You get better at swinging swords around by swinging swords

>you get better at swinging swords around by swinging swords
>you get better at picking locks by picking locks
>you get better at casting magic by casting magic

tell me 1 (ONE) thing wrong with this system

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Your mom

>the nebula in the background looks like a dude holding a battleaxe
How am I just now noticing this?

The picking locks one isn't true for one. You don't swing any different either. Magic is unlocked unrelated to the system. All in all, good system but flawed.

>you can build full plate armor after building 1000 daggers

that isn't what's wrong with skyrims combat though, and it was in previous games too

>craft a 1000 shitty iron knives
>can now craft legendary daedric armor
truly working as intended

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i am too

too much dick sucking

That got nerfed tho, you get more exp by making loads of jewellery and you also level up alteration by transmuting iron ingots into silver then into gold for jewelmaking

Or you can just play the game as intended in that you build whatever you want instead of optimizing meta.

>you get better at swinging maces by swinging swords

>go up to blind man in cave
>crouch and press autorun
>leave desk for a few hours
>100 stealth
SUCH A GOOD SYSTEM

It encourages you to keep doing whatever you put points in at the start of the game and not try anything new

>crafting a billion shivs makes you a legendary blacksmith
>running makes you faster over time
>the only way to get better at crafting items is to craft the same shitty item over and over

I thought that for magic, getting better at it only makes it cost cheaper while there's no change to the damage it causes.

>using fucking Skyrim as an example
That game isn’t even an RPG, the stats barely matter and the roleplaying is shallow. It’s a fucking sandbox adventure game.

The system is fine, it's just bethesda cutting out skills and removing attributes and classes that's the problem.

>You get better at forging metal by making necklaces

>Go to bed
>Suddenly the entire world scales with you while you sleep

The overall character level shouldn't have increased for literally every skill.

Non-combat skills shouldn't have increased the overall character level.

Why? This isn't Runescape.

That was oblivion. In Skyrim everything scales with you right away.

It’s also a wizard in the background for the mage skills and a thief for thief skills. They also appear in the sky when you’re in Sovnguard

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>Drink Fortify Enchanting potion
>Make Fortify Alchemy gear
>Wear it, make a better Fortify Enchanting potion
>Drink it, make better Fortify Alchemy gear
>Repeat while simultaneously leveling up both skills
>Make broken gear, such as one that reduces mana costs of endgame spells to zero
The game was forever broken for me and I lost all interest when I discovered it.
It's simply not fun stunlocking everyone including bosses and fucking Alduin with tactical nukes.

I should be, I want fishing.

They apparently patched in a soft cap for enchant power but you still hit absurd damage numbers

Not him but this is dumb because enemies are scaled to your level. Which, presumably, means the game is trying to gauge how strong you are, and throw appropriate enemies at you. I don't like this system in general, but it's even dumber when it's looking at numbers that have nothing to do with how strong you are.

Even not doing glitches and going over cap you can still have two schools of magic for free.
Or all for like 10% or the cost if you wear Archmage Robe instead if I remember correctly.
I think they even essentially improved that in Dragonbron with Fortify Enchanting armor set.

>running makes you faster over time
Lies.

>increase speech
>increases health

This is how real life kind of works you idiots. Working on something with repetition improves your abilities to create said items. I can make a shiv 100 times and the 100th time it will be better than the last 99. So in theory if I work on a different kind of blacksmithing I have a pretty good grasp on how to make a sword based on my experience with the shiv. The first one might not be great but it can be made. I mean I fucking understand this concept because I'm a chef. Once you learn one basic principle of cooking you can apply it to the others. How are you guys this fucking dumb?

How's the Switch version of Skyrim? I don't have a PS4 or Xbone and my PC is a piece of shit so I don't have any other way to play it.

Its not the best for builds but I like it.
Though I wish the perks gave active skills instead of just passive. Like, you get a new attack move after certain levels of One Handed, or your spells evolve to another form at some point in Destruction, more dialogue options depending on Speech level, etc.

it's dumb because it makes you metagame. you end up going out of your way to pick every lock you find even if you don't need to just because you don't want to miss any lock picking xp. you jump everywhere like you're playing quake because your jumping skill would never be high enough if you only ever jumped when you had a reason to. it's supposed to be a more realistic skill system but it encourages you to play in an unrealistic way.

