Halo 6 Wish list/leak thread

Halo 6 Wish list/leak thread

Any leaks floating around for Halo 6?
Also what's your wishlist for the game?

Attached: halo-infinite-2.jpg (1092x605, 58K)

Other urls found in this thread:

youtube.com/watch?v=72S2aAxtZOs
gamesindustry.biz/articles/2019-06-04-to-infinite-and-beyond-attracting-new-halo-fans-without-a-new-game
reddit.com/r/HaloStory/comments/bwj5r1/kiki_wolfkill_confirms_theyre_throwing_the_lore/
deviantart.com/xen0kid/art/Halo-4-Elite-Commander-Refit-520643941
steamcommunity.com/sharedfiles/filedetails/?id=385846622&searchtext=Halo 4 elite reach
twitter.com/VienQuitonm
twitter.com/SFWRedditImages

i just want it to have a decent multiplayer and for it to ditch the atrocious 343 artstyle.

My wishlist is Halo 5 but better.

Nostalgia fags are the biggest fucking cancer among Halo players and I hope they are shat upon comprehensively.

I've been playing Halo since 2002 (when CE released in Europe) and I've seen every Halo game change. And yet they're all good. So yeah, I'm hoping for even more innovation. If this game is just a rehash of Halo 3 then what's the fucking point? May as well just play Halo 3.

Judging by the trailer it looks like they are going back to the old art style.

>they should go back to worse graphics
Yeah nah.
>but art style is different from graphics!
Doesn't change the fact that the new art style looks objectively better than the old.

5 was terrible. lmao The story is fucking atrocious.

nigga what? Look at this and tell me it's better than halo 1-3 armor design.

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>464695306
no (you) for you

i'm honestly open to any big gameplay changes. halo 1-3 are great games but they are already out there and don't need to be retreaded upon.

judging by the new trailer, the tone and art direction is PERFECT, they just need to have a good (preferably simple) story and fun gameplay.

an open world campaign would unironically be neat to see.

Remove sprint, remove clamber, remove ADS, and keep the weapons.

>Doesn't change the fact that the new art style looks objectively better than the old.
peak contrarian here

>what's your wishlist for the game?

A good game. I might be setting the bar too high for 343.

>343

Aren't these the guys that have made 12 Halo games now and the only good one was the remake of Halo 1?

I want the feeling of Halo 1s open levels but with upgraded graphics and beautiful scenery and the feeling of Halo 3s multiplayer with the grittiness of Halo Reach

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A lot of things can be debated about nuhalo, but the art is not one of those things. You're just wrong.

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Fuck that, Halo Wars 2 shows that you can make 343 designs work if you put the effort.

pretty sure saber interactive did the majority of the work on that

>sprint is good

The new art style is objectively better. The old was good at the time, but it's not suitable for 2019.

>too scared to reply to my post
Lmao.

It is, that's an objective fact. The amount of detail, the quality of the lighting, all of this stuff is objectively better than before.

>tries to deny objective facts
Lmao this is hilarious.

Haven't played HW2. But H4 and H5 prove that 343's designs work.

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h4 and h5 art style is terrible even 343 knows that, why else would they be going back to the original art style?

>Leaks
I keep hearing sprint and armor abilities are returning
>Wishlist
I really want them to return to the old multiplayer style of starting AR(BR)/Pistol and having to pick up weapons on the map. No spawn timers, no loadouts. The absolute worst change to Halo 4 was removing most weapons from the map and relying on loadouts.
I'm wishing for something more like H2A for multiplayer and something like Reach or ODST for story.

You can see the retarded helmets, shoulders, and crotchless armor in that picture m8. Colored undershirts are got garbage too.

you need to get better materiel.

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No, CE: Anniversary is NOT good, and is in fact the worst thing 343 have come out with (yes Saber did the campaign, so actually 343 didn't actually make it at all, they just put their name on it).

See pic related - left is Anniversary, right is how it was in the original Xbox release.

Problems:
1. Anniversary is based on buggy PC port with MANY graphical glitches, see pic related.
2. Anniversary doesn't feature original gun sounds AT ALL, even when playing the "original" (buggy) graphics.
3. Anniversary has visual glitches in the "updated" graphics (shadows changing based on your rotation as objects are culled out behind you - very amateurish).
4. I've also heard that the updated graphics mess up the hitboxes although I haven't experienced this myself because I simply don't play on the shitty "updated" graphics.
5. "Updated" graphics look like shit.
6. HUD has been changed to a worse, more amateurish looking version for no reason whatsoever.
7. Multiplayer maps are changed because they're taken from the buggy PC port - e.g. the trench on Hang 'Em High has the lip removed, to make it "easier" I guess, but fuck that, they shouldn't be changing the fucking game.

Anniversary is shit.

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Are you confusing graphics with art style? Halo 4/5 have good graphics but Bungies Halo has the better art style that blows 343s away

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Literally everything in nuhalo art sucks ass outside of chief/blue team and Locke. Even 343 agrees now that their art guy is gone.
See pic related. Look at it user, take a long look. ITS FUCKING SHIT.

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>the worst thing 343 has done

That's not MCC with its literally broken multiplayer.

i want mendicant bias to make a proper appearance in the game.

Are you drunk?

Now look at this.

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Yes, sprint is good, I agree.

The next game is an evolution mate.

>something is bad just because i called it retarded
Not how things work mate.

"Materiel" is not the word that you mean in this context. You mean "material". "Materiel" means military hardware.

No I'm not, 343's art style is good.

>something is bad just because i say so
Not how this works mate.

They did fix that though.

No, and that's not an argument.

post armorfus

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>the next game is an evolution

No its a call back to the old games. It looks objectively better. You are blind or retarded.

It took months to fix and it should have never happened at all. Shipping a broken product is inexcusable.

>343 fag cant understand a play on words
wew

The timers were fine, their only issue was the waypoint disappearing the instant a weapon was picked up. It gave too much information. The actual audio notification didn't have any problems though, people would just run a timer themselves.

>No I'm not, 343's art style is good.
no

>>something is bad just because i say so
>Not how this works mate.
then lets hear your retarded list of why bungie's style is so bad, retard.

They need to massively improve the campaign, 5's single player was a fucking travesty aside from 1 or 2 good missiojns like mission 2 and the idle dialog. I'm not sure HOW they should improve it, but it needs to be way fucking better

As far gameplay I thought 5 was a pretty solid and was a massive improvement over 4. They should get rid of spartan charge, which was broken, and maybe groundpound, and since it seems to bother a lot of people, they should ,make it so you can shoot while clambering, thrusting, and sliding; as well as bring the old scope visuals back but other then that it's pretty solid and they should do minimal changes and just keep the base they have. We do need some actual BTB maps, though, and making Warzone actually forgable and usable in customs would be fantastic

The big thing to me though is the weapon sandbox: 5 made some huge strides in weapon balance, but didn't go far enough, and then the TU just undid the good progress: Automatics and other weapons need to be useful, and should actually reward skill and have a place in higher levels of play. Halo needs to stop leaving 70% of it's non-power weapons as just shitty guns for casuals.

I wouldn't go AS far as you, Reach, 4, and 5 have definetely shaken things up more then 2 and 3 had, but I agree with your core point that for the most part people are just shitting on new aditions and changes regardless on if they are good or not and have absurdly arbitrary standards for what they consider to be "classic halo"

This is just fucking stupid. Some elements of 343i's visual design gets more shit then it deserves, but for the most part it's a huge depature from Halo's visual design prior and looks way worse.

You clearly haven't actually played Halo 5: Halo 5 already removed armor abilities and loadouts, and brought back on map pickups.

>saying "mate" to try and sound more laid back when youre getting pushback
i just fucking hate americans.

just make it similar to halo 1 please

?

Attached: Screenshot-Original (5).png (1920x1080, 2.26M)

Litterally all of the shit you said is minor crap which the improved resolution, framerate, and online multiplayer more then makes up for

>wah muh 5 shaders that got messed up

I play Halo 5 often. I do think they're going in the right direction but they did implement armor abilities into the core gameplay which im not a huge fan of. Also, most of the maps are forge. I don't want them to continue that trend at all.

>I play Halo 5 often
theres your problem.
343 shills do not deserve validation for their opinions.

I'm not in favour of their design aesthetic, their lootboxes, general misshandling of playlists or focus on competitive arenas over asymetrical fun maps.

I do, however think they really nailed the gunplay. They just need to tone down the aim assist a bit.

5's """"""ADS""""" is literally just the same zoom the series has always had: your movement speed is unaffected, you can still shoot accurately without doing it, and you get knocked out of it when damaged. For fucks sake 4's zoom is closer to ADS mechanically then 5's is because descope was removed

>b-but it increases accuracy

So did zoom for certain weapons in pst games, see webm

Also clamber was fine in 5 for the most part, there were still plenty of crouchjumps and nadejumps you couldn't do with clamber, as well hover, thrust, etc adding a bunch more skilljumps on top of that. If the fact you can't fire while using clamber bothers you, then I certainly wouldn't mind them allowing you to shoot and clamber at once but I don't see why it's such a big deal

As far as sprint, I don't like sprint, but I don't dislike it either, and I find the "IT SLOWS THE GAMEPLAY DOWN BECAUSE THE MAPS ARE STRETCHED OUT" point to be unconvincing: There's a video showing a single route of a single map where it takes longer to travel across it in 5, and even then the player there isn't actually using thrusters or new shortcuts in 5 which would cause them to get across it faster. There's also other things to game speed beyond just map traversal, such as actual movement speed itself, which impacts stuff like aim tracking; there's killtimes, animation speeds, player inputs per second, etc; in all of which ways 5 is indeed faster then past halo games.


Calling the player abilities in 5 "armor abilities" is fucking stupid, they are new core player functions like duel wielding was in 2, they are part of your core moveset. They aren't specific abilities you switch out as pickups or loadout options

He was criticizing 5 there you fucking retard

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Most of 5's maps were asymmetrical.

>tfw you, and another faggot, are the only ones that likes HW2

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Just kill it. Please. On stage cancel it, and fire Frank O' Conner and Bonnie Ross.

I gave up half way through the story. Decimus is Warden Eternal 2.0 and the game as an RTS is so piss easy and boring it's laughable. I very rarely use the term "console example", but HaaH WaaW 2 is just that, a dumbed down console RTS.

How can they have this art that is similar to reach and still go ahead with their faggot tier artstyle?

I don't think this is true, at least not for arena maps.

I've rarely seen or heard anyone say they genuinely hate or dislike HW2. Probably the Halo game with the best love/hate ratio since H3.

