>we will never get fighting games about fast walk speed, quick jump arcs, intuitive movement (instead of tekken autism), high pushback, no comeback mechanics, short high damage combos, poke-based playstyle, counter hits that don't reward you with a massive juggle >instead every FG now is getting in someone's face and doing safe mixups or blockstrings and taking turns rather than space control and poking
And no, granpoo versus doesn't count. Fighting games as a genre is fucking dead. It's all about autistic shit like tekken or anime games now with horrible walk-speed and the need for some kind of autism movement tech and 3 billion hours of lab time to even move around and try to deal with people's autism.
How is this shit fun? I feel like you need to be a diagnosed autist to enjoy modern fighting games. In old school games you used to be able to pick them up with fundamentals and poke people and do basic space control and shit. Now you have to be a sperg and know a textbook of autism to even move around or deal with characters' pressure instead of just throwing out a dp so they're forced to respect you.
Even after all that autism the neutral still devolves into getting in someone's face to start a guessing game. Memorization isn't skill like older fighting games actually required. It's beyond me how anyone can enjoy this shit genre anymore.
>safe mixups or blockstrings Zoomers frauds need these to play
Landon Rogers
pretty much
I look at the FGs all the zoomers play at my locals. It's all anime crap and occasionally tekken.
Thomas Campbell
have sex dude
Lucas Bailey
I've had sex but it has been nearly 4 years
Adrian Gray
Why don't you play melee?
Easton Phillips
Is Akatsuki Blitzkampft the most redpilled fighting game?
Cameron Barnes
too much guessing shit and wanking over execution and rushdown, may as well play anime kusoge at that point
Juan Garcia
I see, so instead of evolving like the genre did you'd stay with the old shit because it's easier to play.
Joshua Perry
I appreciate your non meme response.
Ethan Perez
LOL meleefag, this is why everyone hates you. Whining about 'evolving' while hypocritically only playing melee. KYS.
Nathaniel Morris
I personally like Chaos code more but akatsuki is definetly redpilled
Chase Thompson
yes
Austin Kelly
That game you just described would be abysmal to play; high walk speed + high pushback + poke-based would be unplayable online and the features you describe would actually increase offensive pressure rather than discourage it. This just seems like posturing, especially when you say shit like: >textbook of autism to even move around or deal with characters' pressure instead of just throwing out a dp so they're forced to respect you. What game and at what skill level were you playing where dp was to the go to option to get respect? abare was an important tool even back in the old days.
>instead every FG now is getting in someone's face and doing safe mixups or blockstrings and taking turns rather than space control and poking
I actually agree, some FGs do a better job controlling it over others but the big 2D fighters are pretty samey in valuing hyper-offense. MvCI and UNI are the only big recent FGs where space control is a viable strategy, but MvCI got Disney'd and space control in UNI is going to lose out to some of the more degenerate oki in the game.
>That game you just described would be abysmal to play; high walk speed + high pushback + poke-based would be unplayable online no it wouldn't retard, as long as it had good rollback and showed you when niggers were using wifi
Nicholas Phillips
> be retard > don’t understand fighting game > don’t understand game design > muh older fighting game that I never play to high level > ask for a game with meme mechanics and features that don’t work together and won’t turn into his head cannon vision how the game will play at all
Cooper Diaz
>> ask for a game with meme mechanics and features that don’t work together and won’t turn into his head cannon vision how the game will play at all worked in ST, kof98, kof02, vf, abk, and many others
William Wood
Play ARMS or Samurai Shodown?
Jayden Morales
SamSho. You're looking for SamSho. I really fucking hope the new one is good, though.
Jonathan Kelly
Yeah I also hope the new SamSho is good. And hopefully they take the feedback for Granblue Fantasy Versus seriously, game has a lot of potential but in it's current form simply isn't that great. I do think the internet and how fast information spreads did a lot of damage to fighting games.
Play Melee. Space control is hugely important. As for movement, dash dancing is as simple as it gets. All you need to know is your character's initial dash length and it's a matter of tapping left and right at whatever pace you want. If you think the inputs are too hard, play Slap City instead. No initial dash knowledge required, and it has an adjustable input buffer on a per-player basis.
Ian Clark
Agree 100% OP.
If your game's core system is good it doesn't need to get its depth from 'tech' or combos or whatever. There is a place for those games but some of us don't want to play degenerate anime shit and that is all there is now. Even stuff like KoF and SF are taking on anime game design choices and moving away from the core gameplay mechanics that made them good.
Austin James
Why the fuck should you balance a fighting game around online play are you retarded?
Jason Powell
Samurai shodown is none of these and rage isn't a comeback mechanic. It can be used to condition your opponent to take even bigger risks and die earlier.
Evan Hill
>How is this shit fun? It's meant to be appealing to spectators so they will buy the game and play it for a few hours. Fun is secondary when the FGC has very low standards.
Logan Campbell
I have no idea how you generated that assumption from my post. >rollback
Robert Nelson
Samsho has never had fast walkspeeds and the new one is even slower. Shut the fuck up you utter band-wagonning retard
Julian Reed
>; high walk speed + high pushback + poke-based would be unplayable online and the features you describe He just described Hyper Fighting on Fightcade which runs fine
John Jenkins
I bet you haven't even played En Eins Fucking casual get the fuck out of my face
Cooper Rodriguez
Just keep playing Street Fighter 2 Turbo. People still play competitively on that game to this day
Brandon Garcia
Because appealing to casuals who mostly play online is more important than appealing FGgots who go to locals every week.