>tell me 1 (ONE) thing wrong with this system
It doesn't work in an action based system by virtue of having no reasonable limits for exp. farming on top of the mechanic itself being designed like garbage, simple as that.

It only works in turn based systems, SaGa games are a good example of that system working well and doing it better years before TES was a thing.

>kino in skyrim of all games
Well i'll be

The gameplay around it is flawed. the systems aren't.

>damage for melee weapons increases based on skill
>damage for magic doesn't

I don't understand how you haven't played Skyrim. It's got to be the most easily pirated game, has been on sale as low as $5, and regardless of whether or not you pirate you can get all the mods.

Do you people just unironically listen to memes spouted by spergs all day and take that shit as fact? You know you can actually climb up that mountain, right? That wasn't a lie.

>running makes you faster over time
>the only way to get better at crafting items is to craft the same shitty item over and over
Both of these are wrong.

Perks that are basically unrelated or essential to a well rounded build are locked behind picking 1000 locks, Smithing several thousand iron daggers, sitting still while wolves attack you while eating all your stockpiled food, and drinking 2 block potions and a max health potion to shield block giant stomps for 5 minutes.

Its stupid that there isnt an essentials tree that gains levels as you gain levels in the specialized trees. That way the other trees arent a bunch of gates, and are instead bonuses and unique augments.

The problem is that if you're just playing through the game (rather than consciously powergaming it) there are certain skills you're going to end up leveling far more easily and quickly than others that aren't designed to be used again and again.

The system works perfectly fine for pure combat skills like one-handed or archery or destruction magic. It begins to fall apart with other types of skills though. For example, conjuration ends up getting cucked, because you level it up by summoning daedra/undead, but when you level it up and invest in conjuration, you end up with summons that are stronger and last longer. Meaning you don't need to summon them as frequently, meaning you end up using it less and leveling it up less. So UNLESS you're powergaming, it ends up lagging behind. And then you turn to powergaming like constantly resummoning daedra against a skeever or casting soul trap a million times against a dead body.

And then of course there's the crafting skills. In an ideal world, the only time I'd be smithing/enchanting is when I actually have a piece of gear I want to improve. Instead what happens is you spend a bunch of time tediously making/improving/enchanting iron daggers just to get your skill up. And don't even get me started on previous games in the series where you bunnyhop fucking everywhere just to grind acrobatics.

This is how the game played out for me. I went with a pure mage build, and the struggle was always magicka management. But then once I got enchanting decent enough and got equipment like the higher-level mage's robes, I was able to completely reduce destruction magic spell cost to zero. So the game almost instantly went from a struggle to everything being a complete joke after that.

No, you can walk up the mountain. There is no climbing it. Todd did lie.

> Show me a system flaw
> That's only a flaw If you abuse!
Goalpost moving at it's finest

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>That wasn't a lie.
you don't climb jack fucking shit. The games can't even do ladders, ffs, much less climbing. You just awkwardly walk up a poorly navmeshed path on rocky terrain.

You would never realistically end up gaining enough Smithing skill without purposefully making random shit for the sake of it, in which case why would you ever make anything besides Iron Daggers?

This, and meanwhile you're almost assuredly going to end up with very high lockpicking without even trying simply because of how many locked doors and boxes are all around skyrim, even if you're not even a thief build and just opening doors and crates in your typical dungeons and such.

>you get better at swords by swinging a mace
Theres your problem

>kill archers in the very beginning of game
>use your ally as target dummy to level stealth
>get to bear room
>put him against the wall
>set difficulty to legendary
>use dagger to continue leveling stealth
>stealth legendary 100 in a couple of hours

They changed the way smithing xp works in a patch. The xp you get from smithing an item used to be a flat amount, but its now based on the value of the item you create. Its faster leveling to craft higher value (better) items.

I ended up having to level Alteration by just spamming the paralysis spell. Alteration is fairly niche for a lot of stuff and I was using it for ebonyflesh defense buff, but just doing that wasn't leveling it anywhere near quickly enough compared to my other skills.

