Granblue Versus

What are the changes you want to see the most? Walk speed doesn't count cause everyone will just say that, assume it is a given

Who do you want to see added the most, who do you think will actually be added and how will they play?

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She's pretty!

bikini dlc

>changes
Most of the changes I could propose are probably already echoed through these threads and other places ad infinitum, so I don't feel like I can add much by saying them. Game feels pretty solid, honestly, don't have too many complaints so far

>who do you want
If I can get a single character from this list, I'll be fucking estatic

>who do you think
Narmaya, girl's still abhorrently popular and is practically built for a stance system
Probabably at least one Eternal or one Primal
As for the rest, who the hell knows, really

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>Narmaya:
>Unique Action
Stance change; change her triple attacks
>Skills
Those Kenshin moves ala Johnny
>Skybound
Different depending on the stance
>Super Skybound Art
Summer version CA

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Who would have a trailer for the game at E3? Sony is a no show, and I don't see it appearing at PC show.

Surprised they didn't put it on stadia, awful as that will be for fighters

Command normals, change the way auto combos and meter work.

I'm considering not picking this up anymore, I absolutely have to quit the mobile game so more exposure to the IP isn't good

God I want my man in this game so bad.

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Apart from meter only being used for super, I actually love how meter works.

Not at E3 but probably somewhen around that time.

Microsoft for a multiplaform announcement.
They can also put it on the net during the E3 period like a lot of other devs.
But I think that they will probably do the same thing than Bamco and their DBFz announcements in the Vjump, so they will just keep their reveals fo their own GBF events in Japan (which is fucking retarded)

That's my main problem with it. Every round ends with both players trying to bait the other into using a super.

>MS get a GBVS trailer
>MS get Djeeta
>Sony get Gran
How would you react?

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Raw super is early scrubby stuff though. Once people know what and when to respect more that becomes less of an issue

>every round ends with both players trying to bait the other into using a super
Not if you are the one with the upper hand.
Your meter build faster than the opponent, so you can kill him if he can't stop you.
You can even bait his Super which will put him in a terrible state since he won't be able to use his skills.
Using your Super without thinking is actually a terrible thing to do in this game and really predictable.

reminder that you could get away with wakeup super if you were japanese
one chance at life to be good at fighting games and you fucked it up

>MS
>getting anything

The absolute most important thing they need to do is make sure there's no OSs that weaken close pressure. In the beta there were already OSs that only lost to delayed strings, and I think the last thing the game needs is weak throws. As for characters, get my boy birdman in there.

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They got DBFz and Sekiro, they will probably get something japanese games like always but I doubt that GBVS will be in.
I still think that revealing a character like Vaseraga at a popular US show would be a good move for the game in the west.

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>that weaken close pressure.
I wouldn't really have a problem long as the game didn't have SF4 levels of OS to keep track of. But that isn't cause pressure seems bad, if anything it was quite strong. Once you pushed someone to the corner long as you didn't make a huge commitment they have to take a risk to get themselves out.

Your Aigis/Naoto/Noel hybrid

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Surely Robomi will be Aigis

There only needs to be one strong OS to dominate the game, though I know the one in the beta is getting nerfed because it won't cover sideswitches anymore. And how did you feel pressure was strong exactly? Almost every character has an invulnerable DP, universal overhead is too slow for a high/low mixup but does work beautifully to catch people throw teching and even CHs for a combo. I actually think throw/OH was one of the stronger pressure options and I liked it, but that's why I worry about any ways to deal with ways to deal with both at the same time. Stagger pressure is probably gonna be ok with the way string are too.

>all robots play the same
fuck off bigot