You are employed to make Quake 5. What's your plan?

You are employed to make Quake 5. What's your plan?

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>RTX: On

>Full mod support
>Flexible, strong engine with a large toolset.
>Easy to make maps with custom triggers.
>Source code exposed.

>Gameplay is a continuation of Quake 1 in style, story is light but sets the mood without trying to be more than what it should be.
>Labyrinthine levels that encourage exploration.
>Higher emphasis on vertical mobility and ranged combat than Doom 2016.

>Not shackled to Bethesda launcher or anything else.

Atmosphere and map design of Quake 1. Enemies are still tough but thanks to new technologies you can now have 50 on screen at once instead of 5 at best. Final chapter is Ranger escaping the arena eternal to be with his family again, hints of how you're in it will be seen throughout the levels as things from Quake 2, 3, and 4 make their appearances in the maps every once in a while. His family is long dead after literal hundreds of thousands of years spent in the arena eternal.

Priority: Singleplayer

another nine inch nails soundtrack

I think one of the strongpoints of Quake 1 over Doom was the fact that less was more with the enemy layout. You really didn't need too much more than 10 or so for larger combat segments unless they were the human enemies because they complemented each other so well.

Having you fight in a pit against fiends while ogres rained grenades on you from above with a vore or chaos spawn showing up after a few die is enough hell to deal with even when it's only a few of them, spawning 50 of them means you have to make them less dangerous like Doom's enemies, which you kill by the legions and can easily avoid most of their attacks simply by keeping speed.

actual level design unlike modern garbage like doom 2016 where it's just a linear series of set pieces

take quake 2 and /3 revise the textured to hdr level
make a competent AI
or if i cant do that just fucking copy paste serious sam
give new abilities to the same weapons
full mod support with tools from the beggining
use vulkan and not dx12

Multiplayer is basically Quake 3 remastered. Singleplayer has small, tight levels and high mobility. Also, a return to the gothic aesthetic. No modern shit