What are your honest thoughts on The Witcher 3: Wild Hunt?
What are your honest thoughts on The Witcher 3: Wild Hunt?
one of the best games ever made
Garbage. Gameplay is trash and it’s not worth your time unless you really really like the Witcher life
A good game but it falls apart after Velen.
I don't like it. Great if you want a "generic fantasy theme park sim". Not my jam.
The combat was tedious and not very fun, but everything else is great
Can't play it because my autism demands I play 1 and 2 first.
I played it for 2 hours cause a friend raved about it and it was boring, the fighting was clunky, and i died running to the first boss and fell 2 feet off a tiny cliff and some how that small drop killed the all powerful witcher so that was the last straw so i quit after that
They managed to make Combat even shittier than in Skyrim, thats impressive.
Overhyped POS
Witcher + all the DLC is the best gaming experience in the last decade
Only consoleshitters and gameplay obsessed autists disagree
t.odd
the game is designed around the braindead Witcher vision, quests especially
someone will tell you to burn some bodies in God knows where and Geralt knows exactly where they all are somehow, the quest giver will never give you good enough directions to do it without the quest markers and such, thus the world feels like a typical themepark with no natural exploration
even WoW solved that shit back in 2004
not to mention poor combat, terrible consolized UI, writing takes a nosedive, Ciri the Mary Sue, the list goes on
It overstays it's welcome.
Too front loaded with 80% of the game's content in the first act. By the time you reach the second one you are most likely burnt out.
Almost no points of interest besides Ubisoft levels of open world copy paste content. Only things that matter are places of power.
General gameplay is not all that great. Too easy. Just shield your way through and level igni into absurdity to insta-burn every encounter. (I played on Death March).
Loot is meaningless. All you need is Witcher Gear... which the game will tell you where to find as they are bound to treasure hunt quests.
I played through all of MGSV, BotW and Witcher 3 all in the same year... and on "utilization of open world" Witcher 3 ranks the lowest with BotW the highest. If you took away the open world nothing about the gameplay would change. MGSV and BotW on the other hand REQUIRE an open world for it's mechanics to shine. Witcher 3 just uses the open world as a checkbox for marketing, the other two are key aspects of their game-design.
It's only strength is it's writing. Witcher 3 could have been a better game by using open-ish hub zones alá Witcher 2 just done better.
Story: 10/10
Gameplay: 7/10
FPBP. Attelier totori Persoyna cucks hates it.
it's shit honestly and unironically
>generic fetch quest simulator #45936
>"LA LA LAAAAAAAAAAA"
Lame game
bad taste
I enjoyed it enough to get all the achievements.
I'm a sucker for open-world clean up games though.
Instead of Witcher 3: Wild Hunt, I'd much rather play Witcher 3: Inside Ciri's tight cunt.
If you know what I mean.
Ahaha, seriously? I mean a good game, sure, but one of the greatest ever made? Play more games
The complaints about the combat are way overstated. It feels way more fluid than almost any other open world game
Not really, could you expound on this? I would especially appreciate diagrams and maybe CG footage?
Good, not too great. Overrated to all fuck. Open world was a mistake. B&W > main game.
>MGSV requires open world for its mechanics to shine
No, it would actually be better if it was like Ground Zeroes, giant enemy bases that you're free to roam around, but with limits and designed to be as hard as possible.
Last good game CDProjektRed will ever make.
Total bullshit. Very obvious you didn’t actually play the game
the books are better, sword of destiny is kino
story only gets good once you hit Novigrad
gamplay is pretty shit
When it came out I thought it would be the new standard for this gen. The size, the exploration, the story, the visuals, the music... They was so much in TW3 and it was all up to a level that was never seen in a single package. However, so many developers have released buggy, glitchy, incomplete rubbish over these past few years. TW3 is a great game. One of the best of this decade.
Good game.That's all
Better combat than Bloodborne
I thought the game was great for the most part. The combat isn’t the best but when i get the hang of it I learned to fight in ways that trigger nice kill cam moments which at least made it fun. Ciri segments were very boring and considering the closer you get to the end, the more abundant they become it ends up deflating the game. Also the titties in the game look rock hard in an unappealing way. Gotta learn from the Japs
no, that's bloodborne + old hunters
Boring. I don't even remember anything from it. Oh wait, there was this big city were you had to find clues. That was pretty cool.
masterpiece but beginning was a bit tedious needed some time to get this immersive experience
Worse than Witcher 1 but better than Witcher 2
It's Wiedźmin: Dziki Gon you filth
I found it boring desu, on the other hand I'm playing horizon zero dawn and loving it. Not sure what it was but I never got into it.
the games are much less relevant than the books for W3
>the fighting was clunky
The problem with fighting is that is too smooth and casual
This
Edit: maybe it was the combat and the movement
i used to love it but i tried to replay it recently and dropped it after a few hours, i hate the gameplay formula, i hate how ugly the landscape looks, the way every NPC is so over the top and theatrical annoys the shit out of me too
>i hate how ugly the landscape looks
Literally what
I was so against this game since it came out. I decided to give it a try since I had a few weeks to rest home. I had a fucking blast.
>great characters
>a lot of fun with the fighting system
>the story was one of the best I've seen for a long time
I can clearly say, its the best story based game in existence, also CDRed are the best on the market and Im looking up for the Cyberpunk no matter what.
