is not THAT good
Is not THAT good
it was pretty good
You're right, it's great.
Average. It seems like this game had less content than the original. Why make a remake and have LESS content?
Yeah it is
*THUD* *THUD* *THUD*
Cinematic ots action trash masquerading as survival horror
GOTY so far
this game was amazing honestly
its average. tyrant was a mistake
But it's still good, Even if not THAT good
>Zoomer who can't beat the game on hard detected
8/10, but it could have spent more time in the oven. It feels a little too fast paced for it's own good at times and the 2nd run implementation was disorienting. Still really good and a satisfying remake of the original all things considered.
thank god the mods exist for it
Go back to playing fortnite, faggot
I disagree.
>sprint away
Wow, so difficult I can't believe Capcom would implement this impossible to avoid mechanic.
Said only game """journalists""" and ultra casuals.
More
>game has mechanic that prevents you from playing it
wow. truly a masterpiece
I only really hated the sewer section and wanted maybe one or two more enemy types.
I bet you even let him get close enough to punch you, lol.
RE thread means this gets posted.
I think it was more because instead of building on top of the original for the remake they wanted to make a new game entirely, and for better or worse it shows. Adapting to an over the shoulder perspective probably took time because RE2 was all fixed camera angles before, and designing newer environments and remixing areas probably took more time on top of that.
Not that its a bad game since its still enjoyable, but it certainly aint perfect.
>tfw played this with my mom
>STOMP STOMP with surround sound
>hide in storage locker room a few times
>fedora just peeks in and leaves
>do it again later in game
>faggot stomps into locker room and does a full lap around it for no apparent reason towards me
>mom screams
>mom screams everytime that faggot smashes through a door
>running from Mr. X outside as Claire into that pack of dogs
>Mr. X / William scene about to happen
>"why is this bitch so slow, hurry her ass up she runs so damn slow."
>"her butt is waving around she is barely running, run god damnit, run."
>"Show me her shoes, she better not be wearing heel'd boots running around with this shit going on."
Say you what will but on a first playthrough that shit was pretty stressing. Of course on subsequent playthroughs you know exactly where to go, how to avoid X, and the places X won't follow so he's nowhere near the threat he used to be, but it's still an upgrade to how X was in the original.
Before Resident Evil went full Anime.
no crows ruined it for me
Was Mr X ever as stressful as Nemesis in RE3? I heard he was far more aggressive, though I still havent played that.
RE2R Mr. X isn't nearly as aggresive as RE3 Nemesis. Nemesis makes you haul ass and you couldn't just stand behind a pillar to hide or walk slowly to avoid him.
cool mom
I want Claire to be the mother of my child
It's great, actually.
Tyrant doesn't exist to kill you. Tyrant exists to force you to move instead of taking things slowly and safely.
It's very fucking good, game of the generation for me.
>the barefoot sherry guy and bdsm claire guy might make a mod together
here it comes folks
How come Yea Forums didn't call it a moviegame when its all cinematics and walking?
>Bigger RPD
>Bigger sewer
>Bigger NEST
>More enemy variety (ACTUAL enemies, not moving props like the spiders, crows or LVies)
>Less content
Because there's gameplay and cut scenes are skippable you idiot
I reject your hypothesis.
so just like Uncharted 4?
It has puzzles on it
Uncharted has so many walk and talk sections that are basically glorified cutscenes
...
RE games have always been short because they have so much replayablity.
REmake2 doesn't have that much replayablility compared to the original game
That's 4 runs' worth of cutscenes.
>REmake2 doesn't have that much replayablility compared to the original game
That's subjective.
It literally has more content in every single section.
It was ok.
Uncharted has stretches if non gameplay disguised as gameplay.
>4 runs
>9 hours
oof
This is objectively false
Not really.
RE2 has 4 different campaigns depending on your order of play
REmake 2 B scenario feels like an abridged version of the A scenario with a few differences.
I'd say that it's somewhat true due to second runs being almost identical to the first ones.
What puzzles does it have besides the power panel and filling the cannister?
It's funny how many people got filtered by the Tyrant.
>people still thinking the term movie game has anything to do with cutscenes
It has to do with Uncharted being a cinematic linear game were scenarios almost always play out exactly the same. Need to climb a section? You will always take the same path every time. It's the same problem as CoD, everything is highly scripted to make it look cool while giving the player little freedom, granted Uncharted isn't as bad as CoD. RE2 actually gives the player freedom to run around RPD and expects you to properly open up and navigate its hazards instead of just pushing forward through train chases.
Wait, is that true? That sounds kind of disappointing, what differences are there, if any?
RE2's different runs changes are almost as insignificant as remake's, it's still 90% the same run.
What the fuck are you talking about? The RE series is so popular with speedruns because the games are incredibly linear and segmented.
>tfw no bdsm nude sherry mod
I actually thought it was shorter like he did until I went back and looked at a video of someone beating the lab section in like ten minutes. It seemed so much longer when I played it all those years ago. Still wish we could've gotten moth-chan or the spiders in the remake though. They would've looked scary as all fuck in HD.
>RE2's different runs changes are almost as insignificant as remake
No they fucking aren't. Not including the Zapping mechanics, Claire A has a story and boss fights than Claire B. For one big difference, Sherry doesn't get infected in Claire B.
>has a different story*
None of that shit is real replayability, you play through all the modes and then what? RE2R I can play over and over because it's more fun, even after exhausting the 4 runs.
>4 different stories with choices that affect the other campaign isn't real replayability
>Playing the same game over and over again without anything new is because its ""FUN""
MORE
REmake doesn't change anything other than forcefully adding Forest around the mansion for a small amount of time with item box/invisibility modes.
RE2make adds entire scenarios that actually change things, entire Tofu Mods (with weird gimmicks like Flamethrowers), etc.
Exactly. People aren't looking at the whole package when comparing the two.
Biggest disappointment, REmake is pretty much perfect and RE2make had to go and fuck it all up, now 3 is gonna be trash as well. Fuck Capcom.
They really aren't, and even then, RE2make compared to RE2 is vastly different. NEST has been entirely redesigned, same with the Sewer, which was like 5 screens originally, rather than an entire section. I think why most people think it feels shorter is because you spend more time in the RPD than originally, so it makes the other areas feel a tad shorter than intended.
They're all honestly good games however, REmake definitely offers the least of the Remakes however, since RE0 HD adds Wesker Mode now.
I really love what they did to the sewer. It was very boring and nonthreatening in the original, kind of like a breather and story dump kind of section. Now it's my favourite section of the whole game.
It's not even a remake. Just a RE4mod with the RE2 goldmine slapped on it. Fuck his director in the ass, faggot proved Mikami was right whe he fucked off.
Will we ever have a proper RE2 remake, lads?
>casually jogging through a zombie apocalypse
I actually prefer the lack of a static camera, I enjoy both games heavily, but there is no real place for static cameras these days. Considering they took RE2, made more, took away the static camera, and it still feels like the same old game in honesty, is actually impressive.
I'm not fond of the chess/plug puzzle myself, but the Ada sections were a neat gimmick, and I did enjoy the improved Alligator and general sections of it quite a bit. I think NEST is my favorite just because it's so dilapidated and "clean" while still being that futuristic new look for Umbrella they've been doing.
>REmake is pretty much perfect
It's so much more boring and less fun than original RE.
Claire was ugly, Tyrant was boring, I didn't enjoy the sewers. If I had to fix it, I'd make Claire look better, and have Tyrant be a lot more of a threat when he shows up, but also have him be less omnipresent. I'd also cut the sewer gator fight. I'm sure there's other stuff, but I can't remember anything else right now
Yeah, its better.
i was hoping for an alligator boss fight. i was so sad that he never came back after the JESUS CHRIST running scene
NEST was mind blowing on my first couple of runs, the presentation is magnificent. I just love how much can go wrong in the sewers even after all my replays. The plugs and T bar make you aware of your item management which I thought was cool.
Seething DMCuck
>still feels like the same old game in honesty
LOOKS like the old game, does not feel anything like the original RE games, is just another hollywood action movie a la RE4 and beyond. They can't take away everything from the originals and call it a remake.
