NOT JUST ANY REAPER -- A HUMAN REAPER

>NOT JUST ANY REAPER -- A HUMAN REAPER.

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This shit was pretty wild, on my first play through I took too long to get to the collector base, and got to watch the redheaded chick get grinded into paste for the reaper. I don't understand why this game gets so much hate compared to the rest of the series.

Just completed it for the first time Armstrong is a bitch spent 6 hours grinding the fight

I also enjoyed it, but I can see why some people that really liked ME1:

>Didn't actually advances the overall plot of the series safe for the last DLC. The collectors were pretty much the Plane B for the reapers

>Dumbing down or cutting off many of the RPG aspects to streamline the action.

>The inconsistent quality of the new characters.

If it was called "Mass Effect:Alliances" and they had made another main series title instead of rushing ME3, ME2 would have been better received.

>I don't understand why this game gets so much hate compared to the rest of the series.
What? 2 is widely considered the best in the series. Only a minority think the first game is better (which includes me).

You've been on Yea Forums too much if you believe people think 2 is the worst in the series. ME1 has a more concentrated story and contains more RPG elements, but ME2 was more streamlined and accessible and had its plot completely centered around its characters, which is why people loved it so much. I still prefer the first game myself, but the 2nd game is generally more appealing to casual fans.

Worldbuilding in Mass Effect 2 was great. I don't understand how people could hate it.

Mass Effect 3 killed Mass Effect because they made the Reapers into an "invasion".

>There is a realm of existence so far beyond your own you cannot even imagine it. I am beyond your comprehension. I am Sovereign!

>Reaper? A label created by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply are.

>Organic life is nothing but a genetic mutation, an accident. Your lives are measured in years and decades. You wither and die.

>We are eternal. The pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything.

>The pattern has repeated itself more times than you can fathom. Organic civilizations rise, evolve, advance. And at the apex of their glory, they are extinguished.

>We impose order on the chaos of organic evolution. You exist because we allow it. And you will end because we demand it.

>My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence.

>We have no beginning. We have no end. We are infinite. Millions of years after your civilization has been eradicated and forgotten, we will endure.

>We are legion. The time of our return is coming. Our numbers will darken the sky of every world. You cannot escape your doom.

The Reapers were supposed to be The Apocalypse. This was worse than the White Walkers.

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Hey remember all the choices you had in Mass Effect 1? fuck you have some terrible new crew members instead

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>mfw that picture
>mfw pic related

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Anyone who unironically thinks this was a great story is a brainlet. I legitimately burst out laughing the first time I got here.

Reaper Invasion of Earth was still a hundred times better than the battle against the White Walkers
At least it didn't end with one night
youtube.com/watch?v=qd3sD17Ovyk

A lot of games fail on their sequals or their endings, because they want sequals/spinoffs.
On the top of my head we got outlast, first borderlands and there's more famous ones probably out there that weren't good endings just not terribad like Mass effects, think gears of war had one or two, dead space maybe?
>Inb4 no mans buy
No mans sky had you restart the entire game with nothing iirc LMAO

But yeah, I didn't get my hopes up, I played ME3 2 or 3 times, got my moneys worth and a truckload of disappointment with it. And I fucking used to love bioware, played dragon age origins, countless times mass effect 1 and 2 aswell but I never believed in them being able to polish 3s endings with the amount of actual decisions you made. If they did something more like Avengers Endgame where they tie off most knots and give nods to all the other characters in the franchise,and they did for more than I thought they would, I would've been more accepting of the endings.

Some user said they should've made them in another order ME2>ME>ME3, getting the collectors before the reapers etc, and it seems tight, but meh it's all wishes now.What am I trying to say here, nothing, fuck Casey hudson for ME3, fuck bioware for ME:A and fuck EA

>This was worse than the White Walkers.
that would be like if they wrote the entire reaper plot off in a side-quest after building up to it for two games and then fucking off to focus on cerberus instead.

But why?

