ITT: Shit you hate on vidya

>Win on boss fight
>Lose on cutscene
WHY DO SO MANY GAMES DO THIS SHIT?

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>on

>>Win on boss fight
>>Lose on cutscene

Isn't there a term for this? I think another example of this would be where one second a character talks about how evil killing is then the next you have him fucking blow up a bus full of children or something.

>Item is stolen in battle
>Defeat enemy
>Nothing drops

Hopeless Boss Fight
tvtropes.org/pmwiki/pmwiki.php/Main/HopelessBossFight

>>Win on boss fight
>>Lose on cutscene
I've legit never seen this in my entire fucking life. Does this only happen in JRPG's or something?

name 3 (three) (drei) (tres) video games

How many times have I seen this thread?

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Aqua vs Vanitas in KH3 is the latest one i can remember
Jrpgs use it a lot

>Item is one of the few finite ones you can get in the entire game

You would hate that, wouldn't you Aqua?

>New game announced
>Trailer reveal
>It's CGI unrepresentative of gameplay

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>Hopeless Boss Fight
I don't think that's it, also take note of the example I provided. I think it has "paradox" at the end of it, but I can't remember for the life of me. I still appreciate the effort.

It's kino when the dialogue/cutscene acknowledges that you won.

>Defeat boss you're supposed to lose to.
>Boss throws a tantrum and blows up the world.

It's more like Story/Gameplay segregation

>Game has difficulty options
>It just changes damage modifiers and other superficial garbage unrelated to enemy spawns, movesets, and response times

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>Absolutely destroy the boss
>Dialogue interrupts fight
>"He's so strong!/Don't give up hope!/We can do this!/etc."
>Boss sets to full health afterwards
>Repeat this 3 more times while still mopping the fucking earth on said boss while health keeps getting set back after dialogue for no reason.

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>megahard boss with 1 minute cutscene beforehand and unless you saved beforehand you only get one shot at before the plot continues
>1 line of dialog changes and you get an achievement if you beat it though

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>Hard mode is enemies with inflated stats
>Very hard mode is the same but you win less exp and money

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>Defeat boss
>He just retreats
>Defeat boss again
>He dies
whew I love linear storytelling for what will ultimately be garbage stories with forgettable character anyway
I mean you could've had a background timer to determine if the first encounter would result in death or a retreat, and then replaced the second encounter with an alternate route and unique boss, and then done that a dozen times along with other minor alterations to create a game with genuine replay value, but that'd be work, right?
Can't have vidya game developers doing work outside of slaving twenty-five hours a day on VFX animations and lighting. God forbid video games be video games. When the fuck is some ass backwards developer going to hire Roger Deakins I wonder? I'd put my
money on Kojimbo.
Can't wait to see Geoff Keighley announce the award for Best Cinematography.

>trailer reveal
>it's CGI unrepresentative of gameplay
>it's still godlike
WOTLK is the best example

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KAAAAZUUUUMAAAAAA

>Defeat boss you're not expected to
>Game ends because you won

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>Combat going smooth agaisnt boss
>Boss pulls a bulshit attack and put your characters near death (no one dies though)
>She is too strong, we can't do anything
>Battle suddenly over even though everything was fine seconds ago
>You fight the same boss 3 times and the result is the same
FUCK YOU BEATRIX

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>Hard mode
>Enemies do a buttfuckton more damage and have more health/resistance
>You get MORE experience and money
The only reason Dragon's Dogma's hard mode wasn't 200% shite was the money/exp inflation.
I don't know why games think having less access to gameplay mechanics is somehow equivalent to difficulty. It just makes the goddamn thing more tedious and less fun, while also increasing time spent on loading screens.
If difficulty has to be related to gimping the player, instead of improving the enemy A.I. (as a base, among other things) then you know you're dealing with a developer who has clearly lost the plot.

>Defeat skeleton
>Only drops 1 bone

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>Chase boss scene
>Boss is invincible until you get to the designated fighting area.

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Gameplay and Story Segregation
tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation
Page also notes it being called ludonarrative dissonance by some

>lose first boss fight against what's supposed to be an end-game boss in the prologue
>get a cutscene with some dramatic dialog and the story continues
>win boss fight on NG+
>get a cutscene where the boss calls you a shithead and hits you in the head with a rock to win

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>Hard Mode forces every character to join at level 1, which due to the way character growth works gives them better opportunity to grow stronger.
>Hard Mode also has a few exclusive dungeons with fantastic loot.
>These ironically end up making Hard Mode easier than Easy Mode.

>"magic" amounts to shooting different colored balls out of your hands

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Hey.....I got a bone to pick with you.

