Who else /excitedforshadowbringersandcouldntgivelessofashitaboutthespeedrunnermeta/?

Who else /excitedforshadowbringersandcouldntgivelessofashitaboutthespeedrunnermeta/?

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>muh speedrunner hate
kys

I am ambivalent. They massacred my boy MNK and DRK now looks like the most boring job in the game so I don't know how to feel.

i'm here to clear on my own speed using pf, level jobs, and get glamours
nothin but fun bros
just got my warrior to 70 a few hours ago too.

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I just want them to put the rest of the scrapped ammo mechanic from MCH into GNB and I'll be good. Bloodbath doesn't need to be 90 seconds and they just need to put 1 more cartridge in the job gauge.

>When you handwavingly dismiss any casualizations or homogenizations of your game because it MUST be speedrunner or tranny related.
Damn I wish I was this cool.
I just don't want healing to become a boring slog but fuck me I guess?

i hope they butcher crafters like they are doing to the combat jobs so i don't have to level these fucking boring ass autism roles to repair my gear easier

i'm still mad about BLU too

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>no desynth leveled

People are really eager to suck cock these days

What do changes in it being fun or casual have to do with the speedrunner meta?
Speedrunners would take shit just because it makes shit go faster and not care about how it plays.
If MCH brought 1:1 what Bard brought people would pick MCH over it.

If you were looking forward to playing MCH, MNK or AST in the expansion, I'm so sorry

>tfw AST
Well at least I can play SCH!
>tfw SCH
Well at least I can play a different game!

I don’t understand why they had to make tanks even bigger apelords removing dps stances. Only thing that made tanking not a fucking snooze fest in this game was getting to basically pretend you were a dps half the time.

MCH actually looks pretty fun now though. I don't care if I overcap my charges a little.

Ah, asshurt healers still asshurt they have to heal, huh?

I think you might be a little confused because now they get to pretend to be a DPS the whole time.

I have good reason to hate the speedrunner meta, as it is because of them that my boy Scholar is getting massacred.

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>everyone treats every class as dps
>devs cave and just remove tank stance
>wtf why u remove tank stance?

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>intentionally playing sub optimal builds
>being shit at video games

It's not even like ff14 has hard content, literally the easiest MMO on the market right now for PVE and you still manage to fuck it up

pros
>new zones look cool and satisfying to be in
>job changes for the ones i play look great, DRK is a flat upgrade
>dancer and gunbreaker look fun
cons
>still no solid non-raiding low commitment endgame content like mythic+
>pvp still a mess
>healers on suicide watch (although this doesn't affect me)
>some classes don't seem to be properly addressed like RDM and MNK
>gunbreaker isn't called GUN
>blue mage still not a real job

Best of a bad situation. I wish they'd stop appealing to casuals or trying retarded shit like "limited jobs" or Eureka, but there's no other MMO right now. Not playing classic because I refuse to give them any more money.

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even playing this for about 2 days.
Just got to where I can travel between the 3 regions with an airship now.
I'm trying to speedrun through the main story so I can go onto heavensward, how long until then?
And how long into heavensward can I finally start Dark Knight?

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Spamming casted heals on a single target is not very fun. The fun part of it was balancing cooldowns to keep healing up while feeling like you are providing some other function on top of that. If people wanted to sit and spam heal they could, if they wanted to do more than that then they also could too. Now it's just healing and once gear catches up like it always does and people get smarter that means less healing overall is needed, what the fuck are healers suppose to do when raid/party damage is low? Not to mention if I wanted to quest as AST/SCH to level up I might as well tie the noose. SCH has the benefit of being able to swap to SMN at least.

>pshhh imagine playing suboptimal jobs
>wtf why are they homogenizing everything because retards were excluding jobs

get the rest of your specialists, nerd
also you should consider stocking up on souls of the crafter because you'll probably need to swap around to get over the 70-71 hill

A few days. The main story is the worst part about this game, but if you mash escape through all of it you should still be there in a few days. The second you start Heavensward you can unlock Dark Knight.

Why is she so mad

>I'm trying to speedrun through the main story so I can go onto heavensward, how long until then?
Oof.

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Yeah, I've been mashing through the cutscenes, and skipping them, and I can still understand what's going on in the story lmao
I've heard Heavensward has a much better story though, so I'm interested in that

>She can't clear the game with suboptimal parties

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tk rotation was a mistake and sss is a good skill, so monk is probably going to be fine
do not argue or respond to this post
do not even look at this post, forget you ever saw it, it never happened

They didn't delete healer damage skills, you know.

Oh there there. Mummy knows. Mummy knows you're a very big dps scholar who parsed orange. Such a big boy, mummy is proud of you. It must have been very exciting to spam broil instead of physick.

1-50 is the worst part about this game. Not excusing it, but it's definitely an investment.

>I'm trying to speedrun
Why? Just play the game at your own pace

it has a better story all based on shit that happens in ARR but ok

Here's something for you to do Yea Forums, run the benchmark on toaster settings and see what kind of score you get

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cringe

>sss is a good skill

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By speedrun I mean play the game skipping any cutscenes and dialogue

So remove all Tank offensive abilities except 1 single target, 1 dot and 1 AoE and that's fine right? Since if you want to deal damage you should only DPS.

look man i barely know how to craft i don't want to do desynth too...
i don't know what to specialize in though i guess it doesn't matter this close to expansion end anyway

Why would you need specialists for that? Your GC daily turn in plus the inevitable spammable level 70 level should be all you need.

It's not really the speedrunners that got it killed, it's the pussy little faggots who don't want to do anything but focus heal the tank with their nuke heal once or twice a minute.

I'm a little worried about some of the changes to SAM, but overall I'll just do what I always do and roll with it

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Well.. Stop? You won't have any fun playing a story driven game if you're skipping half the shit.

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Eh, I'm happy they did something about your whole rotation being entirely based on the overheat opener you used, and the basic combo being a coinflip outside of ammo, but why the hell is everything empyreal? Did they have to make wildfire work like that, it just seems annoying.

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>filename
And hello to you too my skill-speed brother

Oy vey. You're not saying it's a bad skill, are you? Might be a bit promlematic...

At least keep what you're crying about straight. Healers still do damage, you're mad you don't have a complex DPS rotation as a healer. This is an indication you should pick a different role.

>tfw the CNJ questline now doesn't make sense.

But I still understand what's going on and I'm having fun
It helps I'm playing it with my friends

youtube.com/watch?v=3WfuDh5FDzg

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MNK Bro i'm so sorry. Genuinely wtf was he thinking.

This is what a sexy paladin Viera will look like, but what will a sexy Dark Knight Viera look like?

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>people complain about RoF slowing you down
>add skill that gives you a fucking 5sec gcd
Literally, what were they thinking?

So why do Tanks get one?
Having basically nothing to do during downtime when healing isn't needed is my complaint. Even AST cards got oversimplified because they didn't want to try and balance Balance and make it feel better to get Spire/Ewer/Bole.
The entire role got homogenized and people are clapping about it because it makes people angry.

Machine actions aren't oGCD. They're getting rid of the concept of oGCD weaponskills in Shadowbringers. Stuff like Drill and Air Anchor has a separate cooldown, but its still on the GCD, you can't use it between GCDs. Empyreal Arrow is now an ability.

If you don't craft a lot then specialist likely won't mean much to you. But current endgame craft gear is locked behind specialization as are orchestrion rolls.

The only reason SCH ever had extra DPS skills compared to the other healers in the first place was because it was built off the carcass of ACN, a DPS class. Yoshi has been signaling for years that they want to move towards eventually separating SCH and SMN and that their branched promotion was a mistake. You only lost ACN abilities. Fucking deal with it, so sick of listening to you infants whine constantly.

>pic not related

>implying every viera ever isn't going to bearing as little as humanly possible

you can find out now via the benchmark

that earring placement is terrible

mostly because specialty:reflect is a fucking busted skill and the way crafting levels work is dumb and i'd rather spend as little time as possible at level 70

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>I'm happy the game is getting more casual.

So is the Nier raid going to be cannon to the Nier/Drakengard universe?

What's wrong with it? Looks perfect

>that earring placement is terrible
I didn't even notice - it's in the exact spot a miqo'tes earrings would be, isn't it

My nigga, the only thing I'm REALLY looking forward to is the no more TP, there will be nothing to stop at least early dungeoning AOE RAMPAGE, no longer will I be hungrily staring at invigorate while my TP is desolated

>doesn't address anything I said, counters with hyperbolic statement

As expected.

now this i can get behind

Maybe. All the retarded stage plays and other shit are

>The entire role got homogenized and people are clapping about it because it makes people angry.
Because we're sick of your whining. It's been a week and you're still in full meltdown mode. What do you expect to happen by constantly shitting your diapers in threads on Yea Forums? Either quit, change roles or just shut the fuck up.

MCH and AST are fine, MNK is fucked

If I'm playing through heavensward as a dark knight when shadowbringers comes out, will the changes to the class effect me?

I want a return to CC in dungeons, pre-planing pulls because everything hits like a truck, and for all dungeons to have an item level sync only as high as the gear that drops from it. In return, the exp you get from dungeon is increased, and all dungeons drop one guaranteed piece of gear that you don't have for your current class. I also want all dungeons to be made for eight people instead of 4 to allow for more complex mechanics and fights.

I think that would help make content more interesting than what we currently have, unless you're autistically grinding daily roulettes for weeks straight.

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Everyone must play the same

EVERYONE MUST PLAY THE SAME

NO ONE MUST FEEL INADEQUATE

HEALERS DO NOT NEED TO DPS AND SHOULD NOT BE EXPECTED TO
DPS CAN HEAL NOW
TANKS CAN DO FULL DPS ROTATIONS WITH NO DOWNSIDES NOW HAHA

SKILL? NO EVERYONE PLAY SAME, YOUR SKILL ENDS WHERE FEELINGS BEGIN

How is it hyperbolic? Yes it's true that SCH got more abilities because of the base class ACN being shared with SMN.
I'm pretty sure people were hoping the other healers would be given a larger kit like SCH rather than SCH being cut back. SCH is a popular job for a reason, people like it's playstyle. So who wins by making it easier along with homogenizing the healers?
If it's about a non-DPS job having a damage related focus then why are Tanks allowed to keep what amounts to a cut down DPS rotation on top of their defensive tools?

yes

So nobody should complain about something they enjoyed being cut back. Understood. I hope SE is paying you at least.

MONK BROS

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Well, that was never this game, so I'd try to find a EQ or DAOC private server

So for leveling it's potd to 60 then hoh from 61 to 70 right?

>you will never mark up and CC a pull again
Why can't any MMO be like this anymore? TBC heroics were so good

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If you ever used tank stance outside of the initial pull then you're the biggest apelord. Hell, if you have a NIN then you could easily pull in DPS stance.

