The combat in this game is really not that bad at all

I really don't understand all the hate for the combat. I think it easily has the best combat of almost any open world game. There is a fluidity to the hits and dodging that most other games of this type don't have. I like how it can feel more like a hack n slash than most open world games which always feel so awkward with their positioning. Because Geralt can target the enemy and direct the attacks toward it, a lot of that awkwardness is removed.

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The combat complaints are a meme for the most part. It's not terrible, it's just the weakest element in an absolutely stellar game.

I don't have much of an issue with it either but it is exploitable and not very complicated. If you couple that with the sheer amount of times you actually engage in combat over the course of the playthrough it becomes tedious, at least for me. Amount of skill points encourages stacking a few skills in a specialized build which makes for only a few viable choices of specialized moves in combat.

Doesn't that apply to pretty much every game with skill trees?

I agree, but I still think the game does have fun combat encounters. Fighting large groups of human enemies and the DLC bosses for instance are really fun.

Lies, combat is shit. Brainless Slashing/Dodging, and preparations are either chore or piss easy, and then you occasionally cast single spell when needed. Cannot really make pure mage witcher, because magic heavily sucks. And alchemist builds are broken, literally god mode even on death march.

Also
>level locked equipment
>fucking high level quests giving you worse rewards if you take them too early
>haha you should just walk away from high level enemies instead of taking that precious loot
>implying you will even remember where they were in that obscure viking location
Fuck this. Mods kind of improve it a little, but not enough to forgive it.

I am not going to defend something that just isn't fun.

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>Cannot really make pure mage witcher, because magic heavily sucks.
So it's lore appropriate.

I don't know off the top of my head. But I could see a system that offers more skill points or not stacking points in a single skill for bonuses would allow a player to experiment more without sacrificing an ideal combat setup. I liked the way Sekiro did it. Only like one or two skills are really viable for bosses the rest are just for fun.

>Turn on Death Marches difficulty
>Enemies and giant monsters and bosses arrive
>Sidestep
>Light attack
>Sidestep
>Light attack
>Sidestep
>Light attack

Congrats, you've beaten the entire game without ever taking a single hit and you literally never have to use a potion, bomb, trap, spell, or skill.

10/10 GOTY best open world RPG ever made.

>intentionally playing the game in the most boring, unfun way possible

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Don't forget gourmet perk that makes food heal you for entire 20 minutes instead of spamming it and use that yellow shield spell that allows you to take one free hit every few seconds, which is god-like for bosses.

>Cannot really make pure mage witcher, because magic heavily sucks.
I see you actually didn't play the game. Igni in 3 is close to the OPness it had in W1.

>shield enemy appears
>your igni now useless

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But why would I intentionally engage with mechanics like bombs and potions and shit if they're tedious to create and acquire, and they're entirely weaker than just using the basic attack?

You can't defend a game's gameplay by saying "If you force yourself to use all the options the game gives you, you have more fun because everything is harder since you're using weaker attacks!" That's literally damning with faint praise.

The combat system is shit. The things it wants you to use are fucking stupid and weak and useless. The one thing it doesn't want you to use is the most powerful thing in the game. That's bad design.

I don't think I ever needed more than a sip of water every few hours. Also I don't think I ever once needed the shield spell because sidestep-dodge avoids literally every attack in the game.

>ripostes you once
heh, nothing personnel

The combat is a lot more complex than Dark Souls and takes getting used to. That's probably why some people hate it. I might be mixing things up with Witcher 2 here but I'm pretty sure the game has different attack variance depending on how far Geralt is from the target. Combine that with the Signs and the alternates plus bombs and crossbow. It gets real fucking crazy.

My only complaint is that when you get high-tier gear, those extra signs and bombs aren't that necessary.

I liked it as well, especially with animation speedup mods.

That's what Aard is for, you fool.

the bomb and potion system are so easy and forgiving
you can just pick up every ingredient you see because they weigh nothing and make any given potion once and you have unlimited amounts of it forever because alcohest is ridiculously plentiful

>playing in babbymode where enemies don’t kill you in 2/3 hits

Gourmet is only useful if you’re already playing in weenie hut jr mode and even then, food is a weak as fuck heal.

>Turn on Death Marches difficulty
>Enemies and giant monsters and bosses arrive
>pussy
>onions
>pussy
>onions
>pussy
>onions
Might as well start taking tranny pills

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You must have low standards. Or maybe it’s better on PC. I tried to play it on ps4 back in 2017 and it controls like complete ass

The flamethrower igni morph breaks shield

>every shit refills itself when resting an hour
>game throws a gorillion alcohests at you
>tedious to create and acquire
Nigger what. You have brain cancer or something? And apart from like 3 alchemy shits you find plenty of ingredients to create your stuff.

No that would be the main story.

>Brainless Slashing/Dodging
It sounds bad, but brainless slashing is sometimes better than the awkward positioning of most open world games. At least you can feel like you're executing cool moves and combos instead of having your character awkwardly swing their sword

Fully fucking agree, in terms of combat it is MILES better than, for example, Dark Souls series, with more options and skill-rewarding mechanics.
Even nips themselves understood that, and that is why Sekiro tries to copy Witcher 3 so much, but falls flat midway.
The only reason Yea Forums disliked it is because it is full of weebshits and playing it on intended difficulty (death march) is waaay too hard of a challenge for Bloodborne kiddies.

the PC controls are more intuitive, yes

>I think it easily has the best combat of almost any open world game

Breath of the Wild and Xenoblade X both have combat systems miles better

Witcher 3 does get hate it doesn't deserve though, I agree. The combat system isn't bad, it is just somewhat bland, different fights don't mix up the mechanics enough. A bigger issue than the combat is movement- traversing the world is boring, and via horse it is painful. Thank god the world is beautiful.

>My only complaint is that when you get high-tier gear, those extra signs and bombs aren't that necessary.

yep, this is an issue with every open world RPG, and most RPGs in general.

>entirely weaker

nigger, potions and bombs are way stronger than basic attacks. A fight that would take 5 minutes with basic attacks take like 30 seconds with bombs and potions.

nah, the main story is ok, its just that a few side stories and dlc and way much better, HoS is the most fucking kino ever

>Cannot really make pure mage witcher, because magic heavily sucks
nigger, what an absolutely display if 2 digits IQ. the mage build its like the most OP build in the game

BotW's combat sucks ass. It has none of the fluidity of Witcher 3 at all, there is no feeling of stringing moves together, and everything feels delayed.

Haters HAVE to shit on something and TW3 did almost everything pretty good

it is, i bought an usb controller and try to play with it, just to end up going back to key+mouse. you even have more fast-item slots than using controller

>No that would be the main story.

If Witcher 3's fault is the storyline, then no game in existence has a good story