True, but they were still the least played maps. 343 skewed the playlists to cater more towards symmetrical maps. I barely get to play asymmetrical maps

*HOOOOOOOOOOOONK HOOOOOOOOOOOOOONK*

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Because that art was made after their faggot tier art style. For all we know their future games will look like this.

Attached: HW2-commander jerome_01_concept.png (1919x1818, 1.48M)

looks a little too much like a comic book, but that might just the the drawing.

>slam the elephant in the busted covenant ship
>server starts to run at 10fps

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It's concept art, older Halo's concept art also looked very similar.

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>ram two elephants together in the middle
>they run up each other
>eventually something happens and one goes flying into the minefield
>never been able to replicate it

This and Reach were max soul
Its probably due to it being concept art. Its similar to the old reach conceot art, with in game lighting, toning, textures etc. it would probably look nice.

Assuming they dont fuck it up with the matte gloss plastic crap.

>This and Reach were max soul
thats a funny way of saying 3

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It's not fucking sprint lmao. Fucking creatively bankrupt hacks. Just make movement a little faster

3 had better maps and ambient lighting. Sandbox looked better than most maps in Reach.

all they need to do is 2/3/Reach game aspects (the good parts from each I.e no armour abilities outside of custom games or shitty bloom) with the reach artstyle, 5's forge which is admittingly decent, and CE's open map campaign.

they will call you a 3bab just for liking anything from 3.I like the h3 pelican and ma5c design .
the ma5d might be the better weapon but the c
has the better looks.

MA5D was over designed and looks like a jamm-o-matic. MA5C is more simple.

of cource they all pale in comparison to the BR-55. won humanity the war, i tell ya what. *sip*

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Faster movement without animations to match feels like skatey bullshit, try playing 2, 3, etc at 300% speed.

It's awful

My doesn't have to be 300% speed retard

They already said that halo infinity will be based on the feedback of halo 5 fans, with that being said, they are probably doing a campaign huge as fuck with good writing and investing on a unique gamemode for multiplayer

There were only 4 symmetrical maps in HCS. Maybe you should have tried those settings.
I honestly forgot about all of the maps outside of HCS.

It's an evolution, and yes it looks objectively better than the old Bungie games, I agree.

I've never played MCC - if I had maybe I'd be more pissed.

>i was only pretending to be retarded
Sure you were.

Yes it is. It's funny how all the reviews say that H4 and H5 are great looking games. The narrative, sure, maybe needs some work. But the graphics and art style have been praised in every review I've seen.

I'm not saying Bungie's style is bad. But I don't think that style would work in the 2010s. 343 took the graphics to the next level. Halo 4 is one of the best looking games on the 360.

>I wouldn't go AS far as you, Reach, 4, and 5 have definetely shaken things up more then 2 and 3 had
Halo 4 was really just a continuation of Reach. Sprint, armour abilities, loadouts, commendations, armour customisation, all of this came from Reach. Yes there were some changes from Reach, but many of the aspects of 4 which people get butthurt about were actually introduced in Reach.

Also, I think you're forgetting how much 2 changed from CE. No AR, no health, playing as the Arbiter, vehicles are now destructible, have to use a BR or SMGs in place of the AR, new weapons, Brutes introduced, etc. There were a lot of changes.

>I agree with your core point that for the most part people are just shitting on new aditions and changes regardless on if they are good or not and have absurdly arbitrary standards for what they consider to be "classic halo"
Yes I agree.

>Some elements of 343i's visual design gets more shit then it deserves
I agree.

>but for the most part it's a huge depature from Halo's visual design prior and looks way worse.
Well, I disagree. It looks a bit different, yeah, but I don't think that's a bad thing - it looks far more detailed, with much better lighting. I think the new Halos look awesome.

Just turning the movement up to the maximum value doesn't fix anything because you can't also change the acceleration. You end up taking half the game to switch directions once you hit top speed.
At the very least, they should copy Doom 4's movement. That would suit a Halo game perfectly.

I'm British, I don't think Americans even say "mate".

>>>/hg/
343shills should not be tolerated.

>Halo 4 was really just a continuation of Reach. Sprint, armour abilities, loadouts, commendations, armour customisation, all of this came from Reach. Yes there were some changes from Reach, but many of the aspects of 4 which people get butthurt about were actually introduced in Reach.

I've seen people say this and I really don't agree. Loadouts in Reach, aside from in Invasion, just existed as armor ability selection. Loadouts in 4 are much more extensive and are clearly inspired by CoD wheras armor abilities were more or less just an evolution of equipment, albiet one which broke even starts.

>Also, I think you're forgetting how much 2 changed from CE. No AR, no health, playing as the Arbiter, vehicles are now destructible, have to use a BR or SMGs in place of the AR, new weapons, Brutes introduced, etc. There were a lot of changes.

I agree 2 made substantial changes that people often neglect, but most of what you list are sandbox changes, which I think most people, myself included, see as okay. 4 went further and intefered heavily with even starts and map pickups, which most people, including myself, would argue goes against Halo's core design principals. In Reach with armor abilities it was already iffy, but was tolerable, in 4 it's inexxusable outside of specific shits and giggles modes.

That being said, I do think that 5's changes and mechanics are in line with the changes we see in 2, which is that 2 introduces new core player mechanics such as duel wielding and vehicle hijacking, which are new player functions which don't break even starts, like 5's clamber, thrusters, etc.

I don't think it has to just do with acceleration curves though, it has to do with the sensation of high speed without the player viewmodel reflecting it.

I don't think you can get much faster then like 150% speed before it feels unaattural;

Look at this clown.

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It'll be shit, screencap this.

What a great predicition considering 343 haven't made a good Halo game yet.

MARTY BETTER COME BACK FUCK

not that user but I actually like the Carbine and Beam rifle redesigns in Halo 4, and think the storm rifle looks good.

>3 elite aka diet 343i elites
Be gone 3babby

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Graphical fidelity is not artstyle you fucking autist.

What are the odds of a battle royale game mode to appeal to Fortnite kiddies?

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obligatory "343 elites aren't actually bad, their armor is just shit" comment

IMO:

>Anatomy
4/5 > CE = 2 > 3 > 2A >> Reach >> Wars

>Armor
Reach > Wars >> CE = 2 >> 3 >>> shit >>> 4/5

>Animation/posing
Reach > CE > 4/5 (gameplay) >> 2 >> > 3 > Wars >>> shit >> > 4/5 (cutscenes)
pic related is 4/5 elite anatomy with reach armor

Attached: 343 elite reach armor COMPRESSED.gif (600x429, 2.93M)

>Doesn't change the fact that the new art style looks objectively better than the old.
Jesus Christ you're still posting this fucking bait? I saw you doing this months ago, you retarded Britfaggot.

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>it has to do with the sensation of high speed without the player viewmodel reflecting it.
Then explain Doom 4.

The Carbine was good, but the Beam looked bad.
But the Beam Rifle also has no reason to exist in any Halo game.

I've never played doom 4 so I can't tell you, but it's an issue i've had on the unreal tournament and quake games i've played and even Team fortress 2

Looking back I like the beam rifle redesign a lot less, but at the time I was a big fan, since I felt it matched the covenant design aeshetics more then the original beam rifle design

but now that we have Halo 2 Anniversary, it did a much more faithful job of updating the original design/shape to covenant aeshetics then Halo 4 did and it's more apparent how much 4 changed it.

I still think the 4 design is decent though, especially how it has the same sort of handle the energy sword, plasma rifle, plasma pistol, focus rifle, fuel rod, etc have. If the H2A beam rifle had that handle then it'd be perfect.

confirmed not happening

Then watch some footage. You move much faster in that game than any Halo.
Going back to the acceleration and momentum issue, here's a webm of eldewrito at 300% move speed. When the HUD shifts over to the left or right is when I switch between the A and D keys. Note how long it takes for my character to actually start moving in the opposite direction. This is why Halo needs more than just a flat increase to its move speed.

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>standardized mutators
>new air vehicles
>faster base movement speed
>tighter cone on automatic weapons
>make crouch not stop your momentum
>ability to steer mid juml
None of these things will happen though

Again, my issue isn't just the acceleration issue, it's also sheer speed without the player viewmodel reflecting it.

Even if you were walking in a straight line it'd still look awkward and unattural without screendshake, heavy viewmodel bobbing swaying, etc.

t.fucking retard

The 343i and reach elites share the same "skeleton" and thus have the same anatomy, its why 343 used the reach elites animations and AI but slapped their shitty new skin on them.
Also you cant just go ahead and take reachs best features and combine them with 343's worst ones, fucking idiot.

>tighter cone on automatic weapons

They did this in 5 but largerly undid it because people bitched because god forbid autos actually be decent.

Technically the AR had it's cone reduced further but they also lowered it's damage to compensate

>i hid the shitty 343 design under the good reach design
What did he mean by this?

Then add those and give players who don't like it the option to turn off weapon sway and other animations like that.

>he 343i and reach elites share the same "skeleton" and thus have the same anatomy

That's ridiculously false. Maybe they use the same base animation rig, but their underlying model is not at all the same; Reach elites have a bulky upper body and then very long thin, skinny legs; wheras 4/5 elites have a much more proportional upper and lower body, with the legs not being as disprotionaely long and both the torso, arms, and legs have a similar degree of muscle mass

the head/face model of 4/5 and reach elites are also radically different, as seen here: Left is 4, middle is 3, right is reach

The actual body model and armor models are separate things, user.

You can't (or shouldn't) treat them as unified metrics since in both games there's multiple armor sets to begin with, so mixing and matching different armor on an underlying body model is already a thing. Hell, in Killer Instinct, you can outright use Halo 3 and Reach armor on H2A elite bodies, etc.

Attached: elite heads (5).png (923x438, 390K)

They undid it because you just zoomed, held the trigger in the general direction of someone, and they died faster than they could kill you with any headshot weapon.
>be decent
More like game-breaking.

That's the thing though, i'm not sure you CAN sell the effect enough without having the weapon be "put down" in a running animation, which would require you not be able to shoot while doing it.

>Also what's your wishlist for the game
For it to bomb and make Microsoft dissolve 343

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youtube.com/watch?v=72S2aAxtZOs
Looks fine here.

Halo 2 A elites are cooler

>halo 3 elite
Reach is a CE homage, i was hoping you already got this through your retarded brain.
>but their underlying model is not at all the same
They have the same anatomy/body shape except for a new head and a new skin tone color, fucking idiot, not to mention big bulky armor, its why they managed to reuse most of the reach animations.

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halo 4 sucked (wtf making out with cortana?)
halo 5 sucked

really it's 343 and how they don't care about the series but rather shitting out a new game that they know the masses will consume.

