Persona 5

This is literally Fun: The Game

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It was great for my first 100-ish hour play-through. No desire to play it again anytime though.

It actually held up surprisingly well on a second play through for me. I enjoyed it almost as much as my first play through after not playing it for a year or so. I even poured more time into my second play through clocking in around 120 hours.

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Pretty good game

For sure.

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If it's fun why was it so god damn boring? All the dungeons besides the castle and pyramid were boring, even dreadful for the space station, to explore. The fighting was piss easy to the point it was boring and required zero thought put into it. Only thing left is a walking sim and visual novel, which aren't that fun especially with the awful story it's attached to.

The dungeons weren't boring, they were really fun and kept me entertained for hours. You're forgetting the Casino which was awesome.
>visual novel
Express yourself without using buzzwords you know nothing about.

Cut 40 hours of pointless shit from it and then maybe yeah.

There wasn't pointless shit.

This is exactly why the opinions of JRPG fans can never be trusted.

You haven't put forth any sort of argument though

Sorry, it's not a visual novel. You spend 60 hours just standing around while pressing X to watch fictional characters talk to each other, not a visual novel at all.

Nice job ignoring all the gameplay.

I literally just commented on the game play two posts ago you dip shit.

>I don't like it so it's bad
Very deep and insightful critical commentary user.

Wrong way around, it's bad so I didn't like.

>walls of text
>vn simulator
>fun

>cant use screenshots because akechi is the traitor and other wild card

what killed the game for me.

it was litearlly normie anime movie production story. terrible.

>I haven't played the game

I found it greatly outstayed it’s welcome. The game had more cutscenes than gameplay and it had so much handholding The writing wasn’t strong enough to make up for that fact. I dropped it after Futaba’s Palace.

The gameplay is also just watered down SMT.

How can not taking screenshots ruin a game for you? Are you autistic?

There's too many parts where you spend hours doing practically nothing, or something boring as shit. Like when you complete a palace and have to wait two weeks for the actual resolution, or the whole hawaii segment, or Okumura's palace.

voice acting, storie, and tutorial hand me hold bullshit like you said was pretty shit.

art direction was okay minus dungeons, soundtrack was based as usual.

this one was a miss for me.

GOD STUPID ADULTS.

The writing was very good though

no way. its meaningless once they go back to being complacent japs in jap society after all that in your face lecturing about SHITTY SOCIETY then proceed to do nothing about it as the writers and director themselves are cowardly japanese that wont rock the boat.

What are you talking about? They fixed society by removing the evil cognition god of sloth freeing the people from their shackles and path toward ruin and destruction.

>take your time

how patronizing.

its not a video game at all but a shitty movie.

>be a personafag
>play SMT for the first time
>feel like a fucking idiot
the porn is good and all but the games are simply not that great
>Yaldaboth
>god of sloth
lmao

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He ruled Mementos where the people wanted to slothful. He was granting the people's wishes to be slothful because that's what they desired. The Prison of Regression represented the sin of Sloth.
And I've already played many SMT games, it's not some god-tier series you edgy faggot.

It should come to xbox.

I’m convinced Persona only became popular because 3 added dating sim elements, that and the novelty of it basically being a playable seasonal anime.

Remove those two aspects and you’re left with nothing of substance.

>let's just ignore all of the plot and gameplay
If you think it's even remotely like a seasonal anime then you haven't played the games.

>people want a japanese anime school simulator
>want to "differentiate" yourself from previous games make you an outcast so no school clubs

that was a big glaring mistake and it showed how shitty the story was.

5 was literally a seasonal anime from teh bad writing and normie direction. first thing you see when you play the game is DIRECTED BY CHING CHONG NIP BOO since they want so much recognition.

You're a retard because you haven't even played the Persona series. In Persona 1 you and the whole cast were a bunch of delinquents. In Persona 2 you were the lead bully chad of the school and in neither of those games could you do school clubs.

So now I know I'm dealing with an autist who literally did not play the game. I'm 99% sure you're underage too from the way you type, or a retarded ESL.

>p1 you were a delinquent

nope just black mark. me and based brad were chad alphas.

>retarded esl

leave the latins alone. they make down payments on refrigerators but still actually manage to buy nintendo games they cant torrent.

