Why is Quake Champions dead? I tried to get my friends to play but they all found it too hard :/

Why is Quake Champions dead? I tried to get my friends to play but they all found it too hard :/

Attached: 1559553974760.webm (1280x720, 2.82M)

Other urls found in this thread:

youtube.com/watch?v=uD3NVVfZUDs
youtube.com/watch?v=XdkDjsBiO58
twitter.com/NSFWRedditGif

Hitscan games are fucking stupid anyway, I don't understand anyone who plays them. The only variable is who's got the best mouse hand dexterity. And it's probably not you. So who gives a fuck.

doesn't captivate boomers, they'd rather play proper quake
doesn't captivate zoomers, they'd rather play anything else

So what's left?
Nothing.
Dead game
dead playerbase
dead life
you're dead

Games like these were fun when everyone was bad with them. Once the skill gap appeared they rapidly became unfun and rather tiresome.
The only way to play them now is in closed lobby with a bunch of friends.

movement too floaty
combat is quick and unsatisfying
no CC or other gimmicks

vs Fortnite
tactile movement and model telegraphy
combat can be quick or prolonged due to next point
crowd control abilities and other gimmicks

Because it runs like shit and is supremely dull given the total lack of maps and gamemodes.

Attached: 1459726856940.png (492x528, 332K)

Because zoomers today can't appreciate high skill level games. They would rather play story driven shit on their playstation or fortnite or their epic machine. People don't have the skillset to play these games anymore.

Those of us who had this skill got older and got jobs, less time to play. We are a dying breed and kids today won't ever have that kind of skill or basic tendency to play critical thinking games again. They want their hands held, and can't think for themselves.

so, are you saying that the majority of video game consumers play games to have fun and not to prove themselves and garner a false sense of self-worth?
wow

Attached: 1559262006836.jpg (924x976, 129K)

bethesda went full jew and made it matchmaking only, if players could host their own servers and mod the game then there'd be room for more laidback servers and game modes for people like your friends

I'm saying the majority of you braindead children don't understand how to even have fun while actually having to think critically as well. You shut your brains down permanently and allow the game to guide you and tell you what is fun. You might as well watch a trash flick at this point because you're brains won't know the difference.

because it doesn't have much of a tutorial for people who aren't use to these games to get into properly also its a buggy piece of shit

>this
>critical thinking game
kek. this game requires map knowledge which is developed over time, it's not a skill by itself. you're just full of yourself because other people haven't invested as much time into it as you have so you think you're somehow superior in every aspect.

pssh nah man there are plenty of game for people who want to sit back with a hero sandwich on their belly and games for tryhards who want to sit up and go big

there's never been a more diverse market for creative thought than video games

The lack of new maps is blatantly disrespectful at this point.

Those who played these games can dominate your kind in any other type of game because we have real skill. You on the other hand don't even have the fraction of skill required to kill a single other player in quake, even if you tried.

Name me 3 modern games that are as fast paced, dexterity driven and require on the spot critical thinking. I'll wait.

the design work on the game was just really, really bad. the gameplay changes made from quake 3 were just idiotic. the characters suck, the character abilities were stupid, and generally just everything about the game was a massive mistake. it wasn't even developed by people at id; most of the development was outsourced

quake isn't even as fast paced as halo dude.

LoL (Zed main)
WoW (Rogue main)
OW (Ginji main)

holy hell off yourself zoomer

>there's never been a more diverse market for creative thought than video games

lmao

Attached: walruse.jpg (720x960, 41K)

There's nothing wrong with champions and their abilities.

try again

>quake isn't even as fast paced as halo dude.

hahahahaha

>tfw still no hunter
AAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SYNCERRORRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
also Athena sfm when

>why is a shit game that falls flat in every aspect compared to it's predecessor dead
Truly a mystery that we'll probably never solve.

>overwatch
>fast paced
You must be retarded

>nuQuake
>anything skill let alone thinking related
kek, shills should really at least try to play the trash they have on contract instead of making it so fucking obvious that they know nothing about the game.

This is either bait or clear evidence that zoomers don't understand what real skill and fast paced gaming was about. Either way it's hilarious.

>implying I mentioned nuQuake
this is your brain on zoomer

This. When I play a normie/popular FPS game I can have fun because I'm way better than the average turd, and unless I run into a stack of tryhards, I can easily destroy the newbies and have fun.
When I play Quake Live or Champions, I always get destroyed because I've little practise in the game and the only people left playing at this point are the turbo autists that have been playing for over a decade, there's no way to compete, nor a point. Why would I spend hundreds of hours getting good at a dead genre and get destroyed for the entirety of that process, when I can just jump in to some BF, CoD, CS or R6 lobby and kill some random shitters?
I used to play Quake 3 with my friends but nowadays none of us play anymore.
I'm sad because I actually really like Quake 3/Live/Champions, but it's not fun at all to always get destroyed in duels by people with 10000s of hours into the games, nor is it that much fun to just play vs the terrible bots.

Attached: 1449996899497.jpg (184x184, 8K)

1v1 me bro, any game, i am not even fucking joking
wow pve dummy dps duel, lol 1v1 or team doiuble rqrq

fuck bro name the game and i'll fucking be there, he'll lets 1v1 high score on donkey kong don't fucking matter lmao i'll stream it

i'll fucking smash you dude, face paced of 50% is still 0% lmao

- Ugly character models
- Grey/Brown maps
- Unintuitive gameplay
- No marketing

>he thinks champions is that different from QL

Are you a nigger?

>t.zoomer rage
Stop drinking sugar drinks kiddo

Nice R*ddit spacing, "bro"

because Quake 3 was a meme by Carmack who was going through his multifaggot phase due to focusing too much on networking tech, irl nobody really gave a shit besides it being the new flash in the pan

>being scared to 1v1 a Yea Forums user
lmao gg ez

Attached: 1558942050940.gif (245x245, 654K)

Call it what you want, I have nothing to prove to a fucking child on Yea Forums neither to I care enough to put in the effort.

how do you know what "R*ddit spacing" looks like?

Attached: 1559334626644.jpg (579x567, 58K)

Duh because plenty of anons have posted about it here.

>blindly following the word of anonymous
you cannot be SERIOUS faggot

Attached: 1559455566580.png (936x850, 588K)

It's too hard for casuals. Casuals need a lot of RNG, when it's just about skills they don't git gut and just quit.

You also can't camp in a small house in the middle of nowhere for 15 minutes.

Because unfortunately Yea Forums gets so much redit traffic because of all the zoomers coming here. We've gotten pretty good at spotting the redit fags.

