Literally confirmed to be best fighting game controller by one of the most famous players in the world

>literally confirmed to be best fighting game controller by one of the most famous players in the world
Stickfags on suicide watch.

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Yeah it's really dumb how Hitboxes and pad can slip over neutral. Time to build my own Gafrobox now.

so i'll just get a hitbox and see if i like it. what are you poor and can't afford a video gaming controller?

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i have a hitbox and i use it to play shmups and fighting games
i like it but the discussion over it is always tiresome

>mfw xbox 360 padlet
that initial t guy can win fucking GG on a wheel so who cares

It sounds impressive until you learn that he's just using the fucking dpad on the wheel to play and at that point he might as well be using a normal pad with a novelty casing.

Fightanlet here. Why is it considered superior?

Why would anyone buy a keyboard with only 12 keys when you can just get a full mechanical keyboard for vastly less money? Are consolefags really this retarded?

It's fast.

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>this shit is allowed
bruh momentum

Up button on the bottom

>????

Who can get used to this?

There are characters called charge characters that require you holding down or back for an entire second to do their special moves. The hitbox allows these characters to dash forward while still charging back.

instant digital input via electronic switches are simply the fastest way we know how to process the player's intents to the interface and the game
almost every game responds to digital inputs for move interpreters anway, a stick is superfluous regardless of whether it is a digital or analog stick, so why not cut out the middle man while saving time and preventing misactuation

technically a keyboard works just as well, but it's a more awkward interface device to be carrying around

Mechanical keyboards don't use sanwa buttons and have a much higher travel distance on top of being concave which makes certain input techniques like sliding genuinely painful to perform. Not to mention the differences in size between a sanwa button and a key cap, which adds more room for error. And this is all assuming your keyboard can be plugged into a console and recognized as a controller and not a typing device in the first place.

What's the problem with that

Fighting game players still play games at 60fps. Do you really think they would figure out that a keyboard is far better than a stick on their own, except a select few?

>The hitbox allows these characters to dash forward while still charging back
No it doesn't. Just because you are physically holding the button doesn't mean the input is being sent. That's not even possible in any modern game.

can't you rebind it as you choose anyways?

keyboards have way too many keys to press for consolefriends
tetris requires a lot faster and more precise inputs than your fightyan games and people are doing fine with keyboards on mechanical red or scissor switches

>Fighting game players still play games at 60fps.
The balance of the game is designed around 60 FPS you idiot. You can't just lower or raise the framerate without changing the balance of the characters.

If you think of it as jump it makes perfect sense.

>tetris requires a lot faster and more precise inputs than your fightyan games
Tetris doesn't require rolling motions, you can tap the directions individually in any order you wish and you get the desired result. Even higher level inputs like "zangi-move" don't actually require any sort of fluid rolling from one direction to another, diagonals are completely irrelevant to the input.

Do this input on your keyboard and realize how much it sucks.
Just because you can play on keyboard doesn't mean keyboard keys are better than the smoothed over recessed lower travel distance arcade button that was designed specifically for these types of inputs.

its not very intuitive for anime fights with air dashes

I have one and still prefer controller to hitbox because air dashes are something you do a lot in animefgs

Haha. What am I reading...

>its not very intuitive for anime fights with air dashes
Must suck being bad.

you obviously know a lot about fighting games

While in a d-pad you have one finger for four directions, and on a stick you have your hand for the four directions, in a hitbox each finger is assigned to one button. When you get used to it, footsies and neutral play gets absurdly easy. Also: Those who play on then hardly eat crossups, even the casuals.

Personally speaking, I prefer to use keyboards, that's why I am working on a pad made by using and keyboard keys. I don't like how you need to apply too much weight on arcade buttons, and I enjoy pressing the upper buttons with the tip of my fingers and the lower ones with the middle knot. Each with it's own things.

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I played Guilty Gear my whole life with WASD and switched to hitbox without any problems. It's actually much more convenient since you don't need to switch your finger from down to up for high jump for example.

How would one do a hadouken on this thing? down, down+ right, right, jab?

Congrats, you're a Hit Box player.

Bitch, airdash with a hitbox is easy as fuck. No wrist tilt required, just press the jump button and the direction twice.