A lot of people didn't like odst or reach but they still had the bungie feel to them. everything by 343 has been dogshit. Look at the master chief collection. Multiplayer didn't even work for months but they released it anyway to get sales for christmas. it's all about dinero to these guys. such a shame that destiny isn't anything close to what halo was so I can't really praise bungie anymore either.

>Noted MS shill says Halo 6 will be demoed on PC

AAAAAAAAAAAAAAARRRRRRRRRRRRRRRGH

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>and they died faster than they could kill you with any headshot weapon

Bull fucking shit, precision weapons still had the advantage past like 15 feet or so, it's just that it was 15 or 20 feet rather then like fucking 2-3 feet as in past games.

>More like game-breaking.

Again, bullshit. The BR in 2, 3, etc were far more overdomiant and could more easily get kills in those games then the AR could in 5.

Not gonna say that automatics in 5 on launch wetre balance perfectly or anything, they weren't; but they definetely weren't more effective or easier to do well with then precision weapons in past games in the series (and, again, it's not like they took enough skill to justoify it wheras 5's autos didn't: getting kills with the BR in 2, 3, the DMR in reach, etc is piss easy, way easier then doing well with the AR in 5 was), and nobody minded that.

Plus, the SMG in 5 was a pickup. It being very effective makes sense to, you know, justify going out of your way to pick it up, and it was still very range limited even if not as much so as in past titles. I'd outright say the SMG was perfectly balanced.

As far as the AR, it's not that it was OP or balanced or underpowered; Unskilled spraying was too good, but accurate, skilled burst fire was also not good enough. They should have increased accuracy when bursting and given some sort of locational damage bonus for accurate shots; while having reduced bullet magnetism so you needed to actually be on target to land shots, and make full auto spraying less accurate and reduced the fire rate or base bullet damage, so if you WERE landing shots to the head or whatever, it'd kill even faster then it was, but if you were missing shots or spraying it's killtime would have been reduced.

I'll give you that the storm rifle was OP though and needed a nerf, but not as much as it got.

>improve art style
>put more effort into armor designs instead of having 3 of every helmet/body/leg just with different patterns
>armor unlocks determined by achievements and/or in game challenges and accomplishments instead of lootboxes
>good campaign
>good music
>remove ads, clamber, sprint, slide, thruster pack
>to make up for no sprint, increase base movement speed
That's my wishlist. They already confirmed split screen is coming back so I'm at peace.
I still play Halo 3 MCC split screen monthly with the bros

R is a CE homage while 343 is a doom 3 homage.
The absolute state of 343 elites.

Attached: elite.png (1149x582, 933K)

Oh, you're the AR burstfag again. Why don't you understand that we already have a burst weapon? We don't need the AR to do it too.

Also please 343sthill, tell me how pic related looks less like a CE elite than this.

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This franchise begs for an MMOFPS treatment.

>Their head is better
Isnt even correct, their molar like teeth are touching their eyes and they cant close their mouth, ontop of having a golf ball shaped head.
Compared to reach having a bit of a forward structured face, its fucking nothing.

H2A elite heads look like shit, it baffles me people crap on 4/5 elite heads yet think this looks good

Reach elites look absolutely fucking nothing like CE elites either in head shape or overall body anatomy, 4/5 elites are closer in that respect, even if they still look noticably different.

If you mean in terms of "spirtually", like how Reach elites are a return to elites being threatening and alien, then that just as much applies to 4/5 elites without being as radically anatomically different.

>they have the same anatomy/body shape except for a new head and a new skin tone color,
No they don't you moron, their torso, arms, and leg anatomy is completely fucking different. I'll make an image comparsion for you and post it after this

This image CLEARLY shows that Reach elites heads are more divergent from the classic elite design then 4 elites are, and reach body anatomy is more divergent as well, which i'll show in the next image I post

Attached: Groundhog_MathieuAerni_FinalStills.001closeUp.jpg (1000x1055, 1M)

Also they even had to model the face to resemble the R elites to match the hitboxes/animations.
Their overall shape is extremely close, they both have a wide ass fucking face, with their jaws looking to be taped on.
343 elites share the most with R elites despite you thinking theyre opposites, imagine the size of this coping.

Attached: 37fcecac7acdb0199b28f2ff850e4265.png (1111x463, 947K)

How much of a fucking moron do you need to be to think that having to alter the length of your fire and using bursts with an automatic weapon is the same thing as having a burst fire precision weapon? You wouldn't be actually limited tyo bursts, it'd still be a rapid fire automatic weapon, you are just altering the length of your trigger pull in relation to the distance between you and your target to control the spread on the weapon

That'd give it a totally unique and new niche that no other weapon in the series has, since other automatics are just "hold the trigger down" and other precision weapons, regardless of if they are burst or single shot, are just "do indivual shots when the enemy is in target", and you don't seem to fucking mind those guns all being the exact same to fire and aim with

> CE elites either in head shape or overall body anatomy, 4/5 elites are closer in that respect,
They share the same skeleton you fucking retard, i swear have you even played a single halo game in your life or are you a 3baby?
> even if they still look noticably different.
>Theyre the same but different
Kill yourself retard
>then that just as much applies to 4/5 elites without being as radically anatomically differen
No, 4/5 elites are piss easy as fuck and the knights cuck them hard because they gimped their AI, their armor and voice are also shit.
>No they don't you moron
They do retard.
>CLEARLY shows that Reach elites heads are more divergent from the classic
What do you mean by classic? Halo 3? I swear is 3 the only game you 3babbies even bothered to play?
Reach elites have black skin and black eyes,
put the R elite side to CE here, theyre the closest.

Attached: elitev5.png (1035x553, 881K)

Ye lick shit you twat halo 5 was just literally blue balls there was hardly any reason to purchase it

>shit story
>FUCKING LOOT BOXES IN HALO
>hardly play as cheif
>recycled bullet sponge bosses
>pay 2 win warzone
>fucking ADS
>shitty protagonists

Buck is probably the only thing interesting out of everything new

And miss me with that "been playing since" bs cause if you didn't play since then you're not a halo fan cause the new trilogy is pretty ass especially 5

>343i shill tries to compare 4/5 heads
>Forgets that the arbiter quite literally had horns

Attached: Sangheili horns.jpg (463x458, 51K)

>their molar like teeth are touching their eyes

Stop repeating this fucking meme, their mandibles are in the exact same fucking place, the teeth aren't anywhere near their eyes.

The only differnece in jaw/teeth/mandibles between 3 and 4 elites is the mandibles are slightly wavier, and there's a missing flap of skin, as shown with the red arrow

>golf ball shaped head

The Halo 3 elites ALSO have a bulbouus shaped forehead you fucking moron, see the cyan curves in the image

I swear to fucking god one of these days I'm going to rip the CE, 2, 3, Reach, and 4 models and make like a 10,000 x 10,000 pixel image comparing every last fucking inch of their models

That's a single fucking angle where they happen to look vaugely similar, if you take a look at the comparsions i've repeatedly shown it's obviously apparent that 3 and 4 elites are more similar then 3 and reach elites in terms of head anatomy

If you seriously can't see from these images how 4 elites are close to 3 elites, and by extension 2 elites and CE elites; since 3 elites are nearly identical to 2 elites which are also nearly identical to CE elites; then Reach elites are, then you are either a mentally challenged or are being intellectually dishonest

Attached: elite head anatomy.png (1958x1068, 745K)

>horns
>pink nigger lips
>fucking grunt eyes
>jaws put shadows over your eyes so you mostly cant see shit
343shills are mentally ill thinking this is even close to CE

>fucking ADS

5's "ADS" didn't actually act like ADS you faggot, see

>comparing to 3 still
Theyre a CE homage retard, black eyes, black skin, cool armor.
Youre brain damaged.

The 4/5 Sangheili had a shit ton of unnecessary designs. They were far more out of proportion than any of the games beforehand. The feet were massive, and their fucking jaws look like they're about to tear out their own eyes.
>Stop repeating this fucking meme
The MAJORITY of the people think that, hence why they reverted to a more iconic look.
>The Halo 3 elites ALSO have a bulbouus shaped forehead
It wasn't nearly as pronounced
Cry some more.
A friend ripped models before bringing them to a comparable height. Look how bulky that shit is.

Attached: Halo elite proportions.jpg (1294x1293, 327K)

This isn't concept art, but official renditions of their bodies as well. You're telling me this is closer to the sleek CE-3 bodies?

Attached: Halo 5 techsuit.jpg (1920x855, 281K)

Theyr overall skin tone, white bald golf head, and those side warts, jaws touching their eyes, pale skin make them more unelite than the everything youce nitpicked about the reach elites.
Not to mention you never ever see the reach elite without a helmet in game, your crying is extremely retarded because its a non issue.
Armor/AI/presentation is more importnant about elite design, are you sad because the reach elites models cant make you cum on r34 or something?

No amount of posts will convince me that this is a better design than the classic ones, or even Reach. Look at it, it's bulkier than a Brute.

Bigger servers that can fit more people for BTB. Flyable pelicans. Bring back falcons. Make the shooting and aiming mechanics actually work consistently. Make shooting and aiming harder. Take out ADS and return to old school aiming. Make better arena maps in the classic halo style usually with symmetry.

This is a Halo Reach Sangheili, which was specifically made to fit into armor. Of course it would look weird without the metal bits, because they weren't intended to be viewed without it all.
Back to you can definitely see the unnecessary designs present on the model. Those fucking feet are atrocious.

Attached: Halo reach elite.jpg (3463x1947, 589K)

What you're proposing is just the in-between of the current AR and BR, which isn't a role that really needs to be filled. We have long-range precision weapons, we have close-range spray guns. Homogenizing them is pointless and there is no reason to have either if you have a gun that does it all.

This. I forgot to say get rid of clamber. Ruins the feel of the game play.

On a side note, the modelers for this knew how to give the references actual poses. It's nice seeing that even bulkier armor can display posture quite well.

Attached: elite .png (552x942, 509K)

just showed this to my brother and asked him who he thought was best.
He thought R was "fucking badass" and the 343 looked like a retarded dino that has some kind of down syndrome that makes your jaws split apart.

Oh and bring back the old halo campaigns’ arcade like/arena feel.

I hope it's completely different from all the other halo's.

War zone is fucking stupid. I’d rather play 12v12 BTB instead of that hot garbage.

The new HUD is better, it has a white outline so it's more easily visible.

>gun and arms block your view making it harder to see
>having just a zoomed in reticle in the middle of your screen

ADS is objectively worse

343i failed to fully streamline the armor with the bodytypes they have. Adding bulky segments with excessive curves and details aren't pleasing to the eyes. As many people said before, they look closer to brutes.
The 2A elites are a step in the right direction, though.

