>Jumpscares are inherently bad
When will this meme end?
Jumpscares are inherently bad
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Soon, hopefully
>BUT THEY'RE SO CHEAP
Ban frogturds.
>It's a "Retard makes a false dichotomy that you have to pick between good atmosphere and jumpscares"
Jump scares used to be applied too often, so now people over-corrected and now all jump scares are automatically bad. It sucks, but that's life.
It's pretty obvious at least half the people crying about them being "annoying" are just too big a bunch of pussies
>frogposters shouldn't be executed cartel style
Stop this.
Yes they are. There isn't a single good jumpscare.
jumpscares in vr is kino chad tier
cringe
cronfe
It's too effective on the weak mind
>There isn't a single good jumpsca-
Jumpscares are like laugh tracks. If you need to startle people with something like that your game is not scary enough by itself.
You could make an effective jumpscare with a loud trumpet sound and the image of a fruit, it just need to be sudden and unexpected, that's why they're stupid.
If you like jumpscares you are a completely worthless mass of biowaste and everyone is rightfully going to ignore any noises coming out of the deformed crime against nature known as you.
Your taste is completely beyond redemption.
I am not even mad. I just need to you accept that you are a burden to life itself and your very existence is a problem for every biome on Earth.
>You could make an effective jumpscare with a loud trumpet sound and the image of a fruit
Yeah, that just means they have a high floor when it comes to scaring people. They're extremely effective even when silly.
So it only stands to reason that in a proper horror game with a proper spooky story and a proper atmosphere and a proper lead up to them, they're exponentially better.
What a shit argument against jump scares. Just admit you're a pussy and fuck off.
The pussies own the horror genre now and it sucks ass. Everyone thinks they're geniuses for taking out one of the classic expressions of horror.
Imagine if Hitchcock decided the stabbing bath scene was too sudden and loud.
Ahhh that scared me. Don't jumpscare me like that.
>All this reddit-speak
>Not a single argument
Every time
You should feel ashamed of your words & deeds.
That ruined the game. I couldn't ever get past level 3. The game was broken.
decent bait thread
>Hold left mouse button while going through the last part
>Get to the red square and no Exorcist face jumps out
>All my classmates are confused as shit
>Turn back to them and smile just as I release the button, unleashing her face
All the most experienced Yea Forums posters know that the best way to bait people is to tell the truth
The locker from Silent Hill 1 is a good jumpscare
Jumpscare are annoying and no one enjoys them
>horror games aren't finacially viable because you can't shove microtransactions into them
when will THIS meme end?
Jumpscares aren't scary.
>"""annoying"""
That's fine. They scare me and I like them. If you're more into atmosphere, that's cool too. The game can and should have both.
*Improperly set up jumpscares aren't scary
they don't scare you, they startle you
and there is a difference
It depends on how it’s executed. The new Resident Evil 2 made me jump quite often whenever I got careless and a zombie grabbed me when I wasn’t looking. The best part is that it’s not scripted, it’s just part of the actual fucking gameplay. If the jump scare is scripted it’s rendered completely ineffective after the first play through.
>frogposter is a massive retard
Every time
That's fine, replayability is a meme. There are already too many fucking games for me to play as is, I'm not gonna play the same one twice.
If I enjoy or like a game, I’m probably going to replay it. It’s not rocket science.
Being startled should be within the variety of emotions that range out of a horror game. After you've been properly creeped out, an overwhelming startle is just what the director orders.
>Just admit you're a pussy and fuck off.
I've never been scared by a game, and not really by any movie either so I'm far from a pussy when it comes to virtual things. I'd say I'm even sad that I can enjoy a lot of things because of that.
I enjoy a good atmosphere that can make me uneasy or feeling anxiety though, like in STALKER or Condemned for example.
But I definitely don't call getting startled by a loud noise "being scared"
t. mong who keeps a "backlog list" and just autistically runs through it whether he likes the games or not
wtf i love shitty crutches for "horror" games that can't properly set up atmosphere correctly now!
No, I just have an ever-growing desktop background full of games I haven't finished with a few I have. There's not enough time in my life for me to play through the same game twice. There's too much shit to play.
>Jumpscares are inherently good
When will this meme end?
When will frogposting end?
