WoW Classic

What is it about classic that people liked better than its current state? I played it 12 years ago but never made it too far

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more of a co op experience rather than a single player which says a lot for current state of mmo's

People are attaching themselves to vague memories of misremembered fun from over a decade ago. They seek this so desperately because gaming has become a collection of brain dead lobby simulators that players are unwilling to be skeptical. The main issue is that MMORPGs have always been about community, an online ideal which died 10 years ago.
The game will not satiate their desire for a fun game because the community will be a product of gaming as it exists today rather than gaming as it was 15 years ago. The nostalgia will fade and all that will be left is Blizzard finding new ways to milk a gullible audience of cucks and shills.

v

the game respects your time and rewards you adequately, the feeling of progression is great
you're much more likely to form connections with people too because of how much more difficult levelling is, and you can't just both tag a mob and get the loot/quest progress
there's a lot of reasons, but it can be boiled down to soul

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yeah this is pretty much it.
The MAIN thing MMO's have going for them is the community, people you hang out with and do stuff with in-game, but developers don't seem to understand this, they've been struggling to implement action combat and whatnot not realizing it's not about that at all.
The difficulty of the game only plays a part if it fosters community, and Entire vanilla was like that. If you look at FF11 that game required you to play with others, and it is much like Vanilla WoW remembered fondly by many players.

>FF11 that game required you to play with others
Surely you can't be serious.

World was more alive because people had to go out and quest to level instead of just sitting in the capital with LFG que'd, economy was alive because gold meant something and consumables / what professions made were valuable and shit in general was way more expensive like mounts / learning skills / requirements for quest turn ins so people would also be out in the world gathering to make money which would also make them engage with the economy, wpvp actually existed because people were leveling and gathering in the world, shit wasn't dumbed down into the dirt yet so stuff like AV was actually really cool and unique, classes still had fun unique "flavor" skills that were fun to play with like warlocks needing a group to summon an unbound elite demons that would punch peoples shit in even people on your own faction, ect.
Original WoW was a solid experience from start to finish, later down the road with expansions it just became about "the end game", meaning raids, which is fucking boring and all the other shit in the game died. The economys dead in retail because golds useless for anything except for luxury shit, wpvp is dead, questing is dead, professions are fucking useless, everything is balanced around people not reading anything, and the games full of dailys to try to make you keep you paying your sub.
Only thing to do in retail now is grind mounts, titles, achievements, pets, toys and stuff for transmog.

i didnt play vanilla, but everything i read about it makes the class design sound worse than most later iterations. it seems like the main value of vanilla was the social aspect but the gameplay itself was worse. i understand people don't want MMOs to feel single player, but you have to admit there are times when you will mostly be playing alone

Not him, but don't be a dumb nigger. He obviously meant the original FF11 that didn't have npcs to do the content for you.

Scarcity, difficulty, community, progression, rarity, exclusivity.

I am, and don't call me surely.

not in today's state, absolutely not, but in it's early stages

Lord Roccor was there in vanilla?

Community. That’s what made it great; cross realms killed all the communities. I’d go over to Tarren Mill and start shit that would turn into a server-wide brawl, and there’d be names you’d remember. Rivalries were formed, and people knew who you were.

Cross-Realms absolutely fucked WoW more than anything else.

>why did a massive multiplayer online game that emphasized working together to get shit done in a sprawling world with millions of other people get to be so popular

hmmm that’s a real thinker OP

People like it because it's an actual fucking games compared to the snoozefest that is retail

Classes are unique and dependent on others to cooperate.
Quests are difficult.
Raids are difficult.
Dungeons are difficult.
Leveling is difficult.
Economy exists.
World PvP exists.
Professions mean a lot.

All of this forces you to play with others.

It is actually a Massive Multiplayer Online Game.

Vanilla was an MMORPG with some single player elements.
Retail is a single player game with some MMORPG elements.

>respects your time
ok that is blatantly untrue. old school WoW was notorious for requiring hours upon hours of grinding just to be able to even raid

it was something that you could work towards slowly over chunks while the grinding in retail is a grind they artificially put on the game to keep you grinding everyday to complete checklists of "item level gain" which can be artifact power or another Epic™ that gives you 5 more item levels barely

Why is this thread still up

Respects the time you put into the game you reading comprehension lacking brainlet.

