What is it about this game that makes people go completely apeshit...

What is it about this game that makes people go completely apeshit? This is the only game I know of that has an entire five-hour-long documentary on its scene, and people freak out in droves whenever they see top play, but it’s so dull & unexciting to watch, I seriously don’t get it. Help me understand why people love Melee so much, Yea Forums.

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It's fun.

It isn't dull. Definitely less dull than League

>five-hour-long documentary
Dota 2 has a bunch of "True Sight" Documentaries. They may total 5 hours at this point.
>people freak out in droves whenever they see top play
Also Dota 2.
>so dull & unexciting to watch
Dota 2 if you don't play the game. Really hype if you do though.

Anything that manages to stand the test of time warrants a certain degree of interest, and how much the game's been developed to get to these results can be fairly entertaining, although I prefer to play it. Think what you want of the people's decision to stick with Melee upon Brawl's release & the next Smash titles, but it's been there for a while and some people just want more of it.
As to why for the game itself and not the legacy, it boils down to a good amount of potential in the options offered by the game, enabled by good movement options: The microspacing enabled by Wavedashing & other techniques of the kind, the nuances when using aerial approaches thanks to the dash momentum based air mechanics, and more.
It's fun.

The only competitive game I ever really found fun was competitive Worms. The other stuff is too try-hard and makes you commit your entire life to it.

Once you learn the movement in melee; there is no going back. You can never play another game without being frustrated, no matter how slightly, that the peak of responsiveness and mobility was reached in a game made for literal children 2 decades ago.

It was the last Smash game without rosterfags too

I blame Zoomers

I don't bother with wavedashing or anything like that, this is still my favorite Smash game though and most of my friends agree. Fast paced, freedom of movement, weight to your attacks and personally I love the physics in the game. Great OST as well and I still have the Christmas 2001 nostalgia.

Melee>Ultimate>64>4>Brawl. Ultimate really impressed me and I love to play it, but still can't dethrone Melee. The gameplay is just too perfect.

>this game i don't play and don't enjoy is getting lots of love and i don't get it, help me
people have different tastes, don't freak out that lots of people enjoy something that you don't, that just means you can think for yourself assuming you aren't acting contrarian to appeal to Yea Forums hatemind and probably enjoy other kinds of games/entertainment
people like high level melee because it's very fast, technical, and can be stylish
why do you think it is dull and unexciting?

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/thread

is 4>brawl for you just because of raw gameplay in matches?

I love Subspace in Brawl, playing that and co-op boss rush with friends was fun. But as an actual Smash game it's just so slow I don't find it exciting. 4 is a decent pace and Little Mac (regardless of shit like tiers) is my favorite Nintendo character, lost my shit when he was revealed.

what about PM? personally PM is cool in the fact that there are more "viable" characters that have neat tricks and capabilities but it also feels artificial, like purposefully designing characters to have guaranteed follow-ups out of certain moves

fuck you op you only wanted angry responses and meme phrases so that you could continue being retarded with other retards, you didn't want actual discussion and i hate you for that

FPBP as always.

It's autism. Autistic people do not like change and melee can never change. The game is also well designed to appeal to autistic people.

Worms speedruns are pretty comfy

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The thing about melee is that it has zero room for growth but the people who have been playing and watching it for years will never move on. These people will legitimately be playing melee when theyre 40 or 50 years old. Even if Nintendo released Melee HD they would find some excuse to not play it and continue with melee.

youtube.com/watch?v=8qxVDOc-oV8

>zero room for growth
>the past few years have seen newer players with higher technical skills than the older players in the scene
>new ways to deal with characters have been discovered/utilized in tournament in recent years
>a Captain Falcon won a supermajor this recent weekend which hasn't been done before
please stop spreading information and pretending it is truth

It's fun, it has great replayability, people grew up with it so there's the nostalgia factor, it appeals to both the casual crowd and the hardcore crowd, it's a perfect 10/10 game. You're allowed to dislike a game and still respect/appreciate the affect it has on people. It's called being normal.

...by accident

>hasn't been done before
I thought Isai won a supermajor with Falcon tho.

