Is Golden Sun good?

Is Golden Sun good?

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Yes

yes.

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It is incredibly fun and music is composed by Motoi Sakuraba

You can't go wrong with it

>Swap Djinns
>spells become subpar

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>He didn't swap Djinn's properly
You could get some pretty damn good spells.

But stats become op you dingus.

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It's a well-polished but thoroughly generic JRPG.

I love it, at the very least.

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> Unironically liking Golden Shit
It's trash, literally baby's first JRPG, you're better off playing some superiror GBA RPGS
> Mario & Luigi SuperStar Saga
> Mother 3
> Tomato Adventure
> Magical Vacation
All of these shit on Golden Sun, no wonder Camelot gave up on the series.

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OP take note there is only one fag in this thread

Nope
It's shit

>Superstar Saga
Fair point.
>Mother 3
Cutting it close.
>Magical Vacation
?

>2-3 elements of attack psynergy per character
>can get healing on more characters, including Wish in several classes
>some class lines DO have very strong psynergy pools, e.g. Hermit and White Mage lines have Plasma/Prism, both the Samurai and Ninja lines have great movepools, etc
>can summon much faster/more often since you can use multiple Djinn per element per turn

It's okay. Tends to get shitposted about to death because smash rosterfaggotry has fried a chunk of Yea Forums's minds.

It is one of the most verbose games I have ever played, not counting MMOs.

Ignore these two faggos, they obviously don't know about games.

Play Mother 3 tho.

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It is neat, somewhat overrated due its origin being a early game when the GBA was kinda in a drought of JRPGs and the writing/translation is rough around the edges, but it has neat gimmicks regarding how you use spells to solve puzzles, mindreading and the class system is fun to fuck round with, Music is basic Sakuraba fare, if you like his stuff you will like it.

You can get some neat stuff, and that is not even getting into the "Item Classes" in TLA requiring you to mix up to power them up, the actual "issue" is that you can play and beat the game just fine without bothering because the Characters do well enough in the "Basic" roles or you can just Summonrush on the shit that doesn't have Djinnstorm AKA 99% of the content.

what exactly is the story of golden sun
I beat it when I was a kid and totally forgot everything to do with the story trying to remember if it had any kino themes

one of the most remarkable RPG, the way the magic was used to solve puzzles was great also it was quite accessible compared to other
similar games, one of the best GBA jewels

youtube.com/watch?v=Sqvu2b_MCj0

Stop asking and start playing

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Your pasta is cute and all, but it's destroyed by the fact that you literally fail to provide a single argument outside of your own personal opinions. And no, "baby's first JRPG" buzzword isn't an argument.

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Give Isaac the Mars Djinn for superior attack.
Give Ivan the Jupiter Djinn to boost his elemental power.
Give Mia the Venus Djinn to give her a complete healing set.

The gameplay's fun and there's a decent plot if you can get past the awful dialogue. The game balance is a bit busted too, but that goes for almost every JRPG so eh.

Babbys first rpg story for 1, 2's story was all over the place but the scale of the game is pretty impressive. Pretty in depth character building but it really just comes down to maxing stats. It's honestly fun and the perfect game to pick up and put down. I ground out the series via emulators on my phone.

Also woke politics.

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>Imagine being this guy.

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Yes. It plus The Lost Age worth a playthough if you want to play a by-the-books, but VERY polished, JRPG.

>replies to almost every poster in the thread
>with literally the exact same bait he uses every time
>still includes Magical Vacation which is probably the most clear-cut example of "baby's first [genre]" in the entire industry (did you even play it or did you just google "GBA RPGs" to get more shitposts for your list?)

I wish there was a patch that made Magic actually worth a damn. Seriously, all those spells and all of them are useless because there isn't even a fucking magic stat for them to scale with.

kids discover major power and foreign people infiltrating their village to claim this power

foreigners kidnap their childhood friend so they give chase throughout 2 games only to find out that the bad guys were right and that such power is needed in order to prevent the end of the world

fin

Yes

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You need to be a special kind of nigger to say such shit

People want to bring back magic.
Magic was sealed away because it was abused in the past, so you try to stop them.
It turns out the world is shrinking without magic, and the bad guys were just trying to stop their home town from falling off the edge of the world.

> N-NO GOLDEN SUN IS GOOD I SWEAR!!!