The whole game is fucking corridors, something that is apparently intolerable for games like FFXIII but totally OK for P5. It's also extremely formulaic with the Phantom Thieves looking for their target, locating it, going into the palace, then waiting for resolution. When you finally reach the hyped up interrogation scene, it's nothing but disappointment with the plot twist being executed poorly (hurr durr Joker is dead, no wait he's not, we had a plan that we kept secret from the player because why not)
While the music was decent, it also was extremely repetitive, having only one normal battle theme for a 100+ hours game, and the same vocalist doing all the tracks. Some themes (like the Mementos theme) is straight up shit. Combat system is a simple turn based RPG, I have nothing against it but it's been done way better before. Half the characters look like shit, and all of them are one dimensional. It really was a shit game

So you didn't play the game.
I'm not speaking to ESLs who can't even type out a coherent sentence let alone form a cohesive argument.

What does edge have to do with the gameplay? You sound offended.

>The whole game is fucking corridors,
Completely incorrect.
>It's also extremely formulaic with the Phantom Thieves looking for their target, locating it, going into the palace, then waiting for resolution
They break that up with the 3rd, 4th, 5th, 6th, and 7th palaces.
The Mementos theme was supposed to feel hopeless.
>characters are one dimensional
They're not at all.

Yes, they kept YOU entertained for hours. How you spent hours in any of them, is beyond me with how basic they are. You can't even roam them properly without your team clinging to your dick, and informing you on every little puzzle.

SMTfags always act edgy and pretend their games are way better than Persona. I've played them, it's a huge cope from contrarians.

The Persona series has so many anime cliches that it’s actually sickening.

I think it’s telling that people rarely talk about the gameplay and talk mostly about the girls.

I don't see what that had to do with the original post, though. Nobody remotely said SMT was a god tier series. You just started sperging for no real reason. SMT is just as bad as Persona, honestly. They're just different flavors of shit.

What are you supposed to talk about with gameplay? Nobody talks about gameplay of any series on Yea Forums.
>remember that time I hit an enemy weakness lol
>remember that time I shot a guy in X shooting game

You were pretending SMT is massively better than Persona when it isn't, don't act like people can't see what you're doing.

I'm not the same person you were replying to. I truthfully just butted in to derail the thread. As I was saying though, anyone pretending SMT is better than Persona, or vice versa is delusional. Both series are overrated garbage, and appeal to people who think they're the epitome of JRPG's. You want a real JRPG? Play Xenoblade, kiddo.

It speaks of how shallow Persona’s gameplay is. You said it yourself. The game is just a Simon Says game of guessing weaknesses.

Not even DMCfags talk about gameplay, and that's the pride of the series. Nobody has ever started a thread to discuss pressing buttons to do attacks. You discuss the story and characters which is why Persona threads are alive and well years after their games released.

>Completely incorrect
Show one dungeon map that it doesn't apply to

All of them. They all have open rooms where you can move around and fight people.

>Which is why Persona threads have been alive for years
Is this coping, I see? Last time I checked, Persona threads were either
>Blatant waifufagging over one girl, or a group of girls with little to zero discussion outside of wanting to fuck
>Some autistic ramble over which game is shittier between P3, P4, and P5
Open rooms doesn't really change the linearity of said dungeons. For every open room with absolutely nothing to do anything in, there's twice as many corridors. This doesn't even begin to cover the fact, that when you're done with the respective Palace, you're stuck navigating the lifeless corridors of Mementos. Give it a rest, user.

You're also implying there's something wrong with linearity. If you want boring empty open world simulator number #3001 then go ahead and play that, but Persona 5 delivers a unique carefully curated experience with attention to every detail in the levels built for you. They're some of the best dungeons in the Megami Tensei series.

What's with all the Xenoposting in Persona threads as of lately?

>xenoblade
>good
OH NO NO NO NO NO NO

Now that's a visual novel waifushit game if I've ever seen one.

In terms of aesthetic? Sure, they have some pretty great designs. I'll give you that. In terms of puzzles? Certainly not. Exploration? That's lacking too, since once again the levels are filled with either easily ambushed Shadows, or dead ends. I hope Royal remedies the dungeons, but I personally wasn't feeling them. If they fixed the stealth mechanic, I'd find things twice as more enjoyable. Okumura, Shido, and Kaneshiro had awful Palace gimmicks as well, honestly. The only dungeons that are remotely interesting in the 2nd half, are the Casino, and Pyramid.

