How hard is it to get into the first two Gothic games in current year?
How hard is it to get into the first two Gothic games in current year?
Download the System Pack and the Player kit. Map the controls to one side of the keyboard so you can play the whole thing with one hand, its awkward at first but you get used to it.
Its a very cozy game once you get into it, the hard part is that it doesnt hold your hand at all.
Getting used to the controls is the hard part, but that shouldn't be a problem after an hour or two. The game is otherwise pretty easy to get into.
Not hard if you can choke down shit combat.
I'm about 6 hours into Gothic 1 now, first time playing. The first hour or so was pretty hard because of the controls but it got easier.
My problem is, even with mods, the game crashes constantly. It makes it really hard to want to play, even though I'm enjoying it. I just got to chapter 2 and I kind of feel like I've already gotten the gist of the game, and I don't want to keep dealing with crashing every third quicksave.
People always shit on Gothic 1 controls.
Apart from the inventory I never had problems with them...
the problem with them is that they are very unintuitive for a newbie.
the game has tank controls, making it a bit annoying to turn around, especially while in a fight and a monster is running around faster than you turn forces you to stop holding ctrl/ mouse button, slowly turn your face to the monster and hold ctrl/ mouse button to do things.
the way literally everything needs you to hold ctrl/ the mouse button to actually do something (pick something up, interact or fight) can be very frustrating at first.
but if you play for a good hour or two you will finally get the hang of it and the problem will slowly fade away, although when playing gothic 2 after gothic 1 youre gonna mess up a bit since your habit of holding ctrl/ mouse button for everything can somethimes be a disadvantage.
Getting used to the logic of it can be hell. How do I pick up that torch? I'm kneeling in front of the chest, but it's not opening. How the fuck do I transfer these items over to my inventory?!
On the other hand combat was extremely straightforward and easy to grasp.
I played through them for the first time just fine a few years ago and am not German. The control scheme might seem like it was designed by aliens at first but it's easy enough to understand and use after about 30 minutes.
Surprisingly it's a lot easier than getting into Morrowind, which is the same vintage.
I've had no crashing issues with G1 and 2 on modern systems and I've used the FPS increasing mod.
>GOG version: 20-60fps
>install DX11 mod: 140-200fps
not hard at all if you're not a bitch.
Gothic 1 plays way better if you do not use the mouse at all. It was designed to be played keyboard-onry in the first place.
I myself prefered using mouse buttons instead of ctrl because it was more intuitive to do actions holding the mouse button with my 2nd hand instead of trying to reach ctrl with the same hand.
but turning the player with mouse is shit, just use keyboard
As someone they played through them both for the first time a few years ago; it might be pretty tough if you're a legit zoomer because of the controls. I'm a boomer that missed them on release, (was an MMOfag at the time) so I can handle jank controls.
Anyway, it's honestly not too worth it. Both games are serious missed potential. They both set up an interesting setting, but everything past chapter 1 is rail roaded garbage. If you're really curious about older RPGs, but have already played all the other classics, then give it a go. But if not, you're better off trying out something else.
the whack controls will throw you off at first but if you can get used to the game's jankyness you'll get to enjoy one of the best singleplayer fantasy experiences in video game history.
It's not difficult. I played both G1 and G2 for the first time over the past couple years and I didn't have any issues. The controls seem weird at first but once you get used to them they're very intuitive. They're both very fun games, I'd definitely suggest giving them a shot.
end game spoilers
>get the best possible armor in the game that lets you get beaten up by a whole orc village and not even care
>some insane cultists in a temple beat you up in a few hits
man fuck this logic, they should have at least made it a bit different and believable.
What went wrong?
I pity anyone that played a melee cuck in this game
i heard the game was developed was already being developed before the writing was done which resulted in a pretty soulless game with WoW-tier quests.
also the combat is dumbed down as hell, you just spam left/right click until you corner them and slash them to death instead of actually timing your hits right for combos and being fully aware of an enemy hitting back while fighting.
A more interesting question would be, what didn't go wrong?
The OST was nice.
I fucking love Gothic 1. Controls are great if uncommon, just read the manual.