Just down forward punch, I don't even know where you took the extra inputs from. Shinkuu Hadouken would be down, forward, down, forward, punch. A shoryuken would be forward, down, forward, punch.

You just kind of roll your fingers being sure to hit the diagonals. Im not sure how it is in SFV but some games are more picky about hitting down-forward.

Keyboards usually don't accept more than 3 inputs at once, and are prone to ghosting.

Also, a pad would work on PC, DS4, DS3, and Xbox One. You get one, and you can travel around it with whenever you go, without caring for wich system your friends have

>I don't even know where you took the extra inputs from. Shinkuu Hadouken would be down, forward, down, forward, punch
If you literally did those inputs as you wrote them, you would be skipping the diagonal input which is required for a QCF motion.

Without stick this looks like down, down+right (to get the half circle), right

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No game is demanding of diagonals unless the input actually requires it. Every Street Fighter game, with no expection whatsoever, need diagonals on half circle or quarter circle. The most old ass games done without even thinking about somebody using a keyboard just require things like weird timing, like holding the first direction for half a second before doing the rest of the half circle, instead of doing everything with fast press.

You fucking imbecile. You goddamn fucking imbecile. I have played all my life with keyboards, and since this day I have never seen a fighting game that requires diagonals on half circles and quarter circles. You are a dumb fucking idiot that talks bullshit about things you have no idea about, as if thinking others have no contact with the real thing.

McFucking shoot your own PC, you master of bullshit. You probably never played a fighting game with keyboad in your fucking life.

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maybe you should buy keyboard that isn't the cheapest shit they had, pretty much all gaymer keyboards have n-key rollover

No, you fucking retard. It is only down, forward, punch. You are literally shaming yourself, you stupid scrub. Try to play a fighting game outside stick for once in your life before talking shit as if you had any kind of practical knowledge. I play only with keyboard since young, no game requires diagonal on half circle or quarter circle.

KILL YOURSELF

Huh, I didn't know that about diagonals, thanks for explaining, that explains how 360's and 720's work.

>I have played all my life with keyboards, and since this day I have never seen a fighting game that requires diagonals on half circles and quarter circles
Baiken main here. Good luck trying to FRC tatami on KB or HB. It requires a 9 input.

I literally started playing fighters with keyboard in 2006, and you are retarded. A lot of games don't require diagonals for half circles, but unless you're playing fucking Mortal Kombat, they always require diagonal for quarter circle. Boot up whatever fucking game you want and literally type out exactly 26+P and look at how you don't get a fireball and you're actually stupid.

whoops, i meant IAD, not FRC

>I have never seen a fighting game that requires diagonals on half circles and quarter circles
I don't know what are you playing but in GG diagonals required. I think you can skip one for half circle but that's it.

I'm fairly sure Tekken 7 requires diagonals, but there moves are listed as such, instead of having literal circle shown like some games do.

It's easy on HB though?

Is it? The input is 236956K

It is, but it depends on the PCB and the game that is being played. They found shit about this tech dated back to umvc3 iirc.

Yes, because otherwise you couldn't move forward before you do this move, since it would see it as Z + punch

And MvC3 got patched and since then no major game has allowed it regardless of controller or PCB.

You lying piece of shit, that's why you are so slow on command.

Right now I have fightcade with the full romset, USFIV, Guilty Gear Xrd, SFV, MK11, SFxTK, and absolutelly none requires diagonal on quarter circle, as any game I have ever played in my life required, don't matter how old, don't matter how new. I literally just press down forward punch and it have always worked in every game I ever tried, with no exceptions. The only games where I even noted differences, where some classic KOF games that required different timing on half circles, like in KOF 2k2, and that is it. No diagonal is required, and if you do it, you are fucking dumb, the fucking dumbest for not even try to do without it ONCE.

I played with keyboard all my life, I know what I'm talking about, keyboard and mixboxes are my home and I feel like a fish out of water on sticks, and you should stop wasting time pressing diagonal on quarter circles.

Tekken does, but only in moves that have the diagonal as an actual part of the input. On quarter circles, it is also only down, direction, hit.