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Cametlot didn't give up on the series, it's just not profitable. The dev time and money to make a Golden Sun game is an order of magnitude more than it takes to shit out a Mario Golf/Tennis/Soccer/etc. and those games will sell an order of magnitude more. Why spend X to earn Y when you can spend 0.1X to earn 10Y?

I'm pretty sure there is such a patch
I don't remember if Reloaded adds that or not but if not I'm quite certain I've heard of one

youtube.com/watch?v=Vni9sERVNPs

Portable SOUL

Are you that same faggot who was in the Callie thread last night?

>smashfags

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It has many interesting aspects and is probably worth a playthrough. The characters aren't all that and it's a bit too easy outside of 1-2 bosses, but a really solid game overall

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No, it's aggressively generic plotwise and so stupidly easy that running away from battles is more cost-efficient than fighting.

>CUT MY DICK INTO PIECES
>THIS IS MY PLASTIC CORK
>DILATION
>NO BREEDING
>ITS MY PERIOD IF IT STARTS BLEEDING
>DANANANNANANAAANANNANAANNA
>PLASTIC CORK

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Is that why Xenoblade is Nintendo's JRPG series they focus on and not Golden Sun?

Face it, GS was never good and only carried by Westernes and nostalgia

Hot take, but I believe that the game would be forgotten already, if it weren’t the first big SNES-like JRPG on portable consoles. The plot is terrible and makes very little sense, there’s far too much dialogue that contains nothing interesting, the party characters barely have any personality, it has some truly awful dungeons, and the combat is generally too easy besides from absolutely bullshit bonus boss.

I get it, it has some neat ideas (that unfortunately aren’t that well executed...), but it’s one game that I would never replay or recommend to anyone, unless the person in question has actually exhausted all even OK-tiet JRPGs available. Heck, I’d rather even play modern day Tales games than Golden Sun if I had to choose.

Isn't the story literally child tier?
>Silent protagonist
>Kill the big bad
>Literally can only respond with retarded yes/no emojis

>click all the post numbers of people who disagree with you
>type "SEETHING" or a similar non-argument
>watch the (You)s roll in
>brain releases endorphins

This, literally baby's first JRPG

>I started the game twice
>mfw both times my saves were deleted by my retarded younger brothers, effectively killing my drive to play it ever again

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Literally my first waifu, and still remains pure to this day. I've never ever fapped to her.

i got softlocked because a log reset on the other side of a river so no this game is gay

Drastic oversimplification, but yes. As are most jrpgs.

Not even gopnna give a (you) to that noob.

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Unironically this. I'm very firmly of the mind that both Golden Sun and Tales were only received as well as they were because there were so few alternatives on their respective consoles at the time of their release.

You should thank your little brothers for stopping you from wasting your time.

I unironically like Dark Dawn. Fuck that gay cliffhanger ending, though.

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sounds pretty meh
I liked almost everything else about it tho

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What is the solution to the rosterfag problem?

>baby's first JRPG

What the fuck does this nonargument even mean? Golden Sun is a fine entry point to JRPGs, what about that makes it inherently bad?

Lost Age's only real hangup is Kraden honestly. He could die of a heart attack about 10 seconds in and nothing would change, and 90% of his dialogue is regurgitating things other people said seconds ago, or things that are currently happening on screen.

What happened in that one?

It’s absolutely one of those games that are only remembered because they happened to be released on the right platform in right time. If it was released on late SNES era, it would have been forgotten behind the more impressive games on the same platform, but early GBA release gave it its own niche to shine in.

The only ones who like it are GBA zoomers who missed out on games like Final Fantasy, Dragon Quest, Mana, Chrono Trigger, etc...

Mandatory Lost Age script word cloud.

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>Silent protagonist
This is incredibly common in JRPGs, many of which have great stories
>Kill the big bad
The "big bads" of the first game were actually the good guys (but were huge fucking cunts about it) and anyone who could be described as a "big bad" of the second game is never fought
>Literally can only respond with retarded yes/no emojis
How else could this work with a silent protagonist? There's literally nothing wrong with simple yes/no prompts in a linear story

i played golden sun after playing breath of fire and i get them confused in my head

>Motoi Sakuraba
he's trash tho

You wanted this reaction image, right?

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>The plot is terrible and makes very little sense
How are the elemental lighthouses any worse than le generic ancient evils that most JRPGs feature?

Nu-Sakuraba is garbage. Old Sakuraba created the Valkyrie Profile soundtrack, which is one of the best in the entire industry.

