>fps with great concept that takes place in several time periods
>able to use arms from those respective time periods, use weapons from one time in another, and fight past wars with future weaponry
>tight gunplay
>long and satisfying campaign
>majority of that good shit gets lost due to dev studio flooding three weeks before deadline
Has there ever been a bigger JUST in the history of game development?
Fps with great concept that takes place in several time periods
Other urls found in this thread:
I actually played it when it came out because it was such an interesting concept. It was definitely janky, obviously not AAA.
I have been waiting 5 years now for it to go on sale
It was a tech demo that lead to this rendering engine:
marmoset.co
>fighting in the civil war with assault rifles while everyone else is using time period weaponry
>that final level where you're fighting roman legionaries with an automatic shotgun
This game was wild
Just pirate it, I'm pretty sure the developer doesn't exist anymore
I played the demo of this when I saw it in a magazine I think. You played in the Civil War and using muskets was pretty cool to me since most games I played had either modern or future weapons. I never bought it but a little while after I remember X-Play giving it a 1 out of 5.
is this like timesplitters (SEQUEL WHEN)
If only it had more time periods that varied more in weaponry. Most of it was WW1.
The writers painted themselves into a corner before they did anything really interesting. The RPG mechanics could be thoroughly ignored. The game had some neat ideas and the post credits shooting gallery was a surprise.
Really? Painted? That's the word you fucking use?