Is SMTIV the best Atlus game of all time?
Is SMTIV the best Atlus game of all time?
Probably
if they patched it to ave some of the gameplay improvements of Apocalypse, yeh
Maybe not but I still enjoyed it a lot.
>best
>no cute and funny goth cummies
Strange Journey with Apocalypse's battle system would be the perfect game.
Perhaps not the best, but not being waifushit puts is above many other titles
based
Nah
If it had been on a console definitely, as is it's wasted potential.
tokifags should be killed
tasteless faggot
Does what you choose after choosing not to destroy the universe and before getting sent to the monchrome forest make a difference? The part where the white ask you if you want to preserve order or cause chaos. Debating wheter that save is worth keeping or not.
This.
>No 3D battles after Nocturne feels like a step downward
>Mikado is barely utilized as a setting, on top of the fact that you can't explore it like you can with Tokyo
>Combat is completely busted thanks to Smirk, on top of the LUCK stat guaranteeing you get to critical hit and Smirk more
>Absolutely horrid new demon designs that look jarring compared to the rest
>Alignment split makes no sense after what the alignment reps just experienced, and doesn't offer a unique enough difference in the story since it happens so late
>Map was overly archaic to explore, and left most people confused
>The plot apparently wasn't even finished, and instead filled with SMT I/II references to make a more mediocre story
>People in general saying the cast of IV is less annoying than Apocalypse, when your allies still talk about nothing constantly
Anyone saying IV is a good game, needs to unironically get their head checked. It's probably one of the weaker SMT titles to release in recent times, and doesn't live up to what they presented in the PS2 era with an even smaller team. This game was supposed to originally be on the DS too? Don't make me laugh.
no that would be SJ
Consoles are trash. Portable gaming is superior, especially for RPGs.
That's objectively false. There's plenty of shitty RPG's on handheld. I'd rather they put more effort into making a proper console title.
It's not even the best SMT game, so no.
It's one dialogue choice that influences your alignment, and is also the point where your alignment becomes locked, though it's definitely not the only or even most influential choice that affects your alignment. SMT4 Neutral is actually pretty hard to intentionally get, as well as being the longest route in the game. This is probably why 4A's "alignments" amounted to one dialogue choice only.
ur so gay
It swings your reputation one way or another, allowing you to choose Law/Neutral, Chaos/Neutral or if you were somehow completely neutral Law/Chaos.
Persona 5 > DDS duology > SMT IV > Persona 3 > Nocturne > Persona 4 > Persona 2 duology > Persona 1
IV is just wasted potential. It's a solid 7/10 still but reading Kaneko's original proposal and seeing the concept art shos just how watered down the final game was.
This
I hate when people make these retarded ass OP's, without being specific. Best Atlus game in regards to what? Atmosphere? Gameplay? Story? Setting? Characters? OST? There's many games they've made that have IV beaten in said categories, easily. Especially within the context of the SMT mainline, specifically.
>Gameplay
Apocalypse, easily.
>Atmosphere
Debatable. I'd say it's between Nocturne, and IV.
>Setting
Giving that one to SMT II. The Tokyo Millenium, Valhalla, and the Expanse were incredible. The second runner would probably be SJ.
>OST
I'll give that one to IV. It's probably the best mainline soundtrack to date thus far.
>Story
There's not much emphasis on story in these games, but I'd probably have to say either SJ, or SMT II.
>Characters
In terms of the alignment reps, or overall cast, I'd give that one to either IV, or SMT I.
SMT4A is better
>Persona 5 at the top
Game was mediocre as fuck. The start wasn't bad but both the middle and end sections feel sloppy. For a game in development for six or years they sure fucked up a lot of it.
Thanks
I finished IV a month ago, is okay. I played apocalypse before.. I am looking forward to V
>P5
At least wait until Royal releases, and hopefully fixes the major issues that the original had. If they made the gameplay more challenging, fixed the actual stealth aspect of the dungeons, edited the dungeons so the puzzles aren't retard easy, and edited the story a bit, I'd probably put it in the top 5.
Cope, Ryan. Shin Megami Tensei is a shitty series, and I've told you time and time again to stop making these threads on Yea Forums. I've already outed you clowns as general fags from /vg/. Your threads aren't going to last much longer. This is a Persona board, and you aren't welcomed here.
Persona 5 was the most fun for me so it’s at the top because at the end of the day fun is the most important thing.