It's about coming home. Back to times of splendor

Fuck off

because people are replying to it and the OP/a mod has not deleted the OP

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That mod is a hypocrite. That's why. Did you not know that?

Yea, respects your time as in you grind for mats for raids and then you are rewarded by being able to fucking raid, back when raiding meant something other than pushing a button and getting yoinked into the instance for a quick carry.

OPs can't delete their own threads

>DUDE RAIDS
neck yourself retard.

Was there ever another dungeon on the level of BRD? It felt like you were actually assaulting a city, not just some cave or a hallway.

Janny is a WoWfag? we've known this

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Low level questing is harder.

Every other answer is wrong. I will be proven absolutely right when everyone reaches Classic "endgame" and clears it with ease be bored of pvp and suddenly will want classic endgame difficulty changes.

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you can delete a post you made, the OP is a post the OP made

Normal posts, yes. Thread starters, no. You cannot delete a thread you made. You haven't been able to for years.

please pay attention to the reply chain before making an obviously retarded post

i never make threads and i remember seeing people literally delete their own threads way before i guess oops

Not really. WoWthreads have been getting deleted alongside FFXIV threads and MK11 threads because he's a powerhungry twat.

Go back to retail if you just care about "endgame"

Because it carries the design philosophy of earlier MMORPG games like EverQuest. Back when the games were about the community and socializing, not pressing some button and hit the daily grind quota. It's ironic that WoW was the game that killed this design philosophy, although we did still get some great games during WoW, like LotRO and Guild Wars 1.

Or maybe because it's against the rules to have multiple WoW Classic generals up continuously when there's a general for it on /vg/

replying to replies that you refuse to read the context for is the mark of a true retard. Literally facebook tier reaction posting.

Microtransactions
Sharding and crossserver
It's empty World until max level

>why yes I level to 60, delete my character and start all over again

bro's august isnt coming fast enough

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Reminder that horde is the normie/girl gamer faction now
www twitch tv/lichlings
www twitch tv/rickettoo

wow, the zoomers just don't get it i'm not surprised

Mostly that you actually saw other people play and world PvP was still a major thing, as well as CC, etc. It felt more like a proper RPG than a MOBA in MMO form.

Once the game actually launches and people see that actually hitting 60 rather than 30 and getting gear and the time investment, it'll die down quite heavily by comparison to how the stress tests are going now. Most people just don't have the time or patience anymore. It'll still have more of a sense of a community and progress than retail will be far.
Except most people barely even got through MC back in the day because of how long it took. Let alone AQ and Naxx, even PvP had actual rankings. Low level questing wasn't harder either, vanilla is actually easier than private servers are in terms of leveling.

Go back to watching assmuchbald

nice, then i will fit in

Reminder that Horde has been utterly bitch slapping Asmon and his Alliance friends just like they always had in Vanilla/Classic.

Desperate for that lost feeling

This game is DOA af

>vanilla is actually easier than private servers are in terms of leveling.
Depends on how you look at it. Mobs and dungeons are easier as we discovered, however, on a lot of pservers quests give TBC amounts of exp, those are 30% higher as far as I know. I wouldn't be surprised of some people would be forced to grind around 50 for a level or two if they were retarded and skipped a number of quests.

This plus lonely losers from 15 years ago think theyre old internet friends will return. Just watch any of the wow streamers. Theyre all whining and complaining about wanting add ons and how slow travel is.

Meanwhile you can play “classic”
Wow on bfa without flying mounts or buying a leveling coin.

Its so fucking stupid

Cope, tranny.
Your retail-tier assumption that the only "endgame" to be enjoyed in classic is raiding and pvp REEKS of some who has only played the version of wow were everything else but those two things have been stripped from it.
The only thing thats going to be proven right is that you will be incapable of playing a version of wow without your heirlooms, transmog, and mountfarms.

