Open world, customization, plenty of quests with different outcomes like a WRPG

>open world, customization, plenty of quests with different outcomes like a WRPG
>gameplay that isn't shit like WRPGs
How is Japan so good st making games?

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i really wanna play this but the fact that you can miss so many quests by doing certain ones and shit makes me nervous and want to avoid it because i hate shit like that

Because Japanese developers care more about gameplay than about muh nuanced story and muh complex characters and lore.

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Two possible solutions
1. Do them in NG+
2. Get a list of all the quests with time limits and risk spoiling yourself a bit

Woah, what the fuck?!

I have a house?

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the wiki breaks up the game into nice, orderly stages with all quests that become available and/or must be completed in time
dragonsdogma.fandom.com/wiki/Stage_1

Now you can use her whenever you please

To make potions

Yes? Did you expect that you were the only person in the entire village who didn't have one prior to getting your still beating heart ripped out?

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Then why the fuck do I have to pay Pablo to sleep in my own town?

Doesn't your childhood friend get blacked?

>had max affinity with Madeleine
>gave her the ring
>ended up doing the quest for the Princess to leave the kingdom afterwards
Don't tell me I just screwed myself. Am I still good with Madeleine?

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just play it blind the first time. you can follow a guide in a NG+ playthrough.

know that feel, my first run I ended up in a gay romance cause I did some guys quests despite fucking the princess...

how do i make a qt morrigan pawn?

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its fine Chris. she has a soul of an old grandma.

steamcommunity.com/sharedfiles/filedetails/?id=600969749

Just favorite it and it's 1 click away in the shift-tab overlay.

Finishing a characters questline locks them as your beloved, if you finish multiple characters questlines in a playthrough then the last one you finished will be your beloved

thats a good question.

I gifted this game to my brother just so I could hear his reaction after being fucked by Fournival.
Don't ask me how I knew it'd be Fournival.

>then the last one you finished will be your beloved
Wasn't it the last max affinity one you talk to before Grigori kidnaps them?

Pablo is also nice enough to keep your 99 rotten eggs in the storage don't ask question

Real talk. Why in the world are so many people getting their asses rammed by Fournival or the Blacksmith? Even in my first run I managed to secure the princess, which I sorta wanted I guess

>open world
>the quests
I'm sorry, what? Dragon's Dogma has good combat, dungeons and customization. The quests and open world are as empty and flawed as the WRPGs you're probably shitting on even more so due to it being unfinished.

Many of the skippable quest don't matter much. Unless you're planning on waifuing a certain character at the end of the game. The ones you get from people, tend to be more important than the ones you get on the Quest Boards.
The only ones I can remember that really matter are the three that give out idols and who you give those idols to to buy better items later in the game. And there's another quest involving Witchwood that helps explain a bit of the story.

Your house is probably in need of a good cleaning with all the dust and sand
Likely vermin infestation too with the house being practically abandoned

On the other hand a warm clean bed and likely a meal with it for a few coins

I made a character and I'm at the first giant city but it's so empty and I'm not sure where to go or what pawns to recruit.

yes

It's easy to max their affinity (don't remember how easy it is for MASTERWORKS, but Fournival's quest maxes it out pretty early on) and they're probably the last people you interact with if you need items before a quest

>t. Pablo

the game was okay, but honestly
just hit me with that opening theme song from the original version

>THE WIND IS PUSHIN' MEEEEEEEEEEE

they either keep doing thier quests or buying stuff from them rasies afinity.

This is the most overrated piece of dogshit I've had the misfortune of experiencing and I haven't trusted this place's general consensus on games ever again.
Look, I know you get to make a little girl in it so creepy weebs call it the GOATest of all time but if you actually like videogames to be fun, you're better off playing anything else.

dark arisen was fucken tops, bros. too bad sequel never

>open world, customization, plenty of quests with different outcomes like a WRPG

>only one save slot

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youtube.com/watch?v=zhlrjxtYcmo

I'll also leave this here: imgur.com/gallery/qGAVO

>unskippable prologue

Is switch port worth picking?

>want to replay the game
>remember the Escort quest
>remember the hill with the OP warrior

>try to bang aelionore
>get sent to gay baby jail
>escape jail
>waltz right back into the castle and nobody acknowledges any of this, including the duke
quality game

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Fournival, blacksmith, and innkeeper are all relatively easy to max out, especially Fournival, and unless you gave someone the arisen's bond, the game will pick the last character you talked to who had max affection. That makes it really easy to unwittingly set yourself up to be plowed by hairy old men.

>unless you gave someone the arisen's bond, the game will pick the last character you talked to who had max affection.
I still don't understand how exactly it works, does the Arisen Bond assure you get the beloved you want or does it only max out their affinity but it still depends on who you last talked to?
Anyway I actually like how stupid and nonsensical the "romance" system is, it's pretty hilarious. I wonder how it's going to be in DD2

It assures you get the beloved you want regardless of who you talk to last. I know for a fact because if I hadn't done it I would have gotten Julius by accident instead of a female bandit I liked.

I almost hope they don't change anything regarding the romance system with DD2. Hearing people getting plowed by the most random NPCs is half the fun.