THRY'RE USING A GIANT WORM

All that trouble building something humanlike when it's going to end up looking like a squid in the end.

what was the whole point of it? would he float through space like the other reapers while looking goofy as fuck?
Also "we are the ultimate form of existence, but let me just copy humans for a bit"

mass effecf 2 was character driven vs grand narrative driven, it had the greatest companions in the history of gaming

>Human Reaper dabbing on civilizations

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>ME1, no extra baggage to shoot weapons, just wait so your weapon cools down. Game is a cover shooter so you aren't prone to just nonstop shooting and actually hitting that overheat level
>ME2: LMAO THERMAL CLIPS aka totally not ammo for retarded shooter friends who don't understand games without ammo counts
So fucking stupid. They literally went backwards for no reason. You used to not rely on bullshit, just naturally let the weapon cool down. Now you rely on bullshit, without the option of letting weapons cool down

What were they thinking

Half of them were totally forgettable, and some of the best were still characters from the first game.

Sorry guys I thought that was raiden from Metal Gear

and they forgotten everything

The original concept might have still been nonsensical, but could have gotten away with it on visual disturbance alone.

Would have made it very obvious that what you're doing is essentially a giant mechanical abortion, though.

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Powerful

I always wondered why they didn't just add a dedicated button/key for venting the weapon manually upon overheat.

Even despite the streamlining that stripped out most of the RPG from ME2, it was still a really thrilling game that felt like it was going somewhere.
Then with the advent of ME3 it turns out that the entirety of ME2 is a complete shaggy dog story that didn't matter whatsoever.

I don't even mind the "thermal clips" so much as how they completely neutered special abilities.
In ME1 you could do all kinds of crazy shit with your powers, whether you were an engineer, infiltrator, adept, vanguard, whatever. But in ME2, they had the gameplay revolve around shields and barriers. On paper there were still a lot of cool abilities in the game, but none of them actually did anything to the enemy unless their shields and barriers were gone. And by the time that happens, you might as well just finish them off the old fashioned way to be quicker and more efficient.

So instead of gameplay like ME1 where you're sucking enemies into black holes and paralyzing them and all sorts of shit, it's just "use X attack against X shield, use Y attack against Y shield".
The only good thing ME2 did in terms of combat was giving Vanguard the charge ability. It's the only way I can bother playing ME2, it's a ton of fun. But it's a shame because in ME1 every class used to have crazy powers just as cool as that.

That's just Yea Forums, ME2 is regularly considered the series high.

Replacing the main writer was a mistake.

Because it felt like a fucking side quest. The whole game was a giant side quest. It was ok but it was by far the weakest game in the series for me.

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Contra.

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Why the kid? Why the kid we never knew? Why not random dead crew member?

Did someone just needed an excuse to make a kid chasing simulator?

Vanguard charge goes beast mode in 3 (I think). It recharges your shield so you become an always-regenerating tornado of doom so long as you're prepared to perpetually be in harm's way.

Remember when 3 was so bad you never played any Mass Effect game again after finishing it once.

So what was the original idea for the reapers then? The final design was Big space squids make which turns them into a metal squid and they repeat that with a bunch of bug aliens in some nonsense cycle of killing life to prevent AI from killing life.

What would it have originally been considering the Reapers were already making species into Reapers?

Nothing was worse then Whitewalkers. You're being a fucking drama queen if you think this was anywhere near as bad as the white walkers.

But yes, the story did get fucked up around ME2 culminating in 3.

Pretty much this.

I loved ME1 and was so psyched for ME2 but it really didn't advance the plot at all. You just had some fucking psychic bees running around trying to make a human reaper for some reason.

>game of thrones
cringe

>ME1
>Shepard, we don't know what Saren is doing but he's dangerous and clearly off the rails. Investigate what he's doing so we can stop him before he does something horrible.
>ME2
>Shepard, we don't know what the Collectors are doing but we do have a solution: suicide. Bring some friends.

Why not Harbinger?

I don't think he'd fit there

The original purpose of the Reapers was to reset the level of technology in the galaxy so that sentient life doesn't over-use the Mass Effect technology - which was causing the "dark matter" issue that they dropped. The idea that over-use of mass effect technology causes stars to prematurely supernova.

So the reapers were culling advanced life to stop them from destroying all life - fulfilling their imperative to "preserve life"

That's not all that bad, boring, but better than what we got.

Couldn't they just communicate the damn reason?

It took the form that would be most successful in emotionally manipulating Shepard to make the wrong choice - IE not destroying the Reapers

Appear as the child Shepard equates with his failure so far to protect people, then portray the "Destroy" ending as another failure to protect (when in reality it's the only reasonable thing to do)

They could get away with it in 2019 with SJW game journalists shilling the fuck out of the game for being a pro-choice metaphor or some shit.

