Is the draw distance in BotW just insanely larger than any other game...

Is the draw distance in BotW just insanely larger than any other game? Why does it seem like you can always see way more of the world, when looking around, than basically any other open world game?

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Red Dead 2 has it topped in that regard, easily

How many open world games have you played?

They designed the open world with the mentality that you'd be able to discover points of interests by looking in the far distance, mark them and reach them yourself rather than looking at a bunch of icons on a map, so the draw distance had to be large enough to allow it.

it's larger than most other open world games that's for sure

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The technical draw distance isn't very high; but, the colour grading gives a very strong impression of distance. Additionally, the game design is well suited to the feeling unlike, for example, Just Cause 2 which diminishes the feeling by allowing you to traverse the map at high speed, and the lack of mystery and adventure compared to BotW's world reduce the feeling of distance.

The map is pretty barren so it's not like any details will be hidden at low LoD

>The technical draw distance isn't very high
nigger you can literally see from one side of the map to the other, and the map is huge

Retard.

Price drop when

It just seems different though. Like in BotW it often feels like you can see way beyond into different regions at once, whereas in other games you are kind of just staring at the general area

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Here, everything 100% off.

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Another example. Here you are mainly just looking at this section of river. I feel like in BotW at this might you might be able to see like 2-3 biomes and several towers. What’s the difference?

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Not hard when it looks like a PS2 game.

The BotW screenshot is at the peak of a tall, snow covered mountain, while the Red Dead and Witcher screencaps are on small hills surrounded by bigger mountains. Of course you can't see over a mountain that's taller than you.

>comparing a game that looks several generations old to a game with modern graphics

BoTW fans are so insecure.

are you legitimately retarded user?

this isn't an about the graphics, it's about the gameplay - it's more useful to gameplay if an open world game actually allows you to see what's across the horizon. Maybe this is why so many other open world games force you to follow a trail/marker/compass to find your way.

BotW's gameplay was designed for chlidren.

[citation needed]

They use trail and quest markers because it's way easier to put a quest marker at your destination than to adequately label the map and fill it with useful landmarks. Morrowind had terrible draw distance on Xbox but was still very playable.

>he played morrowind on xbox

>Drawing distance
>Comparison with other games
>Huh???? hehehehehe?????
>???
Great succes user!

details don't pop in unless you get close, the map is also empty as fuck. the draw distance may be large on a technical level, but it's not impressive at all

BotW unnaturally enlarges objects in the far distance so you can more easily see them. In a more realistic field of vision you wouldn’t so easily be able to see distant objects and they would look a lot smaller. It’s a design choice.

it's designed to be like that

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I’m not saying it’s good or bad I’m literally just curious

compared to zelda witcher 3 is garbage so whats your point ?

I think it comes down to good world design with distinctive landscape features, and the fact that you have a lot of vertical mobility but can’t move very fast. You end up looking at the world from the tops of things a lot.

LoD =/= draw distance
Retard.

Even when not on a mountain it still feels like your line or sight stretches way further

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that's literally what I said you retarded faggot

Even in the ground in a game like this, seems like your sight is blocked by trees. This is never really the case in BotW

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Part of it seems to be that BotW’s approach to atmospheric scattering is the best I’ve ever seen.

Because you so seldom actually see the horizon.

Monolith helped with it. Those guys are fucking wizards.

>can’t move fast
You can move faster with a good horse than in any comparable open world game (meaning no modern transportation or morrowind boots of speed magic hijinks).
Riding is faster than in RDD2 or Witcher 3.

They literally said in their GDC conference that they designed the game to be like that

Look at how many trees there are in that scene compared to BoTW though. BoTW barely has any trees because it literally can't handle any trees. It's barren because the Switch is a weak mobile hardware. If you turned down the graphics options on TW3 it would look as barren as BoTW. Stop being so insecure. You play a children's game. Stop comparing it to real games.

god this game really looks like shit

This is not what a realistic line of sight would look like. IRL those trees in the far background in the jungle would not nearly be that visible, they would look way smaller if not almost impossible to see. The designers chose to make the line of sight unrealistic to enhance the exploration, but you shouldn’t expect other games to do the same if they want to have a more realistic line of sight.

W3 has extremely fake atmospheric perspective making everything look weird.

If you ride in a straight line with a horse the game has to stop and load for like 3 seconds. The bike is worse for this.

>0 days since insecure BoTW children compare their games with real games because they can't handle the fact that people enjoy other games.

That has more to do with level/world design than it does anything technical. Nintendo wanted to draw your attention to far off landmarks to encourage that sense of exploration, where as something like Red Dead is trying to realistically recreate beautiful landscapes you might find in nature.

Both are impressive in their own way.

It doesn’t have trees?

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REAL QUESTION. Why must BoTW fags keep comparing their games with other games daily? Is it because their afraid people already forgot about their shitty children's game? No other fanbase does this. They are literally the most insecure fanbase.

>a forest of 15 trees

RDR2 and The Witcher 3 aren’t comparable because you have very limited vertical movement. Compare it to Just Cause where you do have that vertical movement and you can’t get around as fast.

That is not a dense forest. Even the Lost Woods is just a open maze with invisible walls and about 20 face trees. The only "dense" forests are small area's. They literally have to stop your ability to cut downs trees if you cut down like 10-15 of them in a row.

Why are you mad enough to post twice? Just find a new thread instead of clickin on one about a game you apparently do no like.

Nincels BTFO.

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Because the game is designed to be like that. It has the most diverse amount of biodomes and peaks compared to most open world games.

>if you turned down the graphics in Witcher 3 it would have longer draw distance

Not the one mad that other games besides his children's game exist.

This is why realism is the dumbest thing to strive for in video games.

MY TALES OF ART MAKES MY GAME BETTER!!!! IT'S SOOOOO UNIQUE!!!!

Tons of other games offer higher view distance. You don't see them praising it daily. The difference is that they don't have the Switch insecurity.

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They can do as they please

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If the background stuff is more visible than it should realistically be, wouldn’t that make the world seem smaller, not bigger?

I guess a better question is: Why was BotW the first to utilize such basic environmental design approaches, such as emphasizing diversity of locations, and giving the player a large, frequent number of vantage points from which to scout ahead and appreciate the world from?

What’s the point if you can barely pick out anything that looks interesting to go to in the distance. It’s just a nice view but it doesn’t aid in exploration

>my fisher price tablet is too weak to do realism so it's bad

Yikes.

BotW has an ancient technology GPS that beeps loudly when you're close to something. You don't get to complain about other open world games forcing you to follow a compass with a system like that.

>that aggressive distance fog
Yikes.
Though that’s impressive if it’s base ps4/xbone

Because most developers want their worlds to actually look good and not like barren wastelands with hardly any trees or natural barriers

>The designers chose to make the line of sight unrealistic to enhance the exploration
How does it enhance it? You know exactly where you are, where you're going, and what it'll look like at all times. There's no mystery or wonder to it.

>t-that doesn't count

Every single time.

>you're not strong enough to pry off a manhole and crawl through the sewers?
>yikes

>Where are the Ubisoft towers and bright shrines? I still have to find 70 more of them

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idk this looks pretty foresty to me. There's also one region that's essentially an entire jungle.

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It wasn't. But you're a fanboy so you see it that way.

In most other games trees tend to tower over you. BotW is a weird game where it feels like you can always see over trees.

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>I have zero idea of how draw distance and LOD typically looks and work in open world games because I only play Nintendo titles, but I definitely know it has to be better in BotW than others, right?

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Based

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You can turn it off, though, so it's not "forcing" anything.
It's also far less obtrusive than a compass at the top of the screen that is not an optional feature, that also just slaps on a marker in the direction you need to go.

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Man, BotW was a fun game.

