How's that game going, user-kun?!

How's that game going, user-kun?!
You ARE working on your goddamn game right?

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Other urls found in this thread:

youtu.be/TMoCRgHkxw8
yarrninja.com/pixeltutorial/
typebgames.itch.io/baby-finger-demo
x1337x.eu/torrent/2458295/RPG-Maker-MV-1-5-1-Crack-100-Working/
store.steampowered.com/app/733750/Steel_Eagle/
youtube.com/watch?v=LlAc5sBtGkc
twitter.com/NSFWRedditImage

seems pretty soulful to me

yea i am

its going ok
thanks for asking op

yeah no problem man anytime

Any of you make horror games on rpg maker or some other software? Id like to try demos if you have any

for me, it's RPG maker
it actually ships games
nodevs

I have like 6 projects underway as usual
They're all advancing very slowly

>want to make a game
>realize I have no coding ability
>realize that even if I could code, don't have sound or art abilities

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start grinding those fundies and you'll have some decent art skills in only a few months, as for coding, it's piss easy

based

What's the best engine for a 2D game?
Where do I learn to program?

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>making porn rpg so have lots of sex scene to draw/animate
>keep getting sidetracked and drawing unrelated stuff

Fuck my focus.

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don't use an engine, use a framework

soul, just watch it will look like shit but the story will end up being kino and somehow longer than most AAA rpgs.

Draw your focus, then draw yourself fucking it. Whenever you slow down, look at that drawing, and remember who got you to draw it. That's the kind of sucker that's going to buy your game.

>Draw your focus, then draw yourself fucking it
Stupidest advice I've ever got.

I'm working on a game, but my question is whats the best way to viral your game?

Please give me some ideas on how to share what 'm working on

I mean, just from the looks of it, it's not any better or worse than undertale.

And what is a framework?

>seems pretty soulful to me
Unironically this. Main character is cute, would play. If only it wasn't an RPG but like WarioWare styled craziness.

unironically twitter, make sure to use #GameDev #MadeWithXEngine and other similar tags, hopefully some small accounts with 10-20k followers retweets and from there it all goes downhill by itself

>no Twitter or Youtube clout
>none of my friends are famous influencers
I gave up. It's impossible to make waves unless you're already a huge star.

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making a side scroller in Unity but I'm an artlet. If I fully prototype the game how long will it be for me to learn sprite art good enough to make something that looks good as Megaman at least?

i feel targeted

Where do I even go for learning art fundamentals

Had to put the development on hiatus for 2 weeks now. Will proceed tomorrow and next week. I plan to do complete about 10 level for my 2D puzzle game.

>realize that even if I could code, don't have sound or art abilities
neither does dwarf fortress

>as for coding, it's piss easy
This is only said by people who intuitively get how to code. In my experience you can either draw or you can code, but rarely both. Both skillsets require completely different mindsets.

MonoGame, Löve2D and LibGdx are the most well known

>Wanting the kind of retards who watch youtubers to play your game

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if he's new to coding he should just use an engine. Especially for a simple 2D game.

I get where you're coming from, but if you want money and success, yes.

I'll never understand people who make a game purely for money

"the kind of retards who watch youtubers" is like 99% of people who play video games.

Is this a personal attack?

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>making games is about being popular
good thing you gave up, faggot

have you missed the thousand faggots who shilled their games on Yea Forums all the time till their games got some recognition?!

It can load and unload objects quite well now, after a hilarious bug where a buffer overflow rewrote part of the code to create a code that rewrote another part of the code, and this caused some completely non-sense sprite object glitches.

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What's the advantage using these things over gamemaker?

>Want to stream but have to take care of sick mother and do her dialysis during the peak hours I would plan to stream
>She passes away recently
>Too sad to stream and realize the core of my no streaming is my lisp and the anxiety it causes
>Doesn't help I'm not in the habit of talking to myself about what im doing.

Shit sucks, my friend wants me to stream every now and then and I have to find excuses not to unless hes there to play with me and chat together instead of just being a viewer. Video games were always "play this and shut up" for me growing up

I'm sorry about your mom, user.

how can you not understand that?
people do everything for money user...

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Everyone says to start small, but fuck that. I'm starting big with an action game, I'm not gonna make some teeny pixel indie game with some faggot bois of soi on dicksword.
I'm currently writing the first draft of the story and design document. It's been pretty haphazard and rough since this is my first time doing something like this, but it's also been pretty fun. I intend to slowly work on it over the next few years and when I'm ready, I'll try pitching it to publishers and shit first because crowdfunding is cancer and unwieldy.
I just hope by the time I'm done, no one will have already made it.

Hang on, that scrolling... is this a motherfucking msx game?
That's fucking dope, how hard is it to code for that kind of hardware?

read /ic/ sticky

drawabox.com is dope too

You're completely fucked.
Unless you will somehow miraculously find a programmer, you should try to make small shit just for yourself, just to gain level.
Because if you from "never did nothing" to "bigass program", you WILL get yourself fucked

>bothering with any engine other than Unity
Unity is easy as fuck and you can do pretty much anything with it in both 2D and 3D games.

MSX 2,yes.
It's harder than the NES, but not sega saturn hard.
You just have a shitton of memory and gotta use it well.

Ah, to be young

frameworks are hard as balls to use,while engines do a lot of work for you and pretty much hold your hand, frameworks only give you the basics to work with, I use monogame and it's a fucking bitch to use compared to anything else, it just gives you a update/draw function, a couple structs like vector2, rectangles and some classes like drawables
you wanna make the game load a level? you have to code the whole system yourself, you want to make a menu? you have to code EVERYTHING in it yourself, same with physics and movement and pretty much any gameplay related thing

>try image editing software
>can learn it for myself after fumbling around for a few minutes
>same thing for simple game-making tools
>try music making software
>mess around for hours
>completely clueless as to how it works or what I'm doing
it's not happening

>made basic gameplay to build around and expand upon
>made some art assets to post a couple screenshots on these threads
>motivation suddenly drops and i can't bring myself to open the project file
FUCK WHY AM I LIKE THIS I WANT TO MAKE IT AAAAAAAA

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how do you even make something like this? does it run on some framework/engine or is everything from scratch? and what language do you use?

There are literally free music everywhere.
And if you're willing to pay, there are huge bulks of music being sold as well.

Upgraded my pause menu like crazy and its finished for the kickstarter demo coming up soon, can finally move on from UI stuff

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I like music too much to cop out like that

You have complete control over almost everything, keyword almost, but the things you don't have control over are the most abstract things, which you'll be thankful you don't have to touch

I wish I could draw

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My computer science teacher was an asshole and bullied me out of ever pursuing game dev. Sucks but I'm an electrician now and make good money

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No framework, no engine, the thing has to be written raw in Z80 assembly if i want any sort of performance.
But the level editor/sprite is cheaty as fuck as its a modern C++ program.

looks really bad for a kickstarter demo desu

>using free assets
>EVER

its like you want your game to have 0 soul
and to look as amateurish as possible

i literally just googled some of these, they're advertised as Engines not Frameworks, I still don't know what a framework is.

Looks fun.Reminds me of older Megaman games.

I'm not! I have ideas though! Ideas that will fester in my brain until I die!

