This is... home.
Wrath of the Lich King
I stopped playing shortly after wotlk desu
Wrath was the beginning of the end.
Ulduar is kino.
I bet you think Oblivion is the best elder scrolls game too, huh?
>LFD
Not in my house!
Wrathbaby here. Fuck all of you it was great.
BFA is the best expansion because it's the one that introduced the best race. Kul Tirans. If you disagree, please feel free to come to my house and fight me in 1 on 1 combat. After I beat the shit out of you, I will feed you some dinner before you limp yourself back home.
Dragonblight is a good private server for it.
t. Amerifat
The only reason it was good is Arthas and Ulduar.
Everything else about it was shit.
Have they fixed the server issues yet?
Are people still leveling or will I be lonely?
Vanilla > WotLK = MoP > TBC > Legion > Cata > BFA = WoD
WOTLK started the anti-social era of MMOs and we are still living in that era thanks to it. Fuck Wrathbabies.
>Wrath = MoP
Dalaran... home...
Shit city. Only thing it was good for were the mammoth parades
Youre right, mop is slightly better
Wrath is what killed the game.
>BC fixed the broken classes of Vanilla, Wrath homogenized the entire system and made it all pointless
>Raiding suffered beacuse of this and many other new ideas like easy/hard modes
>Naxx as a re-run to start the expansion
>Ulduar was neat early on but was left in far too long and due to the easy/hard mode split it became a real tiresome raid to go through
>Trial of the whatever is the worst raid ever made
>Was far too easy to make money via dailies and crafting
Raiding alone going into the dumpster is what killed not just my guild but every single raiding group on my server, the top 5 guilds on both sides were trying to merge to stay alive and even that didn't work because too many people were quitting.
>that one spot over the well where you could use your flying mount without getting dismounted
Used to flex my Onyxia mount there, until I got kicked off by some fag with a rarer mount.
No zone is comfier than Grizzly Hills
this but unironically
>we will never get early Cata-difficulty 5mans again
Fuck this gay earth. It was the only time I had fun and felt engaged doing smaller group content. Sure the power creep eventually outclassed it, but the early days of Stonecore and Grim Batol in 346 blues was just so much fun.
>mfw watching Ghostcrawler apologize like a little bitch to all the wrathbabby casuals when everyone was getting destroyed in 5 man heroics
Over a year of faceroll heroics pretty much cemented the WoW playerbase as a bunch of casuals that couldn't handle vanilla WoW difficulty, much less heroics that required CC
>vanilla on top
>MoP so high
>BFA = WoD
Found the retard
>Over a year of faceroll heroics
It was even worse that it was only 3(?) to pick from. What a fucking terrible time to play the game
found the pleb
Terrible taste user.
Halfway through Wrath it became glaringly obvious that all the garbage Blizzard was adding to the game was piling up at a serious pace and ruining the game. TBC was the only good expansion
>hardmode was unlocked with game mechanics in the fight
>got an extra boss if you did it them all on hard mode
>after this they went with the "choose it in menu and queue for it instead"
it hurts
Yes and yes
>mfw I couldn't go beyond the tank boss in Ulduar because the raid made my toaster of a computer drop to 10 fps
>mfw I was one of our tanks
I liked the theme, story and quests in Wotlk, but the expansion also added some casualization, welfare epics, easy dungeons, dungeon finder, etc.
It was still a very enjoyable expansion though. Probably the last expansion where WoW felt like WoW.
been playing since day 1, I finally quit with legion
I honestly find no fault in this list
MoP and Wrath were very fun, but they both introduced some bad mechanics that the devs would abuse to kill the soul of the game
Nothing beats TBC during the launch week imo, before everyone had flying mounts.
I have so many good memories.
Wrath was the beginning of the end
TBC > WoTLK > Vanilla > Early Cata > POWER GAP > MOP > Late Cata > Legion > POWER GAP > WoD > POWER GAP > BfA
It was the first time they started going downhill. I'll never forget the disappointment I had when I realized they had nerfed professions. Crafting spellfire gear for my fire mage in TBC so I could get into Karazhan was one of my favorite things.