Because you can actually see something and want to go to it, as opposed to needing a quest marker to find it. It’s what exploration actually is

which is entirely optional and requires you to 'upgrade' the device for it to even do that to begin with. and a beeping metal detector is still better than following a trail

This is downgrade pic

see:

And that's a good thing. :)

Because it has no textures or objects to render except a few bushes and trees. Look at that fucking ground. It's literally 4x4 pixel textures.

Because the topic of conversation was draw distance dummy

>bragging about a game that looks more barren than botw with even shorter grass distance and browner textures
Is this the power of peecucks?

That's the power of monolith's magic, friend.
Xenoblade X did it better.

But why does it feel like you can see less of the world as you would in BotW. In BotW you might be able to see like several biomes from a vantage point like this. But here you are just looking at stuff near you

Compare that to this
The scale in BoTW is awful Link is a midget goblin but trees and forests still manage to look small.

It’s just LODs done well. I’m certain plenty of other games have done similar post N64-era, falseflagger

Thanks tendies for proving once again that you only praise things when it's a Nintendo game. Truly the most ignorant fanboys.

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I wasn’t sure I saw OP’s point, but things do look weirdly close in this shot compared to BotW.

OP just asked a question, no need to get assblasted.

I love how BotW thread attract consolewar maggots like nothing else. You can't start any positive discussion about it without dozens of aspies piling on you with "but X did it better!!", "nintendo bonus!!!", "nintendies delusional lmao".

>bragging about a game that looks more barren
And yet constantly has a shitload more things happening map wide than BOTW which is actually a dead world
>why does a milisim set in the med look brown waaaaah
Duhhhh

been watching aris play this shit, looks dope

alright stay cool stoners

Because in BoTW the scale is small and the world is built WoW style where from a single bridge crossing and maybe 30 seconds of walking and you could be going from Western European forest to African Jungle.

You can turn off markers and minimaps in other games as well so "Uuuh, you can mute the beeping and you don't have to use it?" is not an excuse.

Name 1 (one) thing that looks interesting to explore in that screenshot.

>as opposed to needing a quest marker to find it
Quest markers are only ever needed for a story. If the game is good, you should be able to gather which direction to go based off information given and do the rest yourself.
>It’s what exploration actually is
It's really not. You may be right if you had to work for that level of visibility by climbing high places, but having it at any point and an entire land of plains and low slopes ruins it.

you have a boner for trees, huh?
it's really hard to get a good pic of faron jungle as its layout is long and thin and it rains nearly constantly there

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First we were talking about draw distance then how it's about interesting things to see. Moving the goalpost like always. LOL. Tendies make threads to praise their shitty childrens games, and get BTFO every time.

>70% of the distant scenery is water, with islands in the distance being fogged out like shit
I know what you mean, but get some better material to avoid looking like an idiot in the future

JC2 is the only good JC

The scale in BotW is weird. Trees seem barely larger than you and don’t really block your sight much

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It’s more just falseflaggers trying to trigger dummies like you. I see more people obsessed with trying to “prove” to themselves that BOTW is shit than the opposite

Which games? I remember it not being optional in skyrim and I've never bought into the ubishit genre, admittedly.
I was pointing out that you saying "forced" was incorrect, btw.

They intentionally designed the world to have vast open spaces with prominent vantage points
Most other games go for realism.

Because BoTW threads start with comparing the game to other games because BoTW fanboys can't stand that other games exists.

The world design is really nice so the world feels way bigger than most games

it's the camera angle, it's default position when you Z-target (or reset the camera by tapping ZL) points upwards, probably because you're encouraged to go up high to spot things in the distance. Pic related shows how much taller trees look in botw when the camera is angled upward for example.

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Depends heavily on the biome, the generic apple trees are pretty short because they’re apple trees, but you have the huge oak type trees, pines, the weird Aussie trees with huge trunks and so on.

Exactly. BoTW is a children's game. It's literally minecraft like. There's a reason everything looks so cartoonish.

>user experiences dread and confusion and different people enter thread and have different things to talk about

>points upwards
meant points downwards

This basically. As usual, most of Yea Forums is idiots and can’t understand that multiple games with the “open world” can have different design philosophies and goals for the experience

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I wouldn’t describe that as dense foliage

They seem that way, but if you actually climb up them they’re correctly propotioned. Dunno if someone can post a reference screenshot, but BotW has aspen trees and you can compare them to the ones in W3. So there’s some serious camera trickery going on.

It’s very clearly the reverse

How is it not realistic to go into nature and be able to see a lot around you, especially if you climb high up?

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Objective opinion: cartoony stylized graphics are superior to graphics that try to look realistic. Wind Waker for example, still holds up pretty well, unlike realistic looking games that were released around the same time.

More like tendies are idiots that can't understand that. There's a reason they're always asking why can't other open world games be more like BoTW. Not everyone wants to play a cartoony children's game. I wouldn't expect austist who still play on a children's tablet to get it though.

This post is the definition of hypocrisy.

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It's not trickery, everything is way more spread out in BotW to the point that there are no dense areas at all. It's literally impossible to get lost.

I must have less than give hours on BotW since getting it last year. The weapons that break in three hits just fucking kills it, and the shrines are a bad concept altogether. Just give us back linear Zelda.

don't think I have any pictures in the middle of the jungle with surrounding fauna, might brb to get some as I've been playing master mode for the first time recently anyway after a year break.

This thread proves it.

I unironically got lost in the jungle area once, but this was early on

Yes, proves the reverse.

This. I think Skyward Sword holds up well too at this point, considering it was running on a Wii. The mosaic effect to mask LOD and draw distance was a stroke of genius

If this is the best Nintendo could do, then they absolutely failed to capture what they were going for in the first place with Zelda. It definitely would've been better if they tried improving what they already had to enhance it instead of thinking a face lift was all they needed.

>he doesn’t know about the lost forest

You’re either trying way too hard or are upset for silly reasons. Have sex.

Do you live in the great plains?
I go hiking in Appalachia frequently and you will never get a view as far as the average BotW view without hours of trekking up mountains. IRL terrain is too bumpy/filled with trees.

agree, but botw's textures can really let it down and the pop-in makes it already feel somewhat dated. Its lighting is great though and the decision to use cel-shading on character models was a good one.

The jungle still has some landmarks you can go by if you pay attention, but it's largely unlike the other areas of the game and would be better for it if it was put to use more effectively.

BoTW would look way better if it was made for a real console. Too bad it's held back by Nintendo's gimped tablet.

I'm not going to count an automated section with specific answers as if it compares.

Pick something with optional map and markers, Red Dead is a recent one.
and I never said anything was forced I said that YOU don't get to complain about markers/compasses/maps when the entire concept of exploration in BotW is built around your constantly beeping tablet.

That’s a complete non sequitur. What does that have to do with the perceived scale of trees?

Just cause 2, 3, morrowind, oblivion, skyrim, fallout 3, 4.....Tons and tons of games.

Don’t use the old literally figuratively next time, then.
Though I don’t know a single open world gam where you can “get lost” besides maybe Daggerfall.

>You don't get to complain about other open world games forcing you to follow a compass with a system like that.
>forcing

No it really isn't.

exactly, way too many people here are cherry picking.

>sound cues
>outdated
Fucking retard. Would you rather the game that handholdy piece of shit radar that tells you exactly how many meters/miles you need to travel to get to your destination? Fuck off

Still very few trees. Still, looks better than most other areas, this kind of density should have been a baseline for the rest of the game. It does have a more enchanting feel to it than the big green barren fields

neither does anything in BOTW.

more than anything in BOTW>

Generally when you get lost in games, it’s because everything looks the same and there aren’t distinctive landmarks to break things up. So Daggerfall’s procedural generation (and fucking ridiculous dungeons) are probably the culprit.