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>Fetch quest for 15x Rat Tails
>Kill rat
>No tail dropped
>Kill rat
>No tail dropped
>Kill rat
>2x tail dropped

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This is exactly why I play games on normal now. If the mechanics are good and the difficulty actually changes shit, then I'll play on a harder difficulty, but it almost never does, so why waste my time? Why spend an extra 5-10 seconds repeating the same attack pattern you know is going to beat the enemy on every enemy you encounter just because clicking "HARD MODE" gave them a 10% boost to HP and nothing else? Shit's boring.

>Defeat skeleton
>Drops a bunch of bones
>They wriggle around the ground and try to re-attach
>If you let them the skeleton starts fighting you again
>If you grab its head he tries to fight you for it
>You can grab its arm and beat him to back to undeath again with it
wew what a fucking experience that was

STALKER games had a good hard mode, everything has less health and did more damage including the enemies and you.

>ludonarrative dissonance
Yes, this is it. Thank you, user.

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>Warrior's infinitely spammable basic sword slashes outdamage Mage's MP-limited nuke spells.

Welcome to Yea Forums where we have been recycling the same threads for about 10 years now
>end of jrpg
>Final boss is defeated by some stupid mechanic or a completely different way compared to all the other bosses, making leveling to get stronger completely pointless

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it makes sense in MGS2 but not anywhere fucking else

>beat skeleton
>walk away
>he reassembles and fucks you in the ass a minute later
I should've realized when I didn't get any souls, but fuck you I figured it was just a little nod to them being undead skellington
eat my nuts, Miyazaki

Right off the the top of my head Sekiro is the latest game I've played that's done it, you can beat an early fight most people are expected to lose and the cutscene has the boss pull some bullshit on you to have it turn out that you lose anyway.

What game? Sounds fun.

>Sword beats gun
Why does weebshit do this all the time?

>hey, do you want to save the world?
>no
>alright then, game over

Tales of Vesperia
KH3
Sekiro

>turn on subtitles
>*ugh*
>*oof*
>*grunt*
>*axe swinging noise*
>*swish*
>*slash*

Sounds like BotW

Vidya difficulty tiers
>Shit: increased enemy hp and dmg, less pc hp and dmg
>Acceptable: more enemies, without buffs
>God: buffs to enemy ai making them more aggressive, less predictable, and generally more like other real players

You should see the length Japanese gamers went to defeat a boss in Dragon Quest 6 (the fight was inside a prison in the other world).

The fight would be ended if the boss made one special attack. People stopped progressing the game to overlevel to be able to defeat the boss and not have him use the move.

Surprise. The cutscene happens as if you had lost.

>its a fight you are meant to lose
sick of this shit

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>mfw replaying Golden Sun and telling Vale's Elders to eat shit
Truly these manipulative cunts are worse than The Wise One

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ludo-dissonance

This is why DMC is my favorite series when it comes to enemy remixing.

>Spend time forming council of heroes
>They never help you do anything

>Get to boss fight
>Lose pretty quickly
>Think you have to lose
>You have to win

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>During gameplay character is a one man army what owns everything on his way, is unstoppable, tanks SAITAMA serious punches without problem. Messes with squirrels everyday, totally 0 fucks given while leaving fuckton of corpses behind.
>During cutscene character becomes a total sissy, talks how killing is bad, and gets overpowered by just 4 common enemies what normally die from 1 hit.
>Bonus: Character during cutscene forgets to use resurrection spells or items.
tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompetence

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I swear there is no other way to play DDDA but on hard mode. Goblins dropping 10k money bags is just too good, and the game doesn't even get significantly harder (I can solo daimon and I'm not even at the level cap).

>Party is so useless that 90% of the game is you vs the world
>Other 10% is them eating damage while you heal or something

Lol make it in your game

>Get to blatantly overpowered boss you're clearly not meant to beat.
>Let it kill you
>Game Over
>achshually you're supposed to survive for like five minutes until a cutscene triggers

I don't remember what game did this but it pissed me off.

GAME BAD

>higher difficulties makes your AI teammates dumb as hell

What? In the cutscene you beat him then his buttbuddy sneak attacks you. OP is talking about stuff where you destroy a boss, then the cutscene is you panting and exhausted and them laughing at you for being weak.

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>poison doesn't work on bosses
>waste of time to use on regular mooks

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>Serious plot
>Said serious plot being the focus and preventing you to actually play the game in anything but RPG games.

I just want to play a fucking videogame! I want entertainment!!

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>not poisoning an enemy and then confusing it so it kills itself
pfft, casual

>boss dies
>aoe explosion kills you

>poison and bleed
>behave identically

Anyone else a horder in all their games? Like I’ll try to keep at least one copy of every item in my inventory/box.

