How did they make the game so small in file size?
How did they make the game so small in file size?
1 hour of content repeated
6 GB is not small, would have been interesting if they had kept it under 1 GB.
Rather ask how AAA devs manage to make their games over 50 GB in size and how call of duty manage 0.1 TB.
Anything over 20 GB in size is just retarded.
>being poor
>not wanting lossless content
>got a beef pc
>still play all my games on lowest settings
>my friend hates me for it
>A Roguelikes content is repeated
No fucking way?
The steam download was only around 780 mbs in total.
Triple A's don't compress their sound and the shitty devs that work for them have no idea how to optimize their code.
Is it good, though?
>Make a game based on System Shock
>Copy the worst parts of System Shock
I won't ever understand these developers.
Is it good?
Im having a good time with it, its pretty basic as far as roguelikes go. So far I think it'd be worth 20 rathe than 30.
What are the worst parts?