>REmake doesn't change anything
RE1
>2 campaigns with multiple path for each
REmake
>2 campaigns with multiple path for each
>Added 3 new modes with Real Survival, One dangerous zombie, and invisible enemies
Meanwhile
RE2
>4 campaigns or 2 complete campaigns that complement each other for the full story
>Leon A/Claire B had a different story than Claire A/Leon B
>Bosses were determined by the scenario you were on, not the character
>Bonus modes with Hunk and Tofu
REmake 2
>4 campaigns, but scenario B is a redux on scenario A. Timeline is fucked more so than it was in the original.
>Leon A/Claire B and Claire A/Leon B has the same exact story and bosses, with the only big changes being puzzle solutions, intro, and a new handgun
>same bonus modes as the original
>only original new content is ghost survivors and that's garbage
>REmake definitely offers the least of the Remakes however, since RE0 HD adds Wesker Mode now.
The fuck are you going on about? RE0 isn't a remake.
The game is great and Claire is the best part of RE.
Yeah I was rather surprised the goop room you didn't fight it again considering it does look like it's still breathing and it's a perfect layout for a fight, that's probably the only disappointing thing truly I find about the sewers.
I think my problem with sewer, which I love, is that after doing it on Hardcore with lower inventory management, is that there is too much backtracking and running around in cases. Whereas the RPD is so large that I feel like I don't have to repeat areas, and NEST is generally small enough where it's not too crazy and I just love the aesthetic an atmosphere of it. The campaign is honestly lovely though and I'm hoping to God with RE3make (or hell even a REmake/RE0make with a new camera (which I'm sure we'll get one day)), that they heavily expand on the Zoo, because I think that has by far the most potential out of any of the actual areas in the original 3.
You do not know what linear means, kill yourself.
In 20-30 years maybe.
Fuck no, original is classic but REmake is what all remakes should strive to be. If you find it less fun the randomizer mod might help you with that.
Nemesis was scarier because you could hear when he'd come into the room and was sprinting right at you (at the same speed as your sprint) from his music and his footsteps, but you couldn't see him half the time due to the fixed camera angles. Especially scary if you were playing the game blind and didn't already know what to do. He just bum rushed you.
They made Mr. X become Nemesis, this was a mistake. Also: we should be able to down him, getting items, like the on original.
They didn't however, it's literally the same game with more, the only difference is the camera. RE4 is the same way, they have the same controls, the camera is just different. It doesn't detract or make it Hollywood like 5/6 by any means, at least I don't think so, the atmosphere and RE feel is definitely there. There is no real fixing of the static camera problem, you can fix the controls and directional input somewhat but then you're going to hurt the way the camera works.
Ghost Survivors is debatable, but to say that it's the only new content is insane, the Scenarios definitely have the same new bosses and differences that the original did and each area is vastly expanded compared to the original. One dangerous zombie does actually nothing for REmake other than cause you to juke a singular zombie, which disappears after Crimson Heads/Masks anyway. Invisible Enemies while is a new thing and forces you to play differently, isn't much of a gimmick anybody really enjoys, especially when its so easily surmounted (which the same can be said of HUNK and Tofu). The only real changes REmake gives us is Lisa Trevor and Crimson Heads (which admittedly RE2make should have considering bodies stay around), and the fact that Hunters and CH can break own doors to rooms.
They're both at the end of the day the same games, RE2 definitely adds more between the two considering it adds entire level layouts.
As for RE0, it technically is a remake as it was originally an N64 game that never got off the ground, but fair play on that. My point is that REmake while I love and is a 10/10 game, doesn't offer any new real exciting modes to it, at least not in my honest opinion other than it's just "harder". If it gave me a Barry or Wesker mode that'd be a different story.
Every day on Yea Forums I see a RE2 thread, but not one Resident Evil 7 thread. Have you even played that game? It's fucking amazing. If that isn't a masterpiece of electronic gaming, then I don't know what is. The game is replyable, it has a Madhouse difficulty that remixes the enemy spawn points, the item placements, makes you use "ink ribbons" like classic Resi.AND it has DLC that is phenomenal. It is everything DLC should be. It's fun, interesting, silly, and quirky, and there's a huge variety of modes. It doesn't take itself too seriously, it knows it';s a video game, and it has no pretentions of being some Uncharted or Bioshock Infinite "cinematic" experience. It knows what it is, and it is gleefully unapologetic about it. It's fucking rock n' roll. Why aren't you losers praising 7 more often? CAPCOM is killing it lately, they deserve all the accolades. They are single handedly trying to remind all the pretentious douche bags what a fucking video game is meant to be.
your mom sounds cute
we still don't have her nude model?
Wasn't everyone blowing their fucking loads when the fans were remaking RE2 with the RE4 camera before they were hired by Capcom for the actual project? Which is what we got exactly? It's literally the same game with more, but a different camera.
If the camera bothers everyone so much just mod a static camera in, there problem solved. You have your old RE2.
I love that mod except for the collar. Also I'd like a version where her tits are their regular size, but these are still pretty nice
its a good game but a horrid RE
>It has come to my attention that this mod does not sit well with a lot of people, even though it had the best intentions, as someone here said, perception is all that matter in this day and age, so for that reason I will be taking it off the Nexus and all other modding sites. I will continue doing mods, just not for Sherry, only other characters.
7 was an absolute blast mixing between kind of spooky sections and absolutely stupid but fun bits, but I just think its not talked about due to not launching with much to do once you beat the game. I still loved it, but it definitely felt unfinished in some ways.
it's coming
NEMESIS is their redo of Mr. X how they originally wanted him. It's why it took so much to down him in the first place, they weren't expecting players to actually get rid of him for good and hadn't figured out him bursting through things at that particular time, so they relocated it to NEMESIS. This Mr. X is actually closer to their original vision of what they wanted him to be, an ungodly and unkillable machine that chased you around, rather than being confined to a particular area you were in yourself.
I will admit what I didn't like about 7. As soon as I got on the boat as Mia, it totally felt like the game was losing focus. I really disliked the whole boat section. It felt like an appendage that was stapled to the body of the main game, and it was weird.
Yeah RE4fags will blow their load at the slightest mention of Leon, what else is new
They remade RE1 only 5 years after it originally came out, while there was still some mainstream interest in fixed cam games. RE2's remake came out 20 years after RE2, when fixed-cam games as a genre were completely dead.
If RE2R were fixed cam, it would have failed in terms of sales. Capcom had no choice
Yeah, mate, and now Nemesis in REmake3 will be kinda redundant.
On hardcore you shouldn't be backtracking through it. Dump whatever you don't actually need and make the run with as little as possible. It's great tension.
RE is a survival horror game with puzzles attached, REmake feels like a puzzle game with survival horror attached. Maybe that's more fun for some people, but I really wasn't into it.
I enjoyed RE7 quite a bit. There are parts I didn't enjoy, but I thought it was quite fun. I think the biggest issues are the Ethan/Mine sections of it. I also would have been nice to have some enemy variety that wasn't moldy Regenerators. That probably would have set the game up a little better, especially in terms of resources. I enjoyed it though, definitely a step up from 6.
That's just the Claire 777 nude body model squished down. I recognize my Claire nudie mods
>Also: we should be able to down him, getting items, like the on original.
You can down him. Getting items is stupid, though. I don't him to reward me, if I choose to put him down it should flush me of my resources in exchange for buying distance and time.
I'd compare RE4 to something like The Mummy. Cartoony with horror elements, action and setpieces. Tied together with a charismatic lead and a qt sidekick.
it's coming, user
she'll be flat and the world will be good
Because he's a fun character? I don't particularly see how being Leon matters, Claire's side of the story is just as fun and similar.
Or they'll figure out something new to do with him like they did with Mr. X, I wouldn't be surprised if he was an actual constant threat similar to Crimson Heads/Forest honestly and he just exists within the world.
Fair enough on the Hardcore. I personally haven't got down the Sewer as much as I would like when it comes to inventory management on Hardcore myself.