>The reason SCH was unique was that it was built as a DPS-healer hybrid, but NO, YoshiP says THAT WAS A MISTAKE. Thus it should be Scholar that is mostly shorn of its Arcanist association and not Summoner, the last minute addition of a job who had to branch off ACN because there was little choice and suffered in its identity for years afterwards because of that.
How fucking stupid are these devs honestly

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Most of the NieR/Drakengard universe isn't and is canon to itself so the answer is yes and no.

I'm sorry but the MMO audience of today doesn't want any of that, they want something they can do with Netflix playing and barely watching the screen. It's been proven by how the entire genre has been made easier and easier to get into and play with a great focus on time commitments over skill.

sch is popular due to its ease and being overtuned

>Stuff like Drill and Air Anchor has a separate cooldown, but its still on the GCD, you can't use it between GCDs
That makes it even more annoying, have they at least clarified if the robot's dash and punches count since they're listed as weaponskills?

>make a guild
>2 days later someone invites a tranny
Yea Forums was right

Because doing damage is a part of generating aggro, doing damage is not a part of healing in the same way.

>SCH is a popular job
I'm sure being absolutely fucking busted has nothing to do with that, which ironically ShB appears to have made SCH even MORE busted at healing. Expecting the other jobs to gain a bunch of extra DPS skills instead of expecting the odd job out to get trimmed back is also retarded.

WHYmage detected, kys tranny netflix healer.

>overtuned
hardly.

They don't count.

It's only meant to be used during phases where you can't attack the boss during those 5 seconds, retard

it's a pretty serious problem
tranny defense force incoming

Let's just face it, healing in general isn't very fun. It's a demanding task that requires you watch healthbars like a hawk on anything but easy content and a moment of laxity can lead to a wipe. You don't even watch the actual fight very much, just your HUD.

If XIV wasn't so solidified into WoW style roles, I'd say they should just ditch healing in its current implementation entirely and move towards a cooldown based system where you can only use a heal every so often. You'd get a little wiggle room on how to use them, but without the raid doing their part to mitigate damage or avoid AoE, people would start dying.

But I only heal on scholar... And those are the reasons I play it. White mage sucks and is only good for obscenely overhealing which I can't think of a single thing that require that much heals

ugh I know right? i just wanted to get a faster queue, not actually heal. I just want to dps with an occasional indom

I don't believe a word you say tranny.

At what point does it end? Why not have at least some content that's like that? Shitters even throw a fit that Savage and Ultimate is too difficult, despite the content not even being made for them in the first place.

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the only defending i do is saying that no one fucking cares
trannies will be trannies, people will be people
the fuck is wrong with you people

Not my problem. Go dilate.

>doing damage is not a part of healing in the same way.
No, but doing damage was part of healing in this game, all the healers have damage abilities for a reason, every encounter was tuned around dealing damage as a healer, healers are and should be expected to do damage.
>SCH busted
How? SCH even started the expansion as utter garbage, nobody wanted them.

>watch healthbars like a hawk

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Where is the bunny boys?

Go clean out your cum filled ass and replug in your buttplug.

yup, here's the tranny defense force
that didn't take long at all

ok

Except now WoW has a much engaging approach to healing than XIV does.
Discipline Priest is amazing to play, Holy Paladin and Mistweaver Monk are also great fun just not the same kind of DPS/Healing mix. Then you have your more basic healers that can pump out massive healing. It creates different playstyles within the role depending on what people what.
I just don't understand why XIV has decided you are only allowed a single playstyle that's shared across all jobs within the role when this variety has existed (and been poorly balanced) for years. Why not try to actually balance it instead of just gutting it.

>repair my gear easier
dude what

>No, but doing damage was part of healing in this game, all the healers have damage abilities for a reason, every encounter was tuned around dealing damage as a healer, healers are and should be expected to do damage.

It wasn't tuned around healer dps, but healers doing dps was a BONUS which is what made it so useful and rewarding.

i do not like this animated image

He would be right if he was talking about anything that isn't XIV
Healing in XIV is a fucking joke, the amount of orange loggers I had to cycle through to find a healer that wasn't absolute dogshit for my static was staggering

t.ranny

That's something they could have finally fixed.

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but i main ast and i'm happy about the changes

maybe he means cheaper, which it definitely is

Whole point of every change in shadowbringers is getting rid of annoying sync up bullshit like that.

Healing nails it for me in WoW, honestly it's the only redeeming thing about that game still
Your heals feel like they do so little, you can only aoe heal like 4 people at a time or so depending on your class, something as powerful as say Medica II would be a 3 minute cooldown in WoW
Really captures the feeling of you just struggling to keep your group alive while you're drowning on mana, and somehow you string your group along for a 10 minute fight

Did you do progression savage? because if you wanted to make enrage timers you needed everyone doing damage. It's a nice bonus to have in easier content, but it's absolutely required in savage. It's also one of the few things that makes easy content palatable as a healer.

It's just lame to remove it because people are whining that they feel obligated to DPS. Having healer jobs focused on buffing group DPS, having higher personal DPS, and then having higher healing throughput and defensive abilities would've made for more interesting playstyles as a whole.

>doing damage is a part of healing in this game
Healer damage has always been a bonus, the developers have stated on multiple occasions that they do not tune fights with healer DPS in mind.
If you're going to sit there and ask me how a job that has a free healbot and Critlo is busted at healing then just stop posting. Also being shit for a few weeks before there was even a raid tier and getting fixed immediately is completely fucking irrelevant.

you also overrepair, so you do it less, and can do it from anywhere so it's more convenient
the downside is that you have to level crafters which sucks a fat one

I fucking wish you could make the faces look that good

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>and all dungeons drop one guaranteed piece of gear that you don't have for your current class.
This is already in the game but only for HW and SB leveling dungeons. Go run Sirensong and pass on everything, you'll still have at least one piece of Ghost Barque gear in your inventory at the end.

There's literally no reason to play MCH over DNC

>he thinks fairy heals carry
Retard alert.

>SCH is a popular job
In what fucking reality? A SCH, let alone a good one, is always the hardest to find. Everyone's playing WHM or AST.

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That's not what I said at all but nice try faggot. Having the fairy as a free bonus in addition to the rest of your healing kit is what makes it busted.

I'd play Priest over Monk if it wasn't an absolute nightmare to do all the overworld stuff on a Priest compared to Monk.

>Metaslave parsetranny
>Playing RDM

OH NO NO NO LADS

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You guys sure are obsessed with trannies

>someone either made an alt or paid for a name change just to shitpost on Yea Forums

Good lord

I said popular not that every SCH is good.

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Regen, medica 2 and aspected benefic, helios are busted then. Dumb cunt.

yeah?
does it bother you?

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I haven't played WoW in years, but it's honestly where my hatred for healing came from. I had both a priest and a paladin from vanilla to cataclysm, both were exceedingly boring healbots that spammed flash of light or flash heal continually. Even worse was buffing the raid with blessings as a paladin in classic.

I refused to heal as either character in vanilla which got me barred from tons of raid groups because no one took Shadow, ret, or prot as any serious build. It wasn't until the end of TBC that that changed.

rdm is prog meta

>every drk main I know tried shitting on warrior and calling it the retard job because of how "easy" it was compared to drk when I got purples while they got greys
>now drk will also be the "hit big damage button every 90 seconds" tank

Karma's a bitch ain't it.

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Anyone know what YTP that's from?

>3 bards in group
>none of them use the giant arena they have to stand during their targeted aoes and choose to stand in melee range

Meanwhile the ninja and the tanks are threading the needle to stay in melee range because of these tards

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>prog
>meta
lmoa

Theres no reason to play any ranged over DNC, but that doesnt mean MCH is bad. MNK on the other hand has no reason to exist
>regressed back to ARR playstyle but with even less oGCDs
>made FC the primary oGCD with recast of 1 second, but removed inner release
>only job in the game with crit rng
>perfect balance nerfed to two minutes and wind tackle gone mean no more tornado kick
>apparently the "fast" dps job but keeps getting shitty abilities that still slow you down like RoF and SSS
Its fucked and needs a major rework.

that's what happens when jokes get out of hand and actual trannies join the thread, because they think they're in good company

That's how MLP came to be.

not him but nah. just can't imagine obsessing over something i hate. i obsess over things I enjoy, like video games or DnD.

SCH has best aesthetics.

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this
you had someone a while back posting actual unironic "ree terf" and tranny flag shit

The annoying sync up was at least 6 other skill perfectly lining up every minute and your damage tanking if you didn't follow that.

Letting your turret finally add to some of the wildfire damage isn't nearly as bad.

I'm sorry you're absolutely terrible at the game. Don't worry, though, Embrace soon won't even be as powerful as a single Regen tick, so I'm sure your raid spot will be saved.

How should I level to 30?
I get bullied if I go into PotD without the job

That's why I recommended it, it's already done so it'd be easy to implement everywhere.

A decent healing meta didn't really emerge until around MoP unfortunately, old holy paladin bored me to fucking tears back in the day too
It's definitely a more modern thing

That's been pretty much flipped on it's head at this point. It's actually a pretty fun role now, Disc Priest lost most of it's absorb kit and instead applies a mark to allies called Atonement with it's heals and then the damage the Priest does heals all targets with Atonement creating a balance of uptime on the buff and damaging enemies to heal in a proactive manner instead of reactive.

>i obsess over things I enjoy, like video games or DnD.
and maybe a little dilation?

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It's PotD everything dies in about 5 seconds, nobody cares as long as you don't pull pointless extra shit

where my SMN chads at

no, i'm 100% man with a hairy asshole and hard cock.
just worrying that people look at a thing they hate and think "yes i want to talk about this and insert it in every conversation"

>joke
You retard, it started because ucob proggers let their pet starve.

I pop in and out of these threads but everytime it's something different.
>Healers are fucked
>Tanks are fucked
>MCH looks fun
>MCH is fucked
>MNK looks fun
>MNK is fucked

Please, we have it bad enough, don't need a shitty meme making us look even worse.

imagine to be still foaming from your mouth after a whole week because they finally rebalanced your summoner with healbot

Contemplating suicide.

>no, i'm 100% man with a hairy asshole and hard cock.
right, just like trannies

we will never have a healer that heals by dealing damage, get over it
I don't know the exact numbers but the % of players that raids consistently is very low and that kind of play style doesn't cater to the majority of the playerbase, which is comprised of healers that don't dps for whatever reason

>wannabe

When has anyone said Tanks are fucked? They get to just be a DPS now. Unless that qualifies as fucked to some people.

This, crystalchads should stop bullying everyone else.