I dropped it when I arrived at Makoto’s sister casino dungeon. It just got too repetitive and uninteresting

If it's all of them, then surely you could just post the first one that appears on google? Why couldn't you do that?

Literally just look at all the open rooms in Kamoshida's palace and Madarame's palace. Surely you played the games, right?

>Now that's a visual novel waifu shit game if I've seen one
You must not be aware of what a Visual Novel is then, because Persona is the epitome of that. Not only that, but P5 easily has far more cutscenes and text sequences compared to XC2. If you were to look up the cutscenes on YouTube right now, it'd come up to over 30 hours. I'm sure Royal is going to expand this even further, so there's no point in trying to debate. There is however, a lot of waifushit though. At least the overall game leaves a lot to be explored, and gives you a sense of a greater world to travel through. The gameplay and dungeons in P5 put me to sleep in minutes.

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?

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So when is the switch port coming?

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>literally posts the starting area where you don't fight anyone
Also those areas are much wider than they appear on the map.

>a corridor isn't a corridor if it's wide
Are you being serious?

It doesn't change the fact that they're literal hallways. I could bust out maps from later dungeons like Shido's, and you'll still get the same result. I don't know why you pretend that enemies filling the hallways, make them engaging or something. All it boils down to is ambushing them, and it's game over.

Yes, you're literally cherry picking examples and looking for ways to shitposts right now.

There's huge open areas in Shido's too, by the pool, those huge rooms before the restaurant, those huge rooms inside before certain minibosses, etc.
You are purposely ignoring all of that.

>Yes
Fucking hell
>you're literally cherry picking examples and looking for ways to shitposts right now.
Why aren't you cherry picking examples to make it look good? Because there are no good examples. I started by saying the whole game was like this an for you to prove me wrong, but you couldn't, because you know I'm right

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Holy fucking cope Batman. This is utterly ridiculous. There's literal evidence provided and the only thing you can say is
>"But they're wide corridors!"
That doesn't change a single thing, user. It doesn't change the fact that they're either empty, or have a lone shadow patrolling in them 99% of the time. It's not fun game design, and you need to cope.

Even then, the open rooms are lifeless too. At most there's a handful of shadows in them, but they don't pose much of a threat.

>falling for the bait
I was merely pretending.

>posting the dice room
>when the slot room has a big open room just across the hallway
Like I said, cherry picking.
You can stop coping now that you're proved wrong.
When has a video game hallway not been empty? Every space between an enemy is "empty" to you so long as it supports your argument. Remember when older JRPGs had no enemies at all, just random encounters? Are those all empty games with no redeeming qualities?

This is a big open room?

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>Persona 5 had boring dungeons that were forgettab-

So forgettable, you forgot to attach your image

>posting the connecting hallway between the big open room
Are you retarded? And also like I said those "hallways" are big and wide with space to move around, like the part on the right middle where there's slot machines in the middle of the hallway which you can hide around.

Never go buy a used ps3.

yeah dude look at this hallway lmao

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That's literally a bunch of interconnected hallways, are you honestly defending old SMT dungeon design?

Sorry but you said slot room so that's what I posted. Is this what you meant?

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That's not what I was talking about but that's another example where the floor below there is a huge open area with open space to move around.

>interconnected
Yeah let's just brush over that as if it doesn't matter when it's literally the most important thing and by definition means it isn't a corridor

I held off on my 2nd playthrough thinking P5 Royal would import my save data so I could do the 2nd playthrough there, but apparently that's not an option and I don't wanna play the game 3 times

That's a boring mess of a dungeon, there are no open spaces that you want so badly, just corridors.

>huge open area with open space to move around.
That looks huge to you? You can see the player icon right there and compare the size, and in game you can go from one end to the other in a couple of seconds
And why the fuck are you hyping up empty open spaces as if they mean anything, or are good dungeon design?

>there are no open spaces that you want so badly
Who are you quoting?

What is good dungeon design to you? Because apparently it is big open spaces and not corridors, which is a retarded way of thinking because it's about the content of the gameplay in those corridors in which you can sneak and hide in P5 and fight in them just fine. The story of the dungeons is very important too which progresses as you go from room to room.