I'm happy to see other people saying they liked it. It was blowing my mind while I played it. I didn't like the Ethan mine section or the boat section, desu. And I also agree with the other guy who said "it's a good game, but not a good RE game". I have to agree with that as well. It just caught me at the right time to impress the shit out of me, and I really liked the DLC, which felt refreshing to actually enjoy a game's extra content almost as much as the main game.
I wish the opening weren't so slow. I keep trying to give the game a chance because I don't like first person in my survival horror, but it's such a bog to pick up. I'll get there eventually. It's a big homage to my favourite horror movie and I really want to love it.
Can you do this Yea Forums?
Evil Dead 2? I'm just guessing
You're not getting her nude model either, most people will report that shit instantly. She's a child, sick fucks.
>play through Uncharted once
>everything is done and seen
>play through RE2 once
>there're 3 more routes to play and a bunch of cool shit to unlock
I'LL SWALLOW YOUR SOUL I'LL SWALLOW YOUR SOUL
>flush me of my resources in exchange for buying distance and time.
It did this in the original, AND made you feel rewarded for being able to actually stop him for a short time. Now it's purely a waste of your time and resources for negligible gain since he gets back up in 1 minute.
Admittedly I was extremely skeptical of first person when it was first shown, still wasn't sure on the demo entirely, finally played the game when it came out, and it was definitely more than I expected, could have been more of course (as with all games really), but it was definitely something better. I'm still unsure how I feel about the Blue Umbrella/Chris stuff, but we'll see where that goes I suppose. I actually think it works as a good RE game, the formulas are there, it's just a tad strange seeing it in first person and the way the house and outdoors areas are actually set up, but otherwise the potential is definitely there. I do hope they drop the first person though, it's neat, but it's really not needed I think.
It definitely felt like RE7 was inspired by that film, but also Texas Chainsaw Massacre, that one scene from REC/Quarantine, it felt like the team made it as a love letter to horror films.
It is.
Texas Chainsaw Massacre 2. Watch it if you haven't, it's a really fun ride.
youtu.be
The big difference between how REmake and REmake 2 went across remaking their respected game was REmake for the most part is a 1:1 Remake, but with some new story elements expanding more on the lore, new mechanics, and new locations. REmake 2 on the other hand is less of a remake and more of a re-imagining of RE2, and that's not due to game style. Even though REmake 2 has the same locations and characters, the story is almost completely different outside of the big plot points, (Ada being a spy, William "death", Sherry getting infected ect) sequence of events are different, and for my biggest complaint about REmake 2, is Scenario B being pretty much a shorter version of scenario A, but this time you get the real final boss.
Also with the bonus content you got with REmake, you got the choice of going through the campaign with modifiers to drastically change the way you played while in REmake2, they didn't add anything to incite playing through again.
It was always a waste of resources, you never got back what you dumped into him, and was a waste of time unless you just wanted him out of the picture for good for speedrun purposes, even then its a tad messy. He actually feels like more of a threat now than he ever did. He was kind of just there in RE2, especially when you actually learned the game, which is part of the problem. Imagine someone new coming into the series and seeing RE2make Mr. X, they're gonna try to stop him, they're gonna dump resources, and they're gonna run, and possible run into lickers or zombies that may still be around too. You gotta think, we know the game, we know how things work and quickly, we can generally avoid and circumvent his purpose pretty easily. I think its better how you messing up, makes him harder, rather than just dumping stuff and him just ceasing to exist anymore, it takes the threat and atmosphere away.
The A/B scenarios for both characters are all virtually the same game. In the original, there was good reason to play through all 4 scenarios. In the remake, if you play through one scenario, you've pretty much experienced everything it has to offer besides a couple different bosses.
Series never has been as legendary as soiboy boomers make it out to be.
Never scary, puzzles are boring and out of place, story/acting/writing is consistently dreadful.
Shooting is alright inventory system is unique and clever but thats about it.
Hey I don't want it, I was just saying I recognized the body. Also there is undoubtedly a huge neck seam (not visible in his pic) like with every time you try to use a head that isn't Claire's on the OG nude mod body.
it's scary if you play on hard and don't use *any* guides or internet advice
>especially when you actually learned the game, which is part of the problem.
REmake2 suffers the same problem. If you know what you are doing, you got potentially never encounter Mr. X outside of fixed sections and REmake 2 has items like flash bangs that can completely stop him in his tracks during said sections.
I do understand those complaints, but I don't really think it takes away ultimately from the game and RE2 as a whole. I personally think it makes the game flow a bit better and has it make a little more sense, at least as much sense as it could potentially make. REmake is a fantastic game and I love it for what it did, same as RE2. I think it makes more sense time wise with the way they have things going now. Scenario B is hit or miss admittedly, but I don't think it's bad considering the changes we got the other areas and their mass expansions as well. I will say I would have liked another modifier or two for RE2make.
I think they each do their own personal things rather well, I understand why people might not like either or, but I think people are being a little too critical of it, and the same goes with RE0 and REmake too, and in general a lot of RE games, some are deserved such as Jake/Chris' stories in RE6, or some general things here and there, but as far as the remakes go, I've seen some critical opinions that are more just a subjective viewpoint rather than an actual complaint, at last personally I have. Would I love a 1:1 RE2, sure, I'd love it and it's what I expected actually, do I love what we got though all the same, yeah I do, because it's something unexpected and new, while still being and feeling (at least to me) like the same old game.
That's just my take on it however, and I personally would actually take some changes for the expansion of RE3make honestly. Like I said earlier, the Zoo being a real big one I'd love to see actual changes and expansions to, even if certain things need to be changed to accommodate timeline and general things within the story.
>Different weapons
>Different routing
That's enough for me, really. I can understand if that's not fun for others, but gameplay comes first ultimately. I get more replayability out of that than I do out of plot changes.
The fucks this from?
The Molded are a very boring enemy, and each villain after Jack is more dull than the last, I seriously groaned when the game started focusing on "muh little black-haired spoop girl" trope.
STILL, the time you spend with Jack as well as the fucking awesome Marguerite boss battle justified my time with the game.
I'll buy the DLC someday if I'm bored.
>you've pretty much experienced everything it has to offer besides a couple different bosses.
And the differences in story, so it's exactly like it was originally, it's just slightly different.
What's the mod? Might give me a reason to play the game again since I'm a huge sucker for bikinis
>It feels a little too fast paced for it's own good at times
not really
that's more you getting used to the game
You probably remember the original being a lot longer. The original could be beaten in like 5 hours
the first hour of RE7
You're right. It's great already, but it'd be REALLY great if they didn't cut so much from the originals.
>REmake2 suffers the same problem. If you know what you are doing, you got potentially never encounter Mr. X outside of fixed sections and REmake 2 has items like flash bangs that can completely stop him in his tracks during said sections.
I agree actually. Which is one of the reasons I like RE, you're supposed to learn the game inside out to mitigate problems, to do it faster, to unlock new weapons and things, to basically have that actual canon no hit run. But you still gotta look at things from a new fans/players perspective who may not really know anything about Mr. X like we do at this point. Does it suck to some degree you can't keep him down or get rewarded for it, yes. Does it help create tension and atmosphere when you realize, "Oh shit, it's not the same Mr. X.", yeah. For a lot of us veterans (for a lack of a better word), we can still mitigate him and work around it, new players might panic or have skipped enemies, especially when he's based on noise, gunshots, running, etc. same as Lickers.
I still think the game needed Crimson Heads and would have added a whole new dynamic to bodies staying around, inventory management, backtracking, and Lickers/Mr. X. I think that's my biggest flaw with the game personally.
>Ivy enemies can OHKO you if you don't have a defense item
My only gripe with the game, that's just lazy as shit game design.
The original could be beaten in like an hour like every other RE game. Hell RE4 can be beaten in an hour and a half. RE games are made for speedrunning.
zoomer
>I still think the game needed Crimson Heads
What the fuck, the zombies ALREADY take sometimes 10 shots to put down, FUCK THAT
It's too hard
RE2 has difficulty modifiers, the better you are at the game, the harder it is. If you miss a bunch of shots because you suck, the game ups the increase chance of head pops and things. Also if you're getting OHKO by an Ivy yet still have a difficulty modifier at the highest on Hardcore you're doing something wrong.
Also you can get an infinite knife that never breaks.
