed closely by the ice dungeon after. Most people hate nino sadly, I think most dont have the underwater jetskates the first time which I was lucky to have with me so movement wasn’t as much of a problem.

Played both recently for the first time. Loved the first and dropped the second

Lipstick has a completely different texture from paint and depending on the brand can cost too much to waste like that.
It'd be like smearing chocolate on a crayon doodle because you need brown.

>paint
She was using chalk.

I started playing it tonight, it seems fun so far.

Decent adventure game that went from upbeat to straight horror in a heartbeat. The atmosphere of the games is well done.
Voice acting and animation is very good, especially for the time it was released. Obviously dated now, but it’s still charming.

Still different textures. Pastels are closer.

What was it that made you drop 2?

If there was a single game I could remove from my memory and replay as a brand new experience, it would be the first Megaman Legends.

Yes, I've played it a lot.
I even did a shitty Let's play with my buddy
youtu.be/cJ4R2Y7kRYA

If Legends 3 shows up at E3, I'll never ask for anything again

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So... blush? I'm sorry I don't makeup.

If you played both games you'd want to see the third one to finish this up

It really is a shame that MML3 got canceled because Capcom got tired of Inafune's crap. Of all the projects to cancel, it had to be a sequel over DmC. I understand that it was easier to cancel MML3 because it was the smaller project, but it still stings a bit after all this time.

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he always wanted to do legends 3 because Legends was his baby. it was the first megaman project im pretty sure, where he was producer.

So despite it not selling, he always had a soft spot for it and wanted to make another one. But despite being niche, it did have it's following, and most megaman fans who played it, liked it. At a certain point Legends 3 became its own meme, and so people started wanting it even if theyd never played it just to join the bandwagon, ESPECIALLY when it was announced. And when it was cancelled, even people who were never Mega man fans, jumped on the Capcom hate bandwagon, since their reasons for cancellation were too obviously petty corporate politics, and hating on Capcom for Legends 3 became its own meme

Neither do I. My knowledge is mostly limited to concealer.

The point I was trying to make earlier was that makeup costs more than art supplies especially by amount. At least I think that is true when it comes to quality stuff in both areas. Sometimes you get what you pay for by going cheap...

Why would she use something that could had cost up to $30 and then smear more off it in attempts to clean the paint or chalk off it? It'd be a waste of money.

Actually, iirc, Barret was only going to be playable in the prototype/demo

THANK YOU SO MUCH!

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I mean how much does make up cost on Waterworld?

Fuck it looked so good.

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where my 2fags at, it can’t all be 1fags itt

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I never saw the demo in action, but man does that look fun.

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I wonder if the demo will ever get leaked.

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maybe some day 15-20 years from now, someone will get their hands on a rom and leak it

so i know legends came to pc, any notable differences?

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Mouseaim in 2.

No idea aside from tacking on two zeros at the end to emulate yen-style price systems.
A quick google check mentions coconut oil, cocoa butter, or beeswax as a base, and something for pigment.
Assuming any place with flowers has bees but can't assume any island automatically has coconuts. Plus cocoa would be mostly around whatever tropical humid place...
The base price might be higher than what we'd pay for due to difficulties in getting the resources for it, doubly so as a luxury item.

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Mother / Earthbound syndrome of vocal minority that can't sustain the series. It took them over five years to get 100k+ people to back the "Off the Moon" campaign to stick it to Capcom about how wrong they were to cancel Legends 3, which really shot their community in the feet.

The best it did was lay the ground work that would evolve into Battle Network / Starforce series, though both of those games are closer to Megaman's core design of beating enemies and taking their powers than this far removed series. They made a 3D game and slapped on an existing IP to make it sell, and that's about all the connection it has outside of some nods here and there via text. It's also tainted the series to the point that anything that tries to connect with it flops harder than Comcept at a pitch meeting, such as ZXA's sales being below 300k globally.

I still don't think "hey Inafune wanted this, let's beat it up" was any driving motive for the game's cancellation. I can understand the ease of reducing everything down to single people in large stories. But that's... well... reductive.

The one thing we all know is that the development team missed the deadline. I really think it was nothing more than that which got the prototype and thereby the full game squarely cancelled. Whether there's cross company repercussions for missing the 3DS store launch, or because the teammembers had pending internal assignments: the game wasn't finished on its launch date, and the staff in change of approving the release didn't reference their personal book of grudges. But instead didn't want to release a game without all the internal bulletpointed content.

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I fucking love Legends. I'll concede that 2 is probabaly the better game but it feels more like Zelda but shorter and with a gun.

The first is just a an experience. You're denying yourself if you don't explore town after every major event.

If Legends continued on in any format I'd fully expect to see plenty of weird shit happening and pretending like it's normal.