Didn't fit the game though. The G1/2 OSTs may not have had an orchestra, but they at least always matched the atmosphere.
g1 is the best in the series
Skip Gothic 1, it's shit. Gothic 2 is amazing.
Not when Night of the Raven exists.
Gothic 1 controls will be your biggest hurdle but once you get used to it you will actually really enjoy just using keyboard for everything.
Once you are used to that you can basically play the game one handed, it's great.
dont listen to this stupid faggot
G1 best
New Camp best camp
Lee is my eternal nigga
no taste nigger
see pic
Did you just call me a faggot, you little bitch? I'll find your home address and fuck your mother, how bout that, huh?
i played gothic 2 vanilla, then gothic 1, then gothic 2 NotR
i think this route is the best way to play the series
>first play gothic 2 and dont know shit about anyone
>play gothic 1 and understand who is who
>return to gothic 2 now knowing what are your relations with everyone with a new part in the adventure and harder difficulty for a true experience
you came here to kiss gomezs ass
this fucking post
Don't forget that part when
Mad swamp mage stunlocks with his bullshit spell you while his followers wail on you.
I don't like Gothic, it's boring
>not summoning hundred skeletons and dozens of demons, which take all the hits while you laugh in Mage
in both games the mage is hard to get/ play as at first, but then unless you derive fun from just how OP he is with his spells, it seems the warrior seems to be more fun to play in terms of interaction.
also fuck NotR seekers
>be mage, just finished chapter 2
>travel to xardas with the rune and go to the town
>fireballs are just farts against seekers
>they quickly fucking start spamming fireballs and firestorms at you
>get to the 2 seekers near the town entrance
>summon a demon/skeleton to help me in the fight
>one seeker just casts fire rain and oneshots both me and whatever i summoned
>i needed to fight them for like 15 minutes and died multiple times
I can never play these games as pure anything. Melee/magic hybrid all the way all the time.
people shit on system shock's controls despite them granting the player more control over his character than any other first person shooter. people are stupid, Yea Forums is no exception.
Magic is so broken.
>drink speed potion
>cast rain of fire
>run around the castle
>kill every single orc in the process
i can see the reasoning
>use magic for ranged fight
>use melee when they close in
the problem is this might work badly later on, where you wont have enough power in either to actually deal damage to monsters (there is no such thing as dealing minimum dmg to monsters, if the monster's armor is bigger than your dmg it wont even budge)
>fight the skeleton dragon
>cant hit him with the holy missile (the canon way of beating him)
>use fire rain
>dies in 2 hits
I forgot how scrolls worked, wasn't it possible for pure-warrior builds to use them as long as they equip rings to get sufficient mana? A warrior benefits a lot from a skeleton wingman.
In gothic 1 you can get loads of skill points and in gothic 2 notr claw of beliar is all you need. Damage from lightning crits will kill everything except last boss.
Yeah, you can summon demon in chapter 1 for 5 mp.
nah, you just needed potions, all scrolls needed only 5 mana to use.
the problem is you need to farm a lot of gold to actually buy enough scrolls to last him for some time, and even then the amount of scrolls you can buy is limited
and i think if you use scrolls as a pure warrior it doesnt make you a hybrid, more just a warrior that actually uses magic for shit.
also i prefer beating things to death rather than just shooting them with fireballs from a distance until they die.
the first adventure is figuring out how the fuck does the inventory work
This fucking game
Lel
i pity myself that i didnt bother getting the player kit and system pack, playing only the version from the gog only and that made me play in rather low quality graphics and 20-30 fps, but the game was still fun tho
This fucking game 2
It's never hard to get into a game in ANY year. You're just close minded and a zoomer if you think otherwise.
This. They're weird at first but you quickly get used to them and they are actually very good once you do.
kek
god tier comfy
>all scrolls needed only 5 mana to use
Don't they have regular mana cost in NoTR?
It's crazy, how bugged is strafing.
i dont remember they had regular mana. im pretty sure since i played mage and i remember seeing scrolls needing only 5 mana
The pirate camp was the best part about Jharkendar.