As someone whose been into the series near 20 years and played all the mainline games I genuinely don't understand the hate this game gets. The games were never about the fixed cameras, it was the puzzles and 3D metroidvania like gameplay that made them fun mixed with some splices of horror. REmake2 managed to do that perfectly.
Which makes the enemies, movement, inventory management to burn bodies, Mr. X, etc. more of a threat, it means you have to plan and actively figure out how you want to tackle this problem, it's an apocalypse, it's not meant to be easy.
At the very least I think it should have a mode for CH to come back.
That was my impression on the first playthrough. The pacing of the original was more deliberate. In the remake you're already in the RPD within 3 minutes. In the original you get a brief cutscene before the helicopter crashes, in the remake it just crashes right into the building. There was also very little in the way of Leon/Claire interactions, while in the original they communicated and met several times in the story.
didnt even finish the game. got to the subterranean under the statue and gave it up (though I imagine the 2 hours spent to get there represented approximately 80% of the game's content)
Ivy's are one hit kills no matter what without a defense item.
Based.
So an enemy actually being threatening is bad game design? Don't let it get close, the wobbling stilted movement makes this harder. This is great game design.
It began with RE4, people disliked it and blamed it solely on the camera (despite them having the same controls) and felt RE4's problem was the camera rather than the lack of puzzles and the increased ammo. Which RE4 is a fantastic game, much like the originals, and Remakes.
But somewhere along the lines it became a meme or some common complaint that it was solely the camera that people disliked about RE, and it's somehow turned true, as the fans have done nothing but argue about it for years. People seem to hate backtracking anymore, and the puzzles have always been a silly meme due to RPD/Museums's needing random diamond keys and statues, and mansions having crazy bizarre silly traps, etc. Most people just view them as funny memes anymore.
The helicopter just crashing does a great job of setting the scene of a city in chaos. Why do you need a cutscene to show that off? Games should have less cutscenes, not more. RE2R did a great job of that.
Never knew that, either way you're doing something wrong, they're not a threat in any real way. They're just far weaker Regenerators that get stunlocked by fire super easily.
Screw it, time for another replay. Will post time when I'm done if I get a good run.
Them meeting up so often never actually made any real sense considering the time it took for them to do everything, and where they were at the times.
I like the game, but as a "REMAKE" of RE2, it does a lot of things wrong. It wouldn't have been an issue if they went out of their way saying that this RE2 was a re-imagining, I wouldn't have mind the changes.
I preferred the slower build up in the original is all. It feels like you're slowly unravelling the mystery through files and environmental storytelling as the chaos of the city closes in on you. The remake does a great job of feeling more unrelenting and hostile however.
As someone who didnt play the original, id say it definitely could have had a bit more interaction with Claire/Leon and itd have been nice for the 2nd run to fit in properly with the narrative. It felt a bit more lazy to have most of the same boss fights and stuff be the same, it makes little sense unfortunatley otherwise.
I know the original had zapping and I feel like if that was implemented well in this alongside a proper narrative it would have been a 10/10.
Still great though, it was an 8.5/10 for me. Didnt play any of the free missions though.
It annoys me how no-one mentions the weekly challenges when talking about replayability. There are some really fucking cool runs to be done in those with leaderboards and everything. Underrated addition to the game.
Fair call. I think the former works better for an older game and the latter works better with the tone the remake took. It was appropriate.
I finally replayed RE7. I forgot how cool the bosses were.
Marguerite > Jack (garage) > Jack (chainsaw scissors) > Jack (mutated) > Mia >>>> Eveline
Overall it was extremely impressive what they were able to do with the bosses for this game (ignoring Eveline who might as well have been a QTE). They were all so scripted and yet still felt so natural. Western cinematic devs like Naughty Dog fucked this part up for years with their bossfights and RE7 gets it right on the first try
It's there to hide an ugly seam is my guess
This sums up my thoughts pretty well.
>anons having actual discussion and agreeing to disagree on opinions and generally being accepting of each other
My god, what a wild thread, I love it.
It wasn't THAT good but it was THAT great.
Honestly, the longer I think about the game, the most I get disappointed with it, and rank it lower on my personal RE ranking list.
It's really gotten ridiculous as of the last few years, I feel like there was a time when people would have been ok with a RE game in the original's style with 4's camera style years back.
Everything boils down to the style of gameplay over anything else and Remake2 manages to capture that gameplay style, so it pleases me.
That's fair, the biggest letdown for me personally was probably no spiders since as a kid those used to scare the shit out of me. Though I think it's all about perspective, I was never looking for Remake2 to be some perfect reproduction of RE2 that replaced the original.
It's more about how that horror is delivered, which event is "scarier"?
>A giant alligator pushing you down a Slip and slide ending in what might as well be a QTE
>A giant alligator attacking you, forcing you down a hallway while you figure out how to kill it
For all the RE2make does right, it makes some bad decisions that are highlighted by being called a remake and not a re-imagining
The seam visible behind her necklace in this pic (which is on the nude mod body as well) is Capcom's default location for where the head model connects to the body model. Having it down there makes it hard to give the character any clavicles though, and the shadows / skin sheen can look off. They should've just given her a smaller choker for that bikini, like Ada's
>While you figure out how to kill it
You literally walk passed the solution on your way there, what figuring out is there to do? It's the same "might as well be a QTE" situation.
What amounts to a prop on the wall is nowhere near a giant flaming tube labeled DO NOT SHOOT HERE I EXPLODE
You're a dumb fuck who has no idea what he's talking about. Of course it's dead since nobody else is doing it. Capcom could have changed that. They could have given us fix cameras and brought life back to it, but they fucked up the opportunity.
Again, eat a dick.
It tells you it's for use in emergency situations, you go to the next room and OH NO EMERGENCY SITUATION WHAT DO I HAVE TO DO.
My biggest letdown was easily Claire's campaign. I like most of the changes they did with Leon's and his character, but I absoultly hate what they did to Claire and her campign. She looks, acts, or sounds nothing like Claire, and they story changes are a complete downgrade, like the change they did with Irons. He's less of a perverted creep and more just an asshole.
so, anons
outbreak HD
it's coming
You have to trigger it to fall yourself don't you? I can imagine a great deal more people just thinking it's a warning light and having no clue you can interact with it than people miss that you have to shoot a giant tube that doesn't really make sense being there
Why
It has more content than RE7, it's just everyone expected them to somehow make 2x the game (with two complimentary stories that are each nearly as long as RE7) in the same amount of time that it took them to make RE7. It'd be impossible without having to make Claire's and Leon's campaigns so short that you could speedrun them in like 30 minutes. And that's just talking two scenarios, let alone 4 different ones with the A/B
Fuck you. You've have been saying this for years, and we still haven't gotten it yet.
IT'S COMING user
HAVE FAITH
REmake 3 I think has the potential to be better than the original. RE2 was already a great game that couldn't be improved upon. RE3 on the other hand is a subpar game with good ideas.
Get out
RE7 is easily among my least favorite games in the series. I didn't care for the story, enemy design was terrible, and outside of the chainsaw fight, I hated the boss fights. It's a disappointed me for because while I would rather play REmake over RE1, I'd rather play RE2 over REmake 2.
>It's really gotten ridiculous as of the last few years, I feel like there was a time when people would have been ok with a RE game in the original's style with 4's camera style years back.
I agree, I remember when the team that got hired (the fans) for the RE2make, everyone was excited, some didn't want the new camera obviously, but everyone was excited because Capcom wasn't interested in doing it. I guess a lot of it is a lot of the older fanbase has become more critical with age or has moved on due to being older and we have a lot more newer/younger people who have different experiences here anymore. I do agree it captures the feel perfectly and I love it, same as I love most of the other games.
Honestly, and I'll admit it, I want REmake in this style, and RE0, I'd be really curious to see how it works and the differences and seeing the mansions from different perspectives.
And nobody else is doing it because it's dead. Capcom could not have changed that. People have been bitching about aiming in fixed cam ever since RE came out; I remember distinctly. All the gaming mags reviewing Silent Hill in 1999 talked about how its 3D environments and cinematic camera solved RE's major problems of often not being able to see your enemy or what you were aiming at. It was always a major flaw of the old RE games and everyone knew it, but they still loved them for their incredible graphics with the hi-poly models and pre rendered backgrounds.
