Fighting infinite horde of demons pouring out of literal portal to hell

>Fighting infinite horde of demons pouring out of literal portal to hell
>Defend city with ten people

You would think the cities would send more soldiers to fend off the Daedra. It's also stupid to send in one guy to close the super portal. What if you got ripped in half by a daedroth? Mehrunes Dagon would have no problem taking over the world once martin gets obliterated by the siege engine. The whole battle strategy could've fallen apart at any moment.

Attached: IMG_2249.png (1634x1048, 2.89M)

it just werks

Attached: 1513795744241.jpg (500x303, 38K)

this was not long after LotR and bethesda wanted to copy what they saw in the movies (hence sean bean playing a big role and giving an """""""epic"""""" speech just before this battle) even though TES is a dungeon crawler unsuited for large battles even before factoring in bethesda's incompetence

Just a system limitation. If it could, it would have hundreds of soldiers on screen.

Well, you're the hero, obviously you're going to close the portal.
Still, sending ten dudes to defend the city is pretty substandard on Bruma's part

But it doesn't, and they still can't 13 years later.

>hence sean bean playing a big role and giving an """""""epic"""""" speech just before this battle
>Martin is voiced by Sean Bean
why did I never notice this? I must have voice autism

Because the system is still limited. 13 years of progression still isn't enough to produce the proper vision.

No they're just cheap cunts stuck with the same engine, the technology is there.

Seriously? You know the Emperor was voiced by Patrick Stewart too, right?

Bethesda games are the only ones where characters on screen go down with time instead of up

Attached: Fallout_76_cover.jpg (285x350, 41K)

2019 - 2011 = 8

Not 13.

>Complete mission
>Everyone is alive except Bauras and Jauffre every fucking time
Auto resolve combat is by far the worst shit in Oblivion second only to the enemy scaling that makes it shit to begin with

Attached: 1556229140727.jpg (720x960, 31K)

the best part is the little dagger they gave Martin. Why couldn't they give him a proper sword?

> enemy scaling complaint

Clearly it was easier to kill a bear, for example, later in the game than it was to begin with.

Did you people not enchant or improve your weapons and armor at all, as the game progressed?

Oblivion was 13 years ago

They won didn’t they? Why are you complaining.

Ah I got mixed the picture mixed up with Skyrim.

>They won
No, I won with zero help near the end.

Because bears don't really change. There are variants like black bears and stuff like that but they're not dramatically harder than the base variant. Other enemies on the other hand have tons of variants that become obnoxiously difficult to kill once you're level 20 and beyond, even with enchanted weapons. Please don't try to defend the game's awful level scaling, it was shit in 2006 and it's shit now.

thanks consoles

everyone gets tricked into falling for the thief builds after you spend a while questing in the main city and end up leveling mostly meme skills like Acrobatics

Engine limitations. It's the same reason only 5 people are on the 3 strip parts in NV

It’s just not a true reflection of playing the game though. It’s a myth.

No it's not? The game becomes more annoying the longer you play. It also basically forces you to do the Mage's Guild quests so you can enchant shit unless you have the DLC or get lucky with a sigil stone. You get to a point where a backstab with an enchanted daedric dagger that does six times normal damage barely does a quarter of a dremora's health. That's retarded.

>Ten
I count 14 bitch

>playing oblivion
>finish this quest
>take a break
>come on Yea Forums
>see this thread
GET OUT OF MY HEAD TODD, I'M WARNING YOU!

Have you ever reached a level beyond 30? At that point literally all bandits wear either glass armor or Daedric and everyone has enchanted artifact weapons, even a random thief.

based

The power of a reload button

Tbf, Skyrim's civil war quests had plenty of soldiers on screen at the same time. Oblivion is just an older game.

THE GAME DOES NOT GET MORE DIFFICULT AS YOU GO ALONG, YOU MUST HAVE BEEN PLAYING LIKE A COMPLETE FUCKING RETARD.

STOP COPYING OTHER RETARDS COMMENTS YOU READ ON Yea Forums, IT GETS EASIER AS THE GAME DEVELOPS BECAUSE EVEN THOUGH ENEMIES LEVEL UP WITH YOU, YOU ALSO GET BETTER WEAPONS ABILITIES AND ARMOUR.