Fantastic game, pretty much consumed my life for the duration of it. I feel like I'll never experience something else like it.
look at this shit
Good game. Easy 8/10. You'd have to be some turbocontrarian to disagree.
That's funny because only contrarians like it
Velen is supposed to give that feeling because it's a shithole but Skellige and Toussaint aren't ugly at all
Going to Toussaint was wack. Suddenly people didn't spit at me and the streets weren't riddled with shit and corpses and it felt pretty surreal.
0/5 it's sold as an RPG on Steam but it's actually an ARPG.
Trash
Really nice. RPG elements and quest design could use some work. Gameplay becomes repetitive unless you use mods.
i'm not talking about that, the foliage and trees just don't look right
areas like this look horrible too, i don't know if it's the camera or something
One of the most immersive games I've played in a very long time if you have a good setup and aren't playing on a toaster. Very good character writing. My only problem with the game was as soon as a certain elven mage becomes a prominent character and constantly bitches about everything, the game felt like a drag to the finish. Thankfully the finish wasn't that far off from that point.
Looks fine to me.
Looks alright though? Also you don't actually seem to enjoy games at all when you focus on some graphic details so much that you don't want to play anymore lmao
true
Maybe you're focusing too much on every single leaf you pass instead of just looking at the path ahead of you
I feel like a casual. Everyone says the combat is so easy, but I struggle. When I hit enemies it feels like they can always block or dodge with their shield. I thought Aard could stop them from blocking but it doesn’t seem to do much.
I already said I don't like the gameplay formula or the writing for NPCs
Good story, music.Shit gameplay.
The foliage looks bad when you have sharpening high in game. Turn off sharpening and turn on filtering in the nvidia control panel
My biggest problem with it was Ciris voice acting that make me abhor doing main quest missions since it could involve a character I wanted nothing to do with.
action rpg are shit by default
I enjoyed it. Nothing more to say.
This pretty much sums it up, it's a good movie but shit game
Cool setting, some cool characters, you feel like a Witcher for some time, bad gameplay, writing turns to complete garbage after a certain point (Like Dijkstra LITERALLY threatening Geralt's friends in front of Gerald while backed by like 8 of his men and despite KNOWING that he's a fucking monster in combat who can mow down armies of men.)
Literally just to force a choice on you they destroyed his character. He would've assassinated them in secret or some shit.
God the writing is so retarded in some spots yet it's praised highly.
that's what axii is for
Really annoys me how much stuff there is to do and how none of it matters and a small percentage of it is interesting. Almost 100 hours on and I just got to skellige.
Game is beautiful though, and the music is good. Very immersive, but kind of a let down in the fun department.
It doesn't deserve half as much discussion as it receives. It doesn't do anything notably well.
for me the game only started being immersive after i turned the music off.
surprise! you can actually hear some fucking sound design with that shit muted.
Stop giving a damn about the ? plastered all over the map and turn off minimap.
I wish it was possible to redistribute points.
I know people say minimap is dumb, but why is the GPS in this game so fucking bad? Sometimes I just like to relax and ride the roads on my horse, but that white dot trail always goes illogically off the paths
unironically trash-tier, not a single system or mechanic in it has actual depth.
Too long, too boring
Openworld is shit which hurts the plot. If only the rest of the game was like White Orchard...
It is possible
Enjoyable despite the flaws. It's also aging like fine wine because of the stupid amount of details they put into the game.
Wow, apparently all it takes is a Clearing Potion. I feel dumb
>*whistles for magic horse*
>*autoruns on road to quest marker*
>*toucan sam vision activates*
>"Mhmm....giant slash marks all over the victim....a Drowner™, gotta be"
>"Come on, Roach"
>*follows nose*
>*guys in Drowner™ costumes appear*
>"OY BLOODY 'ELL FUCKING CUNT SHIT FUCK CUNT, IT'S A FUCKIN' WITCHER IT IS! GET 'EM"
>"Shit you stink" ALALALALALALALALA *sets guys on fire and they stumble and recover immediately, does a cinematic slash and cuts guys in half*
>"Mhmm....Bandits™ pretending to be Drowners™......better tell the village head about this"
>"Come on, Roach"
>*autoruns on road back to village*
>"OY BLOODY FUCK CUNT WITCHAH, WOT ABOUT DA CONTRACT WESE PAIDS YA FOR YA BLOODY FUCKING CUNT?"
>"Just some bastards posing as Drowners™, here's proof" *shows flipper*
>"OY KURWA, HERE'S YA REWARD DA WHOLE VILLAGE CHIPPED IN"
>"Drowning in Danger" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 crowns received
It is. I thought certain alchemists sell the redistribution potions? The one druid in skellige at least. Or maybe I'm just delusional.
Very good but too long so the writing begins to fall off a cliff after the battle of Kaer Morhen.
Thanks for posting this pasta, finally I can save it
Something about the presentation is just really intoxicating. I love getting a new armor and a haircut and shave and just walking around. It really gives you that freshen up feeling. And the areas are so gorgeous to ride around and the cities so full of life.
Is there any point to strong attacks at all?
Without mods not really. Though the final strong attack skill is super good. Rend iirc.
buzzwords
Yeah, when enemies are on fire from Igni or bombs or frozen from modified Aard/bombs, hitting them from behind is an auto-crit, so strong attacks are what you want at that point. And as said already, Rend is absolutely great.