>actively browsing r*ddit
off yourself

It's understandable given the game is dead and they've probably got everyone working on Nu-Doom instead, the zoomer audience is much bigger and it's trivial to shit out a wave shooter.

This game was abandoned a week or two after E3 when it couldn't keep any players despite prime-time ads.

>nudoom
Stop being retarded, they're completely unrelated, not the same studios, not even the same part of the world.

Because early access was a mistake. If they had released a fully featured game all at once, with a good tutorial and all modes and maps available, it would have had a better chance of succeeding. They honestly should have waited for the eventual Quake single player campaign reboot.
But basically, because of early access and poor timing (Overwatch and Battle Royals), Quake Champions and Unreal Tournament 4 were sent out to die.

well i'm gonna leave it at this
my boys at reddit wouldn't have pussied on a 1v1 callout

hell, it would have became an early morning tournament

peace losers

Attached: 1535773637351.jpg (720x1061, 67K)

don't forget to dialate between game breaks faggot.

QC had no hope from the start. Making it F2P garbage means that custom maps will never be a thing, and custom maps are the number one thing a game like this needs to capture the zoomer audience.

Shitters will get bored of Instagib pretty fast, and you still need some basic level of skill to do well at it.

you got rekt bro lel. not even him but your cock grow wings and flew out the window pussy.

stop samefagging and fuck off back to r*ddit kid. You don't belong here. No one cares enough to stomp a r*ddit kid in any game.

>your cock grow wings and flew out the window pussy
Lmao

I got 150 hours out of it before i got bored

Attached: 1533352605984.jpg (3000x4000, 2.18M)

>quake
>hitscan game
jesus christ zoomer

They don't understand how old school games even worked. Why did you expect them to know what hitscan is.

Quake Champions is casual as fuck though and full of noobs. Only Quake Live has mostly decent players.

underage ban

>CA gorillas
>decent players

Attached: 1541275558026.png (189x736, 184K)

This entire post reeks of old fish

The one boom the game had in it's population and public consciousness, right after it went F2P, was completely squandered by the game being in one of the worst states it had ever been in design-wise and performance-wise at the same time. Completely mismanaged. Dropped like 16k players in a month from a 17k peak and never recovered.
I still like the game and play it occasionally, and honestly I think Arena Shooters are too niche of a genre to ever really compete with shit like CoD or Fortnite, but it's one of the biggest cases on mismanagement and developer apathy I've ever seen. Saber completely dropped the ball in every regard and the ONLY reason the game has had legs at all is thanks to the brand.

only aimlets don't like CA

>The only variable is (skill)
ok retard
I'm not saying lead time or projectile drop isn't skill either but quake is a game built on the mechanic and it does it very well. not every game should work the same way but a game that takes reaction time, aim, movement mastery and dexterity to a high skill ceiling is good and a hundred times better then the dozens of cover based shooters released each year
I personally don't like it because it's something I loved when I was in middle school and was pretty good at, but you'd be a turbo autist to master it desu
zoomers are partly to blame but this game turned off me as well with it's E3 trailer
it was a CG trailer which I hate, it seemed class based and then notTracer used blink and I lost interest and wrote it off as notQuake
I haven't even given the game a try because of the trailer, it might be good but I'll probably never know or bother since there isn't much reason to invest. the satisfaction you get from quake disappears after a bit, playing any game for a decade turns you into a mega autist, look at asmongold, nigger shows how retarded he is every time he's exposed to internet culture

Quake is also lacking in critical thinking, it's pure adhd, reflexes and muscle memory

Reminder to play QL and not QC

youtube.com/watch?v=uD3NVVfZUDs

Attached: file.png (450x450, 210K)

>adjusts pants because of the erection of railgunning someone down
LIterally me.

As for your question. Its pretty hard and stressful and I found myself playing TDM a lot more because then you dont have to try as hard. Then I dropped it because I felt I wasnt really honing my skill.

>Quake is also lacking in critical thinking, it's pure adhd, reflexes and muscle memory
lol

youtube.com/watch?v=XdkDjsBiO58

>botnet
>loadouts
lol

No thanks, it's dead.

Attached: 29711917936-offset-8448.webm (852x480, 2.96M)

>epic games
no thank you, sir

that UI looks absolutely horrendous, that's why

ran poorly, was visually hard to read, queue times were extremely long, netcode was a mess, duel format sucked, heroes are stupid, no ctf, lootbox crap, ui was trash, red and mega were on the same timer, only two good maps, couldn't even jump around during the queue, after the game you got booted back to the queue, queues were fucking far too long

dead game don't miss it

I can find a match in QL easier than in QC ==

>that games dead so I will play this dead game instead
brainlet

Toxic is one of the best aimers yet he's losing duels constantly to people with worse aim.

based

FUCK QUAKE CHAMPIONS

His aim isn't that great imo. His movement though...

It's shit.
Would have found more success if they canned all the hero shooter garbage. Instead they tried and failed to take a bite out of Overwatch's market share, pissing off fans of the original in the process/

Now they have nothing.
Bethesda kills another IP.

Because they don't have a fucking server browser so you don't know who the fuck is on in your region(s) at whatever time of day or night so people can queue up for the matchmaking and shit can take like 20 minutes. And no don't fucking tell me to get a Discord to try and organize matches, the fucking game should have a way of seeing who's playing and whatnot since WE'VE HAD THE CAPABILITY TO DO THIS SINCE 1994.

only slav(e)s hate QC

Attached: 1535473401791.jpg (640x478, 78K)

QL is honestly the best FPS ever made

lolno, quake live peaks at 150 players

Terrible servers, lackluster launch, no mods/private servers etc. As I've always said, normal people don't give a shit about Quake anymore and Quake fans don't want a hero shooter that's worse than Quake 3.

Quake is a lot of fun

Attached: quake lizard.webm (640x360, 2.84M)

There are currently 166 people in qlive and 535 in qc.

lizard would have been more fun if you didn't have to do the autistic and nonsensical jump crouch (and hold +forward??) nonsense

all the movement in this game was just fucking weird enough to never feel right

This is the most retarded opinion I have ever heard, ever

Attached: 1541859746021.jpg (499x338, 33K)

You're such a huge faggot.

QC is a bethesda game and you can play it on Steam you brainlet

are you mentally retarded?

>bethesda games
no thank you, sir

Were you not going as fast as possible?

Got boring making all my enemies rage quit and all the new character and cosmetic shit is gay as fuck. Raping people with Death Knight was fun for a while then I uninstalled.

Titanfall 2
Quake Live
Unreal Tournament 2004

Attached: 1546092843928.jpg (1024x746, 183K)

quake champions is better and more fun.
theres custom modes to disable champion abilitys, and gamemodes that doesnt have them

Based

Play me in mahjongsoul fag

It's too easy and simple. Similar reason why Tribes died. It's just not that deep on a gameplay level, so unless they shit out maps for these types of games, it will die quite easily.