Attached: Halo 4-5 Ranger.jpg (1280x890, 162K)

My wish list
>Level design inspired by Halo, The Silent Cartographer, The covenant,the ark, and tsavo highway levels of Halo 1 and 3.
>Expanded shooting mechanics to make use of ADS without relying on it (think nu-wolf)
>Barebones story, just enough to guide us through different action setpieces like the old games.
>For it to actually look like the fucking trailer

Attached: doomguy.jpg (1146x864, 340K)

The whole gimmick of halo is being able to move and shoot.
>can’t shoot while sprinting
>can’t shoot while clambering
>can’t shoot at the same time you boost

Also lets not talk about how with the addition of armor abilities you get faggots who spend thousands of dollars on controllers with extra buttons which give them a clear advantage over players who don’t. Halo is supposed to be as fair as possible for the best experience possible. It’s such a hassle for me to boost and then continue keeping my aim on point when I have to take my thumb off my joystick.

>he can't claw

It's close to CE then reach elites are.

If you think the fucking eye color and skin color matters more then structural anatomy then you are being moronic

>more out of proportion than any of the games beforehand.

4/5 elites are a bit bigger and more musclar then CE, 2, and 3 elites, certainly, but they are far less different then Reach elites, which not only had a more musclar upper body, but had it hugely bulky, and then gangely, thin, longass legs, wheras 4/5 elites even if muscular kept a moslly proportional amount of bulk throughpout their whole design like CE-3 elites

> Look how bulky that shit is.
That's their armor you fucking moron, I've already said I agree their armor is shit and is overly bulky and is the entire reason people thinlk 4/5 elites are big and bulky even though their underlying anatomy isn't that much more so

>You're telling me this is closer to the sleek CE-3 bodies?
Then Reach Elites? Absolutely.

>Armor/AI/presentation is more importnant
>hich was specifically made to fit into armor. Of course it would look weird without the metal bits,

And I've already noted that this is a bullshit fucking arguement because you CAN seperate the anatomical design from the armor design, especsically since in game you have multiple different armor sets to begin with. It IS possible to mix and match armor and body designs, so it's entirely approriate to judge the armor and anatomy seperately, since it'ws hypotehtically possible to mix one game's armor with another game's body, as seen in I don't know why you guys are so autistically insinstent that NO YOU HAVE TO JUDGE THEIR BODY AND ARMOR AT ONCE YOU CAN'T POSSIBLY JUDGE THEM SEPERATELY/MIXING THEM EVEN THOUGH KI DOES THAT

Also you can see reach's stupid fucking faces in game even with the armor on, see pic

The reach elite is even bulkier for the upper body, though, while just having ultra skinny legs

Attached: halo-elite-wallpaper-10.jpg (1920x1080, 180K)

>Master Chief and an AI, no Blue Team, no Locke, no Osiris, no Arbiter
>Halo ring
>massive explorable levels
>Covenant, Flood, Sentinels, Prometheans
>new UNSC, Covenant, and Forerunner weapons and vehicles
>Goblins, Scarabs, Sharquoi, War Sphinx, Retriever Sentinel. Juggernaut, Abomination
>long campaign
>less about Master Chief's character, more about the world around the Chief
>learn more about Halo's history through exploration
>wildlife
>fun mp with everything at launch
>lan
>split screen
>Reach style armor customization

I just want to play H2A, bros.

Attached: maxresdefault.jpg (1920x1080, 134K)

your pic looks more like a CE elite than a 343 one
Stop posting retard

>grittiness of Halo Reach
No, Reach was ugly, just make the art look as good as the trilogy.

Don't do this, no one wants Halo 4 and 5's art back, shut up and don't start shit.

KEEP SPRINTING
ADD SLIDING
ADD WALLKICKS
ADD MORE FUCKING MOVEMENT
DEATH TO SLOWS
IF YOU CAN HANDLE THE SPEED GET OUT OF THE KITCHEN GRAMPS

Attached: a72a8cac554ad2cbfadba0c0886a3a294cd9c959.png (757x600, 785K)

This, Halo CE, 2, and 3 were incarnate, everything after was soulless in comparison.

xbros...

Attached: kek.jpg (653x982, 270K)

*soul incarnate

>That's their armor you fucking moron
Every fucking time, you never listen. We almost ALWAYS see them in armor. In Reach, the armor is proportionate to their BODY. It is all streamlined. Since you just agreed that the armor for the 4/5 designs are fucked up, there is nothing to argue over. Placing them into Reach armor only hides the shitty details such as the massive scales and contorted jaws. It's just lipstick on a pig. I don't know why you persist when nobody agrees with you.

Attached: .png (1092x986, 432K)

>mass-replying 343 apologist autist in every single thread
>the same posts with the same gif and comparison images about how 343 elite designs are 'good' if you stop actually looking at them as they are, ignore the armor, ugly-as-shit mandibles, care about shit like the underlying animation rigs and compare their faces to reach elites that were deliberately designed differently from the prior games anyway

Attached: 1543585601322.jpg (399x464, 46K)

gamesindustry.biz/articles/2019-06-04-to-infinite-and-beyond-attracting-new-halo-fans-without-a-new-game

Sounds like Infinite is returning to Halo CE-3 Chief, that's fine by me, keep that character driven shit in the TV shows, books, and comics.

Playing claw is terrible for your hands

I'll make a collage of his argument points with proper responses so it saves time. He mostly copy pastes the same shit every instance, so it's predictable at this point.

Attached: .png (1200x1200, 1.8M)

>They did fix that though.
>But they'll patch it!
I know you are baiting, but I hope you decide to suck off a shotgun.

>Reachfags and 343fags are shitting up the thread wanting the art style of Infinite to look like the trash we got in Reach, 4, and 5
Can you guys please shut the hell up and stop ruining the thread, only the Halo CE, 2, and 3 art styles were good, go drink rat poison.

t. Illiterate
The entire argument was over which game(s) was closer to the original trilogy.

Attached: .png (2346x1746, 2.84M)

Artfags of any kind ruin every Halo thread. The gameplay needs far more attention.

how do elites have sex if they have no dick

My wishlist is for 343i to get fired, and Microsoft to get competent developers who actually get Halo.

Halo 5 almost made it canon that they have 4 penises.

Attached: .png (960x960, 350K)

All three looked like shit, the end. There shouldn't be an argument over which Halo game from post-Halo 3 had great art style because they all were shit after Halo CE-3.

Agreed

I'm not the user that starts these arguments. I usually just discuss lore and post art.

Attached: .jpg (2808x3000, 414K)

>The new art style is objectively better.
It looks like crysis armor with mjolnir parts slapped onto it. It's bad and your opinion is bad.

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Confirmed by GameSpot E3 coverage.

Attached: 3541781-xbox x lynx 2.jpg (1280x720, 92K)

guys answer my important question about elites having sex please its important for the lore.

They have dicks, but they're sheathed. Wait for them to make me canon, and I'll unleash my stash to the public.

Attached: .png (1840x1878, 1.96M)

Elite design isnt artstyle, were talking about designs on their own which have changed every single halo game since CE.
There is no "classic" artstyle.
theres a Halo artstyle and a 343/kenneth scott artstyle.

>The 2A elites are a step in the right direction, though.

You seriously fucking think looks good? Again, it's even further from classic elites then h4 elites are, though admittedly their body is closer then 4 elite bodies are

Also, it's really not that bulky at all: Again, does look bulky to you? That's not much bulkier then CE/2 elites, it just has longer limbs. And "with armor" like how you guys want to judge it, it's less bulky then Halo 3 elites.

If you seriously think that the right looks closer to the middle then the left does, Then you are fucking blind

>b-but that's the 3 elite, not the CE one

the 3 elite is almost idenitcal to 2 elites, which are only slightly different from CE elites.

>Since you just agreed that the armor for the 4/5 designs are fucked up, there is nothing to argue over.

Except it's possible to use different armor on the same underlying anatomy. Again, fucking KI already does this. Why is this so hard for you retards to get through your thick skulls?

> Placing them into Reach armor only hides the shitty details such as the massive scales and contorted jaws.

Putting aside the fact that I like the mandibles on them, Reach armor only hides the even WORSE anatomy on Halo Reach elites, so what's the fucking difference? At least 4 elites + Reach armor would have less shit anatomy with good armor, vs Reach elites + reach armpor being totally shit anatomy with good armor

and as mentioned, you can see reach elite's stupid fucking faces, their retardedly bulky upper body, and their retardly skinny legs even with their armor on, wheras with 4 elites with reach armor on, as seen in . I don't know why you morons keep going REACH ELITES LOOK FINE WITH ARMOR ON when they don't.

Attached: elite heads 2.png (640x480, 134K)

Or how about you anons stop acting like fucking faggots and just accept that I have a point that 4/5 armor is what makes them look overly bulky and that they'd look signgficanrtly better with reach armor, which hides the reach elite design's even worse flaws?

Fuck, you don't even need to agree, you can just not get triggered by my assertion that it's valid to judge the anatomy and armor design desperately. Why are you all so fucking inflamed by me doing that?

For fucks sake, you post H2A elites with different armor sets on all the time with your OC sangeheliosona or whatever.

There's plenty of times I try to talk in depth about gameplay concepts too but as with art shit, instead of having an actual back and forth, 99% of the time it's me typing up an in depth reply on a gameplay concept, somebody else replying wiith a 1 sentence reply about how i'm wrong and i'm being a faggot, and then that's it.

>usually just discuss lore
I haven't seen any lore disscusion in these threads in months, aside from one somebody who clearly hasn';t actually read them bitches about the forerunner triology and that launches into a debate about if the content of them works in the context of the books or not.

343fags should neck themselves

Your brother has taste

Nobody in here other then is actually a 343fag though

the 343 elite defender has said that he thinks 343's visual design is shit for the most part, and that he just links 343 elites, not even their armor, just the elites themselves

>You seriously fucking think looks good?
A step in the right direction means it's better, not exactly good. They have much sleeker features, but they still look like snapping turtles.
>Except it's possible to use different armor on the same underlying anatomy.
It would look far bulkier on them, since the segments are meant for lankier limbs. As stated before, the Reach proportions were MADE to fit in the armor. Bungie always went for style over realism, and that'll never go in your thick skull.
>Putting aside the fact that I like the mandibles on them
Opinions. The outline of their jaws NEVER went high enough to reach their eyes. The 4's mandibles were curved to specifically avoid the eyes.
>Or how about you anons stop acting like fucking faggots
Why don't you go to r/HaloStory for arguments and post your shit designs there. Even then, the majority still dislike the appearance. That's the entire reason 343i changed their design.
>For fucks sake, you post H2A elites with different armor sets on all the time with your OC sangeheliosona or whatever.
The designs are clearly a mix. I personally dislike the bony sternum, and the stumpy toes.
> haven't seen any lore disscusion in these threads in months
Objectively wrong, they happen in almost every thread.