Too big and too long + trash gameplay
Literally the worst in the series
the combat is just mash light attack and side hop away whenever the enemy tries to attack you user it really is that simple the whole game better get used to it.
Really tired to get into it, spent 15 hours playing it, but just didn't enjoy it.
It's Elder Scrolls Online with mass effect sex scenes.
Great. My biggest complaint is dumbed down politics.
>tfw played this game for dozens of hours and still have no idea how to use the crossbow
Best game ever made
Once you finish the prologue, can you totally ignore the main quest and just do the side quests?
Yeah I've replayed the game 3 times and I always do every quest I can in Velen before even going to Novigrad. Mostly because Velen and Oxenfurt have better quests. There will be a couple of high level witcher contracts you'll have to come back later to finish though.
yes, there's only a few side quests that are locked in the second or third chapter, none are monster contracts iirc
Yeah, if you only played like two games in your life. Good game, but definitely not a masterpiece. Overhyped to hell by faggot r*dditors like you.
Yes that's the best way to play the game.
Continue the main quests whenever there's no more side quests.
Side quests are the best part of Witcher 3.
>ALALALALALALALALA
Every fucking time
>too big and too long
LMAO
back2fortnite, zoom-zoom
Even if you aren't a braindead zoomer, the game is 150+ hours long so if you don't like a major component of it, like the combat, it's going to be a slog.
Enjoying it so far user
A fucking masterpiece. Thanks for the FPBP user.
this
So once you arrive at Velen for the first time, you can do side quests, then go to skellige and do sidequests, etc ? My impression was that a lot of side content was kind of story locked
I can't get past the fucking tutorial level because the shit is so boring. Just let me skip tracking Yen and hunt shit instead
HOS was a good expansion, and BAW is one of the best expansion packs this side of Opposing Force.
FPBP
Blood and Wine was one of the best gaming experiences ive ever had. almost if not better than the actual game, which was incredible btw.
9/10
Very disappointed with how "politics" and throne intrigue is handled in the game. Reason of state is the most disappointing quest in the game and subsequently it ruined almost the whole world building.
- Dijikstra acted out of character. "I know I'm a cripple who can't fight" but let set 10 random thugs on Temerian hero Velen Roche and legendary witcher Geralt in a hope that I Red Wedding them.
- Roche selling his soul for Nilfgaard
- Assassinate Redanian king in broad daylight on a bridge, then just walk away and go about your way whoring in passiflora and playing gwent with fish merchants.
There is absolutely no grey vs. grey shade in this quest. Unless you know the repercussion of your ending, you will fight alongside Roche who was a big bro in Witcher 2 and came to your aid in Battle of Kaer Morhen.
Great game, though it kinda wore me out with all the quests in and around Novigrad. Then it became amazing again once you hit Skellige.
yep, this post is pretty based
>grey vs. grey shade in this quest
there is because radovid is a cunt
so it's a matter of if you dislike radovid more than you like roach
Seems great, but I've destroyed my attention span and I find it nearly impossible to play games without listening to a podcast or a video, and the Witcher 3 requires more attention to the story than like a Souls game I've played 20 times so I've stalled out on Wild Hunt 90 minutes in twice over the past couple of years.
Velen Roche?
How long works of the prologue take if you rushed through as fast as possible
radovid and emhyr*
>fell 2 feet off a tiny cliff and some how that small drop killed the all powerful witcher
Just press space when landing to roll you fucking noob.
can I just finish witcher 3 and then buy the expansions
yeah I'm dissapointed Radavoid's character did a total 180 from his his character in the previous 2 games.
Also where she fuck is Adda? I saved her all the way back in Witcher 1 and Rad's wife isn't even mentioned
There's an option in the menu to just play each expansion and it will through you in with level appropriate gear and skill points.
This. The sheer amount of compelling content is staggering, and no matter how thorough you think you were on your playthrough you are bound to miss something.
Veron "bin Laden" Roche
>we're "freedom fighter" not terrorist
>terrorism is good
>behead those who insult Temeria, allahukakbar
replayed 3 times. gothic tier yearly replay. I replay 123 same as gothic and mass effect. added 123 metros to the list.
It's another case of choices "matter".
Actual factual for real kino in videogames
Not because the main story but because how its told. Its a 4A game for me and shames everyone else, especially Bioware.