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Yes it is. 2369 is your standart TK input and you only need to add 6 to it. Sure it requires some practice to be consistent with it but it's pretty doable.

see Also, are you sure you're not rolling your fingers? Go into training mode and look for the 1's and 3's.
I'm 100% percent sure GGXXAC+R requires diags on the PS3, because if you use an unplugged PS4 controller (no diags), the game breaks and you cant do shit.

The blocking and charging while walking forward, or blocking both sides and nullifying crossups did happen in older games. That's why Mixboxes and Hitboxes to be tournament eligibles require SOCD cleaners, that makes the input unable to recognize two directions at a time.

Funny thing is, with the SOCD cleaner on a mixbox, things like the korean backdash on Tekken 7 get laughably easy to do. They are indeed the best controllers.

Xrd requires diagonals, you fucking retard.

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I don't know about XRD on PC, but AC+R on PS3 does. Maybe they change something when porting.
Also, rolling from 2>6 on KB gives a 3 input.

Well that means you can reliably hit 9 on a hitbox, therefore pressing 2 and 6 gives a 3, therefore you're rolling your fingers.

You are a stupid ESL dipshit who genuinely doesn't know what you're talking about and your inputs are so fucking sloppy that you think you're skipping the diagonal but you can't tell the difference and you don't even turn on input display.

That's why you talk about 02, because your dumb spic ass isn't familiar with 98 and how not only does 98 require diagonals, if you only input the diagonal for 1 frame it doesn't register and you don't get your QCF to come out, which is a huge fucking problem when you play on keyboard. You need to do motions slower so that the diagonal is held for 2 or more frames.

Turn on input display, actually look at the inputs you're doing, see that you are adding the diagonal and you're retarded and 26 doesn't work, then go back to spamming JAJAJAJAJAJAJAJAJAJAJAJA on fightcade.

Name a device that allows for true neutrals.

>stick
>pressing two mechanical switches with the actuator
>d-pad
>pressing two membrane switches with the plastic nubbing
>hitbox/keyboard
>pressing two mechanical switches (membrane if your keyboard is shit) with your button/key presses

That leaves what, analog sticks? Good fucking luck with that.

SOCD cleaning was absolutely never required for tournament legality at EVO or any other major besides Combo Breaker.

>you can reliably hit 9
What are you even talking about? When you do a 236 just hold 6 and press up and you get 9. You're talking about basic things like those are some super advanced techniques.

Absolutelly. If you want to test it, and see that I am right, just pick your keyboard and put the punch button on the "F" key of your keyboard. Now, with just one finger, press the "S, D, F" very fast. The special will go out in the same way.

It doesn't require on half circles and quarter circles, imbecile. Try at least once, retard. If I get you with my Milia I will fucking kill you.

That's fucking it, I will record in here just so you fucking consolenigger who never played in a keyboard once in your life can shut the fuck up.

Just hang on a second because I need to record and convert.

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>It doesn't require on half circles and quarter circles, imbecile. Try at least once, retard. If I get you with my Milia I will fucking kill you.
Imagine being this retarded.

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>true neutrals
I meant diagonals.

>famous
Alright ok
>player
HAHAHAHAHAHAHAHAHAHA

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slay them, king
do not defame the based god when he descends upon these lands and graces us with His presence

>just pick your keyboard and put the punch button on the "F" key of your keyboard. Now, with just one finger, press the "S, D, F" very fast.
Post training screens w/ input log enabled.

While we're at it, anyone wanna defend playing melee with a hitbox controller?

I coulda made a webm faster than this.

Calm down, still converting.

i'm out of arguments with retards for today, but if we share a thread again some other time i will defend anything

>While we're at it, anyone wanna defend playing melee with a hitbox controller?
Yeah, the gamecube controller is terrible and holding the game's standard to the absolute worst possible input method because it was the only choice for 16 years is really stupid.

>melee
We're discussing fighting games here.

the gamecube controller really was an abomination

imagine being this uneducated

keyboard in games where diagonals are bound to separate keys (typical for roguelikes)

Here. You can literally do this shit WITH ONE FINGER, you just need to do it fast enough for the game to recognize it, if you use the same timing as a stick it won't go. When you do it with a stick it is always sending a command, while on a keyboard if you don't do it fast it reset.