Attached: .png (1456x1595, 971K)

Sprinting doesn't make the game faster.

Maybe you should stop being wrong and/or a faggot.

Keep sliding, add wall kicks, cut sprint.

This is incredible bait.

>reach team modeled the reach elite face to look like the vicious legendary skull as a final goodbye easteregg to halo fans.
Fucking based
>343 has too redesign the iconic 15 year old legendary symbol with their unhalo frog abomination so it doesnt look out of place with the actual in-game thing.
Fuck 343

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>A step in the right direction

Well, I disagree. I prefer 4/5 heads to H2A heads, trhough only barely. I agree both are less then ideal. I like the overall shape/proportions of the H2A one better, as wlel as it's texuring, scales, and eyes; but it's a bit too skeletal/bareones: I dislike how flat the forehead is and how the mandibles are sticking out at the bottom instead of being more intergrated with the skull/head itself.

Take the H2A head, give it a bit more of a rounded forehead, and give it 4/5's mandibles and mandible positioning, and it'd be perfect, IMO.

As far as body anatomy, again, i'd like a mix of the two: I like H2A's scales., texturing, etc much better, and I think it has a better proportioning of the torso vs the arms and legs whereas 4/5 elites have overly long and gangely limbs; but I also think H2A elites are just a tad too skinny. Obviously elites should be lithe and lean, but I think giving them a bit more muscle a la the 4/5 elites wouild benefit them a bit.

>It would look far bulkier on them,....lankier limbs.
I'm not sure which and which you mean here, but the reach armor on the 4 elites looks fine in the gif I posted.

>The outline of their jaws ....avoid the eyes.
Again, if you look at the images I posted, the mandibles are in the exact same place. The only change is the eyes are smaller and are positoneds a bit differently and the flap of skin going under the eyes between the upper jaw and base mandible joint is removed.

>stumpy toes
I don't think elite feet have every looked not-stupid, personally. Actually the closest it's been to looking decent has probably been reach elites since they have actual toes and not wierd elephant pad/hoof things, but, again, the proportions on reach elite legs/feet are so cartoonishly off.

>they happen in almost every thread.
Well, as I said, aside from the Bear triology bitching and Rookie death whining I haven't seen any.

What do you think of broken circle?

Can you retards stop arguing about art and talk about what you want to see in Halo 6 ffs

I already gave my opinion on that earlier in the thread

>artstyle = graphics

Attached: autist.jpg (1298x1145, 159K)

>Again, if you look at the images I posted, the mandibles are in the exact same place. The only change is the eyes are smaller and are positoneds a bit differently and the flap of skin going under the eyes between the upper jaw and base mandible joint is removed.
Sorry user, but if you follow the outline, their positioning means nothing. They're too close to the eyes.
>I'm not sure which and which you mean here, but the reach armor on the 4 elites looks fine in the gif I posted.
The limbs on the gif you posted were modified in order to remain in closer proportion. Even the feet were modified to match Reach's
>What do you think of broken circle?
One of the best books made, and probably the best 343i book.

Attached: Sangheili mandible Outline.png (893x809, 700K)

No sprint, fuck sprint. 343's only reason for adding it was to follow trends, they had no actual reason for adding it.

Attached: 03487a0374e95accb4f826d927933c5e.png (889x895, 253K)

>What you're proposing is just the in-between of the current AR and BR,

Wrong, it'd be a totally unique niche the series has not had before. It's not "in between", it';d be different. For fuck sake, it's not even THAT different from how the AR already functions in Reach and 5: the only difference is that rather then holding the trigger down and sprayingf and praying being the optimal strategy up till past the range where you want to be using the gun anyways, you are encouraged to stop firing and wait for the spread to go back down as it builds up and to actually go for headshots, so it rewards skill and does more damage if you do so

>, which isn't a role that really needs to be filled.
I disagree. There's no point in having the Storm rifle, SMG, and AR all just do the same shit with being spray guns for close range with the AR having like an extra 2 feet or ange over the other 2. Ideally, each gun in the game should feel unique: Making the SMG the spray and pray one, the AR one built around altering your fire based on distance to maximize accuracy and trying to land headshots, and the storm rifle be more about shield stripping and bringing back the CE stun effect would be a great way to make them unique.

The precision weapons should be more unique as well: The BR can be kept around as a generalist mid range jack of all trades gun, the carbine sacrifices consistently with a faster, spammable fire rate that's harder to land shots with without giving up DPS and having a lower killtime, maybe you could also implement a damage over time mechanic since it's supposed to shoot radioactive projectiles; and then you can have light rifle as a more exclusively long range gun that kills faster/has a higher DPS when used scoped.

I goddamn love HW2. It's obviously over the top, but the appeal of the spin off series to me has always just been watching Halo-themed action figures beat the shit out of each other.

And personally, if Halo WAS to go over the top, I'd rather we go for big bulky mechs over slim cyborg ninjas backflipping down mountains.

Attached: HW2_Johnson_Concept_art_12.png (960x990, 548K)

I want to have a set up where you move slower if you can't string movement techs together, and repeating the same movement tech is faster than doing none, but still slower than stringing at least two different movement techs together.
Each tech would give a small boost of speed, and there would be slight stacking of speed boosts if you can time two techs almost instantly together. Some ideas for techs would be:
>wall kicks
>slides
>corner-swings
>fast-falls

Attached: 1555653113818.png (540x729, 592K)

Not him but you do realise certain weapon classes are the same but its just the alien version. The carbine is similar to the BR just the covy version (yes I know they have more differences)

This is the same with the shit storm rifle (just add the plasma repeater or better yet the plasma rifles from CE) and the AR just being the automatic weapon for both sides. The SMG is different as it has worse accuracy but you can dual weild them.

You dont need another inbetween weapon as it saturates the game with weapons that are basically the same in 90% of cases which is pointless in an arena shooter.

example: SMG>AR>BR>DMR>SNIPER

plasma rifle(heck even 2's needler)>plasma repeater (or CE's rifle)>covy carbine>needle rifle>beam rifle

The covy weapons generally fill the same purpose but have some odd quirk that makes them fun to use or better in some cases. I.e the needle weapons can explode leading to an earlier TTK, plasma strips shields quicker, beam rifle can body shot spam faster and doesnt need to reload etc.

what you want already existed and the extra stuff you want would only saturate for no reason (unless the added weapon had a gimick).

Didn't act like it but implemented it in to appeal to casual and call of duty fans

>ADS with the fucking assault rifle

Blow me with those fucking lame ass excuses if they didn't do anything to improve your accuracy or anything then why have it?

There's a Halo art style, a Reach shit art style, and a 343 garbage art style. Stop trying to propagate yourself in the Halo fanbase, you fucking Reachfag, Reachfags and 343fags aren't part of the fanbase, just because Halo 4 and 5 sucked doesn't mean Rech was all of a sudden incredible, get the fuck out.

> They're too close to the eyes.

I'm too lazy to make another image, but if you look in and the botto set of , you can see that the teet end right before the middle joint of the mandible, the teeth are still pretty far away from the eye. You'd litterally have to break the mandible so it folds nearly in on itself for the teeth to get puished into the eye

>The limbs on the gif you posted were modified in order to remain in closer proportion. Even the feet were modified to match Reach's

You sure about that? Can you point out how you arre coming to this conclusion exactly?

>One of the best books made, and probably the best 343i book.
What about last light and the forerunner novels?

See how much nicer this is now that we are talking and not just bitching at each other? WHy can't it be like this all the time

t. H3 baby cant accept reach had a decent if different artyle and has call it shit to cope.

You probably dont even accept the soul that was CE's artstyle.

What are you trying to prove here? Both the Reach and 343 Elite look like shit, and don't give me that, it looks like CE shit. You and the 343fag go kiss and fuck off.

Shut your Reachfag ass up, Reach and 343 games sucked along with their art styles, I ended up hating Reachfags more than 343fags and 3babies because you keep trying to shove yourself into the community and act like you were always Halo fans when you never were, you make me sick the most.

3 is different from CE artistically.
Dont give me that reachkid shit 3babby.

Wishlist:
Levels so big the whole ring and orbiting ships might as well be playable it's so big
Or
Entire ring and orbiting ships are playable
And Multiplayer.
Construction elements are as versatile as Fortnite.
Very little to no flood.
Less animalistic Prometheons
Cooler streamlined covenant designs, all the different types but less of the gimmicky ones.
When you hit a Brute or larger with a smaller vehicle the vehicle goes end over and in a crash.
That's it. The rest is too Borderlands.

Im not a reachfag you tard I prefered halo 3 and started with CE back in 2002 but to call reach's artstyle bad proves you are a brainlet at heart like most fags who jumped on halo 3 when it became mainstream. the only difference between you and a 343 fag is that you have better taste and joined at an earlier date. Both of you chill to the same retarded degree and cant accept anything but 'muh my game utopia is better than your'.

the only saving grace is that your idea of a good halo game is at least better than 343tards but you both stubborn ignorant fags all the same.

Unironically kys

He's a 3baby posing as a 'Ive been here since CE before you guys' and goes into autistic rages at the sight of anything not halo 3.

>5's "ADS" didn't actually act like ADS you faggot
>You aim down the sights
>It obscures your screen far more than actual smart scope
>It increases the accuracy of every weapon, not just precision weapons

Its literally ADS, and no amount of mental gymnastics will make you correct.

How does an elite eat without the food falling out of the bottom of his mouth, he has no bottom jaw or anything, just weird jaw flaps that don't seem to close out the bottom. How does the elite chew if those jaw flaps are closed. I get they were going for an alien design, but from a biological standpoint, this jaw structure is fucking dumb.

The people working on it replaced the limbs entirely. I'll add some actually good comparisons to the collage, don't worry too much user.

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You faggots started Halo with Reach, don't dare compare Reach to CE because all Reach is, is a continuation of that character driven bullshit started in Halo 2. If you did start with CE, you know from the ground up, Reach was shit.

Report all Reachfags and 343fags that bring up the art style of Halo.

Nice, can't wait, hope Metroid 5 (sequel to Metroid Fusion, a 2D game for the retards who can't tell the difference) is there too

>but implemented it in to appeal to casual and call of duty fans

Of course, not denying that

>ADS with the fucking assault rifle

This is a good thing, autos have always been shit due to their hyper-limited range, allowing them to scope in was a postive change

> if they didn't do anything to improve your accuracy or anything

I mean, it DOES improve accuracy slightly, but so did zoom in past halo games, or at least in in some of them for certain guns.

