Open world, customization, plenty of quests with different outcomes like a WRPG

>open world, customization, plenty of quests with different outcomes like a WRPG
>gameplay that isn't shit like WRPGs
How is Japan so good st making games?

Attached: DragonsDogma.jpg (250x310, 43K)

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dragonsdogma.fandom.com/wiki/Stage_1
steamcommunity.com/sharedfiles/filedetails/?id=600969749
youtube.com/watch?v=zhlrjxtYcmo
imgur.com/gallery/qGAVO
twitter.com/SFWRedditImages

i really wanna play this but the fact that you can miss so many quests by doing certain ones and shit makes me nervous and want to avoid it because i hate shit like that

Because Japanese developers care more about gameplay than about muh nuanced story and muh complex characters and lore.

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Two possible solutions
1. Do them in NG+
2. Get a list of all the quests with time limits and risk spoiling yourself a bit

Woah, what the fuck?!

I have a house?

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the wiki breaks up the game into nice, orderly stages with all quests that become available and/or must be completed in time
dragonsdogma.fandom.com/wiki/Stage_1

Now you can use her whenever you please

To make potions

Yes? Did you expect that you were the only person in the entire village who didn't have one prior to getting your still beating heart ripped out?

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Then why the fuck do I have to pay Pablo to sleep in my own town?