Thank you, its been tough and I'm barely coming up to the 2nd month without her.

but hey, at least I have dumb Yea Forums stuff to browse to keep myself distracted

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use free assets for testing the basic mechanics, make your own once you think the gameplay is actually fun.

I kinda might had accidentally copied the speeds and heights and controls of this game series.

shit that looks fun

Is it wrong that I un-ironically enjoy pixelated 3D games like this?

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>kickstarter demo
I wish you luck user, that looks quite clean.

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cute
seems a little awkward though, do you have a demo or something to play?

computer science and programming retards are just ultra jealous of gamedevs because gamedevs actually enjoy what they do and aren't souless drones

I don't have an idea.

I'm trying to do an inventory system in UE4, but every bit of information out there assumes you're making one of those open world survival games with limited slots. Is it better to have a set number of slots or just add them as more items are collected akin to RPGs like Pokemon?

If you can't even do a simple google search then I doubt gamedev is for you

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based cassie poster

So which engine should I use to try making something/learn?

I'm basically down to unity or unreal. I know C programming to a certain extent. I've made some drivers and programmed microcontrollers and so on but never done any real games.

The reason people say start small is so that you've done one whole game cycle, so you have experience if the whole thing, letting others play it, getting feedback and putting out updates. You don't get any of that if you skip this stage.
Its fine, you don't NEED to, there just are benefits to doing it, and I know that when I go most of a year without a release, there are some quality of life things missing because I didn't get more eyes on it.

Fixed number if grid system, add more if string list.

While somewhat true, if you bite the bullet and make even the simplest of things using a framework, then when switching over to an engine he'll have a better idea of how everything works under the hood and be grateful of how much the engine does for you

>his game wasn't played on a famous streamers game jam
absolute state of this board

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What's wrong with it specifically? Anything I can improve?
Thanks guys
I do too, I wish there were more being made

What engine should i use if i wanna make a top down game like the original fallout?
If that is too balls hard, is it possible that a script could exist where you control your character and actions with your mouse and have things similar in RPG Maker?

Nice, tried out a bit of NES programming myself a while back and that was already a bit of a headache, so good luck with your project!

>want to make game as a kid
>go to school to get CS degree
>28 years working a corporate web dev job and still never made a game
feels bad

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Basically me.
I love the ideas I have, but once I start seeing them solidify I start losing interest. It's hard because you want to make a game for yourself, yet you know absolutely everything there is to know about your game so once it starts taking shape the mystery and intrigue is gone.

Who else here /rpgmaker/?
Most soulful engine there is, and if you learn JS you can do anything you want.

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IIRC original fallouts were just still images with zones drawn on top delimiting where the player could and could not walk.

Rpg maker mv has mouse control built on, yeah. It's possible to make something like fallout with it, but youd need to learn to code to do it right.

Hm, i never tried out MV before, but i have used a crack of VX Ace for years. I sort of want to make a fun little comical game where its turn based and you can control your movement/selections with your mouse cursor, how is MV compared to Ace?

the assets, besides the jelly girl and the mushroom things, look like temporary programmer art

looks great, the snap when grabbing a ladder is kind of jarring though.

the look reminds me of Chameleon Twist.

I use it but for the opposite reason. It is braindead simple and focused on one single genre: traditional turn-based JRPGs. So if I that's what I want to make I already have 80% of the job done, and as luck would have it I want to make one. It's funny though how the biggest fucking community in RPG Maker seems to be focused around story-driven horror games with 0 turn based battles, since the engine was clearly not built for that and there are better alternatives. Also whatever the fuck this is.

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NES have many things over the MSX 2 such as flipping sprites, having a much simpler sprite system overall, a better standard audio system, but the memory is just tiny, and the background color tile is annoying, specially if you're trying to make a scroller.

I know, when i get a good idea i fix it.
Also still need to implement the whole "bent on the top of the stairs", and shooting from the stairs.

I don't fucking care about nerd shit like the programming, I wanna be the director, designer, art director, and writer. I'll find the geeks needed to handle the technical side when I get funded, if that ever happens. I'm entirely not a retard, I'm not thinking I can rush this document out to a publisher get it made right fucking now. I said I would be working on this in my own time, over several years, for fun. I'm working on other skills such as graphic design, illustration, and music to add onto the design document. The shit that is visible and actually interesting.
My game probably won't get made, but even if it doesn't, it's still fun to dream and write and imagine in my spare time. I'm not banking on this game being my main thing. I'm not banking on game making at all like some of these other self hating nerds wasting time on boring shit and trying to do it all themselves right here right now.
As for making small things, maybe in the future I'll find eggheads that aren't insufferable, don't despise themselves, and I can stand to be around and collaborate with them for fun. But I'm not doing the programming because that shit's for nerds.
And at least I'm writing SOMETHING, thats one step above the stupid fucking "ideas guy" that does absolutely nothing, expecting to walk right into fucking EA headquarters and say "I HAVE A REALLY GOOD IDEA THATS LIKE UHHH ZELDA BUT WITH GUNS N SHIT HIRE ME!"

tr;dr (too retarded;didnt read): Programming is for nerds. I'm just writing a big dream game document on my spare time for funsies. Not really expecting it to get made RIGHT NOW or ever, nor am I banking on it and game making for a career and money. Fine, might try to find find some people to make a little game with that I can write for and grab some experience with the process.

VX games will run on a toaster, have a small footprint, but MV will run on pc, mac, Linux and smartphones.
Its basically pimped out chrome, runs on JS. It goes on sale a few times a year for very little. I recommend it, I've used it for about 3000 hours in the last 3 years, really come to like it, but I've never used the inbuilt battle system or anything.
The battle system you mention is totally possible, but youd likely need to program it yourself.

im the guy from vg with the museum sim
just got videos working in-game.

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Jesus christ I'm so glad I'm not you. It's so rare to see such an inhibited aspergers meltdown without posting a garnet image.

What are you looking to get out of this thread exactly

Almost finished with the demo (at least before I send it out to testers). Just need to do the last few quests.

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Looks like an old newgrounds flash game, it certainly has some charm. I am not an artist either so sorry I can't provide any comments on how to improve, but if you "compacted" your scenes a little so there wasn't so much empty space I would gladly play a game that looked like this.

If you're starting your game by the story and graphics, you're doing it wrong.
This is an interactive media, and as such, the FIRST THING IN YOUR MIND should be the gameplay.
But for that you don't need to become the next john carmack.
You can literally be the cancer UE4 blueprint guy that use it to test around and get a proof of concept, THEN the nerds implement your proof of concept better.

Looks kinda boring

what if the gameplay is literally X clone?

That's because I'm just flying somewhere.

lol, fuck The Onion

Then get a X level editor at least, because your art will have to fit the level design and vice versa.

Seconding, also +1 on the compacting part, the restaurant could be much smaller than it is and get the same idea across. Its a common newfriend mapping trend, just bring it in a bit, make the room more distinctive and have less dead space. I like the signs and things everywhere, they're cute and funny

Thanks, I love those ald newgrounds games so maybe that`s why it looks like that. I need to make the maps more compact but they also seem so empty because they`re all unfinished and I`m a lazy fuck.

show not flying

can MV do 360 movement or has rpg maker never gotten to that yet in its latest installments?