The feeling of being startled is unique to jumpscares. It's not a crutch, it's part of the recipe.
Yes, jumpscares are generally easier to fuck up and some horror games or movies only know how to do them and nothing else, relying too much on them, but this need to over-correct and completely eliminate jump scares as a result is even more retarded.
Jumpscares aren't inherently good. They can and often are fucked up, but they're not inherently bad either. They're way under-used nowadays in vidya.
>The game can and should have both.
this, a good horror game can mix both scary atmosphere and jumpscares. jumpscares by itself is meaningless and not scary, but spooky atmosphere by itself gets boring quick if it doesn't lead anywhere.
Hot Take: FNAF had a good mix or atmosphere and jump scares, after all the jumpscare is the thing were trying to avoid. The horror atmosphere comes from the dark cramped room you're in and the dread of getting attacked by the animatronics.
Imagine being a subhuman who enjoys jumpscares.
I agree. The first FNAF was brilliant, IMO. Having the jump scare be the lose condition you want to avoid is a good direction to take horror games to. However, FNAF 2 was shit and FNAF 3 was even worse. I have not bothered with the series since.
>Jumpscares arra seracspmuJ
>No
>Then goes on to confirm everything I said
I thought you were implying I was stuck on one game until I finished it and moved on to the next one.
Jumpscares that are there simply to startle the player and nothing else =/= setting up a scare that uses a jumpscare for the punchline.
>Pepes are respectable image macros
When will this meme end?
based The Thing poster
kill niggers and trannies
It's such a funny way to say you don't like jump scares because they scare you. A few good jumpscares keep you on your toes the rest of the game.
The only people that say that bullshit are retards who say other stupid shit like
>psychological horror is objectively the best horror
and then proceed to use games that AREN'T psychological horror, e.g. Silent Hill, as proof of this.
>Nooooooo how will us zoomers be taken seriously if our zoomer generation movies full of jump scares are all deemed crap
This. If you know nothing ever startles you, the game loses its bite. It's all atmosphere bark.
They are. They startle you and it's just annoying until it's not, and at that point what purpose do they serve? Something that's scary all the way through without making you want to stop playing is much better, like Silent Hill
They're great if you want me to stop playing your game, like in Dead Rising 2.
>zoomer
Nigger, first of all "zoomer" is cringe as fuck.
Secondly, The Thing came out in 1982, that was definitely before you were born.
>DUDE ISN'T THIS ONE ROOM SPOOKY
>no, nothing is happening in this room. what am i supposed to be afraid of?
>YOU JUST DON'T GET IT
jumpscares are good when the atmosphere builds to you anticipating a jump scare, random ones may not be good, but don't pretend that sudden shock hasn't been a thing in horror since forever.
SILENT HILL HAS FUCKING JUMP SCARES, FUCK!!!!!!!!!!! EVERY FUCKING TIME!
SILENT HILL WASN'T AFRAID OF DIVERSIFYING ITS HORROR PORTFOLIO, IT WASN'T THIS "PURE ATMOSPHERE BULLSHIT" YOU FAGGOTS ROMANTICIZE
Seething zoomer
>frogposting is inherently good
When will this meme end?
back to Yea Forums retard
>but don't pretend that sudden shock hasn't been a thing in horror since forever.
I don't think anyone is going to deny that talent-less hacks have been around forever
one of the few times the tripfag is based
>but don't pretend that sudden shock hasn't been a thing in horror since forever
This is the thing that gets me. Retards accusing people of being young as if jumpscares are some new phenomenon. If anything, the phenomenon of over-correcting and never having any jumpscares in your shit is the god damn millennial bullshit.
i appreciate this post user
>Hitchcock is a hack
>John Carpeter is a hack
>Stanley Kubrick is a hack
>Who's not a hack, you ask? Uuuuuuuh, this dude that made some indie horror game whose gimmick is that it's PSYCHOLOGIC HORROR ONLY
Fuck you
>frogposters are based
When will this meme end?
Talentless hacks like Stanly Kubrick? William Friedkin? John Carpenter?
Wrong. There is exactly one. And watching it out of context on youtube doesn't make you a bad ass.
Oh shit, I guess Lynch is an hack too.
I'm sorry I thought this was the board for video games, not television and film.
