So why exactly is Banjo popular and should be in Smash?

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You do know emulation and the rereleases exist, right?

>Banjo

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needs an edit with a smiling hitler on the left and 6.0 mil on the right

>furfags that weren't alive when it came out are the fans of that shit
Of course

Because they're classic Nintendo games

Nuts & Bolts selling more than half a million is impressive considering I remember how fucking disappointed a lot of people were it wasn't a platformer.

I can only imagine that number being higher if it was, because the IP was dormant for years until Nuts & Bolts. Man, Rare are Microsoft truly are fucking retarded.

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Banjo isn't going to be in Smash but everyone who thinks sales are the most important thing needs to fuck right off.

I don't understand Yea Forums's love for this game. I'm an oldfag and no one talked about this game ever. I've never even played the stupid thing. It's just a pltformer whoop dee fucking doo.

Smash choices weren't always based around popularity. Ice climbers, Kid Icarus, Earthbound/Mother, and Fire Emblem were all obscure picks at the time. It was their inclusion into Smash that helped bring awareness to the IPs.

>that helped bring awareness to the IPs
kill yourself smashtard
the only thing inclusion in smash does is ruin the fanbase

If a game ends up being too niche a company won't make it anymore.

I never got the appeal, even back in its heyday. One I will say is that I really dislike like the art direction and character designs.

for me the whole appeal was Grunty

Banjo Kazooie is my favorite game of all time and I'm still not holding my breath for Banjo in smash. I do however think he's getting a new game announced

ow the edge

Because they're a well renowned game for a Nintendo console made by a company that was traditionally Nintendo as well before Microsoft bought Rare out.

Since Smash is a game traditionally about celebrating Nintendo as a whole, why is the addition of a popular series from the N64 era that helped define it's library such a weird fuckin' concept?

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That Banjo on the bottom is horrifying

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Tooie was released at the tail-end of the cobsoles lifespan and had generic boxart that didn't set itself apart

Nobody needs an explanation as to why N&B went sour

Captain Falcon as well, F-Zero never was a very popular series and it's a bit strange to fair that Falcon being popular Smash character didn't really translate into increased success for F-Zero games, which is probably why we are not getting them anymore..

>entry level dark humor is edgy
retard

One guy...

JonTron

The Tooie box art is better.

Its just the 3 main playable characters. No extra fluff, no visual clutter. Just a nice blue sky. The fact its so minimalistic accentuates how such an epic game of scale is stuff inside it waiting to be experienced.

Meanwhile, the Banjo Kazooie box art is a fucking mess. Fuckhuge Gruntilda, copypasted enemy models onto the scene, Banjo grasping a fucking Jinjo, ugly level layout with clutter everywhere. Its an amateur box art.

Isn't the highest amount of sales for non cancerous shit (aka not mobage or lifetime Steam sales) only like 15 million?

Banjoo Tooie is even worse than nuts and bolts. The maps are 5x larger than they should be and totally empty. The frame rate is really bad. Grunty doesn't rhyme anymore.

Fuck you, Nuts & Bolts was amazing and one of the most creative games of that gen.

I don't think that the sales number is a fantastic argument, but at 3.6 million, Banjo-Kazooie sold better than any Mega Man game, any Xenoblade game, any Wario game, any F-Zero game, and any Kirby game except the first. Tooie was sold at the end of the Nintendo 64's lifespan, so 1.4 million isn't a poor number - just for comparison, that still puts it ahead of F-Zero X and around the same level as Kirby Superstar and Super Metroid. Banjo is still popular because the games were popular. People liked the gameplay, the music, the atmosphere and the characters - I mean, why is any game popular?

It's also one of those series' that fans closely associate with the console that they came out on/a specific era of Nintendo's history - in the same way that something like Contra and its characters are closely associated by people with the NES. Banjo is also a Rare character, which is a company that worked with Nintendo and produced many stand-out titles for them during that time, with Banjo being their most popular original IP. He represents an era and a company that's very closely associated with Nintendo by fans, and to a lot of people, an important part of Smash is celebrating that history. At the time anyway, I don't think fans then were distinguishing a difference between Rare and Nintendo in the same way you might not separate them from HAL or IS now - as far as they were concerned they were 'Nintendo games', and thus were attracting the same hardcore Nintendo crowd that also likes Smash.

Smash representation is also an easy shortcut to getting a character and franchise back in the mainstream eye, and hopefully get further support or releases, which I'm sure motivates some of the support.