>And at least I'm writing SOMETHING, thats one step above the stupid fucking "ideas guy"
You think idea guys don't write anything down? Or that they don't draw out simple visual mockups? Or that they don't create prototypes of their game with placeholder assets?
You are very much still an idea guy. What you're actually describing is a beggar who just wants other people to make their game for them.

I mean it's a space game. I'm always flying.

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This reminds me of OG megaman. I'd play the fuck out of this.

Trying to make an entire game by yourself is for literal retards.

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if you're referring to diagonal movement/pixel movement, thats easily possible through plugins

Wat, as in 3d or diagonal movement?
Its a 2d engine, so anything in 2d can be done if you learn javascript, if you meant diagonal moves, yeah, check out the q line of plugibs (q movement, I think?)

flying gets old after a while

I think you might just not like space games in general then.

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>no proc gen stations to land on
Shiggy diggy train wiz

It's kinda the plan.

Trying to do it because muh fame etc is quite stupid, but programming games is actually very fucking fun. It's like a turbo dorf.

Cool shit, user.

>T. Artlet, codelet, audiolet, brainlet, designlet, marketlet with no social skills and no dreams
I have come here to laff

pacarana > capybara

youtu.be/TMoCRgHkxw8

Procgen in space games is a cancer. Good exploration comes from context and lore.

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Make a capybara game where you play as a capybara walking through insanely difficult looking, hostile environments filled with vicious enemies but none of them fuck with you.

>programming games is actually very fucking fun.
So program some games but get other people to do art for you, bringing your games' production values up proper.

t. genius polymath of the age posting on Yea Forums like a total badass

What retarded garbage is that? lets for a moment entertain the idea of life forms in space, why would they rot to their bones in the vaccum of space?

My 2d zelda clone is literary 2 rooms, no animation and shitty free temperary assest. That dude is already ahead of me.

Oh wow, go fuck yourself.

Sometimes simple art is enough, but you are correct that getting a proper artist goes a LONG way.
But sometimes you need programmer art to "sell" your game to the artist.
To show it is a cool game and it will be actually completed.

I made this Pokémon simulator thing that plays itself over the week.

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Hated the space battles in BF2 so I guess that could be the case

old gif because I had to drop it for a while, but I've been working on a level editor type deal
Had to remake a bunch because I converted it from gms1 to 2, and I wrote the tool code in a really retarded way, but it's basically at this level again

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>why would they rot to their bones in the vaccum of space?
Space microbes, duh. That kind of thinking will get you eaten by a space snake newbie.

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I'm still alive

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AdventureGameStudio

I work on a Future Cop L.A.P.D multiplayer ripoff with customizeable mechs for a little over 2 years now. I made the regretful decision to do this in Unity which really takes my nerves every time I try to continue.

It just takes 20 minutes and I lose all motivation to continue and paying my 3D artist also really fucks with my balance. Originally I planned to make an early access beta on Steam by the end of 2019 but I doubt I will reach my goal like this.

I'm not sure why you're getting all of this hate ITT. Your game looks cool as shit. Are you using Unity, Unreal, etc or did you build this entire game yourself?

Holy shit I've been making game maps, music, and porn for twenty years for free, god I'm retarded. I'm pretty sure you have to get good before thinking about that, though.

I'm getting some real comfy Turrican vibes from this, nice work

it's pretty good. picked some new songs out today from the free music archive

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Honestly, just learning how to do it is kind of fun if you have a passing interest in game design. Look up some beginner tutorials and follow along, then try to work things out and change things to suit your preferences. Do it as a little personal project instead of thinking how you can make the next big thing that everybody wants. Nobody even has to play it.

>coding ability
computer engineer here, with modern enviroments such as unity,UE, godot, etc. you do not need coding ability past basic understanding of how it works. which you can easily get in any 1hr tutorial on youtube

Unity, but I've modelers and artists for things, just not all of the models are complete.

I can draw normally but can't fucking figure out pixel art
I've read hundreds of tutorials and tried to apply their lessons but can't actually make this single block of fucking stone look good. I am defeated.

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>only ever draw some cutesy 2D art
>took a recent 3D course
>hard as balls
I regret ever calling Western 3D modeling artists shit. They're not eyecandy but at least they can make realistic shit. I can't even model a fucking rock for the hell of my life. Texturing seems even worse for my room temperature IQ to understand.

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Well, I'm a big fan of space games so good luck, user.

I've been drawing for two years yet people who draw for a few months get better than me because I'm actually low IQ and don't have the brain capacity to grind fundies or try and improve.

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then don't do pixel art.
Use object fitting instead.

I'm trying to recreate the basics of Pokemon for practice in UE4. Do I save all the stats (Level, base stats, moves, etc.) on a struct or do I use a child class? With how UE4 is designed I feel I might have to spawn actors whenever I use items, abilities or moves, there's next to no info on turn-based RPGs for UE4.

So where do you even start when making a game? As a programmer learning art, the idea of programming moving blocks without any assets kind of turns me off

>slept all day again
>zero progress

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I'm not doing gamedev on my own, just making a few assets for a friend who knows I draw. I can't tell him I was destroyed by a fucking cube

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Cool shit so far, bros. Shout out to the Bug Fable user who actually fucking made a successful kickstarter and a pretty fun, cute demo to boot.

You guys can do it too.

>I can draw pretty well
>brother can do pixel art really really well
combined we are one whole average artist

Then you must dev at night.

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How do I make a game that isn't funded by patreon money? I don't have that big of an issue with it, but I'd rather make a product than promise hot air

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You just make it. What exactly is the problem here? If you're asking about funding then you either need to make it while working part time, talk to a publisher, or go on kickstarter

Actually set a road map on your features with definite dates and times and actually finish the goals.

>I'm not sure why you're getting all of this hate ITT.
Because space doesn't work that way.

Focus on the core gameplay loop without worrying about art, music, or writing. Only start working on and finalizing those as your prototype gets fleshed out, or if you're a super visual person and need the game to not look like ass before you can judge its merits. Unfortunately, it's not easy to start a game unless you're already a programmer or have access to one.

Establish and meet your deadlines. Make it clear to everyone who needs to know them, be it Kickstarter/Indiegogo/Fig backers or publishers or investors. And this doesn't mean work yourself rotten, it means set yourself on a clear and obvious timeline so that way you know when things should be happening.

How would you go about making money on a porn game patreon wouldn't allow?

now this I also want to know

>2d zelda clone
Based, not enough of them.

I want to make a platformer for the GBA but I cannot for the life of me figure out how to do tile collisions.
Some user help a brainlet out

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I've been messing around with my old game in RPG Maker 2003. Where can I get VXAce or MV without paying for it?

>desktop only has a single failed vidya project on it
unrealistic

No, I gave up on that long ago. Nobody would want to play anything I create.

Bumping this, man speaks the truth

It's a videogame.

no he doesn't, for the basic mechanics sure, but once you get into more complex stuff good luck finding a youtube tutorial specific to what you want
t. software engineer

I realized I'll need to learn how to make sounds and music and now I'm in despair.

See if this help:
yarrninja.com/pixeltutorial/

have the disallowed content as an external patch

Any codemonkeys looking for some shitty artist? I'm pretty free at the moment with no commissions.

Check in grid
Iter tiles array
Check in y bounds
If(p.x+p.width >= t[i].x && /*other way*/) {magic}

Write your own, if you don't it's not your game, no matter what anybody says.