Also stop being so triggered
I cant say about RE3, but I honestly feel like RE CV would benefit from a remake from the ground up, especially because I've heard it talked about far less than most mainline RE games.
CV can't be remade because the story and settings are complete ass. And if they fix that then it wouldn't be a remake anymore
They had to change Claire because they couldn't get the original actress/VA because of guild disputes. So this new girl is now Claire. It's honestly not Capcom's fault
CV's hate has always been blown way out of proportion in my opinion. I think that having it release on Dreamcast where most people didn't play it on release took away any rose-tinted glasses that other games might have.
Alexis is rad though, and I never liked CV myself, but I'd love for them to bring it back and fix things. Though we gotta keep Steve being an awkward stuttering weirdo and Alfred being some high pitched faggot however.
Alfred's entertaining as fuck, I hope they keep him as weird if they do a remake.
>Couldn't get original VA
>So they completely change who Claire is as a character
How does this make any sense? This is the same bullshit as SHRemaster
Irons is still a perverted creep, you just don't see him talking about it like in the old game. All that exposition was drastically toned down for the remake, but you can still see he's a creep from reading the files about him stuffing women by seeing him preparing Katherine Warren's body.
I don't hate CV, but I wouldn't say I liked it either. It was meant to be the "real" RE3 but it feels like a complete downgrade in gameplay then Nemesis.
I honestly wonder how much shit Alfred's cross dressing bit would get today, even though the character has a decent reason for it by being mindfucked.
>less of a perverted creep
Better than anything post REmake or 0
"And to think taxidermy used to be my hobby"
True. Those were the last 2 good games until 4-7 ruined the series
ca.ign.com
Leon and Ada changed too, VA strike is a bitch apparently.
I love Claire.
Same, but I imagine they'd change him to be more like the dude from RE5, I forget his name. He feels like Alfred redone. I did enjoy his monster kraken design and the fight myself though, even if it was generic as hell.
It'd be a mixed back, either seen as insensitive or heralded as Capcom being SJW and progressive.
I'm amazed she's getting more time lately considering they've gone on record about how much they hate her as a character and don't like using her. I hope we see Billy again and that rumor of him dying in RC was bs.
Gameplay loop is incredibly addictive. I wish they had made a scenario C, in which its an online/local co-operative run through. Of course they would need to rework all the puzzles, areas, and story beats for both characters. Would be pretty fucking kino.
I hate how they went across with his character. In the original he was more calm, so when you found out he was a creep, it felt more scary. Meanwhile, in the remake, the very first cutscene he's in it shows him kidnapping Sherry and his whole motivations are different than they were in the original.
I'm hoping for a randomizer mode. All of those unique zombies in ghost survivor scream of randomizer use.
>Better than anything post 0
EVERYTHING is post 0 is better than 0
Claire is lovely
The character you dumb fuck, no one gives a fuck that a remake changed the va
Claire has been different since Rev2 (which is honestly a fantastic game). She's fine there by far.
The only characters that haven't changed are Leon, Ada, and Barry. Leon is still a dipshit boyscout, Ada is still mysterious hot spy, and Barry is Barry.
>I'm amazed she's getting more time lately considering they've gone on record about how much they hate her as a character and don't like using her.
That was Mikami. He only added her because the big head forced him too because she's the type of girls that the Japanese audience likes.
>hope we see Billy again and that rumor of him dying in RC was bs.
That nigga is dead.
i saw a video of an early randomizer test a while ago. soon enough there should be a good version
>That nigga is dead.
Hey, this is RE, nobody is ever truly dead. If Carlos' dumb ass can survive, I'm gonna assume Billy could. He was spec ops.
>It annoys me how no-one mentions the weekly challenges when talking about replayability.
It doesn't fit the narrative for shitposters
>0
>last good game until 4-7 ruined the series
the outbreaks were made between 0 and 4
4 and 7 are good tho, we also got Rev 1, Rev 2, Outbreaks, and all sorts of shit in that time.
They just wanted to make her feel more like a real 19yo girl. Old Claire always looked like she was ~23 in RE2. She seemed more fearless and focused than nuClaire, but really nuClaire still did all the same shit and was fearless enough to voluntarily fought G3 while Leon tried to run from it. RE2make Claire just seems younger, more feminine and more vulnerable to match her age and make her feel more realistic. She's different but she's not ruined.
>Claire has been different since Rev2
>Since one of the latest entries in the series
Yeah so it only makes sense they would go with neither of those for the remake, you are brain dead
It had its problems, but it was still a good classic RE experience. If item boxes were added, people wouldn't shit on it as much
>RE2make Claire just seems younger, more feminine and more vulnerable to match her age and make her feel more realistic.
The thing is, its established why Claire was so mature and harden even before the events of RE2, so it made no sense to change her personality.
>Claire just seems younger, more feminine and more vulnerable
She is absolutely none of these things, at no point does she act even remotely afraid. You also got the ages mixed up, old Claire looked 19, you seem to be blind.
>If item boxes were added, people wouldn't shit on it as much
The lack of an item box was the least of that games problems. It felt like it wanted to be like REmake, but it failed on almost every level.
But the handsome boyscout user, Leon-kun is so cute, he'll protect me in this crisis.
Leon is Claire's Ada now, it's the new canon, and Leon is also Chris' Ada for Claire.
4 is a good not-RE game, 7 had the gameplay and atmosphere but the story and enemies sucked. Never played outbreak games
>its established why Claire was so mature and harden even before the events of RE2
Since when?
>Leon is Claire's Ada now, it's the new canon, and Leon is also Chris' Ada for Claire.
There is no "new canon" REmake 2 is its own thing. I wouldn't even say its canon unlike REmake and exist in its own little bubble because it changes so much of the plot while also ruining what little continuity RE2 had.
Leon looks like THAT!
I platinumed it, fantastic fucking game. Definitely a better game than 7.
That’s because the entirety of the game except maybe the train feels like scrapped content for REMake. The estate has weird layouts even for RE that can be explained by this, the enormous number of bugs as enemies and bosses can be explained by it being all the rejects for the remake. It was originally for N64 but when they decided to redo it the only thing we ever saw of the original build was the train, my bet is after that train segment everything is just a collection of dumped assets they could find nothing else for.
I hadevery achievement, but then they added the ghost survivors. Fuck that shit
Since always. Just look at every incarceration of Claire. She has always level of professionalism which carried all the way to Rev2.
Felt like RE to me, had the same layout of outdoors, indoors, weird lab/industrial area, had the exact same controls, had some puzzles (albeit easier), had same characters. Felt like RE to me, hell even 6 does for part of Leon's story.
Just because its more action oriented doesn't take away from some of the aspects of RE.
It helps RE2's continuity, it actually makes more sense now. And yes, it's canon, just like how Chris is a magic shapeshifter who changes his appearance in every iteration basically.
>it actually makes more sense now
Having the same boss fights in the same locations for both characters AND having a key character die in two very different scenes does not make any sense.
Haha yeah but I still love that they added that and at least did it free. The costumes being dlc pissed me the fuck off tho, what bullshit. Still a 10/10 for me, Ghost Survivors was a perfectly acceptable mercenaries mode for 2, but it and the costumes should’ve been on the disc at the start. Also maybe having more notable characters would’ve been cool, but I imagine they’re saving a lot of that for 3Make.
Sounds like head canon to me.
In OG RE2 she doesn't act like a "professional" or "hardened" at all.
Hey REmake did the same shit, I didn’t go in expecting any continuity. What you play isn’t what happens in universe, the mansion incident probably never had Chris/Jill/Barry even split up in the actual scenario since that would make 0 sense.
The ghost survivors achievements are really easy though. If you can get the original achievements you can get them too no problem.
You mean like REmake?
This. It's usually what happens when an RE game has different paths, the broad strokes of it are canon just not some of the smaller details.
In RE2 she doesn't waste time with small chit chat with Leon like she does in REmake2. That's one of the reason why Leon is so lovable in RE2. He's trying to keep everyone in line, while everyone completely brushing him over.