Meanwhile in Gothic aka the greatest RPG of all time

>true progression
>builds matter
>training higher combat skills CHANGES THE ATTACK ANIMATIONS
absolutely based, fuck you skyrimfags

>use 100% magicka reduction
>lift object
>fast travel to other side of map
>Level 100 in minutes
It just works.

>necklaces are made of metal

>you get better at swinging swords around by swinging swords
Completely stupid. You get better at swinging a sword having someone to teach you, studying martial arts and engaging in sparring sessions. Or even in real warfare.

That doesn't happen though. You have to hit something for it to get exp. You don't just swing at the air.

>You get better at swinging a sword having someone to teach you
But who taught the teachers?

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The first obviously taught themselves. But they likely did it through observation rather than experience.

Much like the chinese learning martial arts from various animals.

so you didn't actually play the game, or any tes game for that matter, and just wanted to shitpost?

>they likely did it through observation rather than experience.
So you're saying that after looking at dog really hard I can swing a sword perfectly?
Damn...

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>smelting 1000 iron daggers teaches you how to smith dragon bone armor

So Final Fantasy 2?

>tell me 1 (ONE) thing wrong with this system

It's grindy

>one thing
>stalk a horse for a couple hours = best thief in the world
>cast a crappy spell for a couple hours = best wizard in the world
>swing crappy sword for a couple hours = best warrior in the world

You can't get better at punching by punching, shit game.

Reminds me of the faction quests and being promoted as their leader once finished.

thief guild kinda makes sense since you have to do a lot of jobs for them before becoming their leader, the winterhold college is hilarious though.

You barely do any actual stealing though.

How would you fix this sort of leveling system?

>implying the random jumping on any possible surface isn't the games form of climbing but it just isn't able to be represented properly with animations.
todd always wins

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>spent over 2000 hours in this fucking game
>never noticed this
Jesus fuck, this is nice.

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>pick some locks because you're a thief
>game now decides every draugr needs to be 50% more powerful in order to be "balanced" with your new level

The irony is this could actually work if every dungeon/quest had multiple different ways of going about it similar to how the old Fallout games did things. A character with good Lockpicking can use an alternate route to bypass enemies, a character with good Science can reprogram turrets and doors to help him out, a character with good Speech can just talk his way out, etc.
But no. Pretty much every single questline in Skyrim at some point will come down to "go through this completely linear dungeon full of narrow corridors and level-scaled draugr". Even the fucking Thieves Guild questline does this. Which means that you need to be constantly leveling combat skills and nothing but combat skills or else you're majorly gimping yourself.

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You have do do Vex and Malory’s radiant quests combined with the main faction quest to be officially named guild master.

noncombat skills still scale enemies

it means you are a retarded casual

it's clear as day

STFU and post the thief and mage backgrounds.

Skyrim is the one where you DON'T get better by improving your skill level. You won't do any more damage with a sword at level 100 unless you take perks.
Which itself wouldn't be as much of a problem if you didn't still swing the sword the exact same way regardless of skill level and perks. And even that would be less of an issue if you didn't swing a sword like a fucking retard swatting flies.

that is exactly what happens though go look at the perk tree.

>pick lock
>Level up
>Now the draugr are stronger and I'm not
Based

fuck off with your german shit kraut.
go back to jerking off to vomit porn.

i like the look of it but holy shit navigating to the different skills was so fucking annoying.

It's a good system, but if I were to find a flaw then it'd be that if you start leveling up a combat skill late then you're in trouble, because the game also features level scaling.

Is this true

skills that use normally use a lot are fine. combat, sneak magic etc.
for stuff like smithing or speech or alchemy try and find more ways of leaving those up. like a small xp gain from smelting. or picking up alchemy ingredients.

It's not enough, you get maybe three new moves in all those perks, a couple power attacks and a decapitation finisher. The rest just add buffs to moves you can already do like the directional power attacks.
Your spells never change aside from damage buffs.
Speech never changes, all those options are there regardless of your speech perks and aren't frequent enough to matter, they're stacked heavily to early game shit like walking into the major towns.