Zoomer detected. Prog rock master race.

>>Kill the big bad
you have not played the game, didn't you? Or at least you only played the first one.

>The only ones who like it are GBA zoomers
That's not a problem with the game, rather the community.

>who missed out on games like Final Fantasy, Dragon Quest, Mana, Chrono Trigger, etc...

Those are all more or less the same shit as Golden Sun, though. Not sure about Mana as I've never played it, but the other games you mentioned are also considered to be entry level JRPGs.

Would it be wrong for me to assume that you only dislike it because you hold a bias towards games you grew up?

Never did that user imply it was a bad thing.

It's maybe a bit better than average

he sorta did indirectly by agreeing with a post that states it's bad, if that makes any sense. Feel free to correct me if I'm wrong.

All of those are better than GS, you never see GS in top 10 RPG list do you? NO! Becaus nobody cares about them.

Nintendo doesn't care, Camelot doesn't care, Sakurai doesn't care and NOA doesn't care. GS is dead and baby shit.

I've played all of those and like golden sun more. Chrono trigger in particular is by far the most overrated jrpg I've ever played

The idea of lighthouses and the duality of good and bad things about igniting them is fine, it’s the smaller stuff that doesn’t work. Character motivations, pacing, ”why we’re doing this” issues, the plot just moves forward in so contrived and stupid ways. Also, actual lighthouse stuff gets so little time, most of time it’s just some errand bullshit about boats and equivalent needed-for-getting-to-plot-area chores.

>Kill the big bad
The big bad actually wins

This. Not even being contrarian. The writing is awful. The characters are awful. Progression is worse than das2 pile of rubble. Ability progression is worse than other m. I can't understand why any adult would enjoy playing through the series. It was only fun because it was on the gba

>All of those are better than GS

Opinion, and even if that's the case it doesn't make it an inherently bad game.

>you never see GS in top 10 RPG list do you? NO! Becaus nobody cares about them.

At this point I'm certain that you're baiting, as being unpopular isn't an inherent fault of the game unless it has a fundamental problem, which you've yet to state aside from "le zoomers ;(".

Magical vacation was pimpin. Magical starsign was even better

All of the puzzles were simply move pillar with a) a hand b) a hand doing something else or b) the wind. There are better puzzles in zelda sadly enough

golden sluts

My friend, Mother 3 is on many of those lists, and that sold even less than GS and was only in Japan

I enjoyed it as a kid, but the combat is pretty simple.
It's definitely for newbies to the jrpg genre and being one of the earliest rpgs on the gba gave it a lot of stride, but I don't think the games would hold up well today.

>Also, actual lighthouse stuff gets so little time, most of time it’s just some errand bullshit about boats and equivalent needed-for-getting-to-plot-area chores.
I was fine with that. Being able to freely explore the world in TLA was great, and when you finally get to the lighthouses it feels like a big deal, like you had to cross the whole world just to get there (which you did). If you could just casually stroll to all four lighthouses, THAT would make the whole thing feel like running errands.

>unironically citing internet Top 10 lists as an authority on the quality of a game

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No. It's a shitty Nintentoddler JRPG from like 15 years ago. It has literally nothing going for it except "DURRR REMEMBA PLAYING THIS IN SCHOOL????"

It's not a game for adults. It's for fucking children and manchildren who have to live in the past.

the game is very charming but the story and combat is really generic asf I got bored halfway and didnt even finish it

>"DURRR REMEMBA PLAYING THIS IN SCHOOL????"
>It's for fucking children and manchildren
Why are you so mad that people like a video game? Did the chad who stole your girlfriend like Golden Sun or something?

Fucking yes bro

>Bosses can be easily beaten with summon spam
>Half the characters are clones except in Gs1

Most JRPGs are like that. You have one overarching goal and then episodic adventures on the way there. I don't see anything wrong with the way Golden Sun does it as compared to any other JRPG, especially given how the gameplay depends a lot on having varied level design. Yeah, it may be a bit contrived to have to climb up three different towers in different parts of the world to get three pieces of a trident in order to get into Lemuria or whatever, but it's hard to care about that when each provides you with a fun gameplay challenge and honestly it's not that different from hunting for the crystals in final fantasy and other such quests

Golden Sun is good, in my opinion. People saying its shit doesnt make it shit. It not being as popular as other franchises doesnt make it shit. Form your own opinions. From my time playing, there's a lot to offer, especially for people new to the genre. Combat isnt hard, plenty of LORE, puzzles and environments are cool, and fair amount of collectables. Its WORDSWORDSWORDS, sure, and needs more character development, but I still have a good time walking around talking to people and learning about the world. If I had to change anything, without making it a totally different game, I'd add a hard mode and inter party dialogue scenes to develop their characters more.