>In RE2 she doesn't waste time with small chit chat
Okay, but not engaging in small talk doesn't make someone a hardened professional.
Does anyone really consider this game the best in the series? I think it's good, but far from the great.
>at no point does she act even remotely afraid
-when seeing the first zombies at the gas station, before she meets Leon
-when she sees Elliot til when Marvin saves her from the door zombie
-when Irons has the gun to her head
-when she first sees G1
-whenever she is shooting at a dog that is charging at her (or sometimes Mr X)
-frequently when aiming at zombies
She is fearless compared to a real girl (though not as much as old Claire) and she is fearless in her actions, but not so much in her words or expressions.
And she is more feminine simply because this time she is obviously attracted to Leon instead of just ignoring him for her own mission. She looks more vulnerable if only because she has such a young face with such scared and saddened expressions. OG Claire looked 19 in the RE2 FMVs only, okay. In-game in RE2, in all CV, and in Darkside Chronicles she looked in her 20s though
Your mom sounds like my mom. Love when tmy mom hangs out with me while I play games. We both beat RE3 together so everytime a new RE comes out my mom wants to hang out just to see if it's her cup of tea.
I do.
RE2 is more about Claire. RE2make is more about Leon.
It's just that simple.
But B scenario doesn't really have different weapons or routing. Past the first trip through the police station almost nothing changes.
if they do actually remake 3, I hope they add way more outside areas before the clocktower
Your handgun, the gun you'll use 90% of the run is very different, especially as Claire. It makes a huge difference.
It's basically already been confirmed to have been worked on since December. I hope they add more outside areas too, park/zoo are rad.
Claire is so cute.
Claire also runs faster in Caution than Fine as well, so it's smarter to take a hit for speedruns the first opportunity.
>It makes a huge difference.
Not really. And even then that's one difference. Again the game plays the same after RPD 1st trip.
She's amazing
so lucky
It's the same on Claire A actually. It's an issue with the model, not the mode.
everyone does, even random people
B side being easier because your gun is better isn't really a huge difference. All it means is zombies go down a little more quickly. That doesn't change very much.
I hope it has an online multiplayer component and that it plays like Outbreak
>Let's get through this, both of us
RE1 and REmake has two different campaigns. While its widely accepted that Chris is the canon route, both campaigns follow their own story and exist on their own.
RE2 also has two different campaigns, but they work differently than they do in REmake. Claire/Leon A won't fight the same bosses that Leon/Claire B does and some actions done in A will carry over to B. Compare that to REmake 2 where both scenarios results with the same boss fights in the same locations(minus B side having the final boss)and key story events happening at the same moment because of the way Scenario be works, its was impossible to implement the zapping mechanic
Claire never needs to curse and keeps a leveled head for the majority of the game and quips only once for the entire game
Nu-Claire swears like a sailor, is nowhere as composed as she is in the original, and quips all over the place.
somehow stumbling makes her faster
I hope they touch up the park
as it is it seems pretty lame, and what park leads to a waste disposal plant?
Real teenagers swear like that, in case you don't remember those years. She was an orphan who no doubt had a tough childhood, and is now a rebellious biker girl who open-carries a gun with her. If I met a real girl like that, I would find it surprising if she did *not* swear like a sailor in this fucked-up of a situation
Only shitters that don't know what survival horror is pretend RE2make is the best, being one step above RE4-6 doesn't make it good, let alone the best.
Being one step above RE4 actually would make it the best, but it's not one step above RE4. None of them are
i hope they bring back fixed camera angles for R3make
Okay but not swearing doesn't mean Claire was a hardened professional. Not seeing where you're getting this interpretation from. She gets freaked out at the diner when she sees zombies and generally gets worried over Sherry's safety and acts motherly towards her.
You claimed she was hardened before the events of RE2 and you still haven't backed this up either.
Yeah she is less emotional in the original and more composed but that wasn't your original argument.
>what park leads to a waste disposal plant?
Parks owned by Umbrella
I'm honestly surprised whenever people act like Racoon City's design was made up with all these secret passages and interconnections just for the sake of being retarded, when lore wise makes complete sense being all property of Umbrella.
I was thinking they could make it a bonus mode where the camera is more like Silent Hill (with fixed cameras that pan or track to follow the player, or just outright follow the player through streets and hallways) than completely fixed old-school RE. They could make you able to control it similar to how you control the cinematic camera in GTA5 and RDR2: where you can use the sticks to manually switch between AI-selected camera angles to find the best one to see what you're doing. Give the player laser sights to see where they're aiming and it'd definitely work.
This is actually a good way to put it, each game focuses more heavily on each character differently and I think that's kind of neat. Leon really shines in the remake and Claire really shines in the original.
It still doesn't make sense at all unless every single City Worker is being paid by Umbrella as hush money and even then it's surprising and makes no real sense. There is just too much going on within the city for it to not make any sense planning wise. Imagine the power and sheer money spent to keep all that stuff operational, even as Umbrella it's utterly insane.
It's the only horror game in the mold of RE4 that hit the sweetspot of a functional combat system that remains tense and restrained.
To be fair that kinda shit goes on IRL with military/government facilities at a comparable scale and most people are pretty clueless about it.
Did you forget the part where chief irons basically had control over who gets to know what and when about what happens in the city? It doesn't take that much money when you have the entire police and media doing the work for you.
I feel like the best way to play against him is to realize that you can dodge him very easily.
I'm was mostly too afraid to do it, but I can see someone basically playing like he isn't even there.
>as it is it seems pretty lame, and what park leads to a waste disposal plant?
Behind the park there is a forest, the disposal facility is in this forest.
All Umbrella facilities were in the outskirts in the original games. In the remake the lab is downtown, lol, now that's an engineering and administrative nightmare.
That is nothing compared to how insane the idea is that Umbrella could somehow cover-up the horrific unprecedented destruction of an American City for an entire week so that people like Leon, Claire and the two truckers were still coming in having no idea about it by day 7.
What about all the people outside of the city who are worried about their missing loved ones inside it? Surely they've talked with eachother and realized that something is up. The media would be all over it; there would be helicopter footage of the city burning shown on news stations everywhere (especially with how unguarded the roads were). The fear of the virus spreading would make the entire world anxious and concerned.
>If RE2R were fixed cam, it would have failed in terms of sales. Capcom had no choice
>Implying
This the dumbest shit I've read today.
Yeah, but it's nowhere near the ridiculousness of Umbrella. They basically have an entire city underground.
While true, you still have to have workers for the infastructure, sewage system, monorails, waste disposal, zoo, the train, etc. You also have to account all the workers of Umbrella themselves needing housing, where they actually go for work (which is underground), etc.
Even in the original, there were underground systems that Umbrella had, hell there was an entire monorail system in the original RE2 as well.
Considering they had to vaporize the city, yeah. Even then, the series clearly shows (despite it trying to say otherwise) that the Viruses can be transmitted thanks to animals, you can't tell me that there aren't dogs, rats, mosquitos, flies, bees, cockroaches, etc. that didn't escape and cause a nationwide epidemic.
I know it's RE and there is tons of suspension of disbelief (like how the RPD's excuse for all the puzzles is that it was a Museum (which still makes no sense) or that Spencer was just a paranoid psycho for his Mansion's, but lord, there is no real consistency or thought put into it in any way at times. Like no military or company after RC is going to be like "Yeah, this is a good idea against our enemies."
>Considering they had to vaporize the city
There are so many bunkers and underground tunnels below Raccoon City that I don't even think a nuke would have penetrated deep enough to kill the zombies at places like the bottom of the sewers, for example. They would have to send in the army to finish the job or something
Yep exactly. Plus all the shit miles out towards the mansion that might still be alive, let alone all the leeches. Hell there is an entire train that likely still has stuff just sitting out there. There is just too much that happened within that week that it's utterly insane that nobody was aware of it or that it was all dealt with. Hell Leon is obviously when he shows up despite the shit going down a week prior, he in no way should have been oblivious in any way. Him showing up to help out because he's a boy-scout and a commendable person makes more sense than him showing up out of the blue because he's confused and and wants to see whats going on for his new job.