I’d add Virtual Hydlide to that list.

BotW has a metric shitton of pop-in.

Are you retarded? BoTW is the game shitposters use to compare it to other games you retarded faggot. The amount of games BotW has been compared to is insane. Even games from completely different genres which is fucking retarded

The radar only detects one thing that you set it to detect and only in what, a 90 degree angle at best? You need to explore for it to pick something up in the first place.

The hell is wrong with you people

It's not the scale of the trees themselves, it's how many there are, how close they are to one another, and how far the leaves extend to block your view.

>has some landmarks you can go by if you pay attention
you say that like it's a bad thing?

>morrowind
Found the zoomer, morrowind barely showed anything at max settings before the wall of fog blocked everything off.

There are only a few big open areas and it’s good to have that kind of diversity in density. Nothing is more boring than a Bethesda uniform world with POIs distributed evenly throughout.

In most open world game mountains are essentially walls that limit how much can be visible at a time.
BotW is designed the exact opposite, you're supposed to see as much of the world as possible every time you climb on something

>meanwhile he's in a thread where insecure BoTW children is comparing their games with every other game

Fact is I don't see any other fanbase they have to create threads daily to hard on about how much better their game is than other games. This thread proves it. You can't really blame autistic children who play games on a fisher price tablet though.

People legit don’t remember how Morrowind actually looked before MGE. It’s bizarre.

There are lots of dense areas. The central area is called hyrule field for a reason.

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I tried playing this game and it was garbage. Why do you guys praise it so much? I'm thinking it's Nintendo shills.

For a game that’s all about verticality, it’s weird how unvaried the elevation actually feels. I’m BotW it’s often the case where you can climb a few rocks and look below into a sort of really wide bowl of land. In most other game your line of sight will be blocked by natural changes in elevation, slopes and hills.

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not that user but there's forests like this all over the game. I was on my way to get some pics of faron jungle for and decided to take a snap of a forest on the way. As I said in another post, most of these complaints can be attributed to the camera in botw and how it always wants to point downwards and slightly zoomed-out, which makes things feel smaller

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Not necessarily, but the area isn't designed around that idea of putting in effort to get a sense of direction, so it doesn't do much for the game.

That never happens, some trees can't be cut, there's even a place with about 100 trees that can be cut, you can cut them all no problem.

Few? The vast majority of the world feels unbeliably wide open.

The more basic a game looks the more into the distance you can see. BoTW looks very basic so of course you can see a lot.

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Ancient technology in-universe you retard

BEEP BEEP BEEP BEEP and you want to know BEEP BEEP BEEP know why no other games BEEP BEEP BEEP have constant BEEPBEEPBEEPBEEP interrupting audio cues? Because it's annoying as shit. I'll take a compass over radar noise any day and so would you but you won't admit it because you have to defend all BotW's decisions no matter how wrong.
Just like how towers in Ubisoft games are pure cancer but towers in BotW are "incredible 10/10 design I wish there were more of them".

Is that a really good mod or did you actually post a drawing to prove your point?

plenty of games have much better draw distance than BotW

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That is not what a forest looks like. It’s just a smallish gathering of trees. Most other games will render way more trees in more density

Minecraft looks better than BoTW.

This is what most of the game feels like

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>Wow my game on a kiddy console can only render ten polygons at a time, but the polygons are stretched into a really big landmass at the cost of details!
That's nice, honey.

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are you mental? the trees can't be any closer than that, the leaves are literally overlapping and their branches are practically touching.

REEEEEEEEEEEEEEEEEEEEEEEEEEE DELETE THIS!!!!!!!!!!!!!!! NOOOOOOOOOOOOOOOO. You can only praise BoTW. This is Yea ForumstendoGaf. REALISM BAD. CARTOONY GOOD!

>all forests are the same
I live in the flatlands, that’s exactly what a forest looks like.

Imagine being this insecure about videogames.

if you spend most of your time in central hyrule, maybe. Personally, I spent more time in gerudo, hebra, and faron.

I honestly don't think being able to see most of the world at any time is a good thing. Especially given there's only one biome that hasn't been done to death in a Zelda game.

Based Eric

That shows about 1/10 of the distance in the OP picture

That sure is one retarded post. I guess the only thing on death mountain is the volcano itself.

Tendies BTFO. They can't shut up about BoTW and its draw distance when there were games on the PS2 where you can see major landmarks in the distance. Tendies really are the most delusional fanbase.

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because when you import somali semen and drink it because your wife's boyfriend told you to you kinda forget that nintendo games are objectively and scientifically garbage

It's almost as if people don't understand the term "draw distance" nor how it's tied to the performance nor how it is not impressive to see blurred shit 10000ft into the horizon nor how easy it is to cut corners to have it seem like a technical marvel when in fact it's just smoke and mirrors

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RDR2 chads BTFO of BTOW babbies as usual

I do not understand how you can call BotW’s line of sight realistic. If you go walking around in nature it will feel a lot more like Skyrim than BotW. All of your surroundings in BotW just feel too small compared to you.

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Says the tendie who made a thread because he's insecure about other games existing besides BoTW.

>major landmarks
>can only see a wall

This

You need to go back.

You could've at least used a better image, fucking retard, making us look stupid

Wow, a compass that only beeps when you're near a shrine, and ONLY tells you that there is one SOMEWHERE nearby.
You guys just keep getting stupider by the day

BoTW is a cartoon world. Everything is meant to be cartoony looking and not realistic. There's a reason autists are drawn to it. It's like WoW.

It's the only noteworthy thing there without a doubt, but that's beside my point. You know everything you need to about the place from a cursory glance at its edges and nowhere is different. The mines are incredibly basic, the town is barren, and the only other locations are a couple pools of lava. How is that an exciting place in any way?

that's because it's like a miniature world, something that a switch could handle

Calm down retard I did not make this, stop shitting up the thread, go be stupid somewhere else.

Clever design. BotW isn't actually that big, but it is dense.

Found the basement dweller who hasn’t seen a tree that’s not in a video game.
Roots tend to be 1:1 with the crown for most trees. The only trees that are densely packed in nature are pines or similar tall trees with a horizontally small crown. If you plant trees too close together, one will kill the other because they can’t both get enough nutrients from the soil.

For the next Zelda, they should keep almost everything learned in BotW. Production values has to better. A lot better actually. Don't cope out with another post-apocalyptic world. Give us lively towns, a fully fleshed-out Hyrule capital city. With NPC's that don't have 10 second loops in their simulation. Give us side quests that l branhc our and aren't generic fetch quests when we go to different cities. Give us a decent a decent script and plot up there with Ocarina of Time or Majora's Mask. Unique Boss battle's and actual dungeons too.

>miniature world
You never played the game, the world is huge, too big, should have been smaller.

You’ve had to say this how many times in this thread already? You’re proving the opposite of your point

Even WoW a 2004 game had high view distance. Once again tendies think it only matters when Nintendo does it. The delusion is real.

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Blinded by your own zealousness

Because apple trees aren’t pines you dumb shit.
Have you ever seen a fucking apple tree? It’s not going to block shit.

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You need to see far ahead to make the glider gameplay and spotting shrines work

BoTW is a miniature world. It's a small cartoon world.

Picture not related, right? Because you can only see shit that's close in your pic.

So which one of these is the superior grassy fields simulator

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It's literally the best videogame ever made. Get over it anytime.

How come both BotW and Skyrim have middle areas that are really flat and open (Hyrule field and plains is Whiterun), but in BotW it feels like you can see Hyrule field from many parts of the map, whereas in Skyrim this isn’t true for the plains around Whiterun? It seems like you can’t really see them if you go only a short distance away on the map

>LALALA I CAN'T HEAR YOU LALALA
Sure user.