Realizing that that was just gone in Wrath was kind of crushing. And that just kept happening with each new expansion. Big reason I quit. Felt like they were just going backwards.
How did normal and heroic ruin raiding?
>Be in a good guild
>Do a raid
>Have to do it in easy mode first to unlock hard mode
>Easy mode is far too simple and provides very little enjoyment
>Defeating the final boss is more of a chore to get past than an achievement you feel great about
>Get to then do hard mode which is you running through the same trash to fight the same bosses with maybe one extra mechanic
>Oh you also get the same gear in a different color
>Raids were left up for longer than they should have been which led to boredom
Basically the casuals love it because they could get through a raid and get gear, but for everyone else it was a disaster because the sense of accomplishment was gone. Don't forget 10 mans were no longer unique instances but copies of the 25 man raid and the rewards were yet more recolors of the same gear.
exactly, the gear treadmill got old. Doing the same fucking shit on multiple difficulties got old fast.
Not to be that guy but I like how FFXIV's hardmode has significant differences to the point that they are literally different dungeons
>Doing the same fucking shit on multiple difficulties got old fast
But in TBC and classic weren't you constantly running the same raids too, except with no change in difficulty?
yes, but see that was different because you had to grind longer for a big upgrade instead of shorter grinds for incremental upgrades you see
Sounds like you're just a whiner, an elitist and a bit of an idiot. WotLK hard mode didn't require you to do the dungeon normal beforehand. And who cares if there was an easier normal mode? If you're half as good as you claim then your guild was either be working hard or farming heroic mode anyways. And final bosses being a "chore" does't mean fuck all since the same could be said for literally any final boss. You wanna know what a chore was? Fucking Mount Hyjal. You "only" had to fight through 40 waves of trash.
Only things I can agree with is that lack of more raids, TotC being meh and just recolored armor (which is imo so minor particularly when homogeneous armor and weapons has been an issue since day 1).
So the idea of a raid's difficulty has nothing to do with it because the important thing was "incremental" upgrades. Which I'm not sure what that means. BC had fewer tiers of gear of spread over even more raids than WotLK.
honestly you just sound whiny because other players could close the gap easier
you're actually wrong about a lot of WotLK mechanics but whatever
well yeah but the end goal of the raid was finishing it, grinding to the end. Seeing each new boss and new gear.
The new difficulty modes don't have new bosses. Hell the gear is usually just recolored unless that's changed
>you're actually wrong but I'm not gonna explain why
Ladies and gentlemen, we got em
because already explained it
no need to explain shit twice
I can't wait for warrior tanks to realize 90% of their actions is just spamming sunder armor
Because it is. Oblivion is to TBC as Skyrim is to WOTLK tho
Nigga are you retarded?
>these retards ranking Legion so low
kys zoomoid
To be fair warrior tanking from Vanilla to WotLK was always braindead easy
>we want the zoomer audience
CITIZENS OF DALARAN
Raise your eyes to the skies and observe! Today our world's destruction has been averted in defiance of our very makers! Algalon the Observer, Herald of the Titans, has been defeated by our brave comrades in the depths of the Titan City of Ulduar. Algalon was sent here to judge the fate of our world. He found a planet who's races had deviated from the titan's blueprints. A planet where not everything had gone to plan. Cold logic deemed our world not worth saving. Cold logic, however, does not account for the power of free will. It's up to each of us to prove that this world is worth saving. That our lives ... are worth living.
>when you do random quests in random zones for random rewards for a chance at a random piece of gear in a random slot with random stats with random secondary states and a random chance for an upgraded version and an even smaller random chance at an even higher upgraded version of that gear with an astronomically low chance of getting a legendary which itself is a random one from a pool of them that range from game breakingly overpowered to absolute shit
>legion
>not ranked low
If anything Ulduar was cut short by the abomination known as TOC
I made the mistake of rolling my first healer since vanilla during Cataclysm's opening days and trying to learn the new style of healing in groups filled with ez-mode Wrathbabbies was a nightmare.
It was a magical time when casual raiders were first exposed to the idea of moving out of boss abilities in dungeons. I remember our A team kept telling people to wear their FR gear for the last boss of ramparts, and at one point I was asked to respec my pet to max NR and stamina to tank Murmur because the warrior couldn't figure out how to get out of the circle in time.
