Was this the worst gimmick?
Was this the worst gimmick?
best gimmick. Powerful and scary as fuck. At the same time classy with a flair.
Still at it?
Not really, the problem was not everyone knew how to use it since it only helped shooters and rpgs.
Six-Axis and the PS4 touchpad. Two blunders from Snoy, bravo.
>xbox skins that upgrade the ventilation
Do you mean splinter cell specifically or do you mean the gamepad for the Wii u? The Wii u did bad but it's one of the best systems I've ever played on. Love dual screen anything.
Tactical holes
How is six axis bad? I was super happy to emulate breath of the wild on my DS4 so I could still use the gyro support.
The Wii U pad
hopefully selling my wiiu today
That was great. All the whacky motion controls copied by everyone during the Wii era were the worst
Kinect followed by the Wii and Move controllers.
Oh no that was incredible. Hope it comes back.
H O L E T E C H N O L O G Y
Uh, no, overall I actually liked pad and was disappointed they removed its features from BoTW for Wii U release, just why?
While replaying Wind Waker it completely removed an annoyance of pausing game every time you need to dig in the inventory and stylus is much better at managing than D-pad.
I would've absolutely loved to see games like Stardew Valley or Cities Skyline with that pad.
Any gimmicks that require a host of peripherals and/or make emulation difficult.
Cloud gaming is
this shit was more expensive than the console because you needed it for online
stupid as fuck and the typical "heres your controlller bro" controller with how damn bulky it is
This.
>those soilent bloggers who couldn't hold the gamepad up and complained it was too heavy
>their terrible golem postures forces them to bend their neck down to see the gamepad on their lap
Holding the gamepad up to play Starfox Zero with the Black Arwing and trying to go as fast as possible was absolute kino.
probably kinect body motion. wii u gamepad gyro was comfy
The 3D on the 3DS was the worst gimmick. Most games either didn't use it, or were playable without it, so I always kept it off. Useless fuckin' feature, and it made some people sick!
It truly was fucking stupid and no game made it part of its gameplay
Not him, but that's not Six-Axis.
Six-Axis was only used for the Six-Axis controller that came with the release-day PS3 and then on the Vita. PS4 controllers have a different type of motion control.
Six-Axis is unresponsive as fuck and completely horrible to play with. It's why everyone hated that one dragon game at the PS3's launch.
The PS3 Six-axis was only accelerators. Similar to the first version of the Wiimote, it wasn't good for much other than shaking it to emulate a button press. Not only was it unhelpful for games, but the bad image that it and the Wiimote give to motion controls are likely the reason that the DS4 gyro is so underutilized despite being really helpful.
Someone post the gif
That, with lack of second stick which I believed to be a literal fucking design flaw, is why I didn't buy 3DS until New 3DS. Should've been the original release.
Depends on the game
It was great for managing Xenoblade X's map
It was shit for Splatoon I don't care if gyro is better than normal controls it just felt awful
>It was shit for Splatoon I don't care if gyro is better than normal controls it just felt awful
the gyro is optional you absolute goober
star fox 64 3d was the only game i used the 3D for and actually enjoyed playing it like that
Oh my mistake then
the usage of the wii-u pad in xenoblade x was kino
>likely the reason that the DS4 gyro is so underutilized despite being really helpful.
At least Splatoon decided to use it for something good.
There's been worse. The '70s and early '80s were a time of terrible gimmicks.
>2019, I am forgotten...
I don't like Motion Controls in general, but Wii isn't the worst in that regard because it was the novelty, Kinect didn't blatantly try to copy it and tried to do something different, failed but tried. But PS Move is absolutely nothing but cheap and sad cash grab, its only quality is that it didn't work any worse than Wii.
>Kinect didn't blatantly try to copy it
instead, it blatantly copied the eyetoy.
I dislike kinect, solely because my cousins bought their kids an ekbok for it with the free game and NOTHING else, ever. They just assumed kinect sports would have the same level of infinite replayability and fun as our other cousins had with Wii Sports but it's just fucking shit.
Someone exists that actually likes the Wii U gamepad? Even Nintendo admitted it was a mistake, saying it was too distracting and took people out of the game by making them constantly look back and forth between their TV and their hands.
It was under used to be honest. Even nintendo didnt use it that much in special way. Most of the cool dual screen stuff couldnt happen due to the lack of system power. Looks at star fox zero
i loved the wii u gamepad. comfy to hold, versatile, actually had a d-pad unlike those shitty-ass joycons, and came with a stylus. what's not to like?
As a controller it's fine (though bulky). The screen is totally useless though. I can't think of a single game that actually benefited from using it other than Mario Maker.
>I can't think of a single game that actually benefited from using it other than Mario Maker.
not him but splatoon, xcx, and the zelda remasters
Deus Ex Human Revolution actually used it pretty well too imo. The port itself was pretty shoddy though and in the late game the framerate dropped to embarrassing levels, but that's a different story.
I think the best way to use a secondary screen like this is something akin to what the DS Castlevanias and 3DS MGS3 did, where the second screen shows the map and other UI elements so the main screen can be less cluttered.
>Jensen walking around with a Wii U pad
They couldn’t even tucking design it like the sheiks slate based around the game universe?
That's just a promo image user, he doesn't actually hold a pii u controller in game
My main problem with the Wii U's second screen is not the presence of the second screen. I think the DS and 3DS pulled off the two-screen gimmick very well, but they worked because the two screens were right next to each other. Looking between them meant slightly moving your eyes up and down. Looking between the television and a screen in your lap is a much greater distance, and you have to focus your eyes since one is far away and one is up close. It sounds trivial and lazy but after a while you really start to notice the difference.
I singled out Mario Maker because the stage design (gamepad) and actual gameplay (television) are totally separate, you typically don't use them both at the same time.