My bud and I are working on a game that's turn-based mech combat and a slice of life sim. It's coming along okay but we're running out of premises for trashy tv shows the protag can watch

Just use free assetts off opengameart as placeholders you moron

Lol, if you're any good then absolutely. For every actually skilled artist there are 5 devs who need them. Learning to code is a fuckton easier than learning to art

I don't code anymore but if I did I'd jizz if someone said this.

That's probably the easiest out of the things that are absolutely necessary. Learning art as a programmer or programming as an artist is the real fucking hard part.

I would definitely make an HD Akka Arrh remaster if I had any of the autistic talents and know-how like coding or art design necessary to do so.

what if everything about it is disallowed?
how do those guys who make loli sfm manage to stay on patreon? by flying under the radar?

Haha, holy fuck if anyone in here believes this at all they deserve to fail.

I'm making a first-person point and click adventure game, but mostly because it's the easiest to program.

Imo this.

Can you recommend some of them? I mostly draw cute 2D arts, sometimes NSFW should the need arise.

>That's probably the easiest out of the things that are absolutely necessary
Are there any good resources to learn this shit? I have a PDF of "Music Theory for Computer Musicians" lying around. Is that any good?

Not me. I can't do either.

Looks game, like the artstyle.

post cute art

And even now I jizzed a little.
Sorry I'm out of the scene, I used to knoe some knowns but now I'm just a vue dev.

Oddly enough in my spare time I'm making a game in vue, which is working way better than I imagined it would.

Anyways, just go to game dev forums and offer services. It won't take long. Godot engine forums or something may be a good starting point.

Yeah it does look like shit

It's from a friend's request I swear I'm not a furry

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>Looks game
I would hope so.

Working on a hybrid of virtual pet/ beat em up but it's hard to make it fun

I always though something like it would be my dream game but turns out I was wrong

I said cute

Tell the industry, cause there games look movie

Where game?

>I'm not a furry
>chooses to post furry

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On first.

Rapid prototype, if not fun drop it and move on. Check out rimworld devs blogs about it.

You should fairly quickly know a game is fun, and it should excite you to implement ideas.

If it's neither, drop it... At least for now.

nah, can't code or draw for shit and I don't have the patience to start learning. Good luck with your projects, anons

Ouch.

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AND and bitshift are your best friends.
bitshift (>> in this case) allow you to divide the point you want to test to get to the tile level without using a heavy as fuck divide.
And AND allow you to see WHERE in the tile the point is.
like, if it's 8x8, you do xpos=xtest & 7; This will give you the position in the tile, to allow to do shit like testing if your test point is hitting the top or bottom of the tile etc..

user from /lolg/ on /vg/, thats just literally a cat with a book. not even memeing, thats literally all it is

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How do I learn to code? What language should I learn specifically and where/how do I learn it?

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That's spancy. Good tip

Stupid specific question here, but when working on a larger game where organization of code and objects is very important, how do you actually handle the logic that tells your Renderer module to actually render something? I keep all graphics logic out my game objects.

For example if your player shoots a gun, and your Player (p) shoots, triggering p.shoot(), how does the renderer get that information in an organized way so that when Renderer.render(game) renders the next frame, it knows to render a shooting animation, all in an organized way. Obviously I can do this easily by mixing game logic and render code, but I don't want to do that.

i was supposed to be done this 2 years ago

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What is the best way to do collision detection diagonally?

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>this question
Think of an idea and Google the language to make it. Don't learn a language and then think of a project. Languages are tools, not all jobs need hammers.

Now that's cute the other one wasn't bad, I'm just not a furfag myself
what kind of game did you have in mind?

Who's on second?

Here's what you do user. Download Reaper (free DAW, you need DAWs to make music), look up some good free synths (I recommend Synth1) and free plugins for reverb, chorus, distortion, etc. and download them, and just learn how to approximate sounds you hear in music all the time. It will seem almost impossible at first, but in reality it will take less than a month for the basics and after that you're good. It won't be great music (that requires investment in professional hardware like monitors and learning the subtleties of EQ and compression and shit), but it will be good enough to pass. Mixing will be the second big obstacle for you, but they have excellent resources for this in the /prod/ sticky on Yea Forums so check those out and you'll be good.

That sounds complex as hell, but once you get it it's like tying your shoes, so don't get anxious about it. One more thing: If you're not averse to pirating, you can skip using free software and just download Ableton and the best software money can buy, since this will improve your sound tenfold with barely any effort. This is what all bedroom producers starting out do now because paying $500 for some plugin is a meme and only richfags spend real money on them. I suggest this then if pirating is no issue. That should be good enough to get you started.

Maybe RPG stuff where I'm more confident with 2D arts, with fantasy settings?

released on steam now, currently porting to xbone. mostly working on xbox but i still need to do a lot of the xr stuff.

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I must admit xbox is a lot more work than I anticipated, but every day I make progress!

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No, because you will inevitably become the person in the OP and even if you do make something that is clever and has good gameplay, it will be a disaster because single-man projects never work out and always lack on something that is their downfall.

Do what I do and take up writing.

cool, you got a discord of something?

I know absolutely nothing about programming, so I have a few questions.
If I want to make something like a 2D platformer, what engine or framework do I use? I downloaded LOVE already, maybe that's enough?
Where should I get my fundamentals for coding from?
Are there dedicated programs to make music and art for the games I want to make or are things like that included in engines/frameworks?
That's all, for now.

I was so focused on art, sprites, and music that I haven't been doing a lot of programming and I really need to crack down on it. I didn't realize how much time doing eight directional sprites would take for top down minish-cap styled aesthetics.

Cage#7742

I like it, the running speed is a bit slow even though I can clearly see it's taken from Mega Man. The problem is that Mega Man stages are smaller and thus he doesn't have as far to run.

What if nobody else will make it though? I wanted an 8 player online coop shmup to exist, but just couldn't find one. So I had to make it. Definitely don't wan't to ever do a 1 man project again though after this. So much work haha

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Unity will have the most examples, tutorials, youtube videos, to get you going. Lots of people hate on Unity, but it's popular for a reason. Unity has demo projects with in depth tutorials explaining how/why they made what they made. I would suggest doing 1 or more of those to get jumpstarted right into gamedev.

This looks interesting. Did you code this from scratch?

Shmups are fine and you'll probably do pretty good for yourself.
Unique ideas are usually the exception to the rule because there are others like yourself out there that want to experience it.

I didn't exactly designed the level very well.
Both the tiles and level design were a bit of "lemme just do this quick thing" instead of spending some hours.
Also it might be some few frames slower than megaman because the sprite upload engine combined with the sprite setup engine and background engine etc end up causing some missed frames.
But its a matter of optimizing the thing.

>designing all 8 directions for a top down game

OH NO NO NO NO

2d godot
3d unity or godot

Stupid advice
>numale weeb poster
Seems like normal advice

Yes unless using GameMaker doesn't count as that.

Ragnarok Online did it and people still play that game.

user, dont you fucking give up, you can do it

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I think he's saying that most games just do four directions and mirror it. Essentially halving their work.

it's going I guess

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>making your own scripting language
>making your own text editor
that's some next-level YAGNI

Cute, I like it

>muh grafix soullllll xd

No physical, no buy. Steam code obviously doesn't count.

