Games you forced yourself to beat

>games you forced yourself to beat
It was honestly not a bad game, arguably a 7.5 maybe low 8, but the V missions and few Dante segments made playing as Donte the demon killer seem not so bad. I would also say RDR2, it was just so damn slow, and the story felt far too tame.

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>dante segments bad
what

oh fuck nvm dyslexia hit me.

also, Dante was the best part, wtf are you talking about?

Read it again.

V is fun and DMC5 is excellent action game. If you only want to play it once you don't even like the game.

English not my first language sorry, I mean the too few dante missions, not that his missions were bad.

The more times you play the more you start to hate playing as V, he was only fun the first time.

im curious of what kind of game you think is good OP

>TOO FAST
>TOO SLOW

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I want to suck Nero's ass

>games you forced yourself to beat
Mega Man X5 & X6, they are awful games

This seems to be a lot of responses. I think it's the effect of seeing something new and fresh for the first time but dwelving deeper into it and finding it to be shallow after spending more time with it.

What kind of person forces themselves through things they don't like? Why not just drop it and move on?

Paid for it.

Get a refund

>Not bourgeois

I agree with DMC5, I didn't really like it very much. It looked nice and ran well but I was waiting for it to be over honestly.

Disagree with your opinion on Red Dead as for Devil May Cry 5 a lot of people feel that way infact i'm willing to bet the reason 5 had a worse opening than 4 and didn't have that much staying power on steam was largely due to V. As for me, definately this game. I love the franchise so much I kept hoping the game would get better, some parts were very pretty but the characters were just BAD.

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What didn't you like?

that was basically it for me

honestly this game is the skyward sword of DMC games for me. Something heavily hyped and praised but fell very short in my eyes

>>games you forced yourself to beat

pic related only because it was Final Fantasy

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Ha, you have more patience than me, I stopped shortly after meeting Gladio's sister.

shuddered at the thought of going through with THIS one

Almost the entire last half are Dante missions, how the hell did you "force yourself to beat it" if the end of the game were the parts you enjoyed?

inb4 square-enix is like, "yeah, they obviously didn't like XIII and XV because we didn't go -HARD- enough with our new ideas!" and make FFXVI basically an even worse version of FFXV and they're going to release it like "OMG THEY'RE GOING TO LOOOOOVE THIS ONE"

People seem to think that first impressions are worthless and the "long-term" zeitgeist is what counts, but the opposite is true.

The first impressions are the MOST RELIABLE. Everything afterwards is basically a circlejerk of increasingly unreliable information and shitposts. In the same vein, pretty much all discussions of big games are only worthwhile in the first couple weeks, and the quality nosedives afterwards.

>tfw put 120 hours into it and still not bored
It's my favorite game in the series, but I can understand why people aren't a fan of certain things. The interconnected world from previous games was cool, but just going from fight to fight in linear levels was perfect for me since all I give a shit about in these games is the combat and the story. I love puzzle and exploration games, but that's not why I like DMC.

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You forced yourself to beat what you call a 7.5 game? What do you usually play?

Yeah but there is no option for Nero to pursue Dante as his love interest which is a little off-putting if you ask me

If you only beat DMCV on devil hunter you literally only played tutorial mode

Shit taste OP.

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>Ha, you have more patience than me, I stopped shortly after meeting Gladio's sister.

I just mainly listened to podcasts while "fighting" (aka Holding O) while getting the Platinum in that game.

>inb4 square-enix is like, "yeah, they obviously didn't like XIII and XV because we didn't go -HARD- enough with our new ideas!" and make FFXVI basically an even worse version of FFXV and they're going to release it like "OMG THEY'RE GOING TO LOOOOOVE THIS ONE"
this is what has me concerned for FFVIIR

yes there is, here it is

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How exactly does it fall short other than you had an inflated sense of its quality from reviews?
The visuals and combat are absolutely amazing. The camp is still there. And most importantly, they removed useless puzzle bullshit in exchange for more action.
You either don't like DMC or action games if this somehow falls short, especially when DMC4, a much better game than DmC, pales in comparison.

>>The first impressions are the MOST RELIABLE

untrue.