>quake live
>open server browser
>join a game and play for hours
>quake champions
>press queue
>wait 5 minutes
>play for 10 minutes
>queue again for 5 minutes

The game doesnt have 64 players free for all / team deathmatch.
Loading screens lasting 10 minutes VS one match lasting barely 5 minutes.
No community servers.

Attached: 1559054678647.jpg (1992x1500, 739K)

Zoomers and Gamerdads don't have the attention span to learn all the mechanics
+ the client is utter dogshit, runs like ass and you spend more time in the menu than actually playing

dear god, imagine the smell...

A real person wrote this, let that sink in

Quake 3 was my favorite back in the day, and now that I look at the genre and multiplayer games in general and I realise that I spent so many hours on something that would be considered dead and irrelevant, it makes me feel... old

It's why I stick to single player games now - fuck John Carmack

map knowledge combined with positioning knowledge

you can have all of the map knowledge in the world but none of it matters if you don't position yourself to capitalize on it

you're far oversimplifying the intelligence it takes to be truely good at quake

you have to make many calculations in a spit second, where as fortnite is mostly camping behind walls

in squads and most team based modes in fortnite you'll simply be camping in a structure you built waiting for someone to make a mistake, as no other playstyle is viable

in quake you need to make many split second decisions, based on spawns and health

>Similar reason why Tribes died

Tribes Ascend died because they ruined it with terrible balancing and monetization

So many forced smiles.

>in quake you need to make many split second decisions, based on spawns and health

This, asians who can't play FPSes and blacks who can't internalize things will never understand games like this - you develop internal clocks that make you respond to what is spawning on the map

Only thing similar these days I can compare it to is in CS:GO when you know someone is gonna be somewhere just because of how well you know the map and how much time is left

>t.joe rogan

lol I've been playing halo from the beginning

halo can be fast but it's entirely based on how retarded your opponents are

quake has double or triple the movement speed making the majority of the game faster

Attached: baito-desu.jpg (699x637, 43K)

that's been fixed for a long time

also it wasn't faster than RJ + air control like in the webm, it has a 500 ups speed cap iirc

>implying I'm wrong
>implying that's an argument
>implying there's a reason to troll neo-Yea Forums mouthbreathers

Attached: 1447620160612.gif (360x270, 1.85M)

I know what you mean but QC was designed so that new and lower skill players kind of stand a chance with the lower stacks, slower strafe speed, round based duels etc. It's the first time I've seen actual new Quake players in ages.

damn cooller got old holy shit

>Quake thread
>No HUH's
Where the HUH's at?

Attached: 1531523340344.jpg (640x621, 72K)

>launch Quake Live
>open server browser
>5 servers with good ping, all play CA
>4 are full
>join the one with some spaces left
>get auto kicked because too low elo

>whoa this fast gameplay is refreshing after all these slowass battle royale games and CoD clones for these past few years
>game finishes
>instead of having a persistent lobby and just changing maps occassionally im forced into searching an entirely new lobby
>in a dead game with nearly no players
And every other update fucked up performance or netcode. I liked it but not enough to put up with all that bullshit.

That's gotta be game design 101, don't put barriers up so that players cant actually play the fucking game.

I think most people gave up on it when they hyped up ctf for ages and then just pushed it out the door with reused sac maps and one original map that they designed before remembering that there were cpma characters in the game.
Makes you wonder what kind of monstrosity they'd shit out if they didn't get to play weekend at bernie's with the corpse of quake 3.

>quake champions is better and more fun.

Attached: file.png (641x729, 43K)

Pay to win.

This. Also soft launching it 50 times across Bethesda and Steam EA certainly didn't help.

QL has a lot of "tryhards" for sure, but QC sure doesn't seem to be that way, I actually even have a positive winrate in FFA DM while in QL I get my ass handed to me.

Halo: Combat Evolved was made fun of by Quake/UT players from the start because it felt so sluggish by comparison.

you just suck

why did so many people reply to such obvious and low effort bait?

Boomers are retarded. You see them calling people zoomers in a quake thread and drop some shitty bait like that and they reply genuinely. Lmao

pretty deep insight though. can be applied to gaming in general.

>making Quake a MOBA is fucking retarded since even playing field is a huge part of what makes the game good
>making Quake a BR makes sense because of the emphasis on movement and weapon variety

Guess which one they went with? (not to mention the hero shooter fad has pretty much died, even OW is on life support at this point)

Quake is better when it's high skill

My friends tired to get me to buy the game and as soon as I saw individual characters cost real money I tapped out. Fuck that noise.

>making Quake a BR makes sense
Oh god please no. Hero shooters are substantially less cancerous than BR.

No kidding, in every FPS game I play I tend to have great stats and win more often than not, but all the ones that have a ranked mode I avoid like the plague.
People are grating, toxic (literally rage throwing games, team killing, etc) and there's tons of cheaters.

Just give me my good old lobby where I can kill randos. Fuck matchmaking and fuck ranked ladders.

Attached: 1460720947897.png (913x251, 156K)

>let me stomp people without actually being good
lol

>tfw I liked to hop in the new unreal tournament to get my frag on but it got cancelled

Attached: 1519333069824.gif (600x600, 125K)

play QL then

this

It takes too long too get good. I want to dedicate 5 years to becoming a god of styling in Devil May Cry but I also want to do anything else with that time.
There are too many other things to do than spend all your time on 1 game now.

Hello /arena/

Ranked ladders have nothing to do with gitting gud though. Actually good people play PUGs and scrims when they're not in tournaments.

home

Attached: file.png (1552x873, 1.31M)

Yeah, I got over the ultra competitive mindset when I graduated and started working. I get a sense of improvement from work, which has a real effect on my life, nowadays I just play games to relax, and to me relax means to blast newbies mercilessly.

You're going to see better people in ranked than you do unranked. You just hate to see a challenge.

>You're going to see better people in ranked than you do unranked
No not really, see the rest of the post or just look at any game with an actual competitive scene. CS pros largely see ranked MM as a joke for instance.

I hate you people so much. It fucking puts rage pangs in the side of my head when people do this fucking autistic "play for fun" meme when all the fun of anything is getting good at doing it.

Scrims were so much fun back in the day with the boys, CS, BF3/4 and Q3. So much fun.
Ranked ladder is just autism treadmill for kids who think they're gonna be streamer e-sports stars if they grind ranked to the top.