You're missing the point, more modes of the SAME RAID just isn't a fun experience. It's no longer about "oh yeah awesome I'm fighting X boss", it's "oh we did X boss now to do X+1 boss, then X+2 boss, and then maybe we can do X+3". There is nothing cool or intriguing about the experience of going through the same fucking raid 12 times. Going through something like Black Temple was magical, everyone faced the same bosses at the same difficulty level and if you wanted to progress to see the next one, AT ALL, you had to get better. It gave players something to strive for, a reason to learn and better themselves, and when you did meet your goal you felt an immense sense of accomplishment.
Knowing the same boss you're attempting on Mythicaloptimus 47 difficulty was taken down by a group of 10 keyboard turners in greens and blues kinda takes the awe and wonder out of it.
Wrath was the end of the beginning.
At least he's hospitable though, you have to give him that.
>people praise TBC like it was amazing
>everyone ignores that it was the 3rd shortest expansion in WoW's history
Hypocrite faggots. If it was so good then why did Blizzard kill it asap.
>TBC = Legion > WOTLK > Classic > Cata > MOP = Cata
Expansions came quickly early in the games life due to obscene popularity and growth.
See BC didn't hold peoples hands well enough and the average player was angry they couldn't take guided tours of every raid to collect gear. Wrath was then pushed out to make sure casual players didn't feel left out of anything, because fuck putting in effort.
Getting server first Algalon was one of the highpoints of my time in WoW, that and Firefighter were the only two enjoyable encounters that I found in sadly.
>tfw the lore during and after Algalon
>tfw the lore during and after Kiljaeden
I miss those times bros
Or it could be that TBC wasn't thought out properly and blizzard killed it because they couldn't take it any further.
>50% of TBC content was Belf and Draenie starting zones and cities.
let that sink in.
They were the first new races in the game, nothing wrong with giving them a foothold in the world that matched the others.
But if it's a BC raid like Black Temple it's OK. Got it. I fail to see how providing an option for a harder boss ruined the experience. Maybe that's true for newer expansions but hard mode in WotLK was, you know, harder. And I guess this is where we differ because I found the normal versions to be fine (TotC being eh) with the hard modes enhancing an other good raid. ICC and Ulduar hard modes were kino. The idea that you can't get satisfaction from hard mode is pretty bizarre, and speaks more of a personal issue.
It didn't match the others and were unnecessary additions. TBC wasn't perfect.
The way I see it is that hard modes were what the fights should have been and having to snooze your way through easy modes wasn't a fun experience. I can see how casual guilds had fun finally being able to complete a raid but for serious raiding guilds it drained all the fun out of it. If Black Temple had an easy mode attached to it that you had to do first the experience would have been ruined, this goes for every raid.
Dragging raiding downards to allow everyone to do it was not the right answer, they needed to create other avenues for the casual playerbase to explore. 10 mans in BC were a good start but unfortunately they just gave up in Wrath.
Nothing is perfect, I'm not sure why you have such a hatred of the starting zones. Both of them were beautiful and were a good addition to the game, and no, they weren't equal in size to all of outland.
It was a bad game design choice. But the worst sin TBC committed was Flying Mounts. It killed world PvP forever all for the sake of convenience.
So no expansion was perfect but shitting on Wrath when TBC made mistakes is hypocrisy.
Flying mounts were a bad idea but that doesn't invalidate everything good that BC did. Wrath absolutely deserves to get shit on for all the negative mechanics and ideas it pushed into the game which far outweigh any negatives found in BC while also repealing much of the progress and fixes BC enacted. While BC was focused on refining the Vanilla experience Wrath was instead focused on streamlining everything about the game.
>adds Flying Mounts that destroys the vanilla experience
>TBC refined the vanilla experience
contradicted yourself in your own post. Impressive work. Also Arenas was/still are a shitty idea. PvP should have been world focused and BG should be for fun and cosmetics only.
