Any games where "luck" stat actually matters?

Any games where "luck" stat actually matters?

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smt4

fallout

Maple Story

Fallout and I think it did actually matter in Morrowind too.

Raidou 2

New Vegas. It prints moneys from casinos.

How hard would King kick sonicfox's ass in mk?

Castlevania Aria of Sorrow
Only marginal but each point shortens the time grinding by a fair bit, although the soul eater ring does more for you than any amount of luck

More to the point you can make insane crit builds

oblivion

Circle of the moon

>max luck perk
>still a lucklet and barely get critical hits

It matters too much in morrowind, actually.

gba mario rpgs
vindictus has a system where luck gives you more drops from a boss, but that isn't a stat you can raise naturally because koreans
etrian odyssey requires high luck for characters to consistently land status ailments and binds which are important to not have your asshole blown open in fights

ATOM RPG

yes.

Dragon Quest

Any games where I can kill enemies with nothing but intimidation?

King is unbeatable when gaming.

I remember those thief builds getting insane crits. Made me regret playing a mage.

Dungeons & Dragons online.

You can literally scare someone to death with phantasmal killer spell. Kinda counts?

Swords and sandals

King can do infinite combos with just 2 fingers. Sonicfox stands no chance.

>mfw they made luck entirely useless in fallout 4 with the crit buildup meter

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Which is why it's essentially impossible to max out.

Ragnarok Online

I would love a fallout (or any rpg really) with a luck stat that act like for Gladstone Gander, like, you had 10 out of 10 luck, ennemies would start to trip and fall, drop their grenade accidentely and kill themselves and their teammates, wild animals saving your life, money literraly dropping from the sky, quest that resolves by pure dumb luck, etc.
That would be easy mode of course, but a fun easy mode.

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Do Skyrim illusion spells count?