I think you wanted to direct that at me, it's not that I hate the challenge, I still play ranked games sometimes with friends, but for the most part I've lost contact with the old team and people I used to play with, and I'm not willing to put up with solo ranked play.
You're probably one of those retards that screams into the mic when someone fucks up in casual mode.

Do you not avoid those too?

That mentality is dead.

Are you retarded? Getting good is fun, but it's not fun to be mercilessly crushed by people who have literal decades of advantage over you, because they're the only people left playing the game and all the other newbies you could play vs to hone your skills have given up on the game.

>hitscan games are fucking stupid
No, user, you are fucking stupid. And no doubt a fucking skill-less pleb.

I'm not the guy saying he just "plays4fun", I'm just commenting that ranked is dumb.

It's a good game devoid of content

I mean when you're fighting a same skilled opponent the rush is something that no game gives you. But the russians mangling the game was too much. The december update made it run even WORSE where it worked before for a month, and when it was fixed, the rune system was gone and replaced with the worst battle pass fucking ever. If you think the Apex one was bad you have no idea.

Also no Hunter, no waifu ingame, no fun allowed. Its a really fun game though, but it's abandoned already.

Attached: Slalom.jpg (738x756, 315K)

How about get a job and actually improve at something meaningful that will help you in life instead of grinding like some anime protag at a shitty game noobdy gives a shit about.

I played 200 hours of QC, it's pretty ok.

My main issues really come from the fact of the lack of maps and lack of community, it's all match making.
t. paid for the early access version of this game

Attached: 1526836647453.png (500x502, 445K)

>re you saying that the majority of video game consumers play games to have fun and not to prove themselves and garner a false sense of self-worth?

It's not false if you're actually good

Attached: do i.jpg (523x521, 97K)

This. It's pointless to play Quake online if you're not amazing at it. And you don't egt amazing at it by playing with people who just crush you instantly all the time.
And Quake Champions has no server browser, no LAN. No fucking wonder it's dead.
It's also got extremely cluttered visuals and retarded as fuck champions, but we all know that.

Some people master an instrument and become renowned concertists.
Some people master artistic skills and create paintings, music and film that is hailed by connoisseurs.
Some people master a trade and become respected and well paid proffessionals.
And Yea Forumsirgins "master" a shitty videogame and fap themselves to sleep while they work their shitty min wage job and wonder why nobody thinks of them as anything but walking garbage.
Go stream on twitch kid, maybe some other kid will donate a few bucks and you can afford some gas next month.

>you don't egt amazing at it by playing with people who just crush you instantly all the time
Eh the randos in QC MM really aren't that great at the game. I had a harder time beating the early bots that had crazy accuracy than most people in MM.

>early access
>absolutley stuffed with microtransactions
>trying to appeal to the overwatch crowd with abilities that don't belong in quake
>different stats and hitboxes on champs
>different speeds
>all of this ruining the best thing about quake, the balance
>characters are awful and dont look like they belong in quake at all
>gameplay is in every way inferior to q3 and live
>lead developer is a faggot
They should have rebooted Quake properly like they did with Doom.

I'd concede that for QL but champions is still full of shitters.

Why the fuck are you acting like pressing buttons competitively requires a full life investment? If playing video games is that much of a challenge for you I can't imagine how stressful your work at mcdonalds is you fucking sped.

Imagine coming to Yea Forums and enter a VIDEOGAME DISCUSSION to accuse people of being dumber

Go home and be free

oh and i forgot to mention BUGS out the ass

I wasn't really talking about QC since I never play that, but in QL and Q3A that is certainly the case. A noob entering online there will just be frustrated.

A better option would be to play the UT4 corpse or Cube 2: Sauerbraten, and build up skill from there.

I have a full time job, my free time is limited. Why would I spend the little game time I have on playing Quake vs autismos that have been playing for over a decade and always lose, when I can instead just play a more casual game and have a chance at being #1 on the scoreboard?

Okay Incel, try to show the girls your epic gamer rank and see what they think about you lmao

My perfect Quake Arena game would be more or less QC aesthethics but with an engine akin to Sauerbraten; easy to mod and mapmake, to let the community share and build content as a side gameplay.

There's a game called Murder Miners for a dollar that is Halo +minecraft and it was much more fun.

RTS/FPS/fightan are all in the same boat. The main market moved towards casual game and even if someone is interested in getting into something more advanced everyone currently playing them is a vet who wrecks them so hard they never come back.

>Characters are awful and don't look like they belong in quake at all

This I disagree with, only one that doesn't is Athena, she doesn't look like she fits quake at all.

Everything else is correct. QC is still in my opinion, a decent quake multiplayer quake game but good god it was mismanaged so hard.

Attached: 1529362803049.jpg (903x744, 324K)

because it's one of the few games with a sense of speed and player progression over slow hand holding games Yea Forums likes like Persona or Nier.

The main problem with QL is how fucking dead it is, it's a ghost town and the only populated servers are fucking Clan Arena. I like FFA the most but there's never anyone playing that in my region. I wish they didn't fuck up QC so I could actually have a fast paced arena shooter I could reliably come to and play FFA DM at will.

there's nothing wrong with playing for fun you absolute faggot. People like you are why games like r6 get ruined because the devs try to pander to the "pro gaymers" instead of the people who just play to play.

Just play Q3A, then?

Attached: file.png (799x431, 35K)

I thought it was even more dead than QL?

Yeah, but instead of that I can play Titanfall and get an also fast paced game, except now I have people that want to play with me, and plenty of newbies to beat up.
The alternative to playing Quake is not Persona, it's shit like Dirty Bomb (RIP), Tribes (RIP), Titanfall (RIP), and so on.
Notice a pattern? Even these casual games die kinda quickly, because it doesn't take long for the better players to start pulling ahead.
I used to play Titanfall 1 and 2 a lot, with TF2 I had 90% winrate, and that game had no ranked mode. It got to a point where I would win every single game except when I would get matched vs the other tryhards playing the game, then I'd have a fun match that would be a toss up.
Wonder why that game died...

>Just play a deader, obsolete game
lmao

Just ask your 23 year old manager for time off more often you tool.

R6 was ruined because they keep changing the meta every 3 fucking months. The pros were the ones that rescued siege when it first came out and literally nobody else played it.

play unreal tournament 99

>Dirty Bomb (RIP)
I will never not be mad. "Labor of love" my ass, devs had a great game at its core but no clue about what to do with it.
>we can't fix gamebreaking bugs because it takes too much effort
Imagine the ABSOLUTE STATE of a videogame studio when they say something like that.

depends where you are. unfortunately where I live it's the same situation as yours. Only QL is alive and it's only populated by clan arena players. I also love FFA. It's sad.