Witcher 3 is Hollow Knight tier of quality content for the amount of money it costs, they're both solid 8/10s
Witcher does have boring combat though, I wish they'd brought back the violent and fierce animations from the first game instead of the dancing and rolling and spinning around from the 2nd, even if that is more close to the source material
Now I'm not saying that they should have brought back the gameplay from the 1st game, just the animations, their weight and impact is immensely satisfying, to a degree where almost no game comes close
I would make the argument that this game has too much content though and they could have spent the time better elsewhere, making some of the greater monster encounters more intricate and challenging, giving Geralt better swordplay options than just two buttons with literally zero input into what kind of attack will happen beyond heavy and light
I think that would have made the whole experience a lot more satisfying and fun as a whole
They could've also added unique animations for the non-sword weapons you find throughout the game, though that would obviously require a lot of time and money
I love this game a lot though but I think overall Witcher 1 is still more interesting and compelling even if the gameplay aspects are lacking in certain areas
>Gameplay is invariably disappointing, seeming to work backwards creatively as the series progressed (regressed)
>Main narrative as well as many of the side instances are very poorly written in regards to storytelling and characterization
>Lighting was great
>Rife with technical deficiencies
>Open world is a chore more than an adventure
>Menu navigation and overall user interface is atrocious
>Facial animators did a tremendous job
>Witcher Senses are insulting
>Far too many cutscenes for how empty and forgettable the writing is
>Quality of the DLC & Expansion Packs were overhyped, HoS particularly feels like it was ripped right out of the game and sold back, which it was
>CGI trailers and massive marketing budget distract from the poor production quality despite the inflated production budget
>Geralt is too intentionally a poor character to be a deuteragonist to a protagonist who is absent and lacking all character development against an antagonist with little screen presence or character himself
>Novigrad at night from afar is a brilliant setpiece
>Difficulty selection is lazy and artificial, especially considering the ridiculous loading times
Overall it's a memorable experience for a lot of reasons, some good, plenty bad, and some that can't necessarily be attributed to CDPR.
It's hard to give it a numerical ranking, but I wouldn't ever recommend it to anybody, nor am I looking forward to Cyberpunk 2077, although the latter has more to do with the project's own pre-release than it does with TW3's quality (or lack thereof).
you're mistaking Roche for Iorveth
A tad Clunky
Seething Persoyna cucks.
>there are people that didn't pick the Nilfgaard triumph with them winning the war and Ciri Empress
>they all looked dumb after Blood and Wine released
Radovid was pretty based but the North is an utter shithole outside of Kovir. There is literally no downside to being an autonomous vassal of Nilfgaard.
I very much enjoyed it.
In an ideal world and ideal scoring, I'd say 8/10, definitely worth playing for anyone who has interest in action RPG's, fantasy games, seeks something with good atmosphere and environments.
It's a safe game. Nothing about it mechanically stands out in any way. Nothing is particularly bad, or particularly good: RPG elements are light but fine, combat is functional and fun, though sadly it becomes repetetive, resource management and quest structure is functional but never actually surprises.
What is most memorable about it is exceptionally great environments, visuals, art direction, soundtrack and writing and fun and branching, story, which however sadly ends with a somewhat disappointing finale.
The game would be worth playing for those alone, and it more than makes up other issues - namely repetetiveness of combat and some questionable balancing.
The sheer volume of good content is stunning, and for the price and given that nothing about it stands as really bad makes it a game I'd recommend to most people.
It does not take any risks though. I like games pushing the envelope a bit, so it will not end up on my all time favorite lists. But when it comes to "safe", broad audience-focused AAA titles, Witcher 3 is I think as good as it gets.
If you want more, it's time you start seeking on the niche markets.
Quen spam allows you to deal with monsters 10 levels above you.
Also the oils and bombs are more useful than you probably think, it's easy to consider them an afterthought of the gameplay but that's a mistake.
Something between 5% of side content is, like everything related to the Nilfgaard-Redania war, and anything involving Triss in a side quest (you need to at least do the first mainline quest involving her).
It's practically a witcher-themed reskin of the Batman games gameplay wise and I hate the fact that most people are okay with that
Shit like the witcher sense is downright insulting and makes for little more than a convenient tool ease the gap between actual "content", if they actually tried to make the prep work that goes into hunting a monster, the looking for clues part and whatnot into actual gameplay elements instead of just latching them on for novelty then they could probably only do a tenth of the actual content that they have in the game now because to make that kind of stuff compelling, a lot of work needs to be done
>hear W3 is God gaem
>go to gaemstop. Buy gaem
>Install and finish tutorial. Interest peaked
>get to town enter taven
>Geralt is hovering a meter off the ground in permacrouch
>walk around the tavern and laugh at the funny glitch
>eject gaem
>Return to gaemstop with gaem and receipt
>thisgaemsucksiwantmymoneyback.exe
>get back money
>go back home
>prophet????
I liked it, beat it like 4 times. It has flaws but its overall a good game and better than a lot of other current gen titles.
>the good
characters: pretty cool, actually memorable designs and personalities
dialogue: bit too much exposition usually but overall not bad
graphics: downgraded but still nice
music: very pleasant folk tunes, but hearing the same few tracks on loop gets a bit reptitive in a game of this size
>the bad
story: laughably bad
combat and movement/animations: laughably bad
side quests: almost all of them revolve around batman vision and having to do a binary choice with a cheap "lesser evil" dilemma, no reactivity or interconnected quests at all
RPG mechanics: alchemy and signs are just shit compared to melee, and even melee doesn't have any meaningful upgrades; enemies have ridiculous HP scaling tied to level which fucks exploration (not that you ever have any reason to explore instead of following your GPS)
loot and crafting: shit. witcher gear trumps everything so no point in going for anything else, plus the game has randomized leveled loot which is absolute cancer
open world: empty as fuck, littered with meaningless POI instead of decent landmarks, dungeons or anything interesting really
devs: lying pieces of shit
Between this and Skyrim I can't tell which is the more overrated mediocre fantasy action game on the market now. Normies love these two despite them being largely crap. At least Skyrim has mods I guess.
literally one of the best games ever made imo. immersive world, amazing story telling, brilliant character development, diverse side questign and topped off with 2 really good DLC packs. i've never had a problem with the combat myself because i don't play it for the combat so it's acceptable for me.