>The thing about melee is that it has zero room for growth
Why speak on something you know literally nothing about? People still can't even agree on who is the best character in 2019, and fucking FALCON just won a supermajor. Melee is not solved.

Nostalgai and that's it. every game after it was better in some way but because people grow up with it they can't see that the roster is shit and unbalanced, the stage list is terrible and the single player sucks dick

I'm not talking about how solved it is I'm talking about the player base. Melee has a very stable very dedicated player base that likely won't grow but will also never shrink no matter what happens. The next smash game could bring back everything melee players want like momentum and wavedashing and they would keep playing melee.

I've been trying to 100% every Smash game, and I don't know how to get this bonus. Every attempt I've done to get this never work. Please help, I need the Diskun trophy.

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i guess it depends on your definition of "super major" then, that tournament had 128 entrants while SNS5 had 838, but the scene was also smaller in general during that time
commentators and people in the scene have been saying "Captain Falcon hasn't won a supermajor" and maybe they were referring to modern melee after the gods were solidified or only see the extremely huge tournaments as super majors (Genesis, Evo, Apex)

this, pretty much

>it has zero room for growth
>but I meant the playerbase!
even if you meant to backpedal to that, that's not true either
melee tournaments have been getting more entrants in the past 5 years than before and also getting more younger players that are getting good

gotcha, mb for misunderstanding.

Get spiked in the air offstage and recover from it, seems simple enough. Just pick someone with a good vertical recovery like Fox or Game&Watch, get low% spiked by someone like Falcon, and recover on the ledge.

tfw you got to witness Captain Falcon taking a major
Good shit wizzy

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>Meleefags constantly go on and on about "muh speed" and how much better it is then any other game in existence because of it
>S tier character is Jigglypuff, whose ranked so high because of her stalling capabilities
It's both funny and sad how people try to paint an utterly broken game as "comp viable".

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>it's broken so it's not "comp viable"
Balance is a false idol. All the crappy comp games are constantly striving for balance. It's more important for a game to be interesting than balanced.
Which ironically is the reason people bitch so much about jigglypuff even though there "only" one guy really winning with the char. Because that is a strong character that is very boring.

yeah, games were better when people didn't care about balance

jiggs is 3rd best character

Wave dash should be available and viable for every character.

Stupid shit like frame 1 shine jump cancel + shine should be removed. At the very least, shine jump cancel should be frame perfect.

Moves no only should suffer damage decay if staled but frame disadvantage too.

For every character, at least one smash attack should kill at 100% and at least one throw should kill at 100%.

There, Smash is fixed.

that's because retards try to balance games by making all the characters as similar as possible when if you make everything uniquely different it's exponentially easier to balance because minor differences in effectiveness do not get amplified.

Thank god you're not in the balance team.

>wavedash should be viable for everyone
some characters are better in the air and some are better at sliding/microspacing on the ground, it's fine if wavedash sucks for some characters
>double shining gone
both fox and falco's tech are balanced by being tough to execute (and tough on your hands) and the characters being easy to combo, they can kill you but you can kill them
shine jump canceling being frame perfect would be a bit harsh, maybe 4 frames but I'm not good at the game anyway
>frame disadvantage moves if staled
sounds cool but i don't know if forcing players to hit with "bad moves" to remove frame disadvantage would be good for a game like this
>at least one smash attack should kill at 100
that's okayish, depends on the smash attack and how guaranteed you can make it
>at least one kill throw
no, every character should not have one kill throw because then you have to balance them around the fact that they have a guaranteed kill with just one grab and that would be lame as fuck
it's fine for characters to have weaknesses you dork

>m-muh no skill required fox
Fuck off.

Melee's ultimate death will probably be hardware, or competitive scene will have to stop hunting for defective controllers and insisting on using just old CRT TVs.

fox does require skill, someone that says otherwise is uninformed because they heard the "fox only final destination" meme and nothing else or they're trolling
just because all the top players do technical things all the time with fox does not mean fox suddenly requires no skill because everyone at top level play makes it look easy
unfortunately this could be true, but there could be someone out there that decides to make crts/gamecube and melee players buy them
unless you're saying there will be a point where all tournaments say "fuck having hardware specific for this one game" but those are FGC tournaments where Smash isn't the main feature

It's simple, it is still the Smash game with the most engaging and satisfying gameplay and
well designed mechanics. The entire appeal of Ultimate revolves around the new roster and characters rather than the actual gameplay, when you take away the novelty of new characters you're left with an incredibly shallow experience.

