How do you guys feel about the addition of sprint to Halo...

How do you guys feel about the addition of sprint to Halo? An important design philosophy for Halo CE was the idea of the "holy trinity" of shooting your gun, throwing grenades, and melee.

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Honestly the best solution would be to just make the walking speed faster. Everyone wins.

Halo is a console shooter that somehow avoided many of the garbage ideas that plague console shooters.
Ability to shoot on the run is a PC shooter kind of a thing - too fun and skillful for a proper console shooter.

>Halo is a console shooter that somehow avoided many of the garbage ideas that plague console shooters.
You mean starting them, 2 weapon limit wasn't even a concept much less "the standard"

And yet it didn't go full nuCoD with every engagement lasting 0.5 seconds at most. It also actually allowed some 3D mobility like jumping on things.

Who the fuck cares? Halo is a garbage series and the addition of sprinting isn't gonna make it significantly better or worse.

>An important design philosophy for Halo CE was the idea of the "holy trinity" of shooting your gun, throwing grenades, and melee.

Then why did they let you move or drive cars then? Retard

I don’t mind sprinting in halo. Even with sprint you won’t be sprinting 95% of the time. Literally puts you at a disadvantage. All it really does is speed up the pace of the game. The dude flanking you or rushing you is just going to get there faster. Sucks a bit though because idiots put themselves in a bad position and get out of it without being punished. You should be punished if you make a bad decision.

>How do you guys feel about the addition of sprint to Halo?
I'm fine with it.

This

>change is hard
Yeah not really. Sprint just sucks for a game like Halo. Having unique game design is important, it's why games like RDR2 sucks ass, it's so generic and outdated it's not fun to play

Also another problem with sprint is the punishment for dying is sort of cut in half. I mean, on a CTF game you have to weaken the other team enough to rush in and get flag then kill the spawners while taking the flag to your base. With sprint and thrust and shit they can fly across the map as soon as they spawn and get shots on people even though they fucked up and died. It’s little shit that people don’t think about because they don’t play the game on a certain level. That shit matters in high level games. Really changes the game a lot. Which I don’t mind too much. They should have competitive maps built without sprint and abilities. Then have casual maps with sprint and abilities. You’ll make the new fans and old fans happy. It’s really that simple, but if they ruin competitive again I swear to god. Kids I used to shit on on MCC literally went pro when H5 dropped. Fuckin renegade and frosty used to literally get dick slapped by me and the boys. All the kids that used to dick ride me went pro or top am on H5. Blew my fucking mind. I’m not as good as I used to be though.

>Having unique game design is important
Are you implying that Halo is unique?

As long as the campaign gameplay, levels, and story is great and the mp has everything at launch, I'm fine with it.

It used to be, yeah. You play as a supersoldier and they've turned it into another awful CoD shit clone. CoD always sucked so that's not an improvement

I don't know if you're viewing the series through nostalgia goggles or what but Halo has always been CoD in space.

Explain

I'm interested in seeing the Covenant, Prometheans, Sentinels, and Flood all fight each other.

Wait sorry I was wrong, Halo actually had all the bad game mechanics that people hate in CoD way before CoD did. So I should've said that CoD is Halo on earth.
I hope that clears things up.

Okay so you don't know what you're talking about.

Reach was shit. Just kill yourselves already, Reachfags.

This, fuck Reachfags

>legit
>albeit a few
cringe and yikes

I don't know about you, but in Halo the weapon balance was actually balanced around the 2-weapon limit to force you to consider your weapon picks carefully. In every post-Halo game the weapons you pick are always a generic assault rifle plus a situational weapon because the AR is a boring weapon which excels at everything and always has enough ammo dropped for it.

In Halo the AR sucks dick, so that's out of the question, as there's not many weapons in Halo which suit every situation. Even if they did, ammo for them isn't plentiful, so you have to change up your weapons more frequently. The ammo drop economy in Halo is scarce enough that you find yourself always switching more out of ammo-related reasons.

What's unique to Halo is how baked in the idea of energy weapons doing more shield damage and ballistic weapons dealing more health damage is, so most of the time you want to have at least both an energy weapon and a ballistic weapon, giving you more incentive to vary up your weapon combinations and adapt to the current situation.

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