The first few hours might be a bit miserable, but once you got your bearings, it´s a fucking treat. Stick with it, you wont regret it.
people who shit on these games are the same who complain about Witcher's 1 combat, all a bunch of shitters
I unironically thought it was great. It does everything G2 did, with massive improvements all around. In my eyes it's a worthy sequel with literally zero downsides.
If anyone avoided it due to poor reviews, and want some more Gothic goodness - get it right now (with community patch ofc).
I absuloutly loved Varant in Gothic 3. Shame how manu players will miss such experiances.
You are right, I was confusing it with the few spells that didn't have a fix mana cost.
I remember being impressed by ragdolls and arrows getting stuck in bodies. Fighting entire city at once was cool too.
>It does everything G2 did, with massive improvements all around
You... I... what?
Tell me one thing where Gtohic3 is worse than G2.
Story doesn't count, since it's subjective.
Quests
Combat
A skill system that's not retarded.
Characters that had more than 5 lines of dialog.
None of them are valid points.
I suggest you drop all your preconceptions and actually play it. You're gonna have good old school RPG fun.
Based.
Cool argument, bruh. So what is that everything that made Gothic 2 good that 3 does better? Because it sure as fuck isn't factions or hand-placed loot that make exploration worthwhile either.
Home of the Underdogs (I think) memed me into playing the first one some time in the early 2000s. It was impossible to get into even then
It's different form G2 is some aspects, sure, but every sequel is. I'm not gonna list all the changes, cause we'll just end up arguing about details - you might like some of them or not, it's all subjective. But at the end of the day G3 doesn't deserve the negative stigma it has.
People treat it like it's a literal piece of shit not even worth touching. I believed it too, until I actually played it 10 fucking years after release. And I loved it, it brought me back to enjoying an RPG fantasy world, something modern games fail to do. There are no games like Gothic anymore, and it's absolutely a worthy sequel that every fan of the series should play.
user, you literally said, and I even quoted you once but let's do it again, that Gothic 3 "does everything G2 did, with massive improvements all around", and you better believe that I'm going to call you out on the massive bullshit that you have said.
We could argue about details all night, and along the way I would even agree that not all new additions were bad, but this is all irrelevant, because that is not the point you were arguing at all.
It's been 3 years since I played it so I'm fuzzy on the details, but nothing in G3 felt like it was a downgrade from G2. I never felt like I was missing something that G2 had. IMO it's the same game with improved graphics, much bigger world - more cities, quests, enemies, and areas to explore. That's what I mean by improvements.
This. Gothic fanboys are fucking spergs and I have no idea why they hate this game so much. It's better than both Gothic 1 and 2.
alright give it to me straight
AM I going to ruin gothic 1 & 2 if I play them with the dx11 renderer with nice vegetation and all that shit
can I claim to have experienced gothic if I play it with graphics mods? I beat morrowind with the S.T.E.P. project and thought it was alright but at times I felt like it may be a bit too modern
and to clarify, morrowind was honestly probably unplayable with mods. At the very least you needed audio mods.
The DX11 renderer is fine but I would avoid L'Hiver for Gothic 2. It actually changes the game world a bit whereas the DX11 renderer only adds graphical effects. I don't know if there are graphics mods for Gothic 1 beyond the DX11 renderer honestly.
The other piece is accidentally taking a step forward when trying to talk to someone or pick up an item. The targeting is just as retarded as the controls
The first two Gothics had structure, narrative and gameplay. They had focus and a sense of progression in everything you did. You had skills that had noticeable impact on what you could do. Your training options were limited by your choices, Gothic 2 even made a massive improvement over learning magic. Exploring locations gave you loot that had actual value and was hand-placed with some thought put into why it was there. It had characters that you repeatedly interacted with at several stages of the story. It had a story that while not brilliant, was at least coherent with few retcons or inconsistencies, and a chapter system that allowed the world to progress with the story, constantly giving you new quests and reactions from NPCs to the events that happened.
What did Gothic 3 to improve on the strengths? Nothing. It had quantity and nothing else going for it.
Jowood entertainment.