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The most roadblocks people are going to hit will be 45-50, mostly just because zones such as Feralas and their drop rates suck for the quests. People miss-remember vanilla pretty hard honestly.

saying you can play "classic" wow on retail by not flying and not buying a leveling coin is just straight lying
the game is vastly different from 15 years ago and the power of the player character has gone up immensely since Vanilla
a level 20 Vanilla character would lose to a level 20 retail counterpart

>play classic on bfa where cata fucked up all the 1-60 zones
the only thing fucking stupid is you

Transmog would be nice though, doesn't do anything other than cosmetics. I mean you're still going to look like a clown 90% of the time because you still have to get said gear. But some T3 looks worse than T1/2 for instance.

Would be nice to have a T3 Arms Warr transmogged into some clown ass Lv. 60 basic armor just to watch people get shit on when they think otherwise.

>leveling coin

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I can hit 60 within a day easily even doing that, it is not the same at all.

your example is precisely why transmog should not make a return in classic

Character progression made sense, but more important it was better engineered for social interactions. There was no cross server crap, and there was no auto-queue system, so the only way you were running a dungeon was to talk to someone, by either finding someone starting a group or doing it yourself. This incentivized connecting with people; a vast network of friends meant less time spanning trade for players. Who knows, maybe you’d band together as a guild...

A group leader existing created a power dynamic; one person being able to kick someone on a whim meant the other four players needed to behave and pull their weight or lose their spot, but a group leader also couldn’t just go kick happy or the group would fall apart. You couldn’t just teleport to dungeons, so a group collapse could be 30 minutes lost just on travel time. This lead to people actually trying to help struggling group members, explaining fight or combat mechanics so you could push through without that group reset. Even group quests out in the world had this effect. And on the extreme end of things, being a cunt too much could see you struggle to get groups as people black listed you.

And since everything you did had to be with people from your server, you’d get to know recurring people, and build a rapport.

In modern wow, all of these social incentives are gone. Wanna run a dungeon? Just auto-queue. Someone not doing everything perfectly? Just berate then and kick them. Acting like a cunt? LOL who cares, I’ll just get a new group in 30 minutes filled with people I’ll never see again.

There’s no reason to cooperate or commmunicate, and a social fabric becomes something you have to go out of your way to seek, rather than something that naturally appears.

You'd get steamrolled regardless by a T3 Arms Warrior in classic, what he looks like doesn't make a difference. Transmog is just cosmetic, what they look like shouldn't have a barring on your skill, you either win or you die, simple as that.

being able to size up an ally or an opponent just by what gear they were wearing was one of the most useful things in classic. Transmog only works in retail because gear is so meaningless and bland

I know retards like you approach every enemy in a same way, but there is a huge difference between t2 warrior wielding bre and t3 warrior wielding might of the menetill. Stick to retail please, classic is not for you.

No, you park it on stv to get revenge

Size them up based on your own skill, assume they all have the best gear, it's the only way to push yourself forward and prove yourself. You just want to avoid people with higher gear like a pussy.
No shit there is a difference, stop being a pussy and fight like a man. You're definitely a vanilla rogue who pusses out of fights at the first sign that anything goes wrong, or a pally who spends 90% of his time bubble hearthing.

>why yes I wipe 500+ times on mythic bosses with reused mechanics to dress my character into bis gear only to get my bis gear become worse than green quest rewards next patch.

Nostalgia is not the greatest part. It's really about what current WoW has taken away. Dungeons and raids have no depth as illustrates. Servers have no communities since everything it automated cross-server shlock. And rather than reward honest investment, it panders to the lowest common denominator, leaving nothing for communities to gather toward.

Classic WoW had soul. Modern WoW is a product.