I also liked all other aspects of it too.
Unironically true
Isn't the gun stat broken?
etriam odysseys are better
I don't find it particularly bad, I guess that after all those years of development my expectations were pretty high and it just didn't deliver.
>This is a Persona board
Is this nigger serious?
The Dark Souls of Persona
DEX is broken, but not because it affects guns, because it affects physical skills more than STR does.
So where should I allocate my points to?
Either DEX or MAG but not both, then AGI and LUCK.
Be honest Yea Forums did you ransack his shit?
I didn't.
yes
Not even close
any persona is better
also the first DDS,nocturne,SJ and apocalypse despite having an annoying main cast
I would only put smt iv above both raidous and the second DDS
I got tricked into playing this abaolute piece of shit because of you.
This. Smt4 is garbage. Smt5 is going to decide whether I get a switch or not though. I hope it's good.
Dex for str and guns
Mag for magic?
Yes absolutely.
Yes, depends on whether you want a physical or magic build for yourself.
Best SMT crew.
Yeah, if you started with the 3DS era games.
>persona 3 4th
You can't even control your party in it. This is an SMT thread where we're here for the combat and demons not shitty social links and forced vacations every other week.
I'm literally only living for SMT V at this point man
Shit better be Nocturne 2
Persona 3 unironically requires more strategy than any of the Press Turn SMT games from Nocturne onward. The Tactics system is incredible, and requires you to actually work around things instead of spamming attacks before the enemies even get a chance to retaliate. That's bad game design.
It will probably be Nocturne 2, in that it'll be less than what you want it to be because it's the first 3D SMT game on an HD console and it'll form the basis of future SMT games and spinoffs. The question is whether it'll be vanilla Nocturne 2 or Maniax Nocturne 2.
you
>gameplay is bad game design
>letting the game play itself is good game design
Personafags, ladies and gentlemen
I love Nocturne, but people saying shit like
>"Dude SMT V is going to be Nocturne all over again"
>"I hope SMTV feels like Nocturne"
Need to stop, immediately. Why would you want the game to be something we've already played, instead of being a fresh experience with it's own identity? All that's going to lead to, is people constantly comparing SMTV to Nocturne upon it's release. I don't care if it has a few references between the games as a homage, but I hope it's as far away from Nocturne as possible.
It's the best Atlus soundtrack of all time, with stellar sound design otherwise
youtube.com
>Selecting proper tactics strategically to win in battle is letting the game play itself
>When most of the time in SMT games you can utterly blast through battles with Auto Attack
Present a proper argument before you start spewing shit, please. It has nothing to do with being a Personafag. It's simply a good combat system, that requires you to think, instead of mindlessly smashing attacks to blow through battles.
Um, okay?
>not playing P3P, controlling your teammates and fucking best boy Shinji
The unfortunate truth is that recycling Nocturne might be better then something new if IV:A is anything to go off of.
>>When most of the time in SMT games you can utterly blast through battles with Auto Attack
So you've never played SMT, got it.
I cant' self insert as a girl in a dating sim because I'm not a tranny unfortunately.
Is mothman the best demon of all time?
Yes, yes he is.
It's not about self-inserting, it's about seeing more of your favorite characters. P3's social links were irrelevant trash, you couldn't even hang out with your male teammates for no good reason but somehow you can hang out with the most unbearable people from you're high school? The fuck is this?
The only bad thing about EO2U is the open ending of the story mode
Instead we got an EO3U bait which will never come true
>The "You never played it" card
You can auto attack for most of the game in both SMT I/II. Outside of that, the only combat available is spamming bullets because of how broken they are. Once you get around the midpoint of Nocturne, you can easily blast through most of the random encounters with Auto Attack since there's hardly any enemies that can nullify Physical attacks. The IV duology is more or less the same once you have a good enough team. I've done it repeatedly with minimal effort.
Really if I played p3p it'd only be for junpei but I don't like the idea of going through another 260 floors of tartarus again.
Is there anything Mothman can't endure?
You might as well just look up all the exclusive social links on youtube. Junpei's social link is great, it made him a better bro than Yosuke and Ryuji. I'm still salty I can't date Junpei
Apocalypse as a whole isn't really an issue, since the gameplay was objectively an improvement, and the world was more or less the same reused assets from IV. The core issue lies with the story, which was handled from an entirely different team than base IV. I wouldn't say that's much to go by, but it is worrying. I'd still prefer they do something new, instead of trying to rehash the same elements from prior games. I might as well just replay Nocturne then.