The Pokte Ruins definitely looked like a jungle and had stuff growing in it. I wouldn't be shocked to hear they're the source of all the coffee that Tron steals.

Or that there actually is a bee-type reverbot making wax eternally in a corner someone digs out for money.

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Yep, love it

Of course

I used to do his little dance when I was a little baby boy. I wonder if it was cute.

I got the game since it's came out . First I feel like what the crap ? this is weird and not Megaman at all .
Pop disk out and not look back at it for year .

Oneday after school my friend came to play at my house . He saw it cover in dust and catch him a interest .
He insisted me to play it I said it's so weird and I don't like it but after a few round of Twisted metal 2 he bet me to play MMlegend if he win .

He win and I'm like k whatever you'll see how boring it is .
I'm almost missing one of the best experience in my gaming .

leading me to first vidya fap

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Inafune use his ceo power to green light MML3 .
He later left leave nobody know what to do with the project .

You already have the second part on the psp jp version. The interconnected ruins shit would never fly tho, because that's just the way the game was designed. I don't really see it as a flaw desu, it excuses the different places and gimmicks.

Right here. I felt really blueballed by being stuck on one island after 1's intro, I think opening up the world and letting you travel around was the right decision for the sequel.

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2 things would improve it for me.

A. A Sub ruin for the second trip to Kalinca
B. Integrated the demo content (tutorial, pig hunting, new dungeon and the much bigger manda island) into the main game instead of just having it accessable froma menu on the psp version

The second one would make my dick diamonds.

I hated the first because of shit controls, but I loved the second

That's not the reason. Inafune was never master designer of the series, and everyone identified on the MML3 Project was exploding with ideas. They took turns weekly discussing it and Inafune was so uninvolved the only faux contribution was a hasty scribble because he remembered even though he already quit, no one was going to know that for a month.

>They made a 3D game and slapped on an existing IP to make it sell, and that's about all the connection it has outside of some nods here and there via text.
I mean you can say that but looking at the sequence of the franchise: I feel Mega Man was virgining in the direction of action-RPG for a while before Legends was started.

The slow introduction of multiple level paths, the persistent powering up and equipping up of X beyond the unlockable weapons, the entire concept of the storefront and managing further upgrades, prevalence of minigames, and secret unlockables, branching story paths with multiple endings, and sudden perplexing focus on plot once the SNES era hit.

Whether you like the execution is fine to leave up to personal tastes. But from the HP progression and armor power reducing damage by fractions of 1/4-1/2-3/4 to the game kind of just being one long series of moments meant to invoke the same disorientation of the RT-55 fight: it had roots conceptually in the series before it.

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i bought my first 3ds for this

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The other thing megaman legends had going on for it that needs more attention is it was one of the earliest games out there that had that cell shaded esque look to the textures & world.

Back then It just stuck out so much as something unique.

I can say there's no game that feels quite like the first megaman legends.

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Legends one and two were great except the underwater stages
Legends was the only Megaman series where the fans were asked to jump through hoops to get a 3rd game. Every other megaman series can get 7+ games and not once be asked to "support it" like they did with legends.

I feel legends 1 is still better than legends 2 when it comes to gameplay and world design. The swap to sectors on a world map was probably supposed to make the game feel grander in scale but it takes away the feeling of exploration and makes the game feel small because you go to a sector, beat the boss and you're basically done outside if a few ruins in a few sectors. Both are great games and I need to give Misadventures of Tron Bonne a try

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You can play around with upscaling and anti aliasing to get cleaner graphics, I put on some filters for fun too. The art style aged really well and tinkering with it yields good results

Funny enough I think the separation of story and gameplay killed that feeling of actual immersion. MML1 had you slowly rebuild from having your flying houseboat go down in flames. Nearly every problem in the surface sequence of the game could have been solved if you just had the Flutter. Which you do in 2 and there's only one problem getting places: Forbidden Island. Everything else is just a distraction. There's no need to go on that train for instance.

I think everyone would remember and love Legends 2 exactly like Legends 1 with focus on exploration if instead of using the flutter: The ruins on Calinca island lead onto different islands. Assuming there were sufficient paths to blow up or drill through first of course. Then just have the option to have Roll pick you up and carry you between them. Just like the support car in 1.

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Not him, but while you make a strong point, I think the devs would not want for a repeat of the same scenario. Perhaps Data's fuckup in the kitchen could've caused a bigger damage or something.

Love Legends threads. Post more tronne

>The ruins on Calinca island lead onto different islands.


Doing that realistically would be hard (Since 1 had a ruin that stretched across an island that was maybe a couple kilometers wide at best). But god going through a ruin only to end up on another Island would be the cooolest shit, and later on the Flutter could be your quick transport like always.