Man, that scene still gets to me. Chilled me to the bone as a teenager.
theyre generally bad because it triggers a primal response which is basic and lame. real horror is stuff that you sit there and it gets stuck in your head because of how awful it is,
Silent Hill uses jumpscares, but it uses them in a way that compliments the atmosphere.
>Locker room in Midwich
>One of the lockers is being banged on from inside
>Go to open it
>Before you open it fully, the door slams open to reveal a trapped cat, who then runs out of the room
>You then hear it getting killed to indicate you'll have to fight some enemies in the previous room
Then later on
>Locker room in Otherworld Midwich
>One of the lockers is being banged on from inside
>Go to open it
>Nothing inside but bloodstains
>Turn to walk away
>Locker directly in front of you slams open to reveal a brutally mutilated corpse
Atmosphere is not scary to me in the slightest, it's interesting and cool. Jumpscares scare me because the fear of being startled is a legitimate thing that will invoke an emotional response out of me.
Horror games are not about being scared, they're about being intrigued in the world. Jumpscare games are about startling you, and the anxiety of the impending jumpscare is the only source of fear. Because it's easy to startle people, it's cheap and not truly horror.
Atmospheric horror games are only effective in VR because you are placed in a much more vulnerable position. You know I'm right.
Why can't you aim for both? Great jumpscares leave a mark and its foolish to pretend otherwise. Just think of the billion people that still think of the bath scene in Psycho.
OKAY I FUCKING ADMIT IT
I HATE JUMPSCARES BECAUSE I’M A COMPLETE PUSS
I DONT FUCKING CARE, I FUCKING HATE THEM, I’M STILL SCARRED FROM SCARY MAZE GAME
FUCK THEM FUCK THEM FUCK THEM FUCK THEM
>Having the courage to admit you're scared
Now that's based and true pottery
No. Atmosphere gets me good. It's not just about being startled, it's about what I am being startled with. What unholy revelations I will unveil. Just because that stuff isn't effective on you doesn't mean it's not on me.
However, the startling element certainly helps. And completely throwing it aside is dumb.
Fuck off back to plebbit you retarded zoomer piece of shits
don't startle me like that
how annoying
Everyone who I've met who dismisses jump scares acts like they are a professional film critic or thinks they could fix movie or a game by making it more "atmospheric" instead.
>ITT Contrarianism
They only work with proper buildup. The anticipation for the jumpscare is the actually scary part, you don't even really need a spooky monster to screenrape you, you just need to make it feel like one might and this is what most people don't seem to understand.
they ruined the tension of that scene by having a jump scare
They're fine when you use them sparingly.
>tranny frog poster
Go dilate, nigger.
The problem is that there are so many games and movies that completely forsake them that I go halfway through one and I'm 100% convinced I'm never gonna get startled or surprised by anything, which lessens the horror to a huge amount.
>Horror games are not about being scared, they're about being intrigued in the world
I'm pretty sure horror is about scaring people. Who the fuck are you retards that just decide you are going to arbitrarily redefine horror purely based on some personnel whim and then act like that's the universally agreed upon definition?
>not truly horror
Seriously, fuck off with this obnoxious shit. It has never been a condition of horror to not be cheap, lazy, easy, etc., etc. about it. NEVER.
>zoomer
This all depends on what you consider a "jumpscare".
Some things are creepy just on the value of atmosphere, but something will never be "scary" if there's not a sudden aspect to it.
Jumpscares aren't all "lol it appears on the screen out of nowhere!" bullshit, but many games have conditioned people to think they are.
Back when Slenderman wasn't some huge deal, when it was just that half-decent indie game made in unity in ten minutes, that was a decent combination of atmosphere and suddenness that I wouldn't classify as a jumpscare.
user PLEASE I ALMOST DIED
>mistakes being startled for being scared
zoom zoom zoom
>Back when Slenderman wasn't some huge deal
>when it was just that half-decent indie game made in unity in ten minutes
That's exactly when Slenderman was a huge deal.
It's mind games. They set it up so you don't expect a jumpscare because it would be too obvious, but you keep wondering if they pull a bait and switch.
Stop treating "jump scare" like it's an insult. It's an accurate description of an important aspect of horror. Classifying it as that doesn't diminish it in any way.