>then why have it?

To appeal to CoD fans. Again, not denying that's the reason or even that I like the visual change, it's just not accurate to say that it's mechanically different from zoom: it's just given a different UI skin and given to more guns

Bungie added sprint, faggot

Shh, don't tell the Reachfags that.

Frankly, I’d like there to be minimal story. A semi-open world exploration game where you explore a Halo ring as a Spartan, traveling to different zones in a pelican, rescuing marines and UNSC personel who were stranded, while fighting off Covenant and Flood.
Basically MGSV on a Halo ring. Lean into Halo CE vibes having Flood, Covenant, Forerunner and marines fighting each other. A sandbox that draws the best of all the games.

Sit down halo3bab

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I literally started with CE but anyone who diagrees with you is a 'later than me newfag' because you cant fathom people liking something you dont like an autist.

Unlike you I can actually seperate good stuff from bad stuff in games:

Reach
Good
>Nice artstyle
>new weapons and vehicles are all interesting
>Skrimishers offer a different enemy to fight and arent entirely a reskin of a jackal
>new gamemodes are all good
>armour customisation is good
>forge is amazing for its time and compared to 3
>custom games while not as good as 3 benefit loads from the improved forge and still have longevity
>the none campaign maps are generally good

The bad
>armour abilities
>lighting was a bit crap
>bloom and sprint ruined gunplay a bit
>Story was a bit boring and broke lore even if it was ok
>vehicles are paper (since you claim to be a CE fag at least the hog can blow up)
>grind takes ages
>lack of maps that arent forge
>replaced the plasma rifle and the needler may as well be nonexistant
>custom games have less options
>no skull finding
>terrible playlist design

you actually are retarded thoguh as you think 2 is character driven when its the same as CE with the greater picture being the focus jsut with more characters added in. more characters =/= character driven.

Please stop posing a CEfag when youre clearly not as you think CE had the same artstyle as 2 or 3.

Do we all at least agree the halo 4 grunts are shit

Attached: Storm_Grunt_-_Halo_4.png (726x945, 660K)

Wheres the grunt in that picture?

>This is a good thing, autos have always been shit due to their hyper-limited range, allowing them to scope in was a postive change

You're either retarded or missing the point of the assault rifle completely

Pretty sure they'd fucking die if they inhaled once through their mouth. Imagine stubbing your toe before going into shock from gasping once.

>bloom and sprint ruined gunplay a bit

Not saying bloom is good, but i'd argue it's less shit then 3's spread since bloom actually did help autos, and could be counteracted via shot pacing and was shown on the UI, wheras 3's spread didn't, couldn't, and wasn't

>Story was a bit boring and broke lore even if it was ok
I don't disagree buit the story is still better then CE' (by virtue of even having one that's not totally barebones) and 3 (since there's actual character interaction, good thematic framing, etc)

>replaced the plasma rifle and the needler may as well be nonexistant
The Plasma rifle is actually still in Reach, it's just not used on any mp maps by default. Also the needler is great in Reach, what are you talking about? Not as good as in 3 but still better then in CE or 2

>custom games have less options
Not really. Some options were lost but more were gained.

Yeah, and so are the elites except for that one delusional 343fag.

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They just remind me of the Resistance Chimera. God, what an ugly design 343.The Jackals aren't much better.

Inb4 the 343 fag likes them, but actually only likes their nostrils, which are hidden under their helmet.
And if you took the nostrils and put them on a normal grunt they would actually look good.

Better activate windows.
Right does look way better tho. It reminds me of the original Grunts.

Add in duel wielding. Get rid of Spartan charge, ground pound, and "in air float aiming" or whatever it's called (you know what i mean). Thruster pack is fine, so is Sprint and clamber and slide. Idrc if they get rid of those either. I hope a easier to use forge. 15-20 mission campaign. More CE esque art design.

The needler is rare to find on maps and its lock on isnt a good (I may be remembering wrong like with the plasma rifle) so I didnt see it as much.

some of the options lost screwed certain gamemodes and had no reason for beign removed. Sure more were added but it shouldnt of been one of the other.

The only problem with bloom helping the autos is that the autos were mostly nerfed because of it (not saying it was deserved or a good decision). The reach AR just feels crap and not even worth it up close compaired to DMR spam. they need to go back to projectile shooting rather than hitscan.

2 shoved all that Arbiter shit down people's throats, people just want to kill aliens and call it a day. Halo CE had a better storyline.

>3bab
Is this your excuse every time someone shits on your precious Reach, Reachfag.

Now that they're going back to the original art direction
>Halo 1 style campaign with lots of open areas with mountain ranges, plains, deserts, etc and areas that have lots of corridors
>Enemy variety, covenant, brutes, flood, and new alien races, no Promethean bullshit
>Pilot-able pelican
>Expanded reach style armor customization
>All multiplayer modes unlocked from the start
>Same starts, no loadouts
>Custom game browser
>New forge world
>No spartan abilities like sprint, charge, ground pound, clamber. Unless they're a pick-up weapon or something.
>New and returning environmental dynamic elements like the conveyor belts in Elongation or the train from Terminal.

This one is kind of controversial but I think I would like to see a Battle Royale mode, just as long as its on a smaller map and it's just one mode and not the sole focus. If they did what Bungie did with firefight I think it could be a good addition to the franchise. If it doesn't work than at least it won't ruin the whole game and can be seen as experimental.

Can someone just kill or at least ban this 343 nigger?

4 and 5 Grunts were shit.

you sound like someone who couldnt give less of a shit of the art, why are you calling people reachfags when all you play is fat kid from Halo 3?

We need to ban the 343 nigger and the Reach nigger, they both ruined the thread.

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I look foward to seeing it user, if what you say is true then my entire arguement is dismantled, and contrary to what it may seem I actually do care about and will admit to being wrong

I would get rid of bloom on all semi-automatic weapons, and give them all a hard cap on rate of fire, that way they can be balanced relative to the rest of the weapon sandbox without people screaming about bloom. The Reach Beta DMR was the most balanced utility weapons in the series, that was progressively made more OP over time due to reducing bloom, while keeping the fire rate high. It's like people don't understand balance when they scream about bloom. It's there to keep you from hitting your target when you fire quickly, so other weapons can be more effective within their designated ranges. The only problem is that bloom wasn't big enough, so you could still hit people at close range when spamming. It's absolutely stupid to think that only one type of weapon should be viable in a competitive space, and has honestly always been the biggest internal problem with Halo's gameplay from a competitive pint of view.

Do more research next time, and dont have such a strong opinion about something you know nothing about.

they cute

I'm formerly an artist, and I commission a lot now. I'm familiar with many community members, along with some 343i employees. Those pics are highly altered to make them look more appealing both physically and artistically.

Attached: sketch19~2.jpg (737x925, 111K)

I imagine they eat like snakes where they swallow food whole and the mandicles just push/grip it down their throat

>It doesn't alter your movement speed, like zoom but unlike ADS in other shooters
>You don't need it to shoot highly accurately (even if it does give a slight accuracy boost), like zoom but unlike ADS in other shooters
>You get knocked out it when damaged, like oom but unlike ADS

it's not ADS, it's zoom given to more guns and made to look like ADS

>You aim down the sights
>It obscures your screen far more than actual smart scope

aren't mechanical attributes of the mechanic, they are just side effects of how it's visually represented.

>It increases the accuracy of every weapon, not just precision weapons

Zoom in past games increased accuracy on certain guns it was on too

you mean the franchise

>reddit.com/r/HaloStory/comments/bwj5r1/kiki_wolfkill_confirms_theyre_throwing_the_lore/
Kiki pretty much confirms games > books, BASED!

My first wish for Halo Infinite was for them to get rid of the guy that wrote Halo 5. I'm glad to say that has happened.

It baffles me that story elements in 5 that were set up in Halo 4's Spartan Ops were cut out because Spartan Ops wasn't well received in 4 but they took the guy who wrote spartan ops and promoted him to write 5? Terrible mismanagement decision.

>Reach is canon and the Rookie can appear in later games.
Sounds good to me.

I started with CE and 2's "character driven bullshit" was one of the best things it did you moron

of course

I don't, there's absolutely nothing of value or redeemable about 4 grunts. 5 grunt's arms and legs look alright since they have exoskeletons again, but their face and armor still look fucking stupid

as I said, I look foward to seeing the comparsions

>Losing peripheral vision is not a mechanical attribute of the mechanic

Are you daft?

>getting triggered by facts
Fucking lmao, stay assmad faggot.

They break canon with the trilogy so no.

THANKS RANDY

At the cost of the level design and gameplay, idiot.

The "point of the assault rifle" in Halo's sandbox has always been flawed, it';s basically exactly the same as the SMG with like 1% more range; both with a hard skill ceiling that even below average players will hit.

As I said in , the best way to make the AR less shit and give it a more unique role is to actually design it around longer distances and to reward skill

>, along with some 343i employees.
Can you comment on why 343i seems to not be concerned about how mic einput will further benefit precision weapons, especially given they are going with TU settings and using DMR starts? Do they just want to appeal to the people who don't give a shit about other weapons in the sandbox and just want everything to be a BR/DMR-fest?

this

>certain....just the alien version.
Yes and that's shit, weapons should be distinct. Reach has issues but it managed to have rough weapon analogs along factions while having each feel slightly unique, such as the focus rifle vs the sniper or plasma launcher vs the spartan laser.

>The SMG....accuracy
Except the storm rifle and AR already have unusably bad accuracy to begin with.

>saturates... weapons
What I am proposing is literally the opposite: I am making it so there's NO or LESS surplus, redudant weapons and are giving each a distinct role insytead: SMG for powerful high DPS spray and pray but with limited range, Storm rifle for shield stripping and stunning to then finish off a foe with a headshot or to use with a team to stun and shield stirp them while a teammate finished them; an AR for a close to mid range skill based precision auto/utility weapon where accurate fire is rewarded, but can still be used by casuals for sprsaying, albiet less efficiently, the BR as a jack of all trades gun, the carbine for a precision weapon that can sacrifice accuracy for rapid fire, and the light rifle for a long range marksmen weapon which isn't effective when hip fired.

Looks better than what they did to them in Reach. Reach ruined the grunts completely from CE-3.