You cannot have a "DPS-specialized healer" in a game where DPS output is the sole metric of player performance. Scholars are complaining about "losing their identity" but their whole "identity" is that they are just plain better than the other healers because they have better DPS.
>Just give the other healers great DPS too
Besides the fact that Scholars would still be complaining because they no longer have their "DPS healer" special boy identity, but Scholar is the clear outlier in terms of how healers in the game operate. They are making their vision for healers in Shadowbringers clear and finally putting a stop to the idea that Scholar is a pseudo DPS, an unfortunate and unintended outcome of it being intrinsically linked to Arcanist, something the devs have repeatedly said they regret doing. Now Scholar finally comes into its true identity as a pet-using healer with strong shields, what it was intended to be all along.

They are finally squashing the community perception of healers as DPS with healing skills. You now play a healer because you want to heal and if you want to do damage you play something else, couldn't be easier to understand.
>G-good luck getting a healer once I'm gone!
Thanks! Seeya!

>Having more than one button to press in healing downtime is "balancing"

Lol now i get to spam 1 infinitely even more with all these extra heals, you mad whmcuck?

Would using the DNC aoe heal be a dps loss?

Theres been a pretty bad batch of shitposters lately, most recent targets have been shitposting about MNK and calling Soken trash.

What made Heavensward jobs so good? Why couldn't they implement a system where you can choose your skills from all previous expansions? Would everyone just choose to be optimal?

No, I've been on Balmung since 3.3.
It's just a shitty meme that makes whoever posts it look worse, even ironically.

There's also that one ESL who goes into a meltdown whenever Crystal is mentioned.

does the heal deal damage?

hey check this out:
tanks are good now

in all seriousness i don't think i've seen much doomsaying about tanks, most of the responses to the new tank stance has been positive as far as i can tell

Why didn't the ninja npcs get promoted to main story like Estinien did?

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>no, i'm 100% man with a hairy asshole and hard cock
You're trying way too hard with this.

is it a GCD? if so, yes

So instead of deciding to balance and promote a more relatively skill focused playstyle they are going to make it simpler to set the tone that anything above the normal expectation should be removed.
So why should people be happy about that? People bitch about WoW homogenizing classes but XIV does it and then it's okay?

DRK and WAR are cuckshed whilst PLD is best at everything and GNB is at the very back of the cuckshed dilating.

What else could Karasu do main story wise? Pretend to die again?

>What made Heavensward jobs so good?
Rose-tinted glasses, mostly.

They are balancing. Right now SCH is objectively the strongest healer because muh dps, so cutting its DPS down to a manageable size is balance.

xd no i don't want to be a woman at all.
as opposed to what? not saying that i'm a man?

I keep saying it, but the trouble isn't with class design but with raid design. If every single raid puts DPS on a pedestal over everything else, then the healers/tanks which can either put up bigger numbers themselves or buff others' DPS will always be the meta. The only solution to that is to homogenize everything to the point where no one has any functional difference between their class.

Or, we could design raid encounters such that different phases of the fight call for different things. If you had parts of fights where DPS wasn't a factor (Such as needing to survive for X amount of time), then jobs that healed better than others would be in higher demand for them.

>>we will never have a healer that heals by dealing damage, get over it
Nobody said or asked for this you dumbfuck.
There are very clear paradigms and playstyles between the three healers, with AST being the least offensive (and not coincidentally populated by the laziest and dumbest shitter) healing, with WHM being a combination of nuking and regens and SCH being the most offensive oriented coupled with damage mitigation tools. SHB is just homogenizing and simplifying them all, with SCH seeing the most drastic changes. Why are you morons so quick to defend pointless homogenization? It doesn't help the game any.
>but their whole "identity" is that they are just plain better than the other healers because they have better DPS.
So buff the other healers DPS. Why gut SCH and ruin a playstyle people came to enjoy? That's retarded.
>They are finally squashing the community perception of healers as DPS with healing skills.
They're homogenizing and dumbing down the game for a bunch of casual retards* ftfy.

It was more or less even when tank stance was first shown off as "press for enmity" but that died off.

The people still interested in gunbreaker seem to be pretty happy for the most part.

Yeah? You say this at the same time that WHM gets a 1k+ potency free nuke for doing literally nothing every 90 seconds.

As a NIN? BFB, IR and Trick were fun to line up, and we didn't have TCJ which feels like condensed AIDS
SB NIN made me quit

>bought a skip for NIN because ROG was fucking shit
>turns out NIN is the only other good job plot besides DRK
I feel cheated

>What made Heavensward jobs so good
Nothing, HW jobs were still very unrefined; MNK had no way of generating chakras outside of downtime, DRG had randomized finishers, BLM imploded on itself if you so much as blinked at the wrong time, BRD was broken beyond repair because SE forced Gauss Barrel on them as well for no reason, and PLD had literally nothing going for it. The only classes that were "complete" were your standards, SCH, WAR, and NIN. WHM was just WHM, AST was either dogshit useless or god tier depending on the patch, and DRK got by solely because it wasn't PLD.

Because WHM has ample healing but lacks in damage?

You're right user, who cares that one is miles better and far and away more useful than the others, at least it's not homogenized.

>If you had parts of fights where DPS wasn't a factor (Such as needing to survive for X amount of time), then jobs that healed better than others would be in higher demand for them.

HAHAHHA NO, NO ONE MUST FEEL INADEQUATE EVERYONE MUST BE ABLE TO CLEAR, EVERYTHING WILL HIT LIKE A WET SPONGE AND THATS FINAL

>we need to dumb down the game more so that idiots and lazy people don't feel the pressure to perform
they weren't kidding when they said this was a WoW clone.

>he doesn't know

What would've been bad about increasing the DPS of WHM and AST then? Who loses there? The people who refuse to DPS at all while healing? Why should healers be homogenized and why should people think that's a good change?

Yes user, if a job is bad it must automatically get shitloads of power creep to match.

Why buf WHM damage when its a healer not a dps?

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If playing braindead DPS while skipping queue was something I cared about, I'd pick current DRK
Why do you hate fun?

This is a casual game. Progression raiding has always been an afterthought since the day it launched. It is not the devs' fault that a handful of autists treat it like it's a raiding game for some reason.

Literally nobody has said that one healer should remain above all the others.
People were hoping AST/WHM would turn into something closer than SCH than SCH being turned into something closer to AST/WHM.

this

Why does the idea of tanking scare so many people? You run up throw your projectile run into the enemies and press the angry aoe button.

Just let the others have more ways of doing damage. The only people missing out are the ones who refuse to DPS for whatever reason.

The raids are pretty good, though.

You're pretty fuckin' stupid and/or terrible. Can you even read? Or does your idiot troglodyte brain only understand ME NO LIKE, ME SMASH!
Because you can buff and tune the other healers to be better without having to completely eviscerate and trash an established playstyle.
>SCH is the absolute best
Only at the top end percentile, which the changes they're bringing to the game don't actually effect. It's going to be hilarious when you dipshits cry about whatever new meta rolls around by the first savage raids.

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So lets just gut every class then. Surely everyone will be happy then right?

Why should the 2 change to match the 1 instead of the 1 changing to match the 2? Isn't reworking 1 notoriously overpowered job to be more in line with the others more efficient than reworking 2 decent jobs to be notoriously overpowered?

It is green DPS class.

I always feel like I'm going too fast for the rest of the party so I don't run dungeons as tank
raiding is different, you know what I mean

Trials/raid content are always made with the extreme difficulty first, they then cut out all the hard shit and repackage it as "normal" and "hard" mode.

People already speculate that Afflatus Misery will be a DPS LOSS because it requires you to spend 3GCDs on healing instead of damage. That's how retarded the healing community has become in this game, that 3 GCDs spent on healing in 90 seconds is an outrageous thing to ask.

Just look at this game and understand the types of people it draws in.
"Tank anxiety" is bullshit.

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I'm glad they emphasized SCH's unique aesthetics in SHB with their own version of Bio and more fairy stuff but they should still give SCH Energy Drain back.

but you can still have dps checks in an encounter that also has hps & mechanics checks
why can you only have 1 check in a fight ?

Coils wasnt an afterthought, in fact they wanted to make coils part of the MSQ but felt it would be unfair to lock players out of progression due to not completing challenging content because at the time the fights were turned to one difficulty, which somehow was harder than modern savage.

It puts them to sleep, can't count the amount of times my mates have literally fell asleep mid dungeon cause of it.

drk is probably fine, really
from the discussions i've seen its pretty good damagewise and tbn is insane now, plus it actually has raidwide mitigation now which was sorely lacking in sb

/gunbun/ soon bros

SCH is god tier in dungeons too because Eos can soloheal anything below 30 and Bane+Miasma II are fucking absurd for anything after. SCH is god tier for progression raiding too because not only does it have two extra ways to restore MP (neither of which are DPS losses like using a Ewer on yourself) but Adlo makes it much easier to keep people alive from things such as taking a raidwide with a vuln stack. There is literally no content in this game in which Scholar is not the best Healer.

Its GNBun

>I get bullied if I go into PotD without the job
no you don't.

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>which somehow was harder than modern savage.
As someone who's done coil when it was current content

Hahahaha no

don't give a fuck what acronym you wanna use brother, but I'll see on launch at whatever quest starts gunbringer

>SCHfags feel so victimized by being nerfed they make retarded statements like this

Jesus fucking Christ. I'm happy your job got nerfed for no other reason that it causes you this much distress faggot. You've been godkings for literally every single raid tier in the game's history and are still looking to be the number one healer in ShB too but you lost some DPS buttons so of course you shriek to high heaven and think the whole game is coming to an end. Fuck off already.

My dick can't be contained any longer

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I fucking love that Viera's artstyle, who drew this?

yes you do, if you join 50+ floors

>nerfed
Oh no no no, you misunderstood. By removing the DPS GCDs and removing Energy Drain they actually made SCH insanely strong since it still has all of its busted OGCD heals, some of which are even more busted now. The only reason you wouldn't take a SCH in SHB is if healing requirements are so low even an AST can heal them, because SCH's raid DPS contribution is now technically the lowest, but if you have to actually heal, SCH is still the god.

day 1 GUKiera

Tanks seem pretty happy. In the end it's all about DPS. If healers had gotten the tank treatment where their entire healing kit was removed and instead healing was just a side effect of doing a simple DPS rotation, raiders would be over the moon.

But that's not what a healer is. They're finally correcting that misconception.

>Mentioning Bane post-SB nerf
>SCH is god tier for progression raiding
>Complaining that regen is enough for low level content
Ah, I see, so you've no actual clue what you are talking about but are trying to have an opinion anyway.

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But that's infinitely more of an interesting situation than SCH being the best Healer because it's just a greenDPS.

I've done plenty of runs and seen people come and go as base classes, nobody gives a fuck and if they do you're only getting bullied in their discord chat or whatever where you can't even see it.

Metas are crutches.

Why haven't they reworked old dungeons to make them more difficult but give them real rewards since the 50/60 roulette is completely pointless? Going back to do an arr relic makes me realize how much I loved dungeons like Haukke hard and copperbell hard.

Does high quality armor no longer exist or something? I can't find anything on the market board and I just need some cheap ilvl to progress the story.