That would be ideal, but it wouldn't be BotW anymore at that point.

WoW looks a lot better than BoTW.

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Of course you wouldn't. Can't have something contradict your narrative

based blind user

NOOOOOOOOOOOOOOO WHY IS THIS GAME SO GOOD I DON'T UNDERSTAND IT'S NOT FAIR BROS

That's mostly narrative shit that BotW made the right choice to ignore

Any other open game would be dragged through shit if it had the same mechanic. It would be called handholdy and kiddieshit, it would be laughed at, people would say that it ruins immersion and that it ruins exploration, but since it's in BotW it's fantastic.
You fanboys are so blind.
I hope some other game steals that retarded idea, I really do, and when that happens I want to hear you praise it as top tier design.

Damn, this looks like a PS2 game.

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Another delusional Tendie. LOL. There's a reason tendies need to make BoTW threads every day. It's forgotten and irrelevant so they need to remind everyone it exists. Everyone knows it's just a simple children's game that can't compare to real games.

user, to activate the radar you need to upgrade your tablet first, then take the photo of the thing you wanna find, meaning you need to find a sample first, then activate it from the menu. Stop talking about shit you don't know crap about

BotW plays a lot with LOD and the stuff you see in the distance is very low definition.
It still looks good though and that's all that matters.

>It's a " Nintentrannie thinking that his shitty zeldong game locked on a 2016 tier tablet looks impressive " episode

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>some people actually think like this

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>I only play mature games for mature gamers, like me

Seething nintenkiddies.

A lot of Skyrim’s land is designed in more cutoff sections, but not overtly.

Nice.

You don't seem to understand what I'm saying, you fucking idiot retard, not sure if I should even pry
When you walk in a world like WoW, it feels absolutely massive, sure, it also feels as empty, but a massive nonetheless, you can really feel the scale
in BOTW you can cover ground very fast and you'll get a sense of scale where the world around you is at least 1/4th too small
Have sex, delusional nintendie

Yeah I really miss towns. I don't care if it means cutting down on the open world but give us back towns with NPCs.

>it’s another falseflagger-baits-console-war-idiots-and-teenage-Nintendo-haters episode

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The fog can be removed, retard nugget

jesus christ do you play anything outside of a nintendo console

Breath of the Wild's draw distance might be the most expansive, but I think Days Gone beats it in terms of just how scenic it is. This view I just made the character model invisible and turned hud off in photo mode.

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>BBBUT THAT'S NOT WHAT I MEANT
LOL

Just Cause 2 is bigger (30x30 km) and has better draw distance

>no argument

Rdr2 has a pretty good draw distance for big vistas as well desu.

I get what they were going for with BOTW and I think it worked, but I too would rather have the “somewhat bleak but still existing” atmosphere of the other games

I kind of prefer that desu. I like when areas in the map feel more secluded

>That's mostly narrative shit that BotW made the right choice to ignore
No it's not not you dumb fuck. It's keeping the traversing mechanics, physics and open-world scale breath of the wild gave us while also being a return forum to the series. While improving immersion. Unless Nintendo wants to be left in the dust, they are going to have to do a better job on production values. Sakurai already hinted at production values in a December interview being a key area that they will work on for a future title.

>He owns Days Gone

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Days Gone I feel comes very close to just how expansive it is. I like the detail to the environment.

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Haha ha.

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This is what normal forests look like in games

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>choose to deliberately misunderstand
>get corrected
>can't argue back
>BB-BBBUTTT MMM-MMIMIMI
what a drooling fucking waste of oxygen you are

Skyrim with mods > TW3 > BotW > RDR2 > Skyrim without mods >>>>>>>> Horizon Zero Dawn > Dragon Age

I really liked marking what I see and then making my way there in BotW.
At first I thought it's strange how no other similar game I know of works like this and instead relies on maps and pre-placed markers, but then I played AC:Odyssey and realized that there's no way to even make out points of interest in the average open world game. Most of the time you can't even see very far because of segmented map designs

>scenic
can you go to those mountains or are they just for show? Because if that's the case, that shit doesn't require any computing power

I would not call Skyrim a grassy fields simulator. I would actually argue Skyrim has more varied elevation than BotW, much of its map is rockier terrain, hills and mountains with forests. There aren’t many just pure grassy fields. In fact outside of the Whiterun area I’d say Skyrim’s map doesn’t really have “fields” at all.

I’d put hzd above Skyrim without mods in terms of grassy fields

It's the least cuck snoy game you can get right now. Better then owning nuGoW.

This game really looks like shit, for fuck's sake. Gothic 3 looks better and it's like 13 years old.

...and this is what real forests can be like.

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"Beeps suck" is the argument.
Nintendo will most likely remove that whole concept in BotW2 so atleast then fanboys will admit that it was pretty bad design and have a little celebration that it's gone. We don't agree now but we will in the near future.

What is it about BOTW that irks people so much? Unless we get a sequel, in a year people will still be shitposting about it in comparison to other games, while others fall away and are forgotten

why is faron jungle so comfy?

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Not really no. You can't see any enemies, items, grass, or objects in the distance.

HZD is barely an open world game, it's more like rooms and corridors

>real games

LMFAO

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Well said

you can if you zoom in with the sheikah slate (forces them to load in), but yeah the object draw/pop-in is otherwise pretty bad

There’s no way to make out points of interests because that’s what realistic world design is like. You can’t just easily see point shit out when you’re walking around nature because your view will be surrounded by hills, trees and mountains, or buildings and towns. It’s not like BotW where you can so easily just look out and see things far away in a land that is mostly pretty flat and barren

So, it is my fault that you don't know how to express yourself, noted.

As far as I know from the 20+ hours I've played of it, no. But I love comfy forest environments in games and this one has that in spades and I feel does a good job with the look and that's good enough for me.

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Please read what you wrote and reconsider your life choices

its a trick

botw uses lod scaling like any other game but the simplistic graphics make it look like distant objects are closer to their normal counterpart

if you go watch the out of bounds video you can see the whole map gets rendered but chunks of it get replaced as you move in to fill in the details, its still a good engine

>deliberately tilting the camera as low as possible to distract from the shitty sense of scale
Lol

Jungle is trash and there is no reason to go there at all

Nice forest.
It's GOTY 2017, in spite of its primitive graphics and derivative gameplay.

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Games do not have to simulate real-world user. That often makes for poor game design.

as I said before, botw's default camera is above you looking down, I literally just brough the camera to link's level like how other open world games tend to have it.

the difference is that botw map was made with topography studies and normalfag attention playtesting that prompted thw modelers to naturally shift stuff around to draw your attention

red dead map design was: DUDE TREES

I don't think he meant that being realistic is the only right choice, just that there are different approaches with different strengths

If distant objects look closer, shouldn’t that make the world feel smaller, not bigger? I agree with the OP, it looks much bigger for some reason.

Do these retards not realize that it’s a self-fulfilling prophecy? Every time they try to shitpost or compare it to another game, it just lends credence to it having been a landmark title, regarded highly by players and especially the industry for its take on the gameplay of an open world.

Why does walking around Skyrim feel so much more like an immersive nature walk than any other game

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Guys, try to make your samefagging posts a bit more varied, if you consistently overuse the word tendie in every single one it'll be obvious that its a single person posting them all.

Very good texturing and art tech by talented artists. Especially the color grading

Don't tell me you actually take stock in GOTY awards.

It became a meme because BoTW was lauded at release for all of it's "unique and innovative features" by journos. It's a great game, but it's very derivative of other open world titles. It's also crippled by the damn switch hardware.