>Try to play QC
>Takes ten years to load into the bloated menu
>Takes twenty years to find a match
>Match microstutters to load all the bloat for the first few minutes
>Have to go through an overly long post game
>Repeat process just to play another fucking game
No thanks.

>changing the meta every 3 fucking months
More like add new OP characters every 3 months and then refuse to fix them until they add another bunch.

Whatever virgin, enjoy your virtual points.

I mean, I loved Dirty Bomb, but I knew from day 1 of the open beta that the game would die an early death and would never pick up the steam it needed to become a popular game.

>Yeah, but instead of that I can play Titanfall
Titanfall is super on rails

How is Titanfall on rails at all?

>deader
>still has plenty of servers with players in them

Exactly. Nobody competitive wants that shit. Me and all my friends that hovered around diamond stopped playing because they kept injecting too much garbage in that keeps fucking with how the game should be played. Only casuals get excited when there's another set of fags to spend $15 on.

>I knew from day 1 of the open beta that the game would die an early death
They actually managed to contain the shrinking playerbase and reverse the trend on more than 1 occasion, but they always wasted it afterward and let all the bugs and performance issues stay, and/or didn't bother adding content.

>dead
>clearly a bunch of people playing on multiple servers in several regions
Okay, user.

>because of qc being shit i go back to ql
>full servers everyday, playing with 20+ people
>no queue time or going back to the menu
>everyone is balanced, skills show through
>all the weapons feel amazing
>no babies raging after getting their ass kicked
ql is so much better than qc that it's retarded. this is like modern wow vs classic wow. ql is better than qc. there is no debate about that.

/arena/ oldfag here. I played this game since the fucking alpha so listen me out OP, because this is as much as I can remember without getting mad.
Alpha
>Actual dogshit servers and netcode
>Horrible armor balance and hitboxes are all over the place
>No custom servers or practice bots for noobs to get a grip
>Terribly optimized
>not idtech
>Blantantly trying to catch the hero fad when it was starting to wear
>Like five people from Id even involved
Beta
>Terrible management, they had no proper roadmap or priorities
>The update streams were boring as shit and gave very little actual information
>Dogshit netcode and servers still
>Added daily shit challanges that were absolutely retarded at times to get due to no reliably active players
>Some improvements are made, some needed but the game still goes on EA before it should
>Actually piss off a lot of people by not being properly in a stable state
>Micro fucking transactions for cosmetics and lootboxes (more later)
>Retarded reward system that is actually unfair and overly difficult even for the best players with stupid requirements
>Start to try polishing based on feedback to rush a E3 release
F2P
>Sekrit club testing meant even genuine feedback was scarce and difficult to amount
>Roll back and forth changes due to stupid fucking bugs and even game breaking balancing attempts
>lmao thanks for the lootbox money now its worthless , have shards
>Added new Champs that were a pain in the ass to fight against with really bad balance issues
>Didnt even fullfill most of the post E3 promises of QOL changes
>Servers are still actual fucking shit and netcode is still aids
>Custom matches are paid, no user servers
>By the time they actually try to fix shit with a fortnite pass people are already tired
>the new map suck
>Bethesda doesnt even aknowlage it anymore
>now updates have stopped since march

I wanted this game to be good and have a chance but they did everything wrong.

Attached: C2BA7613-AC25-4EDC-A535-F7656D83534C.jpg (1524x844, 292K)

Do you throw a hissy fit whenever people want to play basketball instead of horse because you'll never be in the NBA? Git gud faggot.
Depends on where you live but I play ffa and ctf on it sometimes. If you can't get low ping your lg is going to suck though.

>netcode is still aids
I don't quite get this desu, I haven't seen any weird shit after the beta when there were disappearing rockets and LG shafts doing 0 damage, but on the other hand I do live in the same city as my server so I get like 4 ping.

This, it's always been the better game

No, because just like I'm not forced to play Quake, I'm not forced to play Basketball either. What kind of retarded analogy is that, user?

I'm just saying that I'm well over my teenage competitive phase and nowadays I just wanna chill. Why waste time playing vs super hardcore vets who will crush me every time, when I can just instead play a game where I can easily win?
Git gud mattered to me when I was 16, nowadays, not so much.

i remember in the alpha where i would get 200+ fps and now in the game I barely get 90 fps.

don't worry bros

/ourguy/ will deliver

Attached: file.png (620x386, 340K)

I feel like my FPS is lower but there's less moments of shitty stutter.

I have the server at 20 ping then it skyrockets from there. It’s baffling how bad they work at times, atleast in my end.

this

You literally magnetize to walls while wallrunning. Even if you're a little too far you'll stick right on and just wallride forever fuck any believably consistent in-game physics.

>Quake Champions
>too hard
LMAO

>I tried to get my friends to play but they all found it too hard :/
maybe stop being friends with stupid people

and as others have said QC is dead because QL > QC

Meta need to be changed, or game will stagnate. Even tryhards will get bored eventually.
Ubi being incompetent is another matter

Not him but even if I could have great FPS, the stutters were absolutely unbearable.

They tried to put ults in Quake and people won't touch it myself included. I refuse to play games made for Q mashing retards and will watch these games slowly choke on how shit they are.

as cancer as the MOBA shit is it really is the least of this games problems

I have only played a little recently, but the stuttering seems to be less common? I remember older QC would have shit like randomly deciding to stutter like hell for an entire match, or have the performance degrade over time so that I had to relaunch the game after playing a few matches, or how I could relaunch the game several times and each time the menu would have a different FPS (had to do it until it was in the higher register to make sure it'd run fine in game too).

If that's the least than I suppose it's best I never even bothered.

That's your only complaint?
Titanfall has slide hopping and momentum conservation and a skilled player can go really fast. It's not exactly on rails other than the wallrunning being a bit sticky, which isn't even a bad thing.

>It fucking puts rage pangs in the side of my head when people do this fucking autistic "play for fun" meme
i think you might have the autism

I'm not spelling it out, keep posting about how cool and mature your preferred method of sitting on your ass is you weird motherfucker.

Ok cuck

just wait for Diabotical :)

Vaporware never ever 4ever

I was thinking more along the lines of them removing maps because they were "unbalanced". Like I don't give a shit if the maps aren't fit for professional play, that's one of the reasons why they're fun. Like Favela, that map was a complete clusterfuck but that didn't make it bad. House was super fun too but they just had to take that out as well

he literally streamed actual gameplay yesterday and said it would release this year

I was looking at the gameplay and looks like a 300 pop game dead in a month

I mean I want arena shooters but it's just another one to bite the dust.

Map making seems okay enough to guarantee some 20 hours of dicking around. Why doesn't anyone get what "arena" shooters can be? they don't have to be Quake clones. Halo is an arena shooter, being its own thing.