Am I retarded? I remember buying it in the past...

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Its still going to be best dps we just have less buttons to press to get there, don't you understand?

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But I thought healers whole problem is that they DON'T have to heal. What good is being the best healer if you don't need it?

Maybe fflogs will put up overhealing leaderboards and scholars will be satisfied again lmao.

Whatever build you use that you think is meta in your hands, is held back by your suboptimal playing

>Making a job less interesting is making a job more interesting
This might be the only MMO in existance where players are actually this stupid.

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HQ crafted stuff still exists there just might not be any up where you're looking.

because it already takes 40 minutes to clear dzemael darkhold with a leaf tank, imagine if every content was harder, people would be even less inclined to run older dungeons

So what do you guys just leave if you see a WHM or AST in the party?

They don't have to waste GCDs healing because the oGCDs are more than good enough.

Well in shadowniggers its going to be just that, sch loses bane which was all of their aoe, holy cucked and gravity cucked.

Did you look at every server MB on your DC? You have many more MBs now to look at and compare prices.

Why would they make you need 10 aether grips? Nobody every stops for silver chests anymore.

This might be the only MMO where I see people this happy other people are upset about losing options.

Makes sense, thanks.

>Yoshida: We believe trying to heal as little as possible and DPSing instead isn’t what a Healers role should be, so we adjusted all 3 Healers to be more balanced while keeping their original characteristics alive. Content can be cleared on any of the Healers, but Scholar in particular had a much bigger toolkit for attacking and player feedback on Healers always focused on the ease or difficulty of putting out DPS numbers. This is why we wanted to precisely redefine the role a Healer has while balancing all 3 and then giving them characteristics through their attacks. A big part was that we sorted out the remainders you had as a Scholar from being an Arcanist first. Please try to look at the changes as us trying to balance Scholar as a Healer and not just trying to lower the DPS output of a Scholar.'We believe trying to heal as little as possible and DPSing instead isn’t what a Healers role should be'

I'm pretty positive the guy you're responding to is the same dude who also claims new MNK is more interesting/fun simply because it no longer has to use TK. Basically what I'm saying is anytime you see someone being a blatant contrarian just hide their post.

because it's the equivalent of the same way they did it before but it's possible to only lose 10 at a time instead of burning 60 fucking aetherpool in one go to get a Kinna

i feel like the new lillies are a step in the right direction, but i've heard from people who actually play healer that the numbers aren't big enough to make it worth it or something

also yeah it seems really weird that they've accepted that tanks were just dpses that stand in front of things, but they didn't do it to healers

Yoshi is a fucking hack and should leave this game already. He's running it into the ground just because he's forced to work on it.

They're not even pretending that tanks are anything but blue DPS anymore. These "expansions" are just fucking taking away shit from the existing game so these casual faggots don't hurt themselves while trying to faceroll their way into their ERP endgame.

The numbers can always be easily tweaked, the system itself being good is enough for now.

yeah just give everyone overkill heals, that will convince people to actually heal and not try to dps, right?

They just never toned down the amount needed after the weapons stopped being relevant.

I mean he's right
Healers should focus on healing, not spending every single GCD on DPS because the content you're doing does so little damage that you can get through it purely through healing off GCDs
Problem is removing your DPS abilities doesn't change anything if damage intake doesn't change

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Afflatus Misery is 900 potency, but to use it you have to use up 3 lillies, which can only be spent on GCD heals.
3 GCD heals + the 1 GCD of Afflatus Misery = 900 potency
4 GCD casts of Glare = 1200 potency
Healers are presuming that they'll easily be able to go 90 seconds without casting a GCD heal.

Because healers still have to keep the party alive. It is not something they can ever get rid of no matter how low damage output is.

strawpoll.com/yxkdfder

>SCH mains are still in full meltdown
at least they aren't pretending to be the entire healer playerbase anymore, a few days ago they were saying "ALL HEALERS LOST THEIR DPS KITS" which was blatantly false

>2 more expansions left for ffxiv

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those have a fucking gcd as an opportunity cost you fucking salty sch prick

As long as someone's mad so I can make epic memes xD

nigga they've already confirmed 7.0

I'd wager that if damage increased and healing was nerfed to the point that healers now had to be constantly utilizing their entire healing kit all the time just to keep the raid alive, they'd still be moaning about losing their DPS skills. In fact they'd probably be crying even harder because now they don't have any time to DPS, which is what they actually want to be doing.

>Problem is removing your DPS abilities doesn't change anything if damage intake doesn't change
That's all we can hope is going to happen at this point, larger chunks of consistent damage is better than everybody getting one shotted for a fuckup too.

The math only applies in situations where you're choosing to GCD heal over hitting the boss though, there's plenty of times where you can freely use a Lily heal because you're moving (in which case you're only other option is to clip Dia, so 120 pot lost), or the boss simply isn't targettable.

>decide to try out ffxiv for the first time
>haven't played an mmorpg in 10 years
>I play duty roulettes until I get to level 43 as a whm
>I join a FC and someone points out that I haven't progressed through the main story missions , I'm still on the lvl 9 story

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I'm personally just going to use the extra meaningless downtime to be more actively a cunt in party chat.

But SCH is already going to be very strong and meta in parties. People are not bitching because it became weak or something.

Just have me radiate a free Indom every time I do my Broil combo.

Tanks were always glorified DPS that just specced or geared up to get hit by the boss. Don't pretend like it's a new thing.

Yep, this is what peak AST looked like, shame they are changing it.

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We know and yet they are still bitching and crying.

Why aren't you wearing the Rainbow gear for Ninja, Yea Forums? It's the best Ninja artifact and it comes from a vendor to boot.

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No they don't they save gcds you fucking retard.

I don't play FF14, but the people who play healers in it sound like autists who want a guaranteed raid spot to dps but aren't good enough to commit to playing a dps job.
Also going by this thread, they have massively inflated egos because they're a healer

He's completely retarded because he's saying he doesn't want healers to play optimally. The optimal way to heal in every single game with healing is to ride the line of healing necessary so you are doing the exact amount that is required. There has never been an mmo where overhealing is a good thing. With his mindset all dps skills should be able to do a minimum of 1 damage with rng because dps shouldn't be playing optimally to maximize their damage they just need to be pushing buttons. All tank damage should be completely removed so they have an enmity combo that does 0 damage and if you use your damage combo your enmity gets reset to zero and you lose agro because a tank should be tanking not doing dps.

>LE PRESSING LE TANK STANCE IS SKILLCAP
this is how everybody can tell you have never done any legitimate content as a tank you useless doomposting roulette hero. shadowbringers tanks are either exactly as difficult as stormblood tanks (WAR, DRK probably) or more complex (GNB, technically PLD).

>Don't pretend like it's a new thing.
no one is

>Can't bother to balance cards so lets just all make them the same.
Damn if only they applied this to the rest of the game it'd be perfectly balanced.

You don't unlock the first roulette until MSQ level 16.

Wait, how the fuck have you unlocked roulettes without unlocking the dungeons through the MSQ first?

Nah, the real reason it won't happen is because parsefags would throw a fit they'd have to level every job to build an optimal comp for each fight. If X1S was better handled with a SCH/AST and X2S with a WHM/AST, someone would cry that Yoshi's literally raping them for making them have both so they can still top meters.

In fact, because of the way equipment drops work, if different classes were optimal in different fights, anyone looking to parse higher than other groups after week 1 would have to allocate multiple weapons to the same person to ensure they could play either job just as effectively. Can't have anyone left behind though with this whole "bring the player, not the job" mentality.

>HEALING ISN@T ABOUT DPS
>Literally through all of arr heavensward and stormniggers healers have been able to safely dps
>Whm even has stun on their holy to make it even easier to spam
>HEALERS NOT MEANT TO DPS

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If there was more damage to heal, giving them more to do, they would probably be fine. The reason DPS is so much of a focus is because most of the content can be done with a fucking lot of downtime for healers.

There a reason they give you the MSQ guide now my guy. Christ did you actually dungeon spam to 43 on your first job? That sounds abysmal.

>skills that require a gcd cast don't have a gcd opportunity cost compared to fairy skills that are completely free
i'm so fucking glad scholar players are suffering now because you're literally even more entitled than warrior players

I think those spergs should be as unhappy as possible because all they're doing is playing a 3 button DPS and acting like they're fucking gods because they get orange logs every pull

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>People will call this objectively true post an angry SCHfag to just wash away any complaints.
Overhealing is bad, so you give healers something to do when they would be overhealing, some utility or damage to perform. Plenty of games take different approaches to this.

I never said it was retard. The problem is that instead of fixing the braindead nature of tanking they just doubled down on it and made everything a fucking joke.

the story is dogshit though

Ah yes I love fishing for the right cards for 4 minutes because RNG is so much fun.

you didn't play heavensward or you would know about how much healers struggled with accuracy caps and how old cleric stance was a calculated risk. not "safe". i bet you have 0 savage clears.

You are exactly, entirely right. You got it in one, my dude.

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Healers essentially view themselves as the single most important role who function as the raid's babysitters and therefore responsibility of securing clears falls on them, so they are virtually all massive egomaniacs with a superiority complex and go absolutely apeshit when they don't get their way, like you're seeing in this thread.

i'm actually going to call gnb as the retard class over warrior, since you can kinda fuck up warrior now with inner release and infuriate interacting badly with one another
like yeah gnb has all those sick ogcd actions but really the only way to fuck up is not using them, which is some true brainlet shit

Some people enjoy RNG in their job, not sure why would you play AST if you didn't enjoy it.

ok

The problem is that they'll never make content where you get to use all that healing because that'd ramp up the overall difficulty of the game. That's counterintuitive to their aproach since they are removing skills that make the jobs too difficult for the casual player. End result is: healers will still heal as much as they used to, that is, almost not at all but instead of mildly engaging rotation that rewards skillful play and proper management of your resources, you get 1 button to press over and over for 90% of the fight.
Keep in mind that Yoshi's the same person who claimed that Scholar is doing THE LEAST healing out of all the healers when the opposite is true.

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He didn’t. He forgot or hasn’t played the game, so he didn’t know you don’t unlock your first dungeon until level 16 or whatever. He’s fishing for yous with a fake story for some reason.

I'm fairly sure you're being sarcastic but I'm going to pretend you're not.

Yes and yes.

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reminder that warrior being reduced to a braindead class was partly influenced by obsessive speedrun idiots like xenosys who kept bitching they couldn't get 100 parse because of 4.0 inner release being reliant on crit rng, which made no difference for anybody except people obsessed with fflogs

There still is RNG in the new system but they've removed the rock-bottom scenario shown in that image. The odds of drawing all Spires are low but it feels like a kick in the dick when it happens.

