Writing in vidya

Why is the writing threshold so fucking low in video games?

Theses guys's stories would pass for mediocre novels but slap it on video game and suddenly "gamers" are talking about masterpiece.

Is it because most good writers simply go the more prestigious mediums (literature, film industry) while hacks just go to video games?

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Because in video games the writing isn't the only thing that matters like when you write a book. Even if the story is not well written, if it makes the world have enough interactivity for the player then it's ok. Is it a good excuse? No, not really. It's reality, though. That's why they write the stories specifically for video games, not to sell it to Hollywood or make a book series. Kojima isn't gonna sell Death Stranding novels for the next 10 years, he wrote it entirely as a game, born from ideas in his mind primarily aimed at being implemented in a game.

You may think I'm bullshitting you, but having that mindset when writing something really does make a difference. Writing a story for a book or movie is worlds apart from writing something specifically designed to be built upon, gameplay wise, for a game.

usually gotta write around a repeated gameplay loop involving violence, usually gotta write a lot at once, sometimes have to revise the story in response to technical or time limitations

What happened to Kojima? He has changed so much.

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Because when something like Xenogears or Nier Automata comes out it gets bashed as pretentious so you have to feign to have some themes but fail to explore it with subtlety as an excuse which is what actual pretentiousness is like

You posted Hideo, not Kojima

>i havent played it yet but um this story is shit
kill yourself retard, you're just seething because tons of people are talking about a thing you aren't interested in instead of the thing you are interested in

Honestly I think atmosphere is more important than writing in a video game.

Like said, you gotta write keeping in mind the medium you're using. Imagine Dostoyevsky's or House of Cards' writing into a game, it would be unbearably boring. Furthermore, you have to consider that games are extremely new in terms of media. Books and films had a lot of time to develop itself - even if some times I think that video games are faded to have poor artistic merit, since the media was born with a pure entertainment-like purpose in mind.

"Story in a game is like a story in a porn movie" - John Carmack

Well, you can either go the Yakuza route of story and gameplay being entirely different beasts (both are great even if Yakuza has basically every year). Or you write the Story for the game, Demons Souls comes to mind. Playing the game tells the story, you don't get 5-minute cutscenes that explain the plot to you. It's the experiences you make, the actions you take that tell the story. (Last time the Series did that was the Priscilla 'fight' in Dark Souls). Of course, people will now tell you that the Sony Movie games have a great story, which sometimes they actually have because unlike a movie they have time to develop and grow their characters over 10-20 hours. The problem here is the opposite, the Story is great but the game beneath is serviceable at best and does not really support the story besides giving you something to do between cutscenes.

If you look at that Crowbcat video on BioShock Infinite you will notice how much shit was cut or 2K forced them to kick out. The finished product looks nothing like that and I trust in Levine's ability that the BioShock Infinite we got was not the one he wanted to make.

And as much as we like to hate on Kojima for the past Metal Gear Solid stories, we have to keep in mind that he didn't want to make the past 2 and it shows. Wisecrack had a nice video on that, having theorized that Past MGS2 all the games are more about Kojimas legacy and his place in the industry.

Mid-life crisis

The medium is at its peak when Its trying to evoke emotion like a painting. Hacks try to make it like narrative-based film or literature. It just isn't well-suited for it, on the whole.

and now he's toiling away implementing android vr or something while kojima and david cage -- the twin chads -- expense out their gay dates and sweettalk actresses into doing nude body scans for no reason

Good point. But the whole MGS3/4 being meta comments on Kojima's career feel like an excuse honestly

write something better lol

Has he split into two different entities now?

>now
user..

Oh I will not say that they are not bad, because they are way weaker compared to the first and second one. The Fifth at least tried to bring it back to the preachy territory but fell flat on its face.

But saying Snake in four is a stand-in for Kojima fits perfect and people wanted answers to questions that are not meant to be answered.

I think when a game focuses on interactivity and having the story play out as a result of the players actions, allows games to have just as much artistic merit as movies/books. Very few have been able to master this idea, I can only really point to someone like Fumito Ueda as a person who pushes that kind of interactivity.

Which is the better game maker? I'm guessing it's Hideo and not Kojima.

I fail to see much of a difference between the schlock of video games and the ones of film and tv.

These writers are hacks and terrible
I don't think they could write even mediocre novels; novels are much harder to write than videogames
Better writers do stay away from this shit industry
And all the good writers already left. Cage and Kojima are total fucking jokes, failed hollywood faggots. Good writers left lucasarts in the 90s and have better careers now.