First of all even if it was true, which it isn't, just because it's similar to other successful and popular game would hardly be an argument against the game. This is some really fucked up reasoning your are making there, on more than just one level.
What, that the general combat is just like the Batman games or that the witcher sense is a terrible addition they had to make because it'd take too much development time to flesh out monster hunts and other "look for" sections otherwise?
This. I am a fucking weeb and even so I agree with this. W3 was easily one of the best and most immersive gaming experiences I ever had, it has its flaws, but the well done stuff make up for it.
Have you actually ever played either of the games? I seriously doubt you had.
Not saying that TW3 is bad, it's waaaay above average in it's genre and production league. But I still think you should perhaps branch out a little more with your gaming habits.
Nice bait
Loved the game when it first came out. Suffers from weak combat but can be fun with a bomb/sign build. Put 200 hours on PS4. Now that I have a decent PC, I'll probably put that same amount in.
Especially now that you can make a custom Witcher, with hundreds of options.
You are actually right there... but this is more of an issue of level/mission design and I was more thinking along the lines of actual mechanics and how they work in "larger" environments.
Witcher 3 has nothing in terms of movement that actually benefits from large sprawling environments.
Do you have an actual argument to refute my point or are you just going to make dumb remarks?
to me its one of the best games ive ever played. i feel bad for people who had different experiences. its best when played slowly, completing every side quest on the map. it also helps to have played the witcher 2.
do these get rendered properly in cutscenes?
Lot of options
Good game but dead easy on death march. You dont need oils, between potions and decoctions, you only really need the whale and cat potion, but those are just qol items. Starts out kinda tough on dm but you quickly acquire enough food to last without ever needing to buy more. Abuse quen shield and put all points into quen and light attack passives.
Quests were fun for the most part. Story quests had a bad habit of "hey gerry you need to do this, but first you need to do these 3 other things in an order of your choosing" this happens multiple times. None of the quests were boring (except travelling to other dimensions with the elfnigger), but i feel like the story kinf of dragged on. The battle of caer darrow was the absolute high point of the game. I enjoyed the story there very much. The nord island was a slog. I hated it, thats when it started going downhill. Combat became dead easy and boring when i discovered how broken quen was. I loved playing gwent and collecting the cards. I was having a great time for about 80 hours of my 110 hour first playthrough, but stuck with it because i was enjoying the story. Finished the main game and by that time i was done with it and didnt feel like doing the dlc.
Tldr: good game that overstayed its welcome a little bit. I cant see myself playing through again but my first time was very enjoyable.
Yes, for starters movement-independent auto-hoaming combo-focused Batman combat is absolutely nothing like TW3 where there is minimal hoaming and focus on direct control, no combos, no parry prompts, no finishers.
TW3's combat has it faults and Geralt still has occassional tendency to spaz out and launch at an enemy when fighting in a crowd, which is one of the few things that occasionally annoyed me about the game, but there is virtually nothing about it like batman. Again: I don't think you have played, and if you had, you are blind and do not understand most rudimentary game mechanics in the world.
There is nothing else about it like batman about the over-world, movement, progression and side-activities either, so yeah... you are full of shit on the VERY fist step of your line of argumentation, and that is just the tip of the ice-berg of stupidity you have been spewing.
I won't even bother to engage the rest of your drooling bullshit until I know you can fucking recognize this problem and maybe be worth actually having a debate with.
One of my all time favorites for the first run. Probably won't ever play through it again, though.
>custom witcher
Explain.
>VNs
>games
>>Ciri Empress
This shit is nonsense to be honest.
I like the idea of it, conceptually, but the fact that you don't see Ciri's miraculous conversation with Emhyr makes this ending weak as fuck.
I mean fuck dialogues that explore and portray characterization and developments, right? Fuck it, everything happens offscreen or in flashbacks.
Fuckin' nailed it.
Witcher Ciri is as close as the endings gets to decent, even if it is corny as Hell, and who gives a flying fuck about the countries or politics of the Witcher universe? Makes for good dialogues between characters, but the substance of the actual subjects they're discussing is lacking all personality.
The final redpill is Ciri's "Death"
Even if it is a direct extension of the horribly tacked on finale, it stems from Geralt choosing arbitrary dialogues he'd canonically (yeah, yeah, it's an RPG, whatever) be more likely to say and the epilogue shows Geralt, you know, being a fucking character who is human, despite retarded plot mutations.
tl;dr Every Witcher 3 ending sucks, and the world politics are weak and snooze-worthy.
the controls are absolute shit tier, the map is kind of shitty. but in the things that make an RPG an RPG, it's the best of all time.
Nice goalposting
The combat has an equally obnoxious amount of "hoaming", just like Witcher 2 where Geralt basically flies toward an enemy (provided you're in range) as soon as you press the light attack button, it's fundamentally the same system of "freeflow" action combat.
Saying that the witcher sense is in no way comparable to anything present in the Batman games only puts your credibility into question as to whether someone here actually played any of the games
Yes and no. Custom males are completely fine. Females work fine, but only 3/4's of the time in cutscenes. For the most part it'll give Geralt female animations in cutscene, but in moments where there are no female equivalent animations, it'll brute force the model into playing Geralt's animations. What happens is the female gets stretched out a bit body frame wise until it goes back to a female animation. So far it hasn't been too bad, but it is noticeable when it happens. In game animations also have the same rule, but I'd say the ratio is much better. Like 5/6's animations have a female equivalent.
the combat was trash, but the rest was amazing
Correct answer, just ask people who disagree what they think is better, that's always a laugh
Expansions were better than the main game.
does this require extensive modding and script file editing or is it simple and convenient?
also what about cutscene voices?