Widespread adoption of UCF made the controller lottery irrelevant, top level players who want mods are willing to pay for the work

gamecube controllers not gamecubes, my bad i'm tired

>no, every character should not have one kill throw because then you have to balance them around the fact that they have a guaranteed kill with just one grab
I wasn't just referring to grab+throw=kills a la smash ultimate style. I was refering to the guarantee throw kill setup like down throw fair for falcon and shiek, and u throw uair for fox. Jigglypuff is understandable.

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>unless you're saying there will be a point where all tournaments say "fuck having hardware specific for this one game" but those are FGC tournaments where Smash isn't the main feature

No, I was meaning just that barrier of entry for new potentially serious players might become too high if they know they must have almost antiquity electronics to really get into the scene.

How can it be nostalgia. Some of best new players are so young they didn’t grow up playing it

At some point people will have to start playing on the GCHD adapter for Wii if they want to overcome that future hardware drought on the CRT part, and UCF exists to overcome factory GCC problems.

it's a truly great game that still hits the perfect spot of rewarding skill and fun. we used to play tons of smash, melee, gc strikers and really a bunch of the other nintendo games that hit that like mario tennis and golf, and goldeneye and perfect dark. all that just have that close feeling of silly replayability and mastery. between brawl and strikers charged and their obnoxious animations interrupting the gameflow that just about killed gaming for my brothers. they are no where near the competitive gamer i am and they just didn't like those games at all either.

i'd put the feeling at something like going from lol to heroes of the storm. hots isn't really terrible in a vacuum but it just feels obviously dumber to play. it's like an unmasking of gaming where fun just feels like being a stupid child and it doesn't real pull you in.

because there's no other argument.

well that's a bit more understandable, personally i don't know if i would like it but all of the top tiers already have really good options out of grab usually so giving those options to the rest of the characters is a decent idea
true, that does make the game a lot harder to get into if you have to get special hardware just to enjoy an old game, but if the game is seen as THAT good and you want to enjoy it more/get better, is the cost of getting it going to matter to someone that is passionate about it and not just in it for a passing moment?

Every player that takes a character to a top level requires a considerable amount of skill, you twat. Even hbox with his campy ass bair play put a fuckton of work making puff a God-viable character.
Fox requiring skill is the worst fucking meme for low level players like you. No, you don't require skill to play fox, you don't even require skill to win with him, or falco, or marth, shiek, falcon. You do one or two good moves that mid and lower tier character don't have, wavedash, dash dance and l-cancel for an hour and you are set. That doesn't require skill whatsoever.

t. Foxfag that cant handle more than one OoS option

this. It has a feel to it the other games don't. It's fine to say you don't like that feel, but to deny that it exists is nothing but foolishness.

Don't know if it's a meme, but to pretend there's no difference in skill requirements between characters is silly.

It's not a coincidence spacies SD most often.

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>practicing technical skill so that you can properly introduce it into your gameplay against other players is not skill
wow
besides, at locals you'll still fight people that main top tiers so they have the same/similar good options that you would use

>People still can't even agree on who is the best character in 2019
Jigglypuff

also did you know fox was considered not top tier for a short time at the beginning because people figured he was just too hard to play but then people got more skilled as they played the game more?

PM is shit user, why play brawl with melee mechanics when you can play the real one.

i only play PM occasionally when i hang out with a friend because he likes it more than melee
i would choose melee over PM 9/10 times

Melee doesnt have Snake or Wario

that's a valid point I play sm4sh with a friend because he likes it more than melee.

You will never understand it OP, for that you would need at the very least a decent enough level of testosterone.

No shit, it's like i didn't win my first 50+ man tournament with Link in 2002, just to be destroyed by a high school kid 3 years later that did nothing more than short hop laser with Falco.
Surely he put a lot time, skill and thought process at lasering a Link in FD.

he prefers sm4sh over ultimate currently too?