Not to mention combining shit like speech and mercantile forced them to shove in merchant-related perks rather than take some time to flesh out speech better.
All one handed weapons behaving the same way but with differing swing speed is stupid. 75% of armor perks being dependent on wearing full sets is also stupid.

The skill trees in skyrim are probably the laziest in any game.

yes you do. it is minor but it is there.
>Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons

So it's minor enough that people regularly complain about how it doesn't happen, great.
Having to waste 5 perk points to make your basic attacks worthwhile on anything post level 30 instead of that being a given by just increasing the skill is retarded.

I don't know why you act like THAT'S the point of contention? Even the perk system isn't bad technically speaking. What each perks do could easily be reworked better (not the best of Bethesda's work to date for sure) and some modders definitely polished that aspect to heck and back.
If anything, the real problem with Skyrim (and Oblivion, for that matter) is Level Scaling. It's the fucking bane of modern RPGs.
The point of leveling up and getting stronger is to be able to fuck up the cunts that fucked with you earlier like you're now some sort of chad Greek demigod. It's bad enough to see it in online RPGs which have to somehow create a skinner-box that'll work exactly the same for a new player and veteran, there's literally no reason for it to be a thing in a single-player experience.

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It's incredibly tedious

Unrelated but fuck musashi and his entire stupid plot armour filled, japan fanwank trash arc.
Jack losing to Motobe still makes me salty.

yeah it is almost like the game directs you to build a character.
like an rpg.

speech didn't need its own tree. there aren't enough relevant uses of it.

>want X
>have to do Y 100 times
>Y is useless and unfun

jack-of-all-trades RPGs are absolutely unreplayable, which most would argue is the point of RPGs in the first place

Name another RPG where leveling up is essentially meaningless and you have to constantly pick bland perks to keep yourself from dying instead of the more interesting options.
This is why everyone turns into a stealth archer because it's the most cost effective and fun "build" to roll with. Sneak and Archery both have perks that actually change the way you do shit. Outright combat and magic don't.

>level 100 in smithing
>can potentially not even craft steel if I didn't take the perk
great system

>Name another RPG where leveling up is essentially meaningless and you have to constantly pick bland perks to keep yourself from dying instead of the more interesting options.
every rpg ever made.
>This is why everyone turns into a stealth archer
no they don't. it is just a dumb meme. everyone on release talked about what different builds they had.

>every rpg ever made.
nigger, it wasn't even true for the previous elder scrolls
>everyone on release talked about what different builds they had.
yes, because for 10 hours everything is viable and you haven't realized all the races are exactly the same aside from racial ability and high elves having more base magic

>master fry cook at McDonald's makes over nine thousand Big Macs
>can't cook foie gras
great system

>food analogy
the intellect of a skyrim fan

perks are boring thats all i have to complain about

It let you do everything. It never said "sorry champ, you aren't specced for that." Replayability is nil.

The system is fine unless you go full retard with the level scaling like Oblivion, in which case you can get fucked over by leveling a high proportion of non-combat abilities while being at a relatively high level.

no every rpg ever made has shit skills or abilities or armor or weapons that suck or look bad or whatever and there are always complaints about having to use them instead of cooler stuff.
>yes, because for 10 hours everything is viable and you haven't realized all the races are exactly the same aside from racial ability and high elves having more base magic
the races were always the same after 10 hours you dumb faggot. the starting racial values don't mean shit in 10 hours. and everything was always viable. classes determined what skills were necessary to level up. it didn't prevent the usage of skills at all. did you even play the previous games?

Did you play them, you fucking retard?
Skyrim doesn't have actual stats, and starting with 25 in a combat skill literally meant more in the past games than it does in skyrim, because the level increases don't matter as much.
Not to mention they were nearly as retarded as you, giving everyone the same starting spells aside from, for example, the dark elf, who is meant to be the best starting class for destruction and thus starts with fire AND lightning, but then they made a static lightning spellbook in the tutorial zone.

Your argument would make sense if they'd started the races with preset perks and/or if stats were a thing, but they didn't and everything is exactly the same aside from Alvor's reaction to your character creation.