>love the atmosphere
>love the characters
>love the story
>love the music
>battles are just buff until you win
I want to like this game so much, but I just fucking can't.
>Battles are just buff until you win
Welcome to SMT, or basic bitch JRPG's in general. They're trash.
Chidori property only. Don't do this to da man.
On Switch, hopefully.
>Eikichi already has a love interest and is straight
>Junpei already has a love interest
>Yosuke is gay but so in denial that he's undateable
Thanks for nothing Atlus.
>Is there anything Mothman can't endure?
the wait for smtv
>First person dungeon crawlers
>On a borderline console hybrid
Not happening.
But half of the battles require no buffs if you have a good team and the best part is that they’re so challenging that a boss can flatten you in one turn if they goose to which rarely happens in the other SMT games. I often didn’t have a turn to buff because I needed to get as much damage with all of my press turns as quickly as possible before the boss fucked up my shit. The boss battles were quick rushed of pure energy between which glass canon magic build could win.
Welcome to every JRPG that's worth a shit. The alternative is "spam the strongest move/spell and throw a heal every now and then".
Currently at the end of SMT4 and got locked on Law route, is it worth replaying the game multiple games for the other endings? I know Apocalypse is a sequel based on the neutral ending, but I'm not sure how much of the content changes depending on what path you choose.
They already teased a new EO for the Switch months ago.
>if you believe the memes that the AI is retarded
The game is all RNG and your strategy doesn't matter
>if you don't believe the memes
The game literally plays itself except for your MC
Etrian Odyssey is neither of those and still by Atlus. A lot of the need to buff is mitigated by the bosses actually being fucking susceptible to status effects and bindings.
So basically you said that instead of buffing you debuffing.
You've come to the wrong thread, lawbot.
Yeah. It feels more natural to attack your opponent rather than "I'm strong now because magic". It's also stuff like poison and limiting the moves they can use, not decreasing their defense and attack.
I didn't want to be in the law route, I agreed with Walter the most but I'm too nice and got locked with Jonny :(
No, Apocalypse is.
SMTIV does has the best Atlus OST though, if not the best videogame OST ever.
check again.
>Apocalypse
>Best
I hope it's at E3.
Nocturne is best.
It doesn't do anything besides general atmosphere and tone exceedingly well, but it has none of the flaws of IV and Apocalypse. It's just a solid great game all around
EO also has much more complex skills and character building
Nocturne > SMT I > SMT IV > SMT II > Persona 3 = Persona 2 duology > Persona 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dogshit >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Persona 4
Yeah, which is why I expected more out of SMT.
>SMT I that high
nice shitpost
Best atmosphere and tone next to Nocturne
why is that woman so ugly
The center one or the one on the right?
stop dissing kawakami
Yeah, I'm thinking he BASED
>What is Persona 5
>What is Nocturne
You didn't even try, OP.
I hope not, because it is the only one I played and it was fucking boring
Persona 5 is legitimately one of the worst JRPGs i've ever seen. Don't even dare to put it on the same level as Nocturne.
Absolutely atrocious pacing, braindead "exploit weakness and all-out to death" combat system that is not fixed on higher difficulties in the slightest, extremely awful dungeon design aside from a few exceptions like casino and puke-worthy story and characters.
I've never played in 3 or 4 but i dread to think how awful they are given that the overall consensus seems to be that P5 is better than those.
No, DeSu Overclocked is
>It's the press turn autist again
WHY WON'T YOU DIE
>make a srpg
>maos are so small that you can barely move around in theme
Great game you got there. Yasuda's retarded art really helps.
>maos are so small that you can barely
>Hurr every map needs to be fuckhuge wide and tall
The maps were good and appropriate for the amount of characters in them
>mfw Freedom ending
is this a time loop deal
is the bigger threat the ending warns you about Lucifer in TDE
Not him, but you're overhyping Nocturne to a massive degree. The only things it excels in, are its OST, and atmosphere.
>Gameplay is the prime example of spam buffs to win
>Reasons are nothing more than bastardized alignments with under developed characters who are more harmful, than good
>Dungeon puzzles aren't particularly interesting, and revolve around reusing the same "teleport to another location" gimmick for the most part
>Being unable to select the proper skills for your demons upon fusion, which results in spending unnecessary time in trivial soft resetting pursuits to acquire what you need
Nocturne isn't a good game. I'd say DDS managed to execute most of the things it does, and better.