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Posting my class availability guide again.
To read it, start in the middle of whichever triangle you're interested in. This represents 0 set Djinn (or, technically, 9 set Djinn of the Adept's innate element in the 3-element chart).
Each step in the direction of one of the labeled axes represents equipping one Djinn of that element. The tile you end up on represents the class you'll be in given that Djinn configuration.
Each different tile represents a different class. The colors of the tiles represent the elemental alignment of that class, and the numbers represent which level the class is in a class line. The key at the bottom labels shows their names.
I might do a separate one for the Reloaded since it's fairly popular and adds some classes.

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Biggest disappointment about Golden Sun wasn't even Dark Dawn, it was the whole Babi plotline being unceremoniously dropped in TLA

Is Golden Sun the only jRPG with an actually good combat system?

he died man. What more do you want? He was dying even before Isaac got to the boat. I don't think that Isaac even made it to lemura anyway

Needs more spell variety, among other things, but the core is great

>no one drew porn of the yes/no guy yet

wtf

I'm really curious what the deal with that is.
I always thought it was suspicious that the first game ends with Isaac's party getting a ship and having the mission of finding Lemuria, and then in the second game you play as Felix's party, get a ship, and find Lemuria. You basically do what should've been Isaac's next stop for an entirely different reason - which is facilitated by Piers, who curiously seems to have been a later addition to the plot since unused data in the first game suggests Alex was going to be the last party member.

For him to have not died so all that setup didn't go to waste. Like the whole second half of GS1 centers around this guy and then he just gets a line or two in the sequel. It's maddening

>swap djinni
>can suddenly summon dullahan

Fuck the class system had so much potential, it just didn't take it far enough. There were some interesting classes you could get but most were fairly samey

No. Its very pretty tho for a gba but its mechanics are super surface level

Play more JRPGs, dude.

rec jRPGs with good combat pls, Chrono Trigger and FF just don't do it for me.

I'd wager they might have planned to treat him as jenna in 1, or back tracked and thought
>why dont we just make him a villain?

I'm trying to design a turn-based RPG. What makes "good" combat?

No. If your older than 16 then you realize the story is full of cliches and very typical. If you played when you were 13 or younger than the game is okay.

Complexity, really. You need to find a balance. What would you want to play?

options, stuff that increases the decision making tree, and enemies that force you to use those options. Every "spell" shouldn't be just fireball, fire baller, fire ballest either

>cliches are bad
If you're older than 16 then youd know this.

Options and snappyness

Protip: just because it's a turn based RPG doesnt mean you can't make it feel satisfying to attack something. Make fast responsive menus with nice sound effects so that even that basic action of picking an option feels good.

>I'd wager they might have planned to treat him as jenna in 1
That would have been fucking sick actually if he tagged along for just a little bit at the beginning of the game and was overpowered and like level 50 or something. Would give you a better sense of "oh shit this guy is strong" than just beating up some soldiers.

I was a fan of how Nocturne did it. Buffs and status ailments were important. Mindlessly spamming the wrong moves would make you lose turns. You want to plan your party's skills so they synergize with each other, instead of each member being their own unit.

Yeah, I really wish it was that way, just little touches like that can add a lot to a game.

>its a motherfag

of course it is. Don't you have a DQ thread to ruin?

It says so much but actually explains so little. Neat/10.

It has good elements but is pretty overrated. There are worse JRPGs you could waste your time on, but plenty better as well.

The most infuriating aspect of the game is the story. It never fucking goes anywhere, like literally nothing of substance happens ever in the game and the dialogue is filled with padding just like the story so you have conversations between characters where they spend an eternity saying very little or even nothing at all. It's just the most low-effort writing I've ever seen in a JRPG.

Make buffs, debuffs and status effects not only matter, but be vital to victory.