Yeah, if anything I hope DD2 increases the amount of silly video gaem shit that makes for a unique personal experience

Whoops, meant Julien.
And I just looked up the Arisen's Bond on the wiki and it's saying it does not lock in your choice, so the hell do I know. Could've sworn it did.

"The Arisen's Bond does not lock in the choice for the Arisen's Beloved. That happens when the quest Deny Salvation is started. That choice is determined by the person with maximum affinity that was last spoken to. "

Definitely makes it easier to screw things up if you think you're safe after using it.

But it's a boring open world with mostly bad quests that are nowhere close to something like Gothic 2.
DD has good combat mechanics, all of its world building and quests are unfinished jank.

This is Bethesda tier excuses, this sort of stuff is fun only for brainlets

This is true, but goddamn the combat is fun as fuck regardless. And at least Grigori and the cycle is cool. It's really obvious they didn't have the time to finish the game. Now that DD2 sounds like it's happening for sure, I'm looking forward to see the full extent of their vision.

if you really don't want someone to be your beloved you can also hit them, bump into them or feed them liquor effluvium
doing those things is pretty much a must if you are romancing Mercedes since you can't talk to her after her quest

Go play gothic then if that's what you are looking for.

I hope they will focus on games with strong world building and complex quests that can be finished in unorthodox ways
Gothic and Morrowind really should be a world building blueprint for someone to modernize

More like the game is boring as fuck and the combat is overrated

Retard.
DD open world is boring, it's still a good game though.
This wasn't a deliberate decision or part of vision, it's literally unfinished.

Someone's still salty they experienced Caxton's masterwork first hand.

Fuck I'm so excited for how the combat will be in DD2. I just hope there's more enemy variety in the open world, at least make it more like Bitterblack Isle.

I appreciate this honestly, I don't mind putting effort in story, characters, etc, but not at the cost of gameplay, it makes me appreciate older games when some of them had very minimalistic plots just for the sake of tying the levels together, other than that most of the focus went on gameplay design.

Combat is not overrated but magic combat is.
I hate how everyone pretends that it's the most amazing magic combat when most of the flare doesn't come from some sort of cool spell creating system, just animations.
Because of constant DD magic shilling I'm convinced that when people say gameplay they actually mean
>Whatever I like and feels good even if it's not actually gameplay

Magic is awesome for pawns as it gives the best of both worlds. You don't have to sit their casting it, but you still get to enjoy the spectacle and all that damage.

literally came to post this

What's amazing about DD is just how good it is despite all of its obvious flaws. It's hard not to get hyped over all the potential for improvement and modern mechanics the sequel could have.

I just want yo gi yo the fugibf m ok hmh b

Get the phone out your ass, nigger

Most jap games play like shit though.

>How is Japan so good st making games?
They're not? They just got lucky with DD, also the first jrpgs were Wizardry ripoffs with poor gameplay, so fuck off with this >wrpg bad meme.

user?
user?!
ANOOOOOOOOON!!!

>open world
It's embarassingly tiny
>plenty of quests
Sidequests are really shitty, try again
>different outcomes
What?
>gameplay isn't shit
It's fucking repetitive to say the least.
I've played it for 40 hours before I got bored out of my mind.

kek

I finally beat it after like 3 years. I've been sitting at the end game for a very long time waiting to turn the wakestones in because I didn't wanna go into new game plus but finally decided there was no point in keeping the end game file around anymore so I went ahead and just finished it off.

i'm gonna do it
after years of making muscular 6'+ fighter thots I'm finally gonna make a loli sorc that i need to protect and carry through shallow water
the way it was meant to be played

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brown amazonian waifu pawns are the correct way to play the game though

Play DDO.

Why don't I play this? Seriously. It's one of the best games I've played so why the fuck do I not play it?

>empty world with literally nothing to explore
>chests just have random loot
>most locations are closed before you have a reason to get there
>quests are the most boring MMO shit kill X, bring Y, escort Z
>like a couple of actually interesting non-linear quests
>great combat ruined by retarded leveling and stat distribution
>equipment is boring until late late game where some unique stuff starts to appear
>gozillions of useless items to collect which don't really have much of a use, craft system is boring
Dogma is flawed gem. The combat is amazing and adventure aspect is super fun for first playthrough but pretty much everything else is lacking and made extremely amateurish and clunky and not in a good charming way but more in a boring and annoying way. If you people keep ignore its problems we will see literally none of them fixed in DD2.

I HATE HIDDEN STAT GAINS
I HATE HIDDEN AFFINITY SYSTEM
I HATE MISSABLE QUESTS THAT DON'T SPAWN FOR SOME REASON AND THEN NEXT TIME YOU TRY TO GET THIS QUEST NPC IS ALREADY DEAD
The game is good, but i can't enjoy it

Pretty much everybody says DD is a flawed gem though. Its plethora of flaws are obvious, its just that the good outweighs the bad. Which is impressive for just how rushed it was.

>If you people keep ignore its problems we will see literally none of them fixed in DD2.
This is precisely how I feel about BotW

now finish it in ng+ offline

what a gaffe

I’m sorry but fuckers like you are what ruin good games and concepts because you need to 100% on the first try rather than just enjoy the game and not shit bricks you can’t say you 100% it


Seriously fuck you, loot box shit thrived because of that mind set with items.