>Yea Forums being as contrary as all hell to itself now is going to demand jumpscares
having me be scared by a one second frame isn't what makes a good scare. the scene would have been better if we saw that monster from a distance and the camera slowly zoomed in so we had time to digest the atmosphere and the horror ahead of us. if you don't give the viewer time to see the horror it's not good horror
>*AHHH*
>I-I-I-I wasn't s-scared just s-s-startled
Lol okay little bitch
I'm gonna demand GOOD jumpscares. And yes, they exist. To deny their existence is retarded.
Yes, games can over-do them. And they can't possibly substitute for good atmosphere, both elements are necessary, not one over the other.
Jumpscares when used correctly and in context can be effective and skillfully used; for example, in the Fly when Brundle leaps through the window in the abortionist's clinic. It's quite a shocking scene as it's been set up, it makes sense in context but the sudden violence and action in contrast to the emotional drama and calmness just before with tension as we know Brundle was following them makes for an effective scene.
However, that's not how the overwhelming majority of directors both in films and vidya use jumpscares.
What's real psychological horror?
Not "real"psychological horror. Just psychological horror. Silent Hill 2 is psychological horror. Silent Hill 1, 3 & 4 are not but are constantly referred to as such. They are not psychological horror for the same reason they aren't spoofs or period dramas or whatever. They simply just don't fulfill the requirement of the genre.
Desert Bus
Jumpscares aren't inherently a bad thing, it's the overuse/over-reliance on them that's a problem. Having a good balance is key.
That indie game was what made Slendeman a "huge deal". If you really want to talk about the time when Slenderman wasn't widely popular, you gotta go back to the Marble Hornet days (and even then it was pretty popular)
>Defending jumpscares
hahahahaaha
I find that good horror games with good atmosphere don’t have as many traditional jumpscares. They rely on enemy placement and line of sight rather than loud noises and spooky pictures. I like the way resident evil games do it, the fixed camera angles prevent you from peeking around corners, so when you round them you get the “Oh fuck there’s a guy there” experience. One that really got me that I think counts as a “traditional” jumpscare is the floor tentacle in REmake. My point is that you can use the game’s mechanics and setting to make organic jumpscares or you can just play loud noises and show a scary face. I also wish the former wouldn’t get lumped in with the latter.
I also really like the idea of big budget VR horror because it opens up even more opportunities to control player line of sight
A duck enters a *tickle you
Haha that's funny I'm a great joke teller
>I find that good horror games with good atmosphere don’t have as many traditional jumpscares
That's definitely true. Bad horror games tend to try to compensate their bad atmosphere by overdoing it on the cheap jumpscares.
But "a few jumpscares" is a considerably different (and much better) affair than "no jumpscares"
The Thing is godly and you're a fag
This. The rise of youtube reviewers makes everybody who watches Red Letter Media think they are some eloquent scholar.
>Durrr, Jumpscares are bad, I am so sophisticated
cringe
When we say jumpscare, do we mean
>Thing jumps out suddenly
Or
>Thing appears over the screen with a loud screeching noise that blows out your speakers ala fnaf style
Because I'll take the former over the latter any day.
Both are jumpscares.
They are both the same thing.
based
The Thing is quite literally r*ddit.
Kill yourself. You've gone too far in your contrarianism.
Worst post ITT
Disliking good movies to spite reddit. Cringe.
Not an argument
Too many gay threads on Yea Forums right now
>A movie is literally a social media website
>i hate reddit just like you 4channers, see?
>do i fit in yet? do i? do i?
could you be more of a pathetic retard?
they are
youtu.be
not only are they cheap, they're misnamed. they're not scary, just shocking. blowing up a paper bag and popping it behind someone's back is shocking, that doesn't make it scary
>Citing a near decade old Zero Punctuation video as an argument
Can anti-jumpscare fags stoop any lower?
cool argument you really convinced me with those hot opinions
>Can anti-jumpscare fags stoop any lower?
we could run to you and shout "boo" and call it an epitome of horror
i think that's the lowest you can go
It's not the epitome of horror, but it is a crucial part of it.
No, it's not.
Yes, it is. It often makes for a great punchline. It's the bite to complement the bark.
I don't know what the fuck you're talking about but we're discussing horror games here.
Based
...