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haha he thinks this game is balanced and the more skilled person will just win because he's mechanically better
that's not how classic works, the person with the bigger stats generally win because they have better stats
there are times you could outskill someone potentially but this isn't a "1v1 on rust" game where everyone is balanced and you can just be courageous and think you'll win

>pally with reck
>bubble hearting against warrior
Please stick to retail, its trully an ideal game for player of your intellegence

>why yes I spend 8 hours in MC on fire bosses with reused fire mechanics to have my gear ninja'd, only to get my current gear become worse than blue BWL rewards next patch

WoW has always been the same.

hahaha whats your mindset? That the person who believes in themselves the most will win the duel? If you pick a fight with someone far better geared than you in classic, you're fucked - not only because gear meants something back then but because the only way they got that gear it to be skilled enough since there weren't any freebies.
Being able to tell what they are wearing is essential to not getting your ass handed to you. Fight smart, not hard.
Stick to retail if you want to look pretty for your ERP.

Not him, but someone who actually knows how to properly play a Woyer and with the proper gear is going to utterly bitch smack every single other class. The only exceptions to that are very good WF Shams and Feral Droods, and even that is a huge stretch. Woyers were beyond broken with proper gear and someone good behind them.

It existed when they were children and didn't have real problems.

>he thinks a pally would stand up to a warrior in vanilla in any way

What's next warlocks weren't mushrooms?

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Another important note is that raids never became pointless like they do now - Naxx raiders would still be raiding MC every chance they got

Now there's absolutely ZERO point of doing last patch's raids since you get fucking welfare epics that are BETTER than that shit. You're never going to get a loot drop in 8.1 and think "fuck yes holy shit I'm going to be using this for the entire expansion!" and you're not going to get an item that sets you on a legendary quest chain to wield a legendary sword/hammer that you'll use forever after that

at the very best, you'll get a mount that you never actually fucking use because it's either a reskin of another mount or it's overdesigned to shit and looks retarded

>why did a massive multiplayer online game that emphasized working together to get shit done
I did literally the opposite.
The entire design philosophy was that you can play it completly alone to max level instead of having to group up to grind levels

>Quests are difficult.
>Raids are difficult.
>Dungeons are difficult.
>Leveling is difficult.
You are fucking retarded

He's retarded, but I had tons of pallies bubble hearth against me back in the day, ms/hs combo with mom was not something to trifle with.

>why yes everything more complex than tank and spank is a turn off for me

warriors were free HKs for paladins all of vanilla, warrior crying is why ret got nerfed

Yeah, sure, warrior gonna kill fully geared holyprot paladin with loh/bubble/engineering and weapon swaps to unleash 2h reckage. Totally gonna happen. Whats next? Mages killing droods?

>Naxx raiders would still be raiding MC every chance they got
No they wouldn't.
They'd raid it whenever they have to gear up someone new and be fucking tired of it because playing trivial content over and over again is boring as fuck.
Like you can say what you want about new raids completly invalidating old ones but making old ones mandatory is even worse.

i know this is probably not a serious question but i'll give a serious answer
its not (for me) nostalgia, as i was a Wrathbab who missed out on it the first time around.
I played WoW from Wrath - WoD and the XIV from launch to SB
Those games often have more exciting classes with complex rotations, cooler looking gear, more complex raid mechanics and so on but they lack on other things i didn't ever realise i was missing out on.
I rolled on a private server and the first thing that hit me is how many people there were in the world. Modern MMOs rely so heavily on queues for everything that the cities are crowded but mainly with afk's waiting for queue pops whilst alt tabbed. Seeing geared players out in the world (thanks to no flying mounts) gives you something cool to look forward to, and to watch out for as faction wars and ganking is a threat. Also many quests requiring grouping to clear, or even just running into someone who can help you a lot really adds to the 'Massively multiplayer' part of the game, and the little interactions really matter.

>Meanwhile you can play “classic”
>Wow on bfa without flying mounts or buying a leveling coin.

The classic zones are changed beyond recognition in many places since Cat. The quests have been changed and many have been outright removed in favour of "magic steampunk flying ship around the map and fire bombs at people mini game" quests.

Zones have way less quests and they are easier ironically making it actually more boring and less rewarding when you progress.

Level scaling makes every zone equal and bland.

