>tfw game is so obscure you can't find any guides for it
Tfw game is so obscure you can't find any guides for it
Other urls found in this thread:
Evil Zone?
>not playing the game and becoming the guidemaker by yourself
>Needing guides
You're a pioneer, user. Blaze a trail and leave your knowledge for future generations.
>Google the game name.
>Only result are some shitty rockband
There was a time when games actually needed guides instead of spelling out everything for you
there probably was a guide hosted on some guys personal website or geocities page littered with gifs. then he decided to stop paying the host around 2008-13
>When a game is new and there's an aspect of it that most people aren't getting that you like a lot so you write a guide for it
If even one person used my Cavaliere guide for DMC5 to figure out how that weapon works, I'll feel satisfied.
God bless user
Modern guides are pointless but older games usually require one.
>only kind of maybe understand how something works
>still have fun anyway
post it
Season 2 when?
I find this for a lot of older obscure fighting games, it would be nice to know frame data but you can't really find any
Many older jrpgs often had rather obtuse mechanics that you can't exactly figure out for yourself. Legend of Mana's weapon crafting and how the effectiveness of your attacks is determined in Vagrant Story are just a couple that come to mind.
Read the manga.
Thanks man.
pastebin.com
Been playing games other than DMC5 for month or so now, but I still love Cavaliere.
Oh yeah this sucks. Frame data and other important info about fighting games is so hard to find if it's not something that came out in the post-SFIV era that has a decently large fanbase. There's not even full frame data/hitboxes available for extremely popular games like Marvel 2. Shit, I remember nobody knowing Marvel 3 hitboxes until the Vita version included them.
Then you’re dumb
>the guide actually includes the writer's own experiences and thoughts on levels and challenges rather than being a cold, clinical, and soulless explanation
>Game was in early access for years
>there are multiple guides and they are all out of date
>playing only the brainlet genres
>Guide is actually a commentated run of the game on the highest difficulty with minimal errors that shows the location of every item and secret as well as useful strategies against annoying enemy types and difficult bosses
t. Plays JRPGs and believes multiplications are the hardest thing known to man aka brainlet
Is this before the 90s? Because the entire time I've been playing game I havent needed a guide.
>game has randomization
>guide assumes you start with a specific randomized start
i've been stuck on one lategame puzzle in rabi laby for several years and there don't exist any guides past the first few levels
;_;
>implying the use of guides is not the same as having everything spelled out for you.
I can't even find the fucking game on Abandonware libraries
>that game you're so good at you could write a guide for it, but it's so niche that you're one of the few people that actually bothered learning the game that deeply
What's her name, Yea Forums?
These are retards that minmax in RPGs, don't listen to them.
Post a video of you finding the Waterfall Area in Shadow Tower: Abyss without a guide
You literally can't
>one secret
>needing a whole guide
>game is both obscure and has a shit name so it never appears in search results
I love your soundtrack The Way and I would love some desktop backgrounds of you, but you apparently don't exist outside of the Steam store and Switch e-shop
>implying there's even a whole guide for Shadow Tower: Abyss
>They didn't just spell everything out for you
>They just spelled everything out for you elsewhere
God I hate nostalgiafags
Fear & hunger
>moving goalposts
>he can't accept that the game is so obscure that nobody has written a proper guide for it therefore it'd be nigh impossible to find the Waterfall Area without even the little bit people have written
Lurk More
Games like Dragon’s Dogma does need a guide when it comes to its side quests because 80% of that shit’s fail conditions are unpredictable as fuck.
I would rather have the cold soulless guide that gets to the point on how to get this shit done rather than read about how the author forgot his potion for the 12th time and how his buttbuddy Danny did during that segment of the game.
Shadow Tower Abyss was a strange game. Really interesting but it just ends too quickly. I'm honestly surprised how many unique models they made for weapons and enemies only to barely use most of them.
When your list came out I didn't learn anything new, but I also didn't have anything to add, so good job, it was pretty through.
Since then I've learned you can cancel idling by changing to a different weapon. Did you happen to know that?
>Guide tells you to go to their website
>You only had terrible dial-up at the time
Source?
>you can cancel idling by changing to a different weapon. Did you happen to know that?
No, actually. Most moves don't cancel during weapon switch, but I guess since Idling is three separate inputs, the game probably lets you cancel between each swing. Makes sense to me.
Also, did you read v1.1 of the guide? I added extra information there, including that Full Throttle can cancel into Redline if you're using R.
Honestly, I didn't think I'd like it as much as I did
With all the different weapons, rings/spells, and enemies it felt like a surreal sandbox
Definitely gonna have to play it again at some point
>obscure game has one guide
>for the final boss it just tells you that its broken and the only way to win is to get lucky and have the Boss stop working
High School Kimengumi for the Sega Master System
No, I hadn't. That's cool.
>game has a game-breaking glitch that can you can't find any discussion on it
>not even "pm'd you the fix :))" posts
Slave Zero for the Dreamcast. The only possible way to defeat the final boss is to go back a few minutes and grab one of the earlier weapons.
And there's still some luck involved, because the Dreamcast version wasn't beta-tested.
>games has a Tips Hotline that you can call that costs 3 dollars a minute
I feel for this once as a regarded 8 year old for Crash Bandicoot racing I think. The Tip line kept told me to find some secret path by a “hairpin turn” but I being a retarded 8 year old had no idea what that was. I drove around every sharp turn in the map and called back repeatedly hoping for a different, clearer or better tip. I never found that turn and the tip was probably wrong. It raked up like 100 bucks in phone bills.
Fallout 1 has that glitch when you enter the Brotherhood of Steel bunker. Some people never get the glitch, while others will always get it.
IIRC, to solve it you have to delete every map file (map files save the position of objects) and edit your save to put you into another map.
Yeah, it's definitely enjoyable. It's a good example of Fromsoft at their purest, in my opinion. Surreal setting, tons of unique and strange enemy designs, more weapons than you can shake a stick at, and weird hidden stuff that sounds like something that one kid on the playground whose uncle worked for Nintendo would make up. I wish they'd done more with it- I felt like I was just starting to experience it when it ended. The fantasy/history setting was really neat, too, and I wish they'd expanded on it a bit more. It reminded me of how Eternal Darkness had a bunch of different time periods with unique weapons in each one. It'd be neat if they'd thrown in some skeletal roman legions or zombified modern soldiers alongside all the weird monsters.
WH40k Dark Crusade has just stopped loading games properly for me. Every time it just crashes to desktop, even after fresh installs, running in admin mode, verifying game integrity, and computer restarts
I've had this issue with a lot of pc98 rpgs
>YouTube walkthrough playlist
>channel is run by some yuropoor
>only covers the first 6 missions then stops
This is why I'll never beat sudden strike
>Game can tell when you used a guide and bullies you for it
name one (one) game you fucking tranny, you cant
>Can't find last rocket piece in Bubsy 3D
>Only guide on the internet is a comfy Russian walkthrough
FF9 was the only game that did that
>game is so fucking obscure you can't even find a single mention of it in the Yea Forums archive
Russians might be a rather depressing bunch at times, but when they get comfy, it's pretty damn comfy.
What game?
>thinking zoomers know what a tips hotline is.
Witchinour
>Be the first to post a game on mobygames and youtube
feels good man
Daemon Hunter
>needing games
>tfw game is so obscure it doesn't even exist
What? Isn't that area mandatory?
>nigh impossible to find the Waterfall Area without even the little bit people have written
what? I got to that area just fine and I didn't read any guide or anything, the fuck are you people talking about?
>tfw programming language is so obscure you can't find any guides for it