What killed Overwatch?

What killed Overwatch?

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Definitely not the porn.

it was always a hollow poor man's tf2 with waifus for blizzfags. that's all it ever was

Banning people for trying to win and expressing emotions during a multiplayer game.

Stupid fucking balance updates and ranked.

me

Good fucking work.

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itself, it's stale and boring as shit. What's my goal? I have no incentive to play. There's an extremely low skill cap, if i want diamond rank, i just have to play more, theres nothing holding me back besides wasting my damn time.

What am i playing for? A loot box every level? What's the fucking point.

Other games have items you build and stuff that changes how you play every single time, or even change the build entirely for something new. Overwatch is the same damn game every time you load into a match

I think it's the shill threads on Yea Forums.

Time. Multiplayer games don't last forever.

Lack of variety in terms of gameplay. Paladins, while shitter in a LOT of aspects, has tons of build variety, it’s direct compeitors in League, DOTA, and even TF2 have had years to develop a complex and detailed game. Say what you want about ASSFAGGOTS, no one can deny that they are rewarding ass games with a lot of depth, and Overwatch’s concious desire for simplified... well, everything, ultimately made the game way too stale. Variety is what keeps people coming back to League and DOTA, and without that, Overwatch is a hollow husk of a game with little to keep the playerbase playing.
OW on launch until at the absolute latest Brigitte’s release was quite fun, and I play occasionally too, but it doesn’t get me playing daily like League does and in the long run that’s a huge loss.

It was never alive to begin with.

God that tummy and those hips are read for a baby

Fortnite and the team meta

exactly this, games like League and DOTA have stats and items that change all the time, Overwatch is such a faceroll easy ass game, i guarantee anyone here could beat the "best" team in Pro Overwatch with a few of their friends just choosing retarded roles and going ham, rather than being "strategic"

Paladins.

The overwhelming amount of crowd control made me tired of playing it. At release it was pretty great, I loved playing Reinhardt and Reaper, and even way after that I love Doomfist's kit and the idea of punching a deflecting Genji into a wall hard enough to crack it.
But the game just kept piling more, and more, and more, and more crowd control on top of crowd control to the point where my favorite characters felt like a pain to play. Then I took a break a little before the point where they reworked Symmetra, and then they put a goddamn hamster in the game and after that point I never came back.
At least I lasted long enough to see Scatter Arrow gone and fuck up every Hanzo player I could who relied on that cheap garbage.

Fuck, I wish I looked like that.

Blizzard's obsession with turning it into an esport and sanetizing it to appeal to kids and advertisers. Killed the fun factor of online games, casual play and trashtalk

I wish you did too, user

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It wasn't a very good gane

Same images same threads. And you're telling me these arent marketing?

This is the actual reason.

based

Spamming the same fucking thread 20x a day.

unironically pharmercy being shot down
everybody pretty much packed it up after that point

>what killed Overwatch?
The competitive scene is a joke. Full of children, and people angry about video games. It's almost required to have five friends who are competent. Elo Hell is more real in this game than any other I played if you play with randos. They very intentionally match you so you'll have about a 1:1 win/lose ratio. I got a ten win streak, and for about the next week all my matches were about 150 points above my current skill level.

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Blizzard made a massive mistake with the ult mechanics but I'm too much of a brainlet that can't articulate my thoughts well enough to explain why.

How the fuck did TF2 hit the nail on the head with the uber mechanic but Overwatch utterly flopped on the execution for ults?

The Jews

it was tf2 reddit edition

They pandered to the opposite kind of people that liked the porn.

>How the fuck did TF2 hit the nail on the head with the uber mechanic but Overwatch utterly flopped on the execution for ults?
Because they're completely different. Uber is just the star power-up from Mario more or less, and there's only 9 characters to balance. Blizzard has 53 to deal with and they all have to have ults that are fun to use, don't break the game, and are separate from the other characters.