I quit by mission 5, and was told to keep pushing through until mission 10. Maybe force to beat was not the word to use, but I forced myself to play further.

kek thats not where I thought that post was going

>First impressions are most reliable
You're an idiot.
Action games typically take time to truly grasp mechanics and utilize them. First impressions are not going to give you that.
If first impressions were the ultimate then God Hand would not be a cult classic.

>Nero got new arms every time you played as him the first half of the game
>V never got any new abilities unlocked as it progressed
>Never played Dante until halfway through the game
>9 missions as Nero, 7 missions as V, 8 Missions as Dante
>the moment Dante is played, Nero no longer gets any new devil breakers

Realisticly, I had fun playing as each character, but I feel there should be more.
I want to know if V could wield Devil sword Sparda and how the game would have played if V could control both pets and weapons.
I wanted a brand new challenge for nero After he gains his new power or maybe a brand new breaker reward after all that
Dante in the credits should have had a mission to cut down the tree with a big demon in the way of the last root as a team boss battle
But I suppose what we got sufficed.

I think it makes sense that V didn't get anything outside of the skill shop. He was a brand new character with mechanics never before seen in DMC.
Also Nero has the most missions because he's the real protagonist.

>Dante in the credits should have had a mission to cut down the tree with a big demon in the way of the last root as a team boss battle
I was hoping they would let us choose to fight as dante and vergil in the epilogue.

V only had 4 missions where you were forced to play as him, so hes not a real issue. And he tried to wield Sparda but he got BTFO'd by the sword, could barely carry it.

not him but i foudnt he level design really linear and boring, and the combat could've been fun but it was so easy on my first playthrough i couldn't find it that fun

Itsuno said it would surpass my expectations My expectations were high but not unachievable by Itsuno

I wanted DMC3 but with shinier graphics and a more robust combat system. I got a slightly more robust combat system.

However, my first playthrough was let down in several ways. If it was just one or two things, I would still be singing its praises. However it is not.

>The plot is touted to conclude the "sons of sparda" story line however it completely falls flat for the game until the very, very end and even then it felt highly contrived. It even stole from Kingdom Hearts' playbook. A lot of the game was filled with references that went absolutely nowhere, not unlike The Force Awakens.
>The difficulty curve is very poorly constructed. I was cakewalking until Vergil in DH mode. SoS felt more like a proper normal mode but by then I had most of the moves and power ups and it too felt like a cakewalk. I got bored halfway my SoS plalythrough and moved on to other games.
>The soundtrack is largely unmemorable and strangely quiet.
>The online features touted multiplayer action, however this was realized in the game in the poorest way conceivable without being utterly broken.
>Bloody Palace largely takes place on DH and SoS difficulty without the ability to change difficulty or make your experience harder. The QoL additions were nice though.
>V was interesting at first but is an extremely shallow character compared to Dante and Nero.
>The stage design was only interesting in mission 2. After that, it got old quick. I would rather backtrack and solve puzzles rather than go through another hallway while the character I'm playing as mumbles to himself.
>What the fuck am I going to do with all these gold orbs?

>>What the fuck am I going to do with all these gold orbs?
what if vergil gets a weapon that uses the gold orbs like dr. faust?

Legitimate points. I respect it.
The only thing that could possibly explain the difficulty is Itsuno expecting more newcomers and the plebeian DmC fans.
I also agree with the environments being monotonous, and V being generally underwhelming yet still mildly interesting.
All I'm hoping for is one more entry with a full Vergil and Dante campaign.

Damn I agree with every single one of your points well put.

>combat could've been fun but it was so easy on my first playthrough i couldn't find it that fun
Try sos

>tfw at first hated Roar, roar, roar!!
>Now I'm starting to actually like it

I still prefer OG Cerberus, but this one ain't all that bad, specially after hearing it with good headphones.