I totally agree with you that 2 doesn't immerse you like 1 does. I always felt like I'd go somewhere and just be like "what I'm already done? Is there any side quests, anything?" I will say it gave us nice lore and great moments with the Bonnes but Kattelox feels alive and surprisingly large.

There's other ways to make the Flutter less useful in breakthrough moments.

If there were defense systems that activated on nearby islands after Forbidden Island's hurricane was turned off: then we could get something like this from Roll or Bleucher:
>According to what I've been able to trace: Forbidden Island's defense systems include a strange reverbot-powered laser turrets on all the surrounding islands. You'll need to shut down before we I can fly over to ____ Island.

With that you'd be able to have a logical gate on accessing somewhere from the open sky, instead of just following an informed sequence.

"Realistic" is just an explanation away. The ruins all once served a function. The majority of those on Kattleox was to the end of experimenting with the Carbons during the development stages. They'd just need to link all of them together in purpose to explain why they're physically connected. Which I think the above would do.

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2 has a problem with a lot of good ideas and interactions that don;t go anywhere. Like for instance there's a surprisingly deep interaction system with Roll that goes up and down with game events. The problem is that during the story the times you can actually interact with Roll are mostly scattereed around the first part of the game? Left Calinca? Goodbye to 9 fo%0the ways to piss off Roll. Leave Nino? Then the only way to annoy her is sell her lunches. Boought all the shit for your ship thinking they'd update their inventory? Welp after a certain point they stop stocking stuff so you'll have to grind money to donate to the church.

There's also a problem with grinding at least later on. In the span of about 2 dungeons and a single easy boss fight you get

The Crusher
Shield Arm
Hunter Seeker
Zetsabre (unless you cheat)
Shining Laser

I spent hours grinding that fucking Miroc for enough cash to upgrade these monsters ONCE. If you wait until the chests in the final dungeon then you lose the chance to use these cool weapons on anything.

Damn it I'm pissed cause months back I found a real good write up about development stuff happening with Capcom regarding Legends 3 and it said a lot of stuff most people don't pay attention to, and it had some pretty good sources. Now I can't find it.

Wish I'd copied it or something.

Anyway, that shitty 3D Bionic Commando game REALLY cost Capcom a lot, and around that time there were some other issues with financing as well. Inafune tried to recruit a lot of Western studios I think, and for various reasons things just weren't working out.

So Capcom is kind of entering crisis mode around the time Inafune leaves, and they start cancelling tons of projects. The only ones they DON'T cancel are ones where they're contracted to work with third parties, cause with those kinds of contracts cancelling a game can become way more costly than not making it. Cause in a lot of contracts, if you bail on something you've contracted another company to put a lot of work into, there are clauses that stipulate you have to pay them money for either what they've done or were already lined up to do. That can be more costly than stopping development.

So internal projects were being cancelled because those were the only ones Capcom could cancel. There seemed to be tons of restructuring going on around that time cause like I said, Capcom were apparently in pretty dire straights.

Really wish I'd saved that write up cause it had pretty credible info from what I can remember, like links to actual business articles referencing finances and resource funneling. But yeah, all this seems to actually explain why Legends 3 went the way it did. The idea of doing it to spite Inafune just never sounded right to me, behind the scenes issues like this just makes way more sense.

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So what did Inafune did anyway?

Was it posted on Yea Forums? Because you could check the archive boards.fireden.net/v/

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Nah it was on a reddit board. I just looked through the legends one though and there was no mention of it there.

He was a much bigger producer for Capcom as a whole around that time. Basically he wanted to expand the company a ton and have as many projects going at once as he could (from what I remember of the write up, anyway). I believe he also wanted to focus more on the Western market and Western development in general. Hence the gritty Bionic Commando (made by swedes) and DMC (made in the UK) reboots. This approach to development mirrors what happened when he opened his own studio so it sounds pretty plausible to me. Too many projects too quickly and outsourcing to people who we'd find out shouldn't be outsourced to.

Guy is a godtier character designer as legends and the classic series will attest to. He just isn't someone who should be in the producer role, and game companies love to have someone they can position as the 'visionary father' of whatever series because they think it's good for PR. Nintendo sort of does the same thing with Sakamoto and Metroid, even though it was by all rights Yokoi's baby.

Capcom was stupid as hell around that time but it's silly to think they'd cancel a project that far along just out of spite, and the idea that Inafune is some wicked conman instead of just an incompetent producer is also kinda absurd considering everything that happened basically destroyed his career and reputation. Guy seems like he wanted to make a big game studio and blew through all the cash with a bunch of poorly directed interns.

I hate to rely on hearsay and I hate to spread it, but reading about all this gave me a sense of closure over the weirdness of 3's cancellation. It's mostly conjecture but if you check on this stuff a lot of it seems to line up. Just nice to have some sort of sensible reason for everything I guess, even if only some of the info can really be confirmed.

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