Nothing is really wrong with that fundamentally. It's when it's tied to poorly thought out leveling systems and associated stats, which meant that you needed to level up those skill X number of times in order to actually gain stats. A poorly thought out level could get you only one stat and in things that you weren't actually using. It's no wonder that they ditched that.

A lesser problem is that it can be hard to get the final few levels for a stat, even if playing for hours and for certain skills, this is just not fun or it leads to exploits and leveling too fast when your gear isn't up to snuff and coupled with a system where the world levels with you, this can cause problems. Like spawning Dreadlords while you are still using steel.

>swing one handed sword about all game, become a master swordsmen
>switch to two hander
>character with 200 hours of sword use literally cannot comprehend this foreign piece of metal in his hands and with the force of a damp noodle

Why would using a 1 handed sword in any way prepare you to use a 2 handed sword, the techniques and weight would be totally different.

so no you didn't play them because you didn't even fucking address the fact that after 10 hours the different races never meant shit.
because that was always the whole fucking point you dumb nigger.
a minor starting advantage for role playing and flavor but nothing truly superior so any race can do anything.
>Skyrim doesn't have actual stats
yes it does idiot. level 100 in any skill is obviously superior to even around level 50. and level 50 is superior to level 25. but you already got btfo by not even addressing my counter to your own argument so i don't expect anything other than retardation from this point forward.

>everything is exactly the same
en.uesp.net/wiki/Skyrim:Races
yeah everything is exactly the same.
end yourself.

Would you rather:

>pick locks to get ability points
>spend points to increase stamina
>pick locks to increase stamina
>can run marathons because I pick locks

the weight between an elven one-handed sword and a steel one-handed sword would be like a 10 or 15 pound difference, but they don't account for that

are you imply there is absolutely no transferable skills between a sword and a different sized sword?

so would using a dagger and a fucking mace but they're governed by the same base damage perk

The latter obviously. It makes sense. Getting free points to spend anywhere doesn't.

>nothing truly superior
so it's a good thing you can become master of the mages guild by using basic ass fire and ice spells 2 times and beating everything else to death with a warhammer

>Not being a Muscle Wizard
It's like you aren't even trying.

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Improving the skill by using it is good at first, but can't be as simple as that. It needs fine tuning.
Smithing should be more detailed, for exampled. It should be broken up into both weapon types and materials, with an individual skill stat for each one. When you forge a given weapon, the weapon's final quality would receive bonuses based on your skill crafting that weapon type and your skill in working with the material.
So if you've crafted 1000 iron daggers, your skills in crafting daggers and crafting with iron would be exceptional. If you then went and created an iron battleaxe, it would still get some quality bonus because of how well you understand the properties of iron but it wouldn't be as high quality as your daggers because you've never made a battleaxe before. Or, if you tried to make a dagger out of a different material like glass, you'd get the weapon-type bonus from your experience making daggers but you wouldn't get any material bonus because you've never worked with glass before.

With a system like that there would be a hard cap on how much you could benefit from making a million copies of a single item. A million iron daggers wouldn't improve your ability to create a daedric sword whatsoever but specifically making swords and other daedric things would help.

Oh, and put the exotic smithing options behind quests where you learn how to create them, instead of just unlocking them with a perk point. And get armor styles in there as well like ESO's system, to change the visual aesthetic of the armor you're crafting. Maybe make the styles something you must learn from quests or other blacksmiths.

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>wizard
>no points put into any magic skill tree

>I told you...
>It just works

This isn't an MMO, user. Ain't no one got time for that shit, and if players want to optimize the fun out of the game, then so be it.

>it's okay to be lazy
bethesda expects you to have 100+ hours for Skyrim, but didn't put enough variety in the game to cover that time, let alone enough thought into the mechanics

Yes and no, you can learn physical practices and motion from animals that you can then apply to swinging a sword.

inb4 >food analogy

>tiger using 3 legs to power a slash with one
>wolves circling prey fluidly to confuse enemy and create blind spots
>wolves attacking the nape at every opportunity
>All felines lowering their stance and reducing profile when threatened

Theres alot to be learned from simple cats and dogs when you have everything to learn. Lets not forget that the first ones to learn, had never learned anything.