BASED
>It often makes for a great punchline
the same way a canned laughter makes for a great punchline to a joke
AKA, it doesn't but brainless retards like you love it because you can't handle anything more sophisticated
FNAF, Slender, Doom 3 and Clock Tower all have jump scares. Have your (You)
By the way, I saw a similar image like this on Yea Forums crying about The Thing. The Thing has two iconic jump scares in it. What the fuck is wrong with you?
not any of them but
>being such a zoomer you call boomercore zoomer
>calling anything you don't like zoomer or boomer
imagine being this mentally retarded, and yes i will take that free (You) from you pretending to bait
BOO!!!
KEK!!!!
Do jumpscares require a canned loud sound effect? In my opinion they do not.
No, but a better question, perhaps, is if there is such a thing as a silent jumpscare.
lol so true
In my opinion yes. Any scare that rises above the level of general atmosphere, and isn't explicitly telegraphed is a form of a jumpscare, I think part of the problem in these discussions is difference of understanding.
I just watched The Thing and I don't remember any jumpscares. It was much, much better than Alien though.
Kys already you pathetic redditor
don't save thumbnails
i can tell you're just a user pretending to be the angry retard, nice try though
The defibrillation scene and the blood testing scene where it jumps out of the petri dish.
The blood transfusion scene and the defibrillator scene are definitely both jumpscares
do you have any other basedgument images
>nemesis is a slow, uneventful horror game
???
>tfw atmosphere barely scares you if at all
>but jumpscares get you more than anything and you have to stop playing as soon as you see one.
I think I'm too much of a pussy.
so true lol
I wasn't shocked or scared by them. The rest of the creeping, insidious horror is very excellent, though. I'll just chalk them up as a few scenes that Carpenter couldn't manage to rework or cut from the original script like he cut that random body falling.
I don't think so.
When people stop being pussy
Jumpscares ARE inherently bad, and there isn't a single case where it was used "good".
Good. They are not a problem then.
Nani?!!!!?!
>I'll just chalk them up as a few scenes that Carpenter couldn't manage to rework or cut from the original script like he cut that random body falling.
You're a conceited jackass.
What's your definition of a jumpscare?
this
And you're Bill Lancaster. Now if you'll excuse me, I've got to go watch Carpenter's other two cosmic horror movies.
i like when a game makes me jump just by setting up a scary atmosphere and putting me on edge and it coming naturally. i'll actually smile sometimes when it happens like that. but when a game just does LOUDNOISESOMETHINGINYOURFACE it feels forced and unsatisfying.
lol so true...
>Having to justify how the good horror movie doesn't actually have jump scares
Jesus Christ, the fucking delusion on you. JUMP SCARES CAN BE GOOD. DEAL WITH IT.
Are you gonna "chalk up" the bath scene in Psycho too?
see:
>Because it's easy to startle people
Thing is you can build off of that state, the shitty jumpscares are ones that end any tension present, the good ones ratchet it back up after the initial release with a still present threat.
>PT
>Uneventful
???
I'm not justifying anything, I'm just telling you that what you call jumpscares don't affect me at all. I was more shocked and frightened by the resultant body mutation than the initial instances of sound and rapid movement because I have been conditioned to expect them from horror media. You're allowed to think jumpscares can be good, and I'm allowed to tell you that the jumpscares you think are good aren't good.
>They're way underused nowadays
Yikes
>Doom 3
>Luigi's Mansion
>Stalker
>Left 4 Dead
>Doom
>Half-Life
>horror games
>Yea Forums loves jumpscares now
I'm too old for this board.
Dumb frogposter
At least with the defib scene I think Carpenter wanted to emphasize the sudden violent nature of the transformation, while it might not have tickled your pickle the jumpscare element wasn't a purely throwaway scare.
But why? Every other instance of transformation is relatively slow as I recall.
No they're just pushing back against the retarded notion that jump scares are 100% always bad.
jumpscares need to be earned, not just thrown out there.
The ladder in FEAR. You know the one.
Nice
>Everyone I disagree with is a NPC
The irony.
There's one other point in the film where the thing reacts quickly and violently; when it's being burnt by the hot wire. In the defib scene it's being given electric shocks. While this is not the exact moment that gives MacReady the hot wire idea it is the same scene and it's consistent behavior on the part of the thing.