>Because apparently it is big open spaces and not corridors
When did I say this? You are the one trying to claim that P5 has good design because there are big open rooms with nothing in them
A corridor is bad because all you do is hold forward to progress and there is nothing interesting about navigating it. Putting a big empty room between corridors does nothing to address this
>it's about the content of the gameplay in those corridors in which you can sneak and hide in P5 and fight in them just fine.
You 'sneak and hide' by pressing X when the prompt appears and joker teleporta ten meters to the next cover and is completey invisible to enemies standing directly behind him. Battles are on a seperate screen, the dungeon could be a corridor, a big room or tightrope walking, it doesn't matter.
>The story of the dungeons is very important too
and this has nothing to do with the design
Cope harder, deflecting is embarrassing

So you literally cannot describe what a good level is, good to know. No matter how I frame the P5 dungeons you will somehow say they're empty and bad despite them being filled with content.

I'd be fine with actual puzzles. They were piss easy in P5.

Lmaoooo
So puzzles is what 'good gameplay' is to you?
Go play Sudoku you're not cut out for these games.

>Persona dungeons
>content
Lmao wut

It's a good game but the second half is too uninspired for it to be a great game.

Very solid argument there

The second half was brilliant though.

The dungeons have no content. They are copy pasted assets with nothing worthwhile to look at or explore, and they are are ugly.
Your argument?

I couldn't finish this game because it felt like Atlus didn't even want me to play. For some reason, i found P3P an infinitely more enjoyable experience.

If you're going to put puzzles in the game, make them good. Puzzles are part of the dungeon crawling experience. Otherwise, you're just roaming hallways until you reach the boss.

It gets even better
If you're loving it now you're in for a good time

P5R will push it into the Kino territory

>Setting up that massive twist for Yaldabaoth being the main antagonist, when Shido and Akechi were red herrings
>Akechi and his sperging daddy issues, when he could have been a proper antagonist
>The PT's getting framed being executed poorly, where they could have questioned what they've been doing to begin with, and the moral ethics behind brainwashing people
It wasn't brilliant, but it wasn't awful either.

Because we're not your minions.

I agree.

You fucking idiot. I bet you walked into the mansion in Resident Evil and said Wow nice corridor

I really can't believe someone would put any of the xenoblade games over SMT. Like 2 was just awful.

This lmao
>why are there so many corridors and not enough zombies to fill them wtfff
>this isn't gameplay not enough puzzlessss

At least I'm not roaming around boring ass hallways, and can actually explore. Don't even let me start on how the gameplay functions in SMT/Persona games.
>"Just buff and spam weaknesses to win haha!"
It gets so damn bad that enemies don't even get a turn to attack. Absolutely pathetic, and you need to cope.

>cope
Nice Yea Forums argument

>the samefagging autistic OP just keeps going
Honestly you should kill yourself

I bet you thought this sounded smart, but you truthfully sound like you're failing to cope with the mediocre level design. Defending garbage like this, is why we have such bad games as it is.

If you can ssee the difference between this and P5's "dungeons" then you have brain damage

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>samefagging
>kill yourself
>cope
Seething Yea Forums shitters

*can't

That's 80% empty hallways you're deluding yourself retard.

Oh please. Like you've never used said word before? Get off your high horse, and unironically cope.

Answer this retard shill.

No, I'm not a retarded Yea Forums faggot

>get to end of game
>have to slog through 80 floors of fucking cat bus bullshit
>security at 99%
>no healing or revival items
>run from shadows butt fucking my party
>they just insta respawn right back on top of me and ass rape me again

Yeah fuck this game

You could have gone through Mementos earlier and you could go back and buy healing items from the clinic on the last day by going back through the door.

Reminder that Ryan and his discord cabal have been trying to invalidate how good of a game Persona 5 is, and will stop at nothing to tarnish its reputation. If you see any of the following posts
>Puzzles
>Hallways
>Gameplay
>Cope
The person is likely Ryan, and is shitposting.

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There's that cope again
The map maker even highlighted the critical path so you can see how much optional content, exploration and different paths there are to get around. This is completely unnecessary in P5, as there is no path other than the way forward. That's what a corridor is, mongrel.

Nah you are fat smelly reddit tranny, go back.

This is how the whole game should have been, honestly

Reminder that this poster is a tranny from /vg/

Cope, Ryan
I've already outed you all over this thread. Fuck off back to discord.

90% of those hallways there is nothing but the path ahead of you. There's nowhere to go and if you're trying to save ammo on the harder difficulties you're just going to be running past enemies which cuts out gameplay. You have no argument.