DD: DA
It's really over sold and I'm still hesitating to try it because none of it will live up to the hype.
Missile Command
Tanks (Wii Play, 2007)
Dragon's Dogma
Basically it's mod that lets you choose parts of your character, (body, face, hair, clothes, etc).
Because of how W3 handles its characters, they are all cut into pieces. This allows you to select what you want, thus making hundreds, if not thousands of combos. The caveat is that there are no custom faces. You have to select one of the npcs. (There are nearly hundred if not more, and plenty that are only used for a small scene you don't have to worry about doppelgangers)
I got bored of it quickly
greatest game ever made
it's the best open world game of the last decade. that doesn't mean it's not flawed as shit though.
Witcher 3 doesn't have much fetch though
Heavy armor looks so much cooler than light armor
Only Rend is good thanks to animation canceling chaining
that was one of my big problems with the games difficulty
you could play on deathmarch without any armor by just having quen up all the time
one of the few times ive actually felt cheated out of gameplay because it was too easy
this also, fox mask triss is the cutest thing ever
this
It's easy but requires some pre work. It does require some script but there programs that'll do most of it for you. The only semi difficult part is copy and pasting a few scripts inside a few configs. But the modder made pictures to go with it and it'll take like less than 3 minutes to get it all done.
>tfw you get the good ending on your first playthrough without even trying
A game that big, with that many quests I think Witcher 3 drops the ball only in two missions: the Dijkstra/Roche resolution and Priscilla, I wished you could see her full recovered.
It's decent game that is overrated to shit. 7/10
Forgot, the cutscenes will play Geralt's original voice if you play as a male, and female too. However there is mod that will mute Geralt's dialogue if you play as a woman. It'll play Ciri's sounds during combat/jumping and all that.
This is always the funniest thing to me in video games, the reality that using exploitable/poorly balanced mechanics is preferable to playing the game in an otherwise more personable manner, simply because the gameplay is atrocious regardless.
I'd have loved to deflect arrows, but there's no practicality to it and it's not fucking fun, Hell it's something that should just been there to begin with, but this RGB skill tree format is all about padding and the illusion of choice.
>Your bombs deal 25% more damage
>You can carry more bombs
>mfw
This ain't Roleplaying, this is just shitty action combat that's excused BECAUSE it's in an RPG, all wrapped in an uninspired skill tree with less active skills than fucking Borderlands.
Goddamnit I hate video games as an "experience". Design a video game first, and then add on your 400,000 lines of worthless recorded dialogue. Polish cunt non-video game developin' freaks.
What's the "Good Ending"
>Nice goalposting
Let's add that to a list of things you say but do not have a clue what they mean, shall we?
>The combat has an equally obnoxious amount of "hoaming", just like Witcher 2
It provably does not, and this is precisely when it shows how fucking clueless you are and most likely either did not play the games in question, or you are so brain-dead that it literally did not register while you played.
TW2 actually recieved a very well deserved critical panning for it's combat, precisely because it was very much going the batman direction. Not only that fans did find that unfitting the game, but more importantly, it turned out that batman-like combat is far harder to execute well than it seems (a lesson that far more games than just Witcher series had to learn the hard way).
So they changed it. Very deliberately, and there are lenghty technical videos about the changes out there on youtube that simply, explicitly prove how EXACTLY the series intentionally stepped away.
Now I will agree - there are moments, every now and then - where they still made a mistake, made Geralt's reach too long or animation to lenghty. I did acknowledge those before head. However, as faulty as these isolated cases are, the design has been changed drastically, and it does result in combat that is very, very differently structured and designed.
Now, it's not like any of this matters because you still haven't even provide argument why exactly would it be wrong to be like Batman, because honestly that system did work and became so widely copied for a reason. I don't think your brain ever got that far though, "it's bad because it's like batman" is a quite literally a magical mantra you spam to make yourself feel edgy and unique amongst the crowd of people who did enjoy the game. There literally no meaning behind this, it may as well be a random swear word.
witcher ciri at least from the dev's perspective
The gameplay is kind of weak but the writing + branching quests are 10/10. The main area it suffers in is a very rushed feeling second and third act. Say if you played it as an 80 hour game, 50 hours would be in act 1, while only 20 would be used in act 2, and only 10 in act 3. This isn't inherently terrible however you can clearly tell it was initially written as all 3 acts being roughly equal in length, and it appears they got into time/budget issues and had to condense down very important plot developments to their bare minimums.
In most respects I would say if you loved KOTOR II you will love The Witcher 3 for the same reasons.
If you're not into writing/storytelling and just want an action RPG to play around in, you're not going to like it.
>it took two expansions for the best character to arrive
The developer's are retarded, though.
You don't want to be associated with retards, do you?
>inb4 that's just yer opinion man
Ciri wins the day by doing and acting the same exact way she was when Vesemir died. No development. No learning. Offscreen training of ambiguous space-time continuum powers. Snowballs fights. ???. Victory.
