>open world, customization, plenty of quests with different outcomes like a WRPG
>gameplay that isn't shit like WRPGs
How is Japan so good st making games?
Open world, customization, plenty of quests with different outcomes like a WRPG
i really wanna play this but the fact that you can miss so many quests by doing certain ones and shit makes me nervous and want to avoid it because i hate shit like that
Because Japanese developers care more about gameplay than about muh nuanced story and muh complex characters and lore.
Two possible solutions
1. Do them in NG+
2. Get a list of all the quests with time limits and risk spoiling yourself a bit
Woah, what the fuck?!
I have a house?
the wiki breaks up the game into nice, orderly stages with all quests that become available and/or must be completed in time
dragonsdogma.fandom.com
Now you can use her whenever you please
To make potions
Yes? Did you expect that you were the only person in the entire village who didn't have one prior to getting your still beating heart ripped out?
Then why the fuck do I have to pay Pablo to sleep in my own town?