>Halo is an arena shooter, being its own thing.
yes for casuals and babies. sounds like you just hate arena shooters honestly

You don't even know that you don't know

>doesn't like diabolical the savoir of arena shooters
>likes halo the death of "arena" shooters
i know

reason halo is gay has nothing to do with it not being a quake clone but because it has high acceleration and low top speed (gay).

I'm talking about how Diabotical looks like a flop and you deflect about Halo

Is it acceptance or denial?

Go play some Quake Champs, if you find anyone

it looks a lot better than QC and isn't old as fuck like QL

people from those games will switch

Why doesn't Yea Forums play Quake together?
Any eurofags up for some Q3?
I'll even play some CPMA if we get enough people.

or because all weapons are hitscan lol
or because you have "armor" that can regen lol
or because you have slow movement made up by using vehicles

you're the one that brought up halo you moron. maybe you forgot because you think everyone is a fucking console baby like you. i don't play qc because it's shit.

because we play unreal tournament instead

Because Quake is only fun when you're good which takes about 1000 hours of sucking and researching and practicing. Do i need to spell out to you why that can never be a massively successful genre?

I really liked the movement too and the Kraber and grappling hook combo was some solid Quake 2 feels.
Too bad they'll never get to make TF3 with item pickups on the map and where the guns aren't all .5 sec ttk smgs before ea put them in the fifa mines.

But quake is not a fighting game. There are plenty of girls who's streaming QC.

girls would be innately better at QC not because it's less "skilled" but because running away is a thing you can do in the game.

actually, girls are probably better at games that entirely involve running away.

Same with League of Legends or Counter Strike.

How come girls can get decent at games like Quake but do terribly in CS? Is it because it's easier for them to learn how to aim than to have the reaction time required for that corner-peeking instadeath type of gameplay?

>soul has been stolen
;_;

in cs one hit kills are common unlike in quake

Women are unable to cooperate and work as a team.

Drop gaming please, you "tired gamer" retards are the reason we had the easy mode shitstorm in Sekiro.

No, CS has other fun modes like gun game, League has bot games and a massive player base so a steady stream of players that are worse than you, same for DOTA. Give Quake another year and the only people that still play it are really fucking good or just stumbled into the game because they got the key for cheap, play it for an afternoon and quit because they get raped nonstop.

I can see why everyone loves ctf so much in this game lmao.

i still play ql and i'm better than 90% of players. there are plenty "bad" players and it's fun to play with them.

>get destroyed 90% of the time and always lose
How is this fun? Why bother?

Retarded modern Quake clones are fucking shit. They are all either: modern mobashit or straight 1:1 clone with no ideas. Games like Warsow, Xonotic, etc., don't add anything interesting to vanilla Q2/Q3 gameplay besides occasional movement tricks. Games that actually tried to add something new in a good way like UT2004 did not fail.

Some find joy in improving and learning to beat those people who were destroying you before. I'll never forget the first time I got gud at a competitive online game and some guy who always beat me started dodging after I shredded him for the first time.

you could play 2k4 right now but instead you insist on eating saber's shit

Attached: file.png (220x309, 163K)

>we will never get another good UT

Attached: seething.png (450x443, 102K)

diabolical is coming

Xonotic is not a Quake clone though, it's great.

literally never

And Quake doesn't have fun modes or bot matches?
The only non-fun mode for beginners who suck dick is Duel.
Public TDM are lots of casual fun, not everything is tryhard copmetative in Quake.
Also you're deluding yourself that "fun modes" in CS or LoL are the reason beginners don't drop off.

I'd play the shit out of a Quake BR. Even if the community around it would probably be awful, the idea of playing a BR with gameplay that doesn't suck would be great.

>And you don't egt amazing at it by playing with people who just crush you instantly all the time.
wrong, that is exactly how you get good,
you wont get good playing vs shitty players user, you get good by playing vs good players, you accept the challenge, watch how they play and change your tactics,
pls go back to roblox or w/e shit you pathetic zoomers are into now.

why do you people still continue to counter signal halo again? CE-3 were legitimately fun arena shooters with a defined skill gap and fun casual modes. Can you faggots really not figure out how to operate a controller

Attached: nyj9qzdckwf01.jpg (1024x1024, 80K)

None of them were arena shooters.

Attached: file.png (170x78, 24K)

>controller
Jesus user I thought you were at least defending the superior PC version.

None of the PC versions of any Halo have been superior. Halo 1 has fucked spawn times, fucked map geometry, and terrible netcode. Halo 2 and 5 have awful mouse acceleration that can't be turned off. MCC is never coming out.

Halo was a lot of fun but it was never the same thing as Quake. Halo was more of a party game with that somehow grew a competitive scene.

>terrible netcode
Still more netcode than the Xbox version.

The Xbox version was near flawless on LAN & had splitscreen. It didn't need mods to have an acceptable field of view either.

I'm talking about online play which the xboxhueg version did not have.

XBC was a thing.

Where does the misconception, that everyone playing Quake nowadays is crazy good at it and new players get bullied out or give up cause the gap is too big, even come from?
The initial entry barrier really isn't that big. You only have to learn strafe jumping, and map control as a unique Quake thing. Weapons and maps have to be learned in every game. The weapon variety is very small and map control isn't a big concern if you're gonna play public matches.

Really the biggest obstacle for new people to get into Quake is the fact that it's not popular. There's no insentive to play it over whatever the new popular bullshit is they are already playing with your friends. It's just not relevant, there's no marketing, people don't care about Quake because nobody gives them a reason too.

All the small annoying issues like the poor optimization, shitty matchmaking, constant loading times, sometimes bad netcode and having to unlock champions just add to driving less dedicated players out by being annoying.

btfo

Why would anyone want to play yet another fucking arena shooter in an era where the fps multiplayer genre is flooded. You may as well ask why Lawbringers failed: you can only chase fads for so long.

because arena shooters are objectively superior to casual shooters

>yet another
user I just want ONE fucking arena shooter that isn't ded.

this desu

Because it's flooded but it's not really saturated.
You have
>class-based shooter with arena elements: TF2
>battle royales: PUBG/Fortnite(TPS technically but stilll)
>fast-paced tactical shooter; Call of Duty
>big battle shooter with light simulation elements: Battlefield
>methodical tactical shooter: Counter-Strike
>hero shooter: Overwatch, Paladins
>tactical hero shooter; Siege
>arena shooter: ???

The issue is finding an audience, it's not like Quake's really rubbing up against anybody in its niche. Everything else is some dead on arrival small scale production or Unreal which is functionally dead anyway.