I just started on one a short time ago. So far I have basic physics and controls, and a static character sprite. Learning everything else has gone pretty smoothly thus far, but figuring out how to make any sort of decent music proved a bit overwhelming. I'll probably end up just using some free assets rather than banging my head against that particular wall.

Physical is like my endgame, I'll try

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name?

color theory is 2 hard

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They're more like workshops than hammers. You can build pretty much anything you want if you start with a general-purpose workshop and raw materials, but it's just plain stupid to rebuild niche tools from scratch when you could just switch workshops.

>black rabbit
>it's a fish
?

I thought it sounded cool ¯\_(ツ)_/¯

buy my game!!

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>slime girl game
that looks pretty good i hope you make her cute

user, I really love the artstyle.
Once you're ready to upgrade minor things, I think some more simple animations or indications would go a long way, like in that first clip when you're absorbing the green goop or when you're picking up the mushroom bros projectiles to fling back. There could just be more of an oomph or at least make it a little more obvious that that's what's going on.
Really good shit so far bro.

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You may count yourself in the upper echelon of Chad-like beings with impeccable and unrivalled, good taste.

Thanks man, she's not too cute yet but im tossing in some outfits soon
Yeah I get what you mean, gonna fix that up and try to make it juicy, thanks for the feedback

that looks a lot better than the one you posted previously user, good luck with the kickstarter

Holy shit I want to see this as it goes on in development.
Any plans for gen 1-3? Or does this clip just happen to not have earlier?

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Thanks for the help user, but again when it comes to this I'm a total retard.
How would I check what's a collision tile, for example?

It's going ok but not really at all.

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>I don't code anymore
Yeah, exactly. You don't code anymore because it's an endurance activity. A brainlet like you can't do it day in and day out.
Any asshole can code for a week here and there.

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Ideally, you create a separate "attribute map" with the collision data aligning up with the real tiles.
0 for free air, 1 for block, 2 for block you can jump thru, 3 for ramp.. you know.

One tiny thing is that transition from the stage to the food menu in the restaurant is pretty fast and jarring, but again that's just another polishing detail.

Use an existing game engine.

Then in my next post I said was a vue dev. I've been a dev for 15 years. I'm surprised you manage to breathe.

>haven't had the mood to work on it lately
>check files thanks to thread
>last worked on it 6mo ago

I've been busy with life, but what the fuck. I feel bad.

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is this chao garden

Not a game, but a half-life 2 map. Why? Cause i'm fucking bored

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Why so hostile tho?

>this salt
holy fucking based Onion

If you're not using tiles and shit, use line vs line collision.
This allow you to do all sorts of ramps, you can use a normal reflection math to get some neat bounces and slides..

Whatever is convenient.

Udemy when there's one of the million and a half sales they run where you pick something up for $11 or something. There are plenty fo free resources but let's face it if there isn't a video course for you to follow along with you ain't gonna be doing jack shit.

>salt
The only one whose got the salt is you, dear friend.

Because the idea that coding is the easiest part of game dev is laughable. Yeah, it's the easiest part if you're making a shooter in unreal or a shitty platformer in unity or an RPG in RPG maker.

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At least its not a dedicated "code" folder with 165 subfolders, where only two or three are being actually worked on.

I need class names for an RPG MANY class names. Any idea where to look for those?

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So, do I just hope to stumble upon it someday? Give me something to follow at least.

I've been working on a pokemon rom hack for a year and a half and it's not even close to finished. not that I mind, but man working on this for 3-4~ more years is kinda fucked

typebgames.itch.io/baby-finger-demo

i stopped devving for a while, this was just a demo, i was working on it but i got burnt out and gave up on making games
i did legit everything except for the music

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Here you go.

People don't know how to read ternary diagrams.

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>qt all-consuming slime girl gorges herself with tons of food
this is kinda hot, not gonna lie

i'm not working on my game because after doing amateur dev for the last 4 years i finally got an industry job as a game designer for a AA company. feels good man

Start a comedic thread regarding class names and watch them flood in. Obviously you'll get shit names but there are some clever anons here that I'm sure will post good ones.

Here's my first Doom map

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Looks really cool. Is there a site for custom maps like this? How do you get others to play your map?

I think that my problem is that I need closely related names, for class advancement. So if I'm having a class that branches off from "warrior" into "vampiric warrior", I need a few names for that category. your list is pretty good but there's several that I can't use due to different focus in culture.

Or if you're a good developer who finds art really difficult.
And has been down the game dev road (for years and years) and knows for certain there are less good artists than good developers .
And don't project your insecurities onto an non board.

When you've been doing this for a bit and realise it's like anything else you get a bit more humble.

I do this "day in day out" and have been for a long ass time. so just chill out.

So what? You make between 60k and 90k and you're going to work for 30 years on other people's ideas and then die?
That feels good to you?

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So, I'd imagine that I would have to load a tileset and assign certain tiles a number for collision types via array?
Maybe like the hypothetical example with Bing Bing Wahoo in pic related.

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>find perfect looking wiki software
>encyclopedia section doesn't allow subfolders

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doomworld has an archive of them I think, I'm not actually sure

learn to code nodev

You don't make games because frontend work has fuck all in common with game dev.
A good web dev and a good backend dev don't have the same skills as a good game dev.

Game dev is hard, art is hard
you sound like a pretentious cunt

I'll buy several copies if it gets a proper physical release on PC which means the entire game is one the physical media and doesn't use any shit like Steam.

That's pretty much the gist of it, yes.

Holy shit, that's actually not bad at all. It has some kind of nostalgic feel to it.

as an user whos shit at space games

your game still looks great! you really have done very well and I like a lot of what i see here

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I've only been working on mine for about 6 months. Currently have the 5th gym implemented and its gimmick sorted out.
No art has really been changed, though. Nor is there much in the way of story.

At least I'm not a nodev fag working on websites for a living.

programming is still programming regardless of the field you work in

Ah, thanks.
Goddammit I'm a fucking retard.

Mine's a complete "overhaul" so it has a lot more that needs to be done to it. But I have mad respect for what you have going on. Do you have any public threads or something I can check it out at?

I would never talk about a game on here. Some screeching autist will become obsessed with you and spend 17 hours a day spamming fake shillposts and shit to try and make people hate you.

That's like saying graphic design is the same between mediums.
Get a painter to try and sculpt marble and see how far they get.

yeah

Prepare to say that a lot.
Shit just fuck up sometimes due retarded code things.
Also have fun, GBA is the comfiest system i ever coded for.

fuckin sick

It really isn't
I'm a gamedev and I picked up web development in like a week

That'd be awesome. Free marketing.

You keep making assumptions about me. It's interesting. Mostly due to the lack of information to form such assumptions and the position of which you claim your interests are in (logic).

I started as a game dev. I have made and published various titles. I worked on big and small games. Then many things of life happened and right now I'm a vue dev. I can do all 3, well. What can you do? Aside from forming opinions on the internet?

At this point I'll just as well assume you're a troll. Good chat.

>rpg maker
>extremely user friendly, you can go in with zero experience and its easy as fuck to make a basic rpg, and if you look up a tutorial you can learn everything else in a day or so
>any other engine
>complicated as fuck UI, no self explanatory functions at all, no built-in character generator, no handholding if you cant code, hours to get any basic game going, etc

And faggots wonder why theres so much more rpg maker games than any other genre.