>the BR as a jack of all trades gun, the carbine for a precision weapon that can sacrifice accuracy for rapid fire, and the light rifle for a long range marksmen weapon which isn't effective when hip fired.
I like this as a rough idea that can be worked on. With the Light Rifle, the DMR isn't needed. I mean, sure, it can stay, but it wouldn't differ greatly from the Light Rifle.

you fucking what, reach grunts are almost identical to 3 grunts

2 has massively improved level design and gameplay, though?

The core movement and physics is more responsive and tight, as is aiming. The indoor spaces aren't all just sterile empty hallway mazes and copy pasted rooms; and instead each room and hallway for most indoor areas actually is unique both visually and in layout, also with actual decorative objects places around, and similarly the outdoor spaces aren't all huge, empty ass fields that have uninteresting encounters as a result and instead have actual complex geometery and layouts and are filled with buildings, structures, cliffs, rocks, treets, etc that obscure you8 or you can climb on which changes up combat, etc

Attached: grunt-comparison02.png (2376x540, 1.01M)

>2 has massively improved level design and gameplay, though?
Where at, it's more linear with scripted shit up the ass for those Hollywood moments.

The 343 games are good, honestly. People are just getting their titties in a twist over nothing. They're butthurt that new games aren't EXACTLY THE SAME as the games that they played when they were kids. It's just fucking asinine.

If it plays anything like Reach, 4, or 5 I won't touch it. It's that simple

.0001 REQ points have been deposited to your halo 5 account

The ones that bitch the most about them are the Reachfags because they desperately want to fint in with the old fanbase.

>Can you comment on why 343i seems to not be concerned about how mic einput will further benefit precision weapons, especially given they are going with TU settings and using DMR starts? Do they just want to appeal to the people who don't give a shit about other weapons in the sandbox and just want everything to be a BR/DMR-fest?
I don't know any employees that are in that branch of 343i. A director I knew parted not too long ago I don't know why, but it makes me uncomfortable because he loves Halo, and a few others that love Sangheili. It's odd hearing someone from the company saying they want to eat one's ass out.

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I hate Halo: Reach but why do lorefags believe books > games or books = games in terms of canon, that has never been the case, ever?

BDSFFSD

The first couple of games in a series establish what it should, look, sound, and play like. Once a foundation has been set, you need to be careful not to interrupt it too much. In a nutshell, 343 strayed a bit too far from what people enjoyed about the first few games in the series. The contention within the fanbase started with Reach, because of its gameplay. Armor abilities are an interesting addition, but I believe they were too integral to the entire gameplay experience than they should have been. Because of this, the way you approach almost any given situation/scenario in-game, was different enough from the first few games in the series, that it alienated some people. It was altered just enough to change the the way you played the game. This is reflected in map design changing to suit the armor abilities. What should have happened, is that the armor abilities should have been designed around traditional Halo map design. Think about the drop shield in Reach. It would be like an infinitely usable bubble shield in Halo 3, meaning it would break map design in that game. Armor abilities should have had a limited number of uses, to encourage people to use them sparingly, this would be far less disruptive to the core gameplay and map design.

I don't think anyone thought that until they started giving the books more relevance in 4. Maybe that's presumptuous, but I've never even seen a shit post along those lines.

I disagree, I think it's usually 2/3 babbies that whine the loudest about 343, and they whine about Reach while they're at it too.

2 and 3 are good games, sure, but they're not God's gift to gaming.

>it's more linear

The only "non-linear" level in CE is mission 2 and even then all that changes is the order you go from one combat space to the next, so the lack of linearty doesn't matter.

Beyond that, people only say it's "less linear" because rather then having huge ass poorly designed empty fields for padding it actually has good level design in it's large playspaces that puts actual level geometry and shit inside them to make combat encounters interesting

Let's just agree that 2/3babies, Reachfags, 343fags, and lorefags are all shit.

Somebody doesn't remember level 4.

The truth is that it was never as simple as games >books or books > games

Bungie's policy was that the games superseceded the books, yes, but only in specific ways. For example, even though CE didn't feature a lot of the extra characters or events in The Flood, the book adaption, those events and material was still canonical.

Same goes for just general gameplay abstractions: even if games > books, it's not like marines can actually take plasma pistol shots to the face, the general lethality of guns and stuff was still canon to how it's described in the novels, generally

Reach, 4, and 5 play nothing like each other

Reach has armor abilities, which break even starts, but otherwise is faithful to classic Halo

4 goes full CoD with loadouts, perks, killstreaks, etc

5 goes back to even starts without loadouts, armor abilities, goes back to map pickups, but also introduces new movement mechanics

Some of the books are pretty based. Evolutions (volume 1) is filled with nothing but varying types of horror short stories. The Mona Lisa makes me wish for a Dead Space-esque Halo spin-off, but with the Flood.

Attached: .png (943x1100, 520K)

> (You)
>The "point of the assault rifle" in Halo's sandbox has always been flawed, it';s basically exactly the same as the SMG with like 1% more range; both with a hard skill ceiling that even below average players will hit.
>
>As I said in , the best way to make the AR less shit and give it a more unique role is to actually design it around longer distances and to reward skill

I think you're actually retarded the point of the fucking assault rifle is to put everyone on a even playing field not to make it unique and powerful it's a standard issue gun that should be used for standard situations the skill aspect comes into play with the power weapons and knowing the map. You shouldn't be able to kill someone in blood gulch across the map with a AR only a sniper should and vise versa the sniper shouldn't be used in lock out that's for battle rifles it's like Rock paper scissors you tard you start out with your hand then to either of the three not start with fucking scissors or someshit it ruins the game and pacing

Next time you play halo look at how the guns are used in different situations and how people play it's not because the gun is bad it's because the player is

I don't recall Silent Cartographer being non-linear: you can roam around the island exterior (and I'll give the mission credit, it's one of the few large scale outdoor playspaces that's actually well designed in CE), but the actual steps to complete the mission are in a forced order.

>Let's just agree that 2/3babies, Reachfags, 343fags, and lorefags are all shit.

CE is the worst bungie game in the series, m8, erven 4 arguably has a better campaign

There's barely any weapons, there's barely any enemies., all; of the envoirments are sterile and empty, the indoor spaces are all repetitive copy pasted hallwayhs and identical rooms, and almost all of the outdoor spaces are blatent padding with huge wide open empty ass fields which means there's no interesting ways to engage enemies since there's no varying level geometry to change up how to apprpoach them

>2
>interesting combat encounters
br+noob combo and you will be clearing the floor, there is no other playstyle that is fun and effective, plus the AI is as undynamic as ever, all they do is stand still and shoot at you in bursts every 2 seconds.
CE's campaign gameplay is far more dynamic, letting you use basically all the weapons in a effective way, the covenant AI is also superior.

>There's barely any weapons, there's barely any enemies.
Youre such a fucking retard dude, more filler shit doesnt give you more variety, tell me how is having a BR+carbine more variety than a pistol when they function in the same way?
All 2 does it make 90% of the sandbox and enemies boring or function the same as the other shit.
brutes are just elites without shields and able to rage when its the last standing, drones are unfun and spawn 3 times in the game, theres your new encounters. at least halo 3 made brutes into real enemies.

>5 goes back to even starts without loadouts, armor abilities, goes back to map pickups, but also introduces new movement mechanics
As much as I enjoy the extra mobility that ledge grabbing offers, I see how it alone can change the way game is played and the way maps are designed. Spartan Charge interrupts close quarters gameplay. The Thruster Pack is a genuinely good addition that keeps grenade spam from being such a big issue in smaller spaces. Ground Pound is a mixed bag for me, I never use it, but I can see how it can make it too easy for players get kills when on higher ledges.

Lorefags are mad the Halo TV series is non-canon.

>HURR LINEAR LEVELS
All the best levels are linear.

I'm pretty sure the opposite is true.

alright, r8 me faggots

>God tier
Silentium
Contact Harvest
Cryptum

>High tier
Broken Circle
Last Light
Ghosts of Onyx
Evolutions

>Good tier:
Primordium
Fall of Reach
Hunters in the Dark
First Strike

>Flawed tier
Cole Protocole
Glasslands
The Flood
Thursday War

>Shit tier
Mortal Dictata

Only listing what i've read so far

True, my favorite levels are truth and assault, and two betrayals because theres non stop combat encounters.
I may be the only one actually finding Halos combat loop fun and dont need differently colored rooms and fancy backgrounds to make me feel good like some kind of an autist.

That was almost an entirely different dev team - most left after Halo 3/ODST.

Kiki just did an interview confirming it's not canon to the games.

Not that part, the part that lorefags are upset. Why would they be upset about the lore is not being shat on more than it already is?

based retard

Those idiots want this shit to be canon, they said they won't watch it unless it is, I'm happy it's not,.

>The first couple of games in a series establish what it should, look, sound, and play like. Once a foundation has been set, you need to be careful not to interrupt it too much

This is horseshit, just because the first few games didn't decide to do something doesn't mean it inherently goes against the core of that franchise.

Pretty good. I'd rate the Travissty trilogy at the lowest bracket, though.

Attached: .png (1159x479, 805K)

Does anyone know if this is going to basically be Halo 6, or something else? I haven't been keeping up with all the info.

Attached: Modern Gaming.jpg (1440x810, 144K)

This

It's Halo 6.

And I elaborate on that later in the post.

this

Attached: in a nutshell garbage.webm (480x854, 2.93M)

thanks m8

>I'd rate the travissty triology at the lowest bracket, though

I think the sanghelios bits of Glasslands and Thursday war are pretty good, and most of the halsey hate stuff is overblown: Parangaosky intentionally selected people for Kilo 5 that she knew would hate halsey's guts so it makes sense in context. Less so for Mendez but it's not SUPER awfully handled.

It only gets really bad in that respect in mortal ditacta, which also has no sanghelios bits.

Anyways, again, when you get those comparsions with the designs up that shows how the halo 4 elite with reach armor gif is modified, let me know, if I've been bamboozled this whole time and it's actually been heavily modifed i'll feel really dumb

What's going on here?

I like them because they are easier to headshot

Attached: Reach elite.png (1501x140, 20K)

I can accept that Reach was flawed, but I liked the story quite a bit and people that get faggy over it because they're autistic enough to read Halo books really irk me.

Like? Try not to pick any Halo levels.

Niggers being niggers

deviantart.com/xen0kid/art/Halo-4-Elite-Commander-Refit-520643941
Read the comments. The Reach elite armor segments cannot be fully removed, and the undersuit for the 343i elite in Reach armor is most definitely stuck there as well. He just applied some basic features onto the Reach elites, and you blindly defended that.
Here's to you not listening in literally every thread.

