Whats the best way to make music for gaems on your computer?
Whats the best way to make music for gaems on your computer?
just make some sick loops on fl studio lmao
midi
What the fuck that was not what I posted
What kind of music? Are you looking to do chiptune or just general music?
writing bit by bit into a .pcm file
generate some white noise in audacity and them cut together all the parts that sound good
You ask some chiptune artist nobody knows to use his tracks in your game for free, so he gets promotion and you get musics.
You have been blessed by Aniki
I heard a rumor that Yuzo Koshiro uses Cubase on personal projects but it is shit you have to pay for
just looked into it, he does
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Not OP but I've been interested in this as well. I understand I'm very likely going to have to use a DAW to do this in but how do I make something that uses the sounds of real life instruments like flutes, clarinets, etc. as opposed to using synth sounds? Do I really have to purchase one of those expensive as fuck digital sample libraries for that? And how do professionals actually go about actually putting the notes together? Do they just do them manually one by one with the mouse or is it more practical to hook an electronic piano keyboard up to the computer for that?
any /agdg/ fags know of any cheaper alternatives? $600 is kind of steep for someone trying to learn how to make music from the bare basics
>using the sounds of real life instruments
you record someone that performs the music you wrote
Commodore Amiga and Protracker
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Sure that's the best sound quality wise but it obviously comes with the limitations of needing to know someone who plays those instruments. I've seen channels on youtube like this one where they've done it all digitally and was wondering how I could go about doing something like that.
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That's what midi is for, you program/record the note, duration, intensity, velocity, etc, and then you can try out different samplers that you can get online, and even edit them accordingly
Professionals depending on budget record with a midi keyboard, or actually record someone playing the instrument
I'd say that for composing, playing with the keyboard is a lot more practical, but to actually writing, it can be easier with a mouse and piano roll
>$600
Isn't there a much cheaper version than that, elements or something I think? I mean sure it probably doesn't have a lot of features the more expensive versions have but you'll have enough on your hands to learn if you're just starting out anyway.
sleep tight
;_;
this you want your game to have SOUL you gotta make music with a tracker
ask chris hulsbeck
is there any new games with tracker music?
I heard the free version of Studio One 4 is fine for beginners. Anyone actually bother with it?
Well, Zun supposedly makes his music with a shitty midi keyboard on Cubase, then he just start pressing around radon chords until he finds something that sounds good.
but to actually writing, it can be easier with a mouse and piano roll
How so? Having gotten a bit of experience with the keyboard now I can't see how using a mouse to enter notes would be easier.
Audacity is good for learning basics about sound editing. I can't say about music but you should download it and watch some tutorials to get a feel for how working with sound should be done.
>then he just start pressing around radon chords until he finds something that sounds good
That sound like absolute bullshit. There's no way he made like what over 20 games worth of soundtracks by just randomly pressing around. He has to have some knowledge of music theory. I've fucked around with a keyboard before trying to wing it like that I found out that a lot of the time I'd end up playing the same few notes/chords over and over because when you don't know how music works you either end up with terrible sounding shit by playing randomly or you find yourself sticking to playing the same shit over and over that doesn't sound bad.
it depends on the style and the instrument
say you want to make something very atmospheric, the duration of the notes of one instrument may be like 8 or 12 bars, which would take you two clicks, instead of actually recording for like 30 seconds
same for percussion, at least to me it's easier to write it in piano roll
get a midi controller, you use the mod wheel to control intensity and you can just play the individual parts in live.
You're going to need to spend over $1000 upfront to get reasonably realistic orchestral samples of the whole orchestra so my advice is just get a pirated copy of kontakt and pirate that shit for a while soon as you don't know if you're going to stick with it or not.
reaper, fully featured demo that never expires.
avoid audacity for music
Ah that makes a lot more sense, thanks.
He probably do have knowledge about music theory and shit, but in the interview he said that he just chug some beers, then while drunk he start working around the chords, and then I guess he compose the melody based on that.
Pirate it.