Slay the Spire

What went wrong Yea Forums?

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It's not on Android and besides that its fantastic

This. Great game and an example of early access done right.

It's a roguelite that plays exactly the same every time.

its not on the switch yet

Nothing at all. Really great game I love coming back to.
Favourite decks? Mine is probably evolution ironclad

How do I stop getting fucked by card draw? I can put together decks with the cards the game throws at me, but when I am fighting say the champ for example, i will always get my offensive cards when hes about to hit me with 50 damage, and ill always get defensive cards when hes doing some type of buff. This happens a lot to me

It is unreasonably overtuned.

what did he mean by this?

There is literally no reason this shouldn't be a mobile game as well. This game would be a gdlk mobile game.

The game's fantastic, but are they done releasing content for it? It would be cool if they added more relics, classes, events, enemies, etc.

Actually, adding on to this, the one thing lacking in the game is its art style. The music's fine, but the visuals are pretty disappointing.

Are you the inbred from the last thread? Do you not understand the term? Lurk fucking more holy shit how young are you

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>What went wrong Yea Forums?
A18+, that's where the game stops being fun. It made me stop playing after beating the heart on A20 with every character.

only if you go for the same value decks every time

sometimes greedy drafts will surprise you

They will. They're just focusing their time on the ports.

So you talking shit or are you gonna explain it sissy boi?

consistency mostly comes down to card ratios
attacks vs skills vs powers, high value vs low value, high energy cost vs low energy cost, everything needs to be balanced or you get fucked by redundancies
also its really important to get cards with draw effects, every class has at least one "core" draw+ card that makes pretty much every deck better

for example you dont want to be drawing multiple 0 costs in the same hand without a lot of draw to support, you dont want to be drawing hands full of attacks and no skills, you dont want to be drawing skills and no attacks, and you dont want to be going like 3+ turns without cycling your deck and making sure you get your necessary powers out, and you want to keep all of this in mind when deciding whether or not to take a card
it basically all comes down to one big question: "will taking this card make my deck play better?"


also for the champ specifically, you should be familiar with his mechanics
he does the big swing, the x2 attack, a turn after you drop him below 50% hp
if you time it right, and get lucky, you can make sure youre NOT vulnerable on this turn, by ensuring that youre hitting him below 50% on then turn when you have 2 or less vuln remaining and he is NOT doing one of his debuff attacks (the green swirl)
you can also, if you have a fairly consistent deck with at least one big defensive option, try to stack your own deck in your favor by cycling over and over until youre guaranteed to draw that card in the next 2 draws, and then splitting him on that turn, because it gives you a good chance to guarantee an easy defense on his big attack and in general against the champ the chip you take from the early turns is less dangerous than his one big swing

>use vague term
>"what do you mean?"
>flip your shit
holy fuck dude take your meds

still no animations

They are working in the mobile version and they expect to release it by the end of the year.
I hope more content is released after that, I already got A20 with all 3 classes.

On high difficulties the start of the game plays exactly the same because there is no room to try something different.
After the starting point, you just need to be lucky and get good card, and on top of that you will need more luck to get good cards again which have sinergy with your previous cards.
It feels like a lottery, and there is little you can do to actually shift your deck into something useful by your own thinking.

>i will always get my offensive cards when hes about to hit me with 50 damage, and ill always get defensive cards when hes doing some type of buff. This happens a lot to me
Tell me about it.

>run going extremely well
>no problems up until act 3 boss
>start the fight
>all my defense cards in the start of my deck
>all my offense and powers at the end of my deck
>die because I can't block anything while trying to cycle the latter half of my deck

Blood cards is a worse designed game, but games overall are more fun to play.

I don't like any other class than ironclad

Fill your deck with draw cards to bypass that very scenario.

Only 3 classes. But gave me 50 hrs of playtime so i got my moneys worth

Best boss relic right here.
Even better if you have any egg relic

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If you're desperate for content, you can play with mods.

Just got the game, what happens after I beat it with the last class.
Also is the "endgame" just grinding ascend levels?

Yes. You can also try and compete in dailies so you name shows up in the top page. I've been top 10 quite a few times, if you've played for a bit you'd recognize me, I'm kind of a big deal.

Small tip for you all:
Act 2 has the best events, and also the hardest normal enemies, so you will want to take those things when you pick your route.

This.
>Act 1
Fight as much as you can for cards.
>Act 2
Do as many events as you can, do elites if your deck is strong.
>Act 3
Kind of a mix, has some good events but some really bad events. The fights can be a pain if your deck isn't strong enough. Evaluate your strength and adjust accordingly.

can i get ur autograph, timestamp with a dick pic will do

>fill my deck with draw cards
>dont get the draw cards in hand
ah fuck this game

Always remove your strikes, almost every other attack is better

Strikes are useful early game though when you need to be aggressive versus elites

>want to remove strikes
>get the event that upgrades all my strikes instead

>do i fit in yet?

Stupid retard without arguments.

In the first act, be sure to look at the boss and build yourself properly to fight them.
Guardian gets fucked if you have a Disarm, Caltrops and poison are also pretty good against him.
For the slime you want either a big burst of damage, like Bludgeon or Sunder, the silent has a hard time doing this so you will want at least one piercing wail, poison is bad against this boss.
Against exaghost you want a way to exhaust or discard the burns.