IF ENEMIES DIDNT LEVEL UP AFTER REACHING ANY REASONABLE LEVEL YOU WOULD BE INVINCIBLE FOR 99% OF THE AREAS YOU GO TO!!!!!!

They had dozens of soldiers at a time yes, at the cost of high RAM requirement and unstability because the engine can barely handle so many NPCs at once.

IVE PLAYED THE GAME EXTENSIVELY, CLEARLY IT DOES NOT GET MORE DIFFICULT AS YOU GET STRONGER YOU FUCKING IDIOT!!!!! THE ENEMIES LEVEL UP BUT NOT TO THE SAME CAPABILITIES AS YOU DO!!!!

Not in the Special Edition, that one's rock solid since x64 architecture allows for a lot more memory.

Read
The game eventually reaches a point where because there is no leveled loot limited to specific loot per characters, like in Skyrim, it becomes not just retarded but also immersion breaking.
I repeat, have you ever gone to level 40?

It’s actually 13

You forgot the most important, fool.

My xbox runs it just fine bro

>IT GETS EASIER AS THE GAME DEVELOPS BECAUSE EVEN THOUGH ENEMIES LEVEL UP WITH YOU, YOU ALSO GET BETTER WEAPONS ABILITIES AND ARMOUR.

This is true up to a point but once you reach level 20+ the scaling starts working in the opposite direction. The gear maxes out but the enemies keep getting stronger. By the time the scaling stops on their end most enemies are generally way stronger than you. I understand things need to stay challenging but at that point it's just annoying. It becomes a chore to kill anything and just encourages you to exploit the system, either by using spellmaking to make some broken shit or resetting to get Chameleon Sigil Stones and making yourself permanently invisible.

Yes I’ve reached the level cap - I’ve had multiple runs on the game and had one 350 hour game save file.

Okay, so how about this: working through your first gate of oblivion versus working through the gates much later in the game......CLEARLY it was more challenging earlier in the game when you much weaker and didn’t have any decent gear, versus later in the game when you were tanked, had end game magic, abilities, gear and enchantments.

Oblivion was challenging even in the early stages, completely the opposite of Skyrim which was easy throughout, albeit I still enjoyed it.

Oh hey, if you liked The Elder Scrolls IV: Oblivion perhaps you'd be interested in the sequel?
The Elder Scrolls V:Skyrim has you visit the home of the Nords! See that mountain? You can go there.

Fucking retard have you ever played Oblivion as a high level character?

>By the time the scaling stops
It never does. Enemies health and attack keep increasing until you max out every skill and stop leveling up.

Attached: shrug.jpg (1150x1266, 134K)

Oblivion is harder at the start, then it becomes easier, then it becomes boring and annoying because you can still kill everyone especially with spellcrafting but everyone becomes a level sponge AND ON TOP OF THAT it becomes immersive breaking because there is no leveled loot list for mobs and they get straight up fucking full glass gear with enchanted swords even if they are a bum ass thief.

Daggerfall (Unity) is the only Elder Scrolls game that can have dozens of NPCs on a screen at once and not shit itself. Bethesda will never accomplish that again.
>but it's a different engine!
That's the point. Creation Engine could probably pull it off but Bethesda is so shit at coding and don't give a fuck about the quality of their work that it'll never happen. TES 6 will have even fewer buildings and NPCs in their cities than Skyrim, just watch.

That’s a camera angle, not through the eyes of the player. The player can be seen in the middle here (this is my original screenshot).

Attached: 5964E7F3-C180-4D01-9B40-1CE5A4B0CC45.jpg (345x723, 169K)

I guess the most important person was there after all.....

Make yourself permanently invisible?

My last game I hit the level cap and I fucking boosted through absolutely everything.

I wish I could load up and take a picture of my set up and a video of me fucking roasting enemies with ease, end game, but I’m currently banned from PSN and I played my last run through on PS NOW.

I didn't know Martin was Sean Bean either. I knew Uriel Septim was Patrick Stewart though.