Then you go to do a dungeon, and rather than just teleporting in, speaking to the people by the entrance for quests and ploughing through, you sometimes have to do a questchain, get a key, gather quests from different zones, which makes it feel like more of an 'event' Oftentimes theres a pre dungeon area with higher level mobs that you have to group just to GET to the dungeon, and this all takes time where you can be socialising, talking to your party members and making bonds with other players.
Because of how worked out the game is, and the limitation of items due to no expansions, gear drops really felt like they mattered, as there were no welfare token drops, you had to grind until you got them, and a lot of items really, really made a big difference. Either due to the fact that many items did unique things rather than just being stat sticks (Druids for example have a level 30 and 40 item as BiS due to the active effect) or how hard they are to get (getting Whirlwind Axe is a rite of passage for Warrior) they really feel like a big deal and give you a rush to get and show your friends - as there was no transmog to make every single character look like THE CHOSEN ONE. You see a dude in raid gear? You know he's cleared that content and is a somewhat serious player. This extended to class quests to, and even just normal quest chains - that took you all over the world, when you finished them - you felt like you'd accomplished something that isn't just measured in EXP or gear reward.

What server and game were you even playing? Ret Pallies were next to worthless in Classic PvP. Even Warlocks were stronger than them for most of Vanilla's lifespan. Reckoning Build Pallies were the only ones worth a damn and even then I'd argue that they're right down there with Boomkins in terms of usefulness. Pallies were nothing more than a support class for debuffs and heals/shields and even then a Priest did it far better. Pallies are one of the most worthless classes in Vanilla PvP.

it's an actual MMORPG unlike the abominations that we have today that still dare to use that title

Also the higher difficulty makes it so that you have to pay more attention. Vanilla is not a hard game, but its certainly harder than retail at all but the highest level of raiding. It's much harder to just glaze over whilst levelling (unless mage or hunter) and in dungeons you gotta plan your pulls. CC mattered, which meant class utility was important, which meant classes felt different and unique. Blizzard werent afraid to give one class a cool toy that nobody else could have then, and that made YOU matter. Sure you might not be the best geared shaman, and a druid or priest might heal better - but we need that Water totem so you get invited for that reason. Classes felt distinct and had an identity that went beyond particle effects.

I could go on forever but tldr
>better itemisation
>better world/player interaction
>better rewards (in terms of fun/accomplishment for the player)

also i am a huge faggot and nobody will read this

You can log onto BfA and without heirlooms or anything else, at low levels, go fight 4-5 mobs at once and win without being in any danger - good fucking luck doing that at level 4 in Classic

not to mention hostile mobs don't exist in starter zones since Cata

>be a warrior
>i'm such a chad warrior
>all i needed was the best possible gear and another player spam healing me and now i'm a chad warrior
>charge at my enemy with my hamstring at the ready
>frost nova
>w-wha-
>blink
>b-but
>frostbolts
>i turn to my healer
>my healer is a sheep
>Gnome female laugh
>n-no, this can't-
>finally free from the nova
>run towards my enemy
>i may as well be walking through tar
>Cone_of_Cold.jpg
>frostbolts.jpg
>finally close the gap
>this is my chance
>I. AM. CHAD.
>Coldsnap.jpg
>rinsed and repeated
>I die a virgin

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On average it takes you several months of lockouts for a single thunderfury. That's why you end up running MC until the end of times.

>better itemisation
I mean the other 2 points are taste but how the fuck can you even attempt to call a system where as you stated a lvl 30 and 40 item are BIS one with good itemisation? Not having upgrades at max level and raids is the complete opposite of good itemisation

ideally wow would have a real character creator and things like armor dyes, xmog is just a hack

I don’t get how they haven’t figured out that having several different difficulties of raids causes ilevel and stat inflation. They just squish the ilevels (which has utterly fucked lower level gear btw) when the numbers get too big, leading to your character being weaker than it was 4 expansions ago.

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>I don’t get how they haven’t figured out that having several different difficulties of raids causes ilevel and stat inflation
They have, they just prefer it to the alternative because they want to see significant power growth over the course of the expansion

>people think a pally has anything on an Arms Warrior in Classic

Holy shit, no.