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DMC5 is a much better game than DMC3, literally people prop up DMC3 as some messiah of action games because of its story and characterization of Vergil. DMC3 has the worst enemies in the series (this somehow doesn't matter or equate to combat for most people), some of the worst bosses in the series, awful level design, insanely unbalanced difficulty (most poorly implemented DMD mode in the series), and just as forgettable music. And when I say the "series" I'm excluding DMC2. DMC5 is an objective upgrade to DMC3 in every way imaginable except the story, which I'll agree DMC3's characterization with Dante and Vergil was much better. Mostly because they weren't trying to cram as much dumb fanservice into the game as possible and just did their own thing.

when are the furries going to get a hold of dmc5
I need griffon porn right fucking now god damn it my dick hard

Yeah I really don't know what Itsuno was thinking with the V character. People had trouble enough accepting Dante getting shoved to the role of a secondary protagonist in DMC4 and Nero initially got backlash for this very reason but was ultimately saved by the fact people loved his mechanics that were also then adopted by the reboot and Bayonetta. DMC survived when most games would have failed by putting someone else front and center, so I guess Itsuno thought lets roll the dice again? People were warming up to Nero, so Itsuno's response was to reduce Dante even more? lul

calm down

You have to go back

DMC3 gets more right than it gets wrong

DMC5 gets less right than it gets wrong

I can't calm down
only fat blue bird ass can sustain me
does "back" have porn of that delicious bird? if not then I'm not going

Itsuno will add more missions in brothers in hell dlc.

it always sounded like madness combat music to me

cant agree with the dmc5 statement hombre

There was shadow porn I saw on twitter if that's your thing

3 has higher highs and lower lows while 5 is more consistent, never going as low as 3 does but never reaching the peaks.

no cat is cute I can't beat off to that
but that bird... that... bird.... three tongues....

Except maybe 2, boss fights were shit, just like they are in every dmc game.

>character I'm playing as mumbles to himself.
>not liking that

I dunno man, shit seems scary

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Okay.

I like DMC5's combat much more than DMC3's
I like DMC3's plot waaaaay more than DMC5s (I'd say that DMC5's was actively bad at times)
I like DMC3s bosses more than DMC5, overall. Each game had its stinkers
I like DMC5s enemies a bit more than DMC3s
I like DMC3s soundtrack much more than DMC5s
I like DMC3's stage design more than DMC5's. DMC5 didn't have anything to do in its stages other than move forward. Most other action games will give you at least a small collectathon or something to do to break the walking forward shit up. Only walking forward gets boring. The cameo system helps but very, very little
I like DMC3's bloody palace much more than DMC5's

But different people have different priorities and tastes so I respect your opinion

it wasn't entertaining enough desu. very low effort mumbling

Pretty much any JRPG, assuming I finish it at all. I enjoy them for a time but they tend to be long-winded and exhausting. Even the ones I really like, I find myself dropping near the last dungeon or whatever.

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NOT THAT GRIFFON AAAAAAAAAAAA

Climb brick simulator

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DMC fans are desperate to claim 5 is the best in the series, when really it's only slightly less disappointing than 4.

i'd like that it gave a little bit of insight as to what they were thinking about and it wasn't a constant thing happening all the time.

Sorry it's better than that game you were excited for this year.

>DMC V
I'm not going to pretend I've gotgud in any way, but Dante felt kind of wonky to me. He has all these options and none of them feel like they flow all that well into each other. In DMC 4, the styles really feel like they flowed into each other well and being aggressive with switching around allowed stylish play. In V, I mostly used Swordsman with some Trickster for movement and Royal Guard for taste.

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It really does not, DMC3 gets a load of shit wrong. All of 3's "highs" are nothing but dante and vergil's interactions and fights. Again, what is with everyone and glossing over DMC3's poor enemies and difficulty balance? DMC3 is the absolute worst DMC to actually replay because of this, and if any of you actually played on a difficulty that wasn't Easy or Normal these flaws would be more glaring. Sorry I think the moment to moment engagement is more important than the story and DMC3 gets this wrong with shit like Fallen and Enigmas.

I would have dropped this within the first dozen hours if it weren't a sequel to a game I liked. I would have dropped it anyway halfway through if I hadn't been enjoying discussing it with the friends who goaded me into playing it. Even then, the last three hours of the game took me a week to crawl through.

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Yeah you need to play more to make that opinion anywhere near valid.

5 is an objective upgrade to 3 and 4, it's not even debate. DMC3 fans try to retain its meme status as the "best" simply because it had a better story and that's the end of the line.

DMC5 has:
>much better enemies
>much better DMD balance
>much better weapons for Dante
>Style Switching
>Nero's expanded moveset

Both DMC5 and DMC3 fumble between mediocre in:
>Music
>Level design

DMC3 is better than DMC5 in:
>Story
>Having playable Nelo Angelo