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He won because you're bad and because you couldn't adapt to a simple strategy.

>don't bother with wavedashing
>freedom of movement

Lmao this is how you spot the melee dickrider pretending to be a casual

Or he was using one good move, practiced dash dancing, wave dashing and l cancel for an hour and won... you know, like any other top tier. And 3 out of 4 of those "skills" benefits Falco more than Link, btw.

just because you got beat by someone that can use their fingers better than you could use your brain does not mean they do not have skill at the game
you just don't want to admit that tech skill is important to getting better at the game because you don't want to put in that kind of effort and want to be the guy that can pick up the game and beat people in the room by just being good at video games

maybe that's why Falco is much higher on the tier list than Link

>out camping hbox is now "hype" and "advancement of the scene"

Do smeleefags just pretend to watch there game or something?

Just the opposite: What is it about this game that makes the people on this board ape out over it? They constantly wish it would die and whenever viewership dips by even one they hail it's death and constantly talk about how shit it always was. The game is a phenomenon, it's lasted over a decade at this point which is fantastic. I'm not much into it myself but it's nice to see a game with longevity. If Yea Forums had it's way every game would die within a month of it's launch for the next fotm bullshit.

Yeah I really don't get this, ground movement in Melee is so sticky that I prefer to move almost exclusively with wavedashes

No, but it's pretty evident that you certainly do.

> you don't want to put in that kind of effort
The fuck are you even on about? how would you even assume such thing? If anything, by practicing tech skill and learning the game thoroughly made me realize how braindead and autopilot spacies are compared to the rest of the cast. Falcon, Shiek and Marth just a little behind them.

do you pretend to read posts and meme-arrow your way into getting a (You)?
i never used the word "hype" and yes someone using a character that has rarely won a major against the number 1 player that has buttblasted players and spectators alike can be advancement of the scene, not that i used that phrase either
go away shitposter

>If I say it didn't happen it didn't happen

Smash and splash melee finals where a chore to watch. The only reason people where hype was because the man that was "killing" melee lost to the same strategy that he was "killing" melee with.

Garbage gf all in all

>camping is now good play

This is why melee is garbage

eternally FPBP

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This is it. Melee with a good player feels like a DBZ battle.

because it's a fun game to play and watch
the movement and physics is a big part of why it has stood the test of time
just the way the game plays is way more adrenaline pumping than any sequel, other than maybe pm
youtu.be/Yxgk2NfqOoM
god bless wizzy!

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If you think Melee camping is bad you must think the other Smash games are utterly redeemable

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Wait, what? Do you not have any idea how brawl onwards plays? They're the definition of boring defensive play.

People (read: FGCucks) are baffled at the idea of people having fun with a game, and not just playing it for big bucks.

it seems braindead to you because it IS monotonous to practice something that will be used a lot in your gameplay and something you need to not think about
i'm sorry i made an uninformed attack on your character but saying that someone practicing tech skill and better at pressing buttons is braindead seems like you would rather play a game that rewards smart gameplay rather than a button pressing barrier
i didn't say that either

no, he thinks ultimate is best than 4 but I don't have a switch so we play 4, melee or 64.

>camping in ult gets your shit stuffed in because of how shield was nerfed and you can't waveland to safety after jumping

You where saying?

That's it's slower and more defensive than melee and that's a fact. Even the Hbox play has a certain level of tech and is the exception rather then rule.

The controller lottery is no longer an issue because just about everyone is using UCF these days. You can play Melee on a Wii, which there is also a massive supply of. CRTs are slowly dying out but at the moment you can still get 10 CRTs on ebay for the price of one “gaming monitor”. Hardware isn’t going to be an issue for the next 10 years, Melee will likely die because of different reasons.

Wavedashing literally makes you no better at the game. You won’t beat anyone you couldn’t beat before by learning it. It’s just a tool to use if you’ve mastered the game. SHFFLing will take you waaay further

There are niggers who float around Yea Forums who get angry if a game gets "posted too much" in a board with 300 active threads like as if it's their personal swamp and will try to police what other people talk about and have fun with. These people also bitch about FOTM, they're just fucking retards.