But that's a Cave game.
>the overall consensus seems to be that P5 is better than those
Most of those faggots only played 5. It is by far the most stylish of them but 3 and 4 are better in every other regard. Though if you don't like 5 you probably don't like 3 and 4 either since the core gameplay is the same
DDS is a fucking snoozefest. I will take an imperfect fusion system over a bunch of party members any day and i will take any Nocturne dungeon over DDS ones.
Nobody ever stated that the maps needed to be absolutely massive. For what they are though, they're quite literally terrible, and provide barely any real strategy outside of killing everything on the screen, or rushing to defeat demons before they can kill civilians. There should be more victory requirements to spice things up, at the very least. Real map design would be something like Majin Tensei II. Otherwise, I enjoyed the DeSu titles. Before anyone says
>"But maps aren't the main focus!"
This is besides the point. That doesn't mean the maps that were used, are allowed to be passed off. It's a flaw with the gameplay at the end of the day.
I'd rather we get IV:A 2.0 than Nocturne since the gameplay would be tighter
>Same level as Nocturne
user.. Nocturne is probably one of the most unfinished games they've ever made. Even Nocturne Maniax was unable to properly insert every vision the developers had for the game. I unironically feel thankful that they're heavily considering a remake.
But press turn is just exploit weakness for free turns as well
The gameplay changes will easily be implemented into SMTV, but everything else is a negative, honestly.
Nocturne is also one of the best games they ever made, unlike P5 which feels like it has been stuck in a legitimate development hell.
It's free turns versus a fucking instant win.
If you're playing on anything above normal all out attacks usually don't instantly kill
Oh noes, some of those trash mobs might actually have a silver of HP left
It's a good thing i have 3 more attack opportunities before they act.
As if this doesn't apply to the mainline..? You can stack up Press Turns to the point where the enemy demons don't even get a chance to attack.
If you're playing smt properly you should be able to knock most random encounters out before the enemies can act
>As if this doesn't apply to the mainline
No, it doesn because you can't spam free and insanely powerful all enemy wide attacks just by stunning them and without even wasting the turns of other teammates.
well done 2U
HOWEVER
Can't say since I haven't played the revered Nocturne yet but it for sure as fuck has the best OST out of them all.
>finish nocturne for the first time
>Freedom ending and TDE are the only endings with actual substance
>All reason endings are just you in the void BEFORE the creation of them
>Demon ending doesn't even let you fight the final boss
Does the rest of the series generally have better endings across the board?
They're better than Reasons but not by a lot for the most part.
>every smt thread includes seething about P5 by default
kek
The same concept applies though.
>Abuse weakness
>Gain more turns
>Spam AoE attack to fuck the enemy
>Repeat
Stop acting like it's not the same concept. The two systems are very similar. All you're doing is sounding like a retarded elitist.
Based Ryan
alright
it was just really disappointing for a game that focused a lot on the conflict between Reasons to end with only the endings where you actively reject the Reasons be detailed in any substantial way
While it does have gameplay flaws and the third act has some pacing issues it's really good.
I imagine it'd be legendary if Kaneko was able to take fully bring out the potential of what he originally wanted to do with IV.
>>P5 is the best game ever
>no it's not, here's why
>>lol u mad XD
SMT IV and Apocalypse
Strange Journey
Nocturne
DDS 1 and 2
Soul Hackers
Persona 4, 5 and Q
I honestly can't tell which I liked more. They are all masterpieces in my book.
There can only be one masterpiece. And that masterpiece is obviously ____you____
Will I like SMT if I can barely stand the core gameplay of the Persona games and absolutely cannot stand any of the dungeons? (P5's dungeons are alright actually but fuck 3 and 4's)
All the years of development was spent on retooling the way the game plays out mechanically. I doubt they spent four years deliberating on the story, assuming that's the issue you have with the game.
>nocturnefag is so contrarian he pretends p5 isn't at least a good game
Every time.
>>>P5 is the best game ever
Quote the person who said this.
Cute user
But why?
Ryan did. He's already fucking our threads because his boner for P5 is too huge.
SMT is generally about playing with cosmic forces so the endings have you fuck around and then leave your result to the next generation.
...
Those people are saying it is the best Atlus game, not the best game ever. Try again.
This
Can't go back to it after replaying Apocalypse to no end
No it's Robopon 2