In all the ways except the one that matters: playerbase and money, because bills for update work and servers need paid and stuff.

Me too, user, and i miss the era of UT. But the current market is hero shooters like Overwatch or F2P Fortnite stuff. Any always-online these days is f2p. MMOs even are in part f2p. The halcyon days of 2000-07 and all those online groups are gone bro. Maybe we'll get it someday.

What honestly would help is a more casual mode or some horde mode to get new players familiar with stuff before dumping them into the high speed murder fest that is arena shooters.

>UT which is functionally dead
Why do you hurt me so, user. I think its just a demographic and market change. Like i said above, a lot of it is just shift in demand. Why BR got popular and Arena died im not sure. Probably something to do about random chance sometimes gifting you a great starting loadout, whereas in Arena games if someone is camping the weapon placements or a strategic corner of the map then you may just be screwed until you get lucky or they screw up

So are you saying Counter Strike is stupid? Are you a kind of retarded zoomer or what?

Half of it might just be that characters are actually slower in everything but arena shooters.
Even if you're not particularly good at aiming, for the most part the games are pretty generous about letting you get a shot in.
Halo is infamous for how floaty and slow everyone moves.
Counter-Strike's actual combat is pretty fast, but it's also famous for having very slow, deliberative movement speeds dependent on what weapon you're using. Everyone runs faster with a knife but you're not going to be gliding along the ground in a rocket-powered wheelchair like it's Doom or Half-Life.
Even "fast" characters in Overwatch move fucking glacially under normal conditions and are dependent on push-button-to-go-fast skills. Tracer barely runs faster than tanks and really needs her little boost thing to cover big distances. Overwatch's meta across all its seasons, has pretty consistently favored "characters that are good at grinding down with rapid if small damage output" or "characters that can do some big bullshit quasi-instant kill" move(e.g. look at what happened when they removed self-damage from Junkrat's grenades and gave him a second remote bomb)
Call of Duty, for example, has had a meta that favors people slugging it out with submachine guns at close range simply because outside of sprinting everywhere people don't really move that fast.
Fortnite and PUBG too are slow movers.

Meanwhile, in Quake Champions, you see new players might often drift towards BJ, because his active skill basically means you get free double damage at will, and his passive skill of light health regen means you get a tiny little crutch in terms of not having to go constantly hunting for health and stuff. But players who aren't used to aiming at Quake's high-ass movement speeds and aren't quite savvy about dodging can't use it effectively and will suffer from BJ's otherwise Mario-style stats(statistically identical to other middle-of-line heroes like Ranger and Doomguy).

Attached: 1559444362917.png (395x515, 185K)

duel was never that popular of a game mode it was propped up by the fact everyone else could play any other mode they chose
their version of ctf is broken by champions and severely limited compared to previous iterations
ffa was never anything more than an introductory mode newbies played before finding mods they enjoyed
their other game modes are retarded boring trash

there's a myriad of other problems with the game. quake champions is the worst quake game ever made. previous iterations of quake had single player, mods, user made maps, dedicated servers, one of the best engines a game could be made in and so on. qc has NONE of these things. it's literally the worst and the only reason anyone plays it at all is because it's free.

QL > QC

No one actually likes quake they're all just pretending.

nah it's fun when you're good at it, you'll never know :)

>Games like these were fun when everyone was bad with them. Once the skill gap appeared they rapidly became unfun and rather tiresome.
This is why tribes bombed too. You're going up against people who've been doing that for years and you just lose constantly.
Incidentally this is why fighting games are hard to get into as well.

Not enough waifubait skins.

That's true of all games and not the actual problem. The problem is there's not enough players. If there were more players there'd naturally be a wider variety of skill levels present. There aren't more players because id software completely and utterly failed to take into account the aspects of their IP's that made them popular. Nobody wants to play their overly limiting poorly made version of a superior game.

>game says you fragged a played
>clearly no grenade used
fucking shitty game

>doesn't use grenade only
get out casual

Not sure what youre talking about, the game is doing great!

please buy platinum, please i beg you

QC is good.

Attached: s.jpg (577x655, 75K)

I never played quake before QC when i got into the closed beta.
Since then ive put in hundreds of hours playing the game. It really helped to make me realize that fps' as a genre arent bad its just that alot of the modern ones suck.
Playing QC made me go back to play doom 1 and 2, quake 1 and 2, unreal, and turok 1 and 2.

qc made me go back to ql so it's good in the sense that it makes you want a good/better game. too bad qc will never be that better game.

I played a ton of QC last year, would log in every day and play for at least an hour or two.. just kinda burned out tbqh

Same, QC made me appreciate what arena games are about. The many aspects of self improvement and the range of players skill is amazing and quite addicting to test and push past ones own limits. Im having a blast with it but they really dropped the ball on the technical side of the game, even though the game mechanics are great.

Im planning to play through quake 1 and 2 myself.

Attached: 1556739559462[1].jpg (1000x1524, 593K)

You're a retard. What I'm saying is that you won't get good playing people who are 100 levels above you from the get-go. To get good you have to first be able to beat your shitty friends, then you can go online and get your butt pounded until you like it.
Back in the day that's how we just did it naturally, but now everyone expects to be able to go online in any game and get kills and medals.

I like it but my entire sense of self-worth is tied to my performance in video games so whenever i lose I start calling myself worthless garbage that deserves to die, and remind myself that I'll never be good no matter how much I play.

Attached: 1537535300469.jpg (1921x1280, 176K)

>Why is Quake Champions dead? I tried to get my friends to play but they all found it too hard :/
Too hard and complex for zoomers.
Zoomers want to play Fortnite, Overshit or even Paladins instead of actually competitive hardcore FPS games like Quake.

>ll the small annoying issues like the poor optimization
It's very well optimized, I play with 120 fps @3440x1440 with my GTX 980. Low settings, obviously.

Attached: 1557590436077.webm (1920x1080, 1.19M)

>tfw can't get back into TF2 because of this
This problem also greatly affects the lifespan of a game.
If a new player joins and gets they're ass handed to them six ways to sunday, they're going to drop the game fast.
When you add competitive matchmaking to any game, the lobbies become a tossup between new players, average players, above average, and top-tier 5000 hours players that cause players to simply rage quit.
Eventually the only people who stay for any period of time are those who do exceptionally well.
community servers were perfect for hosting newer/average-skilled players, but sadly many new competitive fps titles are doing away with the notion of community servers.

Your 1x1 and 2x2 ranked rating, shitter.

i hate how they put auto bhop in any game.

>pressing space is fun and skillful
fuck off

pussy ass damage numbers...