Every fight should feel like a genuine threat, even random encounters.

but mother 3 is a better gba rpg than golden sun you straw-manning idiot

There's a lot of ways to go about it but I'd start with:
>diversity in terms of abilities and strategies, not everything is just straight damage
>progression system with minmaxing and customization, leveling up and getting new gear that straight up improves old gear can't be the only progression
>effects of abilities are as explicit as possible - it should be clear what status effects do, how potent buffs and debuffs are, what effect each stat has (for stuff like skill/luck/etc beyond the obvious ones like attack/defense), etc
This one is more of a personal preference which some people might disagree with and can vary based on the type of game, but
>avoid too much focus on resource-management; your success should be based on your tactics in battle and the abilities of your characters, no on how meticulously you went grocery-shopping beforehand

Plot was entertaining. I enjoyed that its not like every other jrpg got to smash god and save the world that its more low key.

>Every fight should feel like a genuine threat, even random encounters.
People say they want this, but imagine how much of a pain this would be to actually play.

I'm all for random encounters that require some thought to overcome, but unless you severely tone down the frequency rate to where you only encounter maybe two or three enemies per dungeon, they shouldn't be marathon battles that tax your resources to a major extent, or else that just results in boredom and/or grinding

I was thinking a threat like these enemies will kill you if you're unprepared and don't take them seriously, not like have every random encounter basically being a boss battle.

Look at Etrian Odyssey series and Strange Journey, good examples of games with random encounters that actually pose a threat.

If you're really into shounen and you're under 25.

That's a pretty stupid opinion to have, but I expect nothing less from an motherfag.

A lot of porn from pre-2009 didn't get migrated and is lost to time, there's some shit of Mia I remember vividly that just isn't on booru's or the like

Nice job on being one of those archetypical Yea Forumsirgins who can't argue for shit and posts consisting of random nonsensical straw-manning

Like lmao that dude had a long list of rpgs and you picked out one of them that triggered you and cling to it like a retard. God what a dump this place is. People like you are so worthless lol

I liked Vacation more but Starsign was some gucci shit. Wish somebody would revisit that series.

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>I enjoyed that its not like every other jrpg got to smash god and save the world
Uh....

There are some good points to the games, such as the djinn-gimmick gameplay, story, and the general sense of a grand adventure. But Golden Sun was riddled with archaic jrpg problems from the get-go. Problems that were fixed in select snes jrpgs. Camelot simply isn't a competent developer, which is proven by Dark Dawn not doing the series ANY favors. Camelot's just going to stick to their shitty sports game with forced jrpg plots so they don't feel bad about never making a good rpg.

I wouldn't mind getting rid of all enemies that aren't bosses/mini-bosses. That's basically how I play FFVIII. A system like guardian forces or djinn would allow you to tie stat/ability growth to something other than killing 50 rats in the sewers to learn Bigger Fireball

No
Too wordy, and too easy :(
Also the characters punctuate every sentence ;)
with unnecessary animations

>Problems that were fixed in select snes jrpgs.
Such as?

Why do people complain about golden sun when the best jrpg ever made, shining force 3, has the same dialogue style and battles are less strategic but take a million times longer

Screen crunch, wonky menus, attacks not automatically switching targets when an enemy dies, etc.

Literally built to take Felix's dick

>just because you can play a racing game by ramming other cars off the track means that I should

>Argue

Argue what, pray tell? You saying "this game is better" isn't an argument. It's a statement. If you want to actually have a discussion about which game is better than bring up points worth debating. If you want to debate why, mother 3, the game with worse music, graphics, story and gameplay is the better game then I'm all ears. I don't think you do though, because if you had a point you would have made it by now.

Low difficulty and shit writing are very valid criticisms for a JRPG. I didn't tell him not to play, just that Golden Sun is shit.

I agree, and you're entitled to your opinion. Even if it is shit.

>Battles are literally just mashing A to do weapon unleashes.

Not trying to say Golden Sun is some incredibly hard game but this definitely is wrong.

It had some good ideas, nice visuals and music but other than that it was pretty average.

Right, sometimes you have to use Wish too.

painfully mediocre to the point of being kind of bad

>Literally can only respond with retarded yes/no emojis
That's only really for funsies, whenever you say no another party member usually corrects you or the guy you're talking to can tell you're lying.

Whats even the point then? The only time it really changes anything is one choice that makes Kraden get pissed and call you a fucking retard. (there's the "bad game over" one, but that's literally just a paragraph of text before it just makes you pick again, so I don't really count that)

Post it
>Favourite dungeon
Aqua rock
>Favourite unleash
Light surge
>Favourite spell
Searing beam

I meant games.

Almost every good Squaresoft game after 1992.

MARIO RPG?

Same, except my favorite spell is Death Plunge.