The world of BotW does feel smaller, precisely because objects that would normally be really distant look pretty close. BotWs feeling of scale is smaller than most other open worlds

>grasping at straws

It does feel like that until I meet an NPC. They really need to work on that shit

That sign maker should finally move away from his "100 free medieval fonts" pack

BotW has insanely unnatural looking topography

It doesn’t matter how derivative it is if it’s the one that nails everything it set out to do, to the point where it stands out to game developers themselves

>BoTW has accurate topography

Have you ever been outside?

Literally no one shitposts about BoTW though. I do see tendies praise it everyday while shitposting other games. Tendies are the most insecure fanbase so I don't blame them. Other people are enjoying real games. Tendies are obsessing over a chlidren's game.

>it's very derivative of other open world titles
This is not true no matter how many times you say it.
You don't even have to mention the focus on physics simulation, simply not having map markers shows how different from the norm BotW's design is

You know you can see the replies in this thread right? Full of a few retards getting mad at the game(a fucking videogame lol) for no reason.

>that nails everything it set out to do

Says the tendie who hasn't played anything outside of Nintendo games. Go outside. Play real games.

How is it crippled? Cause the models are cartoony?
Why do people keep judging this single game on graphics? There's enough things already wrong with it as a game but tards always shit on the graphics so they can jerk of to red dead screenshots.

Its a handheld, what do you expect?

When develops want to make an immersive open world environment, it makes sense that a lot of them want to recreate the feeling of actually walking around in a world. You made it sound like it was a bad thing that it was hard to see points of interest from a distance, when I’m telling you that’s what walking around a world would actually be like. For a lot of people the appeal of open worlds is the world itself and being absorbed in it, and not just needing to see any point of interest easily in the distance

Replies to a thread made by a seething tendie comparing his children's games to real games. Stop being so delusional.

Cause as a "game" it is merely a 7 or 8. Lots of potential, and it isn't bad, but highly overrated by journalists or nintendo only gaymers.
It is a shame it was rushed out to sell switches, but even me, after shitting on the switch for 2 years for lack of games, have turned my view on botw and the switch to more of a positive view.
Right now I can't play my ps4, due to travel so I have my laptop, switch, vita, 3ds. I hope more games get ported to switch hinestly cause most 1st party nintendo games arent worth 60 dollars.

>I have no arguments so I must make up shit and attack you with it
LOL

I hope you gain enough self-awareness to recognize that this shitpost (along with your many other similar ones) only serve to make _you_ seem insecure

>WAHHHHH LOOK AT ME LOOK AT ME LOOK AT HOW MUCH BETTER MY GAME IS THAN ALL YOUR OTHER GAMES

>why are you so mad at my game? LOL.

tendies in a nutshell.

>real games
As opposed to BotW, an imaginary game? LOL

This. There's a reason insecure tendies can't stop comparing their games to real games. This thread proves it.

Get a load of this tendie

I have less hours in BotW than many other Open Wolrd games but the game is just good, it has many things wrong but it does many more right, stop being so insecure retard.

The game design was focused around self-motivation: seeing something in the distance, noting it, and wanting to traverse to it. The land design suits that

Gamers play Breath of the Wild
Movie watchers play Red Dead Redemption 2

That's all it is

lots of that is just the topography

>As opposed to BotW

A children's game made for children on a happy meal tablet. There's a reason the insecure man children on Yea Forums are defend it so harshly.

Yeah, no other open world game has player map markers, towers you have to clime to unlock the map, or physics.

It runs sub-1080p and has noticeable frame-rate issues even when locked at 30fps.

>I can't afford one so I must attack an electronic device
lol

Children play Breath of the Wild on come on Yea Forums to praise it and shit on other games because they're insecure.

Real gamers play everything else.

Anyone got a working torrent?That doesnt need setting up and bullshit?Havent had luck yet...

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>
Not even gonna bother (You)ing the others. The only person you’re trying to convince is yourself, user.

>real gamers
>not only he calls himself a gamer, but a real one

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>"Beeps suck" is the argument.
Real big brained intellectual we got here

But op started a thread comparing BoTW to all other open world games and saying how it's better. We all know who the insecure one is. The one who constantly has to remind himself how he what he likes is better. Basically the man child playing on a fisher price tablet.

I agree that BotW has some pretty weak areas (like combat), but on the other hand I think it achieves what it set out to do really well.
Most big budget games nowadays are mishmashes of seemningly random elements from popular games (all the needless loot and stat systems are a good example), but BotW has a really clear and distinct vision, and I can appreciate that

The design was built around blending immersive-sim-esque systems and an open world. No game pulled it off to the same degree, which is why it was noted alongside its treatment of navigation

It was clearly designed around the wiiu tablet, but they took it out at the last minute for Switch, making the UI really sloppy and clunky.

This thread proves that tendies are not only insecure but hypocrites. I don't blame man chlidren who still plays on happy meal tablets though.

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>better
Except he didn't say that? He said the game allows you to see shit from very far away, and it is true, the game is designed that way. Other games just don't care about that and focus on different things and do them better such as details, animations, interaction, stop being so insecure.

Op is much more likely a console-war falseflagger who was posting ironically to shit on BOTWs visuals again

all OP did is literally state that botw has a farther draw distance than most other open world games, he said nothing in regards to botw being better than other open world games on the whole. I think the one with insecurities here is you.

Someone else give this retard another (You) ,maybe he will leave.

The fact that you define it as derivate based on such broad terms shows how arbitrary the label is, especially when you willfully ignore how botw implements then differently from the average open world game.

>blending immersive-sim-esque systems and an open world
>No game pulled it off to the same degree

Literally any open world survival game.

objects literally stop existing when they're about ten char lengths away from you. you see it worst when you're chasing animals. they just despawn.

>no other open world game has player map markers
Yes, no other open world game relies completely on map markers placed by the player. They need pre-placed markers and compasses because you wouldn't be able to find anything otherwise. BotW is unique among open world games because it actually has level design

>tendies
>14 results

Jesus dude, get a new hobby.

They don't despawn, they disappear into the geometry of the map, It's fucking annoying.

Hunger and stamina =/= Immersive Sim genre. I don’t think you understand the genre I was describing, so look it up and come back.

>warp to top of ubisoft tower
>drop pins on points of interest (i.e. shrines)
>follow minimap to pin
wow, immersive

just download it from nintendo's servers

This

There are a lot of other games that look better.

>Horizon: Zero Dawn? Never heard of it.

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If I saw someone going around labeling people “gay” all day and who was upset at these gay people, I know what I’d assume about them. Dude’s crazy insecure.

Tendie! Come get your tendie here!

damn now you got me exploring faron again

basically you can use wii u usb helper to download games directly from eshop servers. Works with DLC as well.

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The how about you define these amazing immersive sim elements you keep talking about?

genuinely forgot this game even existed
so fucking insignificant trash

dude come on i love botw to death but its draw distance sucks ass

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Yeah but how do i run that on PC?I need a set up emulator...i never got past that flashing light at the start always freezes

It is.
Also, you would only find about 5% of the shrines in the game by doing that

Except BotW does have pre-placed markers for the main quest you muppet

It's as much an open world game as Monster Hunter

>using vantage points to look into the distance to find points of interest marking them on your map and then navigating the open world to reach your destination to your destination
vs
>climb Ubisoft tower
>open map
>click on random icon
>follow breadcrumb trail on minimap to pin

>Climb to the top of a tower or mountain
>Dude I can see so far lmao
No shit. 3/4 of the game is open fields with nothing in it but a camp or some boxes broken up by rough terrain. Sometimes the grass moves.
It's not like there's a lot going on.

it's pretty great until you compare it to shit that outclasses the hardware it runs on like RDR 2

they did a good job with the LOD so you can see shit from anywhere

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I’ll spoon feed you, child, despite having told you to look it up before responding.
>Immersive Sim definition
>”Its core, defining, trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.”
and here’s only a small excerpt from the description of BOTW
>”Breath of the Wild introduces a consistent physics engine to the Zelda series, letting players approach problems in different ways rather than trying to find a single solution. The game also integrates a ‘chemistry engine’ that defines the physical properties of most objects and governs how they interact with the player and one another.”
>”These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story”

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wii u usb helper tool includes setup for cemu. Basically, everything you need is right there. Not gunna spoonfeed you any more than this.