*ruin 2 indom*
ah yes, the complexity of healing

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I wonder what homogenization people will defend in 6.0 by just saying it's X-fags just complaining.

infuriate having a charge system makes it a lot harder to overcap your infuriate resets during inner release if that's what you're worried about

Man, imagine throwing a fit because you have to actively do the role you chose to play.
That's actually beyond wow-tier autism.

So guys are we all moving back to tree of savior? I heard they fixed the game now and have actually decent jobs that don't remove all of your skills every few patches.

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Yay no more TK!

Healers will moan anytime they have to do more effort than they personally feel is required. There are some faggots asking for a healing rotation of all things.

Nope, Healers in this game and particularly Scholar players are the very picture of Dunning-Kruger. SCHniggers have not shut the fuck up for a single moment the past two expansions because despite their job having the best utility and best DPS and best heals of all healers (to the point of being able to actually just ignore certain raid mechanics with shields) they still think they're an underpowered victim job.

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Also server tick is an issue
Consider WoW, bosses auto attack every second and healers can react without dealing with server tick, so damage intake is allowed to be absurdly high while at the same time healers are incredibly weak, you typically heal a tank for 10-20% of his health with a cast of your strongest heal
In XIV tank busters already do more than a tanks max health, and autos actually do hit reasonably hard, but they're so fucking slow because they're tied to server tick - ramp up the damage and two crits will just kill a tank outright before a healer can react with full HP cures

Basically the contents fucked either way

The only way things can be homogenized even more now is if they remove tanks and healers entirely and just have everyone be DPS.

>Calculated risk
>It takes zero fucking effort to jst right click the status icon and turn it off
>Even more so what is ED, lustrate, benediction

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For some jobs I can't even see what else they could dumb down, I wouldn't be surprised at this rate if in 6.0 job gauge timers will go away.

FF14 healers have an undeserved god complex like I've never seen before in any game. Nearly every single one of them has that fucking putrid attitude of "Woe is me for being forced to play healer, I hate healing so much yet I will continue to play it and only it, better thank me for putting up with it". Can't forget the classic "let the tanks die to autos because they're too busy mashing broil/stone/malefic like a fucking lobotomy patient".

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Retard, if you had a 2 or 3 combo you’re potency would be reduced and still equal up to the single skill cost. And more DoT skills aren’t skilful, it’s set and forget until timer finishes.

Not that guy but didn't Cleric Stance also cut Lustrate and Essential Dignity hard too?

They were shit for three weeks at the start of Stormblood user, just thing of all those Expert roulettes they were locked out of for not being meta!

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Cleric stance had a cooldown on being turned off. You started playing this game during Stormblood.

The most bullshit part of the changes is the blatant double standard. Healers are focused on just doing enough healing to win and they get punished. Tanks are focused on doing just enough enmity to win and they are rewarded by having their enmity and damage combined so they are always focused on damage in every situation. If they don't want green dps then blue dps shouldn't exist either.

I have seen way more dps switch to healer and get optimal results that the opposite
the truth is that dps is the role that has the largest window for optimization but for some unknown reason healers consider themselves gods with their one button gold parses

This thread is extremely negative today, even for normal standards.
Why do you even play this game if you hate it this much?

>6.0 rolls around
>Threat no longer a factor, tank jobs automatically have threat assigned to them.
>Tanking cooldowns removed across the board, all tanks have only one cooldown on a short duration reducing damage taken by 90%.
>Healers each have a weak direct heal, strong direct heal, AoE heal, and a regen, along with one oGCD instant heal.
>Raid debuffs come in two types physical vulnerability and magic vulnerability.
>No group utility, only single target damage buffs that don't stack with each other.

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Never touching Korean mmos ever

But user, I love this game and am incredibly hyped for Shadowbringers. I'm soaking in more salt than the saltiest Lochs Mhigger.

Doesn't matter because at least SCHfags are seething lmao.

Nice glam.

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I'm just here to observe. Vocal minority rule and all that.

I noticed in Deltascape and Sigmascape savage PUGs that a healer with a weapon from the raid's respective final boss joining a party for the first or second boss of the raid would actually, almost universally, result in the entire party wiping to basic raidwide aoes because these fuckers literally wouldn't heal, and they would usually throw fits about being forced to stop spamming broil or malefic.

cleric had a CD and some commitment at least back in ARR.

I was hyped but they just kept fucking everything up.

>calculated risk
in a 100% scripted fight

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Cleric stance could be turned off by rightclicking until a few patches into heavensward, retard.

Yes it severely cut heal skills down except for bene. It didn't effect the fairies tho.

>grasping this hard just because both the other healers have the dps kit of astrologian

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DRK is the ultimate unga-bunga tank in ShB. Their entire rotation is literally nothing but 1-2-3 and hitting things as they light up. They don't have to sync anything, and the only timer they have to maintain increases automatically just as part of hitting things as they light up, they don't have to go out of their way to maintain it. Literally the only consideration of the entire job is making sure you have 50 blood when Living Shadow comes off CD every 2 minutes.

Group always need more DPS, more DPS always help group clear faster. Healing not always needed. Healing needed at specific times. Healing only prevent death. Until player die, player dps stay fine.

Make DPS jobs deal less damage the more injured they get. Make raidwides constant.

t. didn't do gordias or midas

Played this game laat about a year ago, finished the heavensward story and started stormblood only to get hit by a massive mob power boost and my interest sort of fizzled out. Tempted to start again but is there any way to quickly boost my gear so I'm more on par with the mob scaling?

What the hell is that hat

>tanks should actually tank and not just be blue dps
>no explanation of what that means besides some weird complaints about enmity or some shit
really fires up the ol neurons

I don't, but I still don't like other people's options getting cut down. If they rebalance relevant content appropriately then we'll have all been scared for nothing, but I'm not putting all my cards on that.

gordias was the most scripted raid tier of all time you fucking trog
at least you mentioned midas

>tfw AST main
>tfw wish they had kept cards feeling unique and had burning cards feel more rewarding to fix bad RNG
>tfw can't stand questing as AST because I have 1 dot and then 1 nuke to hit
>tfw was hoping for more buttons at least for questing
>tfw apparently that makes me a SCH player now per this thread

You should have a decent amount of Allagan Tomestones of Poetics, go to Idyllshire and buy a set of Shire Armor, optionally augment it. That'll last you until 63 or 65 respectively if you're a tank or healer.

>people shit on WoW 24/7
>realize that XIV is taking same steps that started the downfall of WoW

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healer "mains" are not very clever and now try to compare two completely different roles because their fave afk tool lost 1 gcd dot and 2 damage ogcds

>6.0
>my time has come

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>1 button to generate enmity
>1 button to generate AoE enmity
>rest of your buttons are defensive buffs or cooldowns
Perfect Tank per Yea Forums's recommendations.

I just don't get it. We don't know how shit will play, or what the content will be like. I can't wait, personally.
He clearly meant besides people like us who are actually excited.

Give me another A3 fight that almost killed the raiding scene. Please Yoshi. What are some other notable events in XIV?

well it's like healers should heal and not just be green dps, because you should be sitting around waiting for your abilities to be needing instead of using empty gcds on attack spells when you're not a dps

>and people will still keep thinking WHM was the cause of it

Playing at a high level in ff14 sounds borderline unbearable due to those dickheads
DPS as a healer is generally the most simplistic thing ever, so I'm not surprised.
I don't disagree with healers doing damage when they can, it's the dps' job to get as much damage out as possible.
If healers have a lot of downtime in raids, then that's a flaw in the encounter design and/or the healer(s) are too strong. This is assuming you're at the intended gear level for the raid

It's fun seeing people defend what ruined WoW.

The only way to balance healers is to turn every avoidable mechanic into instant death. Healers have a buffer between mandatory healing and extra healing to top off dumbfuck dragoons. So there is a massive difference in healing required in a good group compared to a bad group. The first step would be making the revive debuff permanent so shitty dps are publicly shamed for their fuck ups and if you miss a dps check you know exactly who the problem is. Increase mandatory healer responsibilities so healers only have to do what is actually required and dps fuck ups are dps problems.

at least every card will now augment your dps in the overworld though

think there was a point i stopped bothering with the card system in solo play because i pulled bole or spire 75% of the time

>>tfw was hoping for more buttons at least for questing
fuck off, you're telling me that you enjoyed placing your DoT and then spam malefic? how is that better than what you're getting now?

this is literally your cataclysm, all of the changes are scarily similar
have fun

I know I mentioned it in my other post, but the amount of tanks I've seen just slowly die over the course of 30 seconds while the healers do NOTHING to save them has done more than enough in making me hate most healers.
>50%
>BROILBROILBROILBROILBROIL
>40%
>BROILBROILBROILBROILBROIL
>20%
>BROILBROILBROILBROILBROIL
>5%
>BROILBROILBROILBROILBROIL
>Dead
>"Haha oops my bad"
>Repeat several times on any given raid night
Don't even get me on started on when they go off about "carrying the party/working their ass off" which is code for "I actually had to cast one or two GCD heals".

Tanks complained ever since ARR that they had to actually use their enmity rotation/flash/overpower until eventually one flash/overpower would keep them top enmity throughout the whole pull, then they just sat in dps stance. Now in shadowniggers you wont even need to do that, you'll just be in dps stance constantly with no downsides.

>Healers start making valid points about game balance and design
>DPScucks, unable to come up with a retort, start mass responding to a falseflag dpsnigger validating their opinion
The best thing about the release of ShB will be that nothing is going to stop me from kicking dpscucks out of the party back into an hour long queue mid-run every 4 hours. The day of the shed is coming.

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Oboro appears as an NPC in the Ala Mhigo dungeon.

anonfile.com/Cd62Q8h2n0/doc1_rar
PASSWORD "maths"

If a job was like this in XIV, people would still try to defend it.
youtube.com/watch?v=XDTF2DB5mpQ&feature=youtu.be

The fact that I always play with a friend will stop you, my dude. Have fun being a lonely bitter faggot.

>We don't know how shit will play
Huh? All the relevant information about how jobs will play is already out. Most of the jobs already have their preliminary rotations for ShB.
In the end majority of the jobs will play the same as in SB only some of them will be more braindead than now.

fucking shitty bait, tranny, try again

I'm saying I DIDN'T enjoy that and I wanted more to do than just that.
That's true but it feels like a loss from a thematic point to have every card just do the same thing. I get nobody liked Ewer/Bole/Spire but they could've just modified those cards into something more useful instead of making them all the same.

WHM netflix nigger trannies is exactly the reason every other job is cucked. They don't want to have to pay attention in fights, just fire off their basic bitch heals and hold W.

owo whats this

>arcane blast > arcane missiles > arcane barrage
>pool MP for burst windows
>spam AOE button for AOE
sounds kinda like DRK desu

Cheers user, I played red mage and every pull just became a battle for survival. Will check it out once the download is finished

fuuuuuuUUUUUUUUUCK

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I didn't remember what level I was so i made up some low sounding number . It was significantly lower than 43

I had fun healing people

I meant the game, how encounters will flow.