I want to make love to this dungeon. All the other elemental rocks should have been this lengthy

I miss puzzle dungeon games so much

Best dungeon was Jupiter Lighthouse, easy. The floating puzzles were really neat, and of course, it was a very tense, climactic point in the plot

Best unleash was Assassinate. Both looked cool and was very useful

And Searing Beam has nothing on Call Dullahan, I'm afraid. The item classes needed a bit more occasion to make use of them

crossbone isle for the p u z z l e s
judgement for kino world destruction
ragnarok because who doesnt like to slam a giant exploding sword into enemies faces

smt

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FUCK OFF RYAN

istg Ryanposter I'm gonna hee your ho

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i played it as my first real (non-pokemon, non-paper mario) rpg as a kid and it didn't leave much of an impression on me, which is quite the feat

Do I have to play Mother 1 and 2 to understand 3?

Imagine having this much free time to plan video game imageboard psyops

Plenty of time if you dont play video games

atleast play earthbound

This has to be some elaborate prank. Maybe some people do this as a sort of inside joke with themselves? I don't know.

Let me rephrase: what sort of sad, worthless person dedicates time to a venture like that? Is there really nothing better they could do with their time?

Hey

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I beaten that and the canon sequel. The GBA was best era.

Funny because you are trash that can't handle such a "Casual" game, might as well not play it at all right? LMAO Golden Sun Dungeons are not casual play like Final Fantasy, people literally get lost or spend more than two hours in one without a guide.

I see you never played a JRPG before.

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I liked her. Wolf transform gimmick was really neat. Shame we'll never see her again. DD may not have been as good as the first two but I still had plenty of fun with it.

>he thinks he can actually control the board's opinion on a topic by relentlessly shitposting about it by himself
Cute
What he doesn't know is that his samefag posts are incredibly obvious to spot since they're so low effort and repetitive, plus he knows nothing about the games and it shows

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Sveta a cute
I wish she would've been more on the kemono side and less on the furry side but oh well, she wasn't that bad compared to her brother who was full furry
She was one of the few party members who was actually relevant. Frankly there was 0 need for an 8-man party. Matthew/Tyrell/Amiti/Sveta should've been it. The rest could be removed with virtually no storyline consequence. Just come up with some excuse to have Sveta join before Amiti, like some psynergy-vortex related incident stranding her away from Belinsk and she joins up with you to get back home.
I guess you'd end up with essentially an all-warrior party but who cares, the entire cast is essentially mage-knights anyway.

>tfw in the middle of a mia-less playthrough
having only 3 characters when youre supposed to have 4 adds a neat little twist to the game, especially since you lose your dedicated healer. Doesn't necessarily make the game harder though unfortunately, since instead of distributing 28 djinn amongst 4 characters you have 27 djinn distributed amongst 3, so your characters are stronger and can actually reach the classes from TLA that are normally unobtainable, since they were actually programmed into the first game anyway.

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>found my old GBA and Golden Sun
>can't see shit on the dark screen
>colours look washed out
>volume is so quiet
>random battle BGM still kicks ass
>Ragnarok looks sick as fuck

I honestly wouldn't be able to play it again. I've grown so casual that older games are too much of a drain to play with the antiquated hardware and gameplay mechanics.

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Post GS art

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Is this the last game to use passwords for anything involving saves? I can't think of one that came later that did

It might be the game that made devs realize that its time for a change.

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Only time I ever had to do that was on the fucking Wii U Virtual Console and it sucked ass
Made one mistake and had to meticulously check every page for it
Luckily if you emulate you can use VBALink so you don't have to bother

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>playing for the story

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>Isaac and Garet left their wives to stare at a mountain and pray to a rock who tried to kill them once
Dark Dawn was fucking weird

I remember having to write down the password from GS1 on a notepad, then putting the cartridge in for TLA and hoping you didn't mess anything up while writing down the password.
And if you did mess up, you would have to put GS1 back into the gameboy and meticulously go over every character only to discover you wrote down a "x" instead of a "+."
THEN you would enter the whole fucking thing over again on TLA hoping you got it right this time.

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>wives
Matthew and Tyrell are probably both bastards

>tfw fighting star magician in TLA Reloaded
fucking hell

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I remember there was barely any in the first place.

>not awoo
ONE JOB

cringe.
It's great OP, just play the first two though. Isaac should've been playable in Smash, for you soccerguy.

WOOMIA

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