Which circle would win, Yea Forums?
Circle 1 that moves with wasd and shoots with mouse or Circle 2 that moves with mouse and shoots with wasd?
Which circle would win, Yea Forums?
Circle 1 easily.
1, its not even a debate
Circle 1 could stay in any of 2's blindspots and they could do fuckall to retaliate
Well I guess it depends on Circle 1s speed since Circle 2 moves at whatever your DPI is.
1 of course, but now I have another question
Replace Circle 2 with a controller, stick L to move and stick R to shoot with aim assist., now who would win?
Circle 2 easily when someone is good enough with it. How the other retards here can say 1 is beyond me. Did you morons never see a bullet hell video?
1 will still win unless the aim assist is strong enough to act like a full aimbot. This has already been shown in the past for games with PC/Xbox crossplay. An analog stick is better for movement of varying speeds and directions, but for rapid directional changes (i.e. avoiding enemy fire or confusing opponents), WASD is supreme.
This. Circle 2 can clear the entire screen corner to corner in an instant. How in the fuck are you going to hit that?
Shooting with WASD basically means that he can only shoot in 4 directions (or 8, if you're generous enough to allow them to combine keypresses). Sure, he can move as fast as his mouse can move, but one can aim easily and in every direction.
It is closer than people think, since moving with the mouse gives a massive speed advantage (if it means moving with your cursor). But one can aim a lot more reliably.
Except you can shoot in literally every direction by just moving the circle.
Let's just say Circle 1 moves at two units a second with a unit roughly being the size of said circle and that both fire every .05 seconds.
2 can't react with twitch aiming as fast as 1 can, simply because he has to move before shooting at 1. Meanwhile, 1 can aim and react to 2's fast movement without having to move into position.
Although I'll pay money to see a battle with 2 autistically flailing his mouse around the screen while 1 is slamming on the keyboard trying to outmaneuver 2
Moving with mouse is a horrible mechanic
In this case it depends entirely on strategy because circle 2's movement is instantaneous.
If circle 2 gives circle 1 any time at all to aim then circle 1 will win. If circle 2 immediately closes the gap at an odd angle to the point where aiming doesn't matter then circle 2 will win.
If circle 1 adopts a counter-strategy of random firing then it will likely be very slightly in circle 2's favor
Seems like it would have an enormous skill ceiling, someone make it in Gamemaker or somethign
Nah, just pit two basic learning networks against each other
Why are people saying that circle 2 has the same speed as the mouse cursor? there are games that have mouse movement but a speed cap, so if you move too quickly the mouse and character desync until the character catches up.
I decree Cirlce 2 has mouse cursor speed.
Cool idea. Depends on if there are max speeds and how they're balanced, but I see C2 being just plain easier to play in my opinion, I can see so much more ways to weave around C1's shots and plan out punishes.
Regarding the speeds, IF C2 is able to effectively hug onto C1 in a way that C1's movement+aim simply can't keep up, then C1 is fucked. How that plays out with no speed caps would depend on player skill.
C2 has no speed cap but by design C1 would have to and the entire balance of the game depends on it.
If you lose with Circle 2 you suck
Yes. And another thing, since C1's strength is his versatile aiming, his default mode will tend to be offensive play, while C2 would have to rely more on his maneuverability. Then consider how even changing the bullet speed could play into their performance.
Or leave it hitscan: you could literally simplify the entire game to where it’s mouse tag. Player 1 tries to click on Player 2’s mouse cursor. That’s basically what we’re talking about.
>1 cant dodge for shit
>2 can finetune dodges
>1 don't know where the fuck he is actually shooting as moving will actually move the shooting direction
>2 has 100% precision shooting
Gee I don't know.