>One bad thing
vs
>An entire expansion from the ground up designed to erode the very pillars of the MMO genre
And if we're being honest here, flying mouts in outland only isn't actually all that bad, the real negative to flying mounts was Blizzard allowing them to be used in azeroth and all the other new expansion areas.
>Killing world PvP
>Not that bad
Ironic. You claim to cling on to Vanilla aspects of the game and when it is ruined in progression. You don't seem to care. Hypocrisy ladies and gentlemen. TBC fags strike again.
PVP and PVE servers exist, if you played on PVE then your experience in BC was unchanged. But again you're hinging on one aspect and ignoring everything else, the blinders are on.
another problem in TBC was making Azeroth literally useless and you spend all of your time in outland anyway unless you are going to karazhan.
>WoW
>Fat People are britbongs
Based Blizzard, t be h.
what sells the best ≠ best state of the game
Every expansion does that and it's kinda hard not to, if you wanted to fit an entire expansion onto both the continents you'd have to do some massive overhauls to their geography and that's not easy. Lore wise you don't have that much room to work with either, over the years they've tacked on some new zones where they could but that's about all you can do.
Most MMOs do it this way too, it's not exactly a BC only negative thing, it's just how you expand your game.
More like home but there is small grease fire starting in the kitchen
As someone who recently played early TBC on Netherwing it is pretty bad and far worse than I remember.
>Everything is a huge grindfest and I mean everything
>Raids are locked behind rep grinds with no meaningful quests behind them
>Almost all dps specs are one button
>Pvp isnt balanced arround Arena, resilience fucked up pvp
>Flying mounts
>You dont need to raid Karazhan or Gruul you just gotta farm till you are ready to T5 raid
POTTERY
Vanilla > TBC > WOTLK > CATA > LEGION > BFA > MOP > WOD
MoP = TBC > WotLK > Legion > Vanilla > Cata > WoD > BfA
The Activision merger pushed Wrath up to 2008 instead of 2009, this is why Wrath had a lot of cut content
Resto Druids single-handedly ruined TBC PvP, whether in arena or in battlegrounds
How can you hate the starting zones in TBC? Quel'Thalas was amazing
Also it wasn't 50% of the content, Outland had 7 zones, 15 dungeons, 7 raids & a city, that's more than BFA, Quel'Thalas, Bloodmyst isles, 2 new cites, Caverns of Time, Sunwell & Zul'Aman were just bonuses really
Forgot Karazhan, TBC had so much content i forget, remember when blizzard put effort into their games?
Ghostlands should have been a high level zone imo to keep Azeroth a bit more relevant, that zone felt too cool to be a low level one
the blood elf areas were great, had a lot of fun leveling through those
I had a guild full of boomers, free time, DKs were fun, raids weren't administrative monstrosities about coordinating 25 to 40 retards. Being 23 and playing Wrath was one of the best times of my life.
Howling Fjord and Grizzly Hills were so fucking comfy. Add in Dragonblights rental mount that shot fireballs and the whole zone was great.
>LF1M tank PST
Wasn't social. Once cross realm getting became a thing socializing died.
I hated Cata Heroics because of retards breaking CC. Don't hit the sheep is pretty fucking simple
God early Cata was great.
MOP was really great too.
Mop=Early Cata>LK>BC>Who gives a fuck.
I went back to retail and I just sincerely don't fucking care for the leveling, for the new zones, the new classes suck dick (Seriously there's like four buttons on a Pally tank now wut).
There's just no fun in it anymore. Maybe cause all my friends left it. Maybe cause their design choices are shit. Maybe cause I know max level is just about grinding imaginary points for a little bit more healing/tanking/damage.
You really can't feel powerful anymore. It's tuned down so hard that even the people who play 24/7 are the same as people who play like three days a week. Maybe that's good, maybe that's bad. Who cares. WoW is dead.
>Fishing in the sewer for days
>Can't even remember what I was trying to get
Mop was among the worst xpacs you mongrel
Lucky coin?
>t. nostfaggot
Similar shit with wrath, you only do the post-launch catchup dungeons trial of the champion and the frozen halls dungeons(forge of souls, pit of saron and halls of reflection), maybe one or 2 toc25 and you're ready for icc.