If that's your takeaway from this thread you're a retard
Yes, but that was just the contaminated blood of the thing. The completely imitated thing on the far end of the couch still takes a good amount of time to transform after it realizes its cover has been blown.
It was exposed but not being attacked, the hotwire and the defib triggered an automatic response.
>posts npc
>fails to see the irony
when will the sheeps wake up?
Not all the time
Jumpscares are a natural payoff to a tense atmosphere you tards. Both complement the other when done well, but it's possible to have cheap tension with a good jumpscare, good tension with a cheap jumpscare, or bad both.
Sort of begs the question of why it waited for the third or fourth defib attempt if it was automatic.
You have to be an actual brainlet parrot to think jumpscares are always bad. Video games are not scary inherently because it isn't fucking real, but a good jumpscare will have the player worried for the rest of the game that there is going to be another. It's about getting in their head, making them paranoid, like character is. RE7 was great about it, there was the one big jumpscare at the beginning of the Mother boss. And the entire game you just hear creepy sounds, it's a great horror game.
2nd attempt.
Something a lot of people miss in The Thing is it's not like a chameleon or something. It doesn't just wear someone else's skin, it literally can become them. That guy getting deffibbed is not just the thing in disguise, it's a literal clone of that person. That's why he has a heart attack. The thing doesn't know that's not meant to happen. It cloned everything perfectly included the heart problems and it just went with it when the heart failed. Then it started getting electrocuted and self-preservation kicks in. It's not called "The Thing" for nothing. The creature is basically unclassifiable. It's simultaneously a single cell and an arbitrary multi-cell organism. It not gone into terribly deeply into the film but in the original book it does spend a bit more time on what the ramifications of such a creature is on sentience and consciousness.
>frogposters defending jumpscares
>wojak NPC poster
>knowyourmeme filename
>defending jumpscares
What the fuck do you consider to be scary if it apparently doesn't involve anything sudden?
Let's play a game. Horror films have been around for over a century, horror games have been around for nearly half a century.
Name 1 (ONE) good jumpscare. It's harder than you think. Trick question, there's none.
Is there a term for this recent mindset where someone thinks that every single horror convention isn't actually effective? Like "no you don't need a monster, no you don't need actual scares, no you don't need for things to actually happen"
>this thread
fucking zoomers
>recent mindset
Zoom zoom.
go back to being nostalgic over fucking minecraft dumb kids
Jumpscares are totally fine, but they can be cheap. After seeing someone play a bit of FNAF VR and seeing them get constantly jumpscared as a gameplay mechanic showed me just how obnoxious it can be. (It was the bedroom one for context.) I think there's a way to do them right. Like how in Silent Hill 1 they play games with you and subvert your expectations when they do use them. I loved when Mr.X just crashed through the pressroom wall in Res 2 remake. They set that moment up perfectly and I practically jumped out of my chair.
>subvert your expectation
It's sad that you can't use that phrase anymore without baggage.
Yes, it is indeed a recent mindset. The people who say things like that would absolutely hate classic horror movies.
>classic horror is a genre
Contrarianism, pseudo-intellectualism, snobbery, etc., etc. Take your pick.
It is weird that only horror has this. I've never heard anyone argue action films are best when there's no action and only an action "atmosphere" or comedies are best when there are no jokes and only a jokey "atmosphere" and so on. Because, obviously, saying something like that would be fucking retarded. Why these morons think saying the same shit about horror isn't I cannot fathom.
I did not say that.
>underage calling people who like old things underage
Step aside underage jumpscare retards and pretentious atmosphere hipsters, this is what proper horror looks like
youtube.com
Hon you should know by now if you're not against something on this board you're for something. There are no moderate opinions here.
No bait answers, has there ever actually been a good jumpscare or is this a meme perpetuated by zoomers?
>make a film about a evil soul sucking mummy coming to life
>the real horror is just the natural human aging process
Good movie but it's fucking depressing.
>or is this a meme perpetuated by zoomers
spot on
that's why shit like FNAF or slenderman were so popular some time ago
That one movie game where the monster jumps out at you and screams for a split second that's not actually scary but shocks you and wins game/film of the year and everybody claps.