6.0 BLM leaked footage.
I'm sure when they start to homogenize DPS specs suddenly everyone will be up in arms.

>I don't like my role because it's not focused on DPS so instead of switching to a role that does DPS I'm just going to whine about how everyone else should be changed to be as miserable as I am!
At this point I literally don't even fucking understand why these people chose to play healers in the first place. They clearly hate the role itself but have some weird complex where they force themselves to keep playing because they think it makes them important.

>b-but trannies get mad so I win in the end

What healers' healing components feel assy? Are those components getting updates or not in ShB? If you wanna support DPS, gear up a support DPS and leave healing to people who want to heal.

>Running 2 dps party while waiting in queue is somehow a better alternative
Now that's a juicy cope right there, my dear greylet.

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>tfw looking forward MORE to MNK as autismos are getting off the train
Been punching since ARR, I will continue to have fun

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And yet all the potencies are changing. Flamethrower was considered completely useless during this area of SB because of it only having 6 potency. Balancetrannies have been saying one of GNB's DoTs is literally useless when the JP build has a significantly higher potency that makes it essential. You don't know shit and you especially don't know shit before the first tier is out.

As it should be. If you want to play a DPS learn to play a real DPS, faggot. Healers should heal.

These threads have gotten more negative over the past few days. The frequency of them has attracted mentally ill shitposters so every other post is now just trying to stir up shit. If you're in a lot of these, you'll see the same weak bait crop up every few threads.

>MCH
Why?
Machinist looks way fucking more fun after the changes (it's basically a new dos class without adding a new dps class) and actually looks like the kind of machinist they should have made it in the first place.
Literally nobody likes machinist in its current state.

Yeah? Shit was fine on SB release. You don't.. actually think the queues are worse than a minute for relevant content, do you? I've mained dps all expansion and the only bad queues I've had were for older leveling content.

Based

Titan hard mode when it first came out was interesting. Ozma week 1. Raubahn Ex.

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>What is overhealing
>What is downtime
>What is people getting geared and learning encounters so they are taking less overall damage
There are plenty of windows to justify healers doing damage in a group encounter, no modern MMO has encounters that require 100% on demand healing with 0 downtime and 0 chance of overhealing.

The expansion hype is criminal and people are pent up with frustration seeing all these changes but being unable to playtest them. That plus Yea Forums's natural tendency to accentuate the negative (and no short amount of falseflagging WoWshitters still mad that XIV players got their Classic threads deleted) mean these threads are going to become more and more of a shitshow until either the next Live Letter or launch. Either way it's three weeks.

>I'm sure when they start to homogenize DPS specs suddenly everyone will be up in arms.
But it's already happening by jobs becoming more dumbed down, next step is going to be "balancing" them by making everyone the same.

>parsing grey since ARR
Oh shit guys, its Mr. Happy

the problem is not the design itself but the way it'll play

So why aren't Tanks strictly Tank abilities?

>Tanks: Haha look how big my dps is going to be! Look how many fell cleaves and flashylights I can do!!! I use dps stance which removes a lot of my mitigation but who fuckin cares? BIG NUMBERS XDDD
>Healers: I do damage over tme to help cause i know this fight very well and somehow am able to put up with tanks not doing their jobs frequently not using mitigation stance nor their cooldowns properly but thats ok i can still help make fights go faster
>Yea Forums: how dare you help us in the fight? You should just be healing! How dare you!
>shb dps: we can heal now lol
>shb tank: we got so much more dps lol
>Yea Forums: HEALERS SHOULD ONLY BE HEALING DPS IS FINE DOING HEALS AND PARTY BUFFS TANK IS FINE DOING HEALS AND PARTY BUFFS YOU SHOULD BE HAPPY THAT YOU HAVE LESS HEALING TO DO
>ast, eos, whm faces when

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This desu. If they want healers to heal, they need to make the encounter design in general far more punishing, and also add more of an incentive to actually keep HP pools up.
If every DPS was begging to be kept topped up because they got a 5% damage down for remaining

People still can’t do this.

>He unironically wants people to believe that DPS queues were ever okay, especially at release time for SB
What a cute stormbaby. At what point did you start playing the game, 4.3? Later?

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I loved Titan hard and extreme
Mechanics were so simple that you knew the entire fight before even seeing it, everything was handled by reaction, yet he still crushed puss
They just don't make them like they used to

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>b-but tanks
Because playing tank requires some balls. Do whatever you need to cope, axewound.

The Balance contrarians are extremely mad about the fact new MCH isn't a dysfunctional mess like the current class and also can't stop whining that the class doesn't naturally line up with trick attack anymore. It's pure hipsterism.

Healers should have healing responsibilities buffed. But any failed mechanic that requires a dps to think should cause a wipe. Remove the revive from lb3 and make it a powerful regen. If all 4 dps are dead it should automatically be a wipe in any trial and not just the hardest content. In fact just change revives so it functions like wow. You get 1 combat rez per fight. If dps are shit and die then it's their own fault. This will put more pressure on the healer to heal while also shifting the burden of bad players away from the healer and directly onto the bad player.

Who gives a shit about parsing?

>incoming damage that isn't just a one shot can be handled with oGCDs
>people fill extra time with damage spells until another oGCD is needed
>instead of making fights require more GCDs or give extra mechanics to look out for, they just start taking away damage spells to make people dps less

I'm not really much of a healer, but wouldn't just adding more shit to these fights and forcing them to use more heals fix the problem? And I don't just mean walk here and look this way or somebody's dead, slightly higher and consistent damage all around sounds like what's needed.

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you sound like a huge sperg
none of this would have happened if you stopped letting your tanks die to autos because you were too busy mashing broil like a fucking mongoloid

Well I'd make a solid wager I've been playing longer than you, considering what a horrifically terrible person you seem to be. 2.4.

The fact that you could permadie was what kept it fun.

Most of the MNKs whining only started trying to seriously play it in Stormblood because it was "the monk expansion"

This will never happen because clearly they're making game and jobs easier for average player. At least judging from interviews I've read.

Their raids are usually on Point so A3 was kinda unique in that sense.
But pre-nerf Steps of Faith in duty Finder was actually more of a clusterfuck than Gordias, in a way.

>Trying to explain how and when to use ballistae to 4 frenchies

Good times.

non-greylets

I'd argue that AST having their core job mechanic completely fucking gutted was worse than what SCHfags got yet SCHfags are the only ones I see sperging out constantly. Hmm.

You don't even need to do that, nerfing oGCDs would fix a lot of problem, but that would mean netflix healers won't be able to afk in dungeons.

>wants to punch things
>doesn't do it in FFXI with the superior monk iteration

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Yes, the concern is that if this doesn't happen and content remains along the same trend we've had for years then healers got shafted for really no reason.
I'm sure there are some people actually mad that their DPS is going down as SCH but the real issue is that content will always get easier over time and when the overall healing needed is less strenuous then it's just going to be really boring.
Of course having this opinion apparently makes you a tranny so Yea Forums is just defending homogenization at this point.

As someone that plays WHM on the side, adding even more healing abilities to our kit seems retarded, but if they add content that requires us to actually use all our healing shit then I don't care if I'm healing or dpsing.
Keeping everyone alive during heavy damage is certainly less boring than spamming stone4 until the heat death of the universe.

>who gives a shit about playing your job well
Ladies and gentlemen, the average XIV player

many sch mains are literally faggots, do your math

Glad SAM siphoned them away

I see people giving healer criticism in regards to the whole role but apparently anyone complaining is labeled as a SCHfag.

>"I started playing in 2.4"
>He claims that after saying that dps queues were never awful
History revisionism and lying about when you started playing don't make your post seem any more truthful, stormbaby. No matter how much you seethe, the hour long queue will still be there for you, come ShB.

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I play whm and i've never had to do more than cast medica 2, and spam cures on the tank throughout the whole levelling experience 1-70 AMA.

These are some fucking fat numbers on relatively short CDs.

why do you people keep falling for the same baits over and over again? did you find out about Yea Forums 2 days ago?

Post lewd viera pics

"MUH PARSE"
This expression indicates a raidtranny's anger and lack of socialization. When confronted with something xhe cannot understand or respond to, raidtrannies mumble "Muh parse" or "Muh orange, shitlord". This is usually followed by circlejerking and Discordfaggotry.

i ain't payin for that shit
i would if they did something like they're doing with wow retail/classic (i think) where a sub to one game gets you a sub to both, but i don't think that's gonna happen

what were you watching on netflix

No, entirely unironically. If you can clear the fight then who cares about your ebin parse?

t.roulette hero

>shitty cards are a core job mechanic
lmao

now there's an old meme

>tranny weeb healer shitposters

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it's not gutted though. you choose based on what role to buff or what star sign you need to complete the full set, and you don't have massive gaps if RNG is bad. they kept the only buff people cared about and doubled down on the actual astrology flavor of the class instead of keeping shitty buffs for variety's sake

Whatever flavour of the month came out at the time.

Because all the Ast are in their graves already and the huge amount of WHMs are just numb to anything at this point.

Cards are absolutely AST's core job mechanic, are you fucking retarded?

>"guys TK sucked and wasnt optimal, the job is about going fast"
>point out that beyond the fact that you regained your stacks as fast as you shat them out for a 50k TK every 30 seconds, RoF still exists and SSS punishes you for trying to use it as part of the rotation
>*crickets*
I publically blacklisted MNKs for not TKing, and I know you shitters will still fuck up the braindead rotations we create for you in SHB. Dont let me catch you slacking more than you already do, or enjoy being kicked from savage parties on the regular

Because most AST players are content to wait for the job to be playable to judge it, that and they're aware that while the changes have less variety on the surface they're more reliable without losing the job's identity - the new AST is focused more on card manipulation than card reading.

nice roleplay

Dunno if my lodestone is public enough to link my event cheevos but honestly you're not worth the effort.
Truly though, I'd love to know when you started friend. Because I have literally never had problems with dps queues for current content.

>yoship: "We don't want healer to dps, we want them to focus on healing"
>won't change encounter design to require more healing otherwise the casuals will cry that it's too hard
>won't reduce healer damage to 0 in raids because faggots DPS will cry that healers should be "contributing", understand compensating for their weak ass dps.

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You mean YOU are. You don't speak for everyone retard.

cards that now are always useful is a massive improvement
if you unironically think that shb change was bad, you are retarded

Get carried, Mr Happy. I might be able to take you seriously of you landed in blue, but you cant even do that

lol

Aren't all AST's cards basically balance now? Feels like your general effectiveness is being raised at the cost of the flavor/feeling of the job.You niggas took a monkey paw wish.