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This kind of distinction is invisible to someone with severe autism like that guy

>all these butthurt SOnY fags proving OP right with their shitty screenshots of boring landscapes

>warp
You have to find the tower and climb it before you can unlock it as a fast travel point
>drop pins on points of interest (i.e. shrines)
Towers are pretty sparse to start with and so are shrines that are out in the open enough to be spotted from them.

Having to find and spot everything yourself is a lot more immersive than everything automatically populating a map for you and in some cases even giving you a route to follow straight to what you're looking for.

You just described the same thing twice with different words

only for the divine beasts iirc and even then they are very vague, leading you to the nearby village rather than the beast locations themselves. Not required at all either.

Are you high, the world map is giant and has multiple biomes
>fields
>desert badlands
>jungle
>tundra
>forest
>swamp
>savannah

One more of Days Gone not showing off too much of it's draw distance, but the bear attacks man attacks wolf feature. Does Breath of the Wild have this feature also?

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Well, true.
But on the other hand, the main quest is also a good example how different BotW is to other open world games. It's very freeform and mostly optional to complete the game.
Compare this to RDR2 that kills you if you go to an area before the story tells you to do so

Heh

Most map markers only show you the quest giver, when they do show you where to go there aren't any bread crumb trails and the map only gives you basic topography or nothing at all if you're exploring a region you don't have a map for.

there are wolves and bears in botw, so yes

Right after you leave the plateau there's a big map marker leading you to kakariko village. In what world is leading you to the adjacent village where there's the mandatory subquests to meet whatever gay villager helps you quell the divine beasts "very vague"?

it says it cant find wii usb helper exe

It's a video game. If I wanted natural topography, I'd just walk outside.

Xenoblade Chronicles X
>Everything is fucking huge
>Lots of places to explore
>Game grabs you immediately after the tutorial and shows all the massive creatures roaming around and the large terraforms looming over the plains
>Only thing stopping you from going anywhere is your own movement capabilities
>There are four more biomes like this which vary greatly

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I meant the structure of the world. All the areas are walled off by inaccessible hills and mountains, and connected by passages.
I'm not saying it's a bad thing, it's what allows the detailed graphics, but it's 100% different from BotW's approach

>there's a big map marker leading you to kakariko village
I don't remember that, are you sure? I recall the king recommending you to go there and pointing you towards that direction but no actual map marker for that location

Great post, Phoenix

>What other open game worlds fail to hide their barren empty landscapes
None the devs are more competent than that at putting together a world. BOTW is a n embarrassment to modern gaming, all the nintendo shilsl make me sick, this game is like 10 years outdated already, but ask a shill and he'll tell you it reinvented the wheel

>staring at the world vs staring at the map
>relying on your own map markers vs predetermined marker
>climbing towers and other high places to get a vantage point to spot points of interest vs to get a grocery list of map icons to follow
>navigating to your destination manually with a map marker giving you general direction vs navigating to your destination by following bread crumbs on the mini map

based and xenopilled

nice bait bud

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Doesn’t mean every open world should be like that. For other people they don’t need motivation to be immersed in the world, they just like waking around it

Of course they don't.
But it's pretty easy to see which approach is better from a game design standpoint

Ye, it leads you to the old dame with the demure girl everyone beats off to in the main hall to start the divine beast quests.

I mean, Xenoblade 1 allowed you to see the mechonis, which was the actual model, from the bionis, which is a ridiculously high draw distance as well.

I love Witcher 3 but I got so tired of the game telling me exactly where to go all the time with a line. Disabling this made finding destinations unreasonably obtuse because the game wasn’t designed around it. BOTW nailed this so well

>barren empty landscapes
>BotW

You probably shouldn't make up shit about games you haven't played if you don't want to look like an idiot in the future, user.

>For other people they don’t need motivation to be immersed in the world, they just like waking around it
But that's exactly what botw excels at. It specifically doesn't give you directions or bread crumbs to follow and trusts in the players own intrinsic curiosity from wandering and exploring.

XC1 has loading screens and isn't a seamless open world. Those areas where you see the full Bionis/Mechonis 'models' are usually just large 2D sprites. Not saying it isn't cool or trying to undermine the quality of that game, but it doesn't really compare.

LOL

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>run or swim or climb for 10 minutes to reach a shrine or seed
>sometimes be interrupted by goblin niggers
>repeat until you have done every shrine and collected every seed
>kill big enemies that barely even fight back
>go finish the game
The game is so fucking EMPTY I was insulted. It took my hand and showed me lifeless fields with the occasional ruin and demanded I comb them for 80 hours and feel a sense of wonder and majesty.
Fuck right off, Nintendo has the resources to do better, they're just cheap as shit.

The irony of your post is that many of the other games give players a literal line to follow. When I said “self motivated”, the opposite of that is “reward/game motivated” (or something), not “a lack of motivation”. If anything, BOTW is the game that focuses on pushing players to explore and meander because of this

>It definitely would've been better if they tried improving what they already had
They tried that for over a decade and it wasn't working

L O O O O O O O O O O L

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>cherrypicking
hey I can do that too

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release

So much denial, enjoy your flat empty low resolution areas

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>Cinematic Mod: The Zone: Iwata Edition
>Gets a pass
DUDE COPY PASTED FERNS AND TREES WITH NOTHING INSIDE THE MESS

>two pictures of the same location
>Hyrule Field
>Field is open and empty

Wow sure showed me, there are literally a dozen other screenshots in this very fucking thread showing how not barren the game is you legitimate retard.

The game definitely doesn't "demand" you to find every seed and shrine. It doesn't even reward you for it. It was your own choice to do something that you found boring

Thanks for the help user, with ugly screenshots like the ones we are posting nobody will be able to refute.

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>hasn't played the game

That's the snow mountain against a sunset. Why would there be bunch of foliage there? Are you just posting random images that don't look like FULLY MODELED and spazzing out?

>Game starts you in a boring, lifeless fucking field
>Complains when people aren't drawn in and don't want to listen to the typical "dude it gets good in 10 hours trust" bullshit

>being a graphicsfag
cemu exists for a reason

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>the same trees and plants 50 times over right next to each other

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BotW has the best implementation of art techniques and technology combinations of any open world game. The mapping of the open world is really underrated too. Nintendo artists were able to create an exceedingly dynamic topology that moves your eye across every scene. It's not really bringing entirely new things to the fore it's just doing the highest standards of tech better and more well balanced than any other game so the result is impressive

There's this thing at least

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Empty = worthwhile content, not just foliage amigo

The Zelda overworld is extremely lacking. And there are regions that are pretty barren plains/mountains.

>INB4 'doesn't count'

Because game is cel shaded and reality low poly so making lods that are closer to full meshes is easier.

Is BOTW a fun game or not

the level of detail in BOTW is quite terrible

People confuse LOD with Draw Distance

The minimap in your own screenshot shows exactly how not flat the area there is, not only is the land rising to the right and left, but there's a waterfall and a cliff directly ahead. Could you make it any more obvious that you've not played the game and just saved some random cherrypicked screenshots to try and attribute your shitposting to? You truly are just an embarrassment.

>Come back in 50 hours to tackle this defenseless floating noodle with your legendary papier-mache gear drops

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only character models are cel shaded

No they didn't

Except you don't start in Hyrule field you fucking mong.