>the game playing itself for you is fun

Saber fucked up two things that are ABSOLUTELY FUNDAMENTAL for arena FPS:
Performance and Netcode.
The amount of struttering, fps problems, loading times is horrible. About the netcode? You can be shoot through wallks. Literally.
Add the fact that the designers have no idea about core design of arena fps (see: sorlag decreasing performance/visibility with DoT ability, Blaz dual wielding deleting enemies instantly or introducing retarded tri-bolt in place or a proper denial-of-area grenade launcher), and you have a recipy for a ovewatch-clone-wannabe failure.

I tried to play champions. I did try to love it like I loved everything from Q1 to Quake Live. But it's a fucking abomination that should be put out of it's misery.

Attached: 1543129035633.jpg (832x1200, 1019K)

>It works on my PC :^)
Over half of the fucking playerbase in champions have performance issues. That shit is the polar opposide of "well optimized".

>the gameplay consists of pressing space and looking down on others who hold space
lol fuck off retard. the play part is the shooting.

>You can be shoot through wallks. Literally.
No you can't, the only difference on lan is that you'd be dead before reaching the corner.

LOOK AT THIS DUDE

>introducing retarded tri-bolt in place or a proper denial-of-area grenade launcher
Tribolt isn't very interesting, but the Q3 GL is boring as fuck, especially given the floppy dick launch force and trajectory.

>This is why tribes bombed too
This is absolute horseshit, Tribes was doing great until Hi-Rez started releasing broke weapons every update.

>lan
>qc
lol there is no lan moron. you will always get shot behind walls because that's how the netcode is designed.

"lan" in this context just means 0 ping, you can't get shot behind a wall. You got shot in open ground and the server read the damage later.

no there is client side hit detection so if you see it on your screen you hit it. there are so many clips of people getting shot after they go through a teleporter or a wall that what you're saying is not based in reality.

I don't give a fuck about your imaginary "over half playerbase" clown.
It works really well on my shitty old GPU and at least 20 people (all Elite players btw) that I know have no issues with QC whatsoever.
It doesn't have that good netcode and sounds are missing, but performance-wise it's stable now. So fuck off you tech illiterate retard with a toaster.

then don't have bhop at all
the fun part is doing it

>but the Q3 GL is boring as fuck, especially given the floppy dick launch force and trajectory.

You're not suppose to use it as a RL.
Use it to punish players following you due to powerupp/flag/else, spam it into tunnel to force enemy out, etc. Still I agree that it would be better to have GL with Q2 mechanics.

>there is client side hit detection so if you see it on your screen you hit it
Precisely, you didn't get shot behind a wall, you got shot when you were in front of the other player and the damage simply applied later. If there was no lag the only difference is that you would have died earlier.

>980
>shitty old gpu

Xonotic has the best bhop mechanics and it has autohop.

You are clinically retarded.
If the performance is shit for hundreds of people with different configurations, then your gay party of 20 faggots is nothing more margin of error.

yes but what does that have to do with people who don't want to?
>i need to take away others ability to strafe jump because i can do it

no because the server would calculate him as having gone through the teleporter at the time the shot was fired. since there is a lot of client side detection however if you see someone, EVEN IF THE SERVER KNOWS THEY ARE NOT THERE ANYMORE, you will still get hit. you aren't there but the server gives the hit anyway because it showed on screen 200 ms ago. higher pings always gives you an advantage.

All aim no brain, duel is all about predicting your opponent's moves

CPMA characters are ruining the game

>no because the server would calculate him as having gone through the teleporter at the time the shot was fired
Wrong, because you still took the same path and the other player still had the exact same chance to take the exact same shots, he doesn't get "extra" time to kill you.
>EVEN IF THE SERVER KNOWS THEY ARE NOT THERE ANYMORE
Obviously because it has to correct the gamestate of all players, it simply retroactively fixes it once it understands that you couldn't have reached the final destination.
>higher pings always gives you an advantage.
Complete brainlet mode. Higher ping means you have that much less time to kill your opponent in a direct fight, lest the server cancel your damage in the ping difference after you die.

behold v
who not only havent played fortnite
they've also not bothered to look up gameplay
they dont even know what it is in the slightest
and yet
will scream from the rooftops that it's the worst game to ever be made ever and zoomers love it because they have bad taste
while they sit back playing gacha shit and shitposting about smash DLC characters for 6 months

Attached: 1530235517632.jpg (400x300, 18K)

It's bait, Koala. Don't respond.

Arena shooters will never have an audience because they are about self improvement over mindless fragging. The moment you introduce someone into a game that understands just to take the major pickups they will have a major advantage over the other mouth breathers just running around shooting. The ceiling is raised so high that just knowing one aspect of the game can put you at a greater advantage with the hp/armor to always win in a 1vs1.

This is the complete opposite of games nowadays which are made to be mindless fragging or 'team' based slogs. Games that are centered around slow movement, regen, or hotkey abilities with little nuance. Thus making it so two vs one isn't even an option no matter how skilled you are. By limiting the players options they force you to rely on others while lowering your ability to flourish.

This is the key element that keeps arena shooters in the niche, all options, all the varient aiming styles, movement abilities, pickups are available to you the only thing keeping you from using them to the best of your ability is yourself or another thoughtful player.

>two vs one isn't even an option no matter how skilled you are
But there are all those ultralow TTK games that still sell a lot where you can just spray your gun and get a quad kill in the blink of an eye.

this

Attached: snapshot_21.42.png (1920x1080, 3.3M)

It is. It's on the same level with 1060, 4GB VRAM. It's not enough even for medium settings and 1080p anymore.

There are no "hundreds of people", you never asked any of them, you never even know them and you are the one with a shitty toaster who cannot run QC that is very well optimized with the low settings and any resolution, even 4k.
Just because you are a poor retard with 0 friends, you have to use some bizarre idiocy instead of an actual argument about "hundreds of people can't run QC well", meanwhile I know at least 20+ people personally, know their PC specs and know that we played together since CBT. No one has any issues with QC anymore performance wise.

No hide and never post again.
You were exposed as a lying imbecile. You are only embarrassing yourself.

The problem is reaching the equilibrium where players won't miss. In casual games you reach this easily enough because you only have so many way to deal with your problems. This is why shitty games ass instakill weapons and auto pistols or ultimates to give off an inkling of nuance. In quake you always have multiple ways to tackle your opponent even when an enemy has the quad or mega armor.

Because there are so many ways to tackle a problem and because the nuance within the mechanics is so high players don't find this equilibrium as easily. In fact not only to they have more options but in many ways these options can make a player miss more often.

Pretty much any modern shooter is just an old shooter with less options available to them. Halo is the perfect example of that and why competitive halo is a joke.