Leo Roberts
Samsho doesn't have good walkspeeds
Hudson Martin
That's a fair counterpoint, though FG developers are notoriously inconsistent with netcode; I'd have to see netplay of OP's dream-game before I believe it.
Luis Carter
ST's two big problems are O.Sagat and Claw. I would argue Claw is the worst since he just puts you into a blender.
Levi Sullivan
>SamSho. You're looking for SamSho
that's so reddit it actually hurts. and no, they are NOTHING alike.
Jordan Robinson
That's a weird combination to suggest
Mason Ramirez
Tekken has the most well designed defensive mechanics of any fighting game.
Oliver Ross
Play KI or MK11 if you want to see good netcode on a commercial game. NRS has been making solid since MKXL
Josiah Ward
Sure but OP can just play Vega and he should be happy, or sagat if he likes fireballs a lot
Owen Murphy
Ok but Akatsuki is a pretty terrible game all things considered. Say what you will bout " muh anime" but unironically better in his unist appearance
Robert Scott
>50/50s over and over again >no advancing guard >lows that look like mids/highs
i think tekken is a good game, but what you said is just not true.
Andrew Collins
Aren't people still playing CvS2
Easton White
i'd parsec en eins
Chase Bennett
people say they do but they really don't
Owen Long
I don't think any of those games have all the features OP described; in fact kof02 has hop mix-ups as an essential part of the game which is the exact opposite of what OP wants. I've never played abk outside of watching some random tech videos but there is a fair amount of oki setups and mixups in that game as well. True, but this is also because KI and MK11 are both made by western devs; not that western devs are inherently better at netcode, but that their netcode has to be good out of necessity and not be carried by geographically like japanese devs.
Lincoln Young
>Samurai shodown is none of these and rage isn't a comeback mechanic. It can be used to condition your opponent to take even bigger risks and die earlier.
Wow did you seriously just try that to make SS look better? That can be said for every comeback mechanic in every game.
Charles Jackson
>too much guessing shit and wanking over execution This is kinda contradictory since the execution gets people lots of mileage moreso than guesses.
Carter Wright
just play unist and stop imagining a game that literally can't exist, its really a phenomenal game
Juan Baker
Soul calibur is pretty good on most of these points. Samurai showdown also looks really promising. If you're not sold on granblue, that's fair, but they still have plenty of time to adjust it based on feedback.
I haven't played it myself, but it sounds like koihime enbu might also be up your alley.
Samuel Taylor
>reccomending unist on a stealth /fgg/ thread
Nolan Long
>Ok but Akatsuki is a pretty terrible game all things considered
kill yourself retard
Levi Scott
that general is so trash ive been there a few times for sf4 games, and anytime Yea Forums talks about fighting games it's hilarious complaining or waifu shitters. What's the deal with unist + fgg?
Austin Davis
maybe try playing the game in question before sperging out. jew puncher was a terrible game competitively. a shoto should never be S tier.
Only polished character is Akatsuki, literally name another redeeming quality.
Elijah Reed
Not him but /fgg/ is more or less a SF5 shill general.
Logan Flores
>its really a phenomenal game What's phenomenal about it? It's just another anime combofest.
Jayden Mitchell
>a shoto should never be S tier Sho from Breakers says hi
Thomas Myers
The mechanics are completely different. You actually have to get into your opponent's head for this. You aren't gonna get 10 second long corner loops with a million cancels to win.
Luke Edwards
>a shoto should never be S tier. thanks for the hot take with no explanation lmao
John Jackson
it's not at all like any anime fighter i've played, have you played it and other fighters or just watched it? I can't imagine you have for more than 2 hours
Cooper Wood
/fgg/ hates whatever the most popular anime game is they hated GG when it was popular, they hated DBFZ until everyone else realized it sucks, now they hate UNIST
William James
>What's the deal with unist + fgg? It's not made by Capcom so /fgg/ hates it.
Charles Rodriguez
I've played UNIEL and UNIST for way more than 50 hours. What is so different about it?
Angel Wright
the options are much more limited to grounded choices, so it's not as random and unpredictable as blazblu, gg, or dbz. Nobody has batshit insane aerial moves (some are great of course), so you aren't playing in the fucking sky half the match. supers are more punishable, generally cuhrazy moves are more punishable than in other anime games which is something I hate a lot. There isn't a fucking airdash obviously, so the mixups stay relatively fair, of course people like hilda and seth have great mix options, but it's nothing crazier than what was in something like sf4 (I didn't play 5 so idk if I can compare it to that). Whether you like the game or not, it's more similar to sf3 and 4 than to blazblu, gg, dbz, or melty. Personally all the reasons I listed make the game more enjoyable for me.
Hudson Butler
>Whether you like the game or not, it's more similar to sf3 and 4 than to blazblu, gg, dbz, or melty
Shotos are supposed to be balanced, no strengths no weaknesses. Projectiles plus solid normals. A tier at most.
S tier should be reserved for only the most flashy and honest rush down characters, with low damage per hit but a high-skill ceiling that allows the most skilled players to exploit their knowledge of the game's fundamentals with frame perfect combos and parries. Difficult to use, harder to master, but with near limitless potential in the right hands.
Why do you ostracize anime when Arcana Heart exists?
Samuel Kelly
DBFZ is legitimately awful though.
Nicholas Sanchez
/fgg/ hates anything not by Capcom, it's the main reason every fighting game developer seems to have their own general You'd have to discuss UNIST in /afgg/ but they go through phases where they relentlessly shit on anything not Blazblue