>controls like actual dogshit

>tiger using 3 legs to power a slash with one
yeah all those three-legged samurai were wasting their efforts before they figured that out

so does skyrim

But you have to be able to go wherever you want whenever you want bro! It's like, freedom dude. Forget that it takes freedom away from actually making a character bro, nobody wants an RPG my guy they just want to run around a big map lol!

not excusing bethesda, but the requiem mod removes level scaling

The only thing we can take from this is that were you to be the first to learn martial arts or sword technique, You would fuck it up real bad and die.

What you can take from the tiger, is abusing more limbs than the one swinging. Weight and muscle power is a total across your entire body. Rams, Rhino, Elephant, etc, all know this instinctively and also learn from their parents. And again, going back far enough, those parents at one point figured it out themselves and taught it to their children.

The problem is that you swing the sword for example "as good" in level 1 as you do in level 100, the only change is that you do more damage which shoud be attributed to the physic and not your skill with the sword.

>make jewelry
>master of heavy armor smithing

Skyrim is nothing special, but not using the mouse to look/supporting twin stick controllers is just default now. Anything less is just unplayable without nostalgia goggles.

user, I...

I'm actually having a hard time thinking of more than two or three that DON'T do this. Its always a huge treat when an RPG gives you leveling options that aren't
>5% more damage with Steel Dildo
>2% Max Health
>Gain 5 Dickwaving Skill between the hours of 6 and 12 PM

Its awful. If you're lucky you get stuff that actually makes your mage's fireball a little bigger for the magic classes sometimes, or a funky glow or something. It'll still be irrelevant, but at least it'll actually show up.

Perks are great when done right

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>complete amateur does 10 damage when using a 10 base damage sword
>world's greatest swordsman does 15
wew

>sneak everywhere
>eventually turn invisible
>slaughter billions

What is better SE or LE

I’ve heard SE but I’ve also heard the constant updates assfuck a bunch of mods

To save trillions

On money by switching to GEICO

Someone didn't use SkyrimXP.

do i just suck, or does skyrim get hard as hell at higher levels? around level 50, even with amazing combat and armor stats, i feel like it takes forever to kill enemies and they hit hard.

se

I have both, and SE definitely looks a lot better. i basically only use the alterate state mod, and convenitnely that can be downloaded right from the main menu

Looks like someone's not playing a stealth archer.

>you get better at casting magic by casting magic

at least for magic it winds up being far better to cast a 10 damage fireball 5 times than a 50 damage fireball once due to getting 5x the experience using the novice spell.

The last million Skyrim threads in a nutshell.

Anyway, that's level-scaling for you.

>quicksave
>pick pocket literally everyone you see
>quickload if caught
>go to skill trainer and pick pocket gold after each level up
>train up to 90 skill in everything without actually even using said skills
great system you got there

Skyrim was my least favorite elder scrolls and I didn't even bother to play more than 8 hours of fallout 4 before dropping it like the worthless brick of dumpster fire trash it was.

How you people can enjoy a game with mechanics this dumbed down and insulting is beyond me. In fallout 4 they literally give you power armor at the start of the game like some big meme. It felt like the entire beginning part of the game was designed just for an e3 presentation and they just decided to leave it like that. I'm not even kidding you, that's how fallout 4 felt to me the moment it put me in that armor.

You can craft a gorillion daggers then build the best armor in the game

Why would you need power armor when you should be playing the game as a stealth sniper?

you don't spend equal amounts of time doing those things normally, so you end up spending unrealistically long amounts of time doing inane shit like making 1000 daggers or something
scale it right

You're a funny fucking user, you know that. Don't come to school tomorrow.

Level scaling

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based

Stats dont matter. Combat consist of swinging wildly or throwing fieballs endlessly, bwahahahahahaha.

It's definitely a problem. All the fun of exploring and searching for treasure was lost 1/3 into the game because I could already craft better gear than I'd ever find.

I want to FUCK white Korra!