>opponent practices for many hours to acquire the skills necessary to annihilate this user's anus with shorthops and wavedashing
>"THAT ISN'T REAL SKILL, THAT DOESNT COUUUUUUNNNTT" -- asshurt user
Ebin

You can get everything you need to get into competitive Melee for less than 100 bucks, even less if you’re just going to use Dolphin.

literally no reason to own another smash bros

>I can't be bothered to learn all that stuff but I'm not bad
Just git gud lol

Just Up-B out of shield lmao

It's the game with the best dynamics in the franchise, to the point where it gained some merit in the 'I prefer gameplay' crowd beyond its superficial appeal, which is Nintendo characters beating the crap out of each other. The sequel (Brawl) was anticipated because of this, but turned out to be a completely different (and arguably a degraded) experience in the gameplay department, so people of the 'I prefer gameplay' crowd decided to stick with Melee. Mind you, I personally like both Ultimate/Melee, but didn't like 4 because it still felt too slow and linear compared to Melee. Even 4fags agreed that the game wasn't good after Ultimate came out.

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Every 4 fag came out and admitted that 4 was the turd it was once Ultimate came out. Nobody wants to play 4 and 4 was played because that was what was new.

dash dancing is a significantly more quality of life mechanic than wavedashing, anyone who has played melee has probably unknowingly dash danced

Honestly I don't mind most of the wonky physics shit in 4/Ult, my main gripe is with everyone having super strong recoveries. I think this is an issue that amplifies all other ones. Stuff like the simple combos and boring neutral are extra annoying because you need to do them over and over and over again for a stock because down KOs are so goddamn rare. Unless you get a top or side KO, fully blasting people away, they will come back to the stage. The fact that so many recoveries are nigh untouchable and edgehogging is gonemakes edgeguarding almost nonexistant - also boring. (And nobody can tell me ledgetrapping is more exciting or interesting than people going offstage to dunk on fools). And that also makes stocks take forever because as you can only really KO off top or the side, you need to build a lot of % to get there. It all compounds on itself to make for a less interesting game.

melee is already being eased into playing on emulator. Everyone who plays melee at home plays on an emu, the game runs modified code at most majors that are also on emu. All you would need is Nintendo to not go down peoples throats for using it which is the real roadblock

>big combos=faster

Yet each game is about nearly a full 6 to 7 minutes compared to ultimate's 4-5 minute average.

Cope harder

meanwhile in reality
>character with the fastest top speed in the game just won the most recent major event
>Fox the perennial "best" is the most agile character in the game

why do you think ult uses 3 stocks as opposed to melee's 4 lmao

Because you lose neutral once on the wrong move and you may die, making the action even more sparse. Melee is big combo followed by spaced aerials for 30 seconds to 2 minutes.

ultimate is trash

lmao what the hell are you talking about
zero to death combos are virtually nonexistant, even gimping is very rare

you retarded logic doesnt even follow through, fast stocks mean the game should have more, not less stocks

the buffer system does something like this too forcing the game to have a low hitstun because you can preemptively input moves to get those easy and boring confirms and not sick reads based on di

Will always be the most fun Smash. The fastest in the series with the best movement and combo potential. No tripping or rage either. Highest skill ceiling, Melee is GOAT.

its really one of the best games ever. Its pure one on one

stop replying to the obvious troll

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I miss Melee Game&Watch's Neutral Air
and Samus' Neutral Air
and Double Jump Cancelling

we are talking about Melee, not 64

Anyone want to play? FM 5.9 a632bbd5

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You could've told him he was wrong without saying something wrong yourself.

how am I wrong tho

new smashes will come and go but melee is forever

Melee is the fastest, most intense fighting game ever made.
Also, most fighting games have flow-chart combos but in Melee you have to constantly be reactive because of DI (directional influence) and Smash-DI. Even when you're being combo'd you're not helpless, you can still outplay your opponent.

Besides the amazing gameplay, just listen to the ost and announcer, the game is pure soul.

youtube.com/watch?v=RXs4-M-ZiOg

the game mechanics are stellar, perfect even

If you take truesights and player presentations there's definetly more than 5 hours