>if you talk about gameplay you're a boogeyman shitposter!
Absolute fucking state of personafags, holy shit

>tfw got it sitting installed right there to start playing but can't do it since Royal is coming out soon
It's pure suffering. I see it right there and I want it so bad, but I can't do it. Fuck.

Cringe as fuck, seek treatment loser

If you haven't played it for the first time yet you should play it already since Royal won't come out for nearly a year.

How many times am I going to have to tell your ass to cope, Ryan? This is your last fucking warning. I've already contacted the mods. I'm the OP of this thread and I will fucking delete it, if you and your mindless discord ilk don't fuck off.

Go ahead and delete this cringy pile of shit thanks

>le cope
Stop posting, Ryan

My first persona game but not my favorite it’s still kino as hell

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But they are.

Who hurt you?
I honestly don’t know I guess it’s just some sorta autistic rival thing

kek

>Who hurt you?
Go back to discord, tranny

Don't mind me, just posting best dungeon theme
youtube.com/watch?v=YTYkUvaEsio

It's so fun it makes me sick and I have to a break. >:/

Good one
Futaba's palace theme, Casino theme, and Mementos Depths are also very good.

How?

TEMPTATIOOOON

Movie Game: The movie

>but Persona 5 delivers a unique carefully curated experience with attention to every detail in the levels built for you
you type like a faggot. seriously, read that shit out loud
>with attention to every detail in the levels
>procedurally generated dungeons
kek. play any smt and you'll see how shallow the levels are

I've played tons of SMT edgelord, Persona 5's dungeons are better than most of them. You don't even play Persona, you thought Persona 5 had randomly generated dungeons.

ok you got me there. I assumed they kept the procedural generation shit from the previous personas

Yeah okay faggot, what is mementos then?

A side dungeon for grinding that allows you to grind infinitely as an addition to the dungeons premade in the game.

How could anyone not know Akechi was the traitor anyway
It was barely a twist, maybe the game's only real flaw

It's also not the twist. It was always a red herring.

>Futaba's palace theme,
What's the name of her palace theme? user

I don't know, Pyramid? The song is called The Days when Mother Was There

The Days When My Mother Was There

this

This is literally Trash: The Game.

Thanks

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No problem

I just started the game and saw they were making ps5 royal. should I continue playing or wait till royal comes out.

Continue.

alright, thanks

Keep playing because Royal won't come out in English for at least a year and it will be pretty different in a lot of ways.

based as fuck

So this is the XV-kun of Persona 5 huh.

>Real JRPG
>Xenoblade
Let me guess: you are one of the fanboys which create Xeno 2 threads that reach page 10 and imediatelly bump it with Nia artworks or talking embarassing shit like "Kinoblade" or "JRPG of generation". Pathetic.

Wouldn't be surprised

>(You)

(you)

I know someone plays P5 religiously. Last I checked that person was on his 13th play through.

I never understood how people can do this with games like P5 where each playthrough is 70+ hours with nothing new past the second run. Wouldn't you get bored?

I'm not trying to discriminate against people who do this, I just want to understand.

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If I were to play any game that much, it would be Persona 5. I've only put about 215 hours into it myself though.

The twist was that everyone fucking knew he was the traitor, though. I honestly assumed they'll go with the characters being anime tier retarded.

Yep.

There's nothing new past like the first 4 hours. Almost every character and their dilemma are cookie cutter troupes with a predictable story arcs. It's for weebs to self insert as the mc (which is designed to be as self-insertable as possible) to play make belief friendship/date with anime characters. That's the bulk of the game. And peppered with some cool art designs and I have to be honest a pretty awesome soundtrack. The turn based combat on it self is pretty interesting, but it also suffered the same problem that FF has, is that the “depth” of it is only usable on side “bosses” and the final boss while most of the time is just rinse and repeat. At least it's not as bad as attack+heal ad nauseum like most turn based FFs.

Had the traitor spoiled for me years ago and dropped it.
Is it huge deal that I know or should I pick it up and finally finish it?

You can easily enjoy it despite knowing that, there's other things you don't know and other twists that will still be entertaining and the game is still fun regardless.

Thanks user. Booting it up now

Awesome. I hope you enjoy it.

>I've only put about 215 hours into it myself though.

