People weren't as susceptible to shit like that back then. Capcom re-released RE2 less than a year after it came out for the same price so they could add in dual-shock support and extreme battle mode, and nobody really batted an eye towards it.
This is a screenshot from a game that will be released in 2019 on the Nintendo Switch system
Isaac Hall
Connor Thomas
see
Brody Jackson
>Nintendo games never "pushed boundaries".
Remind me again which game refined 3D platformers to the point of every other company trying and failing to copy it.
John Gray
I honestly agree. 2.5D just works really well for these games and the fps doesn't need to get fucked if they use sprites.
Christopher Martinez
Literally Gust games look better. Holy fucking shit