Thanks. i actually have a demo I plan to have out quite soon.

That's because web development is easy.

So now it's not that I don't code but what I code. lol. You can't produce this kind of stupid. At least not one who is capable of typing words on keyboards.

I have a poorly-organized github repo and that's about it. I don't really have anything I feel is screenshot or trailer-worthy. Sometimes I post stuff on /rheg/, but not that often.

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That's because RPG maker restricts you to an extremely limited subset of 2D Japanese RPGs and other engines let you do anything
you could make "X Maker" for any other genre and it would be the same

I’m too stupid and uncreative for making games

That looks pretty cool

Thanks user
trying to figure out how to make it fun to play without a player character (it's cursor-based like viva pinata instead) and without a "main game" to get chao food in right now.

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Why don't you guys just make games about black guys with huge dicks, according to recent trends in market analysis this is what ships products more than any other force.

>Then many things of life happened and right now I'm a vue dev.
Yeah, the many things that happened to you were called failing.

Depends what you're doing. I found game dev easier than the current project I'm working on. Also you don't get the same level of instant gratification of visual feedback.

They both can be pretty damn hard. But you don't care. you're just having fun trolling.

Added dificulty settings, ending credits and fixed all the bugs i could find.
now that everybody is afraid of the meteor that is going to hit israel is the best time to launch my game

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Yeah and programming is still programming no matter what field you're in
it's not the difference between sculpting or painting
it's the difference between oil or watercolor

Don’t give those shills ideas saddest viral marketing you could do

Perhaps, my income begs to differ.

I fell down a pit of depression at least a year ago.

I don't care because you're wrong. For a lot of reasons. The game dev YOU did was easier than the arbitrary -whatever the fuck- you are trying to argue is harder about webdev.

The fact you work for someone tells me all I need to know about your income.

I doubt it, back then Unity didn't exist and I doubt you know how to write an engine. You'll make it some day user, I believe. Just gotta get out of you're mum's house, but you will. You will.

Yes, that I have one.

Oh wow, another loser that "used to" make games. Seems that this thread is full of them today.

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where can I download it?

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>When the replies goes up but the posters don't.

Is this the new peasants quest?
nice

>I work on a Future Cop L.A.P.D multiplayer ripoff
I'm listening.

i'm gaining experience, money, and knowledge at a faster rate than i ever have working on games by myself. my dream isn't to make some shitty pixelshit sidescroller or Undertale clone. making my dream game would require a full fledged studio. after 7-10 years i will have enough savings and connections to form my own indie company. then i will make my dream game and you will play it.

Except the only restriction is your imagination.
You can make from 2D platformers to fighting and visual novels with RPG Maker. Hell, I bet even racing games are possibly.

How much do you make?

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x1337x.eu/torrent/2458295/RPG-Maker-MV-1-5-1-Crack-100-Working/

There are at least 2 trolls in here. You found one. Just move on.

>after 7-10 years i will have enough savings and connections to form my own indie company. then i will make my dream game
This reminds me of the story of David Jaffe
he made Twisted Metal and God of War
and he quit Sony to start his own studio. Why? Because he wanted to buy a house, his job at fucking Sony didn't even pay him enough for that
And he made one game and it flopped and now he's a fucking Twitch streamer or something
Being a wagecuck is a trap, once you're in you can't get out
I also worked for an indie company started by former AAA devs, they had no perspective on how to make indie games and the studio flopped

>You can make from 2D platformers to fighting and visual novels with RPG Maker
And it would be harder than doing it in Unity

Where ever torrents are found.

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>Using assets from that comic maker

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>not grabbing assets wherever you can
never going to make it

You fags literally have no idea and never will. All you've done is suck each others small penises. This thread makes any competent person laugh their fucking ass off.

Embarrassing.

Keep circle jerking you neets.

came back to see if i got any (you)s,
thats one reason i quit devving, you put all this work and it doesnt get recognized, meanwhile, draw a dick pic thats highly detailed and you get all these insane views
shit sucks

Whatever, dude. This is just a hobby.

I was more laughing at the idea of that particular source. I loved when Yea Forums made those comics

>thats one reason i quit devving, you put all this work and it doesnt get recognized
cry more you little bitch
you don't make games for (You)s

Is the latest version of GMS2 cracked? I kinda wanna port over the project I was working on the previous version before getting it legit.

based projectionposter

There's been a bunch of ape escape games already.

look at all that fucking soul. unironically based as fuck!

great story, some of it is bullshit because i've been around Sony enough to know some of those facts are wrong but i get your point: not everybody makes it. no shit

it's a fair outlook. nobody wants to work their whole lives on someone else's dream. that's why you have to keep your outlook positive, simple, and real. set your goals high but don't become a dumbass NEETdev or a jaded industry jerkoff

>some of it is bullshit because i've been around Sony enough to know some of those facts are wrong
He literally said it on his stream. "I quit Sony to make my own studio because I wanted enough money to buy a house"

Why are you the way that you are?

he's a fucking retard, that's his problem. Sony has nothing to do with it. if you want to afford a house in Santa Monica you better fucking own Sony itself

haha I post on /rheg/ too
it's me poland

I'm not blaming Sony in particular, it's just ridiculous that being the creator of a popular game franchise, or even two, doesn't earn you enough money to buy a house

I don’t get it

90% of these games will never be finished.
100% of them wont ever make any money, or be acknowledged by anyone outside of these circlejerk threads.

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>a real life Raticate

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>tfw already had several publishers approach me

Git gud ABR poster

m8 my point was that you have to be someone way more important than a game designer to be able to afford a house in Santa Monica. people who work at Sony do own houses, they just live in nearby LA neighborhoods. he's just a cunt up is his own ass who wanted a multimillion-dollar mansion and it's no surprise a retard like him would fuck up an indie venture

post game

I don't even know who the hell that is.
Why dont you post your game then if you're such hot shit.

>after 7-10 years i will have enough savings and connections to form my own indie company.
Yo, I've had real game dev jobs for 4 years, on top of 15 years of hobbyist shite. It doesn't work this way. By all means, keep the dream alive- but always remember it's just a dream. Don't stake your life or your happiness on it. You will gain skills and save money and make valuable connections. Unfortunately, creative success requires so much more. To start with, consider that all those connections have dream games of their own.

My new job is at a studio made by former AAA devs. We do almost entirely contract work. Nothing sexy, but I can respect the realism.

>don't even know
ABR = anime brain rot

kys yourself

>nobody wants to work their whole lives on someone else's dream
Why? It's easier and in the end we're both irrelevant. He made more money I had more time for my daughter. Fair.

Not all of us want to be "something". Some of us want to be Dads, have a respectable house and a few cars.

I remember some devs I knew who were all about yachts and making their own companies. Not a single one of them has done anything. I wonder how many people would have done great as a service to others and not to themselves. Money and power. Sure fire way to lose yourself and what else might matter.

If you're a game designer of a popular game and you actually own your IP you can certainly afford it

damn dude I thought we could connect... :(

>I remember some devs I knew who were all about yachts and making their own companies. Not a single one of them has done anything
Does that mean they're unsuccessful or that they're successful without doing any work?

>My new job is at a studio made by former AAA devs. We do almost entirely contract work. Nothing sexy, but I can respect the realism.