>Enemies health and attack keep increasing until you max out every skill and stop leveling up.
That's what I meant, by the time you reach max level, which is 50 IIRC.

I wish you could too because that's bullshit. But hey, at least you have a convenient excuse that exonerates you from having to back up anything you're saying, right?

I remember clearing those oblivion gates back in the day with my level 30+ dunmer spellsword was basically this:

>10 sec paralysis spell
>spam enchanted dagger for that time
>rinse and repeat

Those fucking crocodile things were the worst offenders

Yes you fucking retard and I can fucking destroy anything in my path because I have double enchanted weapons that drain health whilst burning them to shit, then I have all sorts of enchanted armour designed to my exact liking, all the best spells and abilities, all items and potions id need etc. I’m unstoppable at end game, how are you fucking retards struggling, it’s like you’ve completely overlooked numerous elements of character building.

I lied, it’s not actually my original screenshot, but I assume due to the mish mash of armour that this is OPs character.

Do you hear me retard?
>AND ON TOP OF THAT it becomes immersive breaking because there is no leveled loot list for mobs and they get straight up fucking full glass gear with enchanted swords even if they are a bum ass thief.
It is irrelevant that you can have spells that literally destroy everything, it becomes a bad RPG and immersion breaking at the point when you have a bum thief asking for five gold while wearing glass armor and a twohanded daedric sword.

They never do. Everyone who complains about it is too dumb to level their characters properly or lower the difficulty slider. Xivilai are the only things that should give a properly-outfitted character any real trouble.

I hate it how lower tier enemies/gear disappear completely from the game's world once you're high level. You'll never meet another scamp or find elven/dwemer armor ever again. Really immersion breaking.

Get fucked dick head. Fucking noob casual getting rekt on oblivion

I forgot the pic :^)

Attached: E53CF721-A6FA-4ED0-BE28-9774E131D579.jpg (4032x3024, 2.23M)

yes, if you know what you're doing and focus on levelling your skills and stats in a specific way you completely demolish the enemies. the problem is what happens when you don't know about minmaxing your level ups or don't enchant the shit out of your gear, you moron. you're forced to play a certain way in order to have a reasonable difficulty curve like any other RPG, and it's completely retarded

stealth archer makes level scaling a joke. You get to a point where you're essentially invisible with high enough stealth, enemies will get sneak attack crits, try to find you but you just stay put and they literally cannot see or hear you when your skills are high.

It's not even hard to level up stealth skills either, just autorun near a sleeping enemy or w/e, or in a dungeon with enemies in an area close to them where they can't see you.

That’s a different point entirely though, and barely relevant.

All that proves is that you're a retard who got banned from PSN somehow

Attached: 1558716012762.png (500x569, 75K)

>My last game I hit the level cap and I fucking boosted through absolutely everything.
Unlikely, at that point enemies whose health scale with your level have 500~ hit points and even the best weapons with the best enchantments can't touch that. The reason is the damage formula in Oblivion favors the weapon stats over your own skills, which means your damage starts to peak when you get the best gear, not when your stats reach their cap. Once you've got Daedric weapons with decent enchantments it doesn't matter how high your Blade/Blunt/Marksman stats go, the enemy's health is guaranteed to scale much higher than the boost you get from those skills increasing.

Attached: doubt.jpg (600x341, 20K)

All Bethesda games are shit.

he cute

It's not about the difficulty of the game that makes it shit but the fact every fucking enemy goes through it whilst NPCs don't, so you'll randomly find out the master marksman trainer died because she accidentally wondered into a camp of bandits now twice her level. They should have kept it to select areas and camps rather than the entire game.

Absolute nonsense.

This guy gets it:

>LOL THE GAME'S EASY, JUST USE THE MOST BORING BUILD EVER

Show me any actual evidence to support what you’re saying because that is not at all what I experienced when playing the game.

Even the use of higher level abilities like blocking significantly increased your ability in combat.

It’s just absolute nonsense, yes the enemies levels scale up as you do to keep it somewhat challenging but it clearly becomes easier as you reach the higher levels because of all the reasons I’ve already said.

> user disproves people’s bullshit arguments with a tangible example
> THATS A BORING BUILD IT DOESNT COUNT!!!!