When is the next massive leap in computer graphics happening?

When is the next massive leap in computer graphics happening?

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I don't think we're going to see another huge leap any time soon

Friday September 18th 2020

I think the only leaps that're gonna make people feel anything again is on the gameplay department

Once VR becomes affordable and widespread

Everything will be in 3D (for the viewer) and focus on textures will make a comeback now that polygon counts are reaching a logarithmic plateau. We will start seeing incredible detail up close on things as VR promotes looking at things from up close, and we may even see that voxel based I
infinite textures technology from back in 2008 or whenever start being used in games.

Ray tracing is the final frontier of real-time computer graphics, anything else until then is just a meme.

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Where do you go from photorealism?

real time ray tracing is the single biggest leap in computer graphics since the first triangle was drawn on a screen.

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AI

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>waiting 2 weeks for your game to load because it has to generate NPC faces

> A lighting engine assisted by shit tier AI is the final frontier

It like you have no knowledge of other sensory virtualization, depth perception through vr has been and will continue to make huge leaps after everyone stops caring how they set a script to calculate light

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not before when the next massive leap in gameplay happens

That and animation are what I'm thinking.

>not having a pre-trained model
retard

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born and build just to get fucked

polycounts are too low and higher res textures won't help with detail when you're still looking at a shitty normal map instead of proper tesellated displacement because you decided polycounts were high enough.

>depth perception through VR
*yawns*
ray tracing is functional photorealism (and sound realism, while we're at it). You literally cannot do anything better than that.

ALL of them are cute

photorealism is shitty looking though

Photorealism is a buzzword your dom whispers to you while he takes you from behind. It's not photorealistic, any fucken 12 year old can tell the difference.

Why would you want to play in a soulles photoreal environment? The charm of vidya is that it looks nothing like the real deal (which is grey, boring and dull anyway)

When developers start caring about physics simulation.
Having photorealistic graphics doesn't do much if your clothes' wrinkles don't move, your hair looks like shredded paper, and everything keeps clipping.

especial since photoreal games still movie like shit.
>character's feet slide along the ground
>character turns instantaneously
this shit will never look anything except highly goofy and embarrassing to anyone saying any game has 'good graphics'

never because the vidya industry became like the movie one.
Fags don't care about actual tech, they'll be happy with their pre rendered movie games.

>pre rendered movie games.
I'm optimistic that they'll fall out of favor one day, even if it takes a really, really long time.

And capeshit too.

Textures and environments are already close to photorealism. It's animations and physics that stumble most of the time.

Theres not going to be anymore massive leaps. The closer you get to the real thing the less drastic the improvments become.
The old drawing a car argument or whatever it is

Already happened. Even B class games now have good lightning. Good lightning > anything.

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