That sounds nice.

The mentality of the "special" who think they're better than their job and "know" they'll run their own company. I wonder if they actually worked hard with some humility for someone else how much more likely that pipe dream would have been.

I'm a different user

>By all means, keep the dream alive- but always remember it's just a dream. Don't stake your life or your happiness on it.
you should know better than to be this patronizing. if you don't have the energy to get your shit together then keep it to yourself, and don't try to bring anyone else down. i've heard this bullshit line so many times from so many losers and it doesn't mean shit

oh ok I'll kys myself sorry

>don't have sound or art abilities
Neither did thetoadyone

They still work for other people. Doing pretty much the same things. Probably just a lot more depressed with themselves.

It's ok to dream big but not to the detriment of what you already have. They didn't work hard because they knew they were better than that. So not such a surprise when they're not even senior devs yet, nearly 9 years later.

Yeah well there's dreams and then there's fantasies
You can say you dream of being super-rich but unless you take it seriously and put the effort in it's just a fantasy

No, I'm not.

I can get behind that a bit, but it seems these days so many entitled dreamers think this way it's almost a better idea to lay it down as the law of nature rather than a possibility.

There is a very very high chance your big dreams will not come true. It's better to live life knowing that with the determination to get through it then to belittle everything you currently do because you know your big dream is coming.

Slippery slope. Probably better to tell people the truth; you probably ain't shit. So "probably" that I can probably take "probably" out of the sentence.

I just want their money.

Mostly correct. Some people are lucky, lucky cunts.

no shit, faggot. you're not saying anything profound, you're just saying it to be a cunt because you're one of the cunts who didn't make it

Loads of people are lucky lucky cunts. I'd say very few truly earn all of their wealth.

You're talking about people whose dream is to get rich or famous. Those people will always be assholes, the few that "make it" will probably stay assholes.
My dream is to make games. Everyday I work on my game I accomplish my dream.

Fuck off Phil Fish

I was trying to sound profound?
Your animosity is unwarranted.

I don't want money for my game, i want people to have fun And stop using that disgusting Screen 5 mode, Screen 4 is superior in EVERY WAY

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>My dream is to make games. Everyday I work on my game I accomplish my dream.

My dream is similar, and it's working great. Life's pretty good.

Let me guess, you made it.
No? Shocker.

I want to make a Thief spiritual successor.

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Fuck yeah, need help?

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basically everything in your post has already been figured out by everyone else. you've reached the same conclusion everyone else has, including me. the odds of success are weighed against everybody. but the fact that you're bringing it up like it's some sage advice is just an insufferable thing i see so many losers on their way down try to do. what you've said has no value because it's already common knowledge, and it's not going to stop anybody from pursuing their dream. the truth is that the people who "make it" are just as naive as the people who fail, the difference is mostly luck, timing, and persistence.

made it farther than you :^)

OST WHEN

You're dead right; I really ought to know better than to try to give a kid with his MMOFPSRTSRPG dream game a reality check.

Oh so you think that your contrarian pov is profound. I see. You truly are sage. No one has thought to question my common man stance. Wow. Truly wisdom. Such think. Plato.

>made it farther than you :^)
I really don't believe that's true. But maybe.

MMOFPSRTSRPGCraft Tactics 3
tyvm

It's all fucking futile anons. You will NEVER develop a better indie game than Steel Eagle:

store.steampowered.com/app/733750/Steel_Eagle/

I admire how smart you think you are. Truly.

>tfw got attack by a capybara once
Why even they hate me?

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You thinked

They are like the sweetest wild animal I've ever played with. What the fuck did you do?

Your loss. I grab all of my torrents from there and ruTracker and haven't any issues in years. I don't use any anti-virus either.

What other wild animals have you played with and why are you playing with wild animals?

>I don't use any anti-virus either.
Duh, I thought that's what the 7 proxies were for. Good luck to them.

You never try to befriend and play with wild animals?

Ducks, Capybara, Emu, Kangaroo. I love animals. Birds will fly onto my hand and eat the feed.

Played with a Capybara in Canada once. He was so chill, just let me pet him. In Australia I pet a few wild kangaroos, which was pretty scary. An Emu once. Oh and I nearly got to pet a deer but my friend purposely scared it right before contact cause he's a cunt.

I thunked therefore I was

>want to make RPG
>have concept ideas for items and a battle system that can't be done in RPGmaker, but have no idea how to code that myself
>literally every "make your own rpg" tutorial online is "pay me to use my engine" instead of anything teaching how to make my own

Do I have to do a Kickstarter/Patreon? I don't want people to think I'm a scammer/cheapskate.

Maybe only Yea Forums thinks like that. All the normies either don't care or actually like it.

Holy fucking shit user, your game is giving me the chills, that is basically a recurring dream I've been having for years as slightly different dreams involving giant structures, space and flying atmospheric lifeforms/jellyfish.
I need a demo, please don't give up on your game.

Your market is normies. Yea Forums doesn't even like or play games.

do you already have at least 5k combined followers on social media? If not then start using those #

Wow. I'd play that.

>the truth is that the people who "make it" are just as naive as the people who fail, the difference is mostly luck, timing, and persistence.
Persistence is a given- it's practically a given that you can't ship a game product without that. Luck and timing (same thing) are certainly necessary for dream games to take off in a crowded market. But you're missing other more controllable factors like prudence, realism, research etc. Watch this dude's talk:
youtube.com/watch?v=LlAc5sBtGkc

At the end of the day, being an ignoramus dreamer is a choice. You really can lead a virtuous and full life regardless of which circle of dev hell your dream game lives in at the moment.

Like I said, I plan for a demo sometime this month. All I've got left for that is a few demo quests.

depends on your audience

just finished doing some sprites today

I want to eventually do my own project, but for now I'm trying to get practice working on other people's games.

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>confident in my programming abilities despite only ever making tetris
>confident in my 3d modelling skill despite only ever making deformed polygon blobs in blender
>confident in my ability to create revolutionary procedural audio despite never doing anything involving audio
>confident in my time management enough to know that I can manage a huge project successfully despite being a NEET who lurks Yea Forums 10 hours a day
*sip* I'll start the project next week.

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>Luck and timing (same thing) are certainly necessary for dream games to take off in a crowded market
or you know, making a good game

Does anyone know where to find a decent collection of animation reference for regular human actions? I can only program for so long, I need to start getting art done

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learn what pillow shading is and then learn to avoid it

I want to hug Rin and put her in cute dresses.

You do you own graphics?

He's a profound visionary, you just don't get it.

>frameworks are hard as balls to use
HAHAHAHAHA
I really am on Yea Forums
Please, use a library.
Frameworks are bloat. Engines are not to be thought of.

>Frameworks are bloat
most game frameworks are fairly simple and unbloated honestly

recommend any?

I know what that is. I have to keep the shading in order of what's already been done for the project, though.

Here's some other examples.

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>realize that even if I could code, don't have sound or art abilities
this every time, and it will be very costly to hire a team for that

that's alot better, but using your darkest shading tone for your outline still makes it look a bit pillow shaded

GLUT

Cringe and Mesa3Dpilled

making the next undertale as we speak, keep an eye out senpai

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SDL2 is pretty much the GOAT multimedia framework if you aren't after loads of bloat, its basically one step above opengl and provides cross platform windowing and input. It's a good starting point for both 2D and 3D if you want to avoid using an engine and feel like writing almost everything yourself.