Attached: .png (2346x1746, 3.29M)

wondering what it would be like if the gameplay was more open-world, trying out something new
such as you have a mission with certain perimeters and optional objectives in a large and open map
you can call in backup but you've limited amounts of it and need to use it strategically, i.e. calling in a pelican of marines or air support
on the other side you will be dealing with Covenant with a chain of command that will adapt to your perceived objectives and movement, such as calling in nearby reinforcements to focus on an area you're trying to attack or get through

I don't like Reach's campaign but lorefags always annoy me about the lore, it gets annoying when there is a vs thread and they try to use it as a scape goat when the games show that Master Chief and the rest of the Spartans are capable of so much more. To me, it's what Bungie and 343 says that goes even if I don't sometimes like what they say.

I apologize for my potential continued retardation, but i'm not seeing that specify which parts of which models are being used.

That's very clearly the Halo 4 elite head/neck being used, and it seems to me like it's at least also the Halo 4 torso/arms: The torso isn't nearly as bulky and the arms and their armor seem a bit lither as well then reach elites, since that's clearly actually using the minor arm armor there, and the overlapping plates on the minor armor for reach elites is a lot bulkier then that, or at least it seems that way to me

So is it just the legs that are still using reach elite anatomy?

That sounds like a terrible idea.

>its the reach model along but with strapped 4 shoulder armor and face+hands
Bet you feel stupid now huh?

this

I'd rather see a change up in gameplay than either an attempt to mimic the original trilogy or just add some gay new storyline that no one cared to have i.e. forerunner and AI stuff

They're just saying that watching something irrelevant to the lore is pointless.

Also, why is this conversation hinged on the idea they're all the same person?

For it to not be a game as service.

>343 confirm it will have game as service elements.

Well fuck.

Anything with the Reach combat skin is a part of the Reach model. He just added the hands/head from what's seen. The dude isn't experienced. I messaged him for you so we can get a step by step method.

Attached: .png (1500x1108, 2.85M)

>They're just saying that watching something irrelevant to the lore is pointless.
Exactly. I mean, if nothing in the show can connect to the rest of the series, what's really the point?

Open world is never a good idea. I'd rather stick with linear levels and good gameplay.

Halo 2 Anniversary wants a word

You were literally spamming this in every thread for weeks and defending this blindly while being this clueless.
>So is it just the legs that are still using reach elite anatomy?
How can you not know when your main complaint that they have skinny legs retard?
Everything covered in reach undersuit is reach, so basically everything except for the exposed parts.
People like you are so sad.

i'm a lorefag and i'm glad they aren't gonna come up with contrived excuses to try to make everything in it canon

You're based

s

this is what 4 should have been

>shin-gojira.jpg

Just confirmed it's just a Reach armor set with Halo 4 features strapped on. The KI models didn't even port over til 2016.

Attached: .png (846x571, 510K)

>I messaged him for you

I appreciate you going the extra mile on this user.

If it turns out that you are right on this (looking at it more I still do think part of the body/torso is the 4 design, if you look there's a lot of gaps/blank space in the holes the arms and head sticks through that isn't normally there), then I'll have to eat my sock on this, because boy have I made myself look dumb then, at least in relation to the overall body: my head comments would still stand. I'll try to figure out a less obnoxious way to voice my opinion on that specifically, I guess.

>How can you not know when your main complaint that they have skinny legs retard?
I'm stupid, I guess? Ithey didn't look are relatively skinny. As I say above I still think the upper body might be using the more lithe 4 model rather then reach's, especially give the gaps in I note above, so that might be it.

yup

Well shit. Can you post the specific message?

In fact, do you know if he's willing to share the model? I but I'd really like to compare it to a ripped reach model myself. Maybe i'm just being a stubborn autist but it still seems a lot less bulky to me.

I'll still concede for now that I was being stupid but if possible, again, i'd like to take a look in 3ds max

steamcommunity.com/sharedfiles/filedetails/?id=385846622&searchtext=Halo 4 elite reach
Page 3 in the comments. The artist from the other one was also giving recommendations.

this

Controversial opinion coming through

CE's design level is fucking gay as hell and aged terribly. It's either copy-pasted places or big completely empty spaces with nothing to do other than follow the objctive.

Welcome to every Halo game.

If nothing else we can at least agree that their overall design is iconic.

Attached: 1546915467871.jpg (550x375, 25K)

No, when I played 2 there was an obvious upgrade. There were less empty spaces, more unique moments, not reused levels, not fucking copy-pasted areas and it offered way more freedom on how to complete a level.

Traveling through New Mombasa's roofs was awesome as fuck.

>it offered way more freedom on how to complete a level
Not really. Elites were bullet sponges you had to either noob combo or spend every last bullet you had to kill, and levels were even more linear than before.

>Elites were bullet sponges
Only on Legendary, which is the diffculty only tryhards play anyways.

They took a lot of punishment on Heroic as well.

remove sprint

>wishlist
For them to retcon Babysitter and add Cal-141 in the game as cute as she appears in this image and not a complete dyke. also a sportsbra scene

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as they should

You're still going to be spending the entire game with a plasma weapon and headshot weapon. If not, you're looking for headshot ammo.

I never felt that way. Maybe because I shot them directly in the head or hit them in the back.

agreed

Standard Mark IV and V, I just like how heavy duty they look. The mark VI is okay but the armor looks a bit small and like its made of ceramic.

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based

Based as fuck, you tell them.

What's your favorite part of the Sangheili anatomy?

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I just really like the armour.

I guess the legs are cool, though

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imagine being this delusional

>It is, that's an objective fact. The amount of detail, the quality of the lighting, all of this stuff is objectively better than before.
that's graphics. not art style.

reminder 5 brought reach tier asses back

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And those asses will be back in Infinite, baby.

oh shit that's gonna be the first ever look at a next gen game right

how so?

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Alright, thanks, I'll continue to look into it on my own

I'll try to refrain from posting or will re-format my elite-anatomy posts until I get in touch with them directly to get more specific info/get my hands on the model.

apologies for me spewing incorrect info over the past few months

do you have a twitter or something?

The wait it literally killing me. I'm so fucking excited - I literally dreamt about it last night and I never usually have dreams
>Also what's your wishlist for the game?
I just hope they remove sprint and all the advanced mobility bullshit and just make everyone fast as fuck or increase the fov a fuckton

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twitter.com/VienQuitonm
All good. It's a rare sight to people admitting this kind of stuff. It's polite of you to do so.

>It's a rare sight to people admitting this kind of stuff. It's polite of you to do so.
It's a sign he actually cares about what he's talking about. Which is a hell of a lot more than most people on Yea Forums can say.

why do people hate ODST

I can get the controverery over Reach even if I like it, but I litterally just don't even know what people's issues with ODST are other then

>wah where's MC
>wtf why is this overpriced

neither of which are actual legitimate complaints about the game's quality

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It's my favorite, and the one of the only legitimate arguments I've seen against the game itself, is that it's not on as grand of a scale as the rest of the games.
Good thing it's not supposed to be a grand game on an epic scale. It's just a small and relatively quiet chapter in the Halo series.

I can see why some people dislike it for that, but that doesn't make it bad. It's not even bad as a Halo game.

Open world and BR

> 1 and 5
Same thing but less distance fog
> 2, 4, 7
Very slightly changed lighting?
> 3
Very slightly less dirt on the door?
> 6
The blue plasma shit looks slightly different?

These are pretty petty complaints honestly. If this is the worst you could find then it must be a pretty decent port

Only brutes.

The mandibles

If you had played both versions you'd see how broken the port is graphically speaking. Fucking bumpmaps don't work unless you shine your flashlight at them. Shaders for transparent objects are broken giving you blurry windows, low quality shield doors. Jackal shields look like plastic and don't react to the damage they're taking. Missing lighting, fog and particle effects. Captain Keyes model used is a pre-release one of lower quality than the final Xbox build. Character animations locked at 30fps even if you're playing with VSync or unlimited framerate.

Sprint = no buy

HW2 is great. One of my favorite games that has come out recently and it's still the main video game I play. Still can't believe Microsoft not only made a sequel to fucking Halo Wars, but also didn't fuck it up. Based.

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I've been a longtime propenent of

>lmao it's just a few fucking shaders suck it up

but I didn't know about the fucked bumpmap stuff, that's actually a pretty big deal. Still not enough that I think it makes the MCC port totally shit or anything, but I'll concede it's not a super minor thing either.

>Character animations locked at 30fps even if you're playing with VSync or unlimited framerate.
This is fixed in the MCC build. A few of the bugged shaders in the PC version and the original CEA port are as well, though obviously not all of them

I like that they made the warthog more usefull .
all these new vehicles are nice too and I wish we could get some of them in infinite.

is the online still active?

can you get it on PC for cheap?

I've been wanting to get it, but it's still damn expensive on the Windows store

it is crossplay but I have not played any game online for while .

So have they said anything about the story for this yet? Have they completely abandoned the Cortana taking over the galaxy story?

Online is still active, especially since they enabled crossplay globally on Xbox. You can actually get it cheap on PC if you can find a new physical Xbone copy, since it has play anywhere. Just make sure to get the ultimate edition at least.

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Actually nevermind, play anywhere is only for digital copies.

nothing as far I know .

It will be shit regardless. Probably another ancient evil awakens.

Yes, the Flood

I thought they were keeping the precursors as the final big bad.

Aren't the Flood a result of Precursor fuckery anyway?

Fuck knows it got stupid, something like they were made when human pets got infected from some dust humans found on a spaceship or some horse shit.

that was (sort of) a red herring. A lot of the seemingly stupid shit in the forerunner novels is actually pulled off really well in the context of the books themselves when you actually have the suspense built up and the reveals and such.

Greg bear is a fucking genius, and only an absolute madman like him cal pull off the plot points he does in a good way, so when you hear what happens without having read his actual writing it sounds retarded

I have this image framed on my wall, along with a few others

and thus the great sangheili-phenotype war of 2019 has ended

hopefully future discussions of autistic elite shit can be more civil now that everybody has made up

343i-elite-fag here, I actually have a horrendously bad memory so there's actually a non-zero chance i'll forget this happened and will repost the same shit

I'll do my best to avoid that though

Plans have changed.

It was literally a single fag, 343tards are few but extremely loud.
sorry for your mental illness, i pity you even more for your shit artistic taste.

>that was (sort of) a red herring
Ah what actually happened? All I remember reading was the precursors turned into dust and that dust was what became the flood which had been planned by them from the start.

I can't wait for the MCC to be out so Halo threads won't be dominated by creepy /vg/reddit faggots.

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>liking a single thing 343 did makes you a 343tard

We can all now shitpost naked elites.
Ah, I know the DA artist for that, so it's not an issue bringing it up again.

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