How many runs? I am on a 3rd run and i have 164 logged in

That was over two runs. About 95 hours on my first run and then I put in 120 on my second run where I delved into every detail of the game and got the platinum.

You'll be fine

I mean, it was kind of super obvious throughout the game.
You'll be fine.

autism
The traitor is supposed to be obvious as fuck and is an intentional red herring to hide the real twist. Keep playing

this

It's not that obvious

Yeah if you have bellow 0 standards

And it's gonna get even more content next year.

>but apparently that's not an option
When was that confirmed?

>Fun
It’s just a basic turn based RPG. It’s an enjoyable viewing experience though

I bought a physical copy to support physical copies even though I don't have a console

Yeah it's going to be awesome

I’m still salty we can’t date Ryuji. It’s 2019, Japan

Based

I'm curious to see what a initial play-through will be in P5R since P5 is already around 80 to 100 hours for a first run.

>Combat
Incredibly basic JRPG combat. You'll be doing the exact same thing every single fight. Status effects, in true JRPG fashion, don't work for shit on anything worth using them on. There's no strategy or tactics to be found.
>Friendship simulator
Joker stands around making vaguely affirming comments or not, and this has no effect on anything but how much the other person likes you in 99% of cases. The person he's talking to deals with their own issues in the meantime. The difference in interaction outside of these social events between levle 10 bestest buds and level 1 acquantances is nonexistant apart from opening up a select few romance scenes at certain events (because you can bang your entire friend group without any of the other girls who hang out every day noticing)
>Story
Completely moronic. Thanks to the special powers, the MC and crew doesn't have to actually address any of the issues the game brings up.
>Style
The game is pretty stylish and has one good song

It's the Skyrim of JRPGs. Every individual aspect of the game is shit, but there's a LOT of shit so mongoloids eat it up.

Nah, it was *really* obvious. To be any other character would have been frankly impossible.

nah

who the fuck is ryan
is he some guy who called you a loser

It's some guy falseflagging making up a boogeyman

Same as the Barryfags from DMC

nu/v/ is filled with mongoloids who can't think, so the easiest way to deflect criticism for them is to just find a scapegoat and pretend the scapegoat is behind every post so that you never have to actually formulate an argument to defend your view.

>I’m convinced Persona only became popular because 3 added dating sim elements, that and the novelty of it basically being a playable seasonal anime.

No fucking shit. Do you think anybody on the face of the planet did not understand why P3 was so much more successful than the first 3 games? What are you going to say next "I'm convinced that water is necessary for humans to live"?

>hit a stand still in game because I have to get a job or I'll die in the palace with no items
>real life job hunting anxiety carries over and keeps me from being able to just do it
>dropped the game because of it
Can I drop life too

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>Barry
well a Barry does exist so at least the scapegoat exists

>He hasn't seen the sales chart

You literally just pick up a pamphlet and pick a job with no further obligations to it, it's a video game

Autism

>water is necessary for humans to live
Post actual proof of this, Bonaqua shill.

I guess its opposite day today

>say it's opposite day
>that means it isn't

I was assuming that you have to dedicate a time slot to a job and make your way there with the chance to forget and get fired. So you dont actually have to do anything at all with the job after picking it?
ADHD and possible depression, not autism

Of course it is. Delicious Dasani Water(tm) is necessary for all human beings to live. I am not a shill, but a regular non-shill human gamer, just like you. Be sure to pick up some Dasani Water today, it's purified and enhanced with minerals. You can get it at your local store, just like me, who is not a shill.

You do have to dedicate time slots to the job, but you can't get fired, and you only need to go to them like 3 times each or so to get the scenes you need. They don't care if you go once and then don't come back for weeks at a time.

>minerals
>making people drink literal rocks
Absolutely irredeemable.

>water is necessary for humans to live
Bullshit, water is a lethal poison. Name ONE(1) creature that hasnt died at some point after drinking water.

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No you literally just show up whenever you feel like it, you can take all the jobs and never show up to them.

>oxygen rusts iron and corrodes most known metals
>hydrogen is highly explosive
>these are the chief components of water
And people actually drink that shit?

That's a relief, might give it a try again.
To be fair this is absolutely the type of game where one can be forgiven for thinking it would be super anal about managing that schedule

This

I get you. I feel the same way about some games: they stress me out, and I play games to get away from stress.