>Game looks like utter shit
>'Its okay we'll just put a cartoon shader over it that makes it look even worse! Our consumers are retards who love bright colours they will probably even praise the 'art style'

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woah what an elaborate and factual reply

agree the LoD is bad, but I've seen much worse. That user specifically mentioned draw distance, though.

S C A M M E D

If you can get past the opening field filter I'm sure there's some enjoyment in going through the checklist. I got filtered though, and I'm happy to stay that way for now.

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It doesn't always look good, but it definitely isn't terrible.
The LOD tricks do a very good job of highlighting what's important

>cartoon shader
actual retard

Oh god, there's ANOTHER featureless fucking field? I assume it's even bigger than the one it starts you in.

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What do you mean? You make it sound like it's very difficult to get past there

>he has a folder full of images for a game he never played
>he shares them with his only ”””friends””” on discord

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It's fun for a couple hours after the plateau (tutorial segment) and then it quickly loses it's luster bc there's nothing to do in the overworld except samey shrines and uncover korok seeds. I'd do the plateau then maybe explore the terrain a bit and go straight to hyrule castle for maximum enjoyment.

Nice PS2 game

Just stop, you've already made it blatantly obvious that you've not played the game if you think it starts in anything even resembling a field.

>what is prioritizing art direction over graphix

Graphics that "try to look realistic" are just shit graphics. Every good looking game ever made always used heavily stylized graphics even though people circle jerked about "realism" when they came out.

Look at The Last of Us now. It looks cartoonish as fuck. It's beautiful, but it's not "realistic" the way people said it was when it came out.

complete opposite for me, felt like a pretty standard open world experience at first following the great plateau, but became significantly better as I reached the further away areas.

No, it's just that character models have a different shader applied to them.
Everything has some form of a custom cartoony shader.
Regardless, you do understand what a lod is, right? It's very easy to make good looking draw distance in a game like botw especially if you make several distant features visible at all times.
There is hardly any hardware that could handle RDR 2 visuals with full draw distance, no fog no nothing.
I work in a company that scans assets with photogametria, it hard to render high Res assets on far distance even on monster workstations.

cope

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Going through it like a checklist is absolutely the wrong way to play BotW.
It's one of the reasons why there are no map markers. You're supposed to spot stuff in the distance and experiment with the physics, not collect 100% of everything.
The "prize" for getting all of the seeds is a golden poop for a reason

>larger than any other game?
ArmA 3 allows you to set your render distance to 12,000km, as well as Object Distance.

I don't understand the point of people like you.
Are you claiming that every game ever regardless of its contents must be stylised?

>a lod
user I doubt you understand what you're talking about

It's not difficult, it's just boring. You start in a cave, crawl out and walk down a path to meet an old man. Then an acorn pops out the ground, you run over and put your smartphone into it and it turns into a tower.
You use these Assassins Creed towers to uncover the map and find landmarks (shrines with simplistic physics puzzles) to slowly run to. The old man tells you to go do all the shrines on the plateau before he gives you the glider you need to leave.
The only "barrier" in this is two of the shrines are on a cold mountain that will deal damage to you unless you figure out a cooking recipe to get his wooly parka, or scarf down steak+chilli peppers every 4 minutes to stave off the cold.
Then the game opens up and you continue to do this loop until you're finished.

What op imply is still correct, the key issue is that lod doesn't lose much detail it is very easy to hide.
Botw distance look better with lower performance because of stylistic choices, there is no miracle tech going on.

it honestly does, BOTW is blurry as hell

>complete and utter smack down
>doesn’t get replied to
Like pottery.

The topography is certainly more interesting when you get to gerudo valley/zora domain/whatever this is but unless you're just exploring to admire the scenery for it's own sake I found the overworld lacking.

Please stop being so angry with yourself. Get therapy and you'll find yourself posting bait way less often

it's currently the GOAT exploration game just keep that in mind and don't go into it expecting combat to be the focus

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I understand I just don't speak too well because I'm not native speaker
There is nothing complicated to understand, lod distance is asset of varying complexity that loads depending on the position of camera or something relative to it
Why are you trying to not see my point? It is very easy to make lower level meshes that look good enough at distance because of stylistic choice, tech is same but implementation helps

>Imply
He's asking (not implying) that the view distance is larger than any other game.
It's not.
ArmA 3 is the largest, considering (again) you can set both the View Distance and Object Distance to 12,000km. Meaning you can take a helicopter up a few thousand km, and see buildings and vehicles for literal miles with none of them popping out of view.

>it's currently the GOAT exploration game
No way, Mr. Gay

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THreadly reminder

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I somewhat disagree because I find botw to be the best a game likea ssasins creed is or maybe just cause but not trash
The quality of world building feels better in games like Gothic and Morrowind to me because more emphasis on environmental design integrated into dynamic quests and deep lore so you feel more ties to world design

>nintenbros keep clinging to their only game, praising it for technology that's not even impressive with cherrypicked screenshots

I know you're trying to be as reductive as possible for some reason, but that sounds fun

those trees have worse shading than Crysis 1, Nintendo everybody

Why do Zeldabros have to bait Yea Forums into talking about this dead game?

We all played it on PC a year ago, we all know it's a 7/10, maybe use a game that isn't playable on PC at 4k 60fps to shitpost over.

>both are impressive in there on way
Fucking finally. I'm sure OP was just generally curious about this, but fuck I hate all the retard faggots who are console warring now. Bunch of retard children slinging shit.

Both games are pretty impressive on a technical level and devs can learn plenty from them as well, both good and bad.

I'm just being reductive to keep my post short. People can like BotW, that's fine by me. I just don't get it. I played for 5 hours and wasn't gripped at all once I got all the runes from the plateau, which seems to be your basic kit because all your melee and ranged weapons break very quickly, encouraging use of bombs and rocks and such.
But then fights quickly turn into running behind a rock, casting Stasis on it, then smacking it a few times to build forward momentum, then releasing it at your enemy.

What am I looking at?

I did very little fighting in BotW, and I think I enjoyed the game more for that

If you like exploring a barren world for korok seeds, sure, it’s the GOAT.

There is nothing impressive about BoTW on a technical level, wtf.

Jak 3 on the PS2 did the same shit in terms of draw distance.

>OOFT.png
>those trees have worse shading than one of the most groundbreakingly impressive games in terms of graphics
you're right. and for years after its release computers couldn't run it properly. botw is clearly focusing on performance over fidelity

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Realism has always been the death of art forms.

>GOAT exploration game
>MMO tier content (Shrine #120424, Fetch quest #232144)

Pick one

I get where you're coming from, as if you don't enjoy botw's existing gameplay loop then it will just feel daunting. Personally, I like the core gameplay of it enough that it carried the experience for me. Here's to hoping botw 2 electric boogaloo finds a nice middleground between the themed dungeon of past games and the new open format gameplay, as botw really need more areas like hyrule castle that feel closer traditional themed dungeons.

Combat doesn't happen too often, so it being barebones isn't so bad. Catapulting yourself across the map with your pet rock gets old pretty quickly though.

You think you see further due to its more aggressive fog/toning in the distance, and because THERE'S FUCKING NOTHING IN THE WAY. Barren fucking fields all day.

>t properly. botw is clearly focusing on performance over fidelity
In the year 2017, why not go for both?

Witcher 3 ran great and actually looked like a current gen game

>you're right. and for years after its release computers couldn't run it properly. botw is clearly focusing on performance over fidelity
>motorcyclebreakingthegame.jpg

>In the year 2017, why not go for both?
because of their meme hardware of course

A setpiece

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>one holds your hand with towers and scanners to 'direct' you about the landscape, the other just lets you be

>and actually looked like a current gen game
in the few years after its release it's already started to look dated. that's the problem of focusing more on fidelity over stylisation. sure it looks great at the time but it won't always since graphics are still rapidly improving

ninfags literally grasping at invisable straws. give it up you dellusional femboy.

