How the fuck did DICE fuck up Mirror's Edge this bad? Everything about this fucking city looks like a cardboard cutout.
How the fuck did DICE fuck up Mirror's Edge this bad? Everything about this fucking city looks like a cardboard cutout
They listened to complaints that came from people who didn't play the original
the original looks so much nicer
>people who played the original desliked aspects of it
>they changed it in part 2
>these aspects are 90% of the games defining characters
There’s no patina anywhere. The original had texture to the buildings, the second looks like it was made in flash.
It just doesn't look like a city anyone would actually live in.
Windows in buildings are too mainstream.
>game made by a "multi cultural" team with several women in lead positions
>game made by a team of white men
there you have your answer OP. Games really are devolving because the people who used to make games all got replaced by diversity quotas with zero talent. Zero experience, talent and passion = bad copies of older games
How's Catalyst gameplay-wise? Is it at least better than the original on that department? Does it have a better sense of momentum?
Mirrors Edge 1 had some of the best art design in any game. Catalyst still looked nice in its way but certainly brought it closer to a generic futuristic look.
The fact that it was released 10 years ago and still looks amazing is still shocking to me
What happened to DICE?
>The fact that it was released 10 years ago and still looks amazing is still shocking to me
Pre-baked lighting does wonders.
Gameplay wise it's just more of the same but in freeroam mode now.
I was honestly surprised that it wasnt complete garbage like everyone made it sound like even though story, art design and side missions are garbage. Running around was still fun
Director of the first game was a girl m8.
Faith only looks good in cutscenes.
Because they wanted to reboot the game and go in a different direction, instead of make a sequel in the same world.
kind of looks like when your gpu starts dying
She didn't look good in the first game either. Not that you ever see it.
Fuck, I wish they didn't scrap picrelated.
today I will remind them
FPBP.
She's not bad looking, it just looks like her face is melting in and I have no idea why.
take the prebakedpill today
Also, the apartments that you go through in the game don't actually seem that well designed either. Almost every single one of them has this fuckhuge window.
>minimalistic
>easy to design
>pre-rendered so anyone can run it
>simple color scheme that adds to the gameplay and the setting
it was like lightning in a bottle.
Everything about it was meticulously crafted to be perfect, a sequel would have made it worse or been the exact same thing with new levels.
What's wrong with extra large windows?
>a sequel ... been the exact same thing with new levels.
This is what people wanted from Catalyst.
>11 years ago
>came out a year after orange box
christ, that just makes it more impressive.
Why the fuck would you want people looking into your apartment like that? Granted, it probably can turn to non-transparent, but still.
but you wouldn't be able to sell that.
Her weird ayy lmao face in ME was charming, though.
>a sequel would have made it worse or been the exact same thing with new levels.
Thats literally all anyone wanted, more levels and continue the story being on the run with Kate
People love fuckhuge windows in their expensive apartments, this is fairly normal.
Catalyst sold so poorly it got no post-launch support.
Even Andromeda got post-launch support.
dynamic lighting was such a meme. I honestly can't think of anything improved by it outside of phyics objects tied to lights, but that's hardly dynamic light.
Never played the sequel, is there anything about it that makes it worth playing?
It's kinda fun to run around for a little bit.
I'd suggest sailing the high seas.
You know that you can mix lighting? Bake it for the environment objects but realtime it for players and stuff like this fan?
You can take screenshots more easily if you got an Nvidia GPU that lets you use Ansel.
The movement is still fun and there is nothing offensively bad about it. I liked the exploration that comes with the open world.
Just remember to turn off runners vision, it fucks up the game so hard.
>minimalistic
>easy to design
>pre-rendered so anyone can run it
>simple color scheme that adds to the gameplay and the setting
Retarded answer, all these points apply to the sequel and it's shit.
they tried applying a linear game design philosophy to a game that was supposed to be open world
unsurprisingly this only wound up making it feel more artificial and inorganic than the original
I don't think the fan is realtime, it looks like a lightshaft that's just rotating and a moving texture.
Theres really shit color use and the design skips away from minimalistic to I don't even know what.
Like vector art or something.
I somewhat enjoyed Catalyst but the original was much better
You have to purchase the ability to use moves you had to begin with in the first game.
As in, you literally can not roll in the game until you buy that ability, as if someone with years of experience running and considered the "best of the best" just decided to start taking full impacts with their knees because "they forgot lol".
You couldn't tell from that webm, the amount of effort into syncing and projecting that is retarded and the particles get illuminated. Particle standard shaders usually don't react to lightprobes.
Not saying it's impossible but unlikely.
>You couldn't tell from that webm
I'm mostly saying that because that's what they used to do back then. I don't think true light shafts, especially not dynamic, existed.
She was in jail for a while though. It's still stupid but there is a reason somewhat.
I'm not talking about volumetric light, that is still faked even in modern games. Realtime light was used in a fuckton of older games tho. Look at stuff like FEAR from 2005.
You don't forget something as fundamental as rolling though. That's like forgetting how to fucking jump.
Rolling is probably so ingrained into muscle memory they wouldn't have to think about it.
Those are stencil based lighting though. It's a different tech.
>Realtime light was used in a fuckton of older games tho. Look at stuff like FEAR from 2005.
i'm pretty sure that was also a texture like a flashlight. I could be wrong though.
It's really chill to just run around the city with music in the background. Especially the later areas of the game at night.
The original has a clean but realistic aesthetic to it. The buildings are a mixture of architectures; you can see dirt and wear along the seams of things. It looks like a real, modern city.
The second game throws all this out the window in favor of a generic "clean sci-fi future" look. Everything is made of glass and aluminum, half the buildings are giant spires, everything is unrealistically clean and pristine. It no longer resembles reality.
some of them are quite handsome
and large windows are a huge meme in scandi minimalism ie the interior style best suited to neo-futurist exterior
I really do like parts of the purple area in catalyst
some parts are just outlandish in their layouts and don't work but it can be lovely
The original mostly (except for a few buildings) looked like a real mega city, but which had been painted white. The "sequel" basically changed the setting of the franchise entirely, into some kind of futuristic semi sci fi city.
Gameplay wise?
It takes awhile unlocking all the moves from the original.
You coil you legs but they removed any need to coil. It was pointless keeping the move. No barbed wire or obstacles that requires coil in the whole story
There's no challange no risk its pretty much an a to b simulator with shockingly bad ai
>selective reasoning
Not only does the game look amazing, but the ability for players to create their own time trials has kept the game endlessly replayable. I've got a little over 200 hours clocked since it came out, and don't see myself ever dropping it permanently. I do have issues with the map (far too many large gaps), but I'm still so happy that I can enjoy the game this much all the while it makes people who only pretend to love ME seethe. There's more to the game than screenshots of the environment, and thank goodness for that since the game is an absolute joy to play. Hands down my favorite racing game ever made.
Keep blaming all of your problems on other people, that's going to work out great for you.