If you try to use sdl2 for a 3d game you will never make and release a fucking game.

yep that's the main pitfall of attempting such a thing

Notch literally posted his pre-pre-alpha shit on Yea Forums

and where is he now? a fat loser who spends all day whining on twitter
nobody here will ever make it

Art is too good. Need to make it look like shit so people go in with zero expectations only to be pleasantly dabbed on by dank memes and wacky characters.

>tfw you do all of your coding in gamemaker but no one respects what you do because people just assume you use shortcuts to make your games

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>a fat loser who spends all day whining on twitter
Who is also worth two billion dollars.

The only people who respect code are other programmers and other programmers are all jealous crabs in a bucket who will find any reason to feel superior to someone else

If you don't use shortcuts why are you using gamemaker?

Its what I started with when I was younger and it just feels comfy to fire it up, I've been tempted to learn a "real" language, but I only really make 2D games anyway and Gamemaker feels plenty versatile for the dumb little projects I make

Not even me.

As for notch he was just a lightweight java game library bottom feeder. A large percentage of his personal posts were fanboyism of other people's work. He did little of his own and crossposted lots of code. Notch was more of a guy that just loved to read books which is why Twitter is a good choice for him in general.

As for Minecraft, I'm old so I found no appeal because in my youth I played blockland which was a better concept based on Lego but the novelty ran out fast. As for Microsoft with the advent of windows 10 and preinstalled bloatware. Minecraft was purchased for those purposes.

So you're saying a producer of bloatware posted his alpha content on Yea Forums. Sounds about right because there are more bots posting messages than people.

t. Boohoo le lazy genius
Just fucking learn. If you actually wanted to you already would have. Cut your Yea Forums shitposting time in half and fucking LEARN

what the fuck are you talking about

HAHAHAHA
God damn this is crabs in a bucket x1000
Literally made billions of dollars and you're saying he didn't make it
Fucking hell

you actually need to delete this i am contacting the moderation team

Someone said that notch used to post here so they were told that's no big deal nor the money Microsoft spent to acquire Minecraft as they business model revolves around preinstallatiion of games on their operating system as spam which was then correlated directly to the bots that post to Yea Forums to self promote and make the site appear more active based on the archive kept to analyse trends.

Take this thread for example and how it has been made over a hundred times.

Money doesn't equal success.
Notch doesn't control the economy.

do you have schizophrenia

You have no idea what you were talking about, it was Notch himself talking to people, not bots.

kek how the fuck will OP ever recover
post your game on the general more often btw

>i'm not the only person who does this

Welp, so much for being a special snowflake.

You seem to of not understood that the user was referring to notches posts as spam.

I got hired by EA, starting this September.
From a shitty 3rd world country to this feels weird man.

Hey guys, should I try to create a patreon? How hard would it be to get noticed?
How would you go about keeping people subscribed to vidya development?

Bullshit.

Do you have schizophrenia?

This threads a joke.

kek have you moved to a real country already? what does infrastructure taste like to a starving man?

Do you have a bachelor?

Idiot.

only if you have fans willing to pay you

Idiot because?

Are you the schizo who made those threads about his shitty open source game and called everyone 'white man'

Not even kidding. I've worked on a few local game development companies, then as they died had to deal with backend shit. Saw earlier this year they were hiring and sent them my CV. Bunch of interviews and tests got an offer last Thursday .
I never left my mom's home, how the fuck will I live in another country?

Still in my shitty country, they said they'll fly me in when it's closer to the starting date.
Yeah, CS

which one of us were you talking to here?

You asked if begging on a digital street was a credible way to boost your popularity.

Yes among those mocking you hard enough to toss a quarter at your skull.

is SDL2 cross platform?

what's that russian song that played in every newgrounds porn game?

That's not the point, idiot...

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You're moving to California yeah? It should be interesting. I have no idea what "third world" is for you (guessing you're from South America) but it shouldn't be that bad, life in the U.S. is very peaceful despite what it can look like online. I dunno if I'd be excited working for EA of all people but perhaps you can work your way into a comfy spot in the industry with some experience.

You're poor shut the fuck up.

Go back to /x/ with your mentally ill posting

I'd recommend Python for learning basic coding principles and syntax. It's very intuitive, and the programmer doesn't interact with the hardware on a low level like in C++.

mac, linux, windows, gamecube, psp, etc.. you can unironically run it on printers and shit. If you're planning on porting to consoles you'll likely need to rewrite your graphics and audio using the consoles chosen api as i've heard that most of them don't provide opengl or dx. The built in software renderer is pretty good as a fallback from what i've seen, although i've used it very little myself.

Are you just trying to sound stupid now?

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Crippling depression and existential crisis have reached the point where absolutely nothing feels worth doing anymore, so now I came back to my project since I find it to be the most fun thing I can do with my free time.

So yeah it will probably start to pick up soon.

I really like C#. All the fun of Java without having to be verbose as fuck. Python was a bit too loose for me.

this, don't really get why people feel the need to move to other engines if all you want to do is make simple 2d games.

Python looks like spaghetti

Mentally ill posting in a thread full of homosexuals discussing how to earn a dollar the fastest. Yeah right as if even possible. This threads a amateur circlejerk that needs a new board dedicated for it. /jobs/ because you all lack one.

Nah, it's EA Montreal. I'm from Brazil.

>lifeweb

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I work and do this in my spare time because I like it. Go suck a dick

It's something. Animations are next.

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Have sex.

Oh, yeah, it'll be comfy. Don't worry about a thing, just make sure they like you.

Lucas?

If I was developing a game, it certainly wouldn't be 2d pixel shit

Thanks user. They're paying 75k, which I have absolutely no idea if it's any good.

I think your mom would like another round

No?

That's about 55k USD, yeah that's good. No clue how housing is in Montreal but that's a decent starting wage.

ITT twelveteen year olds try find a wei.

Notch shilled the fuck out of minecraft here on Yea Forums when he was making it. Some semi popular guy found it and posted it on YouTube. You never know who go in these threads.

what if it's a mix of comfy 3D with pixel shit textures?

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There's a reason pokemon uses polygons now
Stop living in the past

As a rule of thumb, if you're getting imported from a third world country like brazil, someone of equal qualifications from the country you're moving to would be getting paid more. They wouldn't go through the trouble of importing you if you weren't a bargain. It's only "any good" if you want to get out of your home country and stay out, or amass wealth in a foreign country before heading home.

It is because 2D is a hassle to deal with. 3D makes a lot of things simpler. Especially in unreal engine

Game Maker Studio 2

I'd buy 20 copies.

But I believe 2D art can look beautiful. I look at demon's crest and I get amazed at how great it looks

>poorly fitting labcoat science girl with swirly glasses
How did you know my fetish?

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>It is because 2D is a hassle to deal with. 3D makes a lot of things simpler
wht planet are you from

Welp. So I'll always end up being taken advantage of?

Wow, looks really good. The meshes are simplistic, but still pretty. The animations are great too. The UI has a nice charm to it.
Good work

Well how much are you getting paid? Is it less than everyone else? He might be right but he might be wrong too

Absolute mad man. Do it.