Pl_badwater...home

pl_badwater...home

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More like goodwater.

>team can't get out of spawn for six minutes straight

More like kinowater. Why is map so fucking good? Sometimes I like to roll random classes there just for fun.

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>That's a nice offense you've got there. It'd be a shame if we picked 11 Demomen at this stage.

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I’m not even a huge PL map kinda guy but I love badwater, it and upward are just god tier maps

I find it hilarious how Badwater was one of the first Payload maps ever, yet not one PL map since has been able to use Badwater's formula to recapture its magic. Every Payload map since has been worse than Badwater.

If you could change, remove or add something in this map, what would it be?

not to mention all the fucking engies

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I'd make it flooded

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Comfy nighttime Badwater

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Upward is on the same level

Upward

>the lens that hide on the roof or the house and wipe out your team because no one looked up
F-fucking tryhard ;_;
>bur you just uber through them

What's the point of this spot?

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If the Defense doesn't control all of it, then the 2nd point is all but BLU's.

in what world

>be spy
>take enemy teleport without sapping
>somehow managed to telefrag the engie who built it
feels good man

>mfw that spot as Soldier

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Fast spawn servers when red team is gud and blu has 6 spies or something.

It a playground for when two jumpers decide they want to go at each other 1 on 1.

Sentry flank
Denies complete control to red of their flank routes