>S Tier
Sub Rogue, Frost Mage, S. Priest
>A Tier
Holy Priest, Arms Warr, Fire Mage, Destro Lock, Ele Sham, Disc Priest, Surv Hunter, Aff Lock
>B Tier
Demo Lock, Holy Pally, Ret Pally, Marks Hunter, Resto Sham, Resto Druid, Ass Rogue
>C Tier
Enh Sham, Arc Mage, Fury Warr, Combat Rogue, Feral Druid
>D/Shit Tier
Balance Druid, BM Hunter, Prot Pally, Prot Warr

Those are in order too based on their tiers, a Pally in no way could have fought an equally geared Warrior in Classic/Vanilla unless the Warrior was just bad. Sure they were strong, but plenty of classes outclassed Pallies. The Clothies were ironically the best PvPers of Classic/Vanilla because of their insane damage output to make up for them being OHKO by most classes. I feel like some of you haven't actually ever touched Vanilla/Classic and are just parodying things you've heard all these years.

>What is it about classic that people liked better than its current state?
People can say OLD GOOD and have a huge circle jerk. Its no different then when hipsters started buying up Vinyl records stating that their quality was unsurpassed which is a fucking retarded statement.

Its a large group of people fighting each other to look through the rose tinted glasses someone left on the sidewalk.

Cata content also has 2010 era internet humor/memes in it which was awful at release and has aged terribly.

What if SwoleBenji lead a Yea Forums and /vg/ guild? He's lead a 1000+ member guild in Cata before that was hugely successful.

He's not a Raid Chad so if you're into raiding and leading raids you can totally do that and he wouldn't fuck with you in the slightest.

He is a PvP Chad so if you're into that you and him could do some epic in-game trolling.

He's the most Chad'est person here so you wouldn't have to worry about cliques forming like all the other wannabe Discord groups popping up around here. (Believe me, I've checked them. The second you step into their parlor you get targeted by the blue pilled incels to the point the Discord madmin bans you from all the main rooms.)

There would be some rules to the guild though, and if you have a problem with them you wouldn't be welcomed. It is a rule set for all good vidya guilds to follow:
- No Women (Grill gaymo's ruin guilds and a sense of brotherhood. Get your e-girl pussy elsewhere.
- No little kids (Immaturity, lack of availability, brings groups down through lack of development.)
- No trannies (Hormones are out of whack.)
- No old people (Unless they're really based and redpilled of course. We don't need oldcucks trying to be our dads.)
- No homos. (Hormones out of whack.)

I've done similar things with Yea Forums in the past. There WILL be third worlders / poo-in-the-loo's / dark nigs / Mexicunts / Amerifags / Europoors as those are the MAJORITY of people that post here.

You'd be free to say / do whatever the fuck you want and not worry about a /gkick (even if you ninja loot randos, say the N word, grief and troll daily) and you'd have a bunch of based bros to play / raid with, assuming people are on board. You'd have a Discord where you'd never be kicked / muted / banned for being autistic. You'd absorb redpills and other manly things from SwoleBenji and would become based and redpilled simply by proxy.

We'd change landscapes of the internet, work towards the common goal of BTFO'ing streamcucks and twitch thots.

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Not him, but I played on Gurubashi - PVP as a Paladin. My build changed between pre-1.9 and post-1.9, but it always focused on healing + having reckoning.

Pre-1.9 you lost no healing ability of note by getting reckoning, Post-1.9 you lost a little bit but not too noticeable, still easy to main heal with it. While my hands are glowing and your retarded rogue or hunter friend is attacking me, I'm building up charges to utterly curbstomp your healer.

Or if you wanna 1v1, I'll win that too, delusional if you think you can beat a similarly-geared holy/prot pala

>someone on Yea Forums with a brain
Whoa now, you might wanna run with your logic and actual knowledge before someone replies.

What if SwoleBenji killed himself?

>the game respects your time

Like fuck it does. No game that makes you grind consumables as much as vanilla wow "respects your time".

Or you splitrun it with 20/15/10 man mainly alt raids and poach warriors with tf from shit guilds.

You're a retard that doesn't understand what the word difficult means.
>lol it's not hard it's only tedious difficulty is when you need to pay attention to DBM telling you to jump out three different fires

>letting you actually heal
>brings up rogue/hunters when talking about Warriors

Clearly you were on a server with bad people, especially if that Rogue wasn't Sub, or the Hunter was actually letting himself be hit by you.

