Why do you think the 3D mascot platformer/collectathon genre died?
Why do you think the 3D mascot platformer/collectathon genre died?
oversaturation
Because Rare pushed it too far.
Can't be that. FPS, open world and movie games have been way more over saturated on the market.
there's room for variety in those genres though, if you boil a collectathon game to it's core they all play out the same way
Got pushed to the side when FPS started getting popular. It became the ideal genre if you wanted to try & make it big in the industry
The genre was never that great to begin with, and Rare unironically killed it with Banjo-Tooie and DK64, even other franchises that started as collectathons tried to be something different in it sequels.
Yooka-Laylee is just the definitive proof that this type of game doesn't work anymore.
I think people just have shit taste. SM64 stays being one of the all time greatest games despite its age. Mario is pretty much the only franchise left really in this genre of any relevance.
ubishit took the collectathon formula and started rehashing it every year until people got sick of it.
Most of them were shit after the N64 era, only Jak and Daxter and Sly were good
Also most of their designs were cereal shit, they won't survive past the 90's.
Earthworm Jim's design is based and you are a faggot if you don't like it.
>smashfags
Nuts and Bolts
Even outside of Smash it's still true,
These characters have some atrocious or generic character designs and annoying voices that it's not surprising that they all died
I'll take the cereal mascots over some cinematic openworld game with generic gruff grizzled man #3472
>smashfags
Let me introduce you to this hidden gem OP
>I hate fun and I'm a zoom zoom zoomer vroom vroom
>I slept through the entire sixth gen: the post
t. Banjofag
The industry and consumers are gay.
Zoom zoom vroom vroom indeed
The 6th gen was about the time where the industry started to heavily lean towards MUH DARK AND MATURE games, especially Sony and Microsoft (the latter of whom absorbed the company that were the big name for collectathon types of games). That played a huge part in absolutely taking the wind out of these types of games' sails for some time and killed, crippled, or coma'd most IPs known for it.
Mario obviously survived but even mainline Mario games began diverting away with the NSMB games (and Galaxy to an extent), pushing the series back to more traditionally linear "goalpost-focused" level design.
Lack of creativity and good ideas.
Super Mario 64 was one of the first good ones. That got the analog movement in a 3D space down.
Crash doesn't count because it's a 2D platformer masquerading as 3D. Crash is only ever able to go in two directions in every stage really, forward or backward.
Spyro could glide, allowing for more interesting platforming puzzles.
Banjo had nothing really. He had Kazooie, but Kazooie wasn't really a well utilized concept. Much like the original Jak and Daxter, I believe this is a nostalgia pick at heart.
Sly Cooper added babby's first stealth game to the mix as well as a customizable MC. It was also the only one with a really entertaining overarching story.
Ratchet had guns and gadgets, but the fact that the peak of his series was the game that threw away all the platforming (Deadlocked) says a lot about how much it actually needed the platforming.
Jak and Daxter is bland. It's the plain bread of mascot platformers. Nothing wrong with it, in fact in some cases it tastes good, but there's nothing more to it outside of a pseudo-open world feature. Jak 2 and 3 improved on the series by again, removing the basic platforming that was there and making it a shooter. Jak 2 had actual challenge as well.
Speaking of, challenge is another thing that could've killed them. These games are fucking easy. The hardest one I ever played was Spyro 3 because I was being bored to death. The platforming challenges they all offer up are insanely easy. Probably because they're kid games, but you get the point.
After DK64 all went downhill.
The industry started focusing on gritty realism at the turn of the century due to muh grafix and cartoony collectathons were seen as childish and couldn't compete