It's weird. Let alone this keeps happening in cities around the world. People like the Bakers or general civilians should make the connection pretty easily.
RPD was cool, sewers and labs are just boring corridors.
They were pretty good for being sewer levels though. Sewer levels always suck
Same with NEST, for the typical cliche of clean lab turned horror thing, it really had the atmosphere it needed while keeping the clean look.
resident evil was and always will be the weakest capcom franchise
she looks like she fucks asian guys
oh wait...
Nearly every game was written by a different person.
Capcom doesn't care about consistency, they just want a new plot and an excuse for the hero to shoot creatures and explore secret facilities so Capcom can make lots of profit.
In the end each writer overused Raccon city, then they ran out of ideas, went RE4 mode and are now remaking the original games because they have no new ideas.
Never played Resident Evil but appreciate all the porn and hentai
Thanks RE bros
To be honest, I'd rather they go back to their roots as they've been doing as of late, it's what made Capcom so great in the first place rather than remaking everything for a more modern audience with things like DmC and RE6. I'll take DMC5 and RE2make any day of the week over the PS3/360 Era Capcom largely.
Does anybody know where Raccoon city is supposed to be located? I know it's made by Japs and in general they have no idea about the USA and just have some idealized image, but as an American, where would you place it?
Pennsyltucky
The city would have no reason to exist if not for Umbrella setting up there
It was pretty good. I bet OP is that triggered faggot who keep spamming those RE2R threads about cut content and shit..
>Muh crow anims
Fuck off now would you?
It's a mid-western city, based on its landscape, it's likely Missouri.
Wait, people thought Tyrant was difficult?
I always thought Asheville would make a good Raccoon, it even has a historic mansion on the outskirts of the city called the Biltmore estate.
The midwest is flat though
why does she have a rash on her legs
Not all of it, there are lots of mountains in Missouri, it's why it's the highest and likely candidate.
I think the closest is prob Springfield ironically since it's the Ozarks, Arklay is likely based on it.
Ozark(lay).
This, someone did a study on it that it was for sure the Ozarks.
it was not good AT ALL.
it was quite shit, 2bh.
The removal of examination of environments and objects was a big mistake.
No, the "better" graphics do not compensate it one bit, especially since the game is FUCKING DARK all the time. Numerous once important details, such as the photograph of STARS members in Wesker's office, is now diminished into a tiny, blurry prop in a dim-lit corner, being completely missable.
Not to mention the characters utter LACK OF COMMENTING majority of the things just triviliazes the world into literal static backdrop with no importance or character.
The "plot armor" herb mixing is total BS as well, made clearly to give the whiny newbies even easier time than before. No matter that I only ever played on HC, by the end of the game, my storage was full of RGB herbs, meaning I could literally brute force most bosses if necessary.
Plus, I am pretty certain that the blue herbs were meant to work as originally intended, but the idiotic, last minute removal of Spiders threatened to make them obsolete.
The "desperation" intended to be provided by the barricades and clutter is totally lost to most players, because you can't see shit most of the time in the game. The washed out, gray visuals further smear the environments "out of existence" so to say, made worse by the earlier mentioned lack of flavor text.
The whole Factory section WAS planned, and was indeed going to be vastly expanded in many ways. There's even detailed concept art for the area. I am sure that its removal was result of the time constrains, as the DEmake2 was clearly rushed out.
Then we got shit like total removal of any differences between A & B campaigns, removal of Zapping system, removed enemies and weapons, terrible new OST (or lack of it), and god-awful new script & character models.
The DEmake2 did amazing job butchering one of the most beloved franchise's essential titles.
Yeah, i also thought Asheville was nearly a perfect fit. Small town, surrounded by mountains, many historic places. Ozarks makes some sense too, but the Appalachia are legit mountains and certainly more isolated than the Ozarks area.
>removed enemies
>removed weapons
>removed entire areas
>removed gameplay features
>removed A/B campaigns
>removed good art-design, OST and exploration
yeah, no.
>RE2's different runs changes are almost as insignificant as remake's, it's still 90% the same run.
t. kid who has never played original RE2.
The whole pacing and stories of the A and B campaigns could vary a fuckton. To the point that people still argue whether Leon is a cool chad or a pushover bitchboi in the original.
>The RE series is so popular with speedruns because the games are incredibly linear and segmented.
Wrong. There's a lot of variation and optional routes / content, and mastering the games demands you to learn the optimal strategies and routes. Especially in RE1, but there's plenty of that in 2 as well, where as 3 requires some luck.
Not necessarily, there's a lot more they can do with the Nemesis/Tyrant creature to improve on the Mr. X rendition: (copypasta)
Nem would be the leaner and faster version of Mr. X. However, due to the realism of the RE engine, even though he's faster than the player, he will still take a few moments to get upto full speed due to this bulk. This means he won't be able to run at full speed inside buildings, or in fact run at all. Unless the corridor is long enough or if he's on the city streets, only then can he truly sprint. The player will still have a recourse in the city streets though, the player will be able to bounce off the hoods of cars and other things, whereas Nem will try to literally ram his way through any obstacle which will slow him down.
Now Raccoon city. The city keeps changing sizes each game, started as a small town and the RE2 remake shows it as a huge metropolis, but the Arklay mountains are always portrayed as actual mountains. Except the end of the RE2 remake where it looks like they're in some sort of Arid region that resembles South Dakota's Badlands. I have a feeling they always based it on the Appalachian mountains.
I recall someone asked the original writer Kenichi Iwao about this. It was solely Iwao who made all the original lore and worldbuilding.
Better than RE4 for sure
cont...
Ducking into nearby buildings will be the best recourse during Nem encounters. He will lose you momentarily and get into scouting mode, but if player starts firing on zombies within that building then Nem would follow into the building as well. But as mentioned, he wouldn't be able to sprint inside buildings, but to compensate he will be able to burst through walls to give himself a shortcut to the player. Overall, it should be a very even match up between the player and Nem.
As in OG RE3, the player will be rewarded for defeating Nem during optional/random encounters. But instead of weapon upgrades(which will instead be scattered throughout the city), the player will instead receive a collectible/souvenir. Defeating Nem will cause him to drop a random lady victim's torn off face which he collects for his fellow Nem-virus infectee and BFF, Lisa Trevor. ;)
target price for this game? 30€?
0 cents thru' yarr harr.
Not worth a dime more. You even get all DLC.
is this game difficult and are there any actual survival mechanics? or am I just better off replaying REmake?
>The whole Factory section WAS planned, and was indeed going to be vastly expanded in many ways. There's even detailed concept art for the area. I am sure that its removal was result of the time constrains, as the DEmake2 was clearly rushed out.
The lab being inside the sewers itself makes it clear they planned some extra area but scraped it altogether. The Marshaling yard was one of the areas that i was the most interested in seeing being remade. It's literally the entrance to Umbrella's most secretive place. Jill spends all of RE3 looking for this lab and fails to find it, stumbling on Umbrella's disposal facility instead.
fuck no.
it's literally worse than RE0.
You are way better of replaying REmake.
At least you can replay REmake 1. That's already twice more content than DEmake 2.
>No iframe melee because you're supposed to be vulnerable
>No incentivizing of kills to get mario coins
>No buying incremental upgrades from a character that is a game mechanic instead of a person
>Realistic weapon upgrades and attachments instead of "plus % damage for no reason"
>No QTEs
>No melodramatic overacted cringe anime dialogue hamfisting already stupidly simple plot points
>Bodies never disappear
>Timed extra hard escape sequence for a canon side character instead of retarded score attack combo kill bonus game
>Three points of no return in the entire campaign
If you think RE4 is better than RE2 Remake, you don't like these games. You like something else and you want to pretend to like these games so for you it's enough for there to be a label. RE Zero tried to do Resident Evil and did it badly. RE4 didn't even try and successfully failed.
If you think RE2 demake is better than any of the previous RE games, you hate Resident Evil with passion.
See how easy that was?
Though I was being honest and sincere.
Demake 2019 is the biggest clusterfuck this series has ever seen. Literally made for the DS and TLOU fags.
No.
See how easy that was when you don't bother justifying anything you say?
