Fps with great concept that takes place in several time periods

>fps with great concept that takes place in several time periods
>able to use arms from those respective time periods, use weapons from one time in another, and fight past wars with future weaponry
>tight gunplay
>long and satisfying campaign
>majority of that good shit gets lost due to dev studio flooding three weeks before deadline
Has there ever been a bigger JUST in the history of game development?

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marmoset.co/viewer/
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I actually played it when it came out because it was such an interesting concept. It was definitely janky, obviously not AAA.

I have been waiting 5 years now for it to go on sale

It was a tech demo that lead to this rendering engine:
marmoset.co/viewer/

>fighting in the civil war with assault rifles while everyone else is using time period weaponry
>that final level where you're fighting roman legionaries with an automatic shotgun
This game was wild

Just pirate it, I'm pretty sure the developer doesn't exist anymore

I played the demo of this when I saw it in a magazine I think. You played in the Civil War and using muskets was pretty cool to me since most games I played had either modern or future weapons. I never bought it but a little while after I remember X-Play giving it a 1 out of 5.

is this like timesplitters (SEQUEL WHEN)

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If only it had more time periods that varied more in weaponry. Most of it was WW1.

The writers painted themselves into a corner before they did anything really interesting. The RPG mechanics could be thoroughly ignored. The game had some neat ideas and the post credits shooting gallery was a surprise.

Really? Painted? That's the word you fucking use?