ARR has been like post-Cataclysm WoW since it fucking started. Every faggot is all "haha all those simplifications enjoy your doomed game" when the game was never complex to begin with. You are trying to compare Shadowbringers to the WoW expansion that introduced easy mode raid tiers, when XIV has already had easy mode raid tiers for 4 years now. Shadowbringers is a natural progression for XIV unlike WoW which completely shifted gears after WotLK. The only people Shadowbringers might alienate is the 5% hardcore raid spergs and honestly most people would be glad to see them go.

So you don't have an argument?

>Healers have to heal
>Dps have to dps- except they can heal and have party wide mitigation
>Tanks have to tank.... except they can dps and have heals and party wide mitigation

??????????

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Why are tanks allowed to have more than 1 damage button and 1 DoT with the rest of their spells all being some variation of damage reduction and threat gain but healers aren't

Why do tank and dps players rejoice at the fact other people will have less fun or simply switch jobs leaving only casual trannies, children and women left because they are the only ones who wouldn't be bored to death by pressing 1111111111111111111111111111 every quest and dungeon

If you want to build up stacks for muh big dick crits, play a Samurai.

We just don't know.

Healers are weak bitches, that's why. Yoshi is slowly making them obsolete to filter out the mental midgets who are too pathetic to play a real job.

They could have just added a skill that forced a balance draw, they didn't have to gut the whole fuckin mechanic into a brain dead option for retards.

>WAAAAAAAAAAAHHHHHH you expect me to remember what these all do??? WHAHAHAHAAAAAAA BUT I WANT TO WATCH NETFLIX WAAAAAAA

What the fuck are you rambling about? Why are you so mad? What does any of this have to do with my statement about sightseeing FotM'ers who played monk in raids?

>healers have to heal
are we playing the same game?

>literally enforcing the meta

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I'd sympathize with healers more if they could stop crying for even 1 second.

But that's way more homogenizing than what they're doing now. That's literally saying "all your other cards are useless and you should ignore them in favor of the Balance"

I'm a red healer so where are my heal spells at?

>I AM A VICTIM PLEASE HELP ME

>Role changes happen you disagree with.
>You should just take it.
Sounds like healers aren't the ones who love cocks up their ass.

>this assblasted to lose a single dot to start comparing oranges with apple
because healers are casters so they don't have a gcd rotation

Is Dissipation going to be good now?

Why do you think you won't be healing instead of spamming attacks

>making every single discussion forum for the game unusable because Yoshi told greendps to fuck off
Nice bitch tantrum, lamo

I do prefer having only Balance over dealing with Bole, Ewer and Spire.
But I wish they picked a middle ground, Arrow and Spear were good cards.

I don't think there's a soul on earth who doesn't know how butthurt healers are at this point. Yet amazingly they're all still whining like it's my fault.

The real major loss for healers is WHM losing double Aero. Who cares about SCH?

Maybe I fucking like every weaponskill being a positional and the monks style and design more than samurai you retard. If you want to contribute why dont you play meta? Because obviously you prefer playing samurai much in the same way I prefer monk AND ITS INTENDED TK ROTATION FUCK OFF RETARDS IT WASNT A MISTAKE WHOEVER WAS IN CHARGE OF THOSE CHANGES KNEW WHAT THEY WERE DOING TK COOLDOWN HAD NO BUSINESS BEIMG REDUCED UNLESS THEY INTENDED IT TO BE PART OF THE ROTATION

I don't find it that hard to, encounter design at the moment makes healer pretty damn boring. If they change it, it'll be fine but they probably won't.

you still draw cards
you still change cards
you get extra seal mechanic
please kill yourself for wanting epic spire and other shit, useless buffs back

>tfw Melee Healers are no longer allowed in modern MMOs.
I miss my Warrior Priest, Captain, and Bear Shaman.
I was naively hoping DNC would do this.

You'd sympathize with people for shoveling shit into their mouth with a smile? Really?

This is the same board that villifies ubisoft fans for eating up whatever garbage they're fed every year without complaint, you're really trying to say people should just not vocally oppose changes that actively make the game less fun?

Fuck that mentality, that's the same corporate cocksucking that ruined star wars galaxies and let everyone become a fucking jedi

What if fights have a fatigue system on players or that thing in Octopath where your Max hp slowly lowers as the fight progresses.

Has yoshi said anything about the glamour dresser cap? 200 is way too fucking low even with what we have now, when ShB comes out it'll be even worse.

dps never neglect their role to dps
tanks never neglect their role to tank
healers are faggots who let their tanks die to autos because they want to keep casting broil because they could have an epic parse

>healers are faggots who let their tanks die to autos because they want to keep casting broil because they could have an epic parse
Maybe you should stop playing with PF retards.

I miss being able to Stone/Aero/Fluid Aura wombo combo low HP mobs in Tam Tara.

>leveling FSH 50-60
God save me from this disgrace

>tanks never neglect their role to tank
Lol.

>REEEEE WE ARE VICTIMS WHY DON'T YOU SYMPATHIZE WITH US
>nobody cares because you won't stop whining all the time
>REEEEE YOU'RE ALL BOOTLICKERS

OH NO NO NO

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>losing one dot is literally the same as eating actual shit
cringe

The dresser is getting doubled, there were posts on here about more plates but idk

with the loss of ed, sf and miasma sch is destined to be the lowest dps healer

Dresser and plates are getting increased. Dont know when, but it's going to happen

Let me put it this way, if a little toddler drops his icecream cone and starts crying about it, you feel bad for him. If he's still crying a week later, literally hasn't let up or toned it down for even one moment, then you start thinking maybe the toddler is just an annoying faggot who deserved to drop his icecream cone.

I'd sympathize with people who actually tried to present reasonable arguments instead of crying that they can't be greendps anymore.

>dps never neglect their role to dps
>tanks never neglect their role to tank
HAHHAHAHAHAA

>Nearly every dps using single target in massive pulls

Says you're wrong

They had to change the entire effect of Spear to make it worth using. AST has gone through all kinds of updates to the cards because the devs don't know what the fuck they are doing.

You clearly don't like Monk that much if you enjoy the TK rotation. Get out of here fake Monk.

+5 plates and +200 dresser slots in 5.0.

Thank fuck. I have like a full page of gear set aside on my retainer because of this.

lmao what the fuck even RDM has more abilities to use

Except plenty of people have and people just ignore those posts to keep whining about healers whining.

>Maybe I fucking like every weaponskill being a positional and the monks style and design more than samurai you retard.
The TK rotation abided by none of that. If anything it was more similar to SAM in design.

alright, I take that back actually
tanks had their stances removed too though so both healers and tanks were forced to stop being retards

those DPS are still attempting to DPS, they're just fucking stupid
there's a difference

ITS NOT REAL BROS ITS NOT REAL

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What the fuck are you even talking about? They will still do the same fucking dps they're doing now, why comment on something you don't know?

Every reasonable post is given a counterargument and it always ends up with the reeing healer going into ad hominems like "HURR GREYLET" or "HURR BOOTLICKER". Fuck off.

Occam's razor, will they continue with the exact same encounter design the game has had for YEARS where the only things needing healing are tankbusters and raidwide unavoidable aoe damage at predictable intervals, both of which are more than healed through with ogcds from both healers, or will they fundamentally change every single dungeon encounter and raid to be like WoW fights where everyone is constantly taking damage and healers spend 90% or more of their casts keeping people alive?

Which do you think is more likely? Keep in mind that even if EVERY SINGLE SHB FIGHT has such ridiculous damage that healers never take their fingers off the Physick button that it won't have any affect on already existing content which will be even more boring with pruned skills than it already is

>he hasn't encountered retard tanks who are clearly undergeared and don't fundamentally know their job try to go full mlg SO/Deliverance/DA only mode and die constantly
>he's never encountered DPS that refuse to AoE in big pull or give me a fucking goad or something when I'm the only one using AoE
Every role has a lot of faggots in it.

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celestial space fuckwit job was always just meant to be something WHM's graduate to if their IQ is better than lukewarm and they get bored of hurling stones and being useless beyond healing for the most part.

Nerd bookworm job is for control freaks who'd lobotomize you at the first chance they got and have play your role themeselves so they didn't have to deal with you, but they don't pay your sub, so they settle for just being highly effective when played autistically.

whm is irrelevant and is in the eternal shed.

RDM has more abilities NOW what the fuck are you talking about

it is usable since fairy is nerfed but since you only have lustrate on short cd i doubt youl will ever use it

Just a reminder that these threads are the target of astroturfing Giga niggers.

HAHAHAHAHAHAHAHAHAHAHAH
now I'll have even less respect towards those healers that come at me with their parses lmao
play a real job

as someone who unsubbed this is fucking hysterical

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It's not any different than what WHM currently is. Oh wow one dot loss. Really affects my playstyle.

This is literally the same as it is now.

Fuck off from my job, retard. Perfect balance didnt deserve a nerf, SSS shouldn't be a DPS loss, fists of earth shouldn't exist, RoE should be wrapped into Anatman, internal release is still necessary if MNK is going to continue being a crit rng job for FC, brotherhood should give 5% boost to all party members and not just melees.

MAKE IT RAIN IS LIVE LADS

You what, when did I imply RDM has no more abilities now

Uhh... uhh... OHHH NO NO NO NO THE ABSOLUTE STATE OF SHADOWNIGGERS W-WHERE WE AT CLASSICBROS

NOOOOOOOOOOOOOOOOOOOOOOOO HEALERS ARE GUTTED WE HAVE DEEP ROTATIONS

Imagine playing ShB as a healer and pressing 2 buttons for the entire expansion until you get to the end where you might get to throw out a heal once a minute

the absolute state of healfags

you do realize it's the same as it is now, just without aero 3 and cleric stance, right

B-but healers have to heal.
People forget about solo instances in msq where you can't even party up.

Nobody gave a worthwhile criticism to this post which perfectly encapsulates the issue with making Healers more focused on "just healing".
Overhealing is what you are trying to avoid, encounters people are properly geared for an understand also require much less healing. People are too busy blaming everything on SCH mains and not actually addressing any complaints as to why Healers are expected to solely heal.
There's an entire tongue-in-cheek joke about healers just healing in the CNJ storyline and the Hall of the Novice tells new players to throw in damaging spells when nobody is in immediate danger.

no it's clearly different, those icons are blue instead of orange

Are you retarded? Positionals still cant be ignored throughout all the the rotation, which made SB bosses more challenging from how often they move and turn. TK rotation still kept the identity of MNK, more than LOL GO FAST XDDD (with no oGCD) than we'll see in 5.0

>it's the same now
>but with less buttons
isn't that kind of the point?

Holy shit I missed that part. You're right, fuck Yoshida, I'm unsubscribing.

Imagine not playing as a healer in ShB and using your free hand and mental faculty to do whatever else you please during dungeons.

Fapping, drinking booze, beating your wife/children, trading stocks, performing mudras to achieve true enlightenment.

the absolute state of people who'd focus all their attention on a shitty mmo.

Just play a different job lol.