Gameplay is fucking atrocious.
They took literally THE most generic 3rd person "cinematic" gameplay of 2010s, and tried to make it "more oldschool" with the most idiotic design choices out there: by making enemies insane bullet sponges, and by limiting player's field of view with pure black.
The whole gameplay is also all about aimless running around and popping enemies into FEET. Puzzle solving, mapping areas and general exploration was toned down to bare minimum, because zoom zooms are too ADHD action-fags to care about that shit. This is why you got that HUGE inventory space, one that ya can upgrade even further, and all those hints and guides telling you where to go. And lets not forget the AUTO SAVES on 2/3 of the difficulty modes.
It tells a lot about the game when everything folks talk about are nude mods and how many seconds they've managed to shave off of the sub-1h speedruns. But what can you do, when the game's replay value is practically zero now ?
Art directing is perhaps the laziest shit I've had to witness in a long while. Everything can be summed up with "grey, dark corridors, with gray groaning dudes in 'em".
This was made worse with the equally unoriginal white-on-black UI, which was also used to spoonfeed the players all the interaction and shit, as now there was nothing visual to gently guide them.
Enemy design I already touched upon: Zombies are once again just angry pale people, with next to no scratch on 'em, thanks to Nips new CERO standards. Lickers look like dorks, X is just hilariously silly, and Ivies ... welp.
Sound-design is just pathetic. Period.
SFX are flat and unsatisfying, and the OST is already notoriously nonexistent. And if you want some actually good, atmospheric audio in your game, you need to pay the jews some extra. Or just do like I did, and pirate the special edition. Otherwise, I hope ya like SILENT, dark corridors, and occasional dub-step WOBBAWOBBA whenever Mr. fedora appears.
...
... continuing.
The camera change is THE biggest sin of this trash.
Yay, I sure love it when the classic survival horror titles get downgraded into yet another "cinematic" shooters! ...yeah, fuck off.
That "lack of" being able to aim to specific parts + not being able to move simultanously were DESIGN CHOICES, that indeed kept the games from becoming an action titles they now are. And no, it's the OTS camera that removed TONS of great scare and gameplay elements, as now it's all about random jumpscares from dark corners, and nothing else.
Yes, the zombies are FUCKING. BULLET. SPONGES.
Again, the only reason they were buffed to insane levels is once again because of devs incompetence and laziness. There'd been tons of ALREADY PROVEN WAYS to balance out the zombies in OTS view (more enemies, wobbly aim, aiming making you stationary...) , but they just chose to ignore them all.
Then we got shit like total removal of any differences between A & B campaigns, removal of Zapping system, removed enemies and weapons, terrible new OST (or lack of it), and god-awful new script and character models.
The DEmake did amazing job butchering one of the most beloved franchise's essential titles.
Literally every aspect you just listed there is worse in RE4 and farther away from the classic RE games. You are objectively wrong about everything, probably even your decision to be currently breathing.
>Zombies are once again just angry pale people, with next to no scratch on 'em, thanks to Nips new CERO standards.
Yeah, what's up with that. In the originals the zombies looked rotten, smelly and disgusting, now it's just pale dudes with messy hair ripped straight out of Romero movies.
M
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A
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That's just a generic style that's been plaguing the zomby products for a decade and so. I guess it's easy style to create, both in digital form and through masking for TV, and the "roar! we so angry! we eat brains!" behavior makes them easier for the brainletts to mow down en-masse. You wouldn't want zombies to be empathetic and melancholic creatures in 2019, would you?
Plus like said, Japan's game rating system has taken its toll on zombie titles. While we once got the goriest games from Nippon, from Beast Busters and HotD, nowadays all those titles only consist of flashy light spectacles in place of blood and gore. Even the REm2's gibbing system was greatly toned down in Japan; you cannot blow off heads, and the innards are all black.
False.
RE4 did not pretend to be anything than it is: a campy, tongue in cheek saturday morning action cartoon ride.
DEmake on the other hand pretends to be THE survival horror game of all times, all while trying to both be an easily accessible game to those who have never ever cared of the IP or the genre.
I got her nude model only in Blender tho, don't know how to mod the game itself
have been putting her to positively autistic uses
>removed weapons
Stopped reading there. Anyone who complains about the bowgun missing is just being petty.
The nu-RE2 was fucking garbage. I do not know what kind of Fortnite bitch you need to be in order to "enjoy" that shit, but it sure as hell ain't a Resident Evil game.
>LOL you want to have MORE content in your game?? AHAHAHA WHAT A FAGGOT!!
t.(You).
I bet you're one of those morons who are perfectly fine with removal of half the enemy roster too.
Sherry isn't flat
Removal of the explosive grenades was kinda big deal too, you know. You also apparently ignored all the other complaints, and decided to highlight the least essential one for your own amusement.
Lmao do you honestly expect anyone to look at your seething rant, let alone take it seriously?
I would assume that anyone with half the brains would appreciate actual well written arguments over a literal "kek tl;dr lol! :^)" shitposting, which just proves that you pretend to like anything that's new, just to fit in.
Nah, remake2 it THE resident evil game, and it will probably stay that way for several years at least
>it
Phone poster detected.
KYS and go back to your Whatsapp trash circles.
or what?
>I bet you're one of those morons who are perfectly fine with removal of half the enemy roster too.
You mean the almost non-existant crows, the redundant spiders who are whose job is done better by lickers even in the original, and the lazily recolored lickers? If being a “moron” means not being a nitpicky bitch, then so be it.
They were ignored because most of it was nitpicking and just outright false.
because it's a REIMAGINING
you stupid noob
now pay up
Just woke up from a dream nemesis was chasing me, thinking of game mechanics I crawled into a tight space under a table, sure he could not reach me. He pulled out a baseball bat and I could feel it very vividly climb it's way up my asshole. True story.
My normalfag friends are calling it garbage for "having literally no story. Nothing. I dont feel like enough is happening its just run away from zombies, solve puzzles, no story."
So i dont get it, did Claire have an actual nude mesh underneath her clothes? I hear her breasts are legit that shape as in its intended.
Sherry isn't flat
>OLD GAME GOOD
>NEW GAME BAD
Absolute state of 'having fun is a sin' Yea Forums
Its better than every other RE besides remake 1
>you mean all these things that have been a stock element in all RE games since day 1?
fixed that for you.
It's also hilarious how you demake fags ALWAYS treat just these cut enemies like they would remain in some sort of a vacuum and behave precisely like they did in the 1998 original ... all while ALL the other elements in the 2019 version are completely different.
"nitpicking" according to who?
The demake homos who had never even played a single RE game before this shit came out? The same casual children who rejoice that ink-ribbons are not an obligatory item for saving the game?
Even if we ignore the source and significance of such claims, when you got dozens of "nitpicks", you got a whole clump of issues in the game, that will sour the overall experience.
Your "normalfag friends" have way more brains than the nu-neo-RE fags that praise this crap. Literally red pilled patricians.
It's worse than RE1-6.
This is not even up for debate.
> worse than RE1-6.
Idiot
marguerite's bugpussy looks so much like the kind of shit you see in gore/rekt type threads and that's a good thing
waifu-fag w/ 0 (lol) arguments.
Instant loss Claire
You really need to kill yourself.
>1/10
Garbage taste
Spiders, Crows.
>people unironically believe this shit looks better than the old ivy design
yes this is my fetish
>this entire post
so this is the nuRE fanbase, disgusting
yeah but the porn is, specially the one of Sherry (except the oral ones, she looks like a fucking retard).
>he plays video games for the plot
never gonna make it
half of that shit wasn’t well written, just complaining for the sake of complaining.
I really didn't like the lack of music in this game. There are also stupid moments, like when you open a locker, and a zombie comes out of it as an attempt to scare the player. Not really needed in my opinion. REmake had better and unexpected moments of scares. Like the crimson heads getting up and chasing you after completing a puzzle. Speaking of puzzles, some if not most of them felt too simple and boring. I don't remember if the original Re2 had more puzzles that were less simple though. What i do like about the zombies in the Re2 remake is that they are more hostile and you can't really avoid them.
LEAVE JORDAN ALONE