Played BotW on release

>Played BotW on release
>It's great
>Play BotW now
>It's still great
Why do Ocarina babies eel the need to lie about this game?

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one of the most boring worlds ever in a video game. i got so fucking tired of just coming across shrines and seeds instead of actual interesting content or worldbuilding

put down the rose tinted glasses

I love Ocarina (and MM, which is maybe my favorite) but I also love BotW and think it's one of the best games of the decade.

Whether you like it or not, this is what peak Zelda looks like.

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>worldbuilding
Sony shitter
Came out two years ago

I played BotW at release.

It's a solid 7/10.

Ocarina is a soft 7/10

it still is fundamentally just another zelda game we get with every zelda

no big deal

If BotW is a solid 7 then every other Zelda is a 6 at the absolute best.

TP is an 8.8.

my penis will be solid in both of your asses if you don't cut that out. both games are very good. accept your differences and let it go.

Based. This guy fucks. This guy has sex. Learn by OPs example and stop being a seething virgin

>hours-long tutorial
>one of the emptiest maps in the series
>barely any sidequests, less than Wind Waker in fact
>dungeons are all style and zero substance, most of which have the same exact progression layout
>insultingly easy

Toilet Piss is the peak alright. The peak of a giant heap of shit.

objectively correct

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That's... actually the one tier list I can agree with.

>>Played BotW on release
>>It's shit
>>Play BotW now
>>It's still shit

My experience

zelda fans love thsi game
its false flag from sonygers

best zelda truly based

okami was better
>ZELDA 2 that low
lol what a casual

What would you do differently?

The game lasted me 100 amazing hours but now that all I have left to do if find Korok seeds and Link is so overpowered, it's kind of wearing off.

The game just needed some more emergent elements to be truly perfect.

Not him but I would condense the world significantly, and have more conventional dungeons (that still take advantage of the physics) instead of the divine beasts or shrines. The dungeons would be organically discovered by the player (with the toughest ones requiring more steps to uncover), like the original LoZ.

Instead of korok seeds you get item pouches, upon obtaining them you can immediately choose to expand one of your equipment slots. Obviously there'd be way fewer of them, but obtaining them would involve more unique and elaborate challenges.

There'd be additional runes beyond the starting four, as well as other upgrades like a better glider, a permanent surfboard to replace shields, etc.

twilight princess is the best fishing game ever made

Can't argue with that.

That's actually some productive criticism, thanks for posting that.

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Whoa whoa
Why is Phantom hourglass so low?

Better.

it is the worst zelda by a large margin

>everything is either a small linear island or the fucking ocean
>can't roll or spin repeatedly without getting dizzy (who thought this made the game better??)
>fairy: lol don't go that way go this way
>touch controls
>lamest story

Worse. TP should be in C, LA and BotW should be in S, SS is garbage and should be in D, ST should be in D, LoZ should be in A.

just make your own fag this is how much I enjoyed them

Fantastic game until you get off the plateau and realize you've already experienced it all

Phantom Hourglass sucked ass on basically every level
Spirit Tracks has some of the same major flaws but it's generally better in every way so I can't imagine why anyone would rank it below PH

I'd put Link's Awakening right next to Ocarina, but otherwise good.