Nothing wrong with having a super move, but when you have characters like Junkrat who get a CC insta-kill attack every 40 seconds then you've fucked up.

>I'm too much of a brainlet that can't articulate my thoughts well enough to explain why
Let me help you.
Ultis are shit, because more often than not YOU will be on the other side of the barrel and it's not fun being one-shot or shot down by autoaiming Soldier 76. Sometimes you can counterplay them, but often you can't.

this. cs 1.6 still has an active community

The Ice Age.

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Blizzard

Overwatch is no where near dead, it's just boring and individual player input not mattering means the balancing is forever fucked

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Roadhog nerf

Overwatch ults do not demand amazing mechanical execution from the player and unlike ASSFAGGOTS Overwatch doesn't have the plethora of items like say Dota 2 has that add depth to the interaction of abilities.

And unlike TF2 where there is a clear centralized point of focus, that being the medic and the person he's tethered to, that teams can play around Overwatch settled for everyone having this horribly balanced shit that even after years the devs still haven't figured out properly.

I agree with this. The game is a lot of fun when they give you the tools to move / perform. CC works in an RPG type game or even a moba game, but it really brings an FPS down. Imagine if TF2 introduced mechanics to trap you down, aside from the airblasting / bouncing mechanics that at least give you some control over the way you can land

SJWs who can't handle bantz.
>say word
>money stolen

CC works if you have enough mechanics in the game that counter it and vice versa.

this unironically, at least for me

Also, the meta got pretty stale by having like 2-3 canonical teams you can run, with one of them literally being almost all tanks. The mechanics are there (albeit restricted compared to TF2, but whatever, I'll give up years of soldier if it means that other people are excited for team FPS again that has other interesting classes), but the team comp and ult issues make it so that the flow of a match is very easily determined by health stats and counting out ult timers. Based on that, optimal strategies are easy to see. Simply put, they need to put in the mix or make mechanics more important to make the meta interesting again, but they can't do the latter because the game would lose its accessibility, which would turn off the community that draws so much art / hype for the game,

Theres no soul in the game
All lore or story are from retarded shorts that try too hard to be like a movie instead of fun nonsense.
None of the characters interact and somehow they're all friends which makes no sense since you are killing each other. So theres no point in getting invested in a character cause they essentially have no personality.
Having maps set in different cultural themes is not map variety.
Its fanbase is more concerned with nerfing/buffing someone than actually new content.

The characters in overwatch are essentially just walking guns.

If CoD released a DLC of a gun every other month and you played as the gun itself, NOT the man holding the gun. Thats overwatch

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Basically, which is why in my opinion CC works well in siege, since there's always a way to counter class actions without having to introduce a million mechanics. That game isn't as popular mainly since it's just way harder to get into it (way more preplanning, much harder shooting with low ttk, heavily map dependent gameplay that forces a lot of studying on the part of the player, etc). Better game overall but not nearly as accessible

Blizzard's marketing strategy is built around controversy and waifu marketing.

>muh Tracer's ass controversy
>muh brown-skinned characters controversy
>muh daily porn threads

If they ever make a new game, you'll see some retarded controversy a couple weeks before release and a massive amount of waifu porn right after.

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I still remember how a team got super mad when I typed in chat "git gud" when my team was winning and said they would report my account for harassment.

Ult mechanics means you can easily predict big power spikes and pushes easily based on team comp, so long as you have enough experience to count out the timers . It means that the quality of the match is most heavily dependent on specific comps, and that killing the enemy doesn't have as much of an effect. It can sometimes band a team together, but most of the time it just introduces stagnant gameplay until the next push, etc etc.

Also part of the problem is that map knowledge isn't nearly as imperative. This is a result of having no ammo packs. Health is important, sure, but the health packs are usually placed in very natural chokepoints that don't really enforce map knowledge. The problem is that, in some sense, the game plays itself and basically asks players to go through the motions