The problem, or rather, one of the many many problems Skyrim has is that you can be literally everything at the same time. Unlike Fallout New Vegas for example, where you have to think of what you want your character to be, in Skyrim you just keep playing and playing and you can be everything and in the end it just feels like you`re nothing. This literally kills any replayability the game could have because why play through it again when you can just go to the mages guild and do whatever dumb quests they have with any character you make at any point in time in the game.

It would be an interesting system if instead of being able to be everything you had to pick a certain number of skills and those skills were the only ones you were allowed to level up and use with any level of competence. So you want your character to be a heavy armor wearing, archer with high levels of persuasion you should be limited to those skills without being able to cast high level spells, enchant godly items and whatever the fuck else you can do in skyrim.

You could do the same shit in Morrowind, shit was hilarious

Will they ever make Alchemy NOT broken?

>every character needs to be able to lockpick
bring back unlocking spells and opening things with brute strength

Scrolls of Ekash's Lock Splitter were hands down the best "common" loot in Morrowind.

It's so fucking infuriating seeing retards trying to make MTG cards, my fucking god.

Series should've ended after Son of Ogre

>one of the many many problems Skyrim has is that you can be literally everything at the same time
Every Elder Scrolls game since Morrowind has been like that and it's a core part of the appeal.

and that's why they're all garbage

>200 hours in
>somehow manage to bug a handful of quests because i killed a npc who went hostile on me too early in the questline and i don't save frequently enough to undo it

Shame, i can't believe a game this popular with the millions and millions of development costs can feel like its held together by bandages

You can only train 5 times at each trainer.

>increase speech
>convince everyone that you're tough

I don't get how games expect you to do this.
>think of what you want you want character to be even though you have no idea how the game will be and if you mess up might not even be able to complete the game

Give pre-generated classes for retards like you

>zoomer never played an rpg in his life
That's why bethesda don't make rpgs anymore. Only glorified action games with rpg elements with big waymarks on the screen so that stupid zoomers can't get lost and be forced to use their brains for once in their lives.

Per Level, but different trainers can only teach you up to a certain degree. Each skill has one master trainer as well as several lesser levels of trainer.

It makes grinding more appealing than just playing the game normally.

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I can stand in a corner with a rock holding down the heal button, come back an hour later and blow through the rest of the game.
Also it is a good system but needs more variety, swinging a sword should not make you better at swinging maces, and perks should be perks, not straight buffs to things like damage.

???

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I've followed this one for a long time, but never played it. Side note, I wish t3nd0 would come back.

What are some silly mods for Skyrim? I have the special edition installed.

this is too true

>I have the special edition installed.

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>stand on a rock an enemy AI can't get to
>spam alteration spell
>10 mins
>you're now a master at alteration

>convince everyone that you're tough
>because the world of Elder Scrolls is in-universe shaped by the power of belief (hence why shit like CHIM and zero-summing works and why there are like 10 different versions of every god that are all simultaneously true) it becomes the truth
>ergo it actually makes complete sense that you can increase your health purely by leveling speech

IT
JUST
WORKS

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...How the fuck have I never noticed this before.

The older games did the same thing and they did it better. Then there's the fact that the skill level literally doesn't matter thanks to everything scaling with you. That crab you struggled against at level 1 is just as strong as it is at level 20.

>speech so high you can even convince yourself
Damn.

In Kendo, the standard stance has your back leg in tension and slightly raised so you can propulse yourself faster forward. It also increase the strike strength because you add forward full body momentum to it.

Same shit but annoying because Skyrim's combat and quests weren't designed for this gameplay.

>That crab you struggled against at level 1 is just as strong as it is at level 20.
Not necessarily, zones have minimum and maximum levels. Also, it just has higher health/stamina/damage while the player can improve in a greater variety of ways, so they don't scale at the same rate.

more like if you watch a kangaroo punch shit
you too will learn how to punch shit

Vanilla Skyrim's zones are pathetic. The overworld doesn't go above level 6.

that isn't true in skyrim. at higher levels they spawn in different enemies. so instead of bandits they are bandit marauders. instead of regular wolves they are ice wolves.
the level of the enemy doesn't change.