NO
IT IS NOT A THING YOU CAN COMPREHEND

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One way of making that a non issue would to be to make it so the Dark Matter crisis was more of a grey area for life forms that use Biotics and maybe amp up the galaxies need for them.
That way, the reapers wouldn't need to explain themselves knowing that life forms would inherently reject their demands.

I still don't understand why they couldn't just make the plot something else after ME1 instead of being about reapers.
In ME1 they're literally the fucking end, you can't stop them, your entire mission was to delay them and you did it, you delayed it for thousands of years beacuse now they have to travel below Lightspeed, that timeframe is basically nothing for them but shitton of time for most mortals.
It should have ended there, reapers shouldn't be the main focus and instead something new should have been introduced.

Instead we got absolute retardation that was ME2 and 3.

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ME2 was bad because the people who wrote it didn't want to continue the ME1 plot, they wanted to have their companion collection and epic final mission. If the writers had actually followed on from where ME1 left off, 2's plot wouldn't have been quite as bad.

>now they have to travel below Lightspeed
Yeah it was kind of bullshit that "taking the long way" and flying in from dark space only took them what, 3 years?

The only difference it made was that they couldn't immediately take over the Citadel and use that as their invasion point, which apparently didn't matter. They had no problem steamrolling the rest of the galaxy within a few weeks just doing it the old fashioned way.

IT IS

ITS THAT SIMPLE

They only start moving towards the galaxy when ME2 ends. Arrival is still the same year, probably within 3 months of the end of 2, which means it took them

even if they did you'd have to be a person worth wiping out to even grasp it. are you going to lay down when they tell you that?

No, I mean TELL ORGANICS TO STOP OVERUSING MASS EFFECT TECHNOLOGY. WHY IS THAT SO HARD?

Yeah, capturing the citadel was just the "easy mode" way they wanted to start their invasion. They barely needed it. Probably left Sovereign behind because he wasn't very popular in reaper society.

Human reaper wouldn't be bad if we got to see a bunch of other shaped reapers.

>Humanity lost its chance to be space eldritch horror

Seriously, whyyyyy???

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They later explained that the "cores" of the other reapers were shaped like their parent species. The human reaper would have just been the center of a squid-shaped one.

I think that was lazy though.

>the protheans aren't dead they're working with the reapers
>the protheans aren't working with the reapers they're being turned into husks

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>the last living Prothean is recovering from a hangover in your apartment

They still lost a lot of resources and even capital ships doing it that way. And that was a still a best-case scenario against a fragmented galaxy at war with itself. Imagine if they tried that type of assault against the unified Prothean empire.

I liked it.

>When you chainsaw your way through everything

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The Citadel controls the Relay network. Nothing the Protheans did would have been impossible to fix. The Reapers only suffered losses because they ignored the Citadel until it was narratively appropriate to bring it to Earth for no reason.

The last time I tried to manguard in ME2 the charge would constantly bug out. I'd get stuck on the most random shit, sometimes I would have to use it multiple times for it to even activate, and rarely I would just inexplicably fucking die (which was more amusing than anything).

Maybe it had to do with playing the game at too high a framerate.

Reapers probably would have won but they would have sustained heavy losses. Remember they plan to do this for all eternity and their replacement rate is slow. Losing more than a couple capital ships is a major loss.

The Citadel was brought to Earth to create a new Reaper.

>fly straight to Citadel
>turn off Relays
>do the same fucking thing you've done every 50k years for the last billion or so years

This is the sort of bitch basic shit the writers for 3 just pretended didn't exist

My only plot grip with 2 is that they Kill, and then not-magicly Resurrect you in the opening sequence to basically no consequence. That itself was even acknowledged once or twice as a technological marvel at the edge of their sciences with unknown consequences, but it plays little to no part in the story.

I mean, shit they COULD have played out an entire fucking subplot of Shepherd's identity crisis post-resurection or possible Cerberus control and manipulation but they almost handwave it away as unimportant, it contributed nothing beyond the 'We're gunna get the old band together' recruitment arc. Even that could have been comfortably handled by you getting sidelined over a few years into a 'unofficial honorable retirement' position, pushing papers for the council who had serious reasons to keep your real power minimized.

There is that one part later on where you can see the Lazarus project logs and Shepard realizes just exactly how fucked up he was, and questions if he's even the original shepard at all anymore. He gets over it pretty quick though and the only person who ever really brings it up again is Ashley/Kaiden.

That's in 3