>fight me again with my pocket healer and see what happens

>Samefagging your own shitty tier list with a complement to yourself.
Yikers

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>A Tier
>Holy priest, Arms Warr
lol

>pops fap
>oneshots gnomecuck with sword proc in intercept stun
Heh, that was easy...

kid

based

Fairly accurate, but some classes are still hard counters to other's and there was skill involved, assuming all of these had the exact same gear levels.

Maybe he means those two together? A geared Warrior with a dedicated healslut is a monster.

confirmed never ranked

>playing a Ret pally

Unless you're doing reck builds and pvp then don't bother coming to classic, fuck outta here.

What a mess of a list.

not too off, i'd move sl lock to S tier, holy pally to A and enh shammy to D though

>or the Hunter was actually letting himself be hit by you

Reading comprehension or just not understanding how Reckoning works? Your friends attack me and I go dumpster your Priest or Shaman with the Reck charges, not the Hunter. Or you as a Warrior can come get in my face yourself if you're so inclined (and stupid enough to try)

>letting you actually heal
Yeah you're gonna lock me out of 1.5s flash of light and also have the team coordination necessary to purge/dispel my BoSac that breaks me out of CCs while also keeping me out of range of any friendly paladins/priests, right? Real easy. You've convinced me, a well-coordinated premade could beat a random pug paladin, great work.

then why is pala below it? it makes sense in tbc though which has strong solo healer priests and warriors but some other classes are still not right

I WALK THE STREETS AT NIGHT

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How the fuck is leveling "difficult"?
Yeah you can't pull a bunch and then aoe it down but that doesn't make it difficult only slow. Same with the 10% drop rate for animal parts.
Dungeons literally consist of ccing as much in a group as possible and then just focusing one or 2 mobs at a time down.
>raids
having a pulse is enough to get a raidspot before AQ. Using a keyboard instead of clicking put you in the top 10% of raiders

It has a slower pace. Current WoW feels like it was designed for kids with ADHD.

It has a feeling of danger. The mobs are stronger compared to the player character, and the threat of world PvP is constantly around.

40 man raids felt like they required a bit more of an social effort.

PvP is more fun and everyone doesn't feel like a sponge when it comes to damage.

The story is not yet batshit retarded.

Sense of progression is better. They don't reset progression and give player welfare epics to every slot every time a new instance is opened up.

People being interacting with persons only from their own server/realm creates better communities.

You actually need to display bare minimum of social skills to get into groups (because no group finder).

Just to name some of the reasons that pop to mind.

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for pug stomping in BGs, sure

>how to tell people who only play bfa retail

Can you beat these times?

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Combat swords is comfy and lazy-mode.

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>scout
bahahahahaa

>You actually need to display bare minimum of social skills to get into groups (because no group finder).
Spamming in trade is not social skill
>The story is not yet batshit retarded.
It is, not quite as bad as BC and following but it is.
>PvP is more fun and everyone doesn't feel like a sponge when it comes to damage.
How to spot a rogue

What a mess of a list. I feel like you wanted to make it a '1v1 only' tier list but then also penalized some specs for doing poorly in group PvP scenarios, but not others

Nobody cares about speedrunning you autist. Kys

>pretentious retard still has no idea that hybrid specs exsist

7/10 troll

Humanoid grinding only for MASSIVE amounts of cloth. Took longer but pretty much almost maxed out enchanting and tailoring.

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Yes, all the cringey self aware meme references in the quests is really jarring.

Of course you don't consider it difficult because your dance of difficulty is literally learning dance choreography.

Oh we did, we just actually played PvP unlike you who's ripped a tier list straight from a "who was da goodest peeveepee'er in vanola?!" youtube video

>how to tell people who only played a 1.12 funserver in 2016

am 35 1/2 now, played is 1 days 18 hours so pretty good

Imagine being THIS much of a loser.
This is what happens when you neglect your kids. This is what they grow up to be like.