Without jumpscares (which are really startles more than anything else) how is any game or movie legitimately scary? How can someone get scared of something on a fucking screen that's not even happening to them? Are these people autistic?
Why do frogniggers think anyone cares what their opinions are on ANYTHING?
>Are these people autistic?
says the guy that can't imagine something being scary without cheap jumpscares
seriously, are you people five?
or did jack-in-a-box gave you a PTSD?
Yea Forums isn't capable of making exceptions or using critical thinking.
That meme will end after lazy jumpscares stop getting abused so much and people have largely forgotten about that negative association.
As has been said. The ladder in Fear is probably the best you are gonna get.
It's called empathy user and most normal people feel it.
I remember the days when everyone was all "a horror genre needs to be a walking sim to be scary" phrase back around the time when Amnesia came out.
Fnaf at least builds tension before the jumpscares.
In slender, you can spot him and run the other way if you're quick enough, so if you actually played it,(instead of watching complations of people scream at it) it got tense at times.
Who is calling undertale or deltarune scary?
System shock 2 is a thriller.
Left 4 dead is a zombie game and zombies haven been scary since 28 Days Later.
Castlevania doesn't make fun of tropes, It uses the tropes in an interesting way to create a fresh experience.
I can't speak for the rest because I haven't played them.
>"If you bring up any argument against me, you're a spineless wimp."
Unlike you, who reposted this image and didn't crop it because you like insulting anyone that disagrees with you with stale memes.
The Thing also has literally ONE jump scare in the entire movie based entirely on building atmosphere, or are we going to ignore that completely for the sake of defending shitty horror games?
zoomies love to spin things like that into their arguments, its kinda weird.
>cringe
zoomer detected
dumbest non-bait post of the thread
>bad ylterehni arre inherently bad
?bne emem siis meme end?
The blood testing scene was also extremely sudden, if you go check it again. Carpenter is a master at building tension, slowly getting you accustomed to it and then catching you from out of nowhere and going all out. The Thing is great.
Agreed, but that's different from saying they should never be used, which is something you're seeing some retards in this very thread claiming.
No one is saying that jump scares need to happen all the time.
To be fair to the jumpscare haters (even if they're excessive about it), it's definitely easier to abuse the jumpscare than it is to abuse the tension. Jumpscares are the "easier" thing to try to force
Already been done: and
It's kind of like the whole "subverting expectations" shtick
see: and
ahahahahaha
First of all, it has two jump scares. The defibrillator scene and blood sample testing.
But also, no one is saying that games should be filled to the brim with jumpscares. People are just arguing that they aren't inherently bad and should be used appropriately, like in The Thing.
fucking retard
The Thing is based
imagine fucking hating on Doom. How much of an envious soiboi cuck would you have to be
hey so i'm a bit confused with bait. Is it bait as long as you get (you)s or do people have to be angry and reply seriously?
Imagine the state of mind of the person who created this image. This is a scream for help. He clearly wants to be put out of his misery.
Jumpscares are to horror what capeshit is to movies.
Jumpscares if used need to be used sparingly, especially in video games. Have too much and the player doesn't get shocked by them any more. Have too little without a work around and the player will eventually realize there is nothing to be afraid of. Having something go horribly wrong suddenly is a great way to get the player into the mindset that there is a real threat.
IM KILLING EVERY SINGLE FUCKER IN THIS THREAD
GHHRRAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!
Agreed
Like clockwork
see NPCments
doom was originally intended to be a horror game. I believe it's poking at nu males who say doom is scary
I do. They are a thrill when they're done right. There just should not be too many of them, and they should be hard to predict
Yep. They can be over-used, but they're essential.
It's not a meme and hopefully we won't get any more jumpscare games.
Seriously, rubbish like Outlast is the worst piece of shit I've ever played. You tasteless niggers should kill yourselves
There's a difference between a game having jumpscares at appropriate times and having the game be jumpscare focused.
No reading comprehension whatsoever. Pathetic.
Horror sucks anyways all the games and all the movies and all the books play/read/look the same way. And psychological horror is just an attempt to differentiate a piece of media so you dont seem like a moron for liking horror but it doesnt work its the same.
Nice pleb opinion
Its the masses that love horror and flock to see those shitty movies
Jumpscares are fine if they are used along side a good atmosphere and not just by themselves