Least that looks better. The prior pic just looked like a flat boring desert (granted, most deserts are boring...) with the only interesting things being background art

yes, which is why Yea Forums is still talking about it 2 years on when most games aren't remembered after a few months. Same thing happened with TW3 and Bloodborne; these games are all great and will continue to be talked about years after release.

>background art
you can go on top of it

For anyone interested, you can see the whole map of BOTW in one piece at this website : noclip.website

Meanwhile BotW looked dated from the get go. Obvious tree LoD, shit AA solution that only softens/blurs the overall image, low texture filtering, and the overall visuals being desaturated as fuck as if the game was using a smaller colour range for mixing with to save on performance vs using the full rgb at the minimum.

>whatever this is
seems like you didn't play the game, I recommend you rectify that

The main feature of the desert is the bottomless chasm in it desu, the other four zones are much more interesting to travel and even to just look at. There are caves and shit along the coast and cliffs, but the exterior is basically just rocks and debris.

Take a break from Yea Forums and maybe you’ll be able to communicate in something other than buzzwords

>unless you're just exploring to admire the scenery for it's own sake I found the overworld lacking.

Bruh

He wanted a theme park, I guess

It just needed more fleshed out content like the divine beasts and Shrouded Shrine (the highpoint for me). I imagine there will be more man hours to put into addressing that in electric boogaloo since they've already sorted out world design/layout and have a nice engine.

Yes I didn't play it because I can't remember the name of a region from a game I played 2 years ago, good eye mate.

Apple trees can be fucking huge.

Or maybe he wanted a world with some thought and heart put into it? Shrines all share the exact same exterior model, which is basically a cyst because they're just dropped into the world seemingly at random. Some of them are stuck on narrow pathways in a wall, facing away from the ledge.

I'm offended you don't remember best region faron

>Solve puzzle in a tribal ruin
>Magitek Shiekah shrine pops out

literally all they needed to do was to have themed shrines (both their entrance and interior) to fit the area. Prove me wrong.

They basically hand it out for free in the Wii U.

If you actually explore you start to realize all the coolest shit is as good or better than something cool in morrowind and this is actually what turned me on to the game after initially calling it trash for over a year. There are the coolest dynamic quests seen in games but beside that is the fact that tangible rewards tend to be handed out in shrines and there are 15 region map unlocking ubisoft towers. For example, without spoiling, in one random side quest a kid reiterates a story from their grandfather about seeing a beast from a certain spot. If you go to that spot you realize the geography of landmasses looks like a beast but only from that angle and if you approach from this specific angle you catch a glimpse of a hidden cliffside cave with goodies inside. If you can ignore the weak shit I really do think even just emulating BotW is worth somebodys time and I hope people push nintendo to drop that stuff for a better sequel.

BotW destroyed this board.

Fucking hell the sheer seething rage is hysterical. And it doesn't look like it will ever go away.

>Meanwhile BotW looked dated from the get go
It's stylised to make up for the resolution and rendering effects but it definitely isn't some masterpiece. I think they did about as well as they could have considering the hardware. I don't think its inherently bad to use a limited colour selection either, even if you didn't like how it was used in botw. artists will often use a limited palette in order to challenge themselves to use the colours more creatively

It all feeds back into the main problem with BotW which is the complete lack of variety with everything. It's why I'm disappointed there hasn't been a follow-up 2yrs later which fleshes out what they built with another Zelda experience, similar to what Majora's Mask did with the work OoT laid before it.

>artists will often use a limited palette
They wouldn't use a limited palette to wash the entire screen in greys and browns. That was a decision they made on the technical end of the rendering for performance reasons, guaranteed.

Not making a semi-sequel with the tech from the first is a huge loss in resources and money. Just look at the gloriousness of Galaxy 2

>That was a decision they made on the technical end of the rendering for performance reasons, guaranteed.
I agree. I'm just saying it isn't inherently bad. consider the super nintendo an example of this

Godforbid a company with creative integrity eh?

honestly wouldn't be surprised if this was mostly down to the memory limitations forcing them to reduce the variety of assets on-screen, especially since botw is a wii u game which has even less ram than the switch. Would also explain botw having things like the bridge of hylia being made up of 2 identical rotated bridge halves, for example.

>Group A vehemently defends this game as if it's the second coming
>Group B rigidly dislikes the game for being another open world survival crafting collectathon
This isn't the first game to have split opinions, faggot. There are angry cocksuckers on both sides.

>bridge of hylia being made up of 2 identical rotated bridge halves
That honestly sounds incredible pathetic.

if botw just looks like a bunch of greys and browns in your eyes then you might actually be colourblind.

are you seriously suggesting every company should scrap every single asset and engine they make between games? Majora's Mask was made with lots of assets from OoT and it was one of the best zelda games. certainly better than Ocarina

While BotW has a nice design aesthetic the graphics aren't polished enough that looking at the environment in and of itself is rewarding to me. I'm not really a walking sim kinda guy though.

My b, it was the last region I went to so I spent the least time there. It was cool though.

That would have been a good start to make them feel integrated in the environment. I don't think having a series of isolated individual puzzles with no greater context beyond "it was set up long ago to test the hero" is interesting though. It should be larger, cohesive, and related to the locals of the world somehow (gimme a fuckin dungeon).

tbf they made it work, nobody noticed it until like a year after release. The game is full of tricks like that but you don't notice unless you're actively looking for it.

>especially since botw is a wii u game which has even less ram than the switch.
It had 2gb of RAM, which is a massive bump over 360/PS3's shared 512mb, and those games both had GTA5.

>ninten droids parade the game around because no games leaves them with a lot of freetime on their hands
>people correct them, saying it's ultra generic and they wouldn't have bothered if it had been made by Ubisoft and not Nintendo
>"Y-you mad..."

No. They need to have different things that were unique to the area, not dumb sheikah puzzle chambers

iirc only 1GB of that is actually usable as half of it is allocated to the OS, also botw's physics engine no doubt would take up a bunch of CPU/memory to process - especially if there's many physics objects or actors with ragdoll-able skeletons onscreen.

There comes a time when the overwhelming supportive acclaim from every corner of the industry - from journalists, rival devs, industry insiders and gamers alike - that you just have to accept popular opinion.

Opinions are, of course, subjective. But we can objective observed that the vast majority of subjective opinions about BotW are overwhelmingly positive.

Crying about it every day isn't going to rewrite history. This isn't healthy.

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>those games both had GTA5.
also GTAV ran and looked like shit on those platforms.

>Godforbid a company with creative integrity eh?
Grammar aside, there are *plenty* of times that a team has many ideas for gameplay that have to be cut, and the times they were allowed to make a second project have worked out exceptionally well (Majoras Mask, Galaxy 2). Given the deep tech they developed for BOTW, letting them expand on that would be amazing.

Lots of people can like a thing, that doesn't mean everyone else has to. Nor does it mean they should clam up and keep their opinions to themselves.
Doesn't mean they should act like chimps either, but again. People on both sides.

>Given the deep tech they developed for BOTW, letting them expand on that would be amazing
hell, with the chemistry engine they made they could do something that's not even zelda or an action game for that matter. A BotW-engine puzzle game could be really cool

It’s the overwhelming acclaim for BOTW that triggers a select few NEET autists to spam their contrarian attitudes

>put open world survival collectathons on Steam
>lol indie shit
>Put the Zelda title on one
>GOTY

that's fair

I had a passing thought back when it first released that they should apply the tech to Metroid Prime 4. I feel like immersive sim systems would really elevate the sequel

>put open world survival collectathons on Steam
name them

have you ever been outside? go hike ontop of a mountain and you get botw scenery, its pretty neat