CDPR are utter retards who couldn't tell a story if they were ripping it straight from the pages of a storybook.
Why does it matter if I choose to free the tree spirit?
What do you mean, "why"?
I was really hoping Olgierd would be a great character.
What a shame, and a waste of $10.
Oh dear god, reading your posts actually hurts. Ever considered talking to a professional?
Now THIS is based
If you free it, it'll go to the town who sent you on the quest and murder everybody and also save the children, who will then appear in the school in Novigrad.
If you don't free it, the children will get eaten but the town will survive.
The tree spirit is hinted to be the mother of the crones.
Kept hearing a lot of people saying it's one of the bigger choices in the game.
Hence, why?
I don't get it.
It's going to piss off the Crones really bad, which might affect later plot points as a result.
FPBP been replaying it the past few days, actually. amazing game. i just wish the combat was a bit better.
I know the outcomes.
I guess I'm not really sure why I'm supposed to care.
I've known the orphans for all of five minutes and the village for half that.
I fought the tree but the fight was pretty bland.
What am I supposed to be getting out of this?
A very good game but takes some time to digest in the beginnin
I literally looked up the definition of goalposting to make sure it wasn't used in the wrong context. When you start arguing about how progression, side activities and the overworld aren't anything like batman either, that's you just moving the argument in a different direction, I was never comparing Witcher and Batman in any way beyond their shitty sense mode and the largely similar combat (don't get hung up on the fact that I put "gameplay in general" in my first post this thread)
Batman combat is bad because it's incredibly shallow and lacks the proper depth to allow the player to actually express themselves in how they want to fight an enemy, you don't get to make a choice, the game chooses for you based on what animation is currently appropriate
Take Godhand for instance, there you can pick and choose from all the available moves and you're always certain that if you press the button, it'll do that
Batman combat is flawed at its core, it's not in the game for its own sake but rather as a vehicle used to tie together all the other gameplay elements, you don't fight goons to have fun fighting them, you do it to progress and because they're in your way
It's also bad because it caught onto other games like a disease, stuff like Shadow of Mordor/War is also incredibly dull and overly simplistic
As for your remarks about the technicalities of witcher devs wanting to move away from the mess that was W2 combat, show me some and I'll believe you
>It provably does not
Does it or doesn't it?
All I want is a young Vesemir game
Story/quest wise it's great, but i wish the fighting and inventory system was changed.
You can meet this hobo looking bandit with bare chest and you 2-3 shot him.
But you can meet the same looking hobo somewhere else who is 20 levers higher than you and he one shots you.
This is bullshit, i like when the game walls off areas with tougher enemies, but make them consistent. In Gothic every enemy type has it's own stats, if you see a scavenger you know you can beat him, if you see a shadowbeast you run the fuck away. Here a hobo can 1 shot you.
And this TES-like inventory system. You always find items with level requirement close to yours. There's no excitement in looting. In Gothic you can find a powerful weapon very early, but you won't have enough strength to use it. You get excited when you find it, and you can't wait to use it once you get enough strength. At least there are witcher gear schematics, those are cool.
Well first, you spend more than 5 minutes in the village depending on how the quest goes. Second, you can also look at it from the perspective of the necessary evil of the crones ruling over the swamp versus the potentially ancient evil you would release from the tree.
I don't understand why it's praised so much, especially if it's about the core gameplay which is total shit
The Bad
>flashy but don't require skills or even remotly difficult, even on death march i'll admit the first few hours in white orchard are a bit hard but once you properly build Geralt you won't die a lot.
>main quest starts strong but drags on for to long after you reach Skellige
>even if it's probably a rather well done open world compared to ubishit like Far Cry, AssCreed or Watch dog, it still suffers from the same pitfalls with a large world sprinkled with useless points of interests like monster nests, bandit camp (with the place of powers being the only useful thing). There is no use in seeking everyone of them as you sidequests are marked on your maps
The Good
>fun and good vidya writing, especially with the sidequest and the HoS DLC
>Novigrad was probably the best open world city in recent years
>pretty girls
>god tiers armor sets
>great ost
>Toussaint was comfy
>Gwent
It's a 7/10 for me, I would never play it again though because a new playthrough won't change much despite the muh morally grey choices
Gameplay is simple but satisfying.
I liked how every quest are well narrated
Music are cool
I like the set-up
I liked Witcher 1 and 2.
It's a good experience overall. I won't replay it tho, it's like watching a movie or a serie again since it's heavily focused on story rather than gameplay. I would pay for another DLC.
Side quest stories are nice, actual side quests with toucan Sam vision suck. The world is boring as shit to explore outside of skellige. Main story was great until ciri fuckes it up. Combat is mediocre. Music is good. 7/10 it's ok but ridiculously overrated, the skyrim of this generation. Only preceded in overratedness by persona 5
This.
thats the point, its not about the core gameplay, its about the characters, the story and maybe the beautiful environment, but the focus was very obviously put on dialogue and story
i absolutely agree that the gameplay is subpar as it is, but that doesnt ruin the game
Well, narrative-wise it is going to more-or-less determine the future of entire Velen. You'll know why if you read the one of the ingame books and do a little quick 2+2 in your head.
If you want me to really spoil it for you:
The spirit is actually a powerful creature, effectively a goddess that once inhabited the land. She was benevolent at first, but gradually went insane, and became a horrifying plague on the whole land, torturing people.