Like if I’m about to die, and I only have one revive item left, I won’t use it. Or if I need to craft something, I’ll try to get at least two copies of the material, so I have one on display.

>game has voice acting
>some scenes still use speech boxes

>Game allows you do adopt Loli
>You can't Headpat that Loli

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Final Fantasy 9. This fucking cunt. It's even worse than usual because the game doesn't tell you she's unbeatable and she wasn't a threat to my battle in the slightest so I spent a pretty long while wondering why the fuck the battle wasn't ending. Had to looked the goddamn thing up, and then LET myself lose. Absolute seethed because of it.

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pic related

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>fight incredibly tough boss that can one shot you if you are not careful/lucky
>finally manage to win
>turns out you only defeated her helmet and the real fight starts now

>hardly any physics interactions with the environment even though running on modern engine
>the only few physics objects there are behave weird as fuck
>AI behaves like a cockroach instead of an actual foe
>player movement and hit boxes getting shittier over the years

>Single-player game has cosmetic armor/items
>They cost a fortune and are otherwise a waste of time and resources to acquire

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>Game doesn't humiliate you once but 3 FUCKING TIMES
For what purpose?

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>Single player game
>MMO tier drop rates

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In the right circumstance increasing stats on enemies can work too. I always look at DMC as a good example of difficulty done right, it increases enemy health and attack power because it expects the hard mode player to be better at dodging and styling on enemies. It also changes enemy spawns though so it isn't just numbers, so you start seeing vastly different types of enemies spawning in places where they wouldn't have shown up in lower difficulties.

>Beat boss
>Cutscene shows boss reeling from battle, clearly outmatched
>Boss monologues about how great they actually are or whatever
>Your party just stands there, allowing him to heal and power up without delivering the finishing blow
>Oh no the boss just became stronger, how did that happen!

The Mythril Golem in the FF1 re-releases is the only enemy that drops the Dark Claymore. Even if it was inferior to my other weapons for the Knight i just wanted to get one because i had practically everything else

>Boss kill doesn't count unless you hit it with a combo hit

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>Best looking armors give the worse stat boosts
Fuck that
Fashion>Defense

The only time this was kino was back in 2011 fighting Nex on RuneScape. That shit was hype, but also you only ever died to it if you had no supplies and low health.

KH2 did this shit. It's easier to just toss some magic at the boss, since it counts that as a finishing blow apparently.

That shit was hilarious

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Yeah I usually do something like that. Example in BotW I won't use an item for cooking / upgrading armor / anything else if then inventory will have 0 of the item afterwards, materials screen has to stay in order of items collected (apple must be first item). Similar example in FF games too but not as strict, otherwise you wouldn't be able to equip weapons/armor when you only have 1 copy of them. And of course won't auto sort inventory either.

It's been in a game recently.
DMC5 makes you challenge a version of the final boss in the prologue, expecting you to get your shit pushed in, but if you beat it the game acknowledges that the day is saved and the story ends before it even really started. Then it unlocks the higher difficulty for you to jump into straight away instead of having to do the usual thing of beating all missions.

Well fuck, that would've been good to know. It took me so long to actually kill some fights when I was just playing Critical the other day. Xemnas was a motherfucker on that, playing PS3 where it was apparently glitched.

>he thinks he won

There is worse my friend
>Lose on boss fight, game over
>Win on boss fight, lose on cutscene

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>Apparently glitched
How?

I'm not sure, but I had multiple people telling me about it. Apparently something to do with the triangle reversals, I think. There's like a 60% chance you just lose no matter how well you time or how much you spam it at the beginning of the fight, or whenever he uses that move again.

>Shoot enemy
>Limbs hit violently spasm for each shot
>Dies
>Ragdolls into floor
>Bounces up a good two feet
>Flops back down onto to the floor
>Happens every time

Or

>Go to jump gap
>Character's jump looks like an 4-4x^2 parabola
>Hit edge of landing spot
>Clip through and fall to death
>Last save: 20 minutes ago

Guess games anons

>that one small part in the subtitles that doesn't match the spoken dialouge
>no option to turn off subtitles

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That
I also remember happening to me in the PS3 version despite never happening when i played the original on Ps2 or FM in emulator

>Voice: Yay, we defeated the villain!
>Sub: Hooray, we beat the villain!

Sounds like a standard bethesda game these days.

>play modern western game
>has zero bosses

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>get the parry timing right
>enemy misses you
KISAMA

came here to post this

>Character's jump looks like an 4-4x^2 parabola
i came to Yea Forums cause i was tired of studying for multivariate why you doin me like this

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>Play modern western game
>Has bosses, but they're awful

I finished Uncharted 1 a while ago and will never complain about Western QTE bosses ever again after that sniper fight at the end.