And yes, I know my keyboard and table are filthy. I like to keep then as repugnant as my life.

Took long because I tried to convert three times, and it always got bigger than 3mb. This IB should have at least half the infinite webm capacity. If there is 16, in here should be at least 8.

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>keyboard and table are filthy
just get some air duster for the keyboard at least

I spilled water on it and now the interrogation key don't work. I literally have to copy past from other people's posts to do it. Since it's already broken, I don't botter.

I will change the keyboard soon, but when I get the money to buy a mechanic. Never had one, and wanted to know if they are good or just a meme.

pressing a button is faster than moving a stick, and your input is always guaranteed to be precise (you'll never accidentally hit down back when you actually just wanted to hit back, etc.)

Are you actually retarded? Even with your fucking peso store phone camera with the flashlight turned on to blur the screen, you can SEE THE DIAGONAL INPUTS.

JAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJA

Even so, pads supposedly put you at a disadvantage compared to sticks

The game shows it wrong, as it is a console port. In no moment is was pressing two buttons with the tip of my index finger, as you saw.

they are nice to type on, and they will outlast a membrane, but they won't make you better at video games
you should find some place to try one out

youtu.be/w6cBFkOJjno

FUCKFUCKFCUKFUCKFUCJFUCKCCUK WHAT THE FUCK

You are an absolute fucking goon. Even as you upload a video that proves yourself wrong, you still want to talk bullshit. If you never at any point hit two buttons at the same time, you wouldn't have gotten a diagonal. That doesn't happen. Your inputs are fucking sloppy. You know for a fact that you cannot do a clean 26 input and get a fireball.

I was thinking more on the comfort department, as my keyboards never lasted long enough for the membranes to break. It's always a cup of coffee or water that kills then.

Right now, for example, is cold as fuck in here, and my hands hurt after typing a lot. I am not interested on it in the videogame department, I know keyboards won't make a difference on it.

Bitch, you saw my finger, It is not so big as to miss keys. If you want it, try it yourself.

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>didn't show guilty gear

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I really didnt think goblins like you existed! Clean up that shit for fuck sake!

post your keyboard

It's XX Reload, I opened it to show it as well, but then I realized the key config is not on the game, I would need to close it, open the config.exe in the folder, reconfig the buttons, and open the game again.

KEK, you should have seen my room yesterday, it was full neet mode. I cleaned it up at least, and washed my clothes, but I didn't touch my table because it would be too much of a hassle.

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>you cannot do a clean 26 input and get a fireball
I think you can in SF4. But definitely not in Guilty Gear.

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no they don't, pads and sticks have different pros and cons. dpad > stick, stick buttons > pad buttons

sure when i get home ill gladly tho it! i actually take the keycaps off it and clean it regularly cause having it full of dust, skin cells and who knows what else you have stuffed fucking in there is rank! Run a fucking hoover over it, takes 10 seconds no excuse like!

>paying hundreds for a hitbox when you can achieve the exact same results with a keyboard

Who's the real retard?

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>Bitch, you saw my finger, It is not so big as to miss keys. If you want it, try it yourself.
Okay now what. Not only did I turn on input display where you can actually see the inputs, I even turned on input timing for you so you could see how fast I'm doing it. Hey lookie there, 2 frame diagonals on the rekkas that work. My 98 training is paying off.

>I think you can in SF4
No you absolutely cannot, for the same reason why, and this may blow your mind, for the same reason that 33 is not a real DP shortcut. All motions in SF4 and SFV are required to be 3 directions minimum to be registered as a real motion (obviously excluding charge inputs). 26 doesn't work, 33 isn't a DP, none of it. That's why you can skip diagonals in a half circle or a 360, because they're still 3 directions long for the input. You CAN actually skip the diagonals in super motions if you do it fast enough, in under 6 frames I think is the limit, but not on raw QCF. You need all 3 inputs. The full 236.

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You can't plug keyboard to a console

ok but i'm going to hit the shower and head off to the airport so i'm going to miss the epic keyboard comparison

You can!