You had to forge social connections to do anything, which is the entire fucking point of MMOs. But Blizzard released too many servers and had to make everything cross realm and kill the server communities, and for some insane reason when autists wanted to make it so you could do everything solo without having to talk to people, they listened. And over the years it just became this lonely autistic grind, instead of a sociable autistic grind.

>Guy shares his 1-40 times
>"hes a loser dudes!"

Um, are you seething?

You know that mobtagging in dungeons exsist, right?

Yeah but that requires friends.

They're not even remotely the same game. Vanilla is an rpg, retail is third person diablo.

This is one thing I'm sad about in Classic, I want my patch 1.8 Paladin, not the 1.12 one. I'll deal with it, but will still miss it.

>ok that is blatantly untrue. old school WoW was notorious for requiring hours upon hours of grinding just to be able to even raid

I think this right here is the answer to OP's question. This post is basically the summation of the audience that was catered to and ruined WoW.

This guy right here is saying that the game doesn't "respect your time" because it required lots of effort and investment just to be able to participate in the endgame, hardest content in the game, as if being able to raid is a right and not a privilege. As if because the content exists, it's the game's job to allow you to engage with and complete it, without requiring you to jump through hoops or put in work to get there.

That's not how Vanilla was. That's not the design philosophy of old MMOs at a. Paying a monthly sub does not ENTITLE you to experience the game, because then it's not a fucking game at that point. If you believe that just because you log in, you have a right to have the game's experiences delivered to you, then you're exactly the reason Blizzard dumbed all this shit down and removed all the effort required, and thus removed the feeling of reward.

You don't feel rewarded if someone hands you something you believe you already deserve. You feel rewarded when you earn something that you feel like you had to overcome obstacles to obtain.

That's why people are loving Classic. Not because it's new content or because ithey want to experience it again, but because it really gives them the feeling of earning things and overcoming actual challenge to get literally anything.

The thing about current WoW to me is that it feels like you're playing the meta more than the game. This is fun for a while but then it goes on for several expansions. That's not to suggest that Classic doesn't eventually get to that point (get these items, use these talents, do these things) but the concept of a 'fresh start' plus the longer leveling experience holds it at bay for a while.

>Paying a monthly sub does not ENTITLE you to experience the game,
I have the slight suspicion that Blizzard's ideas are significantly better for sub retention.

No, it's simply a garbage list.

You can't simply make a list of "what is best in pvp". It doesn't work like that. World pvp is not the same thing as BGs, BGs are not the same thing as dueling, dueling is not the same thing as large scale group PvP. You can't properly rate them all simultaneously. You can try to order them separately, though you'll run into a bunch of issues in many of the group pvp scenarios. Basically every class has its role, and you lose out by not having it. For example, the optimal WSG comp in the current meta runs all of the classes.
You also can't describe classes simply by a single tree (like sub, combat rogue). This isn't retail, specs aren't restricted to a single tree like that. There are like 10 different rogue PvP specs depending on what you want to achieve, and a single tree is not enough to describe them.

No, benji, the only one seething is you when the only responses you get to your self-shilling are either people telling you to fuck off, or yourself samefagging.
Swiftly exit this reality.

I suspect you're wrong, considering subs grew in vanilla and TBC, stagnated in WotLK, and nosedived ever since

>I have the slight suspicion that Blizzard's ideas are significantly better for sub retention.
I don't know what you're saying here.

Benji if you're reading this, I've been a silent spy in their Discords. They literally coordinate shitposts and reports against everything you do here.

Just a bunch of worthless discord trannies my dude.

Stay redpilled dawg. These guys are just trash mobs who need to sort their lives out and aren't ready to become redpilled like we are.

>subs consistently grew throughout vanilla and tbc, hit a peak in wotlk and have been dropping ever since
you're right user blizzard obviously knows how to keep the sub counts high

Going from 11m to sub 1m is huge sucess, I agree

I'm gonna play tank warrior up until 60 and see what pve is like, if I don't like it I'm gonna go pvp - will i get cucked in pvp? looks like every class can just kite warrior and wear me down

benji we know you're samefagging.

3/4 were soulless chinamen paying 10 cents a month anyway