>SCH

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>replace dot with another gcd nuke
yes, the complexity of this opener is completely gone

What is the identity of a monk to you, user?

You fuck off. No one who likes slowing down is a real Monk.
>B-but you get it back instantly
No you don't, it takes minimum 4GCDs to get back to GL3 unless you blow perfect balance, and even then that's still 2 GCDs. Monks should never slow down for even 1 second and if you like it then you aren't a Monk. Go play Samurai.

>prepull deploy for no reason
schbros...

SCH are whining hard and people just like to make fun of whoever's crying despite what it could actually mean. If the healing gets more intense, I'm sure most people will shut up and deal with it because it's pretty much about having more to do than stand around looking pretty.

>When BFA has more complex healers than XIV now
Fucking laughing.

I wish the author made this chart as a joke, but they're from Gilgamesh so it's probably 100% unironic.

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Which is where the real issue comes from, if the content is kept at the same pace we have currently then healers being made more casual is a larger concern. This answer won't really come until after ShB launches.

Healing is the bitchboy role for dullards so it makes sense. They seem to be having a hard time accepting this though.

Healing in modern WoW is actually pretty good, since damage intake is absurdly high

If healing gets more intense, they'll just jump ship to DNC and do the role they actually want to do

>pay $40 + monthly tip to play a game
>goal is to not play it as much as possible

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I really hate that this has become so widespread to the point it's just assumed.
I loved playing a medic in BF2142 and I like support roles but I want them to actually be fun to play and not just mindnumbing whack-a-mole with healthbars.

mnk mains how cucked is your job in ShB? I might make the switch from drg

How many hours did it cost, tell me.

>no Recitation before Adlo
Guy doesn't know what he's doing lol.

That's White Mage, you'll notice none of them complaining because they're already a job filled with nothing but children and women and people who think they're women

This is is Scholar's old rotation, it's hardly complex but when you have so few buttons losing even a single one feels fucking terrible. In Shadowbringers it will LITERALLY be Biolysis+ BROIL BROIL BROIL for thirty seconds, reapply Biolysis and then back to broil

In aoe pulls it's EVEN MORE BORING. since scholar lost Bane and shadowflare their AOE is literally ONLY ONE BUTTON FOREVER

At least Scholar can level to cap with Summoner and then switch at 80 to healing dungeons to get geared, any astrologian or white mage main who seriously levels as healer in shadowbringers has brain damage

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Every healer probably wants to level DNC as well. I know I do.

Fast and hard hitting, fluid combos that dont break like literally every other job, rewarded for being mobile. SAM has cast times which is gay as shit and have to meld for SkS, they don't get it naturally like MNK.
You say this, but you still say nothing about Riddle of Fire and Six Sided Star. You're not upset about going slow, you're just a retard shadenfrauder who needs shitposting material. You better play on aether, faggot. I dont want you in any of my parties

that's literally the same as whm is right now

gilgatrannies don't play sch to heal lmao

It's like edging when you fap, my dude.

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>literally ONLY ONE BUTTON FOREVER
biolysis plus art of war?

A lot? I've been playing since ARR and only picked up some of these like WAR in SB though.

>they still think healing is getting harder
yoshi simply gave every healer the same gcd dps tools
you still will spam your dps button like you always did
you still will afk and ogcd heal like you always did
if you set up yourself for anything more, you are delusional

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Adloqium crits can't be spread any more, you're better off saving recitation for a day indomitability crit on the entire raid

Riddle of Fire needs to have its slowdown removed. SSS is for when you need to move away from the boss and is not a rotational skill. TK should have its GL consumption removed so I can use it without slowing down.

Biolysis is not aoe only fart of war is.

keeeeeeeeeeeek

5.0 DRG is still somehow higher IQ than 5.0 MNK. Switch to NIN

I'm seeing 3 extra button presses they're losing. Fuck. Off. This is literally nothing.

You apply it to each mob nigger
Unless you have double BLMs it'll be a DPS loss to only AoE one at a time.

Then the ones left will either be tank girlfriends and people who switch over to healing because they're tired of the first group fucking up.

>Fast and hard hitting, fluid combos that dont break like literally every other job, rewarded for being mobile.
Then why do you like TK rotation? Its the anti thesis of this very idea in practice. Its a rigid form of Kick PB to 3 with Snap at the flank-only then Kick again under the strict slow down burst window.

SAM has a 10% haste intrinsic to its rotation bro. The only melee without haste is DRG.

Depending on how many enemies there are and how fast they die applying biolysis may be an actual dps waste since Art of War is 150 potency per Target you hit and we now have no way to spread dots

Every global you spend dotting is a global you could have spent Art of War'ing for 150xN damage. If we still had bane we could spread biolysis to the whole pack but hahaha get fucked amirite

You still get 50% thicker shield from that crit though.

>the virgin sch opener
>meanwhile ast

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That'd actually be a healing loss.
Critical adlo shield deploys for 562 potency, upgraded from 375 normal potency.
Critical Indom heals for 750 potency, upgraded from 500 potency.
Critical Excog is basically a benediction at 1200 potency from 50% health or lower, upgraded from 800 potency.
There's little to no reason to use Recitation on Adlo, unless you also pair it with Emergency Tactics
What the fuck were they thinking with this skill, god damn

>Apply it to each mob

LOL NO YOU FUCKING DONT HAHAHHAHA art of war is 150 potency which is always going to out dps shitty biolysis, if we had bane then i'd agree but NO.

Said haste is also getting (slightly) increased in Shadowniggers.

4 actually, bane is gone now.

At this rate they just need to make the lvl.90 capstone in 6.0 be a skill that lets monks spam TK for X amount of seconds. Maybe that would shut up the TK-defending autists.

AST is the fucking SB DRK of healers. No one actually enjoys that shit.

Because it's all of that while being more interesting than the 4.2 opener and rotation? Might as well ask why I'm using riddle of fire despite it slowing down everything. Sorry you didnt take the time to practice it after failing to regain attacks after two pulls I guess, doesnt matter now anyways.

>triple-weaving
This is bait, right?

Losing Shadowflare, Energy Drain, and Miasma 2 in exchange for not getting anything is absolutely huge what the fuck are you talking about.

Do you not understand how going from
Broil
Bio
Miasma 2
Miasma 3
Energy drain
Shadowflare
Bane

To
Broil
Miasma 3 (renamed art of war)
Bio

Fucking sucks?

When you have so few fucking spells losing ANY of them sucks

It's still not as good as GL

I love tranny tears

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whoa its almost like Scholar is not a DPS job

If sch had no changes this expansion I would be happy, we don't need more tools to heal, as long as they kept everything as it is we would have been fine. Fuck yoshi fuck japan and fuck niggers.

If my calculations aren’t wrong. We should still be using TK a lot in ShB. It should be used basically every time a boss jumps except for some situations thanks to Anatman giving you free GL stacks during downtime.

>WAAAAA WE HAVE THE SAME GCDS THAN AST
actually cope or play summoner retard

I don't know why they are so adamant about not implementing this, BLM got a was to circumvent Flare's MP cost, DRK gets an ability to cast shit for free, but TK just has to be this insanely niche ability despite being fairly unimpressive, damage-wise.

We are literally going into an expansion that removes more abilities than it adds and you guys are actually happy for it and slurping up yoshis decrepit old dusty cum farts.

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I mean Yea Forums defends lootboxes at this point so I'm pretty sure it's just that far gone.

Anatman is a dps loss. 9 seconds to reach GL4 if you snap and then immediately Anat. 9 seconds of literally no damage, not even autos.

Trannies will love these changes because it makes the role literally one button so they can finally dilate with a free hand while mashing 1.

These changes are fucking horrible for any poor fuck who tries to level as a healer or do any solo content as the role whatsoever, which was already snoozeworthy.

SCH is actually least affected in that regard. Don't be surprised when an enormous amount of them level as Summoner and just swap to healer at max level, fucking astrologian and white mage cucks are shit out of luck though

We're literally just baiting healers because they're fucking annoying and won't go away so there's nothing else to do.

Tranny gonna cry?

SCH should have just been given recitation & their own version of inner release - Rancor. Every other new skill they get should just be a replacement for their existing aetherflow actions with heavy hitting DPS skills while in rancor.

>defends lootboxes
I don't want to believe you. Only morons bought them but that doesn't mean you can't be upset the option is there.

Read my post again. I implied you use Anatman during downtime.

>A healer isn't a DPS job
Woah.....no fucking way!

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It was always meant to be a finisher for when the boss leaves the arena or goes invuln. Autists meme'd it into what it is today because of the normal monk damage jokes. Its literally just being petty to be petty by now. The identity of MNK is now just doing whatever you can to TK-spam and not move more than necessary between the bosses leg or asscheeks to practice your jabs and highkicks on their thighs and taint.

Why are warriors allowed to have a large variety of damage abilities and unique mechanics like fell cleave instead of only having three damage abilities. One for single target damage, one dot, and one aoe threat generator?

Because that would be fucking boring and nobody wants to play that way

It's off topic so spoiler but People will defend them saying as long as I'm not buying them they do nothing to affect me in consideration to any proposals at a government level to create legislation that would classify lootboxes as gambling. In an effort to be so contrarian for the sheer joy of being contrarian people are defending lootboxes because it gets them (You)s.

maybe because he brings a big fucking axe?

Why does nobody adequately defend why Tanks are allowed to have damage abilities but Healers apparently aren't allowed too. They could make Tanks all the same 3 damage buttons with different defensive cooldowns and people would riot. Why is healing allowed to be simplified to that degree?

Tanks and healers are different roles

Scholar has the same fucking book that Summoner does, where's my Bahamut?

If Seraph shat out huge fucking holy lasers instead of aoe heals I wouldn't be so mad about losing shadowflare

that's more of a "who cares" answer than a contrarian defense

tanks hit shit to do damage for enmity you tranny faggots

Tanks are no longer tanks, they're full on dps with a bigger hp pool and that is it. Tanks haven't been tanks since ARR and before people discovered how to abuse melding.

There was never a reason to move beyond the border between flank and rear, secondary. Maybe monk should get a perfect positional passive, but that's still a dps loss when it comes to large bosses where you cant move from true flank to true rear in under a gcd

A tank isn't a DPS job.
So remove it's damage options.

>fairy transforms into a tonberry for the duration
>you can command it to STAB

Because clearing a fight is not based on just YOUR skill. You can get carried through every Savage fight, and I don't just mean "they did more damage then you", I mean "literally leave you on the ground as a corpse and do the fight at a 7 man".

>think
Hope, since that's all people can do but I don't think anybody expects it at this point.

All WHM and SCH need are a dps skill on their standard lily and aetherflow when there are no need for heals.

and it's almost like you use that book to summon a fairy instead because you enjoy having your boipucci crushed by bigger and stronger men

Doing DPS is what a tank does. Healers shouldn't DPS