Before it went mad, it had created three "daughters" to spread good among people. Those are now the Crones. When it became mad, the Crones - at that time still benevolent themselves - decided to save the land, turned against their mother. They could not kill it, but they at least imprisoned it in the tree. That saved a lot of people. Sadly, the crones eventually got corrupted themselves.
The bottom line is, if you free the spirit, a mad goddess, now also exceptionally angry and vengeful, is released on Velen and this time there is probably no one able to fight it.
Gameplay-wise, it changes very little. It will keep it's word, and also you'll get a handful of different dialogues, but that is it. Story wise though, it has kind of a big "off-screen" implications for the future of the region.
Favorite location in the game?
What armor in this game looks closest to traditional night armor?
Loved it.
Played it through twice with all expansions.
Got all achievements for the game. Gameplay sucks, gorgeous graphics, incredible dialogue. 7.5/10
I let Odrin die in Witcher 2 but somehow he was still alive in Novigrad
gameplay is just as important as the story, Witcher is lucky enough to have a good "everything else" but any video game ought to have fun and interestin gameplay at it's core, it brings the game down, just making the combat more lethal, without tacked on leveling a a real combat system (which mean that you would control Geralt sword swings and combos instead of just left clicking without any strategy
To quote your previous post:
>It's practically a witcher-themed reskin of the Batman games gameplay wise and I hate the fact that most people are okay with that
I was just covering my ground and stating that beyond the combat, nothing else about the gameplay resembles it either. That is literally NOT "goalposting". In fact I really wonder where you found a definition of that because there is no such thing as "goalposting". It's called "moving the goalpost". And this is quite fucking literally in absolutely no fucking way even remotely similar.
"Moving the goalposts" would actually be me demanding increasingly different arguments from you. Not providing addition points ON TOP of the main one. And you literally do not remember your own fucking posts that you made five minutes ago.
Are you really, really 100% fucking sure that you are fit for these kinds of discussions? I mean remembering your own fucking argument THREE POSTS AGO is something I would actually consider quite important. If I wasn't capable of that, I don't think I would dare to start throwing around informal logic fallacies and shit.
Also: your argument about batman combat is also incorrect. I don't like it personally, it but it is FAR from removing choice. It just divorces direct input from the action on screen. It is, however, about pattern inputing, reaction time and timing. It is build upon the japanese tradition of gaming that never had a very strong simulationist bend: yet many people still believe that japan is the country where "gameplay goes over story".
In Batman combat, it's about combos. The decision is the specific input combo you chose, and the challenge is in timing it correctly. I don't remember correctly, but I think the last batman game I've played had about 30+ of these combo moves.
You can play it blind, but that does not mean you don't make decisions or there isn't element of agency or challenge to it.
I personally don't like it, but at least I do understand it.
>Playing this
>Frames are 90+ all the time
>Somehow framey
Well shit, I though hey, let's break in my shiney new 144hz monitor but nope! Regardless of the settings it's 90-100 frames and framey.
It's a good game. Not the greatest game evr made but I spent many hours in it and I enjoyed myself. Also the two DLC are fucking good and worth the money wich is very rare these days.
As for the rest of your argument, it's actually undermining your point completely. "It's bad because other games did it but differently and it was bad" is quite an astonishingly retarded line of reasoning.
As for the evidence, even if we ignore that the responsibility of burden of proof is on your side, you are quite literally not worth even the bother to open another window and type "Witcher combat analysis" or "Witcher combat development diary" or whatever similar set of keywords will get you there.
i wouldnt say its AS important in every game. some games put priority on a certain aspect of the game. and obviously the game would be better if they would have made everything better. i would have loved a better combat system or gameplay in general.
im just saying that because the rest is so good, its still a good game and not trash because of its lacking gameplay
Look at all the r*ddit upvotes on this garbage post.
Sometimes I forget that I’m posting with normalfag casuals.
Good game.
You’re a faggot.
>normalfag casuals
trying a little too hard to seem edgy here, sonny
>purposefully ignoring the fact that I did mention what I said in my first post and being demeaning and insulting every step of the way
Okay dude you win the argument
I can't get into it. The gameplay isn't really good, the movements are too tight - almost like RDR1. The world is absolutely huge but I have no interest in seeing what's in it. The camera angle is pretty shit and doesn't help anything, and that first loading screen after revving up your save takes so long, I change the channel, watch something else, and lose interest.
It's not entirely the games fault. I had just gone in expecting more because of all the hype. 'Game of the decade", "Amazing story!" and shit like that. Like .
Same as the second one, really, but in that case it was a fren of mine that talked me into getting it. I just don't get it. I don't see any of that and overall it was a disappointing purchase for me.
in terms of immersion, writing, world design and details it's one of the best
in terms of actual gameplay mechanics it's painfully mediocre
why do western devs attempt creating action-oriented combat systems when only japs know how to get it right? the witcher 3 is the perfect example, more recently GoW
this, which is fine for an RPG.
Popular opinion is always wrong, without exception, because the vast majority of "people" are mindless fucking animals.
Anyone who says this game is any more than a 7/10 are the same kind of "people" who always have to watch the latest capeshit hollywood garbage, listen to black guy fast-talk "music," and line up